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* Saving files before attempting to integrate custom crash screen * Put code under DkrAssetsTool namespace * More progress * Lots of work done. * Forgot to revert back to v77 in the makefile * Included cstdint in bytes_view.hpp * Hopefully fixed issue with CEnum::tostring(), removed asset_enums from tracking, and modified gitignore to allow obj files from the mods folder * .mtl file and the textures should now check if the path is absolute or relative. * Fixed compile_all.sh * Doing a thing that is technically not valid. * Removed 'make assets', now assets are built in the normal 'make' setting.
51 lines
1023 B
Plaintext
51 lines
1023 B
Plaintext
# Blender 4.2.3 LTS
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# www.blender.org
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mtllib okCube.mtl
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o Cube
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v -1.000000 -1.000000 1.000000
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v -1.000000 1.000000 1.000000
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v -1.000000 -1.000000 -1.000000
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v -1.000000 1.000000 -1.000000
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v 1.000000 -1.000000 1.000000
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v 1.000000 1.000000 1.000000
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v 1.000000 -1.000000 -1.000000
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v 1.000000 1.000000 -1.000000
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vt 0.997037 0.999800
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vt 0.001401 0.004664
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vt 0.996713 0.004264
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vt 1.000502 1.001801
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vt -0.000438 -0.001309
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vt 0.999901 0.006264
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vt 0.998942 0.999685
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vt -0.000837 0.000692
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vt 1.001076 0.004442
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vt 1.001248 1.009469
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vt 0.001877 -0.005005
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vt 1.001871 -0.004697
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vt 0.995394 0.004395
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vt -0.000019 0.996097
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vt 0.003106 0.005796
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vt 0.999416 0.002147
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vt -0.002540 1.000085
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vt -0.002540 0.002147
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vt 0.001724 1.000200
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vt 0.000501 1.003068
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vt -0.002671 0.999511
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vt 0.001254 1.009161
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vt 0.998585 0.993865
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vt 0.999416 1.000085
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s 0
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usemtl OK
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f 2/1 3/2 1/3
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f 4/4 7/5 3/6
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f 8/7 5/8 7/9
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f 6/10 1/11 5/12
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f 7/13 1/14 3/15
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f 4/16 6/17 8/18
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f 2/1 4/19 3/2
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f 4/4 8/20 7/5
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f 8/7 6/21 5/8
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f 6/10 2/22 1/11
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f 7/13 5/23 1/14
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f 4/16 2/24 6/17
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