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109 lines
1.5 KiB
C#
109 lines
1.5 KiB
C#
using System;
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using UnityEngine;
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public class AkGameObj : MonoBehaviour
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{
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private void OnDisable()
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{
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}
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public bool IsUsingDefaultListeners
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{
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get
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{
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return false;
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}
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}
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public object ListenerList
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{
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get
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{
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return null;
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}
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}
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internal void AddListener(object listener)
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{
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}
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internal void RemoveListener(object listener)
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{
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}
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public object Register()
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{
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return null;
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}
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private void SetPosition()
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{
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}
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private void Awake()
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{
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}
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private void CheckStaticStatus()
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{
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}
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private void OnEnable()
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{
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}
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private void OnDestroy()
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{
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}
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private void Update()
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{
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}
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//public virtual Vector3 GetPosition()
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//{
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//return null;
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//}
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//public virtual Vector3 GetForward()
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//{
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//return null;
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//}
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//public virtual Vector3 GetUpward()
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//{
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//return null;
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//}
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private void OnTriggerEnter(Collider other)
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{
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}
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private void OnTriggerExit(Collider other)
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{
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}
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public GameObject m_listeners;
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public bool isEnvironmentAware;
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public bool isStaticObject;
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public GameObject m_Collider;
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public GameObject m_envData;
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public GameObject m_posData;
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public GameObject m_positionOffsetData;
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public bool isRegistered;
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public GameObject m_posOffsetData;
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public int AK_NUM_LISTENERS;
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public int listenerMask;
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}
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