mirror of
https://github.com/izzy2lost/Diddy-Kong-Racing.git
synced 2026-06-19 01:16:26 -07:00
1619 lines
57 KiB
C
1619 lines
57 KiB
C
#include "camera.h"
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#include "audio.h"
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#include "objects.h"
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#include "game.h"
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#include "tracks.h"
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#include "video.h"
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#include "libultra/src/libc/rmonPrintf.h"
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#include "math_util.h"
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#include "weather.h"
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#include "PRinternal/piint.h"
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#include "PRinternal/viint.h"
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/************ .rodata ************/
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UNUSED const char D_800E6F00[] = "Camera Error: Illegal mode!\n";
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/*********************************/
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/************ .data ************/
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s8 gAntiPiracyViewport = FALSE;
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// x1, y1, x2, y2
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// posX, posY, width, height
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// scissorX1, scissorY1, scissorX2, scissorY2
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// flags
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#define DEFAULT_VIEWPORT \
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0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_WIDTH_HALF, SCREEN_HEIGHT_HALF, SCREEN_WIDTH, SCREEN_HEIGHT, 0, 0, \
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SCREEN_WIDTH - 1, SCREEN_HEIGHT - 1, 0
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#define SCISSOR_INTERLACE G_SC_NON_INTERLACE
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ScreenViewport gScreenViewports[4] = {
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{ DEFAULT_VIEWPORT },
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{ DEFAULT_VIEWPORT },
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{ DEFAULT_VIEWPORT },
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{ DEFAULT_VIEWPORT },
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};
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u32 gViewportWithBG = FALSE;
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Vertex gVehiclePartVertex = { 0, 0, 0, 255, 255, 255, 255 };
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// The viewport z-range below is half of the max (511)
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#define G_HALFZ (G_MAXZ / 2) /* 9 bits of integer screen-Z precision */
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// RSP Viewports
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Vp gViewportStack[20] = {
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{ { { 0, 0, G_HALFZ, 0 }, { 0, 0, G_HALFZ, 0 } } }, { { { 0, 0, G_HALFZ, 0 }, { 0, 0, G_HALFZ, 0 } } },
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{ { { 0, 0, G_HALFZ, 0 }, { 0, 0, G_HALFZ, 0 } } }, { { { 0, 0, G_HALFZ, 0 }, { 0, 0, G_HALFZ, 0 } } },
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{ { { 0, 0, G_HALFZ, 0 }, { 0, 0, G_HALFZ, 0 } } }, { { { 0, 0, G_HALFZ, 0 }, { 0, 0, G_HALFZ, 0 } } },
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{ { { 0, 0, G_HALFZ, 0 }, { 0, 0, G_HALFZ, 0 } } }, { { { 0, 0, G_HALFZ, 0 }, { 0, 0, G_HALFZ, 0 } } },
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{ { { 0, 0, G_HALFZ, 0 }, { 0, 0, G_HALFZ, 0 } } }, { { { 0, 0, G_HALFZ, 0 }, { 0, 0, G_HALFZ, 0 } } },
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{ { { 0, 0, G_HALFZ, 0 }, { 0, 0, G_HALFZ, 0 } } }, { { { 0, 0, G_HALFZ, 0 }, { 0, 0, G_HALFZ, 0 } } },
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{ { { 0, 0, G_HALFZ, 0 }, { 0, 0, G_HALFZ, 0 } } }, { { { 0, 0, G_HALFZ, 0 }, { 0, 0, G_HALFZ, 0 } } },
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{ { { 0, 0, G_HALFZ, 0 }, { 0, 0, G_HALFZ, 0 } } }, { { { 0, 0, G_HALFZ, 0 }, { 0, 0, G_HALFZ, 0 } } },
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{ { { 0, 0, G_HALFZ, 0 }, { 0, 0, G_HALFZ, 0 } } }, { { { 0, 0, G_HALFZ, 0 }, { 0, 0, G_HALFZ, 0 } } },
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{ { { 0, 0, G_HALFZ, 0 }, { 0, 0, G_HALFZ, 0 } } }, { { { 0, 0, G_HALFZ, 0 }, { 0, 0, G_HALFZ, 0 } } },
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};
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ObjectTransform D_800DD288 = {
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{ { { 0, 0, 0 } } }, { 0 }, 1.0f, 0.0f, 0.0f, -281.0f,
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};
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ObjectTransform D_800DD2A0 = {
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{ { { 0, 0, 0 } } }, { 0 }, 1.0f, 0.0f, 0.0f, 0.0f,
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};
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MtxF gOrthoMatrixF = {
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{ 1.0f, 0.0f, 0.0f, 0.0f },
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{ 0.0f, 1.0f, 0.0f, 0.0f },
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{ 0.0f, 0.0f, 0.0f, 0.0f },
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{ 0.0f, 0.0f, 0.0f, 160.0f },
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};
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u8 gCameraZoomLevels[8] = { 0, 0, 0, 0, 0, 0, 0, 0 };
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/*******************************/
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/************ .bss ************/
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Camera gCameras[8];
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s32 gViewportLayout;
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s32 gActiveCameraID;
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s32 gNumCameras;
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UNUSED s32 D_80120CEC;
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ObjectTransform gCameraTransform;
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s32 gMatrixType;
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s32 gSpriteAnimOff;
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f32 gCurCamFOV;
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s8 gCutsceneCameraActive;
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s8 gAdjustViewportHeight;
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s32 D_80120D18;
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s32 gModelMatrixStackPos;
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s32 gCameraMatrixPos;
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UNUSED s32 D_80120D24;
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f32 gModelMatrixViewX[6];
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f32 gModelMatrixViewY[6];
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f32 gModelMatrixViewZ[5];
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u16 perspNorm;
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MtxF *gModelMatrixF[6];
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Mtx *gModelMatrix[6];
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f32 D_80120DA0[5 * 16];
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MtxF gPerspectiveMatrixF;
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MtxF gViewMatrixF;
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MtxF gCameraMatrixF;
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MtxF gProjectionMatrixF;
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Mtx gProjectionMatrix;
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UNUSED Mtx gUnusedProjectionMatrix; // Copied to the same way as gProjectionMatrix, but not actually used.
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MtxF gCurrentModelMatrixF;
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MtxF gCurrentModelMatrixS;
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/******************************/
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/**
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* Official Name: camInit
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*/
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extern s32 D_B0000578;
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void cam_init(void) {
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s32 i;
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s32 j;
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u32 stat;
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// clang-format off
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for (i = 0; i < 5; i++) { gModelMatrixF[i] = (MtxF*)&D_80120DA0[i << 4]; }
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// clang-format on
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for (j = 0; j < 8; j++) {
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gActiveCameraID = j;
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camera_reset(200, 200, 200, 0, 0, 180);
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}
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gCutsceneCameraActive = FALSE;
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gActiveCameraID = 0;
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gModelMatrixStackPos = 0;
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gCameraMatrixPos = 0;
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gViewportLayout = 0;
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gSpriteAnimOff = FALSE;
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D_80120D18 = FALSE;
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gAdjustViewportHeight = FALSE;
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gAntiPiracyViewport = FALSE;
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WAIT_ON_IOBUSY(stat);
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// 0xB0000578 is a direct read from the ROM as opposed to RAM
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if (((D_B0000578 & 0xFFFF) & 0xFFFF) != 0x8965) {
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gAntiPiracyViewport = TRUE;
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}
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guPerspectiveF(gPerspectiveMatrixF, &perspNorm, CAMERA_DEFAULT_FOV, CAMERA_ASPECT, CAMERA_NEAR, CAMERA_FAR,
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CAMERA_SCALE);
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mtxf_to_mtx(&gPerspectiveMatrixF, &gProjectionMatrix);
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gCurCamFOV = CAMERA_DEFAULT_FOV;
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}
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void cam_set_zoom(s32 cameraID, s32 zoomLevel) {
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if (cameraID >= 0 && cameraID <= 3) {
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gCameraZoomLevels[cameraID] = zoomLevel;
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gCameras[cameraID].zoom = zoomLevel;
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}
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}
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/**
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* Set gAdjustViewportHeight to PAL mode if necessary, if setting is 1.
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* Otherwise, set it to 0, regardless of TV type.
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*/
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void enable_pal_viewport_height_adjust(s8 setting) {
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if (osTvType == OS_TV_TYPE_PAL) {
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gAdjustViewportHeight = setting;
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}
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}
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void func_800660C0(void) {
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D_80120D18 = TRUE;
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}
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void func_800660D0(void) {
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D_80120D18 = FALSE;
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}
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/**
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* Unused function that will return the current camera's FoV.
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* Official Name: camGetFOV
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*/
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UNUSED f32 cam_get_fov(void) {
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return gCurCamFOV;
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}
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/**
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* Set the FoV of the viewspace, then recalculate the perspective matrix.
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* Official Name: camSetFOV
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*/
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void cam_set_fov(f32 camFieldOfView) {
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if (CAMERA_MIN_FOV < camFieldOfView && camFieldOfView < CAMERA_MAX_FOV && camFieldOfView != gCurCamFOV) {
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gCurCamFOV = camFieldOfView;
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guPerspectiveF(gPerspectiveMatrixF, &perspNorm, camFieldOfView, CAMERA_ASPECT, CAMERA_NEAR, CAMERA_FAR,
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CAMERA_SCALE);
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mtxf_to_mtx(&gPerspectiveMatrixF, &gProjectionMatrix);
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}
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}
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/**
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* Unused function that recalculates the perspective matrix.
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*/
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UNUSED void cam_reset_fov(void) {
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guPerspectiveF(gPerspectiveMatrixF, &perspNorm, CAMERA_DEFAULT_FOV, CAMERA_ASPECT, CAMERA_NEAR, CAMERA_FAR,
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CAMERA_SCALE);
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mtxf_to_mtx(&gPerspectiveMatrixF, &gProjectionMatrix);
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}
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/**
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* Return the current fixed point model matrix.
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*/
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UNUSED MtxF *matrix_get_model_s16(void) {
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return &gCurrentModelMatrixS;
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}
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/**
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* Returns the number of active viewports.
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*/
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s32 cam_get_viewport_layout(void) {
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return gViewportLayout;
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}
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/**
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* Return the index of the active view.
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* 0-3 is players 1-4, and 4-7 is the same, but with 4 added on for cutscenes.
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* Official Name: camGetMode
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*/
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s32 get_current_viewport(void) {
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return gActiveCameraID;
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}
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/**
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* Initialises the camera object for the tracks menu.
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*/
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void camera_init_tracks_menu(Gfx **dList, Mtx **mtxS) {
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Camera *cam;
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s16 angleY;
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s16 angleX;
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s16 angleZ;
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s16 sp24;
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f32 posX;
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f32 posY;
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f32 posZ;
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cam_set_layout(VIEWPORT_LAYOUT_1_PLAYER);
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set_active_camera(0);
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cam = cam_get_active_camera();
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angleY = cam->trans.rotation.y_rotation;
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angleX = cam->trans.rotation.x_rotation;
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angleZ = cam->trans.rotation.z_rotation;
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posX = cam->trans.x_position;
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posY = cam->trans.y_position;
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posZ = cam->trans.z_position;
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sp24 = cam->pitch;
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cam->trans.rotation.z_rotation = 0;
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cam->trans.rotation.x_rotation = 0;
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cam->trans.rotation.y_rotation = -0x8000;
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cam->pitch = 0;
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cam->trans.x_position = 0.0f;
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cam->trans.y_position = 0.0f;
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cam->trans.z_position = 0.0f;
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update_envmap_position(0.0f, 0.0f, -1.0f);
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viewport_main(dList, mtxS);
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cam->pitch = sp24;
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cam->trans.rotation.y_rotation = angleY;
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cam->trans.rotation.x_rotation = angleX;
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cam->trans.rotation.z_rotation = angleZ;
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cam->trans.x_position = posX;
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cam->trans.y_position = posY;
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cam->trans.z_position = posZ;
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}
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/**
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* Compare the coordinates passed through to the active camera and return the distance between them.
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*/
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f32 get_distance_to_active_camera(f32 xPos, f32 yPos, f32 zPos) {
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s32 index;
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f32 dx, dz, dy;
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index = gActiveCameraID;
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if (gCutsceneCameraActive) {
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index += 4;
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}
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dz = zPos - gCameras[index].trans.z_position;
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dx = xPos - gCameras[index].trans.x_position;
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dy = yPos - gCameras[index].trans.y_position;
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return sqrtf((dz * dz) + ((dx * dx) + (dy * dy)));
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}
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/**
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* Sets the position and angle of the active camera.
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* Also sets the other properties of the camera to a default.
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*/
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void camera_reset(s32 xPos, s32 yPos, s32 zPos, s32 angleZ, s32 angleX, s32 angleY) {
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gCameras[gActiveCameraID].trans.rotation.z_rotation = angleZ * (0x7FFF / 180);
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gCameras[gActiveCameraID].trans.x_position = xPos;
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gCameras[gActiveCameraID].trans.y_position = yPos;
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gCameras[gActiveCameraID].trans.z_position = zPos;
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gCameras[gActiveCameraID].trans.rotation.x_rotation = angleX * (0x7FFF / 180);
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gCameras[gActiveCameraID].pitch = 0;
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gCameras[gActiveCameraID].x_velocity = 0.0f;
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gCameras[gActiveCameraID].y_velocity = 0.0f;
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gCameras[gActiveCameraID].z_velocity = 0.0f;
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gCameras[gActiveCameraID].shakeMagnitude = 0.0f;
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gCameras[gActiveCameraID].boomLength = 160.0f;
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gCameras[gActiveCameraID].trans.rotation.y_rotation = angleY * (0x7FFF / 180);
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gCameras[gActiveCameraID].zoom = gCameraZoomLevels[gActiveCameraID];
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}
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/**
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* Write directly to the second set of object stack indeces.
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* The first 4 are reserved for the 4 player viewports, so the misc views, used in the title screen
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* and course previews instead use the next 4.
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*/
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void write_to_object_render_stack(s32 stackPos, f32 xPos, f32 yPos, f32 zPos, s16 arg4, s16 arg5, s16 arg6) {
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stackPos += 4;
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gCameras[stackPos].pitch = 0;
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gCameras[stackPos].trans.x_position = xPos;
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gCameras[stackPos].trans.y_position = yPos;
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gCameras[stackPos].trans.z_position = zPos;
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gCameras[stackPos].trans.rotation.y_rotation = arg4;
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gCameras[stackPos].trans.rotation.x_rotation = arg5;
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gCameras[stackPos].trans.rotation.z_rotation = arg6;
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gCameras[stackPos].cameraSegmentID = get_level_segment_index_from_position(xPos, yPos, zPos);
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gCutsceneCameraActive = TRUE;
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}
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/**
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* Check if the misc camera view is active.
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* Official name: camIsUserView
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*/
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s8 check_if_showing_cutscene_camera(void) {
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return gCutsceneCameraActive;
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}
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/**
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* Disable the cutscene camera, returning it to the conventional mode.
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*/
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void disable_cutscene_camera(void) {
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gCutsceneCameraActive = FALSE;
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}
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/**
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* Sets the current layout and returns the number of active cameras for that layout.
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* The layoutID argument must be from the ViewportCount enumeration.
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*/
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s32 cam_set_layout(s32 layoutID) {
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if (layoutID >= VIEWPORT_LAYOUT_1_PLAYER && layoutID <= VIEWPORT_LAYOUT_4_PLAYERS) {
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gViewportLayout = layoutID;
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} else {
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gViewportLayout = VIEWPORT_LAYOUT_1_PLAYER;
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}
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switch (gViewportLayout) {
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case VIEWPORT_LAYOUT_1_PLAYER:
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gNumCameras = 1;
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break;
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case VIEWPORT_LAYOUT_2_PLAYERS:
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gNumCameras = 2;
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break;
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case VIEWPORT_LAYOUT_3_PLAYERS:
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gNumCameras = 3;
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break;
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case VIEWPORT_LAYOUT_4_PLAYERS:
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gNumCameras = 4;
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break;
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}
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if (gActiveCameraID >= gNumCameras) {
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gActiveCameraID = 0;
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}
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return gNumCameras;
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}
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/**
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* Sets the active viewport ID to the passed number.
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* If it's not within 1-4, then it's set to 0.
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* Official name: camSetView
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*/
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void set_active_camera(s32 num) {
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if (num >= 0 && num < 4) {
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gActiveCameraID = num;
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} else {
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stubbed_printf("Camera Error: Illegal player no!\n");
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gActiveCameraID = 0;
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}
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}
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/**
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* Takes the size of each view frame and writes them to the viewport stack, using values compatable with the RSP.
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* Only does this if extended backgrounds are enabled.
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*/
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void copy_viewports_to_stack(void) {
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s32 width;
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s32 height;
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s32 port;
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s32 yPos;
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s32 xPos;
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s32 i;
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gViewportWithBG = 1 - gViewportWithBG;
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for (i = 0; i < 4; i++) {
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if (gScreenViewports[i].flags & VIEWPORT_UNK_04) {
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gScreenViewports[i].flags &= ~VIEWPORT_EXTRA_BG;
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} else if (gScreenViewports[i].flags & VIEWPORT_UNK_02) {
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gScreenViewports[i].flags |= VIEWPORT_EXTRA_BG;
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}
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gScreenViewports[i].flags &= ~(VIEWPORT_UNK_02 | VIEWPORT_UNK_04);
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if (gScreenViewports[i].flags & VIEWPORT_EXTRA_BG) {
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if (!(gScreenViewports[i].flags & VIEWPORT_X_CUSTOM)) {
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xPos = (((gScreenViewports[i].x2 - gScreenViewports[i].x1) + 1) << 1) + (gScreenViewports[i].x1 * 4);
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} else {
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xPos = gScreenViewports[i].posX;
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xPos *= 4;
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}
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if (!(gScreenViewports[i].flags & VIEWPORT_Y_CUSTOM)) {
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yPos = (((gScreenViewports[i].y2 - gScreenViewports[i].y1 + 1)) << 1) + (gScreenViewports[i].y1 * 4);
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} else {
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yPos = gScreenViewports[i].posY;
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yPos *= 4;
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}
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if (!(gScreenViewports[i].flags & VIEWPORT_WIDTH_CUSTOM)) {
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width = gScreenViewports[i].x2 - gScreenViewports[i].x1;
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width += 1;
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width *= 2;
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} else {
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width = gScreenViewports[i].width;
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width *= 2;
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}
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if (!(gScreenViewports[i].flags & VIEWPORT_HEIGHT_CUSTOM)) {
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height = (gScreenViewports[i].y2 - gScreenViewports[i].y1) + 1;
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height *= 2;
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} else {
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height = gScreenViewports[i].height;
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height *= 2;
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}
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port = i + (gViewportWithBG * 5);
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port += 10;
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if (get_filtered_cheats() & CHEAT_MIRRORED_TRACKS) {
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if (0) {} // Fakematch
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width = -width;
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}
|
|
gViewportStack[port].vp.vtrans[0] = xPos;
|
|
gViewportStack[port].vp.vtrans[1] = yPos;
|
|
gViewportStack[port].vp.vscale[0] = width;
|
|
gViewportStack[port].vp.vscale[1] = height;
|
|
}
|
|
}
|
|
}
|
|
|
|
void camEnableUserView(s32 viewPortIndex, s32 arg1) {
|
|
if (arg1) {
|
|
gScreenViewports[viewPortIndex].flags |= VIEWPORT_EXTRA_BG;
|
|
} else {
|
|
gScreenViewports[viewPortIndex].flags |= VIEWPORT_UNK_02;
|
|
}
|
|
gScreenViewports[viewPortIndex].flags &= ~VIEWPORT_UNK_04;
|
|
}
|
|
|
|
void camDisableUserView(s32 viewPortIndex, s32 arg1) {
|
|
if (arg1) {
|
|
gScreenViewports[viewPortIndex].flags &= ~VIEWPORT_EXTRA_BG;
|
|
} else {
|
|
gScreenViewports[viewPortIndex].flags |= VIEWPORT_UNK_04;
|
|
}
|
|
gScreenViewports[viewPortIndex].flags &= ~VIEWPORT_UNK_02;
|
|
}
|
|
|
|
/**
|
|
* Return's the current viewport's flag status for extended backgrounds.
|
|
* Required to draw some extra things used in menus.
|
|
*/
|
|
s32 check_viewport_background_flag(s32 viewPortIndex) {
|
|
return gScreenViewports[viewPortIndex].flags & VIEWPORT_EXTRA_BG;
|
|
}
|
|
|
|
/**
|
|
* Sets the intended viewport to the size passed through by arguments.
|
|
* Official Name: camSetUserView
|
|
*/
|
|
void viewport_menu_set(s32 viewPortIndex, s32 x1, s32 y1, s32 x2, s32 y2) {
|
|
s32 widthAndHeight, width, height;
|
|
s32 temp;
|
|
|
|
widthAndHeight = fb_size();
|
|
height = GET_VIDEO_HEIGHT(widthAndHeight) & 0xFFFF;
|
|
width = GET_VIDEO_WIDTH(widthAndHeight);
|
|
|
|
if (x2 < x1) {
|
|
temp = x1;
|
|
x1 = x2;
|
|
x2 = temp;
|
|
}
|
|
if (y2 < y1) {
|
|
temp = y1;
|
|
y1 = y2;
|
|
y2 = temp;
|
|
}
|
|
|
|
if (x1 >= width || x2 < 0 || y1 >= height || y2 < 0) {
|
|
gScreenViewports[viewPortIndex].scissorX1 = 0;
|
|
gScreenViewports[viewPortIndex].scissorY1 = 0;
|
|
gScreenViewports[viewPortIndex].scissorX2 = 0;
|
|
gScreenViewports[viewPortIndex].scissorY2 = 0;
|
|
} else {
|
|
if (x1 < 0) {
|
|
gScreenViewports[viewPortIndex].scissorX1 = 0;
|
|
} else {
|
|
gScreenViewports[viewPortIndex].scissorX1 = x1;
|
|
}
|
|
if (y1 < 0) {
|
|
gScreenViewports[viewPortIndex].scissorY1 = 0;
|
|
} else {
|
|
gScreenViewports[viewPortIndex].scissorY1 = y1;
|
|
}
|
|
if (x2 >= width) {
|
|
gScreenViewports[viewPortIndex].scissorX2 = width - 1;
|
|
} else {
|
|
gScreenViewports[viewPortIndex].scissorX2 = x2;
|
|
}
|
|
if (y2 >= height) {
|
|
gScreenViewports[viewPortIndex].scissorY2 = height - 1;
|
|
} else {
|
|
gScreenViewports[viewPortIndex].scissorY2 = y2;
|
|
}
|
|
}
|
|
gScreenViewports[viewPortIndex].y1 = y1;
|
|
gScreenViewports[viewPortIndex].x1 = x1;
|
|
gScreenViewports[viewPortIndex].x2 = x2;
|
|
gScreenViewports[viewPortIndex].y2 = y2;
|
|
}
|
|
|
|
/**
|
|
* Set the selected viewport's coordinate offsets and view size.
|
|
* If you pass VIEWPORT_AUTO through, then the property will be automatically set when the game creates the viewports.
|
|
*/
|
|
void set_viewport_properties(s32 viewPortIndex, s32 posX, s32 posY, s32 width, s32 height) {
|
|
if (posX != VIEWPORT_AUTO) {
|
|
gScreenViewports[viewPortIndex].posX = posX;
|
|
gScreenViewports[viewPortIndex].flags |= VIEWPORT_X_CUSTOM;
|
|
} else {
|
|
gScreenViewports[viewPortIndex].flags &= ~VIEWPORT_X_CUSTOM;
|
|
}
|
|
if (posY != VIEWPORT_AUTO) {
|
|
//!@bug Viewport Y writes to the X value. Luckily, all cases this function is called use VIEWPORT_AUTO,
|
|
// so this bug doesn't happen in practice.
|
|
gScreenViewports[viewPortIndex].posX = posY;
|
|
gScreenViewports[viewPortIndex].flags |= VIEWPORT_Y_CUSTOM;
|
|
} else {
|
|
gScreenViewports[viewPortIndex].flags &= ~VIEWPORT_Y_CUSTOM;
|
|
}
|
|
if (width != VIEWPORT_AUTO) {
|
|
gScreenViewports[viewPortIndex].width = width;
|
|
gScreenViewports[viewPortIndex].flags |= VIEWPORT_WIDTH_CUSTOM;
|
|
} else {
|
|
gScreenViewports[viewPortIndex].flags &= ~VIEWPORT_WIDTH_CUSTOM;
|
|
}
|
|
if (height != VIEWPORT_AUTO) {
|
|
gScreenViewports[viewPortIndex].height = height;
|
|
gScreenViewports[viewPortIndex].flags |= VIEWPORT_HEIGHT_CUSTOM;
|
|
} else {
|
|
gScreenViewports[viewPortIndex].flags &= ~VIEWPORT_HEIGHT_CUSTOM;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Sets the passed values to be equal to the selected viewports scissor size, before drawing the background elements.
|
|
* Usually, this is the same size as the viewport's size.
|
|
* Official name: camGetVisibleUserView
|
|
*/
|
|
s32 copy_viewport_background_size_to_coords(s32 viewPortIndex, s32 *x1, s32 *y1, s32 *x2, s32 *y2) {
|
|
// gDPFillRectangle values
|
|
*x1 = gScreenViewports[viewPortIndex].scissorX1;
|
|
*x2 = gScreenViewports[viewPortIndex].scissorX2;
|
|
*y1 = gScreenViewports[viewPortIndex].scissorY1;
|
|
*y2 = gScreenViewports[viewPortIndex].scissorY2;
|
|
if ((*x1 | *x2 | *y1 | *y2) == 0) {
|
|
return 0;
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
/**
|
|
* Sets the passed values to the coordinate size of the passed viewport.
|
|
* Official name: camGetUserView
|
|
*/
|
|
void copy_viewport_frame_size_to_coords(s32 viewPortIndex, s32 *x1, s32 *y1, s32 *x2, s32 *y2) {
|
|
*x1 = gScreenViewports[viewPortIndex].x1;
|
|
*y1 = gScreenViewports[viewPortIndex].y1;
|
|
*x2 = gScreenViewports[viewPortIndex].x2;
|
|
*y2 = gScreenViewports[viewPortIndex].y2;
|
|
}
|
|
|
|
/**
|
|
* Unused function that sets the passed values to the framebuffer's size in coordinates.
|
|
* Official name: camGetWindowLimits
|
|
*/
|
|
UNUSED void copy_framebuffer_size_to_coords(s32 *x1, s32 *y1, s32 *x2, s32 *y2) {
|
|
u32 widthAndHeight = fb_size();
|
|
*x1 = 0;
|
|
*y1 = 0;
|
|
*x2 = GET_VIDEO_WIDTH(widthAndHeight);
|
|
*y2 = GET_VIDEO_HEIGHT(widthAndHeight);
|
|
}
|
|
|
|
void viewport_main(Gfx **dlist, Mtx **mats) {
|
|
u32 y;
|
|
u32 x;
|
|
u32 tempX;
|
|
u32 sp58_height;
|
|
u32 sp54_width;
|
|
u32 posY;
|
|
u32 posX;
|
|
u32 tempY;
|
|
u32 videoHeight;
|
|
u32 videoWidth;
|
|
u32 widthAndHeight;
|
|
s32 viewports;
|
|
s32 originalCameraID;
|
|
s32 savedCameraID;
|
|
s32 tempCameraID;
|
|
|
|
originalCameraID = gActiveCameraID;
|
|
savedCameraID = gActiveCameraID;
|
|
|
|
if (func_8000E184() && gViewportLayout == VIEWPORT_LAYOUT_1_PLAYER) {
|
|
gActiveCameraID = 1;
|
|
savedCameraID = 0;
|
|
}
|
|
widthAndHeight = fb_size();
|
|
videoHeight = GET_VIDEO_HEIGHT(widthAndHeight);
|
|
videoWidth = GET_VIDEO_WIDTH(widthAndHeight);
|
|
if (gScreenViewports[savedCameraID].flags & VIEWPORT_EXTRA_BG) {
|
|
tempCameraID = gActiveCameraID;
|
|
gActiveCameraID = savedCameraID;
|
|
gDPSetScissor((*dlist)++, SCISSOR_INTERLACE, gScreenViewports[gActiveCameraID].scissorX1,
|
|
gScreenViewports[gActiveCameraID].scissorY1, gScreenViewports[gActiveCameraID].scissorX2,
|
|
gScreenViewports[gActiveCameraID].scissorY2);
|
|
viewport_rsp_set(dlist, 0, 0, 0, 0);
|
|
gActiveCameraID = tempCameraID;
|
|
if (mats != 0) {
|
|
func_80067D3C(dlist, mats);
|
|
}
|
|
gActiveCameraID = originalCameraID;
|
|
return;
|
|
}
|
|
|
|
viewports = gViewportLayout;
|
|
if (viewports == VIEWPORT_LAYOUT_3_PLAYERS) {
|
|
viewports = VIEWPORT_LAYOUT_4_PLAYERS;
|
|
}
|
|
x = videoWidth >> 1;
|
|
sp54_width = x;
|
|
y = videoHeight >> 1;
|
|
sp58_height = y;
|
|
|
|
if (osTvType == 0) {
|
|
sp58_height = 145;
|
|
}
|
|
|
|
switch (viewports) {
|
|
case VIEWPORT_LAYOUT_1_PLAYER:
|
|
posX = sp54_width;
|
|
posY = sp58_height;
|
|
if (osTvType == OS_TV_TYPE_PAL) {
|
|
posY -= 18;
|
|
}
|
|
gDPSetScissor((*dlist)++, SCISSOR_INTERLACE, 0, 0, videoWidth, videoHeight);
|
|
break;
|
|
case VIEWPORT_LAYOUT_2_PLAYERS:
|
|
// 2 players = split screen horizontally
|
|
// first player has top half
|
|
posX = sp54_width;
|
|
posY = gActiveCameraID;
|
|
if (posY == 0) {
|
|
posY = videoHeight >> 2;
|
|
if (osTvType == OS_TV_TYPE_PAL) {
|
|
posY -= 12;
|
|
}
|
|
gDPSetScissor((*dlist)++, SCISSOR_INTERLACE, 0, 0, videoWidth, y - (videoHeight >> 7));
|
|
} else {
|
|
// second player has bottom half
|
|
posY = y;
|
|
posY += videoHeight >> 2;
|
|
tempY = y;
|
|
tempY += (videoHeight >> 7);
|
|
gDPSetScissor((*dlist)++, SCISSOR_INTERLACE, 0, tempY, videoWidth, videoHeight - (videoHeight >> 7));
|
|
}
|
|
|
|
break;
|
|
// this is probably never reached because of an if above that sets the viewport to 4 players if its currently 3
|
|
// players
|
|
case VIEWPORT_LAYOUT_3_PLAYERS:
|
|
posY = sp58_height;
|
|
// 3 player splits screen in 4 parts, first player = top left, second = top right, third = bottom left and
|
|
// bottom right has map of race track
|
|
if (gActiveCameraID == 0) {
|
|
posX = videoWidth >> 2;
|
|
gDPSetScissor((*dlist)++, SCISSOR_INTERLACE, 0, 0, x - (videoWidth >> 8), videoHeight);
|
|
} else {
|
|
posX = x;
|
|
posX += (videoWidth >> 2);
|
|
tempX = x;
|
|
tempX += (videoWidth >> 8);
|
|
gDPSetScissor((*dlist)++, SCISSOR_INTERLACE, tempX, 0, videoWidth - (videoWidth >> 8), videoHeight);
|
|
}
|
|
break;
|
|
case VIEWPORT_LAYOUT_4_PLAYERS:
|
|
sp58_height >>= 1;
|
|
sp54_width >>= 1;
|
|
tempY = 0;
|
|
tempX = 0;
|
|
switch (gActiveCameraID) {
|
|
case 0:
|
|
// Using tempX and tempY here is not smart since IDO can't optimize out the zero now.
|
|
// Why here of all places did they do this instead of just setting zero like everywhere else?
|
|
gDPSetScissor((*dlist)++, SCISSOR_INTERLACE, tempX, tempY, x - (videoWidth >> 8),
|
|
y - (videoHeight >> 7));
|
|
break;
|
|
case 1:
|
|
tempY = x;
|
|
posX = x;
|
|
posX += (videoWidth >> 8);
|
|
gDPSetScissor((*dlist)++, SCISSOR_INTERLACE, posX, 0, (x + x) - (videoWidth >> 8),
|
|
y - (videoHeight >> 7));
|
|
break;
|
|
case 2:
|
|
tempX = y;
|
|
posY = y;
|
|
posY += (videoHeight >> 7);
|
|
posX = x;
|
|
posX -= (videoWidth >> 8);
|
|
gDPSetScissor((*dlist)++, SCISSOR_INTERLACE, 0, posY, posX, (y + y) - (videoHeight >> 7));
|
|
break;
|
|
case 3:
|
|
tempY = x;
|
|
tempX = y;
|
|
posX = x;
|
|
posX += (videoWidth >> 8);
|
|
gDPSetScissor((*dlist)++, SCISSOR_INTERLACE, posX, y + (videoHeight >> 7),
|
|
(x + x) - (videoWidth >> 8), (y + y) - (videoHeight >> 7));
|
|
break;
|
|
}
|
|
posY = tempX + sp58_height;
|
|
posX = tempY + sp54_width;
|
|
if (osTvType == OS_TV_TYPE_PAL) {
|
|
if (gActiveCameraID <= 1) {
|
|
posY -= 20;
|
|
} else {
|
|
posY -= 6;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
|
|
if (osTvType == OS_TV_TYPE_PAL) {
|
|
posX -= 4;
|
|
}
|
|
viewport_rsp_set(dlist, sp54_width, sp58_height, posX, posY);
|
|
if (mats != NULL) {
|
|
func_80067D3C(dlist, mats);
|
|
}
|
|
gActiveCameraID = originalCameraID;
|
|
}
|
|
|
|
/**
|
|
* Takes the size of the screen as depicted by the active menu viewport, then sets the RDP scissor to match it.
|
|
* Official Name: camSetScissor
|
|
*/
|
|
void viewport_scissor(Gfx **dList) {
|
|
s32 size;
|
|
s32 lrx;
|
|
s32 lry;
|
|
s32 ulx;
|
|
s32 uly;
|
|
s32 numViewports;
|
|
s32 temp;
|
|
s32 temp2;
|
|
s32 temp3;
|
|
s32 temp4;
|
|
s32 width;
|
|
s32 height;
|
|
|
|
size = fb_size();
|
|
height = (u16) GET_VIDEO_HEIGHT(size);
|
|
width = (u16) size;
|
|
numViewports = gViewportLayout;
|
|
|
|
if (numViewports != VIEWPORT_LAYOUT_1_PLAYER) {
|
|
if (numViewports == VIEWPORT_LAYOUT_3_PLAYERS) {
|
|
numViewports = VIEWPORT_LAYOUT_4_PLAYERS;
|
|
}
|
|
lrx = ulx = 0;
|
|
lry = uly = 0;
|
|
// clang-format off
|
|
lrx += width;\
|
|
lry += height;
|
|
// clang-format on
|
|
temp = lry >> 7;
|
|
temp2 = lrx >> 8;
|
|
temp4 = lrx >> 1;
|
|
temp3 = lry >> 1;
|
|
switch (numViewports) {
|
|
case 1:
|
|
switch (gActiveCameraID) {
|
|
case 0:
|
|
lry = temp3 - temp;
|
|
break;
|
|
default:
|
|
uly = temp3 + temp;
|
|
lry -= temp;
|
|
break;
|
|
}
|
|
break;
|
|
case 2:
|
|
switch (gActiveCameraID) {
|
|
case 0:
|
|
lrx = temp4 - temp2;
|
|
break;
|
|
default:
|
|
ulx = temp4 + temp2;
|
|
lrx -= temp2;
|
|
break;
|
|
}
|
|
break;
|
|
case 3:
|
|
// clang-format off
|
|
switch (gActiveCameraID) {
|
|
case 0:
|
|
lrx = temp4 - temp2;\
|
|
lry = temp3 - temp;
|
|
break;
|
|
case 1:
|
|
ulx = temp4 + temp2;
|
|
lrx -= temp2;
|
|
lry = temp3 - temp;
|
|
break;
|
|
case 2:
|
|
uly = temp3 + temp;
|
|
lrx = temp4 - temp2;\
|
|
lry -= temp;
|
|
break;
|
|
case 3:
|
|
ulx = temp4 + temp2;\
|
|
uly = temp3 + temp;
|
|
lrx -= temp2;\
|
|
lry -= temp;
|
|
break;
|
|
}
|
|
// clang-format on
|
|
break;
|
|
}
|
|
gDPSetScissor((*dList)++, 0, ulx, uly, lrx, lry);
|
|
} else {
|
|
gDPSetScissor((*dList)++, 0, 0, 0, width, height);
|
|
}
|
|
}
|
|
|
|
// Official Name: camGetPlayerProjMtx / camSetProjMtx - ??
|
|
void func_80067D3C(Gfx **dList, UNUSED Mtx **mats) {
|
|
s32 temp;
|
|
|
|
gSPPerspNormalize((*dList)++, perspNorm);
|
|
|
|
temp = gActiveCameraID;
|
|
if (gCutsceneCameraActive) {
|
|
gActiveCameraID += 4;
|
|
}
|
|
|
|
gCameraTransform.rotation.y_rotation = 0x8000 + gCameras[gActiveCameraID].trans.rotation.y_rotation;
|
|
gCameraTransform.rotation.x_rotation =
|
|
gCameras[gActiveCameraID].trans.rotation.x_rotation + gCameras[gActiveCameraID].pitch;
|
|
gCameraTransform.rotation.z_rotation = gCameras[gActiveCameraID].trans.rotation.z_rotation;
|
|
|
|
gCameraTransform.x_position = -gCameras[gActiveCameraID].trans.x_position;
|
|
gCameraTransform.y_position = -gCameras[gActiveCameraID].trans.y_position;
|
|
if (D_80120D18) {
|
|
gCameraTransform.y_position -= gCameras[gActiveCameraID].shakeMagnitude;
|
|
}
|
|
gCameraTransform.z_position = -gCameras[gActiveCameraID].trans.z_position;
|
|
|
|
mtxf_from_inverse_transform(&gCameraMatrixF, &gCameraTransform);
|
|
mtxf_mul(&gCameraMatrixF, &gPerspectiveMatrixF, &gViewMatrixF);
|
|
|
|
gCameraTransform.rotation.y_rotation = -0x8000 - gCameras[gActiveCameraID].trans.rotation.y_rotation;
|
|
gCameraTransform.rotation.x_rotation =
|
|
-(gCameras[gActiveCameraID].trans.rotation.x_rotation + gCameras[gActiveCameraID].pitch);
|
|
gCameraTransform.rotation.z_rotation = -gCameras[gActiveCameraID].trans.rotation.z_rotation;
|
|
gCameraTransform.scale = 1.0f;
|
|
gCameraTransform.x_position = gCameras[gActiveCameraID].trans.x_position;
|
|
gCameraTransform.y_position = gCameras[gActiveCameraID].trans.y_position;
|
|
if (D_80120D18) {
|
|
gCameraTransform.y_position += gCameras[gActiveCameraID].shakeMagnitude;
|
|
}
|
|
gCameraTransform.z_position = gCameras[gActiveCameraID].trans.z_position;
|
|
|
|
mtxf_from_transform(&gProjectionMatrixF, &gCameraTransform);
|
|
mtxf_to_mtx(&gProjectionMatrixF, &gUnusedProjectionMatrix);
|
|
|
|
gActiveCameraID = temp;
|
|
}
|
|
|
|
/**
|
|
* Sets the Y value of the Y axis in the matrix to the passed value.
|
|
* This is used to vertically scale ortho geometry to look identical across NTSC and PAL systems.
|
|
* Official Name: camOrthoYAspect
|
|
*/
|
|
void set_ortho_matrix_height(f32 value) {
|
|
gOrthoMatrixF[1][1] = value;
|
|
}
|
|
|
|
/**
|
|
* Sets the current matrix to represent an orthogonal view.
|
|
* Used for drawing triangles on screen as HUD.
|
|
* Official Name: camStandardOrtho
|
|
*/
|
|
void set_ortho_matrix_view(Gfx **dList, Mtx **mtx) {
|
|
u32 widthAndHeight;
|
|
s32 width, height;
|
|
s32 i, j;
|
|
|
|
widthAndHeight = fb_size();
|
|
height = GET_VIDEO_HEIGHT(widthAndHeight);
|
|
width = GET_VIDEO_WIDTH(widthAndHeight);
|
|
mtxf_to_mtx(&gOrthoMatrixF, *mtx);
|
|
gModelMatrix[0] = *mtx;
|
|
gViewportStack[gActiveCameraID + 5].vp.vscale[0] = width * 2;
|
|
gViewportStack[gActiveCameraID + 5].vp.vscale[1] = width * 2;
|
|
gViewportStack[gActiveCameraID + 5].vp.vtrans[0] = width * 2;
|
|
gViewportStack[gActiveCameraID + 5].vp.vtrans[1] = height * 2;
|
|
gSPViewport((*dList)++, OS_K0_TO_PHYSICAL(&gViewportStack[gActiveCameraID + 5]));
|
|
gSPMatrixDKR((*dList)++, OS_K0_TO_PHYSICAL((*mtx)++), G_MTX_DKR_INDEX_0);
|
|
gModelMatrixStackPos = 0;
|
|
gMatrixType = G_MTX_DKR_INDEX_0;
|
|
|
|
for (i = 0; i < 4; i++) {
|
|
// clang-format off
|
|
// Required to be one line, but the "\" fixes that.
|
|
for (j = 0; j < 4; j++) { \
|
|
gViewMatrixF[i][j] = gOrthoMatrixF[i][j];
|
|
}
|
|
// clang-format on
|
|
}
|
|
}
|
|
|
|
// Official Name: camStandardPersp?
|
|
void func_8006807C(Gfx **dList, Mtx **mtx) {
|
|
mtxf_from_inverse_transform(&gCurrentModelMatrixF, &D_800DD288);
|
|
mtxf_mul(&gCurrentModelMatrixF, &gPerspectiveMatrixF, &gViewMatrixF);
|
|
mtxf_from_inverse_transform(gModelMatrixF[0], &D_800DD2A0);
|
|
mtxf_mul(gModelMatrixF[0], &gViewMatrixF, &gCurrentModelMatrixF);
|
|
mtxf_to_mtx(&gCurrentModelMatrixF, *mtx);
|
|
gSPMatrixDKR((*dList)++, OS_K0_TO_PHYSICAL((*mtx)++), G_MTX_DKR_INDEX_0);
|
|
gModelMatrixStackPos = 0;
|
|
gMatrixType = G_MTX_DKR_INDEX_0;
|
|
}
|
|
|
|
/**
|
|
* Sets the RSP viewport onscreen to the given properties.
|
|
* Viewports have a centre position and a scale factor, rather than a standard four corners.
|
|
* Official Name: camSetViewport
|
|
*/
|
|
void viewport_rsp_set(Gfx **dList, s32 halfWidth, s32 halfHeight, s32 centerX, s32 centerY) {
|
|
s32 tempWidth = (get_filtered_cheats() & CHEAT_MIRRORED_TRACKS) ? -halfWidth : halfWidth;
|
|
#ifdef ANTI_TAMPER
|
|
// Antipiracy measure. Flips the screen upside down.
|
|
if (gAntiPiracyViewport) {
|
|
halfHeight = -halfHeight;
|
|
tempWidth = -halfWidth;
|
|
}
|
|
#endif
|
|
if (!(gScreenViewports[gActiveCameraID].flags & VIEWPORT_EXTRA_BG)) {
|
|
gViewportStack[gActiveCameraID].vp.vtrans[0] = centerX * 4;
|
|
gViewportStack[gActiveCameraID].vp.vtrans[1] = centerY * 4;
|
|
gViewportStack[gActiveCameraID].vp.vscale[0] = tempWidth * 4;
|
|
gViewportStack[gActiveCameraID].vp.vscale[1] = halfHeight * 4;
|
|
gSPViewport((*dList)++, OS_K0_TO_PHYSICAL(&gViewportStack[gActiveCameraID]));
|
|
} else {
|
|
gSPViewport((*dList)++, OS_K0_TO_PHYSICAL(&gViewportStack[gActiveCameraID + 10 + (gViewportWithBG * 5)]));
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Resets the viewport back to default.
|
|
* If in the track menu, or post-race, set it to a small screen view instead.
|
|
* Official Name: camResetView?
|
|
*/
|
|
void viewport_reset(Gfx **dList) {
|
|
u32 widthAndHeight, width, height;
|
|
gActiveCameraID = 4;
|
|
widthAndHeight = fb_size();
|
|
height = GET_VIDEO_HEIGHT(widthAndHeight);
|
|
width = GET_VIDEO_WIDTH(widthAndHeight);
|
|
if (!(gScreenViewports[gActiveCameraID].flags & VIEWPORT_EXTRA_BG)) {
|
|
gDPSetScissor((*dList)++, G_SC_NON_INTERLACE, 0, 0, width - 1, height - 1);
|
|
viewport_rsp_set(dList, width >> 1, height >> 1, width >> 1, height >> 1);
|
|
} else {
|
|
viewport_scissor(dList);
|
|
viewport_rsp_set(dList, 0, 0, 0, 0);
|
|
}
|
|
gActiveCameraID = 0;
|
|
}
|
|
|
|
UNUSED const char D_800E6F44[] = "cameraPushSprMtx: model stack overflow!!\n";
|
|
|
|
/**
|
|
* Sets the matrix position to the world origin (0, 0, 0)
|
|
* Used when the next thing rendered relies on there not being any matrix offset.
|
|
* Official Name: camOffsetZero?
|
|
*/
|
|
void matrix_world_origin(Gfx **dList, Mtx **mtx) {
|
|
mtxf_from_translation(gModelMatrixF[gModelMatrixStackPos], 0.0f, 0.0f, 0.0f);
|
|
mtxf_mul(gModelMatrixF[gModelMatrixStackPos], &gViewMatrixF, &gCurrentModelMatrixF);
|
|
mtxf_to_mtx(&gCurrentModelMatrixF, *mtx);
|
|
gModelMatrix[gModelMatrixStackPos] = *mtx;
|
|
gSPMatrixDKR((*dList)++, OS_K0_TO_PHYSICAL((*mtx)++), gMatrixType);
|
|
}
|
|
|
|
/**
|
|
* If set to true, disables animated sprite frames.
|
|
* Used when the sprite frame is already established before calling to draw.
|
|
*/
|
|
void sprite_anim_off(s32 setting) {
|
|
gSpriteAnimOff = setting;
|
|
}
|
|
|
|
/**
|
|
* Calculates angle from object to camera, then renders the sprite as a billboard, facing the camera.
|
|
*/
|
|
s32 render_sprite_billboard(Gfx **dList, Mtx **mtx, Vertex **vertexList, Object *obj, Sprite *arg4, s32 flags) {
|
|
f32 diffX;
|
|
f32 diffY;
|
|
Vertex *v;
|
|
f32 lateralDist;
|
|
f32 sineY;
|
|
f32 cosY;
|
|
f32 sp44;
|
|
f32 diffZ;
|
|
s32 tanX;
|
|
s32 tanY;
|
|
s32 angleDiff;
|
|
s32 result;
|
|
s32 textureFrame;
|
|
|
|
if (obj == NULL) {
|
|
stubbed_printf("\nCam do 2D sprite called with NULL pointer!");
|
|
}
|
|
|
|
result = TRUE;
|
|
if (flags & RENDER_VEHICLE_PART) {
|
|
diffX = gModelMatrixViewX[gCameraMatrixPos] - obj->segment.trans.x_position;
|
|
diffY = gModelMatrixViewY[gCameraMatrixPos] - obj->segment.trans.y_position;
|
|
diffZ = gModelMatrixViewZ[gCameraMatrixPos] - obj->segment.trans.z_position;
|
|
sineY = sins_f(obj->segment.trans.rotation.y_rotation);
|
|
cosY = coss_f(obj->segment.trans.rotation.y_rotation);
|
|
sp44 = (diffX * cosY) + (diffZ * sineY);
|
|
diffZ = (diffZ * cosY) - (diffX * sineY);
|
|
tanY = arctan2_f(sp44, sqrtf((diffY * diffY) + (diffZ * diffZ)));
|
|
tanX = -sins_s16(arctan2_f(sp44, diffZ)) >> 8;
|
|
if (diffZ < 0.0f) {
|
|
diffZ = -diffZ;
|
|
tanX = 1 - tanX;
|
|
tanY = -tanY;
|
|
}
|
|
angleDiff = arctan2_f(diffY, diffZ);
|
|
if (angleDiff > 0x8000) {
|
|
angleDiff -= 0x10000;
|
|
}
|
|
angleDiff = (angleDiff * tanX) >> 8;
|
|
textureFrame = (tanY >> 7) & 0xFF;
|
|
if (textureFrame > 127) {
|
|
stubbed_printf("CamDo2DSprite FrameNo Overflow !!!\n");
|
|
textureFrame = 255 - textureFrame;
|
|
angleDiff += 0x8000;
|
|
result = FALSE;
|
|
}
|
|
textureFrame *= 2;
|
|
diffX = gModelMatrixViewX[gCameraMatrixPos] - obj->segment.trans.x_position;
|
|
diffY = gModelMatrixViewY[gCameraMatrixPos] - obj->segment.trans.y_position;
|
|
diffZ = gModelMatrixViewZ[gCameraMatrixPos] - obj->segment.trans.z_position;
|
|
lateralDist = sqrtf((diffX * diffX) + (diffZ * diffZ));
|
|
gCameraTransform.rotation.y_rotation = arctan2_f(diffX, diffZ);
|
|
gCameraTransform.rotation.x_rotation = -arctan2_f(diffY, lateralDist);
|
|
gCameraTransform.rotation.z_rotation = angleDiff;
|
|
gCameraTransform.scale = obj->segment.trans.scale;
|
|
gCameraTransform.x_position = obj->segment.trans.x_position;
|
|
gCameraTransform.y_position = obj->segment.trans.y_position;
|
|
gCameraTransform.z_position = obj->segment.trans.z_position;
|
|
mtxf_from_transform(&gCurrentModelMatrixF, &gCameraTransform);
|
|
gModelMatrixStackPos++;
|
|
mtxf_mul(&gCurrentModelMatrixF, gModelMatrixF[gModelMatrixStackPos - 1], gModelMatrixF[gModelMatrixStackPos]);
|
|
mtxf_mul(gModelMatrixF[gModelMatrixStackPos], &gViewMatrixF, &gCurrentModelMatrixF);
|
|
mtxf_to_mtx(&gCurrentModelMatrixF, *mtx);
|
|
gModelMatrix[gModelMatrixStackPos] = *mtx;
|
|
gSPMatrixDKR((*dList)++, OS_K0_TO_PHYSICAL((*mtx)++), G_MTX_DKR_INDEX_2);
|
|
gSPVertexDKR((*dList)++, OS_K0_TO_PHYSICAL(&gVehiclePartVertex), 1, 0);
|
|
} else {
|
|
v = *vertexList;
|
|
v->x = obj->segment.trans.x_position;
|
|
v->y = obj->segment.trans.y_position;
|
|
v->z = obj->segment.trans.z_position;
|
|
v->r = 255; // These don't actually do anything since vertex colours are disabled anyway.
|
|
v->g = 255;
|
|
v->b = 255;
|
|
v->a = 255;
|
|
gSPVertexDKR((*dList)++, OS_K0_TO_PHYSICAL(*vertexList), 1, 0);
|
|
(*vertexList)++;
|
|
if (!gCutsceneCameraActive) {
|
|
angleDiff = gCameras[gActiveCameraID].trans.rotation.z_rotation + obj->segment.trans.rotation.z_rotation;
|
|
} else {
|
|
angleDiff =
|
|
gCameras[gActiveCameraID + 4].trans.rotation.z_rotation + obj->segment.trans.rotation.z_rotation;
|
|
}
|
|
textureFrame = obj->segment.animFrame;
|
|
gModelMatrixStackPos++;
|
|
mtxf_billboard(gModelMatrixF[gModelMatrixStackPos], angleDiff, obj->segment.trans.scale, gVideoAspectRatio);
|
|
mtxf_to_mtx(gModelMatrixF[gModelMatrixStackPos], *mtx);
|
|
gModelMatrix[gModelMatrixStackPos] = *mtx;
|
|
gSPMatrixDKR((*dList)++, OS_K0_TO_PHYSICAL((*mtx)++), G_MTX_DKR_INDEX_2);
|
|
gDkrEnableBillboard((*dList)++);
|
|
}
|
|
if (gSpriteAnimOff == FALSE) {
|
|
textureFrame = ((textureFrame & 0xFF) * arg4->baseTextureId) >> 8;
|
|
}
|
|
flags &= ~RENDER_VEHICLE_PART;
|
|
if (flags & RENDER_SEMI_TRANSPARENT) {
|
|
flags |= RENDER_ANTI_ALIASING;
|
|
}
|
|
material_load_simple(dList, arg4->drawFlags | (flags & (RENDER_FOG_ACTIVE | RENDER_SEMI_TRANSPARENT |
|
|
RENDER_Z_COMPARE | RENDER_ANTI_ALIASING)));
|
|
if (!(flags & RENDER_Z_UPDATE)) {
|
|
gDPSetPrimColor((*dList)++, 0, 0, 255, 255, 255, 255);
|
|
}
|
|
gSPDisplayList((*dList)++, arg4->gfx[textureFrame + 1]);
|
|
gModelMatrixStackPos--;
|
|
if (gModelMatrixStackPos == 0) {
|
|
textureFrame = G_MTX_DKR_INDEX_0;
|
|
} else {
|
|
textureFrame = G_MTX_DKR_INDEX_1;
|
|
}
|
|
gSPSelectMatrixDKR((*dList)++, textureFrame);
|
|
gDkrDisableBillboard((*dList)++);
|
|
return result;
|
|
}
|
|
|
|
/**
|
|
* Sets transform and scale matrices to set position and size, loads the texture, sets the rendermodes, then draws the
|
|
* result onscreen.
|
|
*/
|
|
void render_ortho_triangle_image(Gfx **dList, Mtx **mtx, Vertex **vtx, ObjectSegment *segment, Sprite *sprite,
|
|
s32 flags) {
|
|
UNUSED s32 pad;
|
|
f32 scale;
|
|
s32 index;
|
|
Vertex *temp_v1;
|
|
MtxF aspectMtxF;
|
|
MtxF scaleMtxF;
|
|
|
|
if (sprite != NULL) {
|
|
temp_v1 = *vtx;
|
|
temp_v1->x = segment->trans.x_position;
|
|
temp_v1->y = segment->trans.y_position;
|
|
temp_v1->z = segment->trans.z_position;
|
|
temp_v1->r = 255; // These don't actually do anything since vertex colours are disabled anyway.
|
|
temp_v1->g = 255;
|
|
temp_v1->b = 255;
|
|
temp_v1->a = 255;
|
|
gSPVertexDKR((*dList)++, OS_K0_TO_PHYSICAL(*vtx), 1, 0);
|
|
(*vtx)++; // Can't be done in the macro?
|
|
index = segment->animFrame;
|
|
gModelMatrixStackPos++;
|
|
gCameraTransform.rotation.y_rotation = -segment->trans.rotation.y_rotation;
|
|
gCameraTransform.rotation.x_rotation = -segment->trans.rotation.x_rotation;
|
|
gCameraTransform.rotation.z_rotation =
|
|
gCameras[gActiveCameraID].trans.rotation.z_rotation + segment->trans.rotation.z_rotation;
|
|
gCameraTransform.x_position = 0.0f;
|
|
gCameraTransform.y_position = 0.0f;
|
|
gCameraTransform.z_position = 0.0f;
|
|
if (gAdjustViewportHeight) {
|
|
scale = segment->trans.scale;
|
|
mtxf_from_scale(&scaleMtxF, scale, scale, 1.0f);
|
|
mtxf_billboard(&aspectMtxF, 0, 1.0f, gVideoAspectRatio);
|
|
mtxf_mul(&aspectMtxF, &scaleMtxF, &gCurrentModelMatrixF);
|
|
} else {
|
|
scale = segment->trans.scale;
|
|
mtxf_from_scale(&gCurrentModelMatrixF, scale, scale, 1.0f);
|
|
}
|
|
mtxf_from_inverse_transform(&aspectMtxF, &gCameraTransform);
|
|
mtxf_mul(&gCurrentModelMatrixF, &aspectMtxF, gModelMatrixF[gModelMatrixStackPos]);
|
|
mtxf_to_mtx(gModelMatrixF[gModelMatrixStackPos], *mtx);
|
|
gModelMatrix[gModelMatrixStackPos] = *mtx;
|
|
gSPMatrixDKR((*dList)++, OS_K0_TO_PHYSICAL((*mtx)++), G_MTX_DKR_INDEX_2);
|
|
gDkrEnableBillboard((*dList)++);
|
|
if (gSpriteAnimOff == FALSE) {
|
|
index = (((u8) index) * sprite->baseTextureId) >> 8;
|
|
}
|
|
material_load_simple(dList, sprite->drawFlags | flags);
|
|
if (index >= sprite->baseTextureId) {
|
|
index = sprite->baseTextureId - 1;
|
|
}
|
|
gSPDisplayList((*dList)++, sprite->unkC.ptr[index]);
|
|
if (--gModelMatrixStackPos == 0) {
|
|
index = G_MTX_DKR_INDEX_0;
|
|
} else {
|
|
index = G_MTX_DKR_INDEX_1;
|
|
}
|
|
gSPSelectMatrixDKR((*dList)++, index);
|
|
gDkrDisableBillboard((*dList)++);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Generate a matrix with rotation, scaling and shearing and run it.
|
|
* Used for wavy type effects like the shield.
|
|
*/
|
|
void apply_object_shear_matrix(Gfx **dList, Mtx **mtx, Object *arg2, Object *arg3, f32 shear) {
|
|
UNUSED s32 pad;
|
|
f32 cossf_x_arg2;
|
|
f32 cossf_y_arg2;
|
|
f32 sinsf_x_arg2;
|
|
f32 sinsf_y_arg2;
|
|
f32 sinsf_y_arg3;
|
|
f32 sinsf_z_arg3;
|
|
f32 arg2_scale;
|
|
f32 cossf_x_arg3;
|
|
f32 sinsf_x_arg3;
|
|
f32 cossf_y_arg3;
|
|
f32 cossf_z_arg3;
|
|
f32 arg2_xPos;
|
|
f32 arg2_yPos;
|
|
f32 arg2_zPos;
|
|
f32 arg3_xPos;
|
|
f32 arg3_yPos;
|
|
f32 arg3_zPos;
|
|
MtxF matrix_mult;
|
|
|
|
cossf_x_arg2 = coss_f(arg2->segment.trans.rotation.x_rotation);
|
|
sinsf_x_arg2 = sins_f(arg2->segment.trans.rotation.x_rotation);
|
|
cossf_y_arg2 = coss_f(arg2->segment.trans.rotation.y_rotation);
|
|
sinsf_y_arg2 = sins_f(arg2->segment.trans.rotation.y_rotation);
|
|
arg2_xPos = arg2->segment.trans.x_position;
|
|
arg2_yPos = arg2->segment.trans.y_position;
|
|
arg2_zPos = arg2->segment.trans.z_position;
|
|
cossf_z_arg3 = coss_f(arg3->segment.trans.rotation.z_rotation);
|
|
sinsf_z_arg3 = sins_f(arg3->segment.trans.rotation.z_rotation);
|
|
cossf_x_arg3 = coss_f(arg3->segment.trans.rotation.x_rotation);
|
|
sinsf_x_arg3 = sins_f(arg3->segment.trans.rotation.x_rotation);
|
|
cossf_y_arg3 = coss_f(arg3->segment.trans.rotation.y_rotation);
|
|
sinsf_y_arg3 = sins_f(arg3->segment.trans.rotation.y_rotation);
|
|
arg3_xPos = arg3->segment.trans.x_position;
|
|
arg3_yPos = arg3->segment.trans.y_position;
|
|
arg3_zPos = arg3->segment.trans.z_position;
|
|
arg2_scale = arg2->segment.trans.scale;
|
|
shear *= arg2_scale;
|
|
matrix_mult[0][0] =
|
|
((((cossf_z_arg3 * cossf_y_arg3) + (sinsf_z_arg3 * (sinsf_x_arg3 * sinsf_y_arg3))) * cossf_y_arg2) +
|
|
(-sinsf_y_arg2 * (cossf_x_arg3 * sinsf_y_arg3))) *
|
|
arg2_scale;
|
|
matrix_mult[0][1] = (((sinsf_z_arg3 * cossf_x_arg3) * cossf_y_arg2) + (-sinsf_y_arg2 * -sinsf_x_arg3)) * arg2_scale;
|
|
matrix_mult[0][2] =
|
|
((((-sinsf_y_arg3 * cossf_z_arg3) + (sinsf_z_arg3 * (sinsf_x_arg3 * cossf_y_arg3))) * cossf_y_arg2) +
|
|
(-sinsf_y_arg2 * (cossf_x_arg3 * cossf_y_arg3))) *
|
|
arg2_scale;
|
|
matrix_mult[0][3] = 0.0f;
|
|
matrix_mult[1][0] =
|
|
((((-sinsf_z_arg3 * cossf_y_arg3) + (cossf_z_arg3 * (sinsf_x_arg3 * sinsf_y_arg3))) * cossf_x_arg2) +
|
|
(sinsf_x_arg2 *
|
|
((sinsf_y_arg2 * ((cossf_z_arg3 * cossf_y_arg3) + (sinsf_z_arg3 * (sinsf_x_arg3 * sinsf_y_arg3)))) +
|
|
(cossf_y_arg2 * (cossf_x_arg3 * sinsf_y_arg3))))) *
|
|
shear;
|
|
matrix_mult[1][1] =
|
|
(((cossf_z_arg3 * cossf_x_arg3) * cossf_x_arg2) +
|
|
(sinsf_x_arg2 * ((sinsf_y_arg2 * (sinsf_z_arg3 * cossf_x_arg3)) + (cossf_y_arg2 * -sinsf_x_arg3)))) *
|
|
shear;
|
|
matrix_mult[1][2] =
|
|
((((-sinsf_z_arg3 * -sinsf_y_arg3) + (cossf_z_arg3 * (sinsf_x_arg3 * cossf_y_arg3))) * cossf_x_arg2) +
|
|
(sinsf_x_arg2 *
|
|
((sinsf_y_arg2 * ((-sinsf_y_arg3 * cossf_z_arg3) + (sinsf_z_arg3 * (sinsf_x_arg3 * cossf_y_arg3)))) +
|
|
(cossf_y_arg2 * (cossf_x_arg3 * cossf_y_arg3))))) *
|
|
shear;
|
|
matrix_mult[1][3] = 0.0f;
|
|
matrix_mult[2][0] =
|
|
((-sinsf_x_arg2 * ((-sinsf_z_arg3 * cossf_y_arg3) + (cossf_z_arg3 * (sinsf_x_arg3 * sinsf_y_arg3)))) +
|
|
(cossf_x_arg2 *
|
|
((sinsf_y_arg2 * ((cossf_z_arg3 * cossf_y_arg3) + (sinsf_z_arg3 * (sinsf_x_arg3 * sinsf_y_arg3)))) +
|
|
(cossf_y_arg2 * (cossf_x_arg3 * sinsf_y_arg3))))) *
|
|
arg2_scale;
|
|
matrix_mult[2][1] =
|
|
((-sinsf_x_arg2 * (cossf_z_arg3 * cossf_x_arg3)) +
|
|
(cossf_x_arg2 * ((sinsf_y_arg2 * (sinsf_z_arg3 * cossf_x_arg3)) + (cossf_y_arg2 * -sinsf_x_arg3)))) *
|
|
arg2_scale;
|
|
matrix_mult[2][2] =
|
|
((-sinsf_x_arg2 * ((-sinsf_z_arg3 * -sinsf_y_arg3) + (cossf_z_arg3 * (sinsf_x_arg3 * cossf_y_arg3)))) +
|
|
(cossf_x_arg2 *
|
|
((sinsf_y_arg2 * ((-sinsf_y_arg3 * cossf_z_arg3) + (sinsf_z_arg3 * (sinsf_x_arg3 * cossf_y_arg3)))) +
|
|
(cossf_y_arg2 * (cossf_x_arg3 * cossf_y_arg3))))) *
|
|
arg2_scale;
|
|
matrix_mult[2][3] = 0.0f;
|
|
matrix_mult[3][0] =
|
|
(((cossf_z_arg3 * cossf_y_arg3) + (sinsf_z_arg3 * (sinsf_x_arg3 * sinsf_y_arg3))) * arg2_xPos) +
|
|
(arg2_yPos * ((-sinsf_z_arg3 * cossf_y_arg3) + (cossf_z_arg3 * (sinsf_x_arg3 * sinsf_y_arg3)))) +
|
|
(arg2_zPos * (cossf_x_arg3 * sinsf_y_arg3)) + arg3_xPos;
|
|
matrix_mult[3][1] = ((sinsf_z_arg3 * cossf_x_arg3) * arg2_xPos) + (arg2_yPos * (cossf_z_arg3 * cossf_x_arg3)) +
|
|
(arg2_zPos * -sinsf_x_arg3) + arg3_yPos;
|
|
matrix_mult[3][2] =
|
|
(((-sinsf_y_arg3 * cossf_z_arg3) + (sinsf_z_arg3 * (sinsf_x_arg3 * cossf_y_arg3))) * arg2_xPos) +
|
|
(arg2_yPos * ((-sinsf_z_arg3 * -sinsf_y_arg3) + (cossf_z_arg3 * (sinsf_x_arg3 * cossf_y_arg3)))) +
|
|
(arg2_zPos * (cossf_x_arg3 * cossf_y_arg3)) + arg3_zPos;
|
|
matrix_mult[3][3] = 1.0f;
|
|
|
|
mtxf_mul(&matrix_mult, &gViewMatrixF, &gCurrentModelMatrixS);
|
|
mtxf_to_mtx(&gCurrentModelMatrixS, *mtx);
|
|
gSPMatrixDKR((*dList)++, OS_K0_TO_PHYSICAL((*mtx)++), G_MTX_DKR_INDEX_1);
|
|
}
|
|
|
|
/**
|
|
* Official Name: camPushModelMtx
|
|
*/
|
|
s32 cam_push_model_mtx(Gfx **dList, Mtx **mtx, ObjectTransform *trans, f32 scaleY, f32 offsetY) {
|
|
f32 tempX;
|
|
f32 tempY;
|
|
f32 tempZ;
|
|
s32 index;
|
|
f32 scaleFactor;
|
|
|
|
mtxf_from_transform(&gCurrentModelMatrixF, trans);
|
|
if (offsetY != 0.0f) {
|
|
mtxf_translate_y(&gCurrentModelMatrixF, offsetY);
|
|
}
|
|
if (scaleY != 1.0f) {
|
|
mtxf_scale_y(&gCurrentModelMatrixF, scaleY);
|
|
}
|
|
mtxf_mul(&gCurrentModelMatrixF, gModelMatrixF[gModelMatrixStackPos], gModelMatrixF[gModelMatrixStackPos + 1]);
|
|
mtxf_mul(gModelMatrixF[gModelMatrixStackPos + 1], &gViewMatrixF, &gCurrentModelMatrixS);
|
|
mtxf_to_mtx(&gCurrentModelMatrixS, *mtx);
|
|
gModelMatrixStackPos++;
|
|
gModelMatrix[0, gModelMatrixStackPos] = *mtx; // Should be [gModelMatrixStackPos]
|
|
if (gModelMatrixStackPos >= ARRAY_COUNT(gModelMatrix)) {
|
|
stubbed_printf("cameraPushModelMtx: model stack overflow!!\n");
|
|
}
|
|
if (1) {}
|
|
if (1) {}; // Fakematch
|
|
gSPMatrixDKR((*dList)++, OS_K0_TO_PHYSICAL((*mtx)++), G_MTX_DKR_INDEX_1);
|
|
mtxf_transform_point(gModelMatrixF[gModelMatrixStackPos], 0.0f, 0.0f, 0.0f, &tempX, &tempY, &tempZ);
|
|
index = gActiveCameraID;
|
|
if (gCutsceneCameraActive) {
|
|
index += 4;
|
|
}
|
|
tempX = gCameras[index].trans.x_position - tempX;
|
|
tempY = gCameras[index].trans.y_position - tempY;
|
|
tempZ = gCameras[index].trans.z_position - tempZ;
|
|
gCameraTransform.rotation.y_rotation = -trans->rotation.y_rotation;
|
|
gCameraTransform.rotation.x_rotation = -trans->rotation.x_rotation;
|
|
gCameraTransform.rotation.z_rotation = -trans->rotation.z_rotation;
|
|
gCameraTransform.x_position = 0.0f;
|
|
gCameraTransform.y_position = 0.0f;
|
|
gCameraTransform.z_position = 0.0f;
|
|
gCameraTransform.scale = 1.0f;
|
|
mtxf_from_inverse_transform(&gCurrentModelMatrixF, &gCameraTransform);
|
|
mtxf_transform_point(&gCurrentModelMatrixF, tempX, tempY, tempZ, &tempX, &tempY, &tempZ);
|
|
scaleFactor = 1.0f / trans->scale;
|
|
tempX *= scaleFactor;
|
|
tempY *= scaleFactor;
|
|
tempZ *= scaleFactor;
|
|
gCameraMatrixPos++;
|
|
index = gCameraMatrixPos;
|
|
gModelMatrixViewX[index] = tempX;
|
|
gModelMatrixViewY[index] = tempY;
|
|
gModelMatrixViewZ[index] = tempZ;
|
|
if (0) {
|
|
stubbed_printf("camPushModelMtx: bsp stack overflow!!\n");
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Calculate the rotation matrix for an actors head, then run it.
|
|
*/
|
|
void apply_head_turning_matrix(Gfx **dList, Mtx **mtx, Object_68 *objGfx, s16 headAngle) {
|
|
f32 coss_headAngle;
|
|
f32 sins_headAngle;
|
|
f32 offsetX;
|
|
f32 offsetY;
|
|
f32 offsetZ;
|
|
f32 coss_unk1C;
|
|
f32 sins_unk1C;
|
|
MtxF rotationMtxF;
|
|
MtxF headMtxF;
|
|
|
|
offsetX = (f32) objGfx->offsetX;
|
|
offsetY = (f32) objGfx->offsetY;
|
|
offsetZ = (f32) objGfx->offsetZ;
|
|
coss_unk1C = coss_f(objGfx->headTilt);
|
|
sins_unk1C = sins_f(objGfx->headTilt);
|
|
coss_headAngle = coss_f(headAngle);
|
|
sins_headAngle = sins_f(headAngle);
|
|
headMtxF[0][0] = (coss_headAngle * coss_unk1C);
|
|
headMtxF[0][1] = (coss_headAngle * sins_unk1C);
|
|
headMtxF[0][2] = -sins_headAngle;
|
|
headMtxF[0][3] = 0.0f;
|
|
headMtxF[1][0] = -sins_unk1C;
|
|
headMtxF[1][1] = coss_unk1C;
|
|
headMtxF[1][2] = 0.0f;
|
|
headMtxF[1][3] = 0.0f;
|
|
headMtxF[2][0] = (sins_headAngle * coss_unk1C);
|
|
headMtxF[2][1] = (sins_headAngle * sins_unk1C);
|
|
headMtxF[2][2] = coss_headAngle;
|
|
headMtxF[2][3] = 0.0f;
|
|
headMtxF[3][0] = (-offsetX * (coss_headAngle * coss_unk1C)) + (-offsetY * -sins_unk1C) +
|
|
(-offsetZ * (sins_headAngle * coss_unk1C)) + offsetX;
|
|
headMtxF[3][1] = (-offsetX * (coss_headAngle * sins_unk1C)) + (-offsetY * coss_unk1C) +
|
|
(-offsetZ * (sins_headAngle * sins_unk1C)) + offsetY;
|
|
headMtxF[3][2] = (-offsetX * -sins_headAngle) + (-offsetZ * coss_headAngle) + offsetZ;
|
|
headMtxF[3][3] = 1.0f;
|
|
mtxf_mul(&headMtxF, &gCurrentModelMatrixS, &rotationMtxF);
|
|
mtxf_to_mtx(&rotationMtxF, *mtx);
|
|
gSPMatrixDKR((*dList)++, OS_K0_TO_PHYSICAL((*mtx)++), G_MTX_DKR_INDEX_2);
|
|
gSPSelectMatrixDKR((*dList)++, G_MTX_DKR_INDEX_1);
|
|
}
|
|
|
|
/**
|
|
* Writes the model matrix vector to the arguments.
|
|
*/
|
|
UNUSED void get_modelmatrix_vector(f32 *x, f32 *y, f32 *z) {
|
|
*x = gModelMatrixViewX[gCameraMatrixPos];
|
|
*y = gModelMatrixViewY[gCameraMatrixPos];
|
|
*z = gModelMatrixViewZ[gCameraMatrixPos];
|
|
}
|
|
|
|
/**
|
|
* Run a matrix from the top of the stack and pop it.
|
|
* If the stack pos is less than zero, add a matrix instead.
|
|
*/
|
|
void apply_matrix_from_stack(Gfx **dList) {
|
|
gCameraMatrixPos--;
|
|
gModelMatrixStackPos--;
|
|
|
|
{
|
|
s32 temp = gCameraMatrixPos;
|
|
if ((temp && temp) != 0) {}
|
|
if (temp > ARRAY_COUNT(gModelMatrixViewX)) {
|
|
stubbed_printf("camPopModelMtx: model stack negative overflow!!\n");
|
|
// TODO: get the condition matching for this one too.
|
|
stubbed_printf("camPopModelMtx: bsp stack negative overflow!!\n");
|
|
}
|
|
} // Fakematch
|
|
|
|
if (gModelMatrixStackPos > 0) {
|
|
gSPMatrixDKR((*dList)++, OS_K0_TO_PHYSICAL(gModelMatrix[gModelMatrixStackPos]), G_MTX_DKR_INDEX_1);
|
|
} else {
|
|
gSPSelectMatrixDKR((*dList)++, G_MTX_DKR_INDEX_0);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Move the camera with the given velocities.
|
|
* Also recalculates which block it's in.
|
|
*/
|
|
UNUSED void translate_camera_segment(f32 x, f32 y, f32 z) {
|
|
gCameras[gActiveCameraID].trans.x_position += x;
|
|
gCameras[gActiveCameraID].trans.y_position += y;
|
|
gCameras[gActiveCameraID].trans.z_position += z;
|
|
gCameras[gActiveCameraID].cameraSegmentID = get_level_segment_index_from_position(
|
|
gCameras[gActiveCameraID].trans.x_position, gCameras[gActiveCameraID].trans.y_position,
|
|
gCameras[gActiveCameraID].trans.z_position);
|
|
}
|
|
|
|
/**
|
|
* Move the camera with velocities accounting for face direction.
|
|
* Also recalculates which block it's in.
|
|
*/
|
|
UNUSED void transform_camera_segment(f32 x, UNUSED f32 y, f32 z) {
|
|
gCameras[gActiveCameraID].trans.x_position -= x * coss_f(gCameras[gActiveCameraID].trans.rotation.y_rotation);
|
|
gCameras[gActiveCameraID].trans.z_position -= x * sins_f(gCameras[gActiveCameraID].trans.rotation.y_rotation);
|
|
gCameras[gActiveCameraID].trans.x_position -= z * sins_f(gCameras[gActiveCameraID].trans.rotation.y_rotation);
|
|
gCameras[gActiveCameraID].trans.z_position += z * coss_f(gCameras[gActiveCameraID].trans.rotation.y_rotation);
|
|
gCameras[gActiveCameraID].cameraSegmentID = get_level_segment_index_from_position(
|
|
gCameras[gActiveCameraID].trans.x_position, gCameras[gActiveCameraID].trans.y_position,
|
|
gCameras[gActiveCameraID].trans.z_position);
|
|
}
|
|
|
|
/**
|
|
* Rotate the camera with the given angles.
|
|
*/
|
|
UNUSED void rotate_camera_segment(s32 angleX, s32 angleY, s32 angleZ) {
|
|
gCameras[gActiveCameraID].trans.rotation.y_rotation += angleX;
|
|
gCameras[gActiveCameraID].trans.rotation.x_rotation += angleY;
|
|
gCameras[gActiveCameraID].trans.rotation.z_rotation += angleZ;
|
|
}
|
|
|
|
/**
|
|
* Returns the segment data of the active camera, but won't apply the offset for cutscenes.
|
|
*/
|
|
Camera *cam_get_active_camera_no_cutscenes(void) {
|
|
return &gCameras[gActiveCameraID];
|
|
}
|
|
|
|
/**
|
|
* Returns the segment data of the active camera.
|
|
*/
|
|
Camera *cam_get_active_camera(void) {
|
|
if (gCutsceneCameraActive) {
|
|
return &gCameras[gActiveCameraID + 4];
|
|
}
|
|
return &gCameras[gActiveCameraID];
|
|
}
|
|
|
|
/**
|
|
* Returns the segment data of the active cutscene camera.
|
|
* If no cutscene is active, return player 1's camera.
|
|
*/
|
|
Camera *get_cutscene_camera_segment(void) {
|
|
if (gCutsceneCameraActive) {
|
|
return &gCameras[4];
|
|
}
|
|
return &gCameras[PLAYER_ONE];
|
|
}
|
|
|
|
/**
|
|
* Return the current floating point projection matrix.
|
|
*/
|
|
MtxF *get_projection_matrix_f32(void) {
|
|
return &gProjectionMatrixF;
|
|
}
|
|
|
|
/**
|
|
* Return the current fixed point projection matrix.
|
|
*/
|
|
Mtx *get_projection_matrix_s16(void) {
|
|
return &gProjectionMatrix;
|
|
}
|
|
|
|
/**
|
|
* Return the current camera matrix.
|
|
*/
|
|
MtxF *get_camera_matrix(void) {
|
|
return &gCameraMatrixF;
|
|
}
|
|
|
|
/**
|
|
* Return the screenspace distance to the camera.
|
|
*/
|
|
f32 get_distance_to_camera(f32 x, f32 y, f32 z) {
|
|
f32 ox, oy, oz;
|
|
|
|
mtxf_transform_point(&gCameraMatrixF, x, y, z, &ox, &oy, &oz);
|
|
|
|
return oz;
|
|
}
|
|
|
|
/**
|
|
* Apply a shake to the camera based on the distance to the source.
|
|
*/
|
|
void set_camera_shake_by_distance(f32 x, f32 y, f32 z, f32 dist, f32 magnitude) {
|
|
f32 diffX;
|
|
f32 distance;
|
|
f32 diffZ;
|
|
f32 diffY;
|
|
s32 i;
|
|
|
|
for (i = 0; i <= gViewportLayout; i++) {
|
|
diffX = x - gCameras[i].trans.x_position;
|
|
diffY = y - gCameras[i].trans.y_position;
|
|
diffZ = z - gCameras[i].trans.z_position;
|
|
distance = sqrtf(((diffX * diffX) + (diffY * diffY)) + (diffZ * diffZ));
|
|
if (distance < dist) {
|
|
gCameras[i].shakeMagnitude = ((dist - distance) * magnitude) / dist;
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Apply a shake to all active cameras.
|
|
*/
|
|
void set_camera_shake(f32 magnitude) {
|
|
s32 i;
|
|
for (i = 0; i <= gViewportLayout; i++) {
|
|
gCameras[i].shakeMagnitude = magnitude;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Unused function that prints out the passed matrix values to the debug output.
|
|
* This function prints in fixed point.
|
|
*/
|
|
UNUSED void debug_print_fixed_matrix_values(s16 *mtx) {
|
|
s32 i, j;
|
|
s32 val;
|
|
for (i = 0; i < 4; i++) {
|
|
for (j = 0; j < 4; j++) {
|
|
val = mtx[i * 4 + j];
|
|
rmonPrintf("%x.", val);
|
|
val = mtx[((i + 4) * 4 + j)];
|
|
rmonPrintf("%x ", (u16) val & 0xFFFF);
|
|
}
|
|
rmonPrintf("\n");
|
|
if (!val) {} // Fakematch
|
|
}
|
|
rmonPrintf("\n");
|
|
}
|
|
|
|
/**
|
|
* Unused function that prints out the passed matrix values to the debug output.
|
|
* This function prints in floating point.
|
|
*/
|
|
UNUSED void debug_print_float_matrix_values(f32 *mtx) {
|
|
s32 i, j;
|
|
|
|
for (i = 0; i < 4; i++) {
|
|
for (j = 0; j < 4; j++) {
|
|
rmonPrintf("%f ", mtx[i * 4 + j]);
|
|
}
|
|
rmonPrintf("\n");
|
|
}
|
|
rmonPrintf("\n");
|
|
}
|