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62 lines
1.1 KiB
C#
62 lines
1.1 KiB
C#
using System;
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using UnityEngine;
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namespace Dpr
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{
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[Serializable]
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public class PokeAnimSound
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{
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public bool Enable
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{
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get
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{
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return default(bool);
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}
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set
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{
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}
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}
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public void Init(AnimationPlayer animationPlayer)
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{
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}
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public void Update(Transform transform)
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{
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}
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private int getAnimEventIndex(int clipIndex, float time)
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{
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return default(int);
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}
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public PokeAnimSound()
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{
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}
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public const uint SND_SWITCH_GROUP = 3000483895U;
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public const uint SND_SWITCH_STATE = 1893047300U;
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public PokeAnimSound.AnimEventData[] AnimEvent;
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private AnimationPlayer _animationPlayer;
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private int _oldClipIndex;
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private int _oldEventIndex;
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[Serializable]
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public class AnimEventData
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{
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public AnimEventData()
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{
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}
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public int[] Frame;
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public uint[] EventSymbol;
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}
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}
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}
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