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111 lines
3.8 KiB
C#
111 lines
3.8 KiB
C#
using System;
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using UnityEngine;
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namespace Dpr.SequenceEditor
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{
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public class CameraAnimationChangeSpeed : Macro
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{
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public float Speed { get; set; }
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public CameraAnimationChangeSpeed(Macro macro) : base(macro)
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{
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Speed = ParseFloat(macro.GetValue("10157"), 0.0f);
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}
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}
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public class SubCameraAnimationChangeSpeed : Macro
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{
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public float Speed { get; set; }
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public SubCameraAnimationChangeSpeed(Macro macro) : base(macro)
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{
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Speed = ParseFloat(macro.GetValue("10157"), 0.0f);
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}
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}
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public class CameraAnimationDoubleIntro : Macro
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{
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public string Envfile { get; set; }
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public string MotfileA { get; set; }
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public string MotfileB { get; set; }
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public string MotfileC { get; set; }
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public int TrgA { get; set; }
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public int TrgB { get; set; }
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public int Node { get; set; }
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public Vector3 Pos { get; set; }
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public bool IsFlip { get; set; }
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public bool IsRot { get; set; }
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public bool ForceUpdate { get; set; }
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public CameraAnimationDoubleIntro(Macro macro) : base(macro)
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{
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//Envfile = ParseString(macro.GetValue("10158"));
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//MotfileA = ParseString(macro.GetValue("10159"));
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//MotfileB = ParseString(macro.GetValue("10160"));
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//MotfileC = ParseString(macro.GetValue("10161"));
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//TrgA = ParseSeqDefPos(macro.GetValue("10162"));
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//TrgB = ParseSeqDefPos(macro.GetValue("10163"));
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//Node = ParseSeqDefNode(macro.GetValue("10164"));
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//Pos = ParseVector3(macro.GetValue("10165"));
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//IsFlip = ParseBool(macro.GetValue("10166"));
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//IsRot = ParseBool(macro.GetValue("10167"));
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//ForceUpdate = ParseBool(macro.GetValue("10168"));
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}
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}
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public class SubCameraAnimationDoubleIntro : Macro
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{
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public string Envfile { get; set; }
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public string MotfileA { get; set; }
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public string MotfileB { get; set; }
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public string MotfileC { get; set; }
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public int TrgA { get; set; }
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public int TrgB { get; set; }
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public int Node { get; set; }
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public Vector3 Pos { get; set; }
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public bool IsFlip { get; set; }
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public bool IsRot { get; set; }
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public bool ForceUpdate { get; set; }
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public SubCameraAnimationDoubleIntro(Macro macro) : base(macro)
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{
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//Envfile = ParseString(macro.GetValue("10158"));
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//MotfileA = ParseString(macro.GetValue("10159"));
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//MotfileB = ParseString(macro.GetValue("10160"));
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//MotfileC = ParseString(macro.GetValue("10161"));
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//TrgA = ParseSeqDefPos(macro.GetValue("10162"));
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//TrgB = ParseSeqDefPos(macro.GetValue("10163"));
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//Node = ParseSeqDefNode(macro.GetValue("10164"));
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//Pos = ParseVector3(macro.GetValue("10165"));
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//IsFlip = ParseBool(macro.GetValue("10166"));
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//IsRot = ParseBool(macro.GetValue("10167"));
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//ForceUpdate = ParseBool(macro.GetValue("10168"));
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}
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}
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// CameraAnimationChangeSpeed
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// CameraAnimationDoubleIntro
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// CameraAnimationEnd
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// CameraAnimationPoke
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// CameraAnimationPosition
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// CameraAnimationRotate
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// CameraAnimationScale
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// CameraAnimationSpecialPos
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// CameraAnimationTrainer
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// CameraCheckGroundFlg
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// CameraMovePosition
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// CameraMoveRelativeCameraSp
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// CameraMoveRelativeOtherModel
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// CameraMoveRelativePoke
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// CameraMoveRelativeTrainer
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// CameraMoveSpecialPos
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// CameraNearFarFovSet
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// CameraReset
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// CameraResetFieldAll
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// CameraRotatePos
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// CameraRotatePosPoke
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// CameraRotateTrg
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// CameraShake
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// CameraTwist
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}
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