Files
Dpr-ScriptsOnly/Assets/DPR/Battle/View/BattleConstantKey.cs
2023-07-14 14:42:33 -05:00

47 lines
1.5 KiB
C#

using System;
namespace Dpr.Battle.View
{
public enum BattleConstantKey
{
WAIT_CAMERA_CHECK_GROUND_Y_POKEMON,
WAIT_CAMERA_CHECK_GROUND_Y_TRAINER,
MSG_WINDOW_WAZA_MSG_AUTO_HIDE_FRAME,
SEQ_GAUDE_DAMAGE_SE_NORMAL,
SEQ_GAUDE_DAMAGE_SE_ADVANTAGE,
SEQ_GAUDE_DAMAGE_SE_DISADVANTAGE,
SEQ_GAUDE_DAMAGE_SE_NONE,
SEQ_HIT_BACK_LENGTH,
SEQ_HIT_BACK_BACK_FRAME,
SEQ_HIT_BACK_RETURN_FRAME,
SEQ_HIT_BACK_NOT_DEFAULT_CAMERA_PLACE_BACK_FRAME,
SEQ_PLAY_POKEMON_DEAD_ACT_WILD,
SEQ_PLAY_POKEMON_DEAD_ACT_OTHER,
SEQ_PLAY_MEMBER_OUT,
SEQ_PLAY_TRAINER_THROW_BALL_SINGLE_WILD,
POKE_LANDING_REMAING_TIME_TO_LAND_B01,
POKE_LANDING_REMAING_TIME_TO_WAIT,
POKE_LANDING_POKE_FALL_FRAME,
POKE_LANDING_POKE_FALL_EASING,
POKE_LANDING_POLE_SCALE_FRAME,
DEFAULT_INTRO_SEQUENCE_FILE,
DEFAULT_MEMBER_CHANGE_ACT_SEQUENCE_FILE,
PLAY_WAIT_CAMERA_DELAY_FRAME,
START_DELAY_FADE_CNT,
LANDING_SOUND_REGISTER,
LANDING_SWITCH_GROUP,
LANDING_HEAVY_EFFECT,
LANDING_LIGHTHEAVY_EFFECT,
DEFAULT_POST_DOF_FOCAL_LENGTH,
DEFAULT_POST_DOF_FAR_DEPTH,
DEFAULT_POST_DOF_DISTANCE,
TUTORIAL_BATTLE_ENTRY_MOTION,
DOF_SENSOR_SCALE_MORNING,
DOF_SENSOR_SCALE_DAYTIME,
DOF_SENSOR_SCALE_EVENING,
DOF_SENSOR_SCALE_NIGHT,
DOF_SENSOR_SCALE_MIDNIGHT,
EX_GIRATHINA_ASSET_NAME
}
}