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185 lines
3.9 KiB
C#
185 lines
3.9 KiB
C#
using System;
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using UnityEngine;
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namespace Dpr.Message
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{
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public class MsbtParser
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{
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public void Initialize()
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{
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}
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public object ParseMsbtBinData(object binDataArray, object langID, int patchVersion)
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{
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return null;
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}
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private object ParseMsbtFileData(object msbtByteDataArray)
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{
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return null;
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}
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private object ConvertParseTextDataToFormatMsbtData(object dataModel, int patchVersion)
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{
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return null;
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}
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private object CreateStyleInfo(int styleIndex, object controlID)
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{
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return null;
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}
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private object CreateAttributeInfo(object attributeDataModel)
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{
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return null;
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}
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private object CreateTagDataArray(object dataModel)
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{
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return null;
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}
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private void SetForceTagReference(object tagDataList)
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{
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}
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private void GrmTagReference(int listIndex, object tagId, object tagDataList)
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{
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}
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private void ENTagReference(int listIndex, object tagData, object tagDataList)
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{
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}
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private void FRTagReference(int listIndex, object tagData, object tagDataList)
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{
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}
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private void ITTagReference(int listIndex, object tagData, object tagDataList)
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{
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}
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private void DETagReference(int listIndex, object tagData, object tagDataList)
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{
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}
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private void ESTagReference(int listIndex, object tagData, object tagDataList)
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{
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}
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private void SetForceGrmId(int listIndex, object tagDataList, object forceGrmId)
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{
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}
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private object CreateWordDataArray(object parseDataModel, object errorMsg)
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{
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return null;
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}
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private object CreateEventDataByCtrl2ID(object tagId, bool tagParameter)
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{
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return null;
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}
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private void AddStrWordData(string str)
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{
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}
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private void AddNewLineWordData(object eventID, string str)
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{
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}
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public void SetFontAsset(object langID)
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{
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}
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private bool CalcStrWidth(string str)
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{
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return false;
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}
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public GameObject NEW_LINE_CHAR;
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public GameObject wordDataList;
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public GameObject parseProcessor;
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public GameObject msgLangID;
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public GameObject fontAsset;
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public float fontSize;
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public GameObject fontTagLangID;
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public int sizeTagScale;
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private class LabelDataModel
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{
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public object TagDataList
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{
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get
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{
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return null;
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}
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}
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public GameObject parseDataModel;
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public string labelName;
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public int labelIndex;
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public int arrayIndex;
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public int styleIndex;
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public int patchVersion;
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}
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private class MsbtFileData
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{
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public int LabelNum
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{
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get
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{
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return 0;
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}
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}
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public object GetAttributeDataModel(int labelIndex)
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{
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return null;
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}
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public object CheckControlID(int labelIndex)
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{
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return null;
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}
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public int GetMaxDataIndex()
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{
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return 0;
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}
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public int GetIndexAttributeData(int labelIndex)
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{
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return 0;
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}
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public GameObject langID;
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public GameObject labelDataModelArray;
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public GameObject binMsgFile;
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}
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private class MsgEventData : ScriptableObject
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{
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public GameObject endEventId;
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public float tagParameter;
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}
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}
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}
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