using System; using UnityEngine; namespace XLSXContent { [Serializable] public class AdventureNoteData : ScriptableObject { public SheetData[] Data; public SheetTIPS[] TIPS; [Serializable] public class SheetData { public int Index; public int Version; public int Category; public string TitleLabel; public string TextLabel; public string TextLabelPatch; public bool NoteShowFlag; public string Image; public int OpenFlag; } [Serializable] public class SheetTIPS { public int Category; public string FieldDisplay; public string MessageLabel; public string TipsTitleName; } } }