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Diddy-Kong-Racing/include/asset_sections.h
T

58 lines
1.6 KiB
C

/* This file was generated by generate_ld.py */
#ifndef _ASSET_SECTIONS_H_
#define _ASSET_SECTIONS_H_
#define ASSET_UNKNOWN_0 0
#define ASSET_UNKNOWN_0_TABLE 1
#define ASSET_TEXTURES_3D 2
#define ASSET_TEXTURES_3D_TABLE 3
#define ASSET_TEXTURES_2D 4
#define ASSET_TEXTURES_2D_TABLE 5
#define ASSET_GAME_TEXT 6
#define ASSET_GAME_TEXT_TABLE 7
#define ASSET_MENU_TEXT 8
#define ASSET_MENU_TEXT_TABLE 9
#define ASSET_SCREENS 10
#define ASSET_SCREENS_TABLE 11
#define ASSET_SPRITES 12
#define ASSET_SPRITES_TABLE 13
#define ASSET_EMPTY_14 14
#define ASSET_MISC 15
#define ASSET_MISC_TABLE 16
#define ASSET_HUD_ELEMENT_IDS 17
#define ASSET_MENU_ELEMENT_IDS 18
#define ASSET_UNKNOWN_19 19
#define ASSET_LEVEL_OBJECT_MAPS_TABLE 20
#define ASSET_LEVEL_OBJECT_MAPS 21
#define ASSET_LEVEL_HEADERS_TABLE 22
#define ASSET_LEVEL_HEADERS 23
#define ASSET_LEVEL_NAMES_TABLE 24
#define ASSET_LEVEL_NAMES 25
#define ASSET_LEVEL_MODELS_TABLE 26
#define ASSET_LEVEL_MODELS 27
#define ASSET_OBJECT_MODELS_TABLE 28
#define ASSET_OBJECT_MODELS 29
#define ASSET_ANIMATION_IDS 30
#define ASSET_OBJECT_ANIMATIONS_TABLE 31
#define ASSET_OBJECT_ANIMATIONS 32
#define ASSET_OBJECT_HEADERS_TABLE 33
#define ASSET_OBJECT_HEADERS 34
#define ASSET_LEVEL_OBJECT_TRANSLATION_TABLE 35
#define ASSET_EMPTY_37_TABLE 36
#define ASSET_EMPTY_37 37
#define ASSET_AUDIO_TABLE 38
#define ASSET_AUDIO 39
#define ASSET_PARTICLES_TABLE 40
#define ASSET_PARTICLES 41
#define ASSET_PARTICLE_BEHAVIORS_TABLE 42
#define ASSET_PARTICLE_BEHAVIORS 43
#define ASSET_BINARY_44 44
#define ASSET_BINARY_45 45
#define ASSET_BINARY_46 46
#define ASSET_BINARY_47 47
#define ASSET_TTGHOSTS_TABLE 48
#define ASSET_TTGHOSTS 49
#endif