using System; using UnityEngine; public class AkInitializer : MonoBehaviour { private void Awake() { } private void OnEnable() { } private void OnDisable() { } private void OnDestroy() { } private void OnApplicationPause(bool pauseStatus) { } private void OnApplicationFocus(bool focus) { } private void OnApplicationQuit() { } private void LateUpdate() { } public GameObject ms_Instance; public GameObject InitializationSettings; }