using System; using UnityEngine; namespace XLSXContent { [Serializable] public class CalenderEncTable { [Serializable] public class Sheetdata : ScriptableObject { public int month; public int day; public int add_rate; public int add_hatching; } [Serializable] public class Sheetweather : ScriptableObject { public GameObject r212b; public GameObject r213; public GameObject r216; public GameObject l3; public GameObject c9; } public GameObject data; public GameObject weather; public object this[int index] => null; } }