mirror of
https://github.com/izzy2lost/Diddy-Kong-Racing.git
synced 2026-06-19 01:16:26 -07:00
* Saving files before attempting to integrate custom crash screen * Put code under DkrAssetsTool namespace * More progress * Lots of work done. * Forgot to revert back to v77 in the makefile * Included cstdint in bytes_view.hpp * Hopefully fixed issue with CEnum::tostring(), removed asset_enums from tracking, and modified gitignore to allow obj files from the mods folder * .mtl file and the textures should now check if the path is absolute or relative. * Fixed compile_all.sh * Doing a thing that is technically not valid. * Removed 'make assets', now assets are built in the normal 'make' setting.
14 lines
579 B
Bash
Executable File
14 lines
579 B
Bash
Executable File
#!/bin/bash
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# do us v77 last as that will make it easier to keep decompiling with the default version
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regions=('pal' 'jpn' 'us' 'pal' 'us')
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versions=('v77' 'v79' 'v80' 'v80' 'v77')
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for i in ${!regions[@]}; do
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region=${regions[$i]}
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version=${versions[$i]}
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echo "Compiling $region.$version"
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make REGION=$region VERSION=$version cleanextract && make assets REGION=$region VERSION=$version -j12
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if [[ $(sha1sum -c --quiet ver/verification/dkr.$region.$version.sha1) = "" ]]; then echo "$region.$version OK"; else echo "Failed $region.$version"; exit 1; fi
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done
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