mirror of
https://github.com/izzy2lost/Diddy-Kong-Racing.git
synced 2026-06-19 01:16:26 -07:00
497 lines
18 KiB
Makefile
Executable File
497 lines
18 KiB
Makefile
Executable File
# Makefile to build DKR
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############################ Shell ###########################
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SHELL := /bin/bash
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################## Preprocessor definitions ##################
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# Currently, only US 1.0 is supported.
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VERSION := us_1.0
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NON_MATCHING ?= 0
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$(eval $(call validate-option,NON_MATCHING,0 1))
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COMPILE_ASSETS ?= 0
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$(eval $(call validate-option,COMPILE_ASSETS,0 1))
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ifeq ($(COMPILE_ASSETS),1)
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DUMMY != ./tools/dkr_assets_tool -c $(VERSION) ./assets >&2 || echo FAIL
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ifeq ($(DUMMY),FAIL)
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$(error Failed to compile assets)
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endif
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endif
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ifeq ($(VERSION),us_1.0)
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DEFINES += VERSION_US_1_0=1
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endif
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ifeq ($(NON_MATCHING),1)
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DEFINES += NON_MATCHING=1
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endif
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ifeq ($(NON_EQUIVALENT),1)
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DEFINES += NON_EQUIVALENT=1
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endif
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# Whether to hide commands or not
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VERBOSE ?= 0
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ifeq ($(VERBOSE),0)
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V := @
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endif
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# Whether to colorize build messages
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COLOR ?= 1
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############################ Setup ###########################
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# Don't do setup checks if cleaning.
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ifneq ($(MAKECMDGOALS),clean)
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ifneq ($(MAKECMDGOALS),clean_lib)
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ifneq ($(MAKECMDGOALS),clean_src)
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ifneq ($(MAKECMDGOALS),distclean)
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ifneq ($(MAKECMDGOALS),reset)
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################ Check if a baserom exists ################
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numberOfFilesInBaseromsDirectory := $(words $(wildcard baseroms/*))
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ifeq ($(shell test $(numberOfFilesInBaseromsDirectory) -lt 1; echo $$?),0)
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$(error Make sure you have a DKR rom in the /baseroms/ directory)
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endif
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########## Make tools ##########
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DUMMY != make -s -C tools >&2 || echo FAIL
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ifeq ($(DUMMY),FAIL)
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$(error Failed to build tools)
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endif
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PRINT = printf
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ifeq ($(COLOR),1)
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NO_COL := \033[0m
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RED := \033[0;31m
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GREEN := \033[0;32m
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BLUE := \033[0;34m
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YELLOW := \033[0;33m
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BLINK := \033[33;5m
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endif
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# Common build print status function
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define print
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@$(PRINT) "$(GREEN)$(1) $(YELLOW)$(2)$(GREEN) -> $(BLUE)$(3)$(NO_COL)\n"
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endef
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########## Recomp ##########
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RECOMP_PROJECT := ./tools/ido-static-recomp/
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DUMMY != ls $(RECOMP_PROJECT)ido >/dev/null || echo FAIL
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ifeq ($(DUMMY),FAIL)
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DUMMY != git submodule update --init
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DUMMY != ls $(RECOMP_PROJECT)ido >/dev/null || echo FAIL
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ifeq ($(DUMMY),FAIL)
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$(error Missing submodule ido-static-recomp. Please run 'git submodule update --init')
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endif
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endif
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# List of IDO tools required for the repo.
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# NOTE: If you are adding a tool here, make sure to update the Makefile in `/tools/ido-static-recomp/`!
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RECOMP_TOOLS := cc cfe uopt ugen as1 ujoin uld usplit umerge
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RECOMP_DIR := $(RECOMP_PROJECT)build5.3/out/
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RECOMP_TOOLS_PATHS = $(addprefix $(RECOMP_DIR),$(RECOMP_TOOLS))
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# Checks if all the recomp tools exist.
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$(foreach p,$(RECOMP_TOOLS_PATHS),$(if $(wildcard $(p)),,$(info $(p) does not exist!) $(eval runRecomp:=yes)))
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# If any of the tools do not exist, then recomp needs to run to build them.
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ifeq ($(runRecomp),yes)
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DUMMY != cd $(RECOMP_PROJECT) && python3 build.py ido/5.3 -O2 && cp build5.3/out/usr/bin/cc build5.3/out/cc && cp build5.3/out/usr/lib/* build5.3/out/ && cd ../../ >&2 || echo FAIL
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endif
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######## Extract Assets & Microcode ########
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DUMMY != python3 ./tools/python/check_if_need_to_extract.py $(VERSION) >&2 || echo FAIL
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################################
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endif
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endif
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endif
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endif
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endif
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################ Target Executable and Sources ###############
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# BUILD_DIR is location where all build artifacts are placed
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# TODO: Support other versions of DKR
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BUILD_DIR = build/$(VERSION)
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##################### Compiler Options #######################
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# Check if a binutils package is installed on the system.
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ifeq ($(shell type mips-linux-gnu-ld >/dev/null 2>/dev/null; echo $$?), 0)
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CROSS := mips-linux-gnu-
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else ifeq ($(shell type mips64-linux-gnu-ld >/dev/null 2>/dev/null; echo $$?), 0)
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CROSS := mips64-linux-gnu-
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else ifeq ($(shell type mips64-elf-ld >/dev/null 2>/dev/null; echo $$?), 0)
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CROSS := mips64-elf-
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else
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# No binutil packages were found, so we have to download the source & build it.
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ifeq ($(wildcard ./tools/binutils/.*),)
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DUMMY != ./tools/get-binutils.sh >&2 || echo FAIL
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endif
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CROSS := ./tools/binutils/mips64-elf-
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endif
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AS = $(CROSS)as
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CC := $(RECOMP_DIR)cc
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CPP := cpp -P -Wno-trigraphs
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LD = $(CROSS)ld
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OBJDUMP = $(CROSS)objdump
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# Pad to 12MB if matching, otherwise build to a necessary minimum of 1.04KB
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ifeq ($(NON_MATCHING),0)
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OBJCOPY = $(CROSS)objcopy --pad-to=0xC00000 --gap-fill=0xFF
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else
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OBJCOPY = $(CROSS)objcopy --pad-to=0x101000 --gap-fill=0xFF
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endif
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MIPSISET := -mips1
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OPT_FLAGS := -O2 -Xfullwarn #include -Xfullwarn here since it's not supported with -O3
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INCLUDE_DIRS := include $(BUILD_DIR) $(BUILD_DIR)/include src include/libc .
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C_DEFINES := $(foreach d,$(DEFINES),-D$(d))
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DEF_INC_CFLAGS := $(foreach i,$(INCLUDE_DIRS),-I$(i)) $(C_DEFINES)
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#IDO Warnings to Ignore. These are coding style warnings we don't follow
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IDO_IGNORE_WARNINGS = -woff 838,649,624
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ASFLAGS = -mtune=vr4300 -march=vr4300 -mabi=32 $(foreach d,$(DEFINES),--defsym $(d))
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INCLUDE_CFLAGS := -I include -I $(BUILD_DIR) -I src -I . -I include/libc
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CFLAGS = -c -Wab,-r4300_mul -non_shared -G 0 -Xcpluscomm -signed -DNDEBUG $(OPT_FLAGS) $(MIPSISET) $(INCLUDE_CFLAGS) $(DEF_INC_CFLAGS) $(IDO_IGNORE_WARNINGS)
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LDFLAGS = undefined_syms.txt -T $(LD_SCRIPT) -Map $(BUILD_DIR)/dkr.map
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####################### Other Tools #########################
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# N64 tools
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TOOLS_DIR = ./tools
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EMULATOR = mupen64plus
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EMU_FLAGS = --noosd
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LOADER = loader64
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LOADER_FLAGS = -vwf
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FixPath = $(subst /,,$1)
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N64CRC = $(TOOLS_DIR)/n64crc
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FIXCHECKSUMS = python3 $(TOOLS_DIR)/python/calc_func_checksums.py $(VERSION)
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COMPRESS = $(TOOLS_DIR)/dkr_assets_tool -fc
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BUILDER = $(TOOLS_DIR)/dkr_assets_tool -b $(VERSION) ./assets
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LIB_DIRS := lib/
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ASM_DIRS := asm/ asm/boot/ asm/assets/ lib/asm/ lib/asm/non_decompilable
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SRC_DIRS := $(sort $(dir $(wildcard src/* src/**/*))) $(sort $(dir $(wildcard lib/src/* lib/src/**/* lib/src/**/**/*)))
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GLOBAL_ASM_C_FILES != grep -rl 'GLOBAL_ASM(' $(SRC_DIRS)
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GLOBAL_ASM_O_FILES = $(foreach file,$(GLOBAL_ASM_C_FILES),$(BUILD_DIR)/$(file:.c=.o))
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S_FILES := $(foreach dir,$(ASM_DIRS),$(wildcard $(dir)*.s))
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C_FILES := $(foreach dir,$(SRC_DIRS),$(wildcard $(dir)*.c))
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# Object files
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O_FILES := $(foreach file,$(S_FILES),$(BUILD_DIR)/$(file:.s=.o)) \
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$(foreach file,$(C_FILES),$(BUILD_DIR)/$(file:.c=.o))
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# Automatic dependency files
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DEP_FILES := $(O_FILES:.o=.d) $(BUILD_DIR)/$(LD_SCRIPT).d
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# Check code syntax with host compiler
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CC_CHECK := gcc
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ifeq ($(shell getconf LONG_BIT), 64)
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# Ensure that gcc treats the code as 32-bit
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CC_CHECK_CFLAGS += -m32
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endif
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CC_CHECK_CFLAGS := -fsyntax-only -fsigned-char $(INCLUDE_CFLAGS) $(DEF_INC_CFLAGS) -std=gnu90 -Wall -Wextra -Wno-format-security -Wno-main -DNON_MATCHING -DAVOID_UB -D_LANGUAGE_C -DNDEBUG
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#Warnings to ignore
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CC_CHECK_CFLAGS += -Wno-builtin-declaration-mismatch -Wno-pointer-to-int-cast -Wno-int-to-pointer-cast
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####################### ASSETS #########################
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# All the asset subfolders to create in the build folder.
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ASSETS_DIRS := audio bin fonts ids levels levels/headers levels/models levels/names levels/objectMaps misc objects objects/animations objects/headers objects/models particles particles/behaviors particles/particles sprites text text/game text/menu textures textures/2d textures/3d tt_ghosts unknown_0 ucode
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DUMMY != mkdir -p $(BUILD_DIR) $(addprefix $(BUILD_DIR)/,$(LIB_DIRS) $(ASM_DIRS) $(SRC_DIRS) $(ASSETS_DIRS)) >&2 || echo FAIL
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ASSETS_DIR = assets/$(VERSION)
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UCODE_DIR = ucode/$(VERSION)
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ASSETS_COPY = cp
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# Makes name uppercase, and also replaces '/' with '_' for subfolders.
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# Doing all those subst calls *should* be faster than `$(shell echo '$1' | tr '[:lower:]' '[:upper:]')
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GET_VAR_NAME = $(subst /,_,$(subst a,A,$(subst b,B,$(subst c,C,$(subst d,D,$(subst e,E,$(subst f,F,$(subst g,G,$(subst h,H,$(subst i,I,$(subst j,J,$(subst k,K,$(subst l,L,$(subst m,M,$(subst n,N,$(subst o,O,$(subst p,P,$(subst q,Q,$(subst r,R,$(subst s,S,$(subst t,T,$(subst u,U,$(subst v,V,$(subst w,W,$(subst x,X,$(subst y,Y,$(subst z,Z,$1)))))))))))))))))))))))))))
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# $1 = Input/Output directories name
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define DEFINE_BINARY_FILES
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ALL_ASSETS_BUILT += $(patsubst $($1_IN_DIR)/%.bin,$($1_OUT_DIR)/%.bin,$(wildcard $($1_IN_DIR)/*.bin))
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endef
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# $1 = Input/Output directories name
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define DEFINE_COMPRESSED_BINARY_FILES
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ALL_ASSETS_BUILT += $(patsubst $($1_IN_DIR)/%.cbin,$($1_OUT_DIR)/%.bin,$(wildcard $($1_IN_DIR)/*.cbin))
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endef
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# $1 = Input/Output directories name
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define DEFINE_JSON_FILES
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ALL_ASSETS_BUILT += $(patsubst $($1_IN_DIR)/%.json,$($1_OUT_DIR)/%.bin,$(wildcard $($1_IN_DIR)/*.json))
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endef
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# $1 = Input/Output directories name
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define DEFINE_JSON_AND_BINARY_FILES
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$(eval $(call DEFINE_JSON_FILES,$1))
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$(eval $(call DEFINE_BINARY_FILES,$1))
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endef
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# $1 = folder name, $2 = define function
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define DEFINE_SECTION_FILES
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$(eval VAR_NAME := $(call GET_VAR_NAME,$1))
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$(eval $(VAR_NAME)_IN_DIR = $(ASSETS_DIR)/$1)
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$(eval $(VAR_NAME)_OUT_DIR = $(BUILD_DIR)/$1)
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$(eval $(call $2,$(VAR_NAME)))
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endef
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###### Define section files into the ALL_ASSETS_BUILT variable ######
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$(call DEFINE_SECTION_FILES,audio,DEFINE_BINARY_FILES)
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$(call DEFINE_SECTION_FILES,bin,DEFINE_BINARY_FILES)
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$(call DEFINE_SECTION_FILES,fonts,DEFINE_JSON_AND_BINARY_FILES)
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$(call DEFINE_SECTION_FILES,ids,DEFINE_BINARY_FILES)
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$(call DEFINE_SECTION_FILES,levels,DEFINE_BINARY_FILES)
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$(call DEFINE_SECTION_FILES,levels/headers,DEFINE_JSON_FILES)
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$(call DEFINE_SECTION_FILES,levels/models,DEFINE_COMPRESSED_BINARY_FILES)
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$(call DEFINE_SECTION_FILES,levels/names,DEFINE_JSON_FILES)
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$(call DEFINE_SECTION_FILES,levels/objectMaps,DEFINE_COMPRESSED_BINARY_FILES)
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$(call DEFINE_SECTION_FILES,misc,DEFINE_BINARY_FILES)
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$(call DEFINE_SECTION_FILES,objects,DEFINE_BINARY_FILES)
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$(call DEFINE_SECTION_FILES,objects/animations,DEFINE_COMPRESSED_BINARY_FILES)
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$(call DEFINE_SECTION_FILES,objects/headers,DEFINE_BINARY_FILES)
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$(call DEFINE_SECTION_FILES,objects/models,DEFINE_COMPRESSED_BINARY_FILES)
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$(call DEFINE_SECTION_FILES,particles/behaviors,DEFINE_BINARY_FILES)
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$(call DEFINE_SECTION_FILES,particles/particles,DEFINE_BINARY_FILES)
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$(call DEFINE_SECTION_FILES,sprites,DEFINE_JSON_FILES)
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$(call DEFINE_SECTION_FILES,text/game,DEFINE_JSON_FILES)
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$(call DEFINE_SECTION_FILES,text/menu,DEFINE_JSON_FILES)
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$(call DEFINE_SECTION_FILES,textures/2d,DEFINE_JSON_FILES)
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$(call DEFINE_SECTION_FILES,textures/3d,DEFINE_JSON_FILES)
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$(call DEFINE_SECTION_FILES,tt_ghosts,DEFINE_JSON_FILES)
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$(call DEFINE_SECTION_FILES,unknown_0,DEFINE_BINARY_FILES)
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# Microcode
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UCODE_IN_DIR = $(UCODE_DIR)
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UCODE_OUT_DIR = $(BUILD_DIR)/ucode
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UCODE = $(wildcard $(UCODE_IN_DIR)/*.bin)
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ALL_ASSETS_BUILT += $(patsubst $(UCODE_IN_DIR)/%.bin,$(UCODE_OUT_DIR)/%.bin,$(UCODE))
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####################### LIBULTRA #########################
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$(BUILD_DIR)/lib/%.o: OPT_FLAGS := -O2 -Xfullwarn
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$(BUILD_DIR)/lib/src/al/%.o: OPT_FLAGS := -O3
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$(BUILD_DIR)/lib/src/os/%.o: OPT_FLAGS := -O1 -Xfullwarn
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$(BUILD_DIR)/lib/src/os/osViMgr.o: OPT_FLAGS := -O2 -Xfullwarn
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$(BUILD_DIR)/lib/src/os/osCreatePiManager.o: OPT_FLAGS := -O2 -Xfullwarn
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$(BUILD_DIR)/lib/src/os/osMotor.o: OPT_FLAGS := -O2 -Xfullwarn
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$(BUILD_DIR)/lib/src/libc/xprintf.o : OPT_FLAGS := -O3
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$(BUILD_DIR)/lib/src/al/unknown_0C9C90.o: OPT_FLAGS := -O2 -Xfullwarn -Wo,-loopunroll,0
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#$(BUILD_DIR)/lib/src/libc/llcvt.o: OPT_FLAGS :=
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#$(BUILD_DIR)/lib/src/libc/llcvt.o: MIPSISET := -mips3 32
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$(BUILD_DIR)/lib/%.o: MIPSISET := -mips2
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$(BUILD_DIR)/lib/src/mips1/%.o: MIPSISET := -mips1
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$(BUILD_DIR)/lib/src/os/osMotor.o: MIPSISET := -mips1
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# asm-processor currently does not support -O3, so this is my workaround.
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$(BUILD_DIR)/lib/src/al/global_asm/%.o: OPT_FLAGS := -O2 -Xfullwarn
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######################## Targets #############################
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default: all
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TARGET = dkr
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LD_SCRIPT = $(TARGET).ld
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all: $(BUILD_DIR)/$(TARGET).z64
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reset:
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ifneq ($(wildcard ./build/.*),)
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rm -r build
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endif
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ifneq ($(wildcard ./assets/.*),)
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rm -r assets
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endif
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ifneq ($(wildcard ./ucode/.*),)
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rm -r ucode
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endif
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@echo "Done."
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clean:
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ifneq ($(wildcard ./build/.*),)
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rm -r build
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else
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@echo "/build/ directory has already been deleted."
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endif
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distclean:
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rm -rf build
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rm -rf assets
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rm -rf ucode
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rm -rf dkr.ld
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rm -rf tools/ido-static-recomp/{,.[!.],..?}* # Deletes all files, including hidden ones.
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$(MAKE) -C tools distclean
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clean_lib:
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ifneq ($(wildcard $(BUILD_DIR)/lib/.*),)
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rm -r $(BUILD_DIR)/lib/src/*/*.o
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else
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@echo "build lib directory has already been deleted."
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endif
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clean_src: clean_lib
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ifneq ($(wildcard $(BUILD_DIR)/src/.*),)
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rm -r $(BUILD_DIR)/src/*.o
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else
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@echo "/build/lib directory has already been deleted."
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endif
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# Helps fix an issue with parallel jobs.
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$(ALL_ASSETS_BUILT): | $(BUILD_DIR)
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# This is here to prevent make from deleting all the asset files after the build completes/fails.
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dont_remove_asset_files: $(ALL_ASSETS_BUILT)
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######## Asset Targets ########
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$(BUILD_DIR)/enumsCache.bin: include/enums.h
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$(call print,Building enums.h cache:,$<,$@)
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$(V)$(TOOLS_DIR)/dkr_assets_tool -bc $(VERSION) $<
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dkr.ld: $(BUILD_DIR)/enumsCache.bin
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@$(PRINT) "$(YELLOW)Generating Linker File...$(NO_COL)\n"
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$(V)./generate_ld.sh $(VERSION)
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ALL_ASSETS_BUILT += dkr.ld # This is a hack, but it works I guess.
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# All assets should output a .bin file
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# $1 = folder name, $2 = Print Message
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define CREATE_BINARY_ASSET_TARGET
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$(eval VAR_NAME := $(call GET_VAR_NAME,$1))
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$$($$(VAR_NAME)_OUT_DIR)/%.bin: $$($$(VAR_NAME)_IN_DIR)/%.bin
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$$(call print,$2:,$$<,$$@)
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$$(V)$$(ASSETS_COPY) $$^ $$@
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endef
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# $1 = folder name, $2 = Print Message
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define CREATE_COMPRESSED_ASSET_TARGET
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$(eval VAR_NAME := $(call GET_VAR_NAME,$1))
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$$($$(VAR_NAME)_OUT_DIR)/%.bin: $$($$(VAR_NAME)_IN_DIR)/%.cbin
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$$(call print,$2:,$$<,$$@)
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$$(V)$$(COMPRESS) $$^ $$@
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endef
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# $1 = folder name, $2 = Print Message
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define CREATE_JSON_ASSET_TARGET
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$(eval VAR_NAME := $(call GET_VAR_NAME,$1))
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$$($$(VAR_NAME)_OUT_DIR)/%.bin: $$($$(VAR_NAME)_IN_DIR)/%.json $(BUILD_DIR)/enumsCache.bin
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$$(call print,$2:,$$<,$$@)
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$$(V)$$(BUILDER) $$< $$@
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endef
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$(eval $(call CREATE_BINARY_ASSET_TARGET,audio,Copying Audio Binary))
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$(eval $(call CREATE_BINARY_ASSET_TARGET,bin,Copying Bin Binary))
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$(eval $(call CREATE_BINARY_ASSET_TARGET,fonts,Copying Fonts Binary))
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$(eval $(call CREATE_JSON_ASSET_TARGET,fonts,Building Fonts))
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$(eval $(call CREATE_BINARY_ASSET_TARGET,ids,Copying IDs Binary))
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$(eval $(call CREATE_BINARY_ASSET_TARGET,levels,Copying Levels Binary))
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$(eval $(call CREATE_JSON_ASSET_TARGET,levels/headers,Building Level Header))
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$(eval $(call CREATE_COMPRESSED_ASSET_TARGET,levels/models,Compressing Level Model Binary))
|
|
$(eval $(call CREATE_JSON_ASSET_TARGET,levels/names,Building Level Name))
|
|
$(eval $(call CREATE_COMPRESSED_ASSET_TARGET,levels/objectMaps,Compressing Level Object Map Binary))
|
|
$(eval $(call CREATE_BINARY_ASSET_TARGET,misc,Copying Misc Binary))
|
|
$(eval $(call CREATE_BINARY_ASSET_TARGET,objects,Copying Object Binary))
|
|
$(eval $(call CREATE_COMPRESSED_ASSET_TARGET,objects/animations,Compressing Object Animation Binary))
|
|
$(eval $(call CREATE_BINARY_ASSET_TARGET,objects/headers,Copying Object Header Binary))
|
|
$(eval $(call CREATE_COMPRESSED_ASSET_TARGET,objects/models,Compressing Object Model Binary))
|
|
$(eval $(call CREATE_BINARY_ASSET_TARGET,particles/behaviors,Copying Particle Behavior Binary))
|
|
$(eval $(call CREATE_BINARY_ASSET_TARGET,particles/particles,Copying Particle Binary))
|
|
$(eval $(call CREATE_JSON_ASSET_TARGET,sprites,Building Sprite))
|
|
$(eval $(call CREATE_JSON_ASSET_TARGET,text/game,Building Game Text))
|
|
$(eval $(call CREATE_JSON_ASSET_TARGET,text/menu,Building Menu Text))
|
|
$(eval $(call CREATE_JSON_ASSET_TARGET,textures/2d,Building Texture (2D)))
|
|
$(eval $(call CREATE_JSON_ASSET_TARGET,textures/3d,Building Texture (3D)))
|
|
$(eval $(call CREATE_JSON_ASSET_TARGET,tt_ghosts,Building T.T. Ghost))
|
|
$(eval $(call CREATE_BINARY_ASSET_TARGET,unknown_0,Copying Unknown_0 Binary))
|
|
|
|
# Microcode target
|
|
$(UCODE_OUT_DIR)/%.bin: $(UCODE_IN_DIR)/%.bin
|
|
$(call print,Copying:,$<,$@)
|
|
$(V)$(ASSETS_COPY) $^ $@
|
|
|
|
###############################
|
|
|
|
$(BUILD_DIR)/%.o: %.s | $(ALL_ASSETS_BUILT)
|
|
$(call print,Assembling:,$<,$@)
|
|
$(V)$(AS) $(ASFLAGS) -MD $(BUILD_DIR)/$*.d -o $@ $<
|
|
|
|
$(BUILD_DIR)/%.o: %.c | $(ALL_ASSETS_BUILT)
|
|
$(call print,Compiling:,$<,$@)
|
|
@$(CC_CHECK) $(CC_CHECK_CFLAGS) -MMD -MP -MT $@ -MF $(BUILD_DIR)/$*.d $<
|
|
$(V)$(CC) $(CFLAGS) -o $@ $<
|
|
|
|
$(BUILD_DIR)/%.o: $(BUILD_DIR)/%.c | $(ALL_ASSETS_BUILT)
|
|
$(call print,Compiling:,$<,$@)
|
|
@$(CC_CHECK) $(CC_CHECK_CFLAGS) -MMD -MP -MT $@ -MF $(BUILD_DIR)/$*.d $<
|
|
$(V)$(CC) $(CFLAGS) -o $@ $<
|
|
|
|
$(BUILD_DIR)/$(LD_SCRIPT): $(LD_SCRIPT) | $(ALL_ASSETS_BUILT)
|
|
$(call print,Preprocessing linker script:,$<,$@)
|
|
$(V)$(CPP) $(VERSION_CFLAGS) -DBUILD_DIR=$(BUILD_DIR) -MMD -MP -MT $@ -MF $@.d -o $@ $<
|
|
|
|
$(BUILD_DIR)/$(TARGET).elf: $(O_FILES) $(BUILD_DIR)/$(LD_SCRIPT) | $(ALL_ASSETS_BUILT)
|
|
@$(PRINT) "$(GREEN)Linking ELF file: $(BLUE)$@ $(NO_COL)\n"
|
|
$(V)$(LD) $(LDFLAGS) -o $@ $(O_FILES) $(LIBS)
|
|
|
|
$(BUILD_DIR)/$(TARGET).bin: $(BUILD_DIR)/$(TARGET).elf | $(ALL_ASSETS_BUILT)
|
|
$(call print,Making .bin:,$<,$@)
|
|
$(V)$(OBJCOPY) $< $@ -O binary
|
|
|
|
$(BUILD_DIR)/$(TARGET).z64: $(BUILD_DIR)/$(TARGET).bin | $(ALL_ASSETS_BUILT)
|
|
$(call print,Making final z64 ROM:,$<,$@)
|
|
$(V)cp $< $@
|
|
$(V)$(FIXCHECKSUMS)
|
|
$(V)$(N64CRC) $@
|
|
ifeq ($(NON_MATCHING),0)
|
|
@(sha1sum -c --quiet sha1/dkr.$(VERSION).sha1 \
|
|
&& $(PRINT) "$(BLUE)$@$(NO_COL)\
|
|
: $(GREEN)OK$(NO_COL)\n")
|
|
@$(PRINT) "$(YELLOW) __\n .\`_ _\`.\n| | \`| | |\n| |_|._| |\n \`. __ .\'$(NO_COL)\n\n"
|
|
else
|
|
@$(PRINT) "$(GREEN)Build Complete!$(NO_COL)\n"
|
|
endif
|
|
|
|
$(BUILD_DIR)/$(TARGET).hex: $(BUILD_DIR)/$(TARGET).z64
|
|
xxd $< > $@
|
|
|
|
$(BUILD_DIR)/$(TARGET).objdump: $(BUILD_DIR)/$(TARGET).elf
|
|
$(OBJDUMP) -D $< > $@
|
|
|
|
$(GLOBAL_ASM_O_FILES): CC := $(PYTHON) tools/asm_processor/build.py $(CC) -- $(AS) $(ASFLAGS) --
|
|
|
|
test: $(BUILD_DIR)/$(TARGET).z64
|
|
$(EMULATOR) $(EMU_FLAGS) $<
|
|
|
|
load: $(BUILD_DIR)/$(TARGET).z64
|
|
$(LOADER) $(LOADER_FLAGS) $<
|
|
|
|
.PHONY: all clean distclean default diff test
|
|
|
|
# Remove built-in rules, to improve performance
|
|
MAKEFLAGS += --no-builtin-rules
|
|
|
|
-include $(DEP_FILES)
|