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* Add comments to a lot of object functions * Add two functions in objects.c * Reevaluate comments and remove emptiness
1731 lines
53 KiB
C
1731 lines
53 KiB
C
#ifndef _STRUCTS_H_
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#define _STRUCTS_H_
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/* Note: Structs are not complete, take them with a grain of salt. */
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#include "types.h"
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#include "level_object_entries.h"
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#include "object_properties.h"
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#include "gbi.h"
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#include "audiosfx.h"
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typedef struct Vec4f {
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union {
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struct {
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f32 x;
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f32 y;
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f32 z;
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f32 w;
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};
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f32 f[4];
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};
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} Vec4f;
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// Stolen from PD
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// This hacky structure allows coords to be accessed using
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// coord->x, coord->y and coord->z, but also as
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// coord->f[0], coord->f[1] and coord->f[2].
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// In some places code only matches when using the float array.
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typedef struct Vec3f {
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union {
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struct {
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f32 x;
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f32 y;
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f32 z;
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};
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f32 f[3];
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};
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} Vec3f;
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typedef struct Vec2f {
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union {
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struct {
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f32 x;
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f32 y;
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};
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f32 f[2];
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};
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} Vec2f;
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typedef struct Vec3s {
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union {
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struct {
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s16 y_rotation;
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s16 x_rotation;
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s16 z_rotation;
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};
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struct {
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s16 x;
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s16 y;
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s16 z;
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};
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s16 s[3];
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};
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} Vec3s;
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typedef struct Vec2s {
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union {
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struct {
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s16 y_rotation;
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s16 x_rotation;
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};
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struct {
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s16 x;
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s16 y;
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};
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s16 s[2];
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};
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} Vec2s;
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typedef struct Vec3i {
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union {
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struct {
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s32 x;
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s32 y;
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s32 z;
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};
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s32 i[3];
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};
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} Vec3i;
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typedef struct Vec2i {
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union {
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struct {
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s32 x;
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s32 y;
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};
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s32 i[2];
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};
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} Vec2i;
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/* Size: 0x20 bytes */
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typedef struct TextureHeader {
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/* 0x00 */ u8 width;
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/* 0x01 */ u8 height;
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/* 0x02 */ u8 format; // Lower 4 bits determines image format.
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// 0 = RGBA32
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// 1 = RGBA16
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// 2 = I8
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// 3 = I4
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// 4 = IA16
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// 5 = IA8
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// 6 = IA4
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// 7 = CI4 (16 colors)
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// 8 = CI8 (64 colors)
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/* 0x03 */ s8 posX; // X coordinate of the texture in the sprite's 2D space
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/* 0x04 */ s8 posY; // Y coordinate of the texture in the sprite's 2D space
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/* 0x05 */ u8 numberOfInstances; // Always 1 in the ROM.
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/* 0x06 */ s16 flags;
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// 0x04 = Interlaced texture
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// 0x40 = U clamp flag. 0 = Wrap, 1 = Clamp
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// 0x80 = V clamp flag. 0 = Wrap, 1 = Clamp
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/* 0x08 */ s16 ciPaletteOffset;
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/* 0x0A */ s16
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numberOfCommands; // initialized in RAM; Number of commands in the texture display list. (Usually 0x07)
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/* 0x0C */ Gfx *cmd; // initialized in RAM; Pointer to texture display list.
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/* 0x10 */ u8 unk10;
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/* 0x11 */ u8 unk11;
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/* 0x12 */ u16
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numOfTextures; // For animated textures, static textures are just 0x01. Each texture has it's own header.
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/* 0x14 */ u16 frameAdvanceDelay; // How many frames to delay before moving to the next texture.
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/* 0x16 */ s16 textureSize; // Size in number of bytes, including the header
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/* 0x18 */ u8 unk18;
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/* 0x19 */ u8 unk19;
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/* 0x1A */ u8 unk1A;
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/* 0x1B */ u8 unk1B;
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/* 0x1C */ u8 unk1C;
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/* 0x1D */ u8 isCompressed;
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/* 0x1E */ u8 unk1E;
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/* 0x1F */ u8 unk1F;
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} TextureHeader;
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// Probably not unique to the boot menu.
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typedef struct DrawTexture {
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TextureHeader *texture; // Pointer to texture to draw.
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s16 xOffset; // Offset from the center of the screen.
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s16 yOffset; // Offset from the center of the screen.
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} DrawTexture;
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// Probably not unique to the boot menu.
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typedef struct ShadowHeapProperties {
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TextureHeader *texture; // Pointer to texture to draw.
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s16 triCount; // Offset from the center of the screen.
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s16 vtxCount; // Offset from the center of the screen.
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} ShadowHeapProperties;
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typedef struct SpriteAsset {
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/* 0x00 */ s16 baseTextureId;
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/* 0x02 */ s16 numberOfFrames; // 1 means static texture
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/* 0x04 */ Vec2s anchor; // 2D coordinates on the sprite used as the anchor point for positioning in 3D space
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/* 0x08 */ s32 unused_field;
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/* 0x0C */ u8 frameTexOffsets[1]; // actual size is numberOfFrames + 1
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} SpriteAsset;
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typedef struct Sprite {
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/* 0x00 */ s16 numberOfFrames; // 1 means static texture
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/* 0x02 */ s16 numberOfTextures;
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/* 0x04 */ s16 numberOfInstances;
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/* 0x06 */ s16 drawFlags;
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/* 0x08 */ TextureHeader **textures;
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/* 0x0C */ Gfx *frames[1]; // Actual size varies.
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} Sprite;
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/* Size: 0x20 bytes */
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typedef struct MenuElement {
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// Element Position
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/* 0x00 */ s16 left; // Where the element spawns on entry.
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/* 0x02 */ s16 top;
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/* 0x04 */ s16 center; // Value of where the element moves to after entry
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/* 0x06 */ s16 middle;
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/* 0x08 */ s16 right; // Value of where the element moves to after exit
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/* 0x0A */ s16 bottom;
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// Element Color/Transparency
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/* 0x0C */ u8 filterRed;
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/* 0x0D */ u8 filterGreen;
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/* 0x0E */ u8 filterBlue;
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/* 0x0F */ u8 filterBlendFactor; // 0 = no filter color, 0xFF = full color.
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/* 0x10 */ u8 opacity;
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// Element Properties
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/* 0x11 */ u8 textFont;
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/* 0x12 */ u8 textAlignFlags;
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// Element Type
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/* 0x13 */ u8 elementType; // Source type? 0 = ascii text, 2 = number, 7 = texture
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union {
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/* 0x14 */ void *element; // Generic pointer
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/* 0x14 */ char *asciiText; // Pointer to ascii text to be displayed on the screen.
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/* 0x14 */ TextureHeader *texture; // Pointer to texture to be displayed on the screen.
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/* 0x14 */ DrawTexture *drawTexture; // Pointer to texture to be displayed on the screen.
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/* 0x14 */ s32 *number; // Pointer to a number to be displayed on the screen.
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/* 0x14 */ u16 *numberU16; // Pointer to a number to be displayed on the screen.
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/* 0x14 */ s32 assetID; // Some value for elementType == 5
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} t;
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union {
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struct {
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// Element Background Color/Transparency
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/* 0x18 */ s16 backgroundRed;
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/* 0x1A */ s16 backgroundGreen;
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/* 0x1C */ s16 backgroundBlue;
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/* 0x1E */ s16 backgroundAlpha; // 0x0000 = No background, 0x00FF = full background color.
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} background;
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struct {
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// Texture Size
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/* 0x18 */ s16 width;
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/* 0x1A */ s16 height;
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/* 0x1C */ s16 borderWidth;
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/* 0x1E */ s16 borderHeight;
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} texture;
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} details;
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} MenuElement;
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#define TEX_FORMAT_RGBA32 0
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#define TEX_FORMAT_RGBA16 1
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#define TEX_FORMAT_I8 2
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#define TEX_FORMAT_I4 3
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#define TEX_FORMAT_IA16 4
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#define TEX_FORMAT_IA8 5
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#define TEX_FORMAT_IA4 6
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#define TEX_FORMAT_CI4 7
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#define TEX_FORMAT_CI8 8
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/* Size: 0x18 bytes */
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typedef struct Racer {
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/* 0x00 */ u32 trophy_points;
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/* 0x04 */ s8 best_times;
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/* 0x05 */ s8 character;
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/* 0x06 */ s8 starting_position;
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/* 0x07 */ s8 unk7;
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/* 0x08 */ u16 placements[4];
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/* 0x10 */ u16 course_time;
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/* 0x12 */ u16 lap_times[3];
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} Racer;
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/* Unknown Size */
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typedef struct Settings4C {
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u8 courseID; // courseId?
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u8 unk1; // This value + 8 is cutsceneId index? gGameCurrentCutscene = gLevelSettings[gLevelSettings[1] + 8];
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s8 mapID; // mapId?
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u8 pad3[0xC];
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u8 entranceID; // entranceId?
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} Settings4C;
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#define TAJ_FLAGS_CAR_CHAL_UNLOCKED 0x01
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#define TAJ_FLAGS_HOVER_CHAL_UNLOCKED 0x02
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#define TAJ_FLAGS_PLANE_CHAL_UNLOCKED 0x04
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#define TAJ_FLAGS_UNLOCKED_A_CHALLENGE \
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(TAJ_FLAGS_CAR_CHAL_UNLOCKED | TAJ_FLAGS_HOVER_CHAL_UNLOCKED | TAJ_FLAGS_PLANE_CHAL_UNLOCKED)
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#define TAJ_FLAGS_CAR_CHAL_COMPLETED 0x08
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#define TAJ_FLAGS_HOVER_CHAL_COMPLETED 0x10
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#define TAJ_FLAGS_PLANE_CHAL_COMPLETED 0x20
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#define CUTSCENE_NONE 0x0
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#define CUTSCENE_LIGHTHOUSE_ROCKET 0x1
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#define CUTSCENE_TT_HELP 0x2
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#define CUTSCENE_ADVENTURE_TWO 0x4
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#define CUTSCENE_DINO_DOMAIN_BOSS 0x8
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#define CUTSCENE_SHERBET_ISLAND_BOSS 0x10
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#define CUTSCENE_SNOWFLAKE_MOUNTAIN_BOSS 0x20
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#define CUTSCENE_DRAGON_FOREST_BOSS 0x40
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#define CUTSCENE_FUTURE_FUN_LAND_BOSS 0x80
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#define CUTSCENE_DINO_DOMAIN_BOSS_2 0x100
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#define CUTSCENE_SHERBET_ISLAND_BOSS_2 0x200
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#define CUTSCENE_SNOWFLAKE_MOUNTAIN_BOSS_2 0x400
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#define CUTSCENE_DRAGON_FOREST_BOSS_2 0x800
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#define CUTSCENE_WIZPIG_FACE 0x2000
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#define CUTSCENE_DINO_DOMAIN_KEY 0x4000
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#define CUTSCENE_SHERBET_ISLAND_KEY 0x8000
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#define CUTSCENE_SNOWFLAKE_MOUNTAIN_KEY 0x10000
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#define CUTSCENE_DRAGON_FOREST_KEY 0x20000
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/* Size: 0x118 bytes */
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typedef struct Settings {
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// Balloon indices:
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// 0 = Total balloons
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// 1 = Dino Domain balloons
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// 2 = Sherbet Island balloons
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// 3 = Snowflake Mountain balloons
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// 4 = Dragon Forest balloons
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// 5 = Future Fun Land balloons
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/* 0x0000 */ s16 *balloonsPtr;
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// Course flag bits:
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// 0x1 = Map has been visited.
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// 0x2 = Map has been completed.
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// 0x4 = Map's silver coin challenge has been completed.
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// 0x00000000-0xFFFF0000 = Used as bit fields for hub worlds to indicate whether or not a door can open when the
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// player gets near it.
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/* 0x0004 */ s32 *courseFlagsPtr;
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// Key bits:
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// 0x02 = Dino Domain key
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// 0x04 = Sherbet Island key
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// 0x08 = Snowflake Mountain key
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// 0x10 = Dragon Forest key
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/* 0x0008 */ u16 keys;
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/* 0x000A */ u16 unkA;
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// Boss bits:
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// 0x001 = Wizpig 1
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// 0x002 = Tricky 1
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// 0x004 = Bubbler 1
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// 0x008 = Bluey 1
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// 0x010 = Smokey 1
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// 0x020 = Wizpig 2
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// 0x080 = Tricky 2
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// 0x100 = Bubbler 2
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// 0x200 = Bluey 2
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// 0x400 = Smokey 2
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/* 0x000C */ u16 bosses;
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// Trophy bits:
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// Bit field 0b00-0b11 = Empty, 3rd, 2nd, and 1st place trophies.
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// `trophies` consists of 5 of these bit fields, from LSB to MSB, Dino, Sherbet, Snowflake, Dragon, and FFL.
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/* 0x000E */ u16 trophies;
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// Cutscene flags:
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// 0x1 = Lighthouse rocket cutscene
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// 0x2 = T.T. help prompt
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// 0x4 = Adventure 2 flag?
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// 0x8 = Dino domain boss cutscene
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// 0x10 = Sherbet island boss cutscene
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// 0x20 = Snowflake mountain boss cutscene
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// 0x40 = Dragon forest boss cutscene
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// 0x80 = Future Fun Land boss cutscene
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// 0x100 = Dino domain boss cutscene 2
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// 0x200 = Shertbet island boss cutscene 2
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// 0x400 = Snowflake mountain boss cutscene 2
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// 0x800 = Dragon forest boss cutscene 2
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// 0x2000 = Wizpig face cutscene
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// 0x4000 = Dino domain key cutscene
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// 0x8000 = Sherbet Island key cutscene
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// 0x10000 = Snowflake mountain key cutscene
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// 0x20000 = Dragon forest key cutscene
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/* 0x0010 */ u32 cutsceneFlags;
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// Taj flags:
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// 0x1 = Car challenge unlocked
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// 0x2 = Hover challenge unlocked
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// 0x4 = Plane challenge unlocked
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// 0x8 = Car challenge completed
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// 0x10 = Hover challenge completed
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// 0x20 = Plane challenge completed
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/* 0x0014 */ u16 tajFlags;
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// Not a bitfield, just a counter from 0-4.
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/* 0x0016 */ u8 ttAmulet;
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// Not a bitfield, just a counter from 0-4.
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/* 0x0017 */ u8 wizpigAmulet;
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/* 0x0018 */ u16 *flapInitialsPtr[3];
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/* 0x0024 */ u16 *flapTimesPtr[3];
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/* 0x0030 */ u16 *courseInitialsPtr[3];
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/* 0x003C */ u16 *courseTimesPtr[3];
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/* 0x0048 */ u8 worldId;
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/* 0x0049 */ u8 courseId;
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/* 0x004A */ u8 gNumRacers;
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/* 0x004B */ u8 newGame;
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/* 0x004C */ Settings4C *unk4C;
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/* 0x0050 */ u32 filename;
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/* 0x0054 */ Racer racers[8];
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/* 0x0114 */ s8 timeTrialRacer;
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/* 0x0115 */ s8 unk115[2];
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/* 0x0117 */ s8 display_times;
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} Settings;
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/* Size: 8 bytes */
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typedef struct LevelHeader_70_18 {
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s32 unk0; // 0x0000001E
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u8 red; // 0xFF
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u8 green; // 0x70
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u8 blue; // 0x00
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u8 alpha; // 0xFF
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} LevelHeader_70_18;
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typedef struct {
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union {
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struct {
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u8 r;
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u8 g;
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u8 b;
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u8 a;
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};
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u32 word;
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};
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} ColourRGBA;
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/* Unknown size */
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typedef struct LevelHeader_70 {
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/* 0x00 */ s32 unk0; // 0x00000004
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/* 0x04 */ s32 unk4; // 0x00000000
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/* 0x08 */ s32 unk8; // 0x00000000
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/* 0x0C */ s32 unkC; // 0x00000000
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/* 0x10 */ ColourRGBA rgba;
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/* 0x14 */ ColourRGBA rgba2;
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/* 0x18 */ LevelHeader_70_18 unk18[1]; // Actual length depends on unk0
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} LevelHeader_70;
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// Used to update the pulsating lights in Spaceport Alpha
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typedef struct PulsatingLightDataFrame {
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u16 value;
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u16 time;
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} PulsatingLightDataFrame;
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typedef struct PulsatingLightData {
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u16 numberFrames;
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u16 currentFrame;
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u16 time;
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u16 totalTime;
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s32 outColorValue;
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PulsatingLightDataFrame frames[1]; // Length varies based on numberFrames.
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} PulsatingLightData;
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typedef struct ByteColour {
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u8 red;
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u8 green;
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u8 blue;
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} ByteColour;
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/* Size: 0xC4 bytes */
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typedef struct LevelHeader {
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/* 0x00 */ s8 world;
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/* 0x01 */ u8 unk1;
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/* 0x02 */ s8 unk2;
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/* 0x03 */ s8 unk3;
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/* 0x04 */ s8 unk4[4];
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/* 0x08 */ f32 course_height;
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/* 0x0C */ u8 unkC[10];
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/* 0x16 */ u8 unk16[10];
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/* 0x20 */ s8 *AILevelTable;
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/* 0x24 */ u8 pad24[6];
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/* 0x2A */ s8 unk2A[10];
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/* 0x34 */ s16 geometry;
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/* 0x36 */ s16 collectables; // Objects such as bananas, balloons, etc.
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/* 0x38 */ s16 skybox;
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// Fog related?
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/* 0x3A */ s16 fogNear;
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/* 0x3C */ s16 fogFar;
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/* 0x3E */ s16 fogR;
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/* 0x40 */ s16 fogG;
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/* 0x42 */ s16 fogB;
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/* 0x44 */ u8 unk44[0x5];
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/* 0x49 */ s8 skyDome;
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/* 0x4A */ s8 playerIndex;
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/* 0x4B */ s8 laps;
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/* 0x4C */ s8 race_type;
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/* 0x4D */ s8 vehicle;
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/* 0x4E */ s8 available_vehicles;
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/* 0x4F */ s8 unk4F[3];
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/* 0x52 */ u8 music;
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/* 0x53 */ u8 unk53;
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/* 0x54 */ u16 instruments;
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// Waves
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/* 0x56 */ u8 waveSubdivisons; // values between 2 and 8 (except 5 and 7), used to determine waves count?
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/* 0x57 */ u8 unk57; // possible values: 2,4,8,16,20, related to waves
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/* 0x58 */ u8 waveSineStep0; // possible values: 1,2,4
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/* 0x59 */ u8 waveSineBase0; // always 0?
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/* 0x5A */ s16 waveSineHeight0; // values between 512 and 4608
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/* 0x5C */ u8 waveSineStep1; // possible values: 1,2,4
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/* 0x5D */ u8 waveSineBase1; // always 0?
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/* 0x5E */ s16 waveSineHeight1; // values between 512 and 4963
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|
/* 0x60 */ s16 waveSeedSize; // possible values: 120, 130, 157, 178, 187
|
|
/* 0x62 */ s16 wavePower; // always 256
|
|
/* 0x64 */ s16 unk64; // Always 153 except in Smokey Castle where it's 0 and the title screen where it's 256 (Some
|
|
// form of secondary power)
|
|
/* 0x66 */ s16 unk66; // values between 908 and 2560
|
|
/* 0x68 */ s16 waveTexID; // always 62 except in the trophy race where it's 205
|
|
/* 0x6A */ u8 waveUVScaleX; // values between 1 and 6
|
|
/* 0x6B */ u8 waveUVScaleY; // values between 1 and 6
|
|
/* 0x6C */ s8 waveUVScrollX; // values between 0 and 4
|
|
/* 0x6D */ s8 waveUVScrollY; // values between 0 and 2 except in Hot Top Volcano where it's -2
|
|
/* 0x6E */ s16 waveViewDist; // possible values: 3,5
|
|
|
|
// waves_init_header Seems to use this struct, and it differs on unk70 only.
|
|
union {
|
|
/* 0x70 */ LevelHeader_70 *unk70[1]; // unknown size, however only size of 1 matches
|
|
struct {
|
|
/* 0x70 */ u8 wavesXlu; // always 1 except in Hot Top Volcano where it's 0
|
|
/* 0x71 */ u8 waveDoubleDensity; // possible values: 0,1
|
|
};
|
|
};
|
|
|
|
/* 0x74 */ LevelHeader_70 *unk74[7];
|
|
|
|
// Weather related?
|
|
/* 0x90 */ s16 weatherEnable; // This affects snow density, but for rain, it simply needs to be nonzero.
|
|
/* 0x92 */ s16 weatherType;
|
|
/* 0x94 */ u8 weatherIntensity;
|
|
/* 0x95 */ u8 weatherOpacity;
|
|
/* 0x96 */ s16 weatherVelX;
|
|
/* 0x98 */ s16 weatherVelY;
|
|
/* 0x9A */ s16 weatherVelZ;
|
|
|
|
/* 0x9C */ s8 cameraFOV; // Must be a value within [0, 90]
|
|
/* 0x9D */ u8 bgColorRed;
|
|
/* 0x9E */ u8 bgColorGreen;
|
|
/* 0x9F */ u8 bgColorBlue;
|
|
/* 0xA0 */ u8 unkA0;
|
|
/* 0xA1 */ u8 unkA1;
|
|
/* 0xA2 */ s8 unkA2;
|
|
/* 0xA3 */ s8 unkA3;
|
|
/* 0xA4 */ TextureHeader *unkA4;
|
|
/* 0xA8 */ s16 unkA8;
|
|
/* 0xAA */ s16 unkAA;
|
|
/* 0xAC */ PulsatingLightData *pulseLightData;
|
|
|
|
/* 0xB0 */ s16 unkB0;
|
|
/* 0xB2 */ u8 unkB2;
|
|
/* 0xB3 */ u8 voiceLimit;
|
|
/* 0xB4 */ ByteColour voidColour;
|
|
/* 0xB7 */ u8 useVoid; // Disallow the player from looking through walls by drawing a blank screen behind walls.
|
|
/* 0xB8 */ s8 bossRaceID;
|
|
/* 0xB9 */ u8 unkB9;
|
|
/* 0xBA */ s16 unkBA;
|
|
/* 0xBC */ u8 unkBC;
|
|
/* 0xBD */ s8 unkBD;
|
|
// Multiplayer gradient background
|
|
/* 0xBE */ u8 BGColourBottomR;
|
|
/* 0xBF */ u8 BGColourBottomG;
|
|
/* 0xC0 */ u8 BGColourBottomB;
|
|
/* 0xC1 */ u8 BGColourTopR;
|
|
/* 0xC2 */ u8 BGColourTopG;
|
|
/* 0xC3 */ u8 BGColourTopB;
|
|
} LevelHeader;
|
|
|
|
/* Size: 0x50 bytes */
|
|
typedef struct {
|
|
/* 0x00 */ u32 unk00;
|
|
/* 0x04 */ u32 unk04;
|
|
/* 0x08 */ u32 unk08;
|
|
/* 0x0C */ f32 unk0C;
|
|
/* 0x10 */ u32 unk10;
|
|
/* 0x14 */ u32 unk14;
|
|
/* 0x18 */ f32 unk18;
|
|
/* 0x1C */ u32 unk1C;
|
|
/* 0x20 */ u32 unk20;
|
|
/* 0x24 */ u32 unk24;
|
|
/* 0x28 */ u32 unk28;
|
|
/* 0x2C */ u32 unk2C;
|
|
/* 0x30 */ u32 unk30;
|
|
/* 0x34 */ u32 unk34;
|
|
/* 0x38 */ u32 unk38;
|
|
/* 0x3C */ u32 unk3C;
|
|
/* 0x40 */ f32 unk40;
|
|
/* 0x44 */ f32 unk44;
|
|
/* 0x48 */ f32 unk48;
|
|
/* 0x4C */ u32 unk4C;
|
|
} dkr_wave_t;
|
|
|
|
/* Size: 8 bytes */
|
|
typedef struct TextureInfo {
|
|
/* 0x00 */ TextureHeader *texture;
|
|
/* 0x04 */ u8 width;
|
|
/* 0x05 */ u8 height;
|
|
/* 0x06 */ u8 format;
|
|
/* 0x07 */ s8 surfaceType;
|
|
} TextureInfo;
|
|
|
|
/* Size: 10 bytes */
|
|
typedef struct Vertex {
|
|
/* 0x00 */ s16 x;
|
|
/* 0x02 */ s16 y;
|
|
/* 0x04 */ s16 z;
|
|
/* 0x06 */ u8 r;
|
|
/* 0x07 */ u8 g;
|
|
/* 0x08 */ u8 b;
|
|
/* 0x09 */ u8 a;
|
|
} Vertex;
|
|
|
|
/* Size: 4 bytes */
|
|
typedef struct TexCoords {
|
|
union {
|
|
struct {
|
|
s16 u, v;
|
|
};
|
|
u32 texCoords; // For convenience?
|
|
};
|
|
} TexCoords;
|
|
|
|
#define BACKFACE_CULL 0x00
|
|
#define BACKFACE_DRAW 0x40
|
|
#define TRI_FLAG_80 0x80
|
|
|
|
#define DKR_TRIANGLE(flags, ind0, ind1, ind2) (((flags) << 24) | ((ind0) << 16) | ((ind1) << 8) | ((ind2) << 0))
|
|
|
|
/* Size: 0x10 bytes */
|
|
typedef struct Triangle {
|
|
union {
|
|
struct {
|
|
/* 0x00 */ u8 flags; // 0x40 = Draw backface, 0x00 = Cull backface
|
|
/* 0x01 */ u8 vi0; // First vertex index
|
|
/* 0x02 */ u8 vi1; // Second vertex index
|
|
/* 0x03 */ u8 vi2; // Third vertex index
|
|
};
|
|
/* 0x00 */ u32 vertices; // For convenience?
|
|
u8 verticesArray[4];
|
|
};
|
|
/* 0x04 */ TexCoords uv0; // Texture coordinates for the first vertex
|
|
/* 0x08 */ TexCoords uv1; // Texture coordinates for the second vertex
|
|
/* 0x0C */ TexCoords uv2; // Texture coordinates for the third vertex
|
|
} Triangle;
|
|
|
|
/* Size: 12 bytes */
|
|
typedef struct TriangleBatchInfo {
|
|
/* 0x00 */ u8 textureIndex; // 0xFF = No texture
|
|
/* 0x01 */ s8 vertOverride; // If used, will end a draw this many verts in, so it can do something mid mesh.
|
|
/* 0x02 */ s16 verticesOffset;
|
|
/* 0x04 */ s16 facesOffset;
|
|
/* 0x06 */ u8 miscData; // 0xFF = vertex colors, otherwise use dynamic lighting normals (Objects only)
|
|
/* 0x07 */ u8 texOffset;
|
|
/* 0x08 */ u32 flags; // See RenderFlags in textures_sprites.c
|
|
} TriangleBatchInfo;
|
|
|
|
#define BATCH_VTX_COL 0xFF
|
|
|
|
/* Size: 8 bytes */
|
|
typedef struct ObjectModel_44 {
|
|
union {
|
|
/* 0x00 */ s32 *anim;
|
|
/* 0x00 */ u8 *animData;
|
|
};
|
|
/* 0x04 */ s32 animLength; // Animation length is the result of 16-frame length keyframes.
|
|
} ObjectModel_44;
|
|
|
|
typedef struct CollisionFacetPlanes {
|
|
u16 basePlaneIndex; // Index of the triangle's main collision plane
|
|
u16 edgeBisectorPlane[3]; // Indices of edge bisector planes for triangle edges
|
|
} CollisionFacetPlanes;
|
|
|
|
typedef struct ObjectModel {
|
|
/* 0x00 */ TextureInfo *textures;
|
|
/* 0x04 */ Vertex *vertices;
|
|
/* 0x08 */ Triangle *triangles;
|
|
/* 0x0C */ CollisionFacetPlanes *collisionFacets;
|
|
/* 0x10 */ f32 *collisionPlanes;
|
|
/* 0x14 */ s16 *unk14;
|
|
/* 0x18 */ s16 unk18;
|
|
/* 0x1A */ s16 unk1A;
|
|
/* 0x1C */ s16 *unk1C;
|
|
/* 0x20 */ s16 unk20;
|
|
/* 0x22 */ s16 numberOfTextures;
|
|
/* 0x24 */ s16 numberOfVertices;
|
|
/* 0x26 */ s16 numberOfTriangles;
|
|
/* 0x28 */ s16 numberOfBatches;
|
|
/* 0x2A */ u8 pad2A[6];
|
|
/* 0x30 */ s16 references;
|
|
/* 0x32 */ s16 collisionFacetCount;
|
|
/* 0x34 */ u8 pad34[4];
|
|
/* 0x38 */ TriangleBatchInfo *batches;
|
|
/* 0x3C */ f32 unk3C;
|
|
/* 0x40 */ Vec3s *normals;
|
|
/* 0x44 */ ObjectModel_44 *animations;
|
|
/* 0x48 */ s16 numberOfAnimations;
|
|
/* 0x4A */ s16 unk4A;
|
|
/* 0x4C */ s32 *unk4C;
|
|
/* 0x50 */ s16 unk50;
|
|
/* 0x52 */ s16 texOffsetUpdateRate; // Set to the current updaterate for the first model.
|
|
/* 0x54 */ u8 pad[0x2C];
|
|
} ObjectModel;
|
|
|
|
/* Size: 0x24 bytes */
|
|
typedef struct ModelInstance {
|
|
/* 0x00 */ ObjectModel *objModel;
|
|
/* 0x04 */ Vertex *vertices[3];
|
|
/* 0x10 */ s16 animationID;
|
|
/* 0x12 */ s16 animationFrame;
|
|
/* 0x14 */ s16 animationFrameCount;
|
|
/* 0x16 */ s16 offsetX;
|
|
/* 0x18 */ s16 offsetY;
|
|
/* 0x1A */ s16 offsetZ;
|
|
/* 0x1C */ s16 headTilt;
|
|
/* 0x1E */ s8 modelType;
|
|
/* 0x1F */ s8 animationTaskNum;
|
|
/* 0x20 */ s8 animUpdateTimer;
|
|
} ModelInstance;
|
|
|
|
/* Size: 0x44 bytes */
|
|
typedef struct LevelModelSegment {
|
|
/* 0x00 */ Vertex *vertices;
|
|
/* 0x04 */ Triangle *triangles;
|
|
/* 0x08 */ s32 unk8;
|
|
/* 0x0C */ TriangleBatchInfo *batches;
|
|
/* 0x10 */ s16 *unk10;
|
|
/* 0x14 */ CollisionFacetPlanes *collisionFacets;
|
|
/* 0x18 */ f32 *collisionPlanes; // Array of plane equations (A, B, C, D) used in collision checks
|
|
/* 0x1C */ s16 numberOfVertices;
|
|
/* 0x1E */ s16 numberOfTriangles;
|
|
/* 0x20 */ s16 numberOfBatches;
|
|
u8 pad22[0x06];
|
|
/* 0x28 */ s16 unk28;
|
|
/* 0x2A */ s8 unk2A;
|
|
/* 0x2B */ s8 hasWaves;
|
|
/* 0x2C */ Vertex *unk2C;
|
|
/* 0x30 */ s16 unk30;
|
|
/* 0x32 */ s16 unk32;
|
|
s16 *unk34;
|
|
/* 0x38 */ s16 unk38;
|
|
u8 pad3A[2];
|
|
/* 0x3C */ s32 unk3C;
|
|
/* 0x40 */ u8 numberofOpaqueBatches;
|
|
u8 pad41[0x3];
|
|
} LevelModelSegment;
|
|
|
|
typedef struct LevelModelSegmentBoundingBox {
|
|
/* 0x00 */ s16 x1;
|
|
/* 0x02 */ s16 y1;
|
|
/* 0x04 */ s16 z1;
|
|
/* 0x06 */ s16 x2;
|
|
/* 0x08 */ s16 y2;
|
|
/* 0x0A */ s16 z2;
|
|
} LevelModelSegmentBoundingBox;
|
|
|
|
/* Size: 8 bytes */
|
|
typedef struct BspTreeNode {
|
|
/* 0x00 */ s16 leftNode; // less than split value
|
|
/* 0x02 */ s16 rightNode; // greater or equal to split value?
|
|
/* 0x04 */ u8 splitType; // 0 = Camera X, 1 = Camera Y, 2 = Camera Z
|
|
/* 0x05 */ u8 segmentIndex;
|
|
/* 0x06 */ s16 splitValue; // Decides left or right
|
|
} BspTreeNode;
|
|
|
|
typedef struct LevelModel {
|
|
/* 0x00 */ TextureInfo *textures;
|
|
/* 0x04 */ LevelModelSegment *segments;
|
|
/* 0x08 */ LevelModelSegmentBoundingBox *segmentsBoundingBoxes;
|
|
/* 0x0C */ u8 *unkC; // Unused?
|
|
/* 0x10 */ u8 *segmentsBitfields;
|
|
/* 0x14 */ BspTreeNode *segmentsBspTree;
|
|
/* 0x18 */ s16 numberOfTextures;
|
|
/* 0x1A */ s16 numberOfSegments;
|
|
/* 0x1C */ s16 unk1C; // Unused?
|
|
/* 0x1E */ s16 numberOfAnimatedTextures;
|
|
/* 0x20 */ s32 minimapSpriteIndex;
|
|
/* 0x24 */ u16 minimapRotation; // angle for icons on minimap?
|
|
/* 0x26 */ u16 unk26; // Unused? Common values: 0x0009, 0xFFFF, 0x0303
|
|
/* 0x28 */ f32 minimapXScale;
|
|
/* 0x2C */ f32 minimapYScale;
|
|
/* 0x30 */ s16 minimapOffsetXAdv1; // minimap X offset (Adventure 1)
|
|
/* 0x32 */ s16 minimapOffsetYAdv1; // minimap Y offset (Adventure 1)
|
|
/* 0x34 */ s16 minimapOffsetXAdv2; // minimap X offset (Adventure 2)
|
|
/* 0x36 */ s16 minimapOffsetYAdv2; // minimap Y offset (Adventure 2)
|
|
/* 0x38 */ u32 minimapColor;
|
|
/* 0x3C */ s16 lowerXBounds;
|
|
/* 0x3E */ s16 upperXBounds;
|
|
/* 0x40 */ s16 lowerYBounds;
|
|
/* 0x42 */ s16 upperYBounds;
|
|
/* 0x44 */ s16 lowerZBounds;
|
|
/* 0x46 */ s16 upperZBounds;
|
|
/* 0x48 */ s32 modelSize;
|
|
} LevelModel;
|
|
|
|
typedef struct ObjHeaderParticleEntry {
|
|
/* 0x00 */ s32 upper;
|
|
/* 0x04 */ s32 lower;
|
|
} ObjHeaderParticleEntry;
|
|
|
|
// Size: 0x18 bytes
|
|
typedef struct ObjectHeader24 {
|
|
u8 unk0;
|
|
u8 unk1;
|
|
u8 unk2;
|
|
u8 unk3;
|
|
u8 unk4;
|
|
u8 unk5;
|
|
u16 unk6; // Misc Asset Id?
|
|
union {
|
|
u32 unk8;
|
|
struct {
|
|
u8 unk8A;
|
|
u8 unk9;
|
|
u8 unkA;
|
|
u8 unkB;
|
|
};
|
|
};
|
|
s16 homeX;
|
|
s16 homeY;
|
|
s16 homeZ;
|
|
u16 radius;
|
|
u16 unk14;
|
|
u16 unk16;
|
|
} ObjectHeader24;
|
|
|
|
typedef struct ObjectHeader {
|
|
/* 0x00 */ s32 unk0; // The one use I've seen for this so far is water effect animation speed.
|
|
/* 0x04 */ f32 shadowScale;
|
|
/* 0x08 */ f32 unk8;
|
|
/* 0x0C */ f32 scale;
|
|
/* 0x10 */ s32 *modelIds;
|
|
/* 0x14 */ s32 *vehiclePartIds;
|
|
/* 0x18 */ s8 *vehiclePartIndices;
|
|
/* 0x1C */ ObjHeaderParticleEntry *objectParticles;
|
|
s32 pad20;
|
|
/* 0x24 */ ObjectHeader24 *unk24;
|
|
/* 0x28 */ f32 shadeAmbient;
|
|
/* 0x2C */ f32 shadeDiffuse;
|
|
/* 0x30 */ u16 flags;
|
|
/* 0x32 */ s16 shadowGroup;
|
|
/* 0x34 */ s16 unk34;
|
|
/* 0x36 */ s16 waterEffectGroup;
|
|
/* 0x38 */ s16 unk38;
|
|
/* 0x3A */ u8 unk3A;
|
|
/* 0x3B */ u8 unk3B;
|
|
/* 0x3C */ u8 unk3C;
|
|
/* 0x3D */ u8 shadeIntensityy;
|
|
/* 0x3E */ s16 shadeAngleY;
|
|
/* 0x40 */ s16 shadeAngleZ;
|
|
/* 0x42 */ s16 unk42;
|
|
/* 0x44 */ s16 unk44;
|
|
/* 0x48 */ s16 shadowBottom; // Lower bounds for shadow
|
|
/* 0x48 */ s16 shadowTop; // Upper bounds for shadow
|
|
/* 0x4A */ s16 shadowFadeMin; // Close reference distance for shadow opacity
|
|
/* 0x4C */ s16 shadowFadeMax; // Far reference distance for shadow opacity
|
|
/* 0x4E */ s16 drawDistance;
|
|
/* 0x50 */ s16 unk50;
|
|
/* 0x52 */ s8 unk52;
|
|
/* 0x53 */ s8 modelType;
|
|
/* 0x54 */ s8 behaviorId;
|
|
/* 0x55 */ s8 numberOfModelIds; // size of array pointed by Object->unk68
|
|
/* 0x56 */ s8 attachPointCount;
|
|
/* 0x57 */ s8 particleCount; // Number of different particle types that are attached
|
|
/* 0x58 */ s8 unk58;
|
|
/* 0x59 */ u8 pad59;
|
|
/* 0x5A */ s8 numLightSources;
|
|
/* 0x5B */ u8 unk5B;
|
|
/* 0x5C */ u8 unk5C;
|
|
/* 0x5D */ u8 unk5D; // Misc Asset index?
|
|
/* 0x5E */ u8 pad5E[0x2];
|
|
/* 0x60 */ char internalName[16];
|
|
/* 0x70 */ u8 unk70;
|
|
/* 0x71 */ u8 directionalPointLighting; // If enabled, the model is lit from the direction of the light source; if
|
|
// disabled, lighting is applied evenly from all sides
|
|
/* 0x72 */ u8 unk72;
|
|
/* 0x73 */ u8 unk73;
|
|
/* 0x74 */ s8 unk74;
|
|
/* 0x75 */ s8 unk75;
|
|
/* 0x76 */ u8 unk76;
|
|
/* 0x77 */ u8 unk77;
|
|
} ObjectHeader;
|
|
|
|
typedef struct ObjectInteraction {
|
|
/* 0x00 */ struct Object *obj;
|
|
/* 0x04 */ f32 x_position;
|
|
/* 0x08 */ f32 y_position;
|
|
/* 0x0C */ f32 z_position;
|
|
/* 0x10 */ s8 hitboxRadius;
|
|
/* 0x11 */ u8 unk11;
|
|
/* 0x12 */ u8 pushForce;
|
|
/* 0x13 */ u8 distance;
|
|
/* 0x14 */ s16 flags;
|
|
/* 0x16 */ s8 unk16;
|
|
/* 0x17 */ s8 unk17;
|
|
/* 0x18 */ s32 pad[4];
|
|
} ObjectInteraction;
|
|
|
|
typedef struct ShadowData {
|
|
f32 scale;
|
|
TextureHeader *texture;
|
|
s16 meshStart;
|
|
s16 meshEnd;
|
|
s16 unkC;
|
|
s16 unkE;
|
|
} ShadowData;
|
|
|
|
typedef struct WaterEffect {
|
|
f32 scale;
|
|
TextureHeader *texture;
|
|
s16 meshStart;
|
|
s16 meshEnd;
|
|
s16 textureFrame;
|
|
s16 animationSpeed;
|
|
s16 unk10;
|
|
s16 unk12;
|
|
} WaterEffect;
|
|
|
|
typedef struct ShadeProperties {
|
|
/* 0x00 */ f32 unk0;
|
|
/* 0x04 */ u8 lightR;
|
|
/* 0x05 */ u8 lightG;
|
|
/* 0x06 */ u8 lightB;
|
|
/* 0x07 */ u8 lightIntensity;
|
|
/* 0x08 */ s16 lightDirX;
|
|
/* 0x0A */ s16 lightDirY;
|
|
/* 0x0C */ s16 lightDirZ;
|
|
/* 0x0E */ u8 secondaryLightR;
|
|
/* 0x0F */ u8 secondaryLightG;
|
|
/* 0x10 */ u8 secondaryLightB;
|
|
/* 0x11 */ u8 secondaryLightIntensity;
|
|
/* 0x12 */ s16 secondaryLightDirX;
|
|
/* 0x14 */ s16 secondaryLightDirY;
|
|
/* 0x16 */ s16 secondaryLightDirZ;
|
|
/* 0x18 */ u8 shadowR;
|
|
/* 0x19 */ u8 shadowG;
|
|
/* 0x1A */ u8 shadowB;
|
|
/* 0x1B */ u8 unk1B;
|
|
/* 0x1C */ s16 shadowDirX;
|
|
/* 0x1E */ s16 shadowDirY;
|
|
/* 0x20 */ s16 shadowDirZ;
|
|
/* 0x22 */ s16 unk22;
|
|
/* 0x24 */ s16 unk24;
|
|
/* 0x26 */ s16 unk26;
|
|
/* 0x28 */ f32 ambient;
|
|
/* 0x2C */ f32 diffuse;
|
|
} ShadeProperties;
|
|
|
|
typedef f32 FakeHalfMatrix[2][4];
|
|
typedef struct ObjectCollision {
|
|
union {
|
|
/* 0x0000 */ MtxF matrices[4];
|
|
/* 0x0000 */ FakeHalfMatrix _matrices[8]; // This is a hack. The MtxF[4] is the real one.
|
|
};
|
|
/* 0x0100 */ struct Object *collidedObj;
|
|
/* 0x0104 */ u8 mtxFlip;
|
|
u8 pad[7];
|
|
} ObjectCollision;
|
|
|
|
typedef struct AttachPoint {
|
|
s32 count; // Number of active attach points.
|
|
struct Object *obj[10]; // Object Ptr List for attachments.
|
|
s8 *unk2C; // Attachment indices.
|
|
} AttachPoint;
|
|
|
|
typedef struct Object_LaserGun {
|
|
/* 0x00 */ s32 unk0;
|
|
/* 0x00 */ s32 unk4;
|
|
/* 0x00 */ s32 unk7;
|
|
/* 0x0C */ s16 fireTimer;
|
|
/* 0x0E */ s8 targeting;
|
|
/* 0x0F */ s8 fireRate;
|
|
/* 0x10 */ u8 laserDuration;
|
|
/* 0x11 */ u8 radius;
|
|
} Object_LaserGun;
|
|
|
|
typedef struct JingleState {
|
|
/* 0x0 */ s32 timer;
|
|
/* 0x4 */ s16 cooldown;
|
|
} JingleState;
|
|
|
|
typedef struct Object_Animator {
|
|
/* 0x00 */ s16 segmentId;
|
|
/* 0x02 */ s16 batchId;
|
|
/* 0x04 */ s16 speedFactorX;
|
|
/* 0x06 */ s16 speedFactorY;
|
|
/* 0x08 */ s16 xSpeed;
|
|
/* 0x0A */ s16 ySpeed;
|
|
} Object_Animator;
|
|
|
|
typedef struct Object_OverridePos {
|
|
/* 0x00 */ f32 x;
|
|
/* 0x04 */ f32 y;
|
|
/* 0x08 */ f32 z;
|
|
/* 0x0C */ struct Object *anim;
|
|
} Object_OverridePos;
|
|
|
|
typedef struct Object_WeaponBalloon {
|
|
/* 0x0 */ f32 scale;
|
|
/* 0x4 */ s16 respawnTime;
|
|
} Object_WeaponBalloon;
|
|
|
|
typedef struct Object_Weapon {
|
|
/* 0x00 */ struct Object *target;
|
|
/* 0x04 */ struct Object *owner;
|
|
/* 0x08 */ struct Object *hitObj;
|
|
/* 0x0C */ f32 checkpointDist;
|
|
/* 0x10 */ f32 forwardVel;
|
|
/* 0x14 */ s16 unk14;
|
|
/* 0x14 */ s16 unk16;
|
|
/* 0x18 */ u8 weaponID;
|
|
/* 0x19 */ s8 checkpoint;
|
|
/* 0x1A */ s16 unk1A;
|
|
/* 0x1C */ struct AudioPoint *soundMask;
|
|
} Object_Weapon;
|
|
|
|
typedef struct Object_Butterfly {
|
|
/* 0x000 */ Triangle triangles[8];
|
|
/* 0x080 */ Vertex vertices[12];
|
|
/* 0x0F8 */ TextureHeader *texture;
|
|
/* 0x0FC */ u8 unkFC;
|
|
/* 0x0FD */ u8 unkFD;
|
|
/* 0x0FE */ u8 unkFE;
|
|
/* 0x0FF */ u8 unkFF;
|
|
/* 0x100 */ struct Object *unk100;
|
|
/* 0x104 */ u16 unk104;
|
|
/* 0x106 */ s16 unk106;
|
|
/* 0x108 */ f32 unk108;
|
|
/* 0x10C */ f32 unk10C;
|
|
} Object_Butterfly;
|
|
|
|
typedef struct Object_Fish {
|
|
/* 0x000 */ Triangle triangles[8];
|
|
/* 0x080 */ Vertex vertices[12];
|
|
/* 0x0F8 */ TextureHeader *texture;
|
|
/* 0x0FC */ u8 unkFC;
|
|
/* 0x0FD */ u8 unkFD;
|
|
/* 0x0FE */ s16 unkFE;
|
|
/* 0x100 */ s16 unk100;
|
|
/* 0x102 */ s16 unk102;
|
|
/* 0x104 */ s16 unk104;
|
|
/* 0x106 */ s16 unk106;
|
|
/* 0x108 */ f32 unk108;
|
|
/* 0x10C */ f32 unk10C;
|
|
/* 0x110 */ f32 unk110;
|
|
/* 0x114 */ f32 unk114;
|
|
/* 0x118 */ f32 unk118;
|
|
/* 0x11c */ f32 unk11C;
|
|
} Object_Fish;
|
|
|
|
typedef struct Object_Boost_Inner {
|
|
Vec3f position;
|
|
f32 unkC;
|
|
f32 unk10;
|
|
f32 unk14;
|
|
f32 unk18;
|
|
f32 unk1C;
|
|
f32 unk20;
|
|
} Object_Boost_Inner;
|
|
|
|
typedef struct Object_Boost {
|
|
/* 0x00 */ Object_Boost_Inner carBoostData;
|
|
/* 0x24 */ Object_Boost_Inner hovercraftBoostData;
|
|
/* 0x48 */ Object_Boost_Inner flyingBoostData;
|
|
/* 0x6C */ s16 spriteId;
|
|
/* 0x6E */ s16 textureId;
|
|
/* 0x70 */ u8 unk70;
|
|
/* 0x71 */ u8 unk71;
|
|
/* 0x72 */ u8 unk72;
|
|
/* 0x73 */ s8 unk73;
|
|
/* 0x74 */ f32 unk74;
|
|
/* 0x78 */ Sprite *sprite;
|
|
/* 0x7C */ TextureHeader *tex;
|
|
} Object_Boost;
|
|
|
|
typedef struct Object_CollectEgg {
|
|
/* 0x0 */ u8 pad0[4];
|
|
/* 0x4 */ struct Object *spawnerObj;
|
|
/* 0x8 */ s16 hatchTimer;
|
|
/* 0xA */ s8 racerID;
|
|
/* 0xB */ s8 status;
|
|
} Object_CollectEgg;
|
|
|
|
typedef struct CharacterFlagModel {
|
|
/* 0x00 */ Triangle triangles[2];
|
|
/* 0x20 */ Vertex *vertices;
|
|
/* 0x24 */ TextureHeader *texture;
|
|
} CharacterFlagModel;
|
|
|
|
typedef struct Object_AudioLine {
|
|
/* 0x00 */ u8 unk0;
|
|
/* 0x01 */ u8 pad1;
|
|
/* 0x02 */ u16 soundID;
|
|
/* 0x04 */ u16 unk4;
|
|
/* 0x06 */ u16 unk6;
|
|
/* 0x08 */ union {
|
|
struct {
|
|
u8 unk8;
|
|
u8 unk9;
|
|
u8 unkA;
|
|
u8 padB;
|
|
} unk_struct;
|
|
s32 unk8_word;
|
|
} unk_union;
|
|
/* 0x0C */ u8 lineID;
|
|
/* 0x0D */ u8 unkD;
|
|
/* 0x0E */ u8 unkE;
|
|
/* 0x0F */ u8 unkF;
|
|
/* 0x10 */ u8 unk10;
|
|
/* 0x11 */ u8 unk11;
|
|
/* 0x12 */ u8 unk12;
|
|
} Object_AudioLine;
|
|
|
|
typedef struct Object_AudioReverb {
|
|
/* 0x0 */ u16 pad0;
|
|
/* 0x2 */ s16 magnitude;
|
|
/* 0x4 */ u8 lineID;
|
|
/* 0x5 */ u8 vertexIndex;
|
|
} Object_AudioReverb;
|
|
|
|
typedef struct Object_TexScroll {
|
|
/* 0x0 */ s16 textureIndex;
|
|
/* 0x2 */ s16 pad2;
|
|
/* 0x4 */ s16 unk4;
|
|
/* 0x6 */ s16 unk6;
|
|
/* 0x8 */ s16 unk8;
|
|
/* 0xA */ s16 unkA;
|
|
} Object_TexScroll;
|
|
|
|
typedef struct Object_Frog {
|
|
/* 0x00 */ f32 homeX;
|
|
/* 0x04 */ f32 homeY;
|
|
/* 0x08 */ f32 homeZ;
|
|
/* 0x0C */ f32 homeRadius;
|
|
/* 0x10 */ f32 homeRadiusSquare;
|
|
/* 0x14 */ u8 action;
|
|
/* 0x15 */ u8 drumstick;
|
|
/* 0x16 */ s16 hopTimer;
|
|
/* 0x18 */ s8 hopFrame; // Animation frame while jumping
|
|
/* 0x19 */ s8 squishCooldown;
|
|
/* 0x1A */ s16 hopDirection;
|
|
/* 0x1C */ f32 forwardVel;
|
|
/* 0x20 */ f32 hopStartX;
|
|
/* 0x24 */ f32 hopStartZ;
|
|
/* 0x28 */ f32 hopTargetX;
|
|
/* 0x2C */ f32 hopTargetZ;
|
|
/* 0x30 */ f32 scaleY;
|
|
} Object_Frog;
|
|
|
|
typedef struct Object_Exit {
|
|
/* 0x00 */ f32 directionX;
|
|
/* 0x04 */ f32 directionY;
|
|
/* 0x08 */ f32 directionZ;
|
|
/* 0x0C */ f32 rotationDiff; // Rotational offset, to test intersection when the exit is rotated.
|
|
/* 0x10 */ s32 radius; // Activation radius.
|
|
/* 0x14 */ s8 bossFlag; // Dictates boss level version. 0 is first encounter, 1 is rematch. -1 means no boss.
|
|
} Object_Exit;
|
|
|
|
typedef struct Object_AiNode {
|
|
/* 0x00 */ struct Object *nodeObj[4];
|
|
/* 0x10 */ s16 distToNode[4];
|
|
/* 0x18 */ s8 directions[4];
|
|
} Object_AiNode;
|
|
|
|
/* Size: 0x224 - 548 bytes */
|
|
typedef struct Object_Racer {
|
|
/* 0x000 */ s16 playerIndex; // -1 = AI Controlled, 0 to 3 = Object controlled
|
|
/* 0x002 */ s8 racerIndex; // Unique ID for each racer object.
|
|
/* 0x003 */ s8 characterId; // Affects minimap color, horn, voice, etc.
|
|
/* 0x004 */ s32 unk4;
|
|
/* 0x008 */ f32 forwardVel;
|
|
/* 0x00C */ f32 animationSpeed;
|
|
/* 0x010 */ SoundHandle unk10;
|
|
/* 0x014 */ SoundHandle unk14;
|
|
/* 0x018 */ SoundHandle unk18;
|
|
/* 0x01C */ SoundHandle unk1C;
|
|
/* 0x020 */ SoundHandle unk20;
|
|
/* 0x024 */ struct AudioPoint *soundMask;
|
|
/* 0x028 */ u16 lastSoundID;
|
|
/* 0x02A */ u16 unk2A;
|
|
/* 0x02C */ f32 velocity;
|
|
/* 0x030 */ f32 lateral_velocity;
|
|
/* 0x034 */ f32 unk34; // Vehicle pitch.
|
|
/* 0x038 */ f32 ox1;
|
|
/* 0x03C */ f32 oy1;
|
|
/* 0x040 */ f32 oz1;
|
|
/* 0x044 */ f32 ox2;
|
|
/* 0x048 */ f32 oy2;
|
|
/* 0x04C */ f32 oz2;
|
|
/* 0x050 */ f32 ox3;
|
|
/* 0x054 */ f32 oy3;
|
|
/* 0x058 */ f32 oz3;
|
|
/* 0x05C */ f32 prev_x_position;
|
|
/* 0x060 */ f32 prev_y_position;
|
|
/* 0x064 */ f32 prev_z_position;
|
|
/* 0x068 */ f32 unk68; // xPos
|
|
/* 0x06C */ f32 unk6C; // yPos
|
|
/* 0x070 */ f32 unk70; // zPos
|
|
/* 0x074 */ f32 unk74;
|
|
/* 0x078 */ f32 carBobX;
|
|
/* 0x07C */ f32 carBobY;
|
|
/* 0x080 */ f32 carBobZ;
|
|
/* 0x084 */ f32 unk84;
|
|
/* 0x088 */ f32 unk88;
|
|
/* 0x08C */ f32 stretch_height;
|
|
/* 0x090 */ f32 stretch_height_cap;
|
|
/* 0x094 */ f32 camera_zoom;
|
|
/* 0x098 */ f32 unk98;
|
|
/* 0x09C */ f32 pitch;
|
|
/* 0x0A0 */ f32 roll;
|
|
/* 0x0A4 */ f32 yaw;
|
|
/* 0x0A8 */ f32 checkpoint_distance;
|
|
/* 0x0AC */ f32 unkAC;
|
|
/* 0x0B0 */ f32 unkB0;
|
|
/* 0x0B4 */ f32 throttle;
|
|
/* 0x0B8 */ f32 brake;
|
|
/* 0x0BC */ f32 unkBC;
|
|
/* 0x0C0 */ f32 buoyancy;
|
|
/* 0x0C4 */ f32 unkC4;
|
|
/* 0x0C8 */ f32 unkC8;
|
|
/* 0x0CC */ f32 unkCC;
|
|
/* 0x0D0 */ f32 unkD0;
|
|
/* 0x0D4 */ f32 unkD4;
|
|
/* 0x0D8 */ f32 unkD8[12];
|
|
/* 0x108 */ struct Object *exitObj;
|
|
/* 0x10C */ s32 unk10C;
|
|
/* 0x110 */ s32 unk110;
|
|
/* 0x114 */ s32 unk114;
|
|
/* 0x118 */ struct VehicleSoundData *vehicleSound;
|
|
/* 0x11C */ f32 unk11C;
|
|
/* 0x120 */ f32 unk120;
|
|
/* 0x124 */ f32 unk124;
|
|
/* 0x128 */ s32 lap_times[5]; // mode_init_taj_race implies there should be at least 5 lap times.
|
|
/* 0x13C */ s32 unk13C;
|
|
/* 0x140 */ struct Object *magnetTargetObj;
|
|
/* 0x144 */ struct Object *held_obj;
|
|
/* 0x148 */ struct Object *approachTarget;
|
|
/* 0x14C */ struct Object *zipperObj;
|
|
/* 0x150 */ struct Object *unk150;
|
|
/* 0x154 */ struct Object *unk154;
|
|
/* 0x158 */ struct Object *nodeCurrent;
|
|
/* 0x15C */ struct Object *challengeMarker;
|
|
/* 0x160 */ s16 y_rotation_offset;
|
|
/* 0x162 */ s16 x_rotation_offset;
|
|
/* 0x164 */ s16 z_rotation_offset;
|
|
/* 0x166 */ s16
|
|
unk166; // I don't know exactly what these are, but this one in particular seems to cause a Y position offset.
|
|
/* 0x168 */ s16 unk168;
|
|
/* 0x16A */ s16 headAngle;
|
|
/* 0x166 */ s16 headAngleTarget;
|
|
/* 0x16E */ s16 unk16E;
|
|
/* 0x170 */ s16 unk170;
|
|
/* 0x172 */ s8 balloon_type;
|
|
/* 0x173 */ s8 balloon_quantity;
|
|
/* 0x174 */ s8 balloon_level;
|
|
/* 0x175 */ s8 magnetTimer;
|
|
/* 0x176 */ s16 unk176;
|
|
/* 0x178 */ SoundHandle magnetSoundMask;
|
|
/* 0x17C */ struct AudioPoint *shieldSoundMask;
|
|
/* 0x180 */ struct AudioPoint *bananaSoundMask;
|
|
/* 0x184 */ s8 magnetModelID;
|
|
/* 0x185 */ s8 bananas;
|
|
/* 0x186 */ u8 unk186;
|
|
/* 0x187 */ s8 attackType;
|
|
/* 0x188 */ s8 unk188;
|
|
/* 0x189 */ s8 shieldType;
|
|
/* 0x18A */ s16 unk18A;
|
|
/* 0x18C */ s16 unk18C;
|
|
/* 0x18E */ s16 shieldTimer;
|
|
/* 0x190 */ s16 courseCheckpoint;
|
|
/* 0x192 */ s8 nextCheckpoint;
|
|
/* 0x193 */ s8 lap;
|
|
/* 0x194 */ s8 countLap;
|
|
/* 0x195 */ s8 magnetLevel3;
|
|
/* 0x196 */ s16 cameraYaw;
|
|
/* 0x198 */ s16 unk198;
|
|
/* 0x19A */ s16 unk19A;
|
|
/* 0x19C */ s16 unk19C;
|
|
/* 0x19E */ s16 unk19E;
|
|
/* 0x1A0 */ s16 steerVisualRotation;
|
|
/* 0x1A2 */ s16 y_rotation_vel;
|
|
/* 0x1A4 */ s16 x_rotation_vel;
|
|
/* 0x1A6 */ s16 z_rotation_vel;
|
|
/* 0x1A8 */ s16 unk1A8;
|
|
/* 0x1AA */ s16 racerOrder; // Current racer index order, but doesn't necessarily mean their exact race place.
|
|
/* 0x1AC */ s16 finishPosition;
|
|
/* 0x1AE */ s16 racePosition; // Current decided race position.
|
|
/* 0x1B0 */ s16 unk1B0;
|
|
/* 0x1B2 */ s16 unk1B2;
|
|
/* 0x1B4 */ s32 unk1B4;
|
|
/* 0x1B8 */ s16 unk1B8;
|
|
/* 0x1BA */ s16 unk1BA;
|
|
/* 0x1BC */ s16 unk1BC;
|
|
/* 0x1BE */ s16 unk1BE;
|
|
/* 0x1C0 */ s16 unk1C0;
|
|
/* 0x1C2 */ s16 unk1C2;
|
|
/* 0x1C4 */ s16 unk1C4;
|
|
/* 0x1C6 */ s16 unk1C6;
|
|
/* 0x1C8 */ u8 isOnAlternateRoute;
|
|
/* 0x1C9 */ u8 unk1C9;
|
|
/* 0x1CA */ s8 unk1CA;
|
|
/* 0x1CB */ s8 unk1CB;
|
|
/* 0x1CC */ s8 aiSkill;
|
|
/* 0x1CD */ u8 unk1CD;
|
|
/* 0x1CE */ u8 unk1CE;
|
|
/* 0x1CF */ s8 eggHudCounter;
|
|
/* 0x1D0 */ s8 spectateCamID;
|
|
/* 0x1D1 */ s8 unk1D1;
|
|
/* 0x1D2 */ s8 unk1D2;
|
|
/* 0x1D3 */ s8 boostTimer;
|
|
/* 0x1D4 */ s8 unk1D4;
|
|
/* 0x1D5 */ s8 unk1D5;
|
|
/* 0x1D6 */ s8 vehicleID;
|
|
/* 0x1D7 */ s8 vehicleIDPrev;
|
|
/* 0x1D8 */ s8 raceFinished;
|
|
/* 0x1D9 */ s8 unk1D9;
|
|
/* 0x1DA */ u8 unk1DA;
|
|
/* 0x1DB */ s8 spinout_timer;
|
|
/* 0x1DC */ u8 wheel_surfaces[4];
|
|
/* 0x1E0 */ s8 trickType; // This depends on which vehicle you're using, but this name fits the most for now.
|
|
/* 0x1E1 */ s8 steerAngle;
|
|
/* 0x1E2 */ s8 groundedWheels;
|
|
/* 0x1E3 */ s8 unk1E3;
|
|
/* 0x1E4 */ s8 unk1E4;
|
|
/* 0x1E5 */ s8 waterTimer; // Set to a value, then counts down when leaving water.
|
|
/* 0x1E6 */ s8 drift_direction;
|
|
/* 0x1E7 */ s8 miscAnimCounter;
|
|
/* 0x1E8 */ s8 unk1E8;
|
|
/* 0x1E9 */ s8 unk1E9;
|
|
/* 0x1EA */ s8 unk1EA;
|
|
/* 0x1EB */ s8 tapTimerR;
|
|
/* 0x1EC */ s8 tappedR;
|
|
/* 0x1ED */ s8 squish_timer;
|
|
/* 0x1EE */ u8 unk1EE;
|
|
/* 0x1EF */ u8 boost_sound;
|
|
/* 0x1F0 */ u8 unk1F0;
|
|
/* 0x1F1 */ u8 unk1F1;
|
|
/* 0x1F2 */ u8 unk1F2;
|
|
/* 0x1F3 */ u8 unk1F3;
|
|
/* 0x1F4 */ u8 startInput;
|
|
/* 0x1F5 */ u8 zipperDirCorrection;
|
|
/* 0x1F6 */ s8 unk1F6;
|
|
/* 0x1F7 */ u8 transparency;
|
|
/* 0x290 */ u8 indicator_type;
|
|
/* 0x291 */ s8 indicator_timer;
|
|
/* 0x1FA */ s8 drifting;
|
|
/* 0x1FB */ s8 unk1FB;
|
|
/* 0x1FC */ u8 wrongWayCounter;
|
|
/* 0x1FD */ s8 cameraIndex;
|
|
/* 0x1FE */ u8 unk1FE;
|
|
/* 0x1FF */ u8 unk1FF;
|
|
/* 0x200 */ s8 transitionTimer;
|
|
/* 0x201 */ s8 unk201;
|
|
/* 0x202 */ s8 silverCoinCount;
|
|
/* 0x203 */ s8 boostType;
|
|
/* 0x204 */ s16 bubbleTrapTimer;
|
|
/* 0x206 */ s16 unk206;
|
|
/* 0x208 */ s8 unk208;
|
|
/* 0x209 */ u8 unk209;
|
|
/* 0x20A */ u8 lightFlags;
|
|
/* 0x20B */ u8 unk20B;
|
|
/* 0x20C */ u8 throttleReleased;
|
|
/* 0x20D */ u8 unk20D;
|
|
/* 0x20E */ u16 delaySoundID;
|
|
/* 0x210 */ u8 delaySoundTimer;
|
|
/* 0x211 */ s8 unk211;
|
|
/* 0x212 */ s8 elevation; // Some maps like Icicle Pyramid have elevation levels
|
|
// that are communicated on the minimap.
|
|
/* 0x213 */ s8 unk213;
|
|
/* 0x214 */ s8 unk214;
|
|
/* 0x215 */ s8 unk215;
|
|
/* 0x216 */ u8 unk216;
|
|
/* 0x217 */ u8 unk217;
|
|
/* 0x218 */ SoundHandle weaponSoundMask;
|
|
/* 0x21C */ SoundHandle unk21C;
|
|
/* 0x220 */ SoundHandle unk220;
|
|
} Object_Racer;
|
|
|
|
typedef struct Object_Door {
|
|
/* 0x00 */ f32 homeY;
|
|
/* 0x04 */ struct AudioPoint *soundMask;
|
|
/* 0x08 */ s32 jingleTimer;
|
|
/* 0x0C */ s16 jingleCooldown;
|
|
/* 0x0E */ s8 doorID;
|
|
/* 0x0F */ u8 doorType;
|
|
/* 0x10 */ u8 balloonCount;
|
|
/* 0x11 */ u8 balloonCountUnused;
|
|
/* 0x12 */ u8 radius;
|
|
/* 0x13 */ s8 textID;
|
|
/* 0x14 */ s8 keyID;
|
|
/* 0x15 */ s8 openDir;
|
|
} Object_Door;
|
|
|
|
typedef struct Object_Trigger {
|
|
/* 0x00 */ f32 directionX;
|
|
/* 0x04 */ f32 directionY;
|
|
/* 0x08 */ f32 directionZ;
|
|
/* 0x0C */ f32 rotationDiff; // Rotational offset, to test intersection when the exit is rotated.
|
|
/* 0x10 */ s32 radius;
|
|
union {
|
|
/* 0x14 */ u8 vehicleID;
|
|
/* 0x14 */ u8 unk14;
|
|
};
|
|
} Object_Trigger;
|
|
|
|
typedef struct Object_Audio {
|
|
/* 0x00 */ u16 soundId;
|
|
/* 0x02 */ u16 range;
|
|
/* 0x04 */ u8 volume;
|
|
/* 0x05 */ u8 minVolume;
|
|
/* 0x06 */ u8 pitch;
|
|
/* 0x07 */ u8 unk7;
|
|
/* 0x08 */ struct AudioPoint *soundMask;
|
|
/* 0x0C */ u8 fastFalloff;
|
|
/* 0x0D */ u8 priority;
|
|
} Object_Audio;
|
|
|
|
typedef struct Object_MidiFade {
|
|
/* 0x00 */ s8 unk0;
|
|
/* 0x01 */ u8 unk1;
|
|
/* 0x02 */ u8 unk2;
|
|
/* 0x04 */ u16 unk4;
|
|
/* 0x06 */ s16 unk6;
|
|
/* 0x08 */ f32 unk8;
|
|
/* 0x0C */ f32 unkC;
|
|
/* 0x10 */ f32 unk10;
|
|
/* 0x14 */ f32 unk14;
|
|
/* 0x18 */ f32 unk18;
|
|
/* 0x1C */ f32 unk1C;
|
|
/* 0x20 */ f32 unk20;
|
|
/* 0x24 */ f32 unk24;
|
|
/* 0x28 */ f32 unk28;
|
|
/* 0x2C */ f32 unk2C;
|
|
/* 0x2F */ u8 unk2F[16];
|
|
/* 0x40 */ u8 unk40;
|
|
} Object_MidiFade;
|
|
|
|
typedef struct Object_MidiFadePoint {
|
|
/* 0x00 */ u16 unk0;
|
|
/* 0x02 */ u16 unk2;
|
|
/* 0x04 */ f32 unk4;
|
|
/* 0x08 */ f32 unk8;
|
|
/* 0x0C */ u8 unkC[16];
|
|
/* 0x1C */ u8 unk1C;
|
|
} Object_MidiFadePoint;
|
|
|
|
typedef struct Object_MidiChannelSet {
|
|
u16 unk0;
|
|
u8 unk2;
|
|
u8 unk3;
|
|
} Object_MidiChannelSet;
|
|
|
|
typedef struct Object_Banana {
|
|
/* 0x0 */ s32 unk0;
|
|
/* 0x4 */ struct Object *spawner;
|
|
/* 0x8 */ s8 unk8;
|
|
/* 0x9 */ s8 droppedVehicleID;
|
|
} Object_Banana;
|
|
|
|
typedef struct Object_NPC {
|
|
/* 0x00 */ f32 unk0;
|
|
/* 0x04 */ f32 animFrameF;
|
|
/* 0x08 */ f32 unk8;
|
|
union {
|
|
/* 0x0C */ u8 nodeData[5];
|
|
struct {
|
|
/* 0x0C */ s8 nodeBack1; // One node backwards
|
|
/* 0x0D */ u8 nodeCurrent; // Intended target node
|
|
/* 0x0E */ u8 nodeBack2; // Two nodes backward
|
|
/* 0x0F */ u8 nodeForward1; // One node forward
|
|
/* 0x10 */ u8 nodeForward2; // Two nodes forward
|
|
};
|
|
};
|
|
/* 0x11 */ u8 fogR;
|
|
/* 0x12 */ u8 fogG;
|
|
/* 0x13 */ u8 fogB;
|
|
/* 0x14 */ f32 forwardVel;
|
|
/* 0x18 */ f32 unk18;
|
|
/* 0x1C */ s16 unk1C;
|
|
/* 0x1E */ s16 unk1E;
|
|
/* 0x20 */ s16 fogNear;
|
|
/* 0x22 */ s16 fogFar;
|
|
/* 0x24 */ s32 unk24;
|
|
/* 0x28 */ s16 unk28;
|
|
/* 0x2A */ s16 unk2A;
|
|
/* 0x2C */ s32 unk2C;
|
|
/* 0x30 */ s32 unk30;
|
|
/* 0x34 */ u16 musicFade;
|
|
/* 0x36 */ s8 unk36;
|
|
} Object_NPC;
|
|
|
|
typedef struct Object_Bridge_WhaleRamp {
|
|
/* 0x0 */ f32 homeY;
|
|
/* 0x4 */ struct AudioPoint *soundMask;
|
|
} Object_Bridge_WhaleRamp;
|
|
|
|
typedef struct Object_Log {
|
|
/* 0x00 */ s16 unk0;
|
|
/* 0x02 */ u8 unk2;
|
|
/* 0x04 */ u8 unk3;
|
|
/* 0x04 */ u16 unk4;
|
|
/* 0x06 */ u16 unk6;
|
|
/* 0x08 */ u16 unk8;
|
|
/* 0x0A */ u16 unkA;
|
|
/* 0x0C */ u16 blockID;
|
|
/* 0x0E */ s8 unkE[2];
|
|
} Object_Log;
|
|
|
|
typedef struct Object_AnimatedObject {
|
|
/* 0x00 */ f32 unk0;
|
|
/* 0x04 */ f32 unk4;
|
|
/* 0x08 */ f32 unk8;
|
|
/* 0x0C */ f32 x;
|
|
/* 0x10 */ f32 y;
|
|
/* 0x14 */ f32 z;
|
|
/* 0x18 */ SoundHandle unk18;
|
|
/* 0x1C */ struct Object *unk1C;
|
|
/* 0x20 */ u32 soundMask;
|
|
/* 0x24 */ s16 currentSound;
|
|
/* 0x26 */ s16 unk26;
|
|
/* 0x28 */ s16 actorIndex;
|
|
/* 0x2A */ s16 startDelay;
|
|
/* 0x2C */ u8 loopType;
|
|
/* 0x2D */ u8 unk2D;
|
|
/* 0x2E */ u8 unk2E;
|
|
/* 0x2F */ s8 unk2F;
|
|
/* 0x30 */ s8 cameraID;
|
|
/* 0x31 */ s8 unk31;
|
|
/* 0x32 */ s8 unk32;
|
|
/* 0x33 */ s8 unk33;
|
|
/* 0x34 */ u8 unk34;
|
|
/* 0x35 */ u8 unk35;
|
|
/* 0x36 */ s16 pauseCounter;
|
|
/* 0x38 */ s8 soundID;
|
|
/* 0x39 */ s8 unk39;
|
|
/* 0x3A */ s8 unk3A;
|
|
/* 0x3B */ u8 unk3B;
|
|
/* 0x3C */ u8 unk3C;
|
|
/* 0x3D */ u8 unk3D;
|
|
/* 0x3E */ s8 unk3E;
|
|
/* 0x3F */ s8 unk3F;
|
|
/* 0x40 */ s8 unk40;
|
|
/* 0x41 */ s8 unk41;
|
|
/* 0x42 */ u8 unk42;
|
|
/* 0x43 */ s8 unk43;
|
|
/* 0x44 */ u8 unk44;
|
|
/* 0x45 */ s8 unk45;
|
|
} Object_AnimatedObject;
|
|
|
|
/* Size: 0x018 bytes */
|
|
typedef struct ObjectTransform {
|
|
/* 0x0000 */ Vec3s rotation;
|
|
union {
|
|
/* 0x0006 */ s16 flags;
|
|
/* 0x0006 */ s16 spriteID;
|
|
};
|
|
/* 0x0008 */ f32 scale;
|
|
union {
|
|
/* 0x000C */ Vec3f position;
|
|
struct {
|
|
/* 0x000C */ f32 x_position;
|
|
/* 0x0010 */ f32 y_position;
|
|
/* 0x0014 */ f32 z_position;
|
|
};
|
|
};
|
|
} ObjectTransform;
|
|
|
|
/* Size: 0x0630 bytes */
|
|
typedef struct Object {
|
|
/* 0x0000 */ ObjectTransform trans;
|
|
/* 0x0018 */ s16 animFrame;
|
|
/* 0x001A */ s16 numActiveEmitters;
|
|
/* 0x001C */ f32 x_velocity;
|
|
/* 0x0020 */ f32 y_velocity;
|
|
/* 0x0024 */ f32 z_velocity;
|
|
/* 0x0028 */ f32 unk28;
|
|
/* 0x002C */ s16 headerType;
|
|
/* 0x002E */ s16 segmentID;
|
|
/* 0x0030 */ f32 distanceToCamera;
|
|
/* 0x0034 */ f32 unk34;
|
|
/* 0x0038 */ s8 unk38;
|
|
/* 0x0039 */ u8 opacity;
|
|
/* 0x003A */ s8 modelIndex;
|
|
/* 0x003B */ s8 animationID;
|
|
/* 0x003C */ LevelObjectEntry *level_entry;
|
|
/* 0x0040 */ ObjectHeader *header;
|
|
/* 0x0044 */ Vertex *curVertData;
|
|
/* 0x0048 */ s16 behaviorId;
|
|
/* 0x004A */ s16 objectID; // First 9 bits are object ID, last 7 bits are header size
|
|
/* 0x004C */ ObjectInteraction *interactObj;
|
|
/* 0x0050 */ ShadowData *shadow;
|
|
/* 0x0054 */ ShadeProperties *shading;
|
|
/* 0x0058 */ WaterEffect *waterEffect;
|
|
/* 0x005C */ ObjectCollision *collisionData;
|
|
/* 0x0060 */ AttachPoint *attachPoints;
|
|
/* 0x0064 */ union {
|
|
struct Object *animTarget; // BHV_ANIMATION
|
|
struct ObjectLight *light; // BHV_LIGHT_RGBA
|
|
Object_Log *log; // BHV_BUOY_PIRATE_SHIP, BHV_LOG
|
|
Object_Boost *boost; // BHV_BOOST
|
|
JingleState *jingle_state; // BHV_TROPHY_CABINET
|
|
Object_Animator *animator; // BHV_ANIMATOR
|
|
Object_WeaponBalloon *weapon_balloon; // BHV_WEAPON_BALLOON
|
|
Object_Weapon *weapon; // BHV_FIREBALL_OCTOWEAPON_2, BHV_WEAPON, BHV_WEAPON_2
|
|
Object_Butterfly *butterfly; // BHV_BUTTERFLY
|
|
Object_Fish *fish; // BHV_FISH
|
|
CharacterFlagModel *characterFlagModel; // BHV_CHARACTER_FLAG
|
|
Object_CollectEgg *egg; // BHV_COLLECT_EGG
|
|
Object_AudioLine *audio_line; // BHV_AUDIO_LINE
|
|
Object_AudioReverb *audio_reverb; // BHV_AUDIO_REVERB
|
|
Object_TexScroll *tex_scroll; // BHV_TEXTURE_SCROLL
|
|
Object_Frog *frog; // BHV_FROG
|
|
Object_Exit *exit; // BHV_EXIT
|
|
Object_Racer *racer; // BHV_RACER
|
|
Object_Door *door; // BHV_DOOR, BHV_TT_DOOR
|
|
Object_Trigger *trigger; // BHV_MODECHANGE, BHV_BONUS, BHV_TRIGGER
|
|
Object_Audio *audio; // BHV_AUDIO
|
|
Object_MidiFade *midi_fade; // BHV_MIDI_FADE
|
|
Object_MidiFadePoint *midi_fade_point; // BHV_MIDI_FADE_POINT
|
|
Object_MidiChannelSet *midi_channel_set; // BHV_MIDI_CHANNEL_SET
|
|
Object_Banana *banana; // BHV_BANANA
|
|
Object_NPC *npc; // BHV_STOPWATCH_MAN, BHV_PARK_WARDEN, BHV_GOLDEN_BALLOON
|
|
Object_Bridge_WhaleRamp *bridge_whale_ramp; // BHV_BRIDGE_WHALE_RAMP
|
|
Object_LaserGun *lasergun; // BHV_LASER_GUN
|
|
Object_AnimatedObject *animatedObject; // BHV_DINO_WHALE, BHV_ANIMATED_OBJECT, BHV_CAMERA_ANIMATION
|
|
// BHV_CAR_ANIMATION, BHV_CHARACTER_SELECT, BHV_VEHICLE_ANIMATION
|
|
// BHV_HIT_TESTER, BHV_HIT_TESTER_2, BHV_PARK_WARDEN_2
|
|
// BHV_ANIMATED_OBJECT_2, BHV_WIZPIG_SHIP, BHV_ANIMATED_OBJECT_3
|
|
// BHV_ANIMATED_OBJECT_4, BHV_SNOWBALL, BHV_SNOWBALL_2
|
|
// BHV_SNOWBALL_3, BHV_SNOWBALL_4, BHV_HIT_TESTER_3
|
|
// BHV_HIT_TESTER_4, BHV_DOOR_OPENER, BHV_PIG_ROCKETEER
|
|
// BHV_WIZPIG_GHOSTS
|
|
Object_AiNode *ai_node; // BHV_AINODE
|
|
Object_OverridePos *override_pos; // BHV_OVERRIDE_POS
|
|
void *anyBehaviorData;
|
|
};
|
|
/* 0x0068 */ union {
|
|
ModelInstance **modelInstances;
|
|
TextureHeader **textures;
|
|
Sprite **sprites;
|
|
};
|
|
/* 0x006C */ struct ParticleEmitter *particleEmitter;
|
|
/* 0x0070 */ struct ObjectLight **lightData;
|
|
/* 0x0074 */ u32 particleEmittersEnabled;
|
|
/* 0x0078 */ ObjProperties properties;
|
|
} Object;
|
|
|
|
typedef struct unk800B2260_C {
|
|
s32 unk0;
|
|
s32 unk4;
|
|
u8 pad8[0x24];
|
|
s16 unk2C;
|
|
u8 pad2E[0xC];
|
|
s16 unk3A;
|
|
u8 pad3C[0x8];
|
|
void *unk44;
|
|
u8 pad48[0x28];
|
|
void *unk70;
|
|
u8 unk74;
|
|
} unk800B2260_C;
|
|
|
|
typedef struct SegmentPropertiesObject {
|
|
/* 0x002C */ s16 unk2C;
|
|
/* 0x002E */ s16 segmentID;
|
|
/* 0x0030 */ f32 distanceToCamera;
|
|
/* 0x0034 */ f32 unk34;
|
|
/* 0x0038 */ s8 unk38;
|
|
/* 0x0039 */ u8 opacity;
|
|
/* 0x003A */ s8 modelIndex;
|
|
/* 0x003B */ s8 animationID;
|
|
} SegmentPropertiesObject;
|
|
|
|
/* Size: 0x44 bytes */
|
|
typedef struct ObjectSegment {
|
|
/* 0x0000 */ ObjectTransform trans;
|
|
/* 0x0018 */ s16 animFrame;
|
|
/* 0x001A */ s16 numActiveEmitters;
|
|
/* 0x001C */ f32 x_velocity;
|
|
/* 0x0020 */ f32 y_velocity;
|
|
/* 0x0024 */ f32 z_velocity;
|
|
/* 0x0028 */ f32 unk28;
|
|
/* 0x002C */ SegmentPropertiesObject object;
|
|
/* 0x003C */ LevelObjectEntry *level_entry;
|
|
/* 0x0040 */ ObjectHeader *header;
|
|
} ObjectSegment;
|
|
|
|
typedef struct Object_LightData_UnkC_Unk44 {
|
|
u8 pad0[8];
|
|
Vertex *unk8;
|
|
} Object_LightData_UnkC_Unk44;
|
|
|
|
typedef struct Object_LightData_UnkC {
|
|
/* 0x00 */ ObjectTransform trans;
|
|
/* 0x18 */ u8 pad18[0x22];
|
|
/* 0x3A */ s16 unk3A;
|
|
/* 0x3C */ u8 pad3C[0x8];
|
|
/* 0x44 */ Object_LightData_UnkC_Unk44 *unk44;
|
|
/* 0x48 */ u8 pad48[0x14];
|
|
/* 0x5C */ s16 unk5C;
|
|
/* 0x5E */ u8 pad5E[0xE];
|
|
/* 0x6C */ u8 unk6C;
|
|
/* 0x6D */ u8 unk6D;
|
|
/* 0x6E */ u8 unk6E;
|
|
/* 0x6F */ u8 pad6F[0x6];
|
|
/* 0x75 */ u8 unk75;
|
|
/* 0x76 */ u8 pad76;
|
|
/* 0x77 */ s8 unk77;
|
|
} Object_LightData_UnkC;
|
|
|
|
typedef struct Object_LightData {
|
|
/* 0x00 */ u8 pad0[6];
|
|
/* 0x06 */ u8 unk6;
|
|
/* 0x07 */ u8 pad7[5];
|
|
/* 0x0C */ Object_LightData_UnkC **unkC;
|
|
} Object_LightData;
|
|
|
|
// Unused
|
|
typedef struct GhostHeaderUnk0 {
|
|
u8 levelID;
|
|
u8 vehicleID; // 0 = Car, 1 = Hovercraft, 2 = Plane
|
|
} GhostHeaderUnk0;
|
|
|
|
/* Size: 8 bytes */
|
|
typedef struct GhostHeader {
|
|
union {
|
|
GhostHeaderUnk0 unk0;
|
|
s16 checksum;
|
|
};
|
|
union {
|
|
struct {
|
|
u8 characterID; // 9 = T.T.
|
|
u8 unk3;
|
|
};
|
|
s16 unk2;
|
|
};
|
|
union {
|
|
struct {
|
|
u8 unk4;
|
|
s8 unk5;
|
|
};
|
|
s16 time; // In frames, where 60 frames = 1 second.
|
|
};
|
|
s16 nodeCount;
|
|
} GhostHeader;
|
|
|
|
/* Size: 12 bytes */
|
|
typedef struct GhostNode {
|
|
/* 0x00 */ s16 x;
|
|
/* 0x02 */ s16 y;
|
|
/* 0x04 */ s16 z;
|
|
/* 0x06 */ s16 zRotation; // This order is correct.
|
|
/* 0x08 */ s16 xRotation;
|
|
/* 0x0A */ s16 yRotation;
|
|
} GhostNode;
|
|
|
|
typedef struct CollisionNode {
|
|
u16 colPlaneIndex; // This triangle index
|
|
u16 closestTri[3];
|
|
} CollisionNode;
|
|
#endif
|