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* Saving files before attempting to integrate custom crash screen * Put code under DkrAssetsTool namespace * More progress * Lots of work done. * Forgot to revert back to v77 in the makefile * Included cstdint in bytes_view.hpp * Hopefully fixed issue with CEnum::tostring(), removed asset_enums from tracking, and modified gitignore to allow obj files from the mods folder * .mtl file and the textures should now check if the path is absolute or relative. * Fixed compile_all.sh * Doing a thing that is technically not valid. * Removed 'make assets', now assets are built in the normal 'make' setting.
5 lines
177 B
JSON
5 lines
177 B
JSON
{
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"name": "Custom Model Test",
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"authors" : ["Example"],
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"description": "A simple cube model with a custom texture that replaces the N64 logo on the bootup screen."
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} |