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https://github.com/izzy2lost/Diddy-Kong-Racing.git
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* Fix warnings * Update src/thread0_epc.c Co-authored-by: Ryan Myers <ryan.p.myers@gmail.com> * identify some texture init stuff * match _Litob * match cosf * match sinf * formatting * Update math.h * Delete sinf.s * quick fix * Update unknown_078050.c * identify some time trial stuff * my honest reaction * Add a define for F3DDKR_GBI * Add GCC define for stubbed_printf Fixes a bunch of warnings, because IDO is such a brilliant compiler with zero flaws that for some reasons decides "#define text(...)" is against federal law. * Update racer speed errors * identify some game.c stuff * Rename * Fix inaccurate names for the displaylist heap * more. * quick fixes * Update src/racer.c Co-authored-by: David Benepe <benepe96@gmail.com> * Update src/objects.c Co-authored-by: David Benepe <benepe96@gmail.com> * Update src/objects.c Co-authored-by: David Benepe <benepe96@gmail.com> * quicker fixes --------- Co-authored-by: Ryan Myers <ryan.p.myers@gmail.com> Co-authored-by: David Benepe <benepe96@gmail.com>
54 lines
1015 B
C
54 lines
1015 B
C
#ifndef _TYPES_H_
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#define _TYPES_H_
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#ifndef NULL
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#define NULL 0
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#endif
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#define TRUE 1
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#define FALSE 0
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typedef signed char s8;
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typedef unsigned char u8;
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typedef signed short int s16;
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typedef unsigned short int u16;
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typedef signed int s32;
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typedef unsigned int u32;
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typedef signed long long int s64;
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typedef unsigned long long int u64;
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typedef volatile u8 vu8;
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typedef volatile u16 vu16;
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typedef volatile u32 vu32;
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typedef volatile u64 vu64;
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typedef volatile s8 vs8;
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typedef volatile s16 vs16;
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typedef volatile s32 vs32;
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typedef volatile s64 vs64;
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typedef float f32;
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typedef double f64;
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//#ifdef TARGET_N64
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typedef u32 size_t;
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typedef s32 ssize_t;
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typedef u32 uintptr_t;
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typedef s32 intptr_t;
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typedef s32 ptrdiff_t;
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//#else
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//#include <stddef.h>
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//#endif
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typedef float Matrix[4][4];
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typedef s32 MatrixS[4][4];
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typedef s16 VertexList;
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typedef s8 TriangleList;
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#if defined(__sgi)
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#define stubbed_printf
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#else
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#define stubbed_printf(...)
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#endif
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#endif
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