mirror of
https://github.com/izzy2lost/Diddy-Kong-Racing.git
synced 2026-06-19 01:16:26 -07:00
* Fix the sins of the past * Fix makefile extra messages, and add a patching option * Match func_8001955C * Match func_80016500 * Match func_8000C8F8 * WIP func_8000CC7C * Removed old competing misc asset enums, and migrated to the better standard. * Fix last commit * Minor documenting of an unused asset. * Match func_8001B4FC * Match func_8009963C * Match render_enter_filename_ui * Match randomise_ai_racer_slots * Fix NON_EQUIVALENT builds * Update README * A little text documenting * Update src/menu.c Co-authored-by: David Benepe <benepe96@gmail.com> * Remove already matched asm file --------- Co-authored-by: David Benepe <benepe96@gmail.com>
663 lines
29 KiB
C
663 lines
29 KiB
C
#ifndef SOUND_IDS_H
|
|
#define SOUND_IDS_H
|
|
|
|
// Since the game uses a lot of random selection for playing character voice clips, here are two offsets to refer to for that purpose.
|
|
// Interestingly, there's two unused ID's for each set, implying two characters that were cut.
|
|
#define SOUND_VOICE_CHARACTER_POSITIVE SOUND_VOICE_KRUNCH_POSITIVE1
|
|
#define SOUND_VOICE_CHARACTER_NEGATIVE SOUND_VOICE_KRUNCH_NEGATIVE1
|
|
#define SOUND_VOICE_CHARACTER_DESELECTED SOUND_VOICE_KRUNCH_EHH
|
|
#define SOUND_VOICE_CHARACTER_SELECTED SOUND_VOICE_KRUNCH_POSITIVE6
|
|
#define SOUND_VOICE_CHARACTER_SELECT SOUND_VOICE_KRUNCH_SELECT
|
|
#define SOUND_HORN_CHARACTER SOUND_HORN_KRUNCH
|
|
#define SOUND_NUMBER_OF_RACERS 8
|
|
|
|
/// Cannot stress enough that these names are very temporary, preliminary, expendable and other words that imply that they are not final.
|
|
// Also might be worth thinking of a better way of laying this out, because scrolling through hundreds of sound ID's isn't particularly pleasant.
|
|
|
|
// Anything I've labelled as UNK, without a comment, is something I didn't get an audible sound from.
|
|
enum SoundID {
|
|
/* 0x0000 */ SOUND_NONE,
|
|
/* 0x0001 */ SOUND_CAR_SLIDE,
|
|
/* 0x0002 */ SOUND_CAR_SLIDE2, // Not sure what this is for. I thought it was for the brakes originally, but there's clearly a brake
|
|
/* 0x0003 */ SOUND_INTRO_PLANE,
|
|
/* 0x0004 */ SOUND_INTRO_KIDS,
|
|
/* 0x0005 */ SOUND_UNK_05, // Sounds like something sifting, idk.
|
|
/* 0x0006 */ SOUND_UNK_06, // Same thing, but faster
|
|
/* 0x0007 */ SOUND_UNK_07,
|
|
/* 0x0008 */ SOUND_UNK_08,
|
|
/* 0x0009 */ SOUND_STOMP,
|
|
/* 0x000A */ SOUND_UNK_0A,
|
|
/* 0x000B */ SOUND_UNK_0B,
|
|
/* 0x000C */ SOUND_CRASH,
|
|
/* 0x000D */ SOUND_CRASH_CHARACTER,
|
|
/* 0x000E */ SOUND_BALLOON_POP,
|
|
/* 0x000F */ SOUND_PLOP, // Dropping a landmine
|
|
/* 0x0010 */ SOUND_UNK_10,
|
|
/* 0x0011 */ SOUND_EXPLOSION,
|
|
/* 0x0012 */ SOUND_NYOOM, // Firing a rocket.
|
|
/* 0x0013 */ SOUND_UNK_13,
|
|
/* 0x0014 */ SOUND_UNK_14,
|
|
/* 0x0015 */ SOUND_UNK_15,
|
|
/* 0x0016 */ SOUND_WHOOSH1, // The hud flying in on a race start.
|
|
/* 0x0017 */ SOUND_EXPLOSION2, // Not sure what this one's for.
|
|
/* 0x0018 */ SOUND_VOICE_TT_GET_READY,
|
|
/* 0x0019 */ SOUND_VOICE_TT_GO,
|
|
/* 0x001A */ SOUND_LAND_GRASS,
|
|
/* 0x001B */ SOUND_LAND_SAND,
|
|
/* 0x001C */ SOUND_CAR_BRAKE,
|
|
/* 0x001D */ SOUND_UNK_1D,
|
|
/* 0x001E */ SOUND_UNK_1E,
|
|
/* 0x001F */ SOUND_UNK_1F,
|
|
/* 0x0020 */ SOUND_UNK_20,
|
|
/* 0x0021 */ SOUND_NITRO_BOOST,
|
|
/* 0x0022 */ SOUND_SELECT,
|
|
/* 0x0023 */ SOUND_VOICE_TAJ_CUTSCENE_0, // "Woah there!"
|
|
/* 0x0024 */ SOUND_VOICE_TAJ_CUTSCENE_1, // "Hello, friend."
|
|
/* 0x0025 */ SOUND_VOICE_TAJ_WAHEY,
|
|
/* 0x0026 */ SOUND_VOICE_TAJ_HOHO,
|
|
/* 0x0027 */ SOUND_LIGHTNING,
|
|
/* 0x0028 */ SOUND_VOICE_TAJ_WOAH,
|
|
/* 0x0029 */ SOUND_VOICE_TAJ_HINT, // "I've got something special for you."
|
|
/* 0x002A */ SOUND_UNK_2A, // Sounds like a wave or something, not sure.
|
|
/* 0x002B */ SOUND_RIBBIT, // :frog:
|
|
/* 0x002C */ SOUND_SPLOOSH,
|
|
/* 0x002D */ SOUND_VOICE_TAJ_WINNER, // "You won first prize!"
|
|
/* 0x002E */ SOUND_VOICE_CONKER_YEHAHA,
|
|
/* 0x002F */ SOUND_VOICE_TIMBER_WOW,
|
|
/* 0x0030 */ SOUND_WHOOSH2, // This is a transition before a Taj Tech Tip.
|
|
/* 0x0031 */ SOUND_WHOOSH3, // Don't remember what this is but I know it's used somewhere.
|
|
/* 0x0032 */ SOUND_VOICE_TAJ_BALLOON, // "This is for you."
|
|
/* 0x0033 */ SOUND_UNK_33, // Some softer gong thing maybe?
|
|
/* 0x0034 */ SOUND_TWINKLE, // Sounds like a lower, slower version of SOUND_SELECT
|
|
/* 0x0035 */ SOUND_VOICE_WIZPIG_LAUGH,
|
|
/* 0x0036 */ SOUND_NYOOM_HIGH, // High pitched nyoom.
|
|
/* 0x0037 */ SOUND_UNK_37, // I cannot describe tbis. uhh, a car coming past? really I can't say
|
|
/* 0x0038 */ SOUND_VOICE_TT_RADIO, // "Okay <unclear> control" remind me to find the subtitles for this lol. It's the rocket.
|
|
/* 0x0039 */ SOUND_DOOR_CLOSE,
|
|
/* 0x003A */ SOUND_VOICE_TT_THREE,
|
|
/* 0x003B */ SOUND_VOICE_TT_TWO,
|
|
/* 0x003C */ SOUND_VOICE_BUMPER_OHNO,
|
|
/* 0x003D */ SOUND_VOICE_TIPTUP_WAH,
|
|
/* 0x003E */ SOUND_VOICE_TT_ONE,
|
|
/* 0x003F */ SOUND_VOICE_TT_BLASTOFF,
|
|
/* 0x0040 */ SOUND_ROCKET_LAUNCH,
|
|
/* 0x0041 */ SOUND_UNK_41, // Sounds like an explosion sort. Likely related to the rocket.
|
|
/* 0x0042 */ SOUND_VOICE_DIDDY_LAUGH,
|
|
/* 0x0043 */ SOUND_VOICE_BANJO_GUHHUH,
|
|
/* 0x0044 */ SOUND_VOICE_DIDDY_LAUGH2,
|
|
/* 0x0045 */ SOUND_VOICE_PIPSY_LAUGH,
|
|
/* 0x0046 */ SOUND_VOICE_TIMBER_YEAH,
|
|
/* 0x0047 */ SOUND_VOICE_KRUNCH_HOHOO,
|
|
/* 0x0048 */ SOUND_VOICE_WIZPIG_LAUGH_SHORT,
|
|
/* 0x0049 */ SOUND_VOICE_TAJ_CUTSCENE2, // "I am the genie of the island."
|
|
/* 0x004A */ SOUND_VOICE_PIPSY_YEHAW,
|
|
/* 0x004B */ SOUND_VOICE_TAJ_CUTSCENE3, // "I'm here to help you."
|
|
/* 0x004C */ SOUND_VOICE_TAJ_CUTSCENE4, // "Good luck!"
|
|
/* 0x004D */ SOUND_VOICE_DIDDY_LAUGH_LOW, // Same as his regular laugh but lower pitch
|
|
/* 0x004E */ SOUND_VOICE_UNK_4E,
|
|
/* 0x004F */ SOUND_VOICE_UNK_4F,
|
|
/* 0x0050 */ SOUND_VOICE_UNK_50, // "Yippee, lets party!"
|
|
/* 0x0051 */ SOUND_VOICE_WIZPIG_LAUGH2,
|
|
/* 0x0052 */ SOUND_VOICE_WIZPIG_LAUGH3,
|
|
/* 0x0053 */ SOUND_VOICE_WIZPIG_ENDING, // "Sorry to break the party worms, but I had to say goodbyte!"
|
|
/* 0x0054 */ SOUND_VOICE_WIZPIG_UNK0, // "Well lookie here, it's the little worm!"
|
|
/* 0x0055 */ SOUND_UNK_55, // Sounds like some future something
|
|
/* 0x0056 */ SOUND_VOICE_WIZPIG_SEEYA, // "See ya later, worms!"
|
|
/* 0x0057 */ SOUND_VOICE_WIZPIG_LAUGH4,
|
|
/* 0x0058 */ SOUND_VOICE_BLUEY_REMATCH1, // "Fantastic!"
|
|
/* 0x0059 */ SOUND_VOICE_BLUEY_REMATCH2, // "If you can beat me again..."
|
|
/* 0x005A */ SOUND_VOICE_BLUEY_REMATCH3, // "I'll give you a special prize"
|
|
/* 0x005B */ SOUND_UNK_5B, // Might be the hovercraft engine.
|
|
/* 0x005C */ SOUND_UNK_5C, // Might be the car engine.
|
|
/* 0x005D */ SOUND_TING_LOW,
|
|
/* 0x005E */ SOUND_TING_HIGH,
|
|
/* 0x005F */ SOUND_BOOST_LEVEL3,
|
|
/* 0x0060 */ SOUND_UNK_60, // Also not sure
|
|
/* 0x0061 */ SOUND_UNK_61, // Sounds like an earthquake, goes on for absolutely ever, but not a continuous sound.
|
|
/* 0x0062 */ SOUND_ELECTRIC_BUZZ, // Bzzzz!
|
|
/* 0x0063 */ SOUND_UNK_63, // sounds kind of like lightning but not 100% sure
|
|
/* 0x0064 */ SOUND_UNK_64,
|
|
/* 0x0065 */ SOUND_UNK_65,
|
|
/* 0x0066 */ SOUND_VOICE_TT_WRONG_WAY,
|
|
/* 0x0067 */ SOUND_VOICE_TT_NONONO,
|
|
/* 0x0068 */ SOUND_MENU_BACK,
|
|
/* 0x0069 */ SOUND_MENU_BACK2, // Appears to be exactly the same as the previous to my tonedeaf ears.
|
|
/* 0x006A */ SOUND_UNK_6A, // Same thing as the previous but with an inverse wave.
|
|
/* 0x006B */ SOUND_VOICE_WIZPIG_ENCOUNTER, // "You can't beat me!"
|
|
/* 0x006C */ SOUND_VOICE_WIZPIG_DEFEAT, // "Gragh, no! No!"
|
|
/* 0x006D */ SOUND_VOICE_WIZPIG_GROAN,
|
|
/* 0x006E */ SOUND_VOICE_WIZPIG_SCREAM,
|
|
/* 0x006F */ SOUND_ZAP,
|
|
/* 0x0070 */ SOUND_ZAP2,
|
|
/* 0x0071 */ SOUND_ZAP3,
|
|
/* 0x0072 */ SOUND_VOICE_WIZPIG_SCREAM2,
|
|
/* 0x0073 */ SOUND_VOICE_KRUNCH_LAUGH,
|
|
/* 0x0074 */ SOUND_UNK_74, // More lightning?
|
|
/* 0x0075 */ SOUND_VOICE_WIZPIG_SCREAM3,
|
|
/* 0x0076 */ SOUND_VOICE_DRUMSTUCK_BWAK, // Chicken noises intensify.
|
|
/* 0x0077 */ SOUND_VOICE_BLUEY_GOODBYE, // "Goodbye, Kid!"
|
|
/* 0x0078 */ SOUND_VOICE_BANJO_YAHOO,
|
|
/* 0x0079 */ SOUND_VOICE_BLUEY_SILVERCOINS2, // "Collect all the silver coins from the snow world"
|
|
/* 0x007A */ SOUND_CAR_REV, // Selecting the car in the menu, and the initial revs at the start.
|
|
/* 0x007B */ SOUND_UNK_7B,
|
|
/* 0x007C */ SOUND_UNK_7C,
|
|
/* 0x007D */ SOUND_UNK_7D,
|
|
/* 0x007E */ SOUND_UNK_7E,
|
|
/* 0x007F */ SOUND_UNK_7F,
|
|
/* 0x0080 */ SOUND_UNK_80,
|
|
/* 0x0081 */ SOUND_UNK_81,
|
|
/* 0x0082 */ SOUND_UNK_82,
|
|
/* 0x0083 */ SOUND_UNK_83,
|
|
/* 0x0084 */ SOUND_UNK_84,
|
|
/* 0x0085 */ SOUND_VOICE_BLUEY_TROPHY_CHALLENGE, // "Now try the trophy challenge"
|
|
/* 0x0086 */ SOUND_VOICE_BLUEY_AMULET, // "You've won a piece of the amulet"
|
|
/* 0x0087 */ SOUND_VOICE_KRUNCH_SELECT, // "My name's Krunch"
|
|
/* 0x0088 */ SOUND_VOICE_BUMPER_SELECT, // "My name's Bumper"
|
|
/* 0x0089 */ SOUND_VOICE_TIPTUP_SELECT, // "Hey, it's Tiptup"
|
|
/* 0x008A */ SOUND_VOICE_CONKER_SELECT, // "I'm Conker"
|
|
/* 0x008B */ SOUND_VOICE_TIMBER_SELECT, // "Timber"
|
|
/* 0x008C */ SOUND_VOICE_BANJO_SELECT, // "I'm Banjo"
|
|
/* 0x008D */ SOUND_VOICE_DRUMSTICK_SELECT, // "My name's Drumstick"
|
|
/* 0x008E */ SOUND_VOICE_PIPSY_SELECT, // "I'm Pipsy"
|
|
/* 0x008F */ SOUND_VOICE_TT_SELECT, // I'm T.T
|
|
/* 0x0090 */ SOUND_VOICE_DIDDY_SELECT, // "I'm Diddy"
|
|
/* 0x0091 */ SOUND_VOICE_BLUEY_RETRY, // "You can come back, whenever you're ready"
|
|
/* 0x0092 */ SOUND_VOICE_BLUEY_NEVERMIND, // "Ah, nevermind kid."
|
|
/* 0x0093 */ SOUND_VOICE_KRUNCH_EHH,
|
|
/* 0x0094 */ SOUND_VOICE_BUMPER_UHH,
|
|
/* 0x0095 */ SOUND_VOICE_TIPTUP_AHH,
|
|
/* 0x0096 */ SOUND_VOICE_CONKER_AHH,
|
|
/* 0x0097 */ SOUND_VOICE_TIMBER_RAGH,
|
|
/* 0x0098 */ SOUND_VOICE_BANJO_WOAH,
|
|
/* 0x0099 */ SOUND_VOICE_DRUMSTICK_WAH,
|
|
/* 0x009A */ SOUND_VOICE_PIPSY_UHOH,
|
|
/* 0x009B */ SOUND_VOICE_TT_WOAH,
|
|
/* 0x009C */ SOUND_VOICE_DIDDY_WOAH,
|
|
/* 0x009D */ SOUND_VOICE_BLUEY_SILVERCOINS3, // "Collect 8 from each level and win"
|
|
/* 0x009E */ SOUND_VOICE_BLUEY_SILVERCOINS4, // "Then come back and see me"
|
|
/* 0x009F */ SOUND_SHIELD,
|
|
/* 0x00A0 */ SOUND_COLLECT_ITEM,
|
|
/* 0x00A1 */ SOUND_COLLECT_ITEM_TIER2,
|
|
/* 0x00A2 */ SOUND_COLLECT_ITEM_TIER3,
|
|
/* 0x00A3 */ SOUND_VOICE_TRICKY_WOAH,
|
|
/* 0x00A4 */ SOUND_VOICE_TRICKY_WOAH2, // Same as the last
|
|
/* 0x00A5 */ SOUND_VOICE_TRICKY_HM,
|
|
/* 0x00A6 */ SOUND_VOICE_TRICKY_HMMM,
|
|
/* 0x00A7 */ SOUND_VOICE_BLUEY_EH,
|
|
/* 0x00A8 */ SOUND_VOICE_BLUEY_OHNO,
|
|
/* 0x00A9 */ SOUND_FLUTTERING, // idk
|
|
/* 0x00AA */ SOUND_PLANE_ENGINE,
|
|
/* 0x00AB */ SOUND_BOING,
|
|
/* 0x00AC */ SOUND_STOMP2,
|
|
/* 0x00AD */ SOUND_STOMP3,
|
|
/* 0x00AE */ SOUND_BOUNCE,
|
|
/* 0x00AF */ SOUND_UNK_AF, // sounds just like UNK5
|
|
/* 0x00B0 */ SOUND_FOOTSTEP,
|
|
/* 0x00B1 */ SOUND_UNK_B1, // Very low pitch something
|
|
/* 0x00B2 */ SOUND_MENU_PICK,
|
|
/* 0x00B3 */ SOUND_VOICE_WIZPIG_LAUGH_SHORT2,
|
|
/* 0x00B4 */ SOUND_VOICE_WIZPIG_LAUGH_SHORT3,
|
|
/* 0x00B5 */ SOUND_VOICE_WIZPIG_HA,
|
|
/* 0x00B6 */ SOUND_VOICE_WIZPIG_H2,
|
|
/* 0x00B7 */ SOUND_VOICE_BLUEY_HAHA,
|
|
/* 0x00B8 */ SOUND_VOICE_BLUEY_HAHA2,
|
|
/* 0x00B9 */ SOUND_VOICE_BLUEY_SILVERCOINS1, // "Now try my new challenge"
|
|
/* 0x00BA */ SOUND_VOICE_TRICKY_ENCOUNTER1, // "Now I challenge you to a race"
|
|
/* 0x00BB */ SOUND_VOICE_TRICKY_SILVERCOINS1, // "Now try my new challenge"
|
|
/* 0x00BC */ SOUND_VOICE_TRICKY_SILVERCOINS2, // "Collect all the silver coins from the dino domain."
|
|
/* 0x00BD */ SOUND_VOICE_TRICKY_GOODTRY, // "Good one, kid"
|
|
/* 0x00BE */ SOUND_VOICE_TRICKY_NEVERMIND, // "Maybe next time."
|
|
/* 0x00BF */ SOUND_VOICE_TRICKY_RETRY, // "Come back whenever you're ready."
|
|
/* 0x00C0 */ SOUND_VOICE_TRICKY_SILVERCOINS6, // "Then come back and see me"
|
|
/* 0x00C1 */ SOUND_VOICE_TRICKY_TROPHY1, // "Well done kid"
|
|
/* 0x00C2 */ SOUND_VOICE_TRICKY_TROPHY2, // "You've earned a piece of the amulet"
|
|
/* 0x00C3 */ SOUND_VOICE_TRICKY_TROPHY3, // "Now try the trophy challenge"
|
|
/* 0x00C4 */ SOUND_VOICE_TRICKY_TROPHY4, // "See ya later"
|
|
/* 0x00C5 */ SOUND_VOICE_TRICKY_SILVERCOINS4, // "You must find 8 from each level"
|
|
/* 0x00C6 */ SOUND_VOICE_TRICKY_SILVERCOINS5, // "and win"
|
|
/* 0x00C7 */ SOUND_VOICE_TRICKY_REMATCH1, // "Fantastic"
|
|
/* 0x00C8 */ SOUND_VOICE_TRICKY_REMATCH2, // "If you can beat me again"
|
|
/* 0x00C9 */ SOUND_VOICE_TRICKY_REMATCH3, // "I'll give you a special prize"
|
|
/* 0x00CA */ SOUND_VOICE_SMOKEY_ENCOUNTER1, // "Hahahaha!"
|
|
/* 0x00CB */ SOUND_VOICE_SMOKEY_ENCOUNTER2, // "Now I challenge you to a race!"
|
|
/* 0x00CC */ SOUND_VOICE_SMOKEY_SILVERCOINS1, // "Now try my new challenge"
|
|
/* 0x00CD */ SOUND_VOICE_SMOKEY_SILVERCOINS2, // "Collect all the silver coins from my world"
|
|
/* 0x00CE */ SOUND_VOICE_SMOKEY_GOODTRY, // "Excellent"
|
|
/* 0x00CF */ SOUND_VOICE_SMOKEY_SILVERCOINS3, // "You must find 8 from each level and win"
|
|
/* 0x00D0 */ SOUND_VOICE_SMOKEY_SILVERCOINS4, // "Then come back and see me"
|
|
/* 0x00D1 */ SOUND_UNK_D1,
|
|
/* 0x00D2 */ SOUND_VOICE_SMOKEY_BADLUCK, // "Bad luck"
|
|
/* 0x00D3 */ SOUND_VOICE_SMOKEY_RETRY, // "Try again whenever you're ready"
|
|
/* 0x00D4 */ SOUND_VOICE_SMOKEY_TROPHY1, // "You have earned a piece of the amulet"
|
|
/* 0x00D5 */ SOUND_VOICE_SMOKEY_TROPHY2, // "Now try the trophy challenge"
|
|
/* 0x00D6 */ SOUND_VOICE_SMOKEY_TROPHY3, // "Goodbye"
|
|
/* 0x00D7 */ SOUND_VOICE_SMOKEY_REMATCH2, // "If you can beat me again"
|
|
/* 0x00D8 */ SOUND_VOICE_SMOKEY_REMATCH3, // "I'll give you a special prize"
|
|
/* 0x00D9 */ SOUND_VOICE_BUBBLER_ENCOUNTER1, // "Well done!"
|
|
/* 0x00DA */ SOUND_VOICE_BUBBLER_ENCOUNTER2, // "Now I challenge you to a race!"
|
|
/* 0x00DB */ SOUND_VOICE_BUBBLER_SILVERCOINS1, // "Try my new challenge"
|
|
/* 0x00DC */ SOUND_VOICE_BUBBLER_SILVERCOINS2, // "Collect all the silver coins from my world."
|
|
/* 0x00DD */ SOUND_VOICE_BUBBLER_SILVERCOINS3, // "Find 8 from each level and win"
|
|
/* 0x00DE */ SOUND_VOICE_BUBBLER_BADLUCK, // "Tough luck, kid"
|
|
/* 0x00DF */ SOUND_VOICE_BUBBLER_BADLUCK2, // "Maybe next time"
|
|
/* 0x00E0 */ SOUND_VOICE_BUBBLER_RETRY, // "Come back whenever you're ready"
|
|
/* 0x00E1 */ SOUND_VOICE_BUBBLER_TROPHY1, // "Well done, shrimp"
|
|
/* 0x00E2 */ SOUND_VOICE_BUBBLER_TROPHY2, // "You have earned a piece of the amulet"
|
|
/* 0x00E3 */ SOUND_VOICE_BUBBLER_TROPHY3, // "Now try the trophy challenge"
|
|
/* 0x00E4 */ SOUND_VOICE_BUBBLER_TROPHY4, // "Goodbye"
|
|
/* 0x00E5 */ SOUND_VOICE_BUBBLER_REMATCH2, // "If you can beat me again"
|
|
/* 0x00E6 */ SOUND_VOICE_BUBBLER_REMATCH3, // "I'll give you a special prize"
|
|
/* 0x00E7 */ SOUND_VOICE_BUBBLER_SILVERCOINS4, // "Then return to me"
|
|
/* 0x00E8 */ SOUND_VOICE_BUBBLER_HAHA,
|
|
/* 0x00E9 */ SOUND_VOICE_BLUEY_ENCOUNTER1, // "Well done"
|
|
/* 0x00EA */ SOUND_VOICE_BLUEY_ENCOUNTER2, // "Now I challenge you to a race"
|
|
/* 0x00EB */ SOUND_MENU_PICK2,
|
|
/* 0x00EC */ SOUND_MENU_PICK3,
|
|
/* 0x00ED */ SOUND_UNK_ED,
|
|
/* 0x00EE */ SOUND_UNK_EE,
|
|
/* 0x00EF */ SOUND_SELECT2,
|
|
/* 0x00F0 */ SOUND_VOICE_TRICKY_WOAH3,
|
|
/* 0x00F1 */ SOUND_VOICE_TRICKY_WOAH4,
|
|
/* 0x00F2 */ SOUND_VOICE_SMOKEY_EH,
|
|
/* 0x00F3 */ SOUND_VOICE_SMOKEY_HEH,
|
|
/* 0x00F4 */ SOUND_VOICE_BLUEY_EH2,
|
|
/* 0x00F5 */ SOUND_VOICE_BLUEY_OHNO2,
|
|
/* 0x00F6 */ SOUND_VOICE_TRICKY_LAUGH,
|
|
/* 0x00F7 */ SOUND_VOICE_TRICKY_LAUGH2,
|
|
/* 0x00F8 */ SOUND_VOICE_SMOKEY_HAH,
|
|
/* 0x00F9 */ SOUND_VOICE_SMOKEY_LAUGH,
|
|
/* 0x00FA */ SOUND_VOICE_BLUEY_HAHA3,
|
|
/* 0x00FB */ SOUND_VOICE_BLUEY_HAHA4,
|
|
/* 0x00FC */ SOUND_UNK_FC,
|
|
/* 0x00FD */ SOUND_CROWD,
|
|
/* 0x00FE */ SOUND_HUD_LAP_TICK,
|
|
/* 0x00FF */ SOUND_UNK_FF,
|
|
/* 0x0100 */ SOUND_VOICE_TT_LAP2,
|
|
/* 0x0101 */ SOUND_VOICE_TT_FINAL_LAP,
|
|
/* 0x0102 */ SOUND_VOICE_TT_FINISH,
|
|
/* 0x0103 */ SOUND_UNK_103, // Sounds like car engines driving past
|
|
/* 0x0104 */ SOUND_UNK_104, // Continuous sound, not sure what it is
|
|
/* 0x0105 */ SOUND_VOICE_TT_DIDDY_KONG_RACING, // title drop
|
|
/* 0x0106 */ SOUND_VOICE_TT_PRESS_START,
|
|
/* 0x0107 */ SOUND_ZIP_PAD_BOOST,
|
|
/* 0x0108 */ SOUND_UNK_108,
|
|
/* 0x0109 */ SOUND_UNK_109,
|
|
/* 0x010A */ SOUND_UNK_10A,
|
|
/* 0x010B */ SOUND_STOMP4,
|
|
/* 0x010C */ SOUND_STOMP5,
|
|
/* 0x010D */ SOUND_INTRO_KIDS2,
|
|
/* 0x010E */ SOUND_INTRO_PLANE2,
|
|
/* 0x010F */ SOUND_VOICE_TAJ_HELLO, // "Hello, friend"
|
|
/* 0x0110 */ SOUND_WHOOSH4,
|
|
/* 0x0111 */ SOUND_VOICE_TAJ_BYE, // "Byebye for now"
|
|
/* 0x0112 */ SOUND_VOICE_TAJ_ALAKAZOOM,
|
|
/* 0x0113 */ SOUND_CYMBAL,
|
|
/* 0x0114 */ SOUND_SELECT3,
|
|
/* 0x0115 */ SOUND_VOICE_TT_ANCIENT_LAKE,
|
|
/* 0x0116 */ SOUND_VOICE_TT_BOULDER_CANYON,
|
|
/* 0x0117 */ SOUND_VOICE_TT_CRESCENT_ISLAND,
|
|
/* 0x0118 */ SOUND_VOICE_TT_DARKMOON_CAVERNS,
|
|
/* 0x0119 */ SOUND_VOICE_TT_EVERFROST_PEAK,
|
|
/* 0x011A */ SOUND_VOICE_TT_FOSSIL_CANYON,
|
|
/* 0x011B */ SOUND_VOICE_TT_FROSTY_VILLAGE,
|
|
/* 0x011C */ SOUND_VOICE_TT_GREENWOOD_VILLAGE,
|
|
/* 0x011D */ SOUND_VOICE_TT_HOT_TOP_VOLCANO,
|
|
/* 0x011E */ SOUND_VOICE_TT_HAUNTED_WOODS,
|
|
/* 0x011F */ SOUND_VOICE_TT_JUNGLE_FALLS,
|
|
/* 0x0120 */ SOUND_VOICE_TT_PIRATE_LAGOON,
|
|
/* 0x0121 */ SOUND_VOICE_TT_SNOWBALL_VALLEY,
|
|
/* 0x0122 */ SOUND_VOICE_TT_SPACEDUST_VALLEY,
|
|
/* 0x0123 */ SOUND_VOICE_TT_SPACEPORT_ALPHA,
|
|
/* 0x0124 */ SOUND_VOICE_TT_TREASURE_CAVES,
|
|
/* 0x0125 */ SOUND_VOICE_TT_STAR_CITY,
|
|
/* 0x0126 */ SOUND_VOICE_TT_WALRUS_COVE,
|
|
/* 0x0127 */ SOUND_VOICE_TT_WINDMILL_PLAINS,
|
|
/* 0x0128 */ SOUND_VOICE_TT_DINO_DOMAIN,
|
|
/* 0x0129 */ SOUND_VOICE_TT_DRAGON_FOREST,
|
|
/* 0x012A */ SOUND_VOICE_TT_FUTURE_FUN_LAND,
|
|
/* 0x012B */ SOUND_VOICE_TT_ICICLE_PYRAMID,
|
|
/* 0x012C */ SOUND_VOICE_TT_SHERBET_ISLAND,
|
|
/* 0x012D */ SOUND_VOICE_TT_SNOWFLAKE_MOUNTAIN,
|
|
/* 0x012E */ SOUND_VOICE_TT_SMOKEY_CASTLE,
|
|
/* 0x012F */ SOUND_VOICE_TT_TROPHY_RACE,
|
|
/* 0x0130 */ SOUND_VOICE_TT_WHALE_BAY,
|
|
/* 0x0131 */ SOUND_CAR_REV2,
|
|
/* 0x0132 */ SOUND_VOICE_TT_SNORE,
|
|
/* 0x0133 */ SOUND_LASER_GUN,
|
|
/* 0x0134 */ SOUND_NYOOM2,
|
|
/* 0x0135 */ SOUND_NYOOM3,
|
|
/* 0x0136 */ SOUND_HOMING_ROCKET,
|
|
/* 0x0137 */ SOUND_INCOMING_ROCKET,
|
|
/* 0x0138 */ SOUND_BOUNCE2,
|
|
/* 0x0139 */ SOUND_WHEE,
|
|
/* 0x013A */ SOUND_MAGNET_HUM,
|
|
/* 0x013B */ SOUND_TYRE_SCREECH,
|
|
/* 0x013C */ SOUND_TWANG,
|
|
/* 0x013D */ SOUND_UNK_13D, // Unsure (Spinout?)
|
|
/* 0x013E */ SOUND_VOICE_TT_POWERUP,
|
|
/* 0x013F */ SOUND_SPLAT,
|
|
/* 0x0140 */ SOUND_PLOP2,
|
|
/* 0x0141 */ SOUND_VOICE_TT_INTRO, // "Hi there, I'm T.T!"
|
|
/* 0x0142 */ SOUND_VOICE_TT_SEE_YOU, // "See you there"
|
|
/* 0x0143 */ SOUND_VOICE_TT_OK,
|
|
/* 0x0144 */ SOUND_VOICE_TT_LAP_RECORD,
|
|
/* 0x0145 */ SOUND_VOICE_TT_RACE_RECORD,
|
|
/* 0x0146 */ SOUND_UNK_146,
|
|
/* 0x0147 */ SOUND_VOICE_TT_GO_FOR_IT,
|
|
/* 0x0148 */ SOUND_VOICE_TT_KEEP_GOING,
|
|
/* 0x0149 */ SOUND_VOICE_TT_YOU_CAN_DO_THIS,
|
|
/* 0x014A */ SOUND_UNK_14A,
|
|
/* 0x014B */ SOUND_VOICE_TT_OH_NO,
|
|
/* 0x014C */ SOUND_VOICE_TT_TOO_BAD,
|
|
/* 0x014D */ SOUND_VOICE_TT_UNLUCKY,
|
|
/* 0x014E */ SOUND_VOICE_TT_NOT_AGAIN,
|
|
/* 0x014F */ SOUND_TING_HIGHER, // Even higher than high.
|
|
/* 0x0150 */ SOUND_TING_HIGHEST, // Truly the tingiest ting of them all.
|
|
/* 0x0151 */ SOUND_SPLOINK2,
|
|
/* 0x0152 */ SOUND_BUBBLE, // The sound of pure rage, embodied.
|
|
/* 0x0153 */ SOUND_VOICE_TT_DARKWATER_BEACH,
|
|
/* 0x0154 */ SOUND_VOICE_TT_FIRE_MOUNTAIN,
|
|
/* 0x0155 */ SOUND_POP,
|
|
/* 0x0156 */ SOUND_HORN_KRUNCH,
|
|
/* 0x0157 */ SOUND_HORN_BUMPER,
|
|
/* 0x0158 */ SOUND_HORN_TIPTUP,
|
|
/* 0x0159 */ SOUND_HORN_CONKER,
|
|
/* 0x015A */ SOUND_HORN_TIMBER,
|
|
/* 0x015B */ SOUND_HORN_BANJO,
|
|
/* 0x015C */ SOUND_HORN_DRUMSTICK,
|
|
/* 0x015D */ SOUND_HORN_PIPSY,
|
|
/* 0x015E */ SOUND_HORN_TT,
|
|
/* 0x015F */ SOUND_HORN_DIDDY,
|
|
/* 0x0160 */ SOUND_HORN_UNUSED1,
|
|
/* 0x0161 */ SOUND_HORN_UNUSED2,
|
|
/* 0x0162 */ SOUND_VOICE_KRUNCH_POSITIVE1,
|
|
/* 0x0163 */ SOUND_VOICE_BUMPER_POSITIVE1,
|
|
/* 0x0164 */ SOUND_VOICE_TIPTUP_POSITIVE1,
|
|
/* 0x0165 */ SOUND_VOICE_CONKER_POSITIVE1,
|
|
/* 0x0166 */ SOUND_VOICE_TIMBER_POSITIVE1,
|
|
/* 0x0167 */ SOUND_VOICE_BANJO_POSITIVE1,
|
|
/* 0x0168 */ SOUND_VOICE_DRUMSTICK_POSITIVE1,
|
|
/* 0x0169 */ SOUND_VOICE_PIPSY_POSITIVE1,
|
|
/* 0x016A */ SOUND_VOICE_TT_POSITIVE1,
|
|
/* 0x016B */ SOUND_VOICE_DIDDY_POSITIVE1,
|
|
/* 0x016C */ SOUND_VOICE_UNUSED1_POSITIVE1,
|
|
/* 0x016D */ SOUND_VOICE_UNUSED2_POSITIVE1,
|
|
/* 0x016E */ SOUND_VOICE_KRUNCH_POSITIVE2,
|
|
/* 0x016F */ SOUND_VOICE_BUMPER_POSITIVE2,
|
|
/* 0x0170 */ SOUND_VOICE_TIPTUP_POSITIVE2,
|
|
/* 0x0171 */ SOUND_VOICE_CONKER_POSITIVE2,
|
|
/* 0x0172 */ SOUND_VOICE_TIMBER_POSITIVE2,
|
|
/* 0x0173 */ SOUND_VOICE_BANJO_POSITIVE2,
|
|
/* 0x0174 */ SOUND_VOICE_DRUMSTICK_POSITIVE2,
|
|
/* 0x0175 */ SOUND_VOICE_PIPSY_POSITIVE2,
|
|
/* 0x0176 */ SOUND_VOICE_TT_POSITIVE2,
|
|
/* 0x0177 */ SOUND_VOICE_DIDDY_POSITIVE2,
|
|
/* 0x0178 */ SOUND_VOICE_UNUSED1_POSITIVE2,
|
|
/* 0x0179 */ SOUND_VOICE_UNUSED2_POSITIVE2,
|
|
/* 0x017A */ SOUND_VOICE_KRUNCH_POSITIVE3,
|
|
/* 0x017B */ SOUND_VOICE_BUMPER_POSITIVE3,
|
|
/* 0x017C */ SOUND_VOICE_TIPTUP_POSITIVE3,
|
|
/* 0x017D */ SOUND_VOICE_CONKER_POSITIVE3,
|
|
/* 0x017E */ SOUND_VOICE_TIMBER_POSITIVE3,
|
|
/* 0x017F */ SOUND_VOICE_BANJO_POSITIVE3,
|
|
/* 0x0180 */ SOUND_VOICE_DRUMSTICK_POSITIVE3,
|
|
/* 0x0181 */ SOUND_VOICE_PIPSY_POSITIVE3,
|
|
/* 0x0182 */ SOUND_VOICE_TT_POSITIVE3,
|
|
/* 0x0183 */ SOUND_VOICE_DIDDY_POSITIVE3,
|
|
/* 0x0184 */ SOUND_VOICE_UNUSED1_POSITIVE3,
|
|
/* 0x0185 */ SOUND_VOICE_UNUSED2_POSITIVE3,
|
|
/* 0x0186 */ SOUND_VOICE_KRUNCH_POSITIVE4,
|
|
/* 0x0187 */ SOUND_VOICE_BUMPER_POSITIVE4,
|
|
/* 0x0188 */ SOUND_VOICE_TIPTUP_POSITIVE4,
|
|
/* 0x0189 */ SOUND_VOICE_CONKER_POSITIVE4,
|
|
/* 0x018A */ SOUND_VOICE_TIMBER_POSITIVE4,
|
|
/* 0x018B */ SOUND_VOICE_BANJO_POSITIVE4,
|
|
/* 0x018C */ SOUND_VOICE_DRUMSTICK_POSITIVE4,
|
|
/* 0x018D */ SOUND_VOICE_PIPSY_POSITIVE4,
|
|
/* 0x018E */ SOUND_VOICE_TT_POSITIVE4,
|
|
/* 0x018F */ SOUND_VOICE_DIDDY_POSITIVE4,
|
|
/* 0x0190 */ SOUND_VOICE_UNUSED1_POSITIVE4,
|
|
/* 0x0191 */ SOUND_VOICE_UNUSED2_POSITIVE4,
|
|
/* 0x0192 */ SOUND_VOICE_KRUNCH_POSITIVE5,
|
|
/* 0x0193 */ SOUND_VOICE_BUMPER_POSITIVE5,
|
|
/* 0x0194 */ SOUND_VOICE_TIPTUP_POSITIVE5,
|
|
/* 0x0195 */ SOUND_VOICE_CONKER_POSITIVE5,
|
|
/* 0x0196 */ SOUND_VOICE_TIMBER_POSITIVE5,
|
|
/* 0x0197 */ SOUND_VOICE_BANJO_POSITIVE5,
|
|
/* 0x0198 */ SOUND_VOICE_DRUMSTICK_POSITIVE5,
|
|
/* 0x0199 */ SOUND_VOICE_PIPSY_POSITIVE5,
|
|
/* 0x019A */ SOUND_VOICE_TT_POSITIVE5,
|
|
/* 0x019B */ SOUND_VOICE_DIDDY_POSITIVE5,
|
|
/* 0x019C */ SOUND_VOICE_UNUSED1_POSITIVE5,
|
|
/* 0x019D */ SOUND_VOICE_UNUSED2_POSITIVE5,
|
|
/* 0x019E */ SOUND_VOICE_KRUNCH_POSITIVE6,
|
|
/* 0x019F */ SOUND_VOICE_BUMPER_POSITIVE6,
|
|
/* 0x01A0 */ SOUND_VOICE_TIPTUP_POSITIVE6,
|
|
/* 0x01A1 */ SOUND_VOICE_CONKER_POSITIVE6,
|
|
/* 0x01A2 */ SOUND_VOICE_TIMBER_POSITIVE6,
|
|
/* 0x01A3 */ SOUND_VOICE_BANJO_POSITIVE6,
|
|
/* 0x01A4 */ SOUND_VOICE_DRUMSTICK_POSITIVE6,
|
|
/* 0x01A5 */ SOUND_VOICE_PIPSY_POSITIVE6,
|
|
/* 0x01A6 */ SOUND_VOICE_TT_POSITIVE6,
|
|
/* 0x01A7 */ SOUND_VOICE_DIDDY_POSITIVE6,
|
|
/* 0x01A8 */ SOUND_VOICE_UNUSED1_POSITIVE6,
|
|
/* 0x01A9 */ SOUND_VOICE_UNUSED2_POSITIVE6,
|
|
/* 0x01AA */ SOUND_VOICE_KRUNCH_POSITIVE7,
|
|
/* 0x01AB */ SOUND_VOICE_BUMPER_POSITIVE7,
|
|
/* 0x01AC */ SOUND_VOICE_TIPTUP_POSITIVE7,
|
|
/* 0x01AD */ SOUND_VOICE_CONKER_POSITIVE7,
|
|
/* 0x01AE */ SOUND_VOICE_TIMBER_POSITIVE7,
|
|
/* 0x01AF */ SOUND_VOICE_BANJO_POSITIVE7,
|
|
/* 0x01B0 */ SOUND_VOICE_DRUMSTICK_POSITIVE7,
|
|
/* 0x01B1 */ SOUND_VOICE_PIPSY_POSITIVE7,
|
|
/* 0x01B2 */ SOUND_VOICE_TT_POSITIVE7,
|
|
/* 0x01B3 */ SOUND_VOICE_DIDDY_POSITIVE7,
|
|
/* 0x01B4 */ SOUND_VOICE_UNUSED1_POSITIVE7,
|
|
/* 0x01B5 */ SOUND_VOICE_UNUSED2_POSITIVE7,
|
|
/* 0x01B6 */ SOUND_VOICE_KRUNCH_POSITIVE8,
|
|
/* 0x01B7 */ SOUND_VOICE_BUMPER_POSITIVE8,
|
|
/* 0x01B8 */ SOUND_VOICE_TIPTUP_POSITIVE8,
|
|
/* 0x01B9 */ SOUND_VOICE_CONKER_POSITIVE8,
|
|
/* 0x01BA */ SOUND_VOICE_TIMBER_POSITIVE8,
|
|
/* 0x01BB */ SOUND_VOICE_BANJO_POSITIVE8,
|
|
/* 0x01BC */ SOUND_VOICE_DRUMSTICK_POSITIVE8,
|
|
/* 0x01BD */ SOUND_VOICE_PIPSY_POSITIVE8,
|
|
/* 0x01BE */ SOUND_VOICE_TT_POSITIVE8,
|
|
/* 0x01BF */ SOUND_VOICE_DIDDY_POSITIVE8,
|
|
/* 0x01C0 */ SOUND_VOICE_UNUSED1_POSITIVE8,
|
|
/* 0x01C1 */ SOUND_VOICE_UNUSED2_POSITIVE8,
|
|
/* 0x01C2 */ SOUND_VOICE_KRUNCH_NEGATIVE1,
|
|
/* 0x01C3 */ SOUND_VOICE_BUMPER_NEGATIVE1,
|
|
/* 0x01C4 */ SOUND_VOICE_TIPTUP_NEGATIVE1,
|
|
/* 0x01C5 */ SOUND_VOICE_CONKER_NEGATIVE1,
|
|
/* 0x01C6 */ SOUND_VOICE_TIMBER_NEGATIVE1,
|
|
/* 0x01C7 */ SOUND_VOICE_BANJO_NEGATIVE1,
|
|
/* 0x01C8 */ SOUND_VOICE_DRUMSTICK_NEGATIVE1,
|
|
/* 0x01C9 */ SOUND_VOICE_PIPSY_NEGATIVE1,
|
|
/* 0x01CA */ SOUND_VOICE_TT_NEGATIVE1,
|
|
/* 0x01CB */ SOUND_VOICE_DIDDY_NEGATIVE1,
|
|
/* 0x01CC */ SOUND_VOICE_UNUSED1_NEGATIVE1,
|
|
/* 0x01CD */ SOUND_VOICE_UNUSED2_NEGATIVE1,
|
|
/* 0x01CE */ SOUND_VOICE_KRUNCH_NEGATIVE2,
|
|
/* 0x01CF */ SOUND_VOICE_BUMPER_NEGATIVE2,
|
|
/* 0x01D0 */ SOUND_VOICE_TIPTUP_NEGATIVE2,
|
|
/* 0x01D1 */ SOUND_VOICE_CONKER_NEGATIVE2,
|
|
/* 0x01D2 */ SOUND_VOICE_TIMBER_NEGATIVE2,
|
|
/* 0x01D3 */ SOUND_VOICE_BANJO_NEGATIVE2,
|
|
/* 0x01D4 */ SOUND_VOICE_DRUMSTICK_NEGATIVE2,
|
|
/* 0x01D5 */ SOUND_VOICE_PIPSY_NEGATIVE2,
|
|
/* 0x01D6 */ SOUND_VOICE_TT_NEGATIVE2,
|
|
/* 0x01D7 */ SOUND_VOICE_DIDDY_NEGATIVE2,
|
|
/* 0x01D8 */ SOUND_VOICE_UNUSED1_NEGATIVE2,
|
|
/* 0x01D9 */ SOUND_VOICE_UNUSED2_NEGATIVE2,
|
|
/* 0x01DA */ SOUND_VOICE_KRUNCH_NEGATIVE3,
|
|
/* 0x01DB */ SOUND_VOICE_BUMPER_NEGATIVE3,
|
|
/* 0x01DC */ SOUND_VOICE_TIPTUP_NEGATIVE3,
|
|
/* 0x01DD */ SOUND_VOICE_CONKER_NEGATIVE3,
|
|
/* 0x01DE */ SOUND_VOICE_TIMBER_NEGATIVE3,
|
|
/* 0x01DF */ SOUND_VOICE_BANJO_NEGATIVE3,
|
|
/* 0x01E0 */ SOUND_VOICE_DRUMSTICK_NEGATIVE3,
|
|
/* 0x01E1 */ SOUND_VOICE_PIPSY_NEGATIVE3,
|
|
/* 0x01E2 */ SOUND_VOICE_TT_NEGATIVE3,
|
|
/* 0x01E3 */ SOUND_VOICE_DIDDY_NEGATIVE3,
|
|
/* 0x01E4 */ SOUND_VOICE_UNUSED1_NEGATIVE3,
|
|
/* 0x01E5 */ SOUND_VOICE_UNUSED2_NEGATIVE3,
|
|
/* 0x01E6 */ SOUND_VOICE_KRUNCH_NEGATIVE4,
|
|
/* 0x01E7 */ SOUND_VOICE_BUMPER_NEGATIVE4,
|
|
/* 0x01E8 */ SOUND_VOICE_TIPTUP_NEGATIVE4,
|
|
/* 0x01E9 */ SOUND_VOICE_CONKER_NEGATIVE4,
|
|
/* 0x01EA */ SOUND_VOICE_TIMBER_NEGATIVE4,
|
|
/* 0x01EB */ SOUND_VOICE_BANJO_NEGATIVE4,
|
|
/* 0x01EC */ SOUND_VOICE_DRUMSTICK_NEGATIVE4,
|
|
/* 0x01ED */ SOUND_VOICE_PIPSY_NEGATIVE4,
|
|
/* 0x01EE */ SOUND_VOICE_TT_NEGATIVE4,
|
|
/* 0x01EF */ SOUND_VOICE_DIDDY_NEGATIVE4,
|
|
/* 0x01F0 */ SOUND_VOICE_UNUSED1_NEGATIVE4,
|
|
/* 0x01F1 */ SOUND_VOICE_UNUSED2_NEGATIVE4,
|
|
/* 0x01F2 */ SOUND_VOICE_KRUNCH_NEGATIVE5,
|
|
/* 0x01F3 */ SOUND_VOICE_BUMPER_NEGATIVE5,
|
|
/* 0x01F4 */ SOUND_VOICE_TIPTUP_NEGATIVE5,
|
|
/* 0x01F5 */ SOUND_VOICE_CONKER_NEGATIVE5,
|
|
/* 0x01F6 */ SOUND_VOICE_TIMBER_NEGATIVE5,
|
|
/* 0x01F7 */ SOUND_VOICE_BANJO_NEGATIVE5,
|
|
/* 0x01F8 */ SOUND_VOICE_DRUMSTICK_NEGATIVE5,
|
|
/* 0x01F9 */ SOUND_VOICE_PIPSY_NEGATIVE5,
|
|
/* 0x01FA */ SOUND_VOICE_TT_NEGATIVE5,
|
|
/* 0x01FB */ SOUND_VOICE_DIDDY_NEGATIVE5,
|
|
/* 0x01FC */ SOUND_VOICE_UNUSED1_NEGATIVE5,
|
|
/* 0x01FD */ SOUND_VOICE_UNUSED2_NEGATIVE5,
|
|
/* 0x01FE */ SOUND_VOICE_KRUNCH_NEGATIVE6,
|
|
/* 0x01FF */ SOUND_VOICE_BUMPER_NEGATIVE6,
|
|
/* 0x0200 */ SOUND_VOICE_TIPTUP_NEGATIVE6,
|
|
/* 0x0201 */ SOUND_VOICE_CONKER_NEGATIVE6,
|
|
/* 0x0202 */ SOUND_VOICE_TIMBER_NEGATIVE6,
|
|
/* 0x0203 */ SOUND_VOICE_BANJO_NEGATIVE6,
|
|
/* 0x0204 */ SOUND_VOICE_DRUMSTICK_NEGATIVE6,
|
|
/* 0x0205 */ SOUND_VOICE_PIPSY_NEGATIVE6,
|
|
/* 0x0206 */ SOUND_VOICE_TT_NEGATIVE6,
|
|
/* 0x0207 */ SOUND_VOICE_DIDDY_NEGATIVE6,
|
|
/* 0x0208 */ SOUND_VOICE_UNUSED1_NEGATIVE6,
|
|
/* 0x0209 */ SOUND_VOICE_UNUSED2_NEGATIVE6,
|
|
/* 0x020A */ SOUND_VOICE_KRUNCH_NEGATIVE7,
|
|
/* 0x020B */ SOUND_VOICE_BUMPER_NEGATIVE7,
|
|
/* 0x020C */ SOUND_VOICE_TIPTUP_NEGATIVE7,
|
|
/* 0x020D */ SOUND_VOICE_CONKER_NEGATIVE7,
|
|
/* 0x020E */ SOUND_VOICE_TIMBER_NEGATIVE7,
|
|
/* 0x020F */ SOUND_VOICE_BANJO_NEGATIVE7,
|
|
/* 0x0210 */ SOUND_VOICE_DRUMSTICK_NEGATIVE7,
|
|
/* 0x0211 */ SOUND_VOICE_PIPSY_NEGATIVE7,
|
|
/* 0x0212 */ SOUND_VOICE_TT_NEGATIVE7,
|
|
/* 0x0213 */ SOUND_VOICE_DIDDY_NEGATIVE7,
|
|
/* 0x0214 */ SOUND_VOICE_UNUSED1_NEGATIVE7,
|
|
/* 0x0215 */ SOUND_VOICE_UNUSED2_NEGATIVE7,
|
|
/* 0x0216 */ SOUND_VOICE_KRUNCH_NEGATIVE8,
|
|
/* 0x0217 */ SOUND_VOICE_BUMPER_NEGATIVE8,
|
|
/* 0x0218 */ SOUND_VOICE_TIPTUP_NEGATIVE8,
|
|
/* 0x0219 */ SOUND_VOICE_CONKER_NEGATIVE8,
|
|
/* 0x021A */ SOUND_VOICE_TIMBER_NEGATIVE8,
|
|
/* 0x021B */ SOUND_VOICE_BANJO_NEGATIVE8,
|
|
/* 0x021C */ SOUND_VOICE_DRUMSTICK_NEGATIVE8, // Sounds kind of profane ngl
|
|
/* 0x021D */ SOUND_VOICE_PIPSY_NEGATIVE8,
|
|
/* 0x021E */ SOUND_VOICE_TT_NEGATIVE8,
|
|
/* 0x021F */ SOUND_VOICE_DIDDY_NEGATIVE8,
|
|
/* 0x0220 */ SOUND_VOICE_BLUEY_REMATCH4, // "If you can beat me again..."
|
|
/* 0x0221 */ SOUND_VOICE_BLUEY_TROPHY2, // "Goodbye kid"
|
|
/* 0x0222 */ SOUND_DOOR_OPEN,
|
|
/* 0x0223 */ SOUND_UNK_223, // The sound of hitting something
|
|
/* 0x0224 */ SOUND_UNK_224, // Same
|
|
/* 0x0225 */ SOUND_VOICE_TRICKY_OW,
|
|
/* 0x0226 */ SOUND_VOICE_TRICKY_OW2,
|
|
/* 0x0227 */ SOUND_VOICE_SMOKEY_HM,
|
|
/* 0x0228 */ SOUND_VOICE_SMOKEY_HM2,
|
|
/* 0x0229 */ SOUND_VOICE_BLUEY_AIEE,
|
|
/* 0x022A */ SOUND_VOICE_BLUEY_OHNO3,
|
|
/* 0x022B */ SOUND_VOICE_BOSS_LAUGH, // Don't recognise it
|
|
/* 0x022C */ SOUND_VOICE_BOSS_LAUGH2, // Yeah
|
|
/* 0x022D */ SOUND_VOICE_BLUEY_EH3,
|
|
/* 0x022E */ SOUND_VOICE_TT_GAME_STATUS,
|
|
/* 0x022F */ SOUND_VOICE_TT_OKAY,
|
|
/* 0x0230 */ SOUND_VOICE_TT_TIME_TRIAL_OFF,
|
|
/* 0x0231 */ SOUND_VOICE_TT_TIME_TRIAL_ON,
|
|
/* 0x0232 */ SOUND_NITRO_LEVEL3_CHARGE,
|
|
/* 0x0233 */ SOUND_NITRO_LEVEL3_BOOST,
|
|
/* 0x0234 */ SOUND_VOICE_TAJ_SELECT_VEHICLE,
|
|
/* 0x0235 */ SOUND_VOICE_TAJ_ABRAKADABRA,
|
|
/* 0x0236 */ SOUND_VOICE_TAJ_ALAKAZAM,
|
|
/* 0x0237 */ SOUND_VOICE_TAJ_ALAKAZOOM2,
|
|
/* 0x0238 */ SOUND_VOICE_TAJ_MENUBACK, // "Can I help you further?"
|
|
/* 0x0239 */ SOUND_VOICE_TAJ_CHALLENGE_MENU, // "Select the challenge of your choice"
|
|
/* 0x023A */ SOUND_VOICE_TAJ_MENUBACK2, // "Will that be all?"
|
|
/* 0x023B */ SOUND_VOICE_BRONTO_ROAR,
|
|
/* 0x023C */ SOUND_WHOOSH5,
|
|
/* 0x023D */ SOUND_COLLECT_BALLOON,
|
|
/* 0x023E */ SOUND_RAIN,
|
|
/* 0x023F */ SOUND_THUNDER,
|
|
/* 0x0240 */ SOUND_ZAP4,
|
|
/* 0x0241 */ SOUND_MENU_BACK3,
|
|
/* 0x0242 */ SOUND_VOICE_BUBBLER_OW,
|
|
/* 0x0243 */ SOUND_VOICE_BUBBLER_AUGH,
|
|
/* 0x0244 */ SOUND_VOICE_BUBBLER_HOHO,
|
|
/* 0x0245 */ SOUND_VOICE_BUBBLER_HOHO2,
|
|
/* 0x0246 */ SOUND_VOICE_BUBBLER_AW,
|
|
/* 0x0247 */ SOUND_VOICE_BUBBLER_OW2,
|
|
/* 0x0248 */ SOUND_VOICE_BUBBLER_AUGH2,
|
|
/* 0x0249 */ SOUND_DRAWBRIDGE_BELL,
|
|
/* 0x024A */ SOUND_BUBBLE_RISE,
|
|
/* 0x024B */ SOUND_VOICE_TT_BEAT_MY_TIME, // "Now try beat my time"
|
|
/* 0x024C */ SOUND_VOICE_TT_WELL_DONE,
|
|
/* 0x024D */ SOUND_VOICE_TT_TRY_ANOTHER_TRACK, // "Now try another track"
|
|
/* 0x024E */ SOUND_VOICE_TT_BEAT_ALL_TIMES, // "You've beaten all my times"
|
|
/* 0x024F */ SOUND_VOICE_TT_UNLOCKED, // "Now you can pick me"
|
|
/* 0x0250 */ SOUND_VOICE_TAJ_CHALLENGE_RACE, // "I challenge you to a race"
|
|
/* 0x0251 */ SOUND_UNK_251,
|
|
/* 0x0252 */ SOUND_UNK_252,
|
|
/* 0x0253 */ SOUND_UNK_253,
|
|
/* 0x0254 */ SOUND_UNK_254,
|
|
/* 0x0255 */ SOUND_UNK_255,
|
|
/* 0x0256 */ SOUND_UNK_256,
|
|
/* 0x0257 */ SOUND_UNK_257,
|
|
/* 0x0258 */ SOUND_UNK_258,
|
|
/* 0x0259 */ SOUND_UNK_259,
|
|
/* 0x025A */ SOUND_UNK_25A,
|
|
/* 0x025B */ SOUND_UNK_25B,
|
|
/* 0x025C */ SOUND_UNK_25C,
|
|
/* 0x025D */ SOUND_UNK_25D,
|
|
/* 0x025E */ SOUND_UNK_25E,
|
|
/* 0x025F */ SOUND_UNK_25F,
|
|
/* 0x0260 */ SOUND_UNK_260,
|
|
/* 0x0261 */ SOUND_UNK_261,
|
|
/* 0x0262 */ SOUND_UNK_262,
|
|
/* 0x0263 */ SOUND_UNK_263,
|
|
/* 0x0264 */ SOUND_UNK_264,
|
|
/* 0x0265 */ SOUND_UNK_265,
|
|
/* 0x0266 */ SOUND_UNK_266,
|
|
/* 0x0267 */ SOUND_UNK_267,
|
|
/* 0x0268 */ SOUND_UNK_268,
|
|
/* 0x0269 */ SOUND_UNK_269,
|
|
/* 0x026A */ SOUND_UNK_26A,
|
|
/* 0x026B */ SOUND_UNK_26B,
|
|
/* 0x026C */ SOUND_UNK_26C,
|
|
/* 0x026D */ SOUND_UNK_26D,
|
|
/* 0x026E */ SOUND_UNK_26E,
|
|
/* 0x026F */ SOUND_UNK_26F,
|
|
/* 0x0270 */ SOUND_UNK_270,
|
|
/* 0x0271 */ SOUND_UNK_271,
|
|
/* 0x0272 */ SOUND_UNK_272,
|
|
/* 0x0273 */ SOUND_UNK_273,
|
|
/* 0x0274 */ SOUND_UNK_274,
|
|
/* 0x0275 */ SOUND_UNK_275,
|
|
/* 0x0276 */ SOUND_UNK_276,
|
|
/* 0x0277 */ SOUND_UNK_277,
|
|
/* 0x0278 */ SOUND_UNK_278,
|
|
/* 0x0279 */ SOUND_UNK_279,
|
|
/* 0x027A */ SOUND_UNK_27A,
|
|
/* 0x027B */ SOUND_UNK_27B,
|
|
/* 0x027C */ SOUND_UNK_27C,
|
|
/* 0x027D */ SOUND_UNK_27D,
|
|
/* 0x027E */ SOUND_UNK_27E,
|
|
// Trying to play 27F onwards will incur a crash.
|
|
/* 0x027F */ NUM_SOUND_IDS
|
|
};
|
|
|
|
#endif
|