Files
Dpr-ScriptsOnly/Assets/AnimationPlayer.cs
2023-07-14 14:42:33 -05:00

274 lines
4.0 KiB
C#

using System;
using UnityEngine;
using UnityEngine.Animations;
using UnityEngine.Playables;
[Serializable]
public class AnimationPlayer
{
public AnimationClip[] clips
{
get
{
return null;
}
set
{
}
}
public AvatarMask avatarMask
{
get
{
return null;
}
set
{
}
}
public AnimationClip layerClip
{
get
{
return null;
}
set
{
}
}
public AvatarMask additiveAvatarMask
{
get
{
return null;
}
set
{
}
}
public AnimationClip additiveLayerClip
{
get
{
return null;
}
set
{
}
}
public int currentIndex
{
get
{
return default(int);
}
private set
{
}
}
public bool forceLoop
{
get
{
return default(bool);
}
set
{
}
}
public bool forcePlay
{
get
{
return default(bool);
}
set
{
}
}
public AnimationClipPlayable currentPlayable
{
get
{
return default(AnimationClipPlayable);
}
}
public float currentPlayingTime
{
get
{
return default(float);
}
}
public float currentRemaingTime
{
get
{
return default(float);
}
}
public float layerWeight
{
get
{
return default(float);
}
set
{
}
}
public bool IsValidCurrentPlayable
{
get
{
return default(bool);
}
}
public bool IsPlayingEnd
{
get
{
return default(bool);
}
}
public bool IsPlaying
{
get
{
return default(bool);
}
}
public AnimationClipPlayable layerClipPlayable
{
get
{
return default(AnimationClipPlayable);
}
}
public AnimatorCullingMode cullingMode
{
get
{
return AnimatorCullingMode.AlwaysAnimate;
}
set
{
}
}
public void InitializePlayables(Animator animator)
{
}
public void Destroy()
{
}
public void AdvanaceTime(float deltaTime)
{
}
public void Play(int index, float duration = 0f, float startTime = 0f)
{
}
public void Stop()
{
}
public void Resume()
{
}
public void SetSpeed(float speed)
{
}
public void SetTimeUpdateMode(DirectorUpdateMode mode)
{
}
public void SetAdditiveLayerTime(float time)
{
}
public void Evalute()
{
}
public void PlayFrame(int index, float duration = 0f, float startFrame = 0f, bool forceplay = false)
{
}
public void SetAnimSpeed(float speed)
{
}
public void ResetAnimSpeed()
{
}
public void RePlay(float startFrame = 0f)
{
}
public AnimationPlayer()
{
}
private PlayableGraph _graph;
private Playable _mixer;
private AnimationPlayableOutput _output;
private Animator _animator;
private AnimationClipPlayable[] _playables;
private float _increase;
private float _weight;
private int _activePort;
private RuntimeAnimatorController _savedAnimatorController;
[SerializeField]
private AnimationClip[] _clips;
[SerializeField]
private AvatarMask _avatarMask;
[SerializeField]
private AnimationClip _layerClip;
[SerializeField]
private AvatarMask _additiveAvatarMask;
[SerializeField]
private AnimationClip _additiveLayerClip;
private int _additiveLayerIndex;
private AnimationClipPlayable _layerClipPlayable;
private AnimationClipPlayable _additiveClipPlayable;
}