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https://github.com/izzy2lost/Diddy-Kong-Racing.git
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* bumble * rumble done basically * printf is looking better now too * racer stuff * model offsets * two wave things * obj id * fix object ids * randomly remembered to fix alignment on these * fix ids part 2 * format * fix warning * identify baseline table * boss race IDs * lots of hud * last of the current feasible hud stuff * Update README.md * this name * neat * I randomly remembered why this exists * anti tamper define * object elevation * ai nodes * particle emitters * objects * spectate cams * gost * michael bay * door * okay thats enough * gost * fix build errors * format * Update include/level_object_entries.h Co-authored-by: Ryan Myers <ryan.p.myers@gmail.com> * Update src/objects.c Co-authored-by: Ryan Myers <ryan.p.myers@gmail.com> --------- Co-authored-by: Ryan Myers <ryan.p.myers@gmail.com>
135 lines
2.6 KiB
C
135 lines
2.6 KiB
C
#ifndef _OBJECT_BEHAVIORS_H_
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#define _OBJECT_BEHAVIORS_H_
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enum ObjectBehaviours {
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BHV_NONE,
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BHV_RACER,
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BHV_SCENERY,
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BHV_FISH,
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BHV_ANIMATOR,
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BHV_WEAPON,
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BHV_SMOKE,
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BHV_EXIT,
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BHV_AUDIO,
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BHV_AUDIO_LINE,
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BHV_CAMERA_CONTROL,
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BHV_SETUP_POINT,
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BHV_DINO_WHALE,
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BHV_CHECKPOINT,
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BHV_DOOR,
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BHV_FOG_CHANGER,
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BHV_AINODE,
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BHV_WEAPON_BALLOON,
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BHV_WEAPON_2,
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BHV_AUDIO_LINE_2,
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BHV_UNK_14,
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BHV_UNK_15,
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BHV_BOMB_EXPLOSION,
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BHV_BALLOON_POP,
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BHV_UNK_18,
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BHV_UNK_19,
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BHV_SKY_CONTROL,
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BHV_AUDIO_REVERB,
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BHV_TORCH_MIST,
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BHV_TEXTURE_SCROLL,
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BHV_MODECHANGE,
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BHV_STOPWATCH_MAN,
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BHV_BANANA,
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BHV_LIGHT_RGBA,
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BHV_UNK_22,
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BHV_UNK_23,
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BHV_BUOY_PIRATE_SHIP,
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BHV_WEATHER,
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BHV_BRIDGE_WHALE_RAMP,
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BHV_RAMP_SWITCH,
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BHV_SEA_MONSTER,
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BHV_BONUS,
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BHV_UNK_2A,
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BHV_LENS_FLARE,
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BHV_LENS_FLARE_SWITCH,
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BHV_COLLECT_EGG,
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BHV_EGG_CREATOR,
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BHV_CHARACTER_FLAG,
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BHV_UNK_30,
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BHV_ANIMATION,
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BHV_ANIMATED_OBJECT,
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BHV_CAMERA_ANIMATION,
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BHV_INFO_POINT,
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BHV_CAR_ANIMATION,
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BHV_CHARACTER_SELECT,
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BHV_TRIGGER,
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BHV_VEHICLE_ANIMATION,
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BHV_ZIPPER_WATER,
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BHV_TIMETRIAL_GHOST,
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BHV_WAVE_GENERATOR,
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BHV_WAVE_POWER,
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BHV_BUTTERFLY,
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BHV_PARK_WARDEN,
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BHV_UNK_3F,
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BHV_WORLD_KEY,
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BHV_BANANA_SPAWNER,
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BHV_TREASURE_SUCKER,
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BHV_LOG,
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BHV_LAVA_SPURT,
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BHV_POS_ARROW,
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BHV_HIT_TESTER,
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BHV_MIDI_FADE,
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BHV_HIT_TESTER_2,
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BHV_EFFECT_BOX,
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BHV_TROPHY_CABINET,
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BHV_BUBBLER,
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BHV_FLY_COIN,
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BHV_GOLDEN_BALLOON,
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BHV_LASER_BOLT,
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BHV_LASER_GUN,
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BHV_PARK_WARDEN_2,
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BHV_ANIMATED_OBJECT_2,
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BHV_ZIPPER_GROUND,
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BHV_OVERRIDE_POS,
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BHV_WIZPIG_SHIP,
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BHV_ANIMATED_OBJECT_3,
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BHV_ANIMATED_OBJECT_4,
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BHV_TAJ_TELEPOINT,
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BHV_SILVER_COIN,
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BHV_BOOST,
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BHV_WARDEN_SMOKE,
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BHV_UNK_5B,
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BHV_UNK_5C,
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BHV_ZIPPER_AIR,
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BHV_UNK_5E,
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BHV_DYNAMIC_LIGHT_OBJECT_2,
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BHV_SNOWBALL,
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BHV_SNOWBALL_2,
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BHV_TELEPORT,
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BHV_ROCKET_SIGNPOST,
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BHV_ROCKET_SIGNPOST_2,
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BHV_SNOWBALL_3,
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BHV_SNOWBALL_4,
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BHV_HIT_TESTER_3,
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BHV_HIT_TESTER_4,
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BHV_RANGE_TRIGGER,
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BHV_UNK_6A,
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BHV_BOSS_HAZARD_TRIGGER,
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BHV_FIREBALL_OCTOWEAPON,
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BHV_FROG,
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BHV_SILVER_COIN_2,
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BHV_TT_DOOR,
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BHV_MIDI_FADE_POINT,
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BHV_DOOR_OPENER,
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BHV_UNK_72,
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BHV_PIG_ROCKETEER,
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BHV_FIREBALL_OCTOWEAPON_2,
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BHV_LEVEL_NAME,
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BHV_MIDI_CHANNEL_SET,
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BHV_WIZPIG_GHOSTS,
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BHV_UNK_78,
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BHV_UNK_79,
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BHV_UNK_7A,
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BHV_UNK_7B,
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BHV_UNK_7C,
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BHV_UNK_7D,
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BHV_UNK_7E,
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BHV_UNK_7F
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};
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#endif |