Files
Dpr-ScriptsOnly/Assets/Audio/AudioData.cs
2023-07-01 21:07:29 -05:00

46 lines
998 B
C#

using System;
using UnityEngine;
namespace Audio
{
public class AudioData
{
public int Release()
{
//int result = base.Release();
//if (result == 0)
//{
//_loadState = 3;
//var bankCallback = new AkCallbackManager.BankCallback();
//AkSoundEngine.UnloadBank(_bankId, 0, bankCallback, this);
//}
//return result;
return 0;
}
private void UnloadCallback(uint bankId, IntPtr bankPtr, int result, object data)
{
//AudioManager.Unload(this);
}
public string _bankName;
public uint _bankId;
public GameObject _loadState;
public sealed class LoadState : ScriptableObject
{
public int value__;
public GameObject None;
public GameObject Loading;
public GameObject Loaded;
public GameObject Unloading;
}
}
}