Files
Diddy-Kong-Racing/include/structs.h
T
41385fc098 7 new matches, and code cleanup (#215)
* Match func_8007EF80

* Match func_80027E24

* Add some names to the function

* Match func_80029DE0

* BoundingBox variables named

* Fix NON_EQUIVALENT functions not building due to struct changes

* Documenting

* Match get_level_segment_index_from_position

* Minor revision of last match

* Match traverse_segments_bsp_tree

* Match render_level_geometry_and_objects

* Cleaned up some warnings

* Update math.c includes to more specifically include our version of math.h, which fixes generating ctx.c

* Add a livediff.sh helper script

* Match func_80067D3C

* Map instances of + 0x8000000 to OS_PHYSICAL_TO_K0, because that's what made sense to me with that

* Convert a lot of data types to Mtx, update some vairable names, and fix some warnings

* Clean up the func_80068408 fast3d_cmd

* Fix unused parameter warnings in object_functions.c

* Commit suggestions from Faschz

* WIP func_8007BA5C

* func_8007BA5C WIP

* More func_8007BA5C work

* Leaving func_8007BA5C as is for now.

* WIP func_8007BF34

* Update some signatures and add some externs to help ctx.c generation

* WIP func_8007B4E8

* Fix missing reference to a var in a non-matching func

* Update src/textures_sprites.h

Co-authored-by: AntonioCastelli <aatcastelli@gmail.com>

* Update src/unknown_0255E0.c

Co-authored-by: AntonioCastelli <aatcastelli@gmail.com>

* Rename some vars in func_8002A134

Co-authored-by: Ryan Myers <foldor@gmail.com>
Co-authored-by: AntonioCastelli <aatcastelli@gmail.com>
2022-03-28 08:36:12 -04:00

1016 lines
24 KiB
C

#ifndef _STRUCTS_H_
#define _STRUCTS_H_
/* Note: Structs are not complete, take them with a grain of salt. */
#include "types.h"
/* Size: 0x20 bytes */
typedef struct MenuElement {
// Element Position
/* 0x00 */ s16 left;
/* 0x02 */ s16 top;
/* 0x04 */ s16 center;
/* 0x06 */ s16 middle;
/* 0x08 */ s16 right;
/* 0x0A */ s16 bottom;
// Element Color/Transparency
/* 0x0C */ u8 filterRed;
/* 0x0D */ u8 filterGreen;
/* 0x0E */ u8 filterBlue;
/* 0x0F */ u8 filterAlpha; // 0 = no filter color, 0xFF = full color.
/* 0x10 */ u8 opacity;
// Element Properties
/* 0x11 */ u8 textFont;
/* 0x12 */ u8 textAlignFlags;
// Element Type
/* 0x13 */ u8 elementType; // Source type? 0 = ascii text, 2 = number, 7 = texture
union {
/* 0x14 */ void *element; // Generic pointer
/* 0x14 */ char *asciiText; // Pointer to ascii text to be displayed on the screen.
/* 0x14 */ u32 *texture; // Pointer to texture to be displayed on the screen.
/* 0x14 */ s32 *number; // Pointer to a number to be displayed on the screen.
/* 0x14 */ u16 *numberU16; // Pointer to a number to be displayed on the screen.
/* 0x14 */ s32 value; // Some value for elementType == 5
} unk14_a;
// Element Background Color/Transparency
/* 0x18 */ s16 backgroundRed;
/* 0x1A */ s16 backgroundGreen;
/* 0x1C */ s16 backgroundBlue;
/* 0x1E */ s16 backgroundAlpha; // 0x0000 = No background, 0x00FF = full background color.
} MenuElement;
#define TEX_FORMAT_RGBA32 0
#define TEX_FORMAT_RGBA16 1
#define TEX_FORMAT_I8 2
#define TEX_FORMAT_I4 3
#define TEX_FORMAT_IA16 4
#define TEX_FORMAT_IA8 5
#define TEX_FORMAT_IA4 6
#define TEX_FORMAT_CI4 7
#define TEX_FORMAT_CI8 8
/* Size: 0x20 bytes */
typedef struct TextureHeader {
/* 0x00 */ u8 width;
/* 0x01 */ u8 height;
/* 0x02 */ u8 format; // Lower 4 bits determines image format.
// 0 = RGBA32
// 1 = RGBA16
// 2 = I8
// 3 = I4
// 4 = IA16
// 5 = IA8
// 6 = IA4
// 7 = CI4 (16 colors)
// 8 = CI8 (64 colors)
/* 0x03 */ u8 unk3;
/* 0x04 */ u8 unk4;
/* 0x05 */ u8 numberOfInstances; // Always 1 in the ROM.
/* 0x06 */ s16 flags;
// 0x04 = Interlaced texture
// 0x40 = U clamp flag. 0 = Wrap, 1 = Clamp
// 0x80 = V clamp flag. 0 = Wrap, 1 = Clamp
/* 0x08 */ s16 ciPaletteOffset;
/* 0x0A */ s16 numberOfCommands; // initialized in RAM; Number of commands in the texture display list. (Usually 0x07)
/* 0x0C */ s32* cmd; // initialized in RAM; Pointer to texture display list.
/* 0x10 */ u8 unk10;
/* 0x11 */ u8 unk11;
/* 0x12 */ u16 numOfTextures; // For animated textures, static textures are just 0x01. Each texture has it's own header.
/* 0x14 */ u16 frameAdvanceDelay; // How many frames to delay before moving to the next texture.
/* 0x16 */ s16 textureSize; // Size in number of bytes, including the header
/* 0x18 */ u8 unk18;
/* 0x19 */ u8 unk19;
/* 0x1A */ u8 unk1A;
/* 0x1B */ u8 unk1B;
/* 0x1C */ u8 unk1C;
/* 0x1D */ u8 isCompressed;
/* 0x1E */ u8 unk1E;
/* 0x1F */ u8 unk1F;
} TextureHeader;
// Probably not unique to the boot menu.
typedef struct DrawTexture {
TextureHeader *texture; // Pointer to texture to draw.
s16 xOffset; // Offset from the center of the screen.
s16 yOffset; // Offset from the center of the screen.
} DrawTexture;
/* Size: 0x18 bytes */
typedef struct Racer {
/* 0x00 */ u32 trophy_points;
/* 0x04 */ s8 best_times;
/* 0x05 */ s8 character;
/* 0x06 */ s8 starting_position;
/* 0x07 */ s8 unk7;
/* 0x08 */ u16 placements[4];
/* 0x10 */ u16 course_time;
/* 0x12 */ u16 lap_times[3];
} Racer;
/* Unknown Size */
typedef struct Settings4C {
u8 unk0;
u8 unk1;
s8 unk2;
u8 pad3[0xC];
u8 unkF;
} Settings4C;
#define TAJ_FLAGS_CAR_CHAL_UNLOCKED 0x01
#define TAJ_FLAGS_HOVER_CHAL_UNLOCKED 0x02
#define TAJ_FLAGS_PLANE_CHAL_UNLOCKED 0x04
#define TAJ_FLAGS_UNLOCKED_A_CHALLENGE (TAJ_FLAGS_CAR_CHAL_UNLOCKED | TAJ_FLAGS_HOVER_CHAL_UNLOCKED | TAJ_FLAGS_PLANE_CHAL_UNLOCKED)
#define TAJ_FLAGS_CAR_CHAL_COMPLETED 0x08
#define TAJ_FLAGS_HOVER_CHAL_COMPLETED 0x10
#define TAJ_FLAGS_PLANE_CHAL_COMPLETED 0x20
/* Size: 0x118 bytes */
typedef struct Settings {
/* 0x0000 */ s16 *balloonsPtr;
/* 0x0004 */ s32 *courseFlagsPtr;
/* 0x0008 */ u16 keys;
/* 0x000A */ u16 unkA;
/* 0x000C */ u16 bosses;
/* 0x000E */ u16 trophies;
/* 0x0010 */ u32 cutsceneFlags;
/* Cutscene flags:
* 0x1 = Lighthouse rocket cutscene
* 0x2 = T.T. help prompt
* 0x4 = Adventure 2 flag?
* 0x8 = Dino domain boss cutscene
* 0x10 = Sherbet island boss cutscene
* 0x20 = Snowflake mountain boss cutscene
* 0x40 = Dragon forest boss cutscene
* 0x80 = Future Fun Land boss cutscene
* 0x100 = Dino domain boss cutscene 2
* 0x200 = Shertbet island boss cutscene 2
* 0x400 = Snowflake mountain boss cutscene 2
* 0x800 = Dragon forest boss cutscene 2
* 0x2000 = Wizpig face cutscene
* 0x4000 = Dino domain key cutscene
* 0x8000 = Sherbet Island key cutscene
* 0x10000 = Snowflake mountain key cutscene
* 0x20000 = Dragon forest key cutscene
*/
/* 0x0014 */ u16 tajFlags;
/* Taj flags:
* 0x1 = Car challenge unlocked
* 0x2 = Hover challenge unlocked
* 0x4 = Plane challenge unlocked
* 0x8 = Car challenge completed
* 0x10 = Hover challenge completed
* 0x20 = Plane challenge completed
*/
/* 0x0016 */ u8 ttAmulet;
/* 0x0017 */ u8 wizpigAmulet;
/* 0x0018 */ u16 *flapInitialsPtr[3];
/* 0x0024 */ u16 *flapTimesPtr[3];
/* 0x0030 */ u16 *courseInitialsPtr[3];
/* 0x003C */ u16 *courseTimesPtr[3];
/* 0x0048 */ u8 worldId;
/* 0x0049 */ u8 courseId;
/* 0x004A */ u8 gObjectCount;
/* 0x004B */ u8 newGame;
/* 0x004C */ Settings4C *unk4C;
/* 0x0050 */ u32 filename;
/* 0x0054 */ Racer racers[8];
/* 0x0114 */ u8 timeTrialRacer;
/* 0x0115 */ char unk115[2];
/* 0x0117 */ u8 display_times;
} Settings;
/* Unknown size */
typedef struct LevelHeader_70 {
u8 pad0[0x10];
/* 0x10 */ u8 red;
/* 0x11 */ u8 green;
/* 0x12 */ u8 blue;
/* 0x13 */ u8 alpha;
} LevelHeader_70;
// Used to update the pulsating lights in Spaceport Alpha
typedef struct PulsatingLightDataFrame {
u16 value;
u16 time;
} PulsatingLightDataFrame;
typedef struct PulsatingLightData {
u16 numberFrames;
u16 currentFrame;
u16 time;
u16 totalTime;
s32 outColorValue;
PulsatingLightDataFrame frames[1]; // Length varies based on numberFrames.
} PulsatingLightData;
/* Size: 0xC4 bytes */
typedef struct LevelHeader {
/* 0x00 */ s8 world;
/* 0x01 */ u8 unk1;
/* 0x02 */ u8 unk2;
/* 0x03 */ u8 unk3;
/* 0x04 */ u8 unk4[4];
/* 0x08 */ f32 course_height;
/* 0x0C */ u8 padC[0x14];
/* 0x20 */ s32 *unk20;
/* 0x24 */ u8 pad24[0x10];
/* 0x34 */ s16 geometry;
/* 0x36 */ s16 collectables; // Objects such as bananas, balloons, etc.
/* 0x38 */ s16 skybox;
// Fog related?
/* 0x3A */ s16 fogNear;
/* 0x3C */ s16 fogFar;
/* 0x3E */ s16 fogR;
/* 0x40 */ s16 fogG;
/* 0x42 */ s16 fogB;
/* 0x44 */ u8 unk44[0x5];
/* 0x49 */ s8 unk49;
/* 0x4A */ u8 unk4A;
/* 0x4B */ s8 laps;
/* 0x4C */ s8 race_type;
/* 0x4D */ s8 vehicle;
/* 0x4E */ s8 available_vehicles;
/* 0x4F */ s8 unk4F[3];
/* 0x52 */ u8 music;
/* 0x53 */ u8 unk53;
/* 0x54 */ u16 instruments;
/* 0x56 */ u8 pad56[0x1A];
/* 0x70 */ LevelHeader_70 *unk70;
/* 0x74 */ s8 *unk74[7];
// Weather related?
/* 0x90 */ s16 weather_enable;
/* 0x92 */ s16 unk92;
/* 0x94 */ u8 unk94;
/* 0x95 */ u8 unk95;
/* 0x96 */ s16 unk96;
/* 0x98 */ s16 unk98;
/* 0x9A */ s16 unk9A;
/* 0x9C */ s8 cameraFOV; // Must be a value within [0, 90]
/* 0x9D */ u8 bgColorRed;
/* 0x9E */ u8 bgColorGreen;
/* 0x9F */ u8 bgColorBlue;
/* 0xA0 */ s32 unkA0;
/* 0xA4 */ TextureHeader *unkA4;
/* 0xA8 */ u16 unkA8;
/* 0xAA */ u16 unkAA;
/* 0xAC */ PulsatingLightData *pulseLightData;
/* 0xB0 */ s16 unkB0;
/* 0xB2 */ u8 unkB2;
/* 0xB3 */ u8 voiceLimit;
/* 0xB3 */ u8 unkB4;
/* 0xB3 */ u8 unkB5;
/* 0xB3 */ u8 unkB6;
/* 0xB3 */ u8 unkB7;
/* 0xB4 */ u8 padB8[0x2];
/* 0xBA */ s16 unkBA;
/* 0xBE */ u8 unkBE;
/* 0xBE */ u8 unkBF;
/* 0xBE */ u8 unkC0;
/* 0xC1 */ u8 unkC1;
/* 0xC2 */ u8 unkC2;
/* 0xC3 */ u8 unkC3;
} LevelHeader;
/* Size: 0x50 bytes */
typedef struct {
/* 0x00 */ u32 unk00;
/* 0x04 */ u32 unk04;
/* 0x08 */ u32 unk08;
/* 0x0C */ f32 unk0C;
/* 0x10 */ u32 unk10;
/* 0x14 */ u32 unk14;
/* 0x18 */ f32 unk18;
/* 0x1C */ u32 unk1C;
/* 0x20 */ u32 unk20;
/* 0x24 */ u32 unk24;
/* 0x28 */ u32 unk28;
/* 0x2C */ u32 unk2C;
/* 0x30 */ u32 unk30;
/* 0x34 */ u32 unk34;
/* 0x38 */ u32 unk38;
/* 0x3C */ u32 unk3C;
/* 0x40 */ f32 unk40;
/* 0x44 */ f32 unk44;
/* 0x48 */ f32 unk48;
/* 0x4C */ u32 unk4C;
} dkr_wave_t;
/* Size: 8 bytes */
typedef struct TextureInfo {
/* 0x00 */ TextureHeader *texture;
/* 0x04 */ u8 width;
/* 0x05 */ u8 height;
/* 0x06 */ u8 format;
/* 0x07 */ u8 unk7;
} TextureInfo;
/* Size: 10 bytes */
typedef struct Vertex {
/* 0x00 */ s16 x;
/* 0x02 */ s16 y;
/* 0x04 */ s16 z;
/* 0x06 */ u8 r;
/* 0x07 */ u8 g;
/* 0x08 */ u8 b;
/* 0x09 */ u8 a;
} Vertex;
/* Size: 4 bytes */
typedef struct TexCoords {
s16 u, v;
} TexCoords;
/* Size: 16 bytes */
typedef struct Triangle {
union {
struct {
/* 0x00 */ u8 drawBackface; // 0x40 = Draw backface, 0x00 = Cull backface
/* 0x01 */ u8 vi0; // First vertex index
/* 0x02 */ u8 vi1; // Second vertex index
/* 0x03 */ u8 vi2; // Third vertex index
};
/* 0x00 */ u32 vertices; // For convenience?
};
/* 0x04 */ TexCoords uv0; // Texture coordinates for the first vertex
/* 0x08 */ TexCoords uv1; // Texture coordinates for the second vertex
/* 0x0C */ TexCoords uv2; // Texture coordinates for the third vertex
} Triangle;
/* Size: 12 bytes */
typedef struct TriangleBatchInfo {
/* 0x00 */ u8 textureIndex; // 0xFF = No texture
/* 0x02 */ s16 verticesOffset;
/* 0x04 */ s16 facesOffset;
/* 0x06 */ u8 unk6; // 0xFF = vertex colors, otherwise use dynamic lighting normals (Objects only)
/* 0x07 */ u8 unk7;
/* 0x08 */ u32 flags;
// 0x00000002 = ???
// 0x00000008 = ???
// 0x00000010 = Depth write
// 0x00000100 = Hidden/Invisible geometry
// 0x00000200 = ??? Used in func_80060AC8
// 0x00000800 = ???
// 0x00002000 = ???
// 0x00008000 = Environment mapping
// 0x00010000 = Texture is animated
// 0x00040000 = Has pulsating light data.
// 0x70000000 = bits 28, 29, & 30 are some kind of index. Not used in any levels.
} TriangleBatchInfo;
/* Size: 8 bytes */
typedef struct ObjectModel_44 {
/* 0x00 */ s32 *anim;
/* 0x04 */ s32 unk4;
} ObjectModel_44;
typedef struct ObjectModel {
/* 0x00 */ TextureInfo *textures;
/* 0x04 */ Vertex *vertices;
/* 0x08 */ Triangle *triangles;
/* 0x0C */ s32 *unkC;
/* 0x10 */ s32 *unk10;
u8 pad0[0x0E];
/* 0x22 */ s16 numberOfTextures;
/* 0x24 */ s16 numberOfVertices;
/* 0x26 */ s16 numberOfTriangles;
/* 0x28 */ s16 numberOfBatches;
u8 pad2A[6];
/* 0x30 */ s16 unk30;
u8 pad32[6];
/* 0x38 */ TriangleBatchInfo *batches;
/* 0x3C */ u8 pad3C[4];
/* 0x40 */ s32 *unk40;
/* 0x44 */ ObjectModel_44 *animations;
/* 0x48 */ s16 numberOfAnimations;
} ObjectModel;
/* Size: 0x44 bytes */
typedef struct LevelModelSegment {
/* 0x00 */ Vertex *vertices;
/* 0x04 */ Triangle *triangles;
u8 pad8[4];
/* 0x0C */ TriangleBatchInfo *batches;
u8 pad10[0x0C];
/* 0x1C */ s16 numberOfVertices;
/* 0x1E */ s16 numberOfTriangles;
/* 0x20 */ s16 numberOfBatches;
u8 pad22[0x09];
/* 0x2B */ s8 unk2B;
u8 pad2C[6];
/* 0x32 */ s16 unk32;
s16 *unk34;
/* 0x38 */ s16 unk38;
u8 pad3A[6];
/* 0x40 */ u8 unk40;
u8 pad41[0x3];
} LevelModelSegment;
typedef struct LevelModelSegmentBoundingBox {
/* 0x00 */ s16 x1;
/* 0x02 */ s16 y1;
/* 0x04 */ s16 z1;
/* 0x06 */ s16 x2;
/* 0x08 */ s16 y2;
/* 0x0A */ s16 z2;
} LevelModelSegmentBoundingBox;
/* Size: 8 bytes */
typedef struct BspTreeNode {
s16 leftNode; // less than split value
s16 rightNode; // greater or equal to split value?
u8 splitType; // 0 = Camera X, 1 = Camera Y, 2 = Camera Z
u8 segmentIndex;
s16 splitValue; // Decides left or right
} BspTreeNode;
typedef struct LevelModel {
/* 0x00 */ TextureInfo *textures;
/* 0x04 */ LevelModelSegment *segments;
/* 0x08 */ LevelModelSegmentBoundingBox *segmentsBoundingBoxes;
/* 0x0C */ s32 unkC;
/* 0x10 */ u8 *segmentsBitfields;
/* 0x14 */ BspTreeNode *segmentsBspTree;
/* 0x18 */ s16 numberOfTextures;
/* 0x1A */ s16 numberOfSegments;
u8 pad1C[4];
/* 0x20 */ s32 unk20; //spriteIndex?
u8 pad24[0x14];
/* 0x38 */ u32 minimapColor;
} LevelModel;
typedef struct Object_3C {
u8 pad0[0x2];
s16 unk2;
s16 unk4;
s16 unk6;
s8 unk8;
u8 pad9[0x4];
u8 unkD;
} Object_3C;
typedef enum {
OBJECT_MODEL_TYPE_3D_MODEL,
OBJECT_MODEL_TYPE_SPRITE_BILLBOARD,
OBJECT_MODEL_TYPE_VEHICLE_PART,
OBJECT_MODEL_TYPE_UNKNOWN3,
OBJECT_MODEL_TYPE_UNKNOWN4,
} ObjectModelType;
typedef struct ObjectHeader {
u8 pad0[0x4];
/* 0x04 */ f32 unk4;
/* 0x08 */ f32 unk8;
/* 0x0C */ f32 scale;
u8 pad10[0x20];
/* 0x30 */ u16 unk30;
/* 0x32 */ s16 unk32;
u8 pad34[9];
/* 0x3D */ u8 unk3D;
u8 pad3E[16];
s16 unk4E; //Used in func_8002A900?
u8 pad50[3];
/* 0x53 */ s8 modelType;
/* 0x54 */ s8 behaviorId;
/* 0x55 */ s8 numberOfModelIds; // size of array pointed by Object->unk68
u8 pad56;
/* 0x57 */ s8 unk57;
u8 pad58[0x8];
/* 0x60 */ char internalName[16];
/* 0x70 */ u8 unk70;
/* 0x71 */ u8 unk71;
u8 pad72[0x6];
} ObjectHeader;
typedef struct Object_44_0 {
u8 unk0;
u8 unk1;
} Object_44_0;
typedef struct Object_44_C {
u8 pad0[0x4];
s16 unk4;
s16 unk6;
s16 unk8;
s16 unkA;
s16 unkC;
s16 unkE;
u8 pad10[0x6];
s16 unk16;
s16 unk18;
s16 unk1A;
s16 unk1C;
} Object_44_C;
typedef struct Object_44 {
Object_44_0 *unk0;
u8 pad4[8];
Object_44_C *unkC;
} Object_44;
typedef struct Object_4C {
void *unk0;
u8 pad4[0xC];
u8 unk10;
u8 unk11;
u8 unk12;
u8 unk13;
s16 unk14;
s8 unk16;
s8 unk17;
} Object_4C;
typedef struct Object_50 {
f32 unk0;
u8 pad4[0x4];
s16 unk8;
s16 unkA;
} Object_50;
typedef struct Object_54 {
s32 unk0;
u8 unk4;
u8 unk5;
u8 unk6;
u8 unk7;
s16 unk8;
s16 unkA;
s16 unkC;
u8 unkE;
u8 unkF;
u8 unk10;
u8 unk11;
s16 unk12;
s16 unk14;
s16 unk16;
} Object_54;
typedef struct Object_5C {
u8 pad0[0x100];
void *unk100;
} Object_5C;
typedef struct Object_60 {
s32 unk0;
void *unk4; // Object* pointer
} Object_60;
// This REALLY needs to be refactored at some point.
// This structure differs based on the type of object being loaded.
// See functions in object_functions.c for how these get loaded.
typedef struct Object_64 {
union {
f32 unk0;
struct {
s8 unk0;
s8 unk1;
s8 unk2;
s8 unk3;
} unk0_b;
} unk0_a;
s32 unk4;
u8 pad8[4];
union {
struct {
u8 byteC;
u8 byteD;
} bytes;
s16 half;
} unkCD;
u8 unkE;
s8 unkF;
u8 unk10;
u8 unk11;
u8 pad12[6];
u8 unk18;
u8 pad19[7];
u32 unk20;
u32 unk24;
s16 unk28;
s16 unk2A;
s32 unk2C;
s32 unk30;
s16 unk34;
s8 unk36;
u8 pad37[0x39];
u8 unk70;
u8 unk71;
u8 unk72;
u8 unk73;
f32 unk74;
f32 unk78;
f32 unk7C;
f32 unk80;
u8 pad84[0x30];
/* 0xB4 */ f32 throttle;
/* 0xB8 */ f32 brake;
u8 padBC[0x14];
f32 unkD0;
u8 padD0[0x24];
u32 unkF8;
u8 unkFC;
u8 padFD[0xB];
s32 unk108;
u8 pad10C[0xC];
s32 unk118;
u8 pad11C[0x44];
s16 unk160;
s16 unk162;
s16 unk164;
s16 unk166;
u8 pad166[0x28];
u16 unk190;
u8 unk192;
u8 unk193;
u8 pad194[0x26];
u16 unk1BA;
u8 pad1BC[0x1A];
s8 unk1D6;
s8 unk1D7;
s8 unk1D8;
u8 pad1D9[0x19];
u8 unk1F2;
u8 unk1F3;
u8 pad1F4[3];
u8 unk1F7; // Used in func_8002A900
} Object_64;
typedef struct Object_68 {
u8 pad00[0x20];
s8 unk20;
} Object_68;
/* Size: 0x20 bytes */
typedef struct Object_6C {
u8 pad0[0x4];
s16 unk4;
u8 pad6[0x1A];
} Object_6C;
/* Size: 0x018 bytes */
typedef struct ObjectTransform {
/* 0x0000 */ s16 y_rotation;
/* 0x0002 */ s16 x_rotation;
/* 0x0004 */ s16 z_rotation;
/* 0x0006 */ s16 unk6; // Flags?
/* 0x0008 */ f32 scale;
/* 0x000C */ f32 x_position;
/* 0x0010 */ f32 y_position;
/* 0x0014 */ f32 z_position;
} ObjectTransform;
/* Size: 0x44 bytes */
typedef struct ObjectSegment {
/* 0x0000 */ ObjectTransform trans;
/* 0x0018 */ s16 unk18;
/* 0x001A */ s16 unk1A;
/* 0x001C */ f32 x_velocity;
/* 0x0020 */ f32 y_velocity;
/* 0x0024 */ f32 z_velocity;
/* 0x0028 */ f32 unk28;
union {
struct {
/* 0x002C */ s16 upper;
/* 0x002E */ s16 lower;
} half;
/* 0x002C */ f32 word;
} unk2C;
/* 0x0030 */ f32 unk30;
union {
/* 0x0034 */ f32 unk34;
/* 0x0034 */ s16 levelSegmentIndex;
} unk34_a;
union {
struct {
/* 0x0038 */ u8 upper;
/* 0x0039 */ u8 lower;
} half;
/* 0x0038 */ s16 word;
} unk38;
/* 0x003A */ s8 unk3A;
/* 0x003B */ s8 unk3B;
union {
/* 0x003C */ Object_3C* unk3C;
/* 0x003C */ f32 unk3C_f;
} unk3C_a;
/* 0x0040 */ ObjectHeader *header;
} ObjectSegment;
/* Size: 0x0630 bytes */
typedef struct Object {
/* 0x0000 */ ObjectSegment segment;
/* 0x0044 */ void *unk44;
/* 0x0048 */ s16 behaviorId;
/* 0x004A */ s16 unk4A;
/* 0x004C */ Object_4C *unk4C; //player + 0x318
/* 0x0050 */ Object_50 *unk50; //player + 0x2F4
/* 0x0054 */ Object_54 *unk54; //player + 0x2C0
/* 0x0058 */ void *unk58; //player + 0x304
/* 0x005C */ Object_5C *unk5C;
/* 0x0060 */ Object_60 *unk60; //player + 0x340
/* 0x0064 */ Object_64 *unk64; //player + 0x98
/* 0x0068 */ Object_68 **unk68; //player + 0x80
/* 0x006C */ Object_6C *unk6C; //player + 0x370
/* 0x0070 */ u32 unk70;
/* 0x0074 */ u32 unk74;
union {
/* 0x0078 */ s32 unk78;
/* 0x0078 */ f32 unk78f;
};
union {
struct {
s16 upper;
s16 lower;
} half;
s32 word;
} unk7C;
/* 0x0080 */ void *unk80;
/* 0x0084 */ u32 unk84;
/* 0x0088 */ u32 unk88;
/* 0x008C */ u32 unk8C;
/* 0x0090 */ u32 unk90;
/* 0x0094 */ u32 unk94;
/* 0x0098 */ s16 playerIndex; // -1 = AI Controlled, 0 to 3 = Object controlled
/* 0x009A */ u8 unk9A;
/* 0x009B */ u8 characterId; // Affects minimap color, horn, voice, etc.
/* 0x009C */ u32 unk9C;
/* 0x00A0 */ f32 unkA0;
/* 0x00A4 */ u32 unkA4;
/* 0x00A8 */ u32 unkA8;
/* 0x00AC */ u32 unkAC;
/* 0x00B0 */ u32 unkB0;
/* 0x00B4 */ u32 unkB4;
/* 0x00B8 */ u32 unkB8;
/* 0x00BC */ u32 unkBC;
/* 0x00C0 */ u32 unkc0;
/* 0x00C4 */ f32 velocity;
/* 0x00C8 */ f32 lateral_velocity;
u32 unkCC[10]; // Not an array. Unknown values.
/* 0x00F4 */ f32 prev_x_position;
/* 0x00F8 */ f32 prev_y_position;
/* 0x00FC */ f32 prev_z_position;
/* 0x0100 */ u32 unk100;
/* 0x0104 */ u32 unk104;
/* 0x0108 */ u32 unk108;
/* 0x010C */ u32 unk10C;
/* 0x0110 */ f32 unk110;
/* 0x0114 */ f32 unk114;
/* 0x0118 */ f32 unk118;
/* 0x011C */ f32 unk11C;
/* 0x0120 */ u32 unk120;
/* 0x0124 */ f32 stretch_height;
/* 0x0128 */ f32 stretch_height_cap;
/* 0x012C */ f32 camera_zoom;
/* 0x0130 */ u32 unk130;
/* 0x0134 */ f32 pitch;
/* 0x0138 */ u32 unk138;
/* 0x013C */ u32 unk13C;
/* 0x0140 */ f32 checkpoint_distance;
/* 0x0144 */ u32 unk144;
/* 0x0148 */ f32 unk148;
/* 0x014C */ f32 throttle;
/* 0x0150 */ f32 brake;
/* 0x0154 */ u32 unk154;
/* 0x0158 */ u32 unk158;
/* 0x015C */ u32 unk15C;
/* 0x0160 */ f32 unk160;
/* 0x0164 */ u32 unk164;
/* 0x0168 */ u32 unk168;
/* 0x016C */ u32 unk16C;
/* 0x0170 */ f32 unk170;
/* 0x0174 */ f32 unk174;
/* 0x0178 */ f32 unk178;
/* 0x017C */ f32 unk17C;
/* 0x0180 */ f32 unk180;
/* 0x0184 */ f32 unk184;
/* 0x0188 */ f32 unk188;
/* 0x018C */ f32 unk18C;
/* 0x0190 */ f32 unk190;
/* 0x0194 */ f32 unk194;
/* 0x0198 */ f32 unk198;
/* 0x019C */ f32 unk19C;
u32 unk1A0[8]; // Not an array. Unknown values.
/* 0x01C0 */ u32 lap_times[3];
/* 0x01CC */ u32 unk1CC;
/* 0x01D0 */ u32 unk1D0;
/* 0x01D4 */ u32 unk1D4;
/* 0x01D8 */ u32 unk1D8;
/* 0x01DC */ void *held_obj_ptr;
u32 unk1E0[10]; // Not an array. Unknown values.
/* 0x0208 */ u16 unk208;
/* 0x020A */ u8 balloon_type;
/* 0x020B */ u8 balloon_quantity;
/* 0x020C */ u8 balloon_level;
/* 0x020D */ u8 unk20D;
/* 0x020E */ u8 unk20E;
/* 0x020F */ u8 unk20F;
/* 0x0210 */ u32 unk210;
/* 0x0214 */ u32 unk214;
/* 0x0218 */ u32 unk218;
/* 0x021A */ u16 unk21A;
/* 0x021B */ u8 unk21B;
/* 0x021D */ s8 bananas;
/* 0x021E */ u8 unk21E;
/* 0x0270 */ u8 unk270;
/* 0x0271 */ u8 unk271;
/* 0x0272 */ u8 unk272;
/* 0x0273 */ u8 spinout_timer;
/* 0x0274 */ u8 wheel_surfaces[4];
/* 0x0278 */ u32 unk278;
/* 0x027C */ u16 unk27C;
/* 0x027E */ u8 drift_direction;
/* 0x027F */ u8 unk27F;
/* 0x0280 */ u32 unk280;
/* 0x0284 */ u8 unk284;
/* 0x0285 */ s8 squish_timer;
/* 0x0286 */ u8 unk286;
/* 0x0287 */ u8 boost_sound;
/* 0x0288 */ u32 unk288;
/* 0x028C */ u16 unk28C;
/* 0x028E */ u8 unk28E;
/* 0x028F */ u8 transparency;
/* 0x0290 */ u8 indicator_type;
/* 0x0291 */ s8 indicator_timer;
/* 0x0292 */ u16 unk292;
u32 unk294[11]; // Not an array. Unknown values.
/* 0x02C0 */ f32 unk2C0;
/* 0x02C4 */ u8 red;
/* 0x02C5 */ u8 blue;
/* 0x02C6 */ u8 green;
/* 0x02C7 */ u8 alpha;
/* 0x02C8 */ u32 unk2C8;
/* 0x02CC */ u32 unk2CC;
/* 0x02D0 */ u32 unk2D0;
/* 0x02D4 */ u32 unk2D4;
/* 0x02D8 */ u32 unk2D8;
/* 0x02DC */ u16 unk2DC;
/* 0x02DE */ u16 unk2DE;
/* 0x02E0 */ u16 unk2E0;
/* 0x02E2 */ u16 unk2E2;
/* 0x02E4 */ u32 unk2E4;
/* 0x02E8 */ f32 unk2E8;
/* 0x02EC */ f32 unk2EC;
/* 0x02F0 */ u32 unk2F0;
/* 0x02F4 */ f32 shadow_scale;
/* 0x02F8 */ void *unk2F8;
/* 0x02FC */ u16 unk2FC;
/* 0x02FE */ u16 unk2FE;
/* 0x0300 */ u32 unk300;
/* 0x0304 */ f32 unk0304;
/* 0x0308 */ u32 unk308;
/* 0x030C */ u32 unk30C;
/* 0x0310 */ u32 unk310;
/* 0x0314 */ u32 unk314;
/* 0x0318 */ void *nearest_obj_ptr;
/* 0x031C */ f32 unk31C;
/* 0x0320 */ f32 unk320;
/* 0x0324 */ f32 unk324;
/* 0x0328 */ u32 unk328;
/* 0x032C */ u32 unk32C;
/* 0x0330 */ u32 unk330;
/* 0x0334 */ u32 unk334;
/* 0x0338 */ u32 unk338;
/* 0x033C */ u32 unk33C;
/* 0x0340 */ u32 unk340;
/* 0x0344 */ void *unk344;
/* 0x0348 */ void *unk348;
/* 0x034C */ void *unk34C;
/* 0x0350 */ void *unk350;
/* 0x0354 */ u32 unk354;
/* 0x0358 */ u32 unk358;
/* 0x035C */ u32 unk35C;
/* 0x0360 */ u32 unk360;
/* 0x0364 */ u32 unk364;
/* 0x0368 */ u32 unk368;
/* 0x036C */ u32 unk36C;
/* 0x0370 */ void *unk370;
/* 0x0374 */ s32 unk374;
u32 unk378[174]; // Not an array. Unknown values.
} Object;
typedef struct unk80027FC4 {
u8 unk0;
u8 unk1;
s16 unk2;
s16 unk4;
s16 unk6;
} unk80027FC4;
// Unused
typedef struct GhostHeaderChecksum {
u8 levelID;
u8 vehicleID; // 0 = Car, 1 = Hovercraft, 2 = Plane
} GhostHeaderChecksum;
/* Size: 8 bytes */
typedef struct GhostHeader {
//GhostHeaderChecksum checksum;
s16 checksum;
u8 characterID; // 9 = T.T.
u8 unk3; // Might just be padding?
s16 time; // In frames, where 60 frames = 1 second.
s16 nodeCount;
} GhostHeader;
/* Size: 12 bytes */
typedef struct GhostNode {
s16 x;
s16 y;
s16 z;
s16 zRotation; // This order is correct.
s16 xRotation;
s16 yRotation;
} GhostNode;
/* Size: 12 bytes */
typedef struct GhostDataFrame {
u8 pad0[12];
} GhostDataFrame;
/* Size: 0x18 bytes */
typedef struct unk8011D510 {
/* 0x00 */ s16 unk0;
/* 0x02 */ s16 unk2;
/* 0x04 */ s16 unk4;
/* 0x06 */ u16 unk6;
/* 0x08 */ f32 unk8;
/* 0x0C */ f32 unkC;
/* 0x10 */ f32 unk10;
/* 0x14 */ f32 unk14;
} unk8011D510;
typedef struct unk80042178 {
u8 pad0[0x20];
} unk80042178;
#endif