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47 lines
1.5 KiB
C#
47 lines
1.5 KiB
C#
using System;
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namespace Dpr.Battle.View
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{
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public enum BattleConstantKey
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{
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WAIT_CAMERA_CHECK_GROUND_Y_POKEMON,
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WAIT_CAMERA_CHECK_GROUND_Y_TRAINER,
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MSG_WINDOW_WAZA_MSG_AUTO_HIDE_FRAME,
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SEQ_GAUDE_DAMAGE_SE_NORMAL,
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SEQ_GAUDE_DAMAGE_SE_ADVANTAGE,
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SEQ_GAUDE_DAMAGE_SE_DISADVANTAGE,
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SEQ_GAUDE_DAMAGE_SE_NONE,
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SEQ_HIT_BACK_LENGTH,
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SEQ_HIT_BACK_BACK_FRAME,
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SEQ_HIT_BACK_RETURN_FRAME,
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SEQ_HIT_BACK_NOT_DEFAULT_CAMERA_PLACE_BACK_FRAME,
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SEQ_PLAY_POKEMON_DEAD_ACT_WILD,
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SEQ_PLAY_POKEMON_DEAD_ACT_OTHER,
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SEQ_PLAY_MEMBER_OUT,
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SEQ_PLAY_TRAINER_THROW_BALL_SINGLE_WILD,
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POKE_LANDING_REMAING_TIME_TO_LAND_B01,
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POKE_LANDING_REMAING_TIME_TO_WAIT,
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POKE_LANDING_POKE_FALL_FRAME,
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POKE_LANDING_POKE_FALL_EASING,
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POKE_LANDING_POLE_SCALE_FRAME,
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DEFAULT_INTRO_SEQUENCE_FILE,
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DEFAULT_MEMBER_CHANGE_ACT_SEQUENCE_FILE,
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PLAY_WAIT_CAMERA_DELAY_FRAME,
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START_DELAY_FADE_CNT,
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LANDING_SOUND_REGISTER,
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LANDING_SWITCH_GROUP,
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LANDING_HEAVY_EFFECT,
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LANDING_LIGHTHEAVY_EFFECT,
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DEFAULT_POST_DOF_FOCAL_LENGTH,
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DEFAULT_POST_DOF_FAR_DEPTH,
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DEFAULT_POST_DOF_DISTANCE,
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TUTORIAL_BATTLE_ENTRY_MOTION,
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DOF_SENSOR_SCALE_MORNING,
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DOF_SENSOR_SCALE_DAYTIME,
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DOF_SENSOR_SCALE_EVENING,
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DOF_SENSOR_SCALE_NIGHT,
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DOF_SENSOR_SCALE_MIDNIGHT,
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EX_GIRATHINA_ASSET_NAME
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}
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}
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