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38 lines
1.0 KiB
C#
38 lines
1.0 KiB
C#
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using System;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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namespace SmartPoint.AssetAssistant
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{
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public interface IUnityEditorProxy
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{
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string[] GetAllAssetBundleNames();
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string GetAssetBundleNameAtPath(string path);
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bool HasAssetBundleNameAtPath(string path);
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string FindMatchAssetBundleNameWithVariants(string assetBundleName, string[] variants);
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string[] GetAssetBundleNamesWithVariant();
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string[] GetAssetPathsFromAssetBundle(string assetBundleName);
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AsyncOperation LoadLevelAdditiveAsyncInPlayMode(string path);
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UnityEngine.Object LoadMainAssetAtPath(string path);
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void ReloadEditorSkyboxShader();
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void ReloadEditorShadersInScene(Scene scene);
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void ReloadEditorShaders(UnityEngine.Object asset);
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void ReloadVariantAssets(UnityEngine.Object asset, string[] variants);
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bool IsSceneAssetAtPath(string path);
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CustomYieldInstruction ReloadEditorShadersOperation(UnityEngine.Object[] assets);
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}
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}
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