Files
Dpr-ScriptsOnly/Assets/DPR/Battle/View/Systems/ShadowCastObject.cs
2023-07-14 14:42:33 -05:00

89 lines
1.5 KiB
C#

using System;
using SmartPoint.AssetAssistant.UnityExtensions;
using UnityEngine;
using UnityEngine.Rendering;
namespace Dpr.Battle.View.Systems
{
public struct ShadowCastObject
{
public Transform originObject
{
get
{
return null;
}
set
{
}
}
public Renderer[] renderers
{
get
{
return null;
}
set
{
}
}
public ShadowCastingMode[] initializeModes
{
get
{
return null;
}
set
{
}
}
public bool isDelete
{
get
{
return default(bool);
}
set
{
}
}
//public Pair<Renderer, Renderer>[] linkRenderes
//{
//get
//{
//return null;
//}
//set
//{
//}
//}
public static ShadowCastObject Factory(Transform originObject, Renderer[] renderers)
{
return default(ShadowCastObject);
}
public void Initialize(Material shadowCastMaterial)
{
}
public void UnInitialize()
{
}
public void SetDraw(bool isDraw)
{
}
public void Draw()
{
}
public Material sharedMaterial;
}
}