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49 lines
780 B
C#
49 lines
780 B
C#
using System;
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using UnityEngine;
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namespace Dpr.SequenceEditor
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{
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public class ClusterCreate : ScriptableObject
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{
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public ClusterCreate(object macro)
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{
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}
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public string file;
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public string fileAnm;
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public bool useAnm;
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public GameObject drawType;
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public GameObject rotOrder;
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public int spawnMax;
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public int spawnTime;
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public int spawnInterval;
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public int spawnNum;
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public int spawnRate;
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public int spawnLife;
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public GameObject spawnType;
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public GameObject spawnAxis;
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public Vector3 spawnSize;
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public int spawnDegS;
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public int spawnDegE;
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public int spawnLen;
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public bool isMulti;
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}
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}
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