You've already forked Dpr-ScriptsOnly
mirror of
https://github.com/izzy2lost/Dpr-ScriptsOnly.git
synced 2026-03-10 11:49:05 -07:00
46 lines
998 B
C#
46 lines
998 B
C#
using System;
|
|
using UnityEngine;
|
|
|
|
namespace Audio
|
|
{
|
|
public class AudioData
|
|
{
|
|
public int Release()
|
|
{
|
|
//int result = base.Release();
|
|
//if (result == 0)
|
|
//{
|
|
//_loadState = 3;
|
|
//var bankCallback = new AkCallbackManager.BankCallback();
|
|
//AkSoundEngine.UnloadBank(_bankId, 0, bankCallback, this);
|
|
//}
|
|
//return result;
|
|
return 0;
|
|
}
|
|
|
|
private void UnloadCallback(uint bankId, IntPtr bankPtr, int result, object data)
|
|
{
|
|
//AudioManager.Unload(this);
|
|
}
|
|
|
|
public string _bankName;
|
|
|
|
public uint _bankId;
|
|
|
|
public GameObject _loadState;
|
|
|
|
public sealed class LoadState : ScriptableObject
|
|
{
|
|
public int value__;
|
|
|
|
public GameObject None;
|
|
|
|
public GameObject Loading;
|
|
|
|
public GameObject Loaded;
|
|
|
|
public GameObject Unloading;
|
|
}
|
|
}
|
|
}
|