Files
Dpr-ScriptsOnly/Assets/DPR/PokeAnimSound.cs
2023-07-14 14:42:33 -05:00

62 lines
1.1 KiB
C#

using System;
using UnityEngine;
namespace Dpr
{
[Serializable]
public class PokeAnimSound
{
public bool Enable
{
get
{
return default(bool);
}
set
{
}
}
public void Init(AnimationPlayer animationPlayer)
{
}
public void Update(Transform transform)
{
}
private int getAnimEventIndex(int clipIndex, float time)
{
return default(int);
}
public PokeAnimSound()
{
}
public const uint SND_SWITCH_GROUP = 3000483895U;
public const uint SND_SWITCH_STATE = 1893047300U;
public PokeAnimSound.AnimEventData[] AnimEvent;
private AnimationPlayer _animationPlayer;
private int _oldClipIndex;
private int _oldEventIndex;
[Serializable]
public class AnimEventData
{
public AnimEventData()
{
}
public int[] Frame;
public uint[] EventSymbol;
}
}
}