Files
Diddy-Kong-Racing/include/level_object_entries.h
Jordan Longstaff 1ce2e7a5b7 Add comments to a lot of object functions (#690)
* Add comments to a lot of object functions

* Add two functions in objects.c

* Reevaluate comments and remove emptiness
2025-08-01 00:03:04 +02:00

994 lines
30 KiB
C

#ifndef _LEVEL_OBJECT_ENTRIES_H_
#define _LEVEL_OBJECT_ENTRIES_H_
/**
* Only used in the DKR asset tool to help it figure out how to parse certain struct members.
* Shouldn't affect the actual game code.
* Also: It sucks that C didn't support variadic args in macros till c99. Double parenthesis is needed as a workaround.
*/
#define Hint(args)
/* Size: 8 bytes. Shared across every entry. */
typedef struct LevelObjectEntryCommon {
u8 objectID; // 9-bit object ID to load (uses size's MSB).
u8 size; // 7-bit total entry length (MSB is used in object_id).
s16 x, y, z; // Position in level
} LevelObjectEntryCommon;
typedef struct LevelObjectEntry_Racer {
/* 0x00 */ LevelObjectEntryCommon common;
/* 0x08 */ s16 angleZ;
/* 0x0A */ s16 angleX;
/* 0x0C */ s16 angleY;
/* 0x0E */ s16 playerIndex;
} LevelObjectEntry_Racer;
typedef struct LevelObjectEntry_Scenery {
/* 0x00 */ LevelObjectEntryCommon common;
/* 0x08 */ u8 modelIndex;
/* 0x09 */ u8 radius;
/* 0x0A */ u8 angleY; Hint((Angle, DivideBy:64))
/* 0x0B */ u8 solid;
} LevelObjectEntry_Scenery;
typedef struct LevelObjectEntry_Animator {
/* 0x00 */ LevelObjectEntryCommon common;
/* 0x08 */ s8 batchID;
/* 0x09 */ s8 speedFactorX;
/* 0x0A */ s8 speedfactorY;
/* 0x0B */ s8 padB;
} LevelObjectEntry_Animator;
typedef struct LevelObjectEntry_Weapon {
/* 0x00 */ LevelObjectEntryCommon common;
} LevelObjectEntry_Weapon;
typedef struct LevelObjectEntry_Smoke {
/* 0x00 */ LevelObjectEntryCommon common;
} LevelObjectEntry_Smoke;
typedef struct LevelObjectEntry_Exit {
/* 0x00 */ LevelObjectEntryCommon common;
/* 0x08 */ u8 destinationMapId; Hint((AssetId:ASSET_LEVEL_HEADERS))
/* 0x09 */ u8 pad9;
// Defines the location in overworld the player will spawn at.
// Only used if the exit goes to overworld.
// 0: Future Fun Land exit (also game start spawn)
// 2: Dino Domain exit
// 3: Snowflake Mountain exit
// 4: Sherbet Island exit
// 6: Dragon Forest exit
// 7: Wizpig head exit
/* 0x0A */ s8 overworldSpawnIndex;
/* 0x0B */ u8 padB[5];
/* 0x10 */ u8 radius; Hint((Scale, DivideBy:128)) // Activation radius.
/* 0x11 */ u8 angleY; Hint((Angle, DivideBy:64))
/* 0x12 */ u8 pad12[5];
// Defines the location in a hub world the player will spawn at when exiting `destinationMapId`.
// Only used if the exit goes to a race.
// 0: Hub exit door
// 1-4: One of the 4 race doors
// 5: Boss door
// 6: Minigame door
// 7: Wizpig head
/* 0x17 */ u8 returnSpawnIndex;
// -1: Doesn't warp to a boss race
// 0: Warps to a boss 1 race
// 1: Warps to a boss 2 race
/* 0x18 */ s8 bossFlag; Hint((Enum:WarpFlag))
/* 0x19 */ u8 pad19;
} LevelObjectEntry_Exit;
typedef struct LevelObjectEntry_Audio {
/* 0x00 */ LevelObjectEntryCommon common;
/* 0x08 */ u16 soundId;
/* 0x0A */ u16 range;
/* 0x0C */ u8 volume;
/* 0x0D */ u8 minVolume;
/* 0x0E */ u8 pitch;
/* 0x0F */ u8 fastFalloff;
/* 0x10 */ u8 priority;
/* 0x11 */ u8 unk11;
} LevelObjectEntry_Audio;
typedef struct LevelObjectEntry_AudioLine {
/* 0x00 */ LevelObjectEntryCommon common;
/* 0x08 */ u8 unk8;
/* 0x09 */ u8 unk9;
/* 0x0A */ u16 soundID;
/* 0x0C */ u8 lineID;
/* 0x0D */ u8 unkD;
/* 0x0E */ u16 unkE;
/* 0x10 */ u8 unk10;
/* 0x11 */ u8 unk11;
/* 0x12 */ u8 unk12;
/* 0x13 */ u8 unk13;
} LevelObjectEntry_AudioLine;
typedef struct LevelObjectEntry_CameraControl {
/* 0x00 */ LevelObjectEntryCommon common;
/* 0x08 */ s8 cameraID;
/* 0x09 */ s8 pad9;
} LevelObjectEntry_CameraControl;
typedef struct LevelObjectEntry_SetupPoint {
/* 0x00 */ LevelObjectEntryCommon common;
/* 0x08 */ u8 racerIndex;
/* 0x09 */ u8 entranceID;
/* 0x0A */ u8 angleY; Hint((Angle, DivideBy:64))
/* 0x0B */ s8 vehicle; Hint((Enum:Vehicle))
} LevelObjectEntry_SetupPoint;
typedef struct LevelObjectEntry_Dino_Whale {
/* 0x00 */ LevelObjectEntryCommon common;
} LevelObjectEntry_Dino_Whale;
typedef struct LevelObjectEntry_Checkpoint {
/* 0x00 */ LevelObjectEntryCommon common;
/* 0x08 */ u8 scale;
/* 0x09 */ u8 index;
/* 0x0A */ u8 angleY; Hint((Angle, DivideBy:64))
/* 0x0B */ s8 unkB;
/* 0x0C */ s8 unkC;
/* 0x0D */ s8 unkD;
/* 0x0E */ s8 unkE;
/* 0x0F */ s8 unkF;
/* 0x10 */ s8 unk10;
/* 0x11 */ s8 unk11;
/* 0x12 */ s8 unk12;
/* 0x13 */ s8 unk13;
/* 0x14 */ s8 unk14;
/* 0x15 */ s8 unk15;
/* 0x16 */ s8 unk16;
/* 0x17 */ u8 isAltCheckpoint;
/* 0x18 */ s8 unk18;
/* 0x19 */ u8 unk19;
/* 0x1A */ s8 vehicleType;
/* 0x1B */ u8 unk1B;
} LevelObjectEntry_Checkpoint;
typedef struct LevelObjectEntry_Door {
/* 0x00 */ LevelObjectEntryCommon common;
/* 0x08 */ u8 closedRotation; Hint((Angle, DivideBy:64))
/* 0x09 */ u8 openRotation; Hint((Angle, DivideBy:64))
/* 0x0A */ u8 modelIndex;
/* 0x0B */ u8 distanceToOpen;
/* 0x0C */ s8 doorID;
/* 0x0D */ u8 balloonCount;
/* 0x0E */ u8 doorType;
/* 0x0F */ u8 textID;
/* 0x10 */ u8 unk10;
/* 0x11 */ s8 keyID;
/* 0x12 */ u8 scale;
/* 0x13 */ s8 localBalloons; // Use world balloon count instead of total.
/* 0x14 */ s8 levelID;
/* 0x15 */ u8 balloonCountOverride; // Secondary balloon count requirement, for Future Fun Land.
} LevelObjectEntry_Door;
typedef struct LevelObjectEntry_FogChanger {
/* 0x00 */ LevelObjectEntryCommon common;
/* 0x08 */ u8 distance;
/* 0x09 */ u8 r;
/* 0x0A */ u8 g;
/* 0x0B */ u8 b;
/* 0x0C */ s16 near;
/* 0x0E */ s16 far;
/* 0x10 */ s16 switchTimer;
} LevelObjectEntry_FogChanger;
typedef struct LevelObjectEntry_AiNode {
/* 0x00 */ LevelObjectEntryCommon common;
/* 0x08 */ u8 unk8;
/* 0x09 */ u8 nodeID;
/* 0x0A */ u8 adjacent[4];
/* 0x0E */ s8 elevation;
/* 0x0F */ s8 padF;
} LevelObjectEntry_AiNode;
typedef struct LevelObjectEntry_WeaponBalloon {
/* 0x00 */ LevelObjectEntryCommon common;
/* 0x08 */ u8 unk8; // Unused?
/* 0x09 */ u8 balloonType; Hint((Enum:BalloonType))
/* 0x0A */ u8 scale; Hint((Scale, DivideBy:64)) // This is divided by 64 to get actual scale.
/* 0x0B */ u8 padB;
} LevelObjectEntry_WeaponBalloon;
typedef struct LevelObjectEntry_AudioSeqLine {
/* 0x00 */ LevelObjectEntryCommon common;
/* 0x08 */ u8 unk8[0xC];
} LevelObjectEntry_AudioSeqLine;
typedef struct LevelObjectEntry_BombExplosion {
/* 0x00 */ LevelObjectEntryCommon common;
/* 0x08 */ s8 opacity_hi;
} LevelObjectEntry_BombExplosion;
typedef struct LevelObjectEntry_WBalloonPop {
/* 0x00 */ LevelObjectEntryCommon common;
} LevelObjectEntry_WBalloonPop;
typedef struct LevelObjectEntry_Unknown25 {
/* 0x00 */ LevelObjectEntryCommon common;
} LevelObjectEntry_Unknown25;
typedef struct LevelObjectEntry_SkyControl {
/* 0x00 */ LevelObjectEntryCommon common;
/* 0x08 */ u8 setting;
/* 0x09 */ u8 radius;
} LevelObjectEntry_SkyControl;
typedef struct LevelObjectEntry_AudioReverb {
/* 0x00 */ LevelObjectEntryCommon common;
/* 0x08 */ u8 magnitude;
/* 0x09 */ u8 lineID;
/* 0x0A */ u8 vertexIndex;
/* 0x0A */ u8 unkB;
} LevelObjectEntry_AudioReverb;
typedef struct LevelObjectEntry_Torch_Mist {
/* 0x00 */ LevelObjectEntryCommon common;
/* 0x08 */ u8 animSpeed;
/* 0x09 */ u8 radius;
/* 0x0A */ u8 unkA;
/* 0x0B */ u8 unkB;
} LevelObjectEntry_Torch_Mist;
typedef struct LevelObjectEntry_TexScroll {
/* 0x00 */ LevelObjectEntryCommon common;
/* 0x08 */ s16 textureIndex;
/* 0x0A */ s8 unkA;
/* 0x0B */ s8 unkB;
} LevelObjectEntry_TexScroll;
typedef struct LevelObjectEntry_ModeChange {
/* 0x00 */ LevelObjectEntryCommon common;
/* 0x08 */ u8 radius;
/* 0x09 */ u8 angleY; Hint((Angle, DivideBy:64))
/* 0x0A */ u8 vehicleID; Hint((Enum:Vehicle))
/* 0x0B */ u8 padB;
} LevelObjectEntry_ModeChange;
typedef struct LevelObjectEntry_StopWatchMan {
/* 0x00 */ LevelObjectEntryCommon common;
/* 0x08 */ u8 unk8[4];
} LevelObjectEntry_StopWatchMan;
typedef struct LevelObjectEntry_Banana {
/* 0x00 */ LevelObjectEntryCommon common;
} LevelObjectEntry_Banana;
typedef struct LevelObjectEntry_RgbaLight {
/* 0x00 */ LevelObjectEntryCommon common;
/* 0x08 */ u8 unk8;
/* 0x09 */ u8 unk9;
/* 0x0A */ u8 colourR;
/* 0x0B */ u8 colourG;
/* 0x0C */ u8 colourB;
/* 0x0D */ u8 intensity;
/* 0x0E */ s16 radius;
/* 0x10 */ s16 unk10;
/* 0x12 */ s16 unk12;
/* 0x14 */ s16 unk14;
/* 0x16 */ s16 unk16;
/* 0x18 */ s16 unk18;
/* 0x1A */ s16 unk1A;
/* 0x1C */ u8 unk1C;
} LevelObjectEntry_RgbaLight;
typedef struct LevelObjectEntry_Buoy_PirateShip {
/* 0x00 */ LevelObjectEntryCommon common;
/* 0x08 */ u8 unk8[4];
} LevelObjectEntry_Buoy_PirateShip;
typedef struct LevelObjectEntry_Weather {
/* 0x00 */ LevelObjectEntryCommon common;
/* 0x08 */ s16 radius;
/* 0x0A */ s16 unkA;
/* 0x0C */ s16 unkC;
/* 0x0E */ s16 unkE;
/* 0x10 */ u8 unk10;
/* 0x11 */ u8 unk11;
/* 0x12 */ s16 unk12;
} LevelObjectEntry_Weather;
typedef struct LevelObjectEntry_Bridge_WhaleRamp {
/* 0x00 */ LevelObjectEntryCommon common;
/* 0x08 */ u8 modelIndex;
/* 0x09 */ u8 angleY; Hint((Angle, DivideBy:64))
/* 0x0A */ u8 unkA;
/* 0x0B */ u8 unkB;
/* 0x0C */ u8 radius;
/* 0x0D */ u8 unkD;
/* 0x0E */ s8 bobAmount; // How far up and down the whale goes
/* 0x0F */ u8 allowedVehicles;
} LevelObjectEntry_Bridge_WhaleRamp;
typedef struct LevelObjectEntry_RampSwitch {
/* 0x00 */ LevelObjectEntryCommon common;
/* 0x08 */ u8 unk8;
/* 0x09 */ u8 unk9;
} LevelObjectEntry_RampSwitch;
typedef struct LevelObjectEntry_SeaMonster {
/* 0x00 */ LevelObjectEntryCommon common;
} LevelObjectEntry_SeaMonster;
typedef struct LevelObjectEntry_Bonus {
/* 0x00 */ LevelObjectEntryCommon common;
/* 0x08 */ u8 radius;
/* 0x09 */ u8 angleY; Hint((Angle, DivideBy:64))
/* 0x0A */ u8 unkA;
} LevelObjectEntry_Bonus;
typedef struct LevelObjectEntry_LensFlare {
/* 0x00 */ LevelObjectEntryCommon common;
/* 0x08 */ s16 angleX;
/* 0x0A */ s16 angleY;
/* 0x0C */ u8 set1;
/* 0x0D */ u8 set2;
/* 0x0E */ u8 largeShine;
/* 0x0A */ u8 padA;
/* 0x10 */ u8 red;
/* 0x11 */ u8 green;
/* 0x12 */ u8 blue;
/* 0x13 */ u8 alpha;
} LevelObjectEntry_LensFlare;
typedef struct LevelObjectEntry_LensFlareSwitch {
/* 0x00 */ LevelObjectEntryCommon common;
/* 0x08 */ s16 radius;
/* 0x0A */ u8 pad[10];
} LevelObjectEntry_LensFlareSwitch;
typedef struct LevelObjectEntry_CollectEgg {
/* 0x00 */ LevelObjectEntryCommon common;
} LevelObjectEntry_CollectEgg;
typedef struct LevelObjectEntry_EggCreator {
/* 0x00 */ LevelObjectEntryCommon common;
} LevelObjectEntry_EggCreator;
typedef struct LevelObjectEntry_CharacterFlag {
/* 0x00 */ LevelObjectEntryCommon common;
/* 0x08 */ s16 angleZ;
/* 0x0A */ s16 radius;
/* 0x0C */ s16 angleY;
/* 0x0E */ s16 playerIndex;
} LevelObjectEntry_CharacterFlag;
/*
* Note: the member names are just my best guesses.
* Take them with a grain of salt.
*/
typedef struct LevelObjectEntry_Animation {
/* 0x00 */ LevelObjectEntryCommon common;
/* 0x08 */ u8 z_rotation; Hint((Angle, DivideBy:256))
/* 0x09 */ u8 x_rotation; Hint((Angle, DivideBy:256))
/* 0x0A */ u8 y_rotation; Hint((Angle, DivideBy:256))
/* 0x0B */ u8 scale; Hint((Scale, DivideBy:64))
/* 0x0C */ s16 objectIdToSpawn; Hint((Object)) // Index into the Level-Object Translation Table.
/* 0x0E */ s16 animationStartDelay; Hint((Time, RoundToPlaces:3)) // Pause before continuing?
/* 0x10 */ s8 actorIndex;
/* 0x11 */ s8 order;
/* 0x12 */ s8 objAnimIndex;
/* 0x13 */ s8 unk13;
/* 0x14 */ s8 nodeSpeed;
/* 0x15 */ s8 unk15;
/* 0x16 */ u8 unk16;
/* 0x17 */ s8 objAnimSpeed;
/* 0x18 */ u8 objAnimLoopType; // 0 = Loop, 1 = Reverse loop, 2 = Play once, 3 = reverse once then stop.
/* 0x19 */ u8 rotateType;
/* 0x1A */ s8 yawSpinSpeed;
/* 0x1B */ s8 rollSpinSpeed;
/* 0x1C */ s8 pitchSpinSpeed;
/* 0x1D */ s8 goToNode;
/* 0x1E */ u8 unk1E;
/* 0x1F */ s8 unk1F;
/* 0x20 */ s8 unk20;
/* 0x21 */ s8 channel;
/* 0x22 */ s8 unk22;
/* 0x23 */ s8 unk23;
/* 0x24 */ s16 pauseFrameCount; Hint((Time, RoundToPlaces:4)) // Pause before continuing?
/* 0x26 */ s8 specialHide;
/* 0x27 */ u8 messageId; Hint((AssetId:ASSET_GAME_TEXT))
/* 0x28 */ s8 unk28;
/* 0x29 */ s8 unk29;
/* 0x2A */ s8 unk2A;
/* 0x2B */ s8 fadeAlpha;
/* 0x2C */ s8 nextAnim;
/* 0x2D */ s8 unk2D;
/* 0x2E */ s8 soundEffect;
/* 0x2F */ s8 fadeOptions; // 1 = Start fading from fadeAlpha, 2 = make visible, 3 = make invisible.
/* 0x30 */ s8 unk30;
/* 0x31 */ u8 unk31;
} LevelObjectEntry_Animation;
typedef struct LevelObjectEntry_InfoPoint {
/* 0x00 */ LevelObjectEntryCommon common;
/* 0x08 */ u8 hitbox[3];
/* 0x0B */ u8 unkB;
} LevelObjectEntry_InfoPoint;
typedef struct LevelObjectEntry_Trigger {
/* 0x00 */ LevelObjectEntryCommon common;
/* 0x08 */ u8 scale;
/* 0x09 */ s8 index;
/* 0x0A */ u8 angleY; Hint((Angle, DivideBy:64))
/* 0x0B */ u8 unkB;
/* 0x0C */ u8 unkC;
/* 0x0D */ u8 unkD;
} LevelObjectEntry_Trigger;
typedef struct LevelObjectEntry_AirZippers_WaterZippers {
/* 0x00 */ LevelObjectEntryCommon common;
/* 0x08 */ u8 unk8;
/* 0x09 */ u8 radius;
/* 0x0A */ u8 angleY; Hint((Angle, DivideBy:64))
/* 0x0B */ u8 padB;
} LevelObjectEntry_AirZippers_WaterZippers;
typedef struct LevelObjectEntry_TimeTrial_Ghost {
/* 0x00 */ LevelObjectEntryCommon common;
} LevelObjectEntry_TimeTrial_Ghost;
typedef struct LevelObjectEntry_Butterfly {
/* 0x00 */ LevelObjectEntryCommon common;
/* 0x08 */ u16 unk8;
/* 0x0A */ u8 unkA;
/* 0x0B */ u8 unkB;
} LevelObjectEntry_Butterfly;
typedef struct LevelObjectEntry_Fish {
/* 0x00 */ LevelObjectEntryCommon common;
/* 0x08 */ u16 unk8;
/* 0x0A */ u8 unkA;
/* 0x0B */ u8 unkB;
/* 0x0C */ u8 unkC;
/* 0x0D */ u8 unkD;
/* 0x0E */ u8 unkE;
/* 0x0F */ u8 unkF;
} LevelObjectEntry_Fish;
typedef struct LevelObjectEntry_Parkwarden {
/* 0x00 */ LevelObjectEntryCommon common;
} LevelObjectEntry_Parkwarden;
typedef struct LevelObjectEntry_WorldKey {
/* 0x00 */ LevelObjectEntryCommon common;
/* 0x08 */ u8 keyID;
/* 0x09 */ u8 pad9;
} LevelObjectEntry_WorldKey;
typedef struct LevelObjectEntry_BananaCreator {
/* 0x00 */ LevelObjectEntryCommon common;
} LevelObjectEntry_BananaCreator;
typedef struct LevelObjectEntry_TreasureSucker {
/* 0x00 */ LevelObjectEntryCommon common;
/* 0x08 */ s8 playerID;
/* 0x09 */ u8 pad9;
} LevelObjectEntry_TreasureSucker;
typedef struct LevelObjectEntry_Log {
/* 0x00 */ LevelObjectEntryCommon common;
/* 0x08 */ u8 modelIndex;
/* 0x09 */ u8 radius;
/* 0x0A */ u8 angleY; Hint((Angle, DivideBy:64))
/* 0x0B */ u8 padB;
} LevelObjectEntry_Log;
typedef struct LevelObjectEntry_LavaSpurt {
/* 0x00 */ LevelObjectEntryCommon common;
/* 0x08 */ u8 delayTimer; Hint((Time))
/* 0x09 */ u8 initialTimer; Hint((Time))
} LevelObjectEntry_LavaSpurt;
typedef struct LevelObjectEntry_PosArrow {
/* 0x00 */ LevelObjectEntryCommon common;
} LevelObjectEntry_PosArrow;
typedef struct LevelObjectEntry_HitTester {
/* 0x00 */ LevelObjectEntryCommon common;
} LevelObjectEntry_HitTester;
typedef struct LevelObjectEntry_MidiFade {
/* 0x00 */ LevelObjectEntryCommon common;
/* 0x08 */ u8 scale;
/* 0x09 */ u8 angleY; Hint((Angle, DivideBy:64))
/* 0x0A */ u8 unkA[16]; // Is this 16 bytes or 15 bytes with a padded 0?
/* 0x1A */ u8 unk1A;
/* 0x1B */ u8 unk1B;
} LevelObjectEntry_MidiFade;
typedef struct LevelObjectEntry_DynamicLightingObject {
/* 0x00 */ LevelObjectEntryCommon common;
} LevelObjectEntry_DynamicLightingObject;
typedef struct LevelObjectEntry_EffectBox {
/* 0x00 */ LevelObjectEntryCommon common;
/* 0x08 */ u8 unk8;
/* 0x09 */ u8 unk9;
/* 0x0A */ u8 unkA;
/* 0x0B */ u8 unkB;
/* 0x0C */ u8 unkC;
/* 0x0D */ u8 unkD;
/* 0x0E */ u8 unkE;
/* 0x0F */ u8 unkF;
} LevelObjectEntry_EffectBox;
typedef struct LevelObjectEntry_TrophyCab {
/* 0x00 */ LevelObjectEntryCommon common;
/* 0x08 */ u8 angleY; Hint((Angle, DivideBy:64))
/* 0x09 */ u8 pad9;
} LevelObjectEntry_TrophyCab;
typedef struct LevelObjectEntry_Bubbler {
/* 0x00 */ LevelObjectEntryCommon common;
/* 0x08 */ u8 particlePropertyID;
/* 0x09 */ u8 particleBehaviourID;
/* 0x0A */ u16 particleDensity;
/* 0x0C */ u8 unkC[4];
} LevelObjectEntry_Bubbler;
typedef struct LevelObjectEntry_FlyCoin {
/* 0x00 */ LevelObjectEntryCommon common;
} LevelObjectEntry_FlyCoin;
typedef struct LevelObjectEntry_GoldenBalloon {
/* 0x00 */ LevelObjectEntryCommon common;
/* 0x08 */ s8 balloonID;
/* 0x09 */ u8 scale;
/* 0x0A */ s8 challengeID;
/* 0x0B */ u8 padB;
} LevelObjectEntry_GoldenBalloon;
typedef struct LevelObjectEntry_Laserbolt {
/* 0x00 */ LevelObjectEntryCommon common;
} LevelObjectEntry_Laserbolt;
typedef struct LevelObjectEntry_Lasergun {
/* 0x00 */ LevelObjectEntryCommon common;
/* 0x08 */ u8 angleY; Hint((Angle, DivideBy:256))
/* 0x09 */ u8 angleX;
/* 0x0A */ s8 targeting;
/* 0x0B */ s8 fireRate;
/* 0x0C */ u8 laserDuration;
/* 0x0D */ u8 radius;
} LevelObjectEntry_Lasergun;
typedef struct LevelObjectEntry_GroundZipper {
/* 0x00 */ LevelObjectEntryCommon common;
/* 0x08 */ u8 unk8;
/* 0x09 */ u8 scale;
/* 0x0A */ u8 angleY; Hint((Angle, DivideBy:64))
/* 0x0B */ u8 unkB;
} LevelObjectEntry_GroundZipper;
typedef struct LevelObjectEntry_OverridePos {
/* 0x00 */ LevelObjectEntryCommon common;
/* 0x08 */ s8 behaviorId;
/* 0x09 */ s8 cutsceneId;
} LevelObjectEntry_OverridePos;
typedef struct LevelObjectEntry_WizpigShip {
/* 0x00 */ LevelObjectEntryCommon common;
} LevelObjectEntry_WizpigShip;
typedef struct LevelObjectEntry_SilverCoin {
/* 0x00 */ LevelObjectEntryCommon common;
} LevelObjectEntry_SilverCoin;
typedef struct LevelObjectEntry_Boost {
/* 0x00 */ LevelObjectEntryCommon common;
} LevelObjectEntry_Boost;
// The object map file expects 8 bytes, but the in-game function expects something different?
typedef struct LevelObjectEntry_Boost2 {
/* 0x00 */ LevelObjectEntryCommon common;
/* 0x08 */ s8 racerIndex;
} LevelObjectEntry_Boost2;
typedef struct LevelObjectEntry_WardenSmoke {
/* 0x00 */ LevelObjectEntryCommon common;
} LevelObjectEntry_WardenSmoke;
typedef struct LevelObjectEntry_Unknown94 {
/* 0x00 */ LevelObjectEntryCommon common;
} LevelObjectEntry_Unknown94;
typedef struct LevelObjectEntry_Unknown96 {
/* 0x00 */ LevelObjectEntryCommon common;
} LevelObjectEntry_Unknown96;
typedef struct LevelObjectEntry_Snowball {
/* 0x00 */ LevelObjectEntryCommon common;
} LevelObjectEntry_Snowball;
typedef struct LevelObjectEntry_Teleport {
/* 0x00 */ LevelObjectEntryCommon common;
/* 0x08 */ s8 levelID;
/* 0x09 */ u8 pad9;
} LevelObjectEntry_Teleport;
typedef struct LevelObjectEntry_Lighthouse_RocketSignpost {
/* 0x00 */ LevelObjectEntryCommon common;
/* 0x08 */ u8 unk8;
/* 0x09 */ u8 radius;
/* 0x0A */ u8 angleY; Hint((Angle, DivideBy:64))
/* 0x0B */ u8 padB;
} LevelObjectEntry_Lighthouse_RocketSignpost;
typedef struct LevelObjectEntry_Windsail {
/* 0x00 */ LevelObjectEntryCommon common;
} LevelObjectEntry_Windsail;
typedef struct LevelObjectEntry_RangeTrigger {
/* 0x00 */ LevelObjectEntryCommon common;
/* 0x08 */ u16 radius;
/* 0x0A */ u16 particleFlags;
} LevelObjectEntry_RangeTrigger;
typedef struct LevelObjectEntry_Fireball_Octoweapon {
/* 0x00 */ LevelObjectEntryCommon common;
} LevelObjectEntry_Fireball_Octoweapon;
typedef struct LevelObjectEntry_Frog {
/* 0x00 */ LevelObjectEntryCommon common;
/* 0x08 */ s16 homeRadius;
/* 0x0A */ u8 drumstick;
/* 0x0B */ u8 padB;
} LevelObjectEntry_Frog;
typedef struct LevelObjectEntry_SilverCoinAdv2 {
/* 0x00 */ LevelObjectEntryCommon common;
} LevelObjectEntry_SilverCoinAdv2;
typedef struct LevelObjectEntry_TTDoor {
/* 0x00 */ LevelObjectEntryCommon common;
/* 0x08 */ u8 angleY; Hint((Angle, DivideBy:64)) // Rotation when closed
/* 0x09 */ u8 unk9; Hint((Angle, DivideBy:64)) // Rotation when open
/* 0x0A */ u8 radius;
/* 0x0B */ u8 textID;
/* 0x0C */ u8 scale;
/* 0x0D */ u8 padD;
/* 0x0E */ s8 doorType;
/* 0x0F */ s8 padF;
} LevelObjectEntry_TTDoor;
typedef struct LevelObjectEntry_MidiFadePoint {
/* 0x00 */ LevelObjectEntryCommon common;
/* 0x08 */ u16 unk8;
/* 0x0A */ u16 unkA;
/* 0x0C */ u8 unkC[16];
/* 0x1C */ u8 unk1C;
/* 0x1D */ u8 unk1D;
} LevelObjectEntry_MidiFadePoint;
typedef struct LevelObjectEntry_OctoBubble {
/* 0x00 */ LevelObjectEntryCommon common;
} LevelObjectEntry_OctoBubble;
typedef struct LevelObjectEntry_LevelName {
/* 0x00 */ LevelObjectEntryCommon common;
/* 0x08 */ s8 levelID;
/* 0x09 */ s8 radius;
} LevelObjectEntry_LevelName;
typedef struct LevelObjectEntry_Midichset {
/* 0x00 */ LevelObjectEntryCommon common;
/* 0x08 */ u16 unk8;
/* 0x0A */ u8 unkA;
/* 0x0B */ u8 unkB;
} LevelObjectEntry_Midichset;
typedef struct LevelObjectEntry8000E2B4 {
LevelObjectEntryCommon common;
s16 unk8;
s16 unkA;
s16 unkC;
s16 unkE;
} LevelObjectEntry8000E2B4;
typedef struct LevelObjectEntry80011AD0 {
LevelObjectEntryCommon common;
u8 pad8[0x6];
u8 unkD;
} LevelObjectEntry80011AD0;
typedef struct LevelObjectEntry8003FC44 {
LevelObjectEntryCommon common;
s8 unk9;
s8 unkA;
} LevelObjectEntry8003FC44;
typedef struct LevelObjectEntry_WaveGenerator {
LevelObjectEntryCommon common;
u8 unk8;
u8 unk9;
u16 waveSize;
u16 unkC;
u16 unkE;
u8 unk10;
u8 unk11;
} LevelObjectEntry_WaveGenerator;
typedef struct LevelObjectEntry_WavePower {
LevelObjectEntryCommon common;
u16 radius;
u16 power;
u16 divisor;
} LevelObjectEntry_WavePower;
typedef struct LevelObjectEntry_CharacterSelect {
LevelObjectEntryCommon common;
u8 pad8[0xA];
s8 unk12;
s8 unk13;
s8 unk14;
s8 unk15;
u8 unk16;
s8 unk17;
u8 unk18;
s8 pad19[5];
u8 unk1E;
s8 unk1F;
s8 pad20[4];
s16 unk24;
s8 unk26;
u8 unk27;
s8 unk28;
s8 unk29;
s8 unk2A;
s8 unk2B;
s8 unk2C;
s8 unk2D;
s8 unk2E;
s8 unk2F;
s8 unk30;
} LevelObjectEntry_CharacterSelect;
// Size: 0x10 bytes
typedef struct LevelObjectEntry_Unk8000CC7C {
LevelObjectEntryCommon common;
s16 unk8;
s16 unkA;
s16 unkC;
s16 unkE;
} LevelObjectEntry_Unk8000CC7C;
typedef struct LevelObjectEntry_Unknown20 {
LevelObjectEntryCommon common;
} LevelObjectEntry_Unknown20;
typedef struct LevelObjectEntry_Unknown21 {
LevelObjectEntryCommon common;
} LevelObjectEntry_Unknown21;
typedef struct LevelObjectEntry_Unknown24 {
LevelObjectEntryCommon common;
} LevelObjectEntry_Unknown24;
typedef struct LevelObjectEntry_Unknown34 {
LevelObjectEntryCommon common;
} LevelObjectEntry_Unknown34;
typedef struct LevelObjectEntry_Unknown35 {
LevelObjectEntryCommon common;
} LevelObjectEntry_Unknown35;
typedef struct LevelObjectEntry_Unknown42 {
LevelObjectEntryCommon common;
} LevelObjectEntry_Unknown42;
typedef struct LevelObjectEntry_Unknown48 {
LevelObjectEntryCommon common;
} LevelObjectEntry_Unknown48;
typedef struct LevelObjectEntry_Unknown63 {
LevelObjectEntryCommon common;
} LevelObjectEntry_Unknown63;
typedef struct LevelObjectEntry_Unknown91 {
LevelObjectEntryCommon common;
} LevelObjectEntry_Unknown91;
typedef struct LevelObjectEntry_Unknown92 {
LevelObjectEntryCommon common;
u8 unk8;
u8 unk9;
} LevelObjectEntry_Unknown92;
typedef struct LevelObjectEntry_Unknown106 {
LevelObjectEntryCommon common;
} LevelObjectEntry_Unknown106;
typedef struct LevelObjectEntry_Unknown114 {
LevelObjectEntryCommon common;
} LevelObjectEntry_Unknown114;
typedef struct LevelObjectEntry_AnimatedObject {
LevelObjectEntryCommon common;
} LevelObjectEntry_AnimatedObject;
typedef struct LevelObjectEntry_DynamicLightObject2 {
LevelObjectEntryCommon common;
} LevelObjectEntry_DynamicLightObject2;
typedef struct LevelObjectEntry_ParkWarden {
LevelObjectEntryCommon common;
} LevelObjectEntry_ParkWarden;
typedef struct LevelObjectEntry_TajTelepoint {
LevelObjectEntryCommon common;
} LevelObjectEntry_TajTelepoint;
typedef struct LevelObjectEntry_CameraAnimation {
LevelObjectEntryCommon common;
} LevelObjectEntry_CameraAnimation;
typedef struct LevelObjectEntry_BossHazardTrigger {
LevelObjectEntryCommon common;
u8 unk8[4];
} LevelObjectEntry_BossHazardTrigger;
typedef struct LevelObjectEntry_DoorOpener {
LevelObjectEntryCommon common;
} LevelObjectEntry_DoorOpener;
typedef struct LevelObjectEntry_PigRocketeer {
LevelObjectEntryCommon common;
} LevelObjectEntry_PigRocketeer;
typedef struct LevelObjectEntry_WizpigGhosts {
LevelObjectEntryCommon common;
} LevelObjectEntry_WizpigGhosts;
typedef struct LevelObjectEntry_Unknown120 {
LevelObjectEntryCommon common;
} LevelObjectEntry_Unknown120;
typedef struct LevelObjectEntry_Unknown121 {
LevelObjectEntryCommon common;
} LevelObjectEntry_Unknown121;
typedef struct LevelObjectEntry_Unknown122 {
LevelObjectEntryCommon common;
} LevelObjectEntry_Unknown122;
typedef struct LevelObjectEntry_Unknown123 {
LevelObjectEntryCommon common;
} LevelObjectEntry_Unknown123;
typedef struct LevelObjectEntry_Unknown124 {
LevelObjectEntryCommon common;
} LevelObjectEntry_Unknown124;
typedef struct LevelObjectEntry_Unknown125 {
LevelObjectEntryCommon common;
} LevelObjectEntry_Unknown125;
typedef struct LevelObjectEntry_Unknown126 {
LevelObjectEntryCommon common;
} LevelObjectEntry_Unknown126;
typedef struct LevelObjectEntry_Unknown127 {
LevelObjectEntryCommon common;
} LevelObjectEntry_Unknown127;
typedef struct LevelObjectEntry_Hud {
LevelObjectEntryCommon common;
s32 offsetY;
} LevelObjectEntry_Hud;
typedef struct LevelObjectEntry_BHV_UNK_5C {
LevelObjectEntryCommon common;
s8 unk8;
s8 unk9;
} LevelObjectEntry_BHV_UNK_5C;
typedef struct LevelObjectEntry {
union {
LevelObjectEntry_Racer racer;
LevelObjectEntry_Scenery scenery;
LevelObjectEntry_Fish fish;
LevelObjectEntry_Animator animator;
LevelObjectEntry_Weapon weapon;
LevelObjectEntry_Smoke smoke;
LevelObjectEntry_Exit exit;
LevelObjectEntry_Audio audio;
LevelObjectEntry_AudioLine audioLine;
LevelObjectEntry_CameraControl cameraControl;
LevelObjectEntry_SetupPoint setupPoint;
LevelObjectEntry_Dino_Whale dino_whale;
LevelObjectEntry_Checkpoint checkpoint;
LevelObjectEntry_Door door;
LevelObjectEntry_FogChanger fogChanger;
LevelObjectEntry_AiNode aiNode;
LevelObjectEntry_WeaponBalloon weaponBalloon;
LevelObjectEntry_AudioSeqLine audioSeqLine;
LevelObjectEntry_BombExplosion bombExplosion;
LevelObjectEntry_WBalloonPop balloonPop;
LevelObjectEntry_Unknown25 unk25;
LevelObjectEntry_SkyControl skyControl;
LevelObjectEntry_AudioReverb audioReverb;
LevelObjectEntry_Torch_Mist torch_mist;
LevelObjectEntry_TexScroll texScroll;
LevelObjectEntry_ModeChange modeChange;
LevelObjectEntry_StopWatchMan tt;
LevelObjectEntry_Banana banana;
LevelObjectEntry_RgbaLight rgbaLighting;
LevelObjectEntry_Buoy_PirateShip buoy_pirateShip;
LevelObjectEntry_Weather weather;
LevelObjectEntry_Bridge_WhaleRamp bridge_whaleRamp;
LevelObjectEntry_RampSwitch rampSwitch;
LevelObjectEntry_SeaMonster seaMonster;
LevelObjectEntry_Bonus bonus;
LevelObjectEntry_LensFlare lensFlare;
LevelObjectEntry_LensFlareSwitch lensFlareSwitch;
LevelObjectEntry_CollectEgg collectEgg;
LevelObjectEntry_EggCreator eggCreator;
LevelObjectEntry_CharacterFlag characterFlag;
LevelObjectEntry_Animation animation;
LevelObjectEntry_InfoPoint infoPoint;
LevelObjectEntry_Trigger trigger;
LevelObjectEntry_AirZippers_WaterZippers airzipper_waterzipper;
LevelObjectEntry_TimeTrial_Ghost ghost;
LevelObjectEntry_Butterfly butterfly;
LevelObjectEntry_Parkwarden taj;
LevelObjectEntry_WorldKey worldKey;
LevelObjectEntry_BananaCreator bananaCreator;
LevelObjectEntry_TreasureSucker treasureSucker;
LevelObjectEntry_Log log;
LevelObjectEntry_LavaSpurt lavaSpurt;
LevelObjectEntry_PosArrow posArrow;
LevelObjectEntry_HitTester hitTester;
LevelObjectEntry_MidiFade midiFade;
LevelObjectEntry_DynamicLightingObject dynamicLighting;
LevelObjectEntry_EffectBox effectBox;
LevelObjectEntry_TrophyCab trophyCabinet;
LevelObjectEntry_Bubbler bubbler;
LevelObjectEntry_FlyCoin flyCoin;
LevelObjectEntry_GoldenBalloon goldenBalloon;
LevelObjectEntry_Laserbolt laserbolt;
LevelObjectEntry_Lasergun lasergun;
LevelObjectEntry_GroundZipper groundZipper;
LevelObjectEntry_OverridePos overridePos;
LevelObjectEntry_WizpigShip wizpigShip;
LevelObjectEntry_SilverCoin silverCoin;
LevelObjectEntry_Boost boost;
LevelObjectEntry_WardenSmoke tajSmoke;
LevelObjectEntry_Unknown94 unk94;
LevelObjectEntry_Unknown96 unk96;
LevelObjectEntry_Snowball snowball;
LevelObjectEntry_Teleport teleport;
LevelObjectEntry_Lighthouse_RocketSignpost lighthouse_signpost;
LevelObjectEntry_Windsail windsail;
LevelObjectEntry_RangeTrigger rangeTrigger;
LevelObjectEntry_Fireball_Octoweapon fireball_octoweapon;
LevelObjectEntry_Frog frog;
LevelObjectEntry_SilverCoinAdv2 silverCoinAdv2;
LevelObjectEntry_TTDoor ttDoor;
LevelObjectEntry_MidiFadePoint midiFadePoint;
LevelObjectEntry_OctoBubble octoBubble;
LevelObjectEntry_LevelName levelName;
LevelObjectEntry_Midichset midichset;
LevelObjectEntry8000E2B4 unk8000E2B4;
LevelObjectEntry80011AD0 unk80011AD0;
LevelObjectEntry8003FC44 unk8003FC44;
LevelObjectEntry_WaveGenerator waveGenerator;
LevelObjectEntry_WavePower wavePower;
LevelObjectEntry_CharacterSelect characterSelect;
LevelObjectEntry_Hud hud;
LevelObjectEntry_BHV_UNK_5C bhv_unk_5C;
};
} LevelObjectEntry;
#undef Hint
#endif