Files
Diddy-Kong-Racing/tools/python/generate_assets.py
T
2020-08-24 19:56:30 -05:00

127 lines
6.6 KiB
Python

import sys
import json
import re
import os
from file_util import FileUtil
class GenerateAssets:
def __init__(self, rootDir, version):
self.ASSETS_FILENAME = rootDir + '/asm/assets/assets.s'
self.ASSETS_DIR = rootDir + '/assets/' + version
self.UCODE_DIR = rootDir + '/ucode/' + version
self.UCODE_TEXT_FILENAME = rootDir + '/asm/assets/ucode_text.s'
self.UCODE_DATA_FILENAME = rootDir + '/asm/assets/ucode_data.s'
self.BUILD_DIR = rootDir + '/build/' + version
self.generate_assets_file()
self.generate_ucode_files()
def generate_assets_file(self):
with open(self.ASSETS_DIR + '/assets.json') as jsonFile:
assetsJSON = json.load(jsonFile)
assets = assetsJSON['assets']
assetsTextFinal = '# This file was generated by generate_ld.py\n\n'
assetsTextFinal += '.include "globals.inc"\n.include "macros.inc"\n\n'
assetsText = 'glabel ASSETS_START\n\n'
assetSectionTexts = [''] * len(assets)
numAssets = len(assets)
self.numAssets = numAssets
for i in range(0, numAssets):
assetSectionTexts[i] = 'glabel ASSET_SECTION_' + str(i) + '\n'
for i in range(0, numAssets):
assetType = assets[i]['type']
if assetType == 'Table':
continue
if assetType == 'Empty':
assetSectionTexts[i] += '# Empty\n'
if 'table' in assets[i]:
tableIndex = assets[i]['table']
assetSectionTexts[tableIndex] += '# Empty table\n'
assetSectionTexts[tableIndex] += '.word ASSET_SECTION_' + str(i) + '_END - ASSET_SECTION_' + str(i) + '\n'
assetSectionTexts[tableIndex] += '.word 0xFFFFFFFF\n'
continue
folder = self.BUILD_DIR + '/' + assets[i]['folder']
numFiles = len(assets[i]['filenames'])
for j in range(0, numFiles):
assetSectionTexts[i] += 'glabel ASSET_' + str(i) + '_' + str(j) + '\n'
filename = folder + '/' + assets[i]['filenames'][j]
if not filename.endswith('.bin'):
filename = os.path.splitext(filename)[0] + '.bin'
assetSectionTexts[i] += '.incbin "' + filename + '"\n'
if 'table' in assets[i]:
assetSectionTexts[assets[i]['table']] += self.generate_asset_table(i, assets[i], assetType, numFiles)
for i in range(0, numAssets):
assetSectionTexts[i] += 'glabel ASSET_SECTION_' + str(i) + '_END\n'
for assetSectionText in assetSectionTexts:
assetsText += '.balign 16\n' + assetSectionText + '\n'
assetsText += '.balign 16\nglabel ASSETS_END\n'
assetsTextFinal += '.word ' + str(numAssets) + ' # Number of asset sections \n'
for i in range(0, numAssets):
assetsTextFinal += '.word ASSET_SECTION_' + str(i) + ' - ASSETS_START\n'
assetsTextFinal += '.word ASSETS_END - ASSETS_START\n\n'
assetsTextFinal += assetsText
with open(self.ASSETS_FILENAME, "w") as assetsFile:
assetsFile.write(assetsTextFinal)
def generate_asset_table(self, i, asset, assetType, numFiles):
outText = ''
if assetType == 'TTGhosts':
for j in range(0, numFiles):
outText += '.word 0x{:02X}{:02X}0000, '.format(asset['meta'][j]['levelID'], asset['meta'][j]['vehicleID'])
outText += 'ASSET_' + str(i) + '_' + str(j) + ' - ASSET_SECTION_' + str(i) + '\n'
outText += '.word 0xFFFF0000, ASSET_SECTION_' + str(i) + '_END - ASSET_SECTION_' + str(i) + '\n'
outText += '.word 0xFFFF0000, 0xFFFFFFFF\n'
else:
if assetType == 'MenuText':
outText += '.word ' + str(asset['text-entry-count']) + '# Number of text entries for each language\n'
for j in range(0, numFiles):
if j == 0 and assetType == 'Audio':
continue # The audio table skips the first entry (for some odd reason)
difference = 'ASSET_' + str(i) + '_' + str(j) + ' - ASSET_SECTION_' + str(i)
if assetType == 'GameText' and asset['textTypes'][j] == 1:
outText += '.word (' + difference + ') | 0x80000000\n'
elif assetType == 'Miscellaneous':
outText += '.word (' + difference + ') / 4\n'
else:
outText += '.word ' + difference + '\n'
if assetType == 'Miscellaneous':
outText += '.word (ASSET_SECTION_' + str(i) + '_END - ASSET_SECTION_' + str(i) + ') / 4\n'
else:
outText += '.word ASSET_SECTION_' + str(i) + '_END - ASSET_SECTION_' + str(i) + '\n'
outText += '.word 0xFFFFFFFF\n'
return outText
# Note: I am assuming that the order of microcodes did not change between versions.
# TODO: Will probably need to refactor this later.
def generate_ucode_files(self):
assetsUCodeText = '# This file was generated by generate_ld.py\n\n'
assetsUCodeText += '.incbin "' + self.BUILD_DIR + '/ucode/ucode_unknown.bin"\n'
assetsUCodeText += '.incbin "' + self.BUILD_DIR + '/ucode/ucode_boot.bin"\n'
assetsUCodeText += '.incbin "' + self.BUILD_DIR + '/ucode/ucode_f3ddkr_dram.bin"\n'
assetsUCodeText += '.incbin "' + self.BUILD_DIR + '/ucode/ucode_f3ddkr_fifo.bin"\n'
assetsUCodeText += '.incbin "' + self.BUILD_DIR + '/ucode/ucode_f3ddkr_xbus.bin"\n'
assetsUCodeText += '.incbin "' + self.BUILD_DIR + '/ucode/ucode_unknown_2.bin"\n'
with open(self.UCODE_TEXT_FILENAME, "w") as assetsFile:
assetsFile.write(assetsUCodeText)
assetsUCodeData = '# This file was generated by generate_ld.py\n\n'
assetsUCodeData += '.incbin "' + self.BUILD_DIR + '/ucode/data_f3ddkr_dram.bin"\n'
assetsUCodeData += '.incbin "' + self.BUILD_DIR + '/ucode/data_f3ddkr_fifo.bin"\n'
assetsUCodeData += '.incbin "' + self.BUILD_DIR + '/ucode/data_f3ddkr_xbus.bin"\n'
assetsUCodeData += '.incbin "' + self.BUILD_DIR + '/ucode/data_unknown.bin"\n'
with open(self.UCODE_DATA_FILENAME, "w") as assetsFile:
assetsFile.write(assetsUCodeData)