Files
Dpr-ScriptsOnly/Assets/DPR/SequenceEditor/ClusterCreate.cs
2023-07-01 21:07:29 -05:00

49 lines
780 B
C#

using System;
using UnityEngine;
namespace Dpr.SequenceEditor
{
public class ClusterCreate : ScriptableObject
{
public ClusterCreate(object macro)
{
}
public string file;
public string fileAnm;
public bool useAnm;
public GameObject drawType;
public GameObject rotOrder;
public int spawnMax;
public int spawnTime;
public int spawnInterval;
public int spawnNum;
public int spawnRate;
public int spawnLife;
public GameObject spawnType;
public GameObject spawnAxis;
public Vector3 spawnSize;
public int spawnDegS;
public int spawnDegE;
public int spawnLen;
public bool isMulti;
}
}