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* match func_80077268 * Update borders.c * Update borders.h * game.c labels * rename border * match func_80068BF4 and func_80069484 * Update camera.c * camera.c labels * more camera.c documentation oh god this is gonna be another one of THOSE PR's again isn't it? * Update camera.c * destruction * nonmatching func_80002DF8 * make clean now removes the linker * Update unknown_003260.c * match func_800A0EB4 * match render_background * fix warnings * style fixes * label indicator arrows in the UI * requested changes * struct renames * match func_800A7B68 * Update README.md * match func_800A5A64 * Fix unforgivable typo sorry im not a fake fan I sware on me nan * Update README.md
35 lines
900 B
C
35 lines
900 B
C
#ifndef MATH_UTIL_H
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#define MATH_UTIL_H
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#include "types.h"
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#include "structs.h"
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/**
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* Keeps the value within the range.
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*/
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#define CLAMP(x, low, high) { \
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if ((x) > (high)) (x) = (high); \
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if ((x) < (low)) (x) = (low); \
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}
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/**
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* Allows an arbitrary range the number can wrap around.
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* Often used for angles, to keep them within s16 bounds while stored in an s32.
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*/
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#define WRAP(x, low, high) { \
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if ((x) > (high)) (x) -= ((high) * 2) - 1; \
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if ((x) < (low)) (x) += ((high) * 2) - 1; \
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}
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s16 arctan2_f(f32 y, f32 x);
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f32 sine_s(s16 angle);
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f32 cosine_s(s16 angle);
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void func_80031130(s32, f32*, f32*, s32);
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s32 func_80031600(f32*, f32*, f32*, s8* surface, s32, s32*);
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void func_80070130(Matrix, s32, f32, f32);
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void func_80070638(Matrix, f32, f32, f32);
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void func_8006FE04(Matrix*, f32);
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void func_8006FE30(Matrix*, f32);
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#endif // MATH_UTIL_H
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