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https://github.com/izzy2lost/Dpr-ScriptsOnly.git
synced 2026-03-10 11:49:05 -07:00
1422 lines
30 KiB
C#
1422 lines
30 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEngine;
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namespace Dpr.Message
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{
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public static class MessageEnumData
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{
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public enum MsgLangId
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{
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None = 0,
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JPN,
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USA,
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FRA,
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ITA,
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DEU,
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ESP,
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KOR,
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SCH,
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TCH,
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Num
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}
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public enum NXLangId
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{
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None = 0,
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Japanese,
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English,
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French,
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German,
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Italian,
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Spanish,
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Korean,
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NetherLands,
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Portuguese,
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Russian,
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SimpChinese,
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TradChinese
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}
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public enum TagPatternID
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{
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None = 0,
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Word,
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Digit,
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Conversion,
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RichText,
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Grammar,
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GrammarWord,
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ControlDesign,
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ControlMessage,
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SpriteFont
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}
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public enum InitialSoundID
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{
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None = 0,
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Vowel,
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VowelA,
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VowelE,
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Vowel2,
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Vowel3,
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Consonant2,
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Consonant
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}
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public sealed class AttributeID : ScriptableObject
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{
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public int value__;
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public GameObject EnglishInitialSound;
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public GameObject EnglishCountability;
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public GameObject EnglishArticlePresence;
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public GameObject FrenchGender;
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public GameObject FrenchInitialSound;
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public GameObject FrenchCountability;
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public GameObject FrenchExtraAttribute;
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public GameObject FrenchArticlePresence;
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public GameObject ItalianGender;
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public GameObject ItalianInitialSound;
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public GameObject ItalianCountability;
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public GameObject ItalianArticlePresence;
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public GameObject GermanGender;
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public GameObject GermanCountability;
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public GameObject GermanExtraAttribute;
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public GameObject GermanArticlePresence;
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public GameObject SpanishGender;
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public GameObject SpanishInitialSound;
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public GameObject SpanishCountability;
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public GameObject SpanishExtraAttribute;
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public GameObject SpanishArticlePresence;
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public GameObject LabelIndex;
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public GameObject Version;
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}
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public sealed class AttriCountabilityID : ScriptableObject
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{
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public int value__;
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public GameObject Countable;
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public GameObject Uncontable;
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public GameObject AlwaysPlural;
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}
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public sealed class AttriArticleID : ScriptableObject
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{
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public int value__;
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public GameObject Article;
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public GameObject NoArticle;
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}
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public sealed class ENInitialSoundID : ScriptableObject
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{
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public int value__;
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public GameObject AutoDetected;
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public GameObject Consonant;
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public GameObject Vowel;
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}
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public sealed class FRInitialSoundID : ScriptableObject
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{
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public int value__;
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public GameObject AutoDetected;
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public GameObject NoElision;
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public GameObject YesElision;
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}
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public sealed class ITInitialSoundID : ScriptableObject
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{
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public int value__;
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public GameObject AutoDetected;
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public GameObject ConsonantOthers;
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public GameObject S_Consonant;
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public GameObject Vowel;
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}
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public sealed class ESInitialSoundID : ScriptableObject
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{
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public int value__;
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public GameObject AutoDetected;
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public GameObject Consonant;
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public GameObject Cacophony_y;
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public GameObject TonicaA;
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public GameObject Cacophony_o;
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}
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public sealed class StyleID : ScriptableObject
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{
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public int value__;
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public GameObject keywait_text_18_big;
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public GameObject keywait_text_23_big;
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public GameObject keywait_text_28_big;
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public GameObject std_1_N_big;
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public GameObject std_4_N_big;
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public GameObject std_6_N_big;
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public GameObject std_7_N_big;
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public GameObject std_8_N_big;
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public GameObject std_10_N_big;
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public GameObject std_10_N2_big;
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public GameObject std_11_N_big;
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public GameObject std_11_N2_big;
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public GameObject std_12_N_big;
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public GameObject std_12_N2_big;
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public GameObject std_14_N_big;
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public GameObject std_15_N_big;
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public GameObject std_15_N4_big;
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public GameObject std_16_N_big;
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public GameObject std_17_N_big;
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public GameObject std_18_N_big;
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public GameObject std_18_N2_big;
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public GameObject std_18_N3_big;
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public GameObject std_18_N4_big;
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public GameObject std_18_N5_big;
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public GameObject std_18_N6_big;
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public GameObject std_18_N7_big;
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public GameObject std_18_N10_big;
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public GameObject std_20_N4_big;
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public GameObject std_23_N_big;
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public GameObject std_23_N2_big;
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public GameObject keywait_text_18;
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public GameObject keywait_text_23;
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public GameObject std_01_N;
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public GameObject std_02_N;
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public GameObject std_03_N;
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public GameObject std_04_N;
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public GameObject std_05_N;
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public GameObject std_06_N;
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public GameObject std_07_N;
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public GameObject std_08_N;
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public GameObject std_08_N2;
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public GameObject std_09_N;
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public GameObject std_10_N;
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public GameObject std_10_N2;
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public GameObject std_11_N;
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public GameObject std_11_N2;
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public GameObject std_12_N;
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public GameObject std_13_N;
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public GameObject std_14_N;
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public GameObject std_15_N;
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public GameObject std_16_N;
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public GameObject std_16_N2;
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public GameObject std_16_N4;
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public GameObject std_16_N5;
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public GameObject std_16_N7;
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public GameObject std_17_N;
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public GameObject std_18_N;
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public GameObject std_18_N2;
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public GameObject std_18_N3;
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public GameObject std_18_N4;
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public GameObject std_18_N5;
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public GameObject std_18_N6;
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public GameObject std_18_N7;
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public GameObject std_18_N8;
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public GameObject std_18_N10;
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public GameObject std_20_N;
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public GameObject std_20_N6;
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public GameObject std_20_N12;
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public GameObject std_21_N;
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public GameObject std_21_N3;
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public GameObject std_22_N2;
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public GameObject std_23_N;
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public GameObject std_23_N2;
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public GameObject std_24_N;
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public GameObject std_30_N;
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public GameObject std_43_N;
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public GameObject std_01_N_small;
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public GameObject std_02_N_small;
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public GameObject std_03_N_small;
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public GameObject std_04_N_small;
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public GameObject std_05_N_small;
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public GameObject std_06_N_small;
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public GameObject std_07_N_small;
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public GameObject std_08_N_small;
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public GameObject std_08_N2_small;
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public GameObject std_08_N3_small;
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public GameObject std_09_N_small;
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public GameObject std_10_N_small;
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public GameObject std_10_N2_small;
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public GameObject std_10_N3_small;
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public GameObject std_11_N_small;
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public GameObject std_12_N_small;
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public GameObject std_13_N_small;
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public GameObject std_14_N_small;
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public GameObject std_15_N_small;
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public GameObject std_16_N_small;
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public GameObject std_16_N2_small;
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public GameObject std_16_N4_small;
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public GameObject std_16_N5_small;
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public GameObject std_16_N7_small;
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public GameObject std_16_N8_small;
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public GameObject std_16_N14_small;
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public GameObject std_18_N_small;
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public GameObject std_18_N2_small;
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public GameObject std_18_N3_small;
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public GameObject std_18_N5_small;
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public GameObject std_20_N2_small;
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public GameObject std_20_N3_small;
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public GameObject std_21_N_small;
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public GameObject std_21_N3_small;
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public GameObject std_22_N_small;
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public GameObject std_22_N3_small;
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public GameObject std_23_N_small;
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public GameObject std_23_N2_small;
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public GameObject std_23_N5_small;
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public GameObject std_32_N_small;
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public GameObject std_46_N_small;
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public GameObject std_10_G_big;
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public GameObject std_14_G_big;
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public GameObject std_05_G;
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public GameObject std_06_G;
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public GameObject std_08_G;
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public GameObject std_08_G_P;
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public GameObject std_08_G_C;
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public GameObject std_09_G;
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public GameObject std_10_G;
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public GameObject std_10_G_P;
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public GameObject std_10_G_C;
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public GameObject std_12_G;
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public GameObject std_12_G_P;
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public GameObject std_12_G_C;
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public GameObject std_14_G;
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public GameObject std_15_G;
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public GameObject std_16_G;
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public GameObject std_05_G_small;
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public GameObject std_06_G_small;
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public GameObject std_08_G_P_small;
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public GameObject std_08_G_small;
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public GameObject std_10_G_small;
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public GameObject std_14_G_small;
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public GameObject std_01_S_big;
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public GameObject std_02_S_big;
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public GameObject std_03_S_big;
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public GameObject std_04_S_big;
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public GameObject std_05_S_big;
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public GameObject std_06_S_big;
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public GameObject std_01_S;
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public GameObject std_02_S;
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public GameObject std_03_S;
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public GameObject std_04_S;
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public GameObject std_05_S;
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public GameObject std_06_S;
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public GameObject std_07_S;
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public GameObject std_08_S;
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public GameObject std_09_S;
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public GameObject std_10_S;
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public GameObject std_11_S;
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public GameObject std_12_S;
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public GameObject std_14_S;
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public GameObject std_16_S;
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public GameObject std_17_S;
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public GameObject std_18_S;
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public GameObject std_19_S;
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public GameObject std_24_S;
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public GameObject std_01_S_small;
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public GameObject std_02_S_small;
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public GameObject std_03_S_small;
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public GameObject std_04_S_small;
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public GameObject std_05_S_small;
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public GameObject std_06_S_small;
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public GameObject std_07_S_small;
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public GameObject std_08_S_small;
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public GameObject std_09_S_small;
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public GameObject std_10_S_small;
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public GameObject std_11_S_small;
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public GameObject std_12_S_small;
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public GameObject std_14_S_small;
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public GameObject std_16_S_small;
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public GameObject std_17_S_small;
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public GameObject std_19_S_small;
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public GameObject std_24_S_small;
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public GameObject std_6_N_huge;
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public GameObject std_10_N_huge;
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public GameObject keywait_text_18_big_white;
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public GameObject keywait_text_18_big_1;
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public GameObject keywait_text_18_big_2;
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public GameObject keywait_text_18_big_3;
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public GameObject keywait_text_14_big_white;
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public GameObject Max;
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}
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public sealed class FontID : ScriptableObject
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{
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public int value__;
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public GameObject Switch_Std;
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public GameObject Switch_Small;
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public GameObject Switch_Big;
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public GameObject Switch_Std_efigs;
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public GameObject Switch_Small_efigs;
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public GameObject Switch_Big_efigs;
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public GameObject Switch_Std_kor;
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public GameObject Switch_Small_kor;
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public GameObject Switch_Big_kor;
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public GameObject Switch_Std_simp;
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public GameObject Switch_Small_simp;
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public GameObject Switch_Big_simp;
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public GameObject Switch_Std_trad;
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public GameObject Switch_Small_trad;
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public GameObject Switch_Big_trad;
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public GameObject Switch_Huge;
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public GameObject Switch_Huge_efigs;
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public GameObject Switch_Huge_kor;
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public GameObject Switch_Huge_simp;
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public GameObject Switch_Huge_trad;
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}
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public sealed class FontSizeID : ScriptableObject
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{
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public int value__;
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public GameObject Small;
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public GameObject Std;
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public GameObject Big;
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public GameObject Huge;
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}
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public sealed class GroupTagID : ScriptableObject
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{
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public int value__;
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public GameObject System;
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public GameObject Name;
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public GameObject Digit;
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public GameObject Grm;
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public GameObject EN;
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public GameObject FR;
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public GameObject IT;
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public GameObject DE;
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public GameObject ES;
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public GameObject Kor;
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public GameObject SC;
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public GameObject Character1;
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public GameObject Character2;
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public GameObject Ctrl1;
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public GameObject Ctrl2;
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}
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public sealed class SystemID : ScriptableObject
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{
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public int value__;
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public GameObject Font;
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public GameObject Size;
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public GameObject Color;
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}
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public sealed class NameID : ScriptableObject
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{
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public int value__;
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public GameObject TrainerName;
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public GameObject PokemonName;
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public GameObject PokemonNickname;
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public GameObject Type;
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public GameObject PokedexType;
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public GameObject Place;
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public GameObject Ability;
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public GameObject Move;
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public GameObject Nature;
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public GameObject Item;
|
|
|
|
public GameObject ItemClassified;
|
|
|
|
public GameObject ItemAcc;
|
|
|
|
public GameObject PokemonNicknameTwo;
|
|
|
|
public GameObject Status;
|
|
|
|
public GameObject TrainerType;
|
|
|
|
public GameObject Poffin;
|
|
|
|
public GameObject ItemAccClassified;
|
|
|
|
public GameObject GoodsName;
|
|
|
|
public GameObject Pocket;
|
|
|
|
public GameObject ItemText;
|
|
|
|
public GameObject TrainerNameField;
|
|
|
|
public GameObject Poketch;
|
|
|
|
public GameObject UgItem;
|
|
|
|
public GameObject BagPocketIcon;
|
|
|
|
public GameObject PocketIcon;
|
|
|
|
public GameObject Word;
|
|
|
|
public GameObject Question;
|
|
|
|
public GameObject Answer;
|
|
|
|
public GameObject Accessory;
|
|
|
|
public GameObject Gym;
|
|
|
|
public GameObject TimeZone;
|
|
|
|
public GameObject Contest;
|
|
|
|
public GameObject ContestRank;
|
|
|
|
public GameObject PokeGender;
|
|
|
|
public GameObject PokeLevel;
|
|
|
|
public GameObject GroupName;
|
|
|
|
public GameObject Location;
|
|
|
|
public GameObject Area;
|
|
|
|
public GameObject Ribbon;
|
|
|
|
public GameObject UndergroundItemDefArt;
|
|
|
|
public GameObject UndergroundItemIndefArt;
|
|
|
|
public GameObject Taste;
|
|
|
|
public GameObject SerialNumber;
|
|
|
|
public GameObject FreeWord;
|
|
|
|
public GameObject Undefined;
|
|
|
|
public GameObject PlayerNickname;
|
|
|
|
public GameObject PlayerNicknamePrefix;
|
|
|
|
public GameObject TrimmianFormName;
|
|
|
|
public GameObject TrainerTypeAndName;
|
|
|
|
public GameObject HairStyle_Name;
|
|
|
|
public GameObject Bangs_Name;
|
|
|
|
public GameObject HairColor_Name;
|
|
|
|
public GameObject TournamentName;
|
|
|
|
public GameObject FullPowerMove;
|
|
|
|
public GameObject BattleState;
|
|
|
|
public GameObject FlySpotName;
|
|
|
|
public GameObject Record_Name;
|
|
|
|
public GameObject BattleTeam;
|
|
|
|
public GameObject BoxName;
|
|
|
|
public GameObject KisekaeItem;
|
|
|
|
public GameObject KisekaeItemColor;
|
|
|
|
public GameObject BGM;
|
|
|
|
public GameObject Uniformnumber;
|
|
|
|
public GameObject BirthdayM;
|
|
|
|
public GameObject BirthdayD;
|
|
|
|
public GameObject TrainerNameUpperCase;
|
|
|
|
public GameObject PokemonNicknameUpperCase;
|
|
|
|
public GameObject CookName;
|
|
|
|
public GameObject Classname;
|
|
|
|
public GameObject AnotherName;
|
|
|
|
public GameObject CompanyName;
|
|
|
|
public GameObject PlaceIndirect;
|
|
|
|
public GameObject FormName;
|
|
|
|
public GameObject RegurationName;
|
|
|
|
public GameObject Memory_Place;
|
|
|
|
public GameObject Memory_Feeling;
|
|
|
|
public GameObject Memory_Rank;
|
|
|
|
public GameObject Sticker;
|
|
|
|
public GameObject ParkItem;
|
|
|
|
public GameObject Kinomi;
|
|
|
|
public GameObject UgItemAcc;
|
|
|
|
public GameObject UgItemClassified;
|
|
|
|
public GameObject UgItemAccClassified;
|
|
|
|
public GameObject PoffinAcc;
|
|
|
|
public GameObject StyleName;
|
|
|
|
public GameObject BattleRule;
|
|
}
|
|
|
|
public sealed class DigitID : ScriptableObject
|
|
{
|
|
public int value__;
|
|
|
|
public GameObject OneDigit;
|
|
|
|
public GameObject TwoDigits;
|
|
|
|
public GameObject ThreeDigits;
|
|
|
|
public GameObject FourDigits;
|
|
|
|
public GameObject FiveDigits;
|
|
|
|
public GameObject SixDigits;
|
|
|
|
public GameObject SevenDigits;
|
|
|
|
public GameObject EightDigits;
|
|
|
|
public GameObject NineDigits;
|
|
|
|
public GameObject TenDigits;
|
|
}
|
|
|
|
public sealed class GrmID : ScriptableObject
|
|
{
|
|
public int value__;
|
|
|
|
public GameObject ForceSingular;
|
|
|
|
public GameObject ForcePlural;
|
|
|
|
public GameObject ForceMasculine;
|
|
|
|
public GameObject ForceInitialCap;
|
|
}
|
|
|
|
public sealed class ENID : ScriptableObject
|
|
{
|
|
public int value__;
|
|
|
|
public GameObject Gen;
|
|
|
|
public GameObject Qty;
|
|
|
|
public GameObject GenQty;
|
|
|
|
public GameObject DefArt;
|
|
|
|
public GameObject DefArtCap;
|
|
|
|
public GameObject IndArt;
|
|
|
|
public GameObject IndArtCap;
|
|
|
|
public GameObject ForceSingular;
|
|
|
|
public GameObject ForcePlural;
|
|
|
|
public GameObject ForceInitialCap;
|
|
|
|
public GameObject QtyZero;
|
|
}
|
|
|
|
public sealed class FRID : ScriptableObject
|
|
{
|
|
public int value__;
|
|
|
|
public GameObject Gen;
|
|
|
|
public GameObject Qty;
|
|
|
|
public GameObject GenQty;
|
|
|
|
public GameObject DefArt;
|
|
|
|
public GameObject DefArtCap;
|
|
|
|
public GameObject IndArt;
|
|
|
|
public GameObject IndArtCap;
|
|
|
|
public GameObject A_DefArt;
|
|
|
|
public GameObject A_DefArtCap;
|
|
|
|
public GameObject De_DefArt;
|
|
|
|
public GameObject De_DefArtCap;
|
|
|
|
public GameObject De;
|
|
|
|
public GameObject DeCap;
|
|
|
|
public GameObject ForceSingular;
|
|
|
|
public GameObject ForcePlural;
|
|
|
|
public GameObject Que;
|
|
|
|
public GameObject QueCap;
|
|
|
|
public GameObject Elision;
|
|
|
|
public GameObject ForceInitialCap;
|
|
|
|
public GameObject QtyZero;
|
|
}
|
|
|
|
public sealed class ITID : ScriptableObject
|
|
{
|
|
public int value__;
|
|
|
|
public GameObject Gen;
|
|
|
|
public GameObject Qty;
|
|
|
|
public GameObject GenQty;
|
|
|
|
public GameObject DefArt;
|
|
|
|
public GameObject DefArtCap;
|
|
|
|
public GameObject IndArt;
|
|
|
|
public GameObject IndArtCap;
|
|
|
|
public GameObject Di_DefArt;
|
|
|
|
public GameObject Di_DefArtCap;
|
|
|
|
public GameObject Su_DefArt;
|
|
|
|
public GameObject Su_DefArtCap;
|
|
|
|
public GameObject A_DefArt;
|
|
|
|
public GameObject A_DefArtCap;
|
|
|
|
public GameObject ForceSingular;
|
|
|
|
public GameObject ForcePlural;
|
|
|
|
public GameObject ForceMasculine;
|
|
|
|
public GameObject In_DefArt;
|
|
|
|
public GameObject In_DefArtCap;
|
|
|
|
public GameObject Ed;
|
|
|
|
public GameObject EdCap;
|
|
|
|
public GameObject Ad;
|
|
|
|
public GameObject AdCap;
|
|
|
|
public GameObject ForceInitialCap;
|
|
|
|
public GameObject QtyZero;
|
|
|
|
public GameObject DateIT;
|
|
}
|
|
|
|
public sealed class DEID : ScriptableObject
|
|
{
|
|
public int value__;
|
|
|
|
public GameObject Gen;
|
|
|
|
public GameObject Qty;
|
|
|
|
public GameObject GenQty;
|
|
|
|
public GameObject DefArtNom;
|
|
|
|
public GameObject DefArtNomCap;
|
|
|
|
public GameObject IndArtNom;
|
|
|
|
public GameObject IndArtNomCap;
|
|
|
|
public GameObject DefArtAcc;
|
|
|
|
public GameObject DefArtAccCap;
|
|
|
|
public GameObject IndArtAcc;
|
|
|
|
public GameObject IndArtAccCap;
|
|
|
|
public GameObject ForceSingular;
|
|
|
|
public GameObject ForcePlural;
|
|
|
|
public GameObject ForceInitialCap;
|
|
|
|
public GameObject QtyZero;
|
|
|
|
public GameObject ItemAcc;
|
|
|
|
public GameObject ItemAccClassified;
|
|
}
|
|
|
|
public sealed class ESID : ScriptableObject
|
|
{
|
|
public int value__;
|
|
|
|
public GameObject Gen;
|
|
|
|
public GameObject Qty;
|
|
|
|
public GameObject GenQty;
|
|
|
|
public GameObject DefArt;
|
|
|
|
public GameObject DefArtCap;
|
|
|
|
public GameObject IndArt;
|
|
|
|
public GameObject IndArtCap;
|
|
|
|
public GameObject De_DefArt;
|
|
|
|
public GameObject De_DefArtCap;
|
|
|
|
public GameObject A_DefArt;
|
|
|
|
public GameObject A_DefArtCap;
|
|
|
|
public GameObject DefArt_TrTypeAndName;
|
|
|
|
public GameObject DefArtCap_TrTypeAndName;
|
|
|
|
public GameObject A_DefArt_TrTypeAndName;
|
|
|
|
public GameObject De_DefArt_TrTypeAndName;
|
|
|
|
public GameObject ForceSingular;
|
|
|
|
public GameObject ForcePlural;
|
|
|
|
public GameObject ForceInitialCap;
|
|
|
|
public GameObject QtyZero;
|
|
|
|
public GameObject y_e;
|
|
|
|
public GameObject Y_E;
|
|
|
|
public GameObject o_u;
|
|
|
|
public GameObject O_U;
|
|
}
|
|
|
|
public sealed class KorID : ScriptableObject
|
|
{
|
|
public int value__;
|
|
|
|
public GameObject Particle;
|
|
|
|
public GameObject Gen;
|
|
|
|
public GameObject Qty;
|
|
|
|
public GameObject GenQty;
|
|
|
|
public GameObject QtyZero;
|
|
}
|
|
|
|
public sealed class SCID : ScriptableObject
|
|
{
|
|
public int value__;
|
|
|
|
public GameObject Gen;
|
|
}
|
|
|
|
public sealed class Character1ID : ScriptableObject
|
|
{
|
|
public int value__;
|
|
|
|
public GameObject heart;
|
|
|
|
public GameObject music;
|
|
|
|
public GameObject male;
|
|
|
|
public GameObject female;
|
|
|
|
public GameObject PokeDollar;
|
|
|
|
public GameObject Left;
|
|
|
|
public GameObject Up;
|
|
|
|
public GameObject Right;
|
|
|
|
public GameObject Down;
|
|
|
|
public GameObject PocketIcon;
|
|
|
|
public GameObject Item;
|
|
|
|
public GameObject KeyItem;
|
|
|
|
public GameObject Machine;
|
|
|
|
public GameObject Seal;
|
|
|
|
public GameObject Medicine;
|
|
|
|
public GameObject Nut;
|
|
|
|
public GameObject Ball;
|
|
|
|
public GameObject Battle;
|
|
|
|
public GameObject Staff;
|
|
|
|
public GameObject LeftDirection;
|
|
|
|
public GameObject UpDirection;
|
|
|
|
public GameObject RightDirection;
|
|
|
|
public GameObject DownDirection;
|
|
|
|
public GameObject Sparkles;
|
|
}
|
|
|
|
public sealed class Character2ID : ScriptableObject
|
|
{
|
|
public int value__;
|
|
|
|
public GameObject L_SingleQuot_;
|
|
|
|
public GameObject R_SingleQuot_;
|
|
|
|
public GameObject L_DoubleQuot_;
|
|
|
|
public GameObject R_DoubleQuot_;
|
|
|
|
public GameObject DE_L_DoubleQuot_;
|
|
|
|
public GameObject DE_R_DoubleQuot_;
|
|
|
|
public GameObject StraightSingleQuot_;
|
|
|
|
public GameObject StraightDoubleQuot_;
|
|
|
|
public GameObject HalfSpace;
|
|
|
|
public GameObject QuarterSpace;
|
|
|
|
public GameObject Upper_er;
|
|
|
|
public GameObject Upper_re;
|
|
|
|
public GameObject Upper_r;
|
|
|
|
public GameObject Upper_e;
|
|
|
|
public GameObject Upper_a;
|
|
|
|
public GameObject Abbrev_;
|
|
|
|
public GameObject Center_dot;
|
|
|
|
public GameObject PKMN;
|
|
|
|
public GameObject NULL;
|
|
|
|
public GameObject ModifierLetterCapitalO;
|
|
|
|
public GameObject SixPerEmSpace;
|
|
}
|
|
|
|
public sealed class Ctrl1ID : ScriptableObject
|
|
{
|
|
public int value__;
|
|
|
|
public GameObject xright;
|
|
|
|
public GameObject xadd;
|
|
|
|
public GameObject xset;
|
|
|
|
public GameObject battle_oneline;
|
|
|
|
public GameObject unknown_message;
|
|
}
|
|
|
|
public sealed class Ctrl2ID : ScriptableObject
|
|
{
|
|
public int value__;
|
|
|
|
public GameObject LineFeed;
|
|
|
|
public GameObject PageClear;
|
|
|
|
public GameObject WaitOne;
|
|
|
|
public GameObject CallBackOne;
|
|
|
|
public GameObject GuidIcon;
|
|
}
|
|
|
|
public sealed class DigitTagParamID : ScriptableObject
|
|
{
|
|
public int value__;
|
|
|
|
public GameObject None;
|
|
|
|
public GameObject Default;
|
|
|
|
public GameObject Comma;
|
|
|
|
public GameObject Period;
|
|
|
|
public GameObject HalfSpace;
|
|
|
|
public GameObject QuaterSpace;
|
|
|
|
public GameObject Max;
|
|
}
|
|
|
|
public sealed class QtyID : ScriptableObject
|
|
{
|
|
public int value__;
|
|
|
|
public GameObject Singular;
|
|
|
|
public GameObject Plural;
|
|
|
|
public GameObject Zero;
|
|
}
|
|
|
|
public sealed class GenderQtyID : ScriptableObject
|
|
{
|
|
public int value__;
|
|
|
|
public GameObject MasculineSingular;
|
|
|
|
public GameObject FeminineSingular;
|
|
|
|
public GameObject MasculinePlural;
|
|
|
|
public GameObject FemininePlural;
|
|
}
|
|
|
|
public sealed class DEGenderQtyID : ScriptableObject
|
|
{
|
|
public int value__;
|
|
|
|
public GameObject MasculineSingular;
|
|
|
|
public GameObject FeminineSingular;
|
|
|
|
public GameObject NeuterSingular;
|
|
|
|
public GameObject Plural;
|
|
}
|
|
|
|
public sealed class ForceGrmID : ScriptableObject
|
|
{
|
|
public int value__;
|
|
|
|
public GameObject None;
|
|
|
|
public GameObject Singular;
|
|
|
|
public GameObject Plural;
|
|
|
|
public GameObject Masculine;
|
|
|
|
public GameObject InitialCap;
|
|
}
|
|
|
|
public sealed class MsgEventID : ScriptableObject
|
|
{
|
|
public int value__;
|
|
|
|
public GameObject None;
|
|
|
|
public GameObject NewLine;
|
|
|
|
public GameObject Wait;
|
|
|
|
public GameObject ScrollPage;
|
|
|
|
public GameObject ScrollLine;
|
|
|
|
public GameObject CallBack;
|
|
|
|
public GameObject GuidIcon;
|
|
|
|
public GameObject End;
|
|
}
|
|
|
|
public sealed class WordDataPatternID : ScriptableObject
|
|
{
|
|
public int value__;
|
|
|
|
public GameObject Str;
|
|
|
|
public GameObject FontTag;
|
|
|
|
public GameObject ColorTag;
|
|
|
|
public GameObject SizeTag;
|
|
|
|
public GameObject CtrlTag;
|
|
|
|
public GameObject WordTag;
|
|
|
|
public GameObject SpriteFont;
|
|
|
|
public GameObject Event;
|
|
}
|
|
|
|
public sealed class MsgControlID : ScriptableObject
|
|
{
|
|
public int value__;
|
|
|
|
public GameObject None;
|
|
|
|
public GameObject BattleOneline;
|
|
|
|
public GameObject UnknownMessage;
|
|
}
|
|
|
|
public sealed class UIFontSizeID : ScriptableObject
|
|
{
|
|
public int value__;
|
|
|
|
public GameObject SSS;
|
|
|
|
public GameObject SS;
|
|
|
|
public GameObject S;
|
|
|
|
public GameObject M;
|
|
|
|
public GameObject L;
|
|
|
|
public GameObject LL;
|
|
|
|
public GameObject LLL;
|
|
|
|
public GameObject XL;
|
|
|
|
public GameObject WazaKouka;
|
|
}
|
|
|
|
public sealed class GenderID : ScriptableObject
|
|
{
|
|
public int value__;
|
|
|
|
public GameObject Masculine;
|
|
|
|
public GameObject Feminine;
|
|
|
|
public GameObject Neuter;
|
|
}
|
|
}
|
|
}
|