Files
Dpr-ScriptsOnly/Assets/DPR/Message/MessageEnumData.cs
2023-07-01 21:07:29 -05:00

1422 lines
30 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
namespace Dpr.Message
{
public static class MessageEnumData
{
public enum MsgLangId
{
None = 0,
JPN,
USA,
FRA,
ITA,
DEU,
ESP,
KOR,
SCH,
TCH,
Num
}
public enum NXLangId
{
None = 0,
Japanese,
English,
French,
German,
Italian,
Spanish,
Korean,
NetherLands,
Portuguese,
Russian,
SimpChinese,
TradChinese
}
public enum TagPatternID
{
None = 0,
Word,
Digit,
Conversion,
RichText,
Grammar,
GrammarWord,
ControlDesign,
ControlMessage,
SpriteFont
}
public enum InitialSoundID
{
None = 0,
Vowel,
VowelA,
VowelE,
Vowel2,
Vowel3,
Consonant2,
Consonant
}
public sealed class AttributeID : ScriptableObject
{
public int value__;
public GameObject EnglishInitialSound;
public GameObject EnglishCountability;
public GameObject EnglishArticlePresence;
public GameObject FrenchGender;
public GameObject FrenchInitialSound;
public GameObject FrenchCountability;
public GameObject FrenchExtraAttribute;
public GameObject FrenchArticlePresence;
public GameObject ItalianGender;
public GameObject ItalianInitialSound;
public GameObject ItalianCountability;
public GameObject ItalianArticlePresence;
public GameObject GermanGender;
public GameObject GermanCountability;
public GameObject GermanExtraAttribute;
public GameObject GermanArticlePresence;
public GameObject SpanishGender;
public GameObject SpanishInitialSound;
public GameObject SpanishCountability;
public GameObject SpanishExtraAttribute;
public GameObject SpanishArticlePresence;
public GameObject LabelIndex;
public GameObject Version;
}
public sealed class AttriCountabilityID : ScriptableObject
{
public int value__;
public GameObject Countable;
public GameObject Uncontable;
public GameObject AlwaysPlural;
}
public sealed class AttriArticleID : ScriptableObject
{
public int value__;
public GameObject Article;
public GameObject NoArticle;
}
public sealed class ENInitialSoundID : ScriptableObject
{
public int value__;
public GameObject AutoDetected;
public GameObject Consonant;
public GameObject Vowel;
}
public sealed class FRInitialSoundID : ScriptableObject
{
public int value__;
public GameObject AutoDetected;
public GameObject NoElision;
public GameObject YesElision;
}
public sealed class ITInitialSoundID : ScriptableObject
{
public int value__;
public GameObject AutoDetected;
public GameObject ConsonantOthers;
public GameObject S_Consonant;
public GameObject Vowel;
}
public sealed class ESInitialSoundID : ScriptableObject
{
public int value__;
public GameObject AutoDetected;
public GameObject Consonant;
public GameObject Cacophony_y;
public GameObject TonicaA;
public GameObject Cacophony_o;
}
public sealed class StyleID : ScriptableObject
{
public int value__;
public GameObject keywait_text_18_big;
public GameObject keywait_text_23_big;
public GameObject keywait_text_28_big;
public GameObject std_1_N_big;
public GameObject std_4_N_big;
public GameObject std_6_N_big;
public GameObject std_7_N_big;
public GameObject std_8_N_big;
public GameObject std_10_N_big;
public GameObject std_10_N2_big;
public GameObject std_11_N_big;
public GameObject std_11_N2_big;
public GameObject std_12_N_big;
public GameObject std_12_N2_big;
public GameObject std_14_N_big;
public GameObject std_15_N_big;
public GameObject std_15_N4_big;
public GameObject std_16_N_big;
public GameObject std_17_N_big;
public GameObject std_18_N_big;
public GameObject std_18_N2_big;
public GameObject std_18_N3_big;
public GameObject std_18_N4_big;
public GameObject std_18_N5_big;
public GameObject std_18_N6_big;
public GameObject std_18_N7_big;
public GameObject std_18_N10_big;
public GameObject std_20_N4_big;
public GameObject std_23_N_big;
public GameObject std_23_N2_big;
public GameObject keywait_text_18;
public GameObject keywait_text_23;
public GameObject std_01_N;
public GameObject std_02_N;
public GameObject std_03_N;
public GameObject std_04_N;
public GameObject std_05_N;
public GameObject std_06_N;
public GameObject std_07_N;
public GameObject std_08_N;
public GameObject std_08_N2;
public GameObject std_09_N;
public GameObject std_10_N;
public GameObject std_10_N2;
public GameObject std_11_N;
public GameObject std_11_N2;
public GameObject std_12_N;
public GameObject std_13_N;
public GameObject std_14_N;
public GameObject std_15_N;
public GameObject std_16_N;
public GameObject std_16_N2;
public GameObject std_16_N4;
public GameObject std_16_N5;
public GameObject std_16_N7;
public GameObject std_17_N;
public GameObject std_18_N;
public GameObject std_18_N2;
public GameObject std_18_N3;
public GameObject std_18_N4;
public GameObject std_18_N5;
public GameObject std_18_N6;
public GameObject std_18_N7;
public GameObject std_18_N8;
public GameObject std_18_N10;
public GameObject std_20_N;
public GameObject std_20_N6;
public GameObject std_20_N12;
public GameObject std_21_N;
public GameObject std_21_N3;
public GameObject std_22_N2;
public GameObject std_23_N;
public GameObject std_23_N2;
public GameObject std_24_N;
public GameObject std_30_N;
public GameObject std_43_N;
public GameObject std_01_N_small;
public GameObject std_02_N_small;
public GameObject std_03_N_small;
public GameObject std_04_N_small;
public GameObject std_05_N_small;
public GameObject std_06_N_small;
public GameObject std_07_N_small;
public GameObject std_08_N_small;
public GameObject std_08_N2_small;
public GameObject std_08_N3_small;
public GameObject std_09_N_small;
public GameObject std_10_N_small;
public GameObject std_10_N2_small;
public GameObject std_10_N3_small;
public GameObject std_11_N_small;
public GameObject std_12_N_small;
public GameObject std_13_N_small;
public GameObject std_14_N_small;
public GameObject std_15_N_small;
public GameObject std_16_N_small;
public GameObject std_16_N2_small;
public GameObject std_16_N4_small;
public GameObject std_16_N5_small;
public GameObject std_16_N7_small;
public GameObject std_16_N8_small;
public GameObject std_16_N14_small;
public GameObject std_18_N_small;
public GameObject std_18_N2_small;
public GameObject std_18_N3_small;
public GameObject std_18_N5_small;
public GameObject std_20_N2_small;
public GameObject std_20_N3_small;
public GameObject std_21_N_small;
public GameObject std_21_N3_small;
public GameObject std_22_N_small;
public GameObject std_22_N3_small;
public GameObject std_23_N_small;
public GameObject std_23_N2_small;
public GameObject std_23_N5_small;
public GameObject std_32_N_small;
public GameObject std_46_N_small;
public GameObject std_10_G_big;
public GameObject std_14_G_big;
public GameObject std_05_G;
public GameObject std_06_G;
public GameObject std_08_G;
public GameObject std_08_G_P;
public GameObject std_08_G_C;
public GameObject std_09_G;
public GameObject std_10_G;
public GameObject std_10_G_P;
public GameObject std_10_G_C;
public GameObject std_12_G;
public GameObject std_12_G_P;
public GameObject std_12_G_C;
public GameObject std_14_G;
public GameObject std_15_G;
public GameObject std_16_G;
public GameObject std_05_G_small;
public GameObject std_06_G_small;
public GameObject std_08_G_P_small;
public GameObject std_08_G_small;
public GameObject std_10_G_small;
public GameObject std_14_G_small;
public GameObject std_01_S_big;
public GameObject std_02_S_big;
public GameObject std_03_S_big;
public GameObject std_04_S_big;
public GameObject std_05_S_big;
public GameObject std_06_S_big;
public GameObject std_01_S;
public GameObject std_02_S;
public GameObject std_03_S;
public GameObject std_04_S;
public GameObject std_05_S;
public GameObject std_06_S;
public GameObject std_07_S;
public GameObject std_08_S;
public GameObject std_09_S;
public GameObject std_10_S;
public GameObject std_11_S;
public GameObject std_12_S;
public GameObject std_14_S;
public GameObject std_16_S;
public GameObject std_17_S;
public GameObject std_18_S;
public GameObject std_19_S;
public GameObject std_24_S;
public GameObject std_01_S_small;
public GameObject std_02_S_small;
public GameObject std_03_S_small;
public GameObject std_04_S_small;
public GameObject std_05_S_small;
public GameObject std_06_S_small;
public GameObject std_07_S_small;
public GameObject std_08_S_small;
public GameObject std_09_S_small;
public GameObject std_10_S_small;
public GameObject std_11_S_small;
public GameObject std_12_S_small;
public GameObject std_14_S_small;
public GameObject std_16_S_small;
public GameObject std_17_S_small;
public GameObject std_19_S_small;
public GameObject std_24_S_small;
public GameObject std_6_N_huge;
public GameObject std_10_N_huge;
public GameObject keywait_text_18_big_white;
public GameObject keywait_text_18_big_1;
public GameObject keywait_text_18_big_2;
public GameObject keywait_text_18_big_3;
public GameObject keywait_text_14_big_white;
public GameObject Max;
}
public sealed class FontID : ScriptableObject
{
public int value__;
public GameObject Switch_Std;
public GameObject Switch_Small;
public GameObject Switch_Big;
public GameObject Switch_Std_efigs;
public GameObject Switch_Small_efigs;
public GameObject Switch_Big_efigs;
public GameObject Switch_Std_kor;
public GameObject Switch_Small_kor;
public GameObject Switch_Big_kor;
public GameObject Switch_Std_simp;
public GameObject Switch_Small_simp;
public GameObject Switch_Big_simp;
public GameObject Switch_Std_trad;
public GameObject Switch_Small_trad;
public GameObject Switch_Big_trad;
public GameObject Switch_Huge;
public GameObject Switch_Huge_efigs;
public GameObject Switch_Huge_kor;
public GameObject Switch_Huge_simp;
public GameObject Switch_Huge_trad;
}
public sealed class FontSizeID : ScriptableObject
{
public int value__;
public GameObject Small;
public GameObject Std;
public GameObject Big;
public GameObject Huge;
}
public sealed class GroupTagID : ScriptableObject
{
public int value__;
public GameObject System;
public GameObject Name;
public GameObject Digit;
public GameObject Grm;
public GameObject EN;
public GameObject FR;
public GameObject IT;
public GameObject DE;
public GameObject ES;
public GameObject Kor;
public GameObject SC;
public GameObject Character1;
public GameObject Character2;
public GameObject Ctrl1;
public GameObject Ctrl2;
}
public sealed class SystemID : ScriptableObject
{
public int value__;
public GameObject Font;
public GameObject Size;
public GameObject Color;
}
public sealed class NameID : ScriptableObject
{
public int value__;
public GameObject TrainerName;
public GameObject PokemonName;
public GameObject PokemonNickname;
public GameObject Type;
public GameObject PokedexType;
public GameObject Place;
public GameObject Ability;
public GameObject Move;
public GameObject Nature;
public GameObject Item;
public GameObject ItemClassified;
public GameObject ItemAcc;
public GameObject PokemonNicknameTwo;
public GameObject Status;
public GameObject TrainerType;
public GameObject Poffin;
public GameObject ItemAccClassified;
public GameObject GoodsName;
public GameObject Pocket;
public GameObject ItemText;
public GameObject TrainerNameField;
public GameObject Poketch;
public GameObject UgItem;
public GameObject BagPocketIcon;
public GameObject PocketIcon;
public GameObject Word;
public GameObject Question;
public GameObject Answer;
public GameObject Accessory;
public GameObject Gym;
public GameObject TimeZone;
public GameObject Contest;
public GameObject ContestRank;
public GameObject PokeGender;
public GameObject PokeLevel;
public GameObject GroupName;
public GameObject Location;
public GameObject Area;
public GameObject Ribbon;
public GameObject UndergroundItemDefArt;
public GameObject UndergroundItemIndefArt;
public GameObject Taste;
public GameObject SerialNumber;
public GameObject FreeWord;
public GameObject Undefined;
public GameObject PlayerNickname;
public GameObject PlayerNicknamePrefix;
public GameObject TrimmianFormName;
public GameObject TrainerTypeAndName;
public GameObject HairStyle_Name;
public GameObject Bangs_Name;
public GameObject HairColor_Name;
public GameObject TournamentName;
public GameObject FullPowerMove;
public GameObject BattleState;
public GameObject FlySpotName;
public GameObject Record_Name;
public GameObject BattleTeam;
public GameObject BoxName;
public GameObject KisekaeItem;
public GameObject KisekaeItemColor;
public GameObject BGM;
public GameObject Uniformnumber;
public GameObject BirthdayM;
public GameObject BirthdayD;
public GameObject TrainerNameUpperCase;
public GameObject PokemonNicknameUpperCase;
public GameObject CookName;
public GameObject Classname;
public GameObject AnotherName;
public GameObject CompanyName;
public GameObject PlaceIndirect;
public GameObject FormName;
public GameObject RegurationName;
public GameObject Memory_Place;
public GameObject Memory_Feeling;
public GameObject Memory_Rank;
public GameObject Sticker;
public GameObject ParkItem;
public GameObject Kinomi;
public GameObject UgItemAcc;
public GameObject UgItemClassified;
public GameObject UgItemAccClassified;
public GameObject PoffinAcc;
public GameObject StyleName;
public GameObject BattleRule;
}
public sealed class DigitID : ScriptableObject
{
public int value__;
public GameObject OneDigit;
public GameObject TwoDigits;
public GameObject ThreeDigits;
public GameObject FourDigits;
public GameObject FiveDigits;
public GameObject SixDigits;
public GameObject SevenDigits;
public GameObject EightDigits;
public GameObject NineDigits;
public GameObject TenDigits;
}
public sealed class GrmID : ScriptableObject
{
public int value__;
public GameObject ForceSingular;
public GameObject ForcePlural;
public GameObject ForceMasculine;
public GameObject ForceInitialCap;
}
public sealed class ENID : ScriptableObject
{
public int value__;
public GameObject Gen;
public GameObject Qty;
public GameObject GenQty;
public GameObject DefArt;
public GameObject DefArtCap;
public GameObject IndArt;
public GameObject IndArtCap;
public GameObject ForceSingular;
public GameObject ForcePlural;
public GameObject ForceInitialCap;
public GameObject QtyZero;
}
public sealed class FRID : ScriptableObject
{
public int value__;
public GameObject Gen;
public GameObject Qty;
public GameObject GenQty;
public GameObject DefArt;
public GameObject DefArtCap;
public GameObject IndArt;
public GameObject IndArtCap;
public GameObject A_DefArt;
public GameObject A_DefArtCap;
public GameObject De_DefArt;
public GameObject De_DefArtCap;
public GameObject De;
public GameObject DeCap;
public GameObject ForceSingular;
public GameObject ForcePlural;
public GameObject Que;
public GameObject QueCap;
public GameObject Elision;
public GameObject ForceInitialCap;
public GameObject QtyZero;
}
public sealed class ITID : ScriptableObject
{
public int value__;
public GameObject Gen;
public GameObject Qty;
public GameObject GenQty;
public GameObject DefArt;
public GameObject DefArtCap;
public GameObject IndArt;
public GameObject IndArtCap;
public GameObject Di_DefArt;
public GameObject Di_DefArtCap;
public GameObject Su_DefArt;
public GameObject Su_DefArtCap;
public GameObject A_DefArt;
public GameObject A_DefArtCap;
public GameObject ForceSingular;
public GameObject ForcePlural;
public GameObject ForceMasculine;
public GameObject In_DefArt;
public GameObject In_DefArtCap;
public GameObject Ed;
public GameObject EdCap;
public GameObject Ad;
public GameObject AdCap;
public GameObject ForceInitialCap;
public GameObject QtyZero;
public GameObject DateIT;
}
public sealed class DEID : ScriptableObject
{
public int value__;
public GameObject Gen;
public GameObject Qty;
public GameObject GenQty;
public GameObject DefArtNom;
public GameObject DefArtNomCap;
public GameObject IndArtNom;
public GameObject IndArtNomCap;
public GameObject DefArtAcc;
public GameObject DefArtAccCap;
public GameObject IndArtAcc;
public GameObject IndArtAccCap;
public GameObject ForceSingular;
public GameObject ForcePlural;
public GameObject ForceInitialCap;
public GameObject QtyZero;
public GameObject ItemAcc;
public GameObject ItemAccClassified;
}
public sealed class ESID : ScriptableObject
{
public int value__;
public GameObject Gen;
public GameObject Qty;
public GameObject GenQty;
public GameObject DefArt;
public GameObject DefArtCap;
public GameObject IndArt;
public GameObject IndArtCap;
public GameObject De_DefArt;
public GameObject De_DefArtCap;
public GameObject A_DefArt;
public GameObject A_DefArtCap;
public GameObject DefArt_TrTypeAndName;
public GameObject DefArtCap_TrTypeAndName;
public GameObject A_DefArt_TrTypeAndName;
public GameObject De_DefArt_TrTypeAndName;
public GameObject ForceSingular;
public GameObject ForcePlural;
public GameObject ForceInitialCap;
public GameObject QtyZero;
public GameObject y_e;
public GameObject Y_E;
public GameObject o_u;
public GameObject O_U;
}
public sealed class KorID : ScriptableObject
{
public int value__;
public GameObject Particle;
public GameObject Gen;
public GameObject Qty;
public GameObject GenQty;
public GameObject QtyZero;
}
public sealed class SCID : ScriptableObject
{
public int value__;
public GameObject Gen;
}
public sealed class Character1ID : ScriptableObject
{
public int value__;
public GameObject heart;
public GameObject music;
public GameObject male;
public GameObject female;
public GameObject PokeDollar;
public GameObject Left;
public GameObject Up;
public GameObject Right;
public GameObject Down;
public GameObject PocketIcon;
public GameObject Item;
public GameObject KeyItem;
public GameObject Machine;
public GameObject Seal;
public GameObject Medicine;
public GameObject Nut;
public GameObject Ball;
public GameObject Battle;
public GameObject Staff;
public GameObject LeftDirection;
public GameObject UpDirection;
public GameObject RightDirection;
public GameObject DownDirection;
public GameObject Sparkles;
}
public sealed class Character2ID : ScriptableObject
{
public int value__;
public GameObject L_SingleQuot_;
public GameObject R_SingleQuot_;
public GameObject L_DoubleQuot_;
public GameObject R_DoubleQuot_;
public GameObject DE_L_DoubleQuot_;
public GameObject DE_R_DoubleQuot_;
public GameObject StraightSingleQuot_;
public GameObject StraightDoubleQuot_;
public GameObject HalfSpace;
public GameObject QuarterSpace;
public GameObject Upper_er;
public GameObject Upper_re;
public GameObject Upper_r;
public GameObject Upper_e;
public GameObject Upper_a;
public GameObject Abbrev_;
public GameObject Center_dot;
public GameObject PKMN;
public GameObject NULL;
public GameObject ModifierLetterCapitalO;
public GameObject SixPerEmSpace;
}
public sealed class Ctrl1ID : ScriptableObject
{
public int value__;
public GameObject xright;
public GameObject xadd;
public GameObject xset;
public GameObject battle_oneline;
public GameObject unknown_message;
}
public sealed class Ctrl2ID : ScriptableObject
{
public int value__;
public GameObject LineFeed;
public GameObject PageClear;
public GameObject WaitOne;
public GameObject CallBackOne;
public GameObject GuidIcon;
}
public sealed class DigitTagParamID : ScriptableObject
{
public int value__;
public GameObject None;
public GameObject Default;
public GameObject Comma;
public GameObject Period;
public GameObject HalfSpace;
public GameObject QuaterSpace;
public GameObject Max;
}
public sealed class QtyID : ScriptableObject
{
public int value__;
public GameObject Singular;
public GameObject Plural;
public GameObject Zero;
}
public sealed class GenderQtyID : ScriptableObject
{
public int value__;
public GameObject MasculineSingular;
public GameObject FeminineSingular;
public GameObject MasculinePlural;
public GameObject FemininePlural;
}
public sealed class DEGenderQtyID : ScriptableObject
{
public int value__;
public GameObject MasculineSingular;
public GameObject FeminineSingular;
public GameObject NeuterSingular;
public GameObject Plural;
}
public sealed class ForceGrmID : ScriptableObject
{
public int value__;
public GameObject None;
public GameObject Singular;
public GameObject Plural;
public GameObject Masculine;
public GameObject InitialCap;
}
public sealed class MsgEventID : ScriptableObject
{
public int value__;
public GameObject None;
public GameObject NewLine;
public GameObject Wait;
public GameObject ScrollPage;
public GameObject ScrollLine;
public GameObject CallBack;
public GameObject GuidIcon;
public GameObject End;
}
public sealed class WordDataPatternID : ScriptableObject
{
public int value__;
public GameObject Str;
public GameObject FontTag;
public GameObject ColorTag;
public GameObject SizeTag;
public GameObject CtrlTag;
public GameObject WordTag;
public GameObject SpriteFont;
public GameObject Event;
}
public sealed class MsgControlID : ScriptableObject
{
public int value__;
public GameObject None;
public GameObject BattleOneline;
public GameObject UnknownMessage;
}
public sealed class UIFontSizeID : ScriptableObject
{
public int value__;
public GameObject SSS;
public GameObject SS;
public GameObject S;
public GameObject M;
public GameObject L;
public GameObject LL;
public GameObject LLL;
public GameObject XL;
public GameObject WazaKouka;
}
public sealed class GenderID : ScriptableObject
{
public int value__;
public GameObject Masculine;
public GameObject Feminine;
public GameObject Neuter;
}
}
}