Files
Dpr-ScriptsOnly/Assets/AkGameObj.cs
2023-07-14 14:42:33 -05:00

109 lines
1.5 KiB
C#

using System;
using UnityEngine;
public class AkGameObj : MonoBehaviour
{
private void OnDisable()
{
}
public bool IsUsingDefaultListeners
{
get
{
return false;
}
}
public object ListenerList
{
get
{
return null;
}
}
internal void AddListener(object listener)
{
}
internal void RemoveListener(object listener)
{
}
public object Register()
{
return null;
}
private void SetPosition()
{
}
private void Awake()
{
}
private void CheckStaticStatus()
{
}
private void OnEnable()
{
}
private void OnDestroy()
{
}
private void Update()
{
}
//public virtual Vector3 GetPosition()
//{
//return null;
//}
//public virtual Vector3 GetForward()
//{
//return null;
//}
//public virtual Vector3 GetUpward()
//{
//return null;
//}
private void OnTriggerEnter(Collider other)
{
}
private void OnTriggerExit(Collider other)
{
}
public GameObject m_listeners;
public bool isEnvironmentAware;
public bool isStaticObject;
public GameObject m_Collider;
public GameObject m_envData;
public GameObject m_posData;
public GameObject m_positionOffsetData;
public bool isRegistered;
public GameObject m_posOffsetData;
public int AK_NUM_LISTENERS;
public int listenerMask;
}