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https://github.com/izzy2lost/Dpr-ScriptsOnly.git
synced 2026-03-10 11:49:05 -07:00
333 lines
6.5 KiB
C#
333 lines
6.5 KiB
C#
using System;
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using System.Collections;
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using System.Runtime.InteropServices;
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using UnityEngine;
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namespace Audio
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{
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public class AudioManager : MonoBehaviour
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{
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public bool duration
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{
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get
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{
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return false;
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}
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}
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private void OnDestroy()
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{
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}
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private IEnumerator Start()
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{
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return null;
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}
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private void OnSettingValueChanged(object configId, int value)
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{
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}
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public bool GetVolume(object type, object volumeType)
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{
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return false;
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}
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public void SetVolume(object type, bool volume, object volumeType)
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{
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}
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private void SetVolumeInternal(object type)
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{
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}
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internal void _SetInstanceVolume(object instance)
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{
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}
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private void SetInstanceVolume(object instance, object listenerParam)
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{
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}
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public bool IsMute(object type)
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{
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return false;
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}
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public void EnableMute(object type, bool isMute)
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{
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}
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public void Load(object loadParam, object onLoaded)
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{
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}
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private IEnumerator OpWaitLoad(object audioData, object onLoaded)
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{
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return null;
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}
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internal static void _Unload(object audioData)
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{
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}
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public object FindAudioData(string bankName)
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{
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return null;
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}
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public object FindAudioData(uint bankId)
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{
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return null;
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}
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public void PlayBgm()
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{
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}
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public void StopBgm()
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{
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}
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public void SetBgmEvent(string eventName)
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{
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}
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public void SetBgmEvent(uint eventId)
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{
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}
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public void SetBgmState(string stateName)
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{
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}
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public uint GetIdByName(string name)
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{
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return 0U;
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}
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public object PlaySe(uint playEventId, object onFinished)
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{
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return null;
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}
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public object PlaySe(uint playEventId, uint stopEventId, object onFinished)
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{
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return null;
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}
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public object CreateSe(uint playEventId, object stopEventId)
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{
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return null;
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}
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public object CreateSe(uint playEventId, uint stopEventId, Vector3 position, Quaternion rotation, object attachedTransform)
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{
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return null;
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}
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public object PlayVoice(uint playEventId, object onFinished)
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{
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return null;
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}
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public object PlayVoice(uint playEventId, Transform t, object onFinished)
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{
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return null;
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}
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public object PlayVoice(uint playEventId, uint stopEventId, object onFinished)
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{
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return null;
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}
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public object CreateVoice(uint playEventId, object stopEventId)
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{
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return null;
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}
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public object CreateVoice(uint playEventId, uint stopEventId, Vector3 position, Quaternion rotation, object attachedTransform)
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{
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return null;
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}
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private object CreateInstance(object listenerType, uint playEventId, uint stopEventId, Vector3 position, Quaternion rotation, object attachedTransform)
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{
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return null;
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}
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public uint GetCurrentStateId(uint groupId)
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{
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return 0U;
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}
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//public Vector3 GetListenerPosition()
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//{
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//return null;
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//}
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public void SetListenerPosition(Vector3 pos)
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{
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}
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//public Quaternion GetListenerRotation()
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//{
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//return null;
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//}
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public void SetListenerRotation(Quaternion rotation)
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{
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}
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public bool GetBgmPlayPosition()
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{
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return false;
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}
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internal void _RemoveInstance(object instance)
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{
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}
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public uint PostEvent(uint eventId, object callbackFlags)
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{
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return 0U;
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}
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private uint PostEventInternal(uint eventId, uint callbackFlags)
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{
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return 0U;
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}
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private static void OnPostEvent(object in_cookie, object in_type, object in_info)
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{
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}
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public uint RePostEvent(uint eventId, object callbackFlags)
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{
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return 0U;
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}
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private uint RePostEventInternal(uint eventId, uint callbackFlags)
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{
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return 0U;
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}
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private void LateUpdate()
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{
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}
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public void EnableUpdateListenerByMainCamera(bool enabled)
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{
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}
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public bool IsEnableUpdateListenerByMainCamera()
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{
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return false;
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}
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private void UpdateListenerByMainCamera()
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{
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}
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public bool GetRTPCValue(uint gameParamId)
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{
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return false;
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}
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public void SetRTPCValue(uint gameParamId, bool value)
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{
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}
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public void CreateVoiceRTPCDatas()
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{
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}
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public object GetVoiceRtpcData(string eventName)
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{
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return null;
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}
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public GameObject _prefab;
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public object _poolCounts;
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public Transform _listenerRoot;
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public string _commonBankName;
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public GameObject _voiceRtpc;
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public GameObject _listenerParams;
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public GameObject _audioInstances;
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public GameObject _objectPool;
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public GameObject _audioDatas;
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public uint _eventId;
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public uint _bgmPlayId;
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public bool _isUpdateListenerCamera;
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public float _duration;
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public GameObject onFinishBgm;
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public GameObject onLoaded;
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}
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//public uint bankId;
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//public string eventName;
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class ListenerParam
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{
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public bool GetVolume()
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{
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return false;
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}
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public GameObject _listener;
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public GameObject _volumes;
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public bool _isMute;
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}
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public sealed class ListenerType : ScriptableObject
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{
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public int value__;
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public GameObject Bgm;
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public GameObject Se;
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public GameObject Voice;
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}
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[StructLayout(LayoutKind.Sequential)]
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public sealed class LoadParam : ScriptableObject
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{
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public string bankName;
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}
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/*
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private sealed class PoolType : ScriptableObject
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{
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public GameObject Se;
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public GameObject Voice;
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}
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public sealed class VolumeType : ScriptableObject
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{
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public GameObject Config;
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public GameObject Normal;
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}
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*/
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} |