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89 lines
1.5 KiB
C#
89 lines
1.5 KiB
C#
using System;
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using SmartPoint.AssetAssistant.UnityExtensions;
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using UnityEngine;
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using UnityEngine.Rendering;
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namespace Dpr.Battle.View.Systems
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{
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public struct ShadowCastObject
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{
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public Transform originObject
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{
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get
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{
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return null;
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}
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set
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{
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}
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}
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public Renderer[] renderers
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{
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get
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{
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return null;
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}
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set
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{
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}
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}
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public ShadowCastingMode[] initializeModes
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{
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get
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{
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return null;
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}
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set
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{
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}
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}
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public bool isDelete
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{
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get
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{
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return default(bool);
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}
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set
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{
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}
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}
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//public Pair<Renderer, Renderer>[] linkRenderes
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//{
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//get
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//{
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//return null;
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//}
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//set
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//{
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//}
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//}
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public static ShadowCastObject Factory(Transform originObject, Renderer[] renderers)
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{
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return default(ShadowCastObject);
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}
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public void Initialize(Material shadowCastMaterial)
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{
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}
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public void UnInitialize()
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{
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}
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public void SetDraw(bool isDraw)
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{
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}
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public void Draw()
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{
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}
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public Material sharedMaterial;
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}
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}
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