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David BenepeandGitHub c8a755a5c9 DKR Assets Tool v0.5 (#577)
* Saving files before attempting to integrate custom crash screen

* Put code under DkrAssetsTool namespace

* More progress

* Lots of work done.

* Forgot to revert back to v77 in the makefile

* Included cstdint in bytes_view.hpp

* Hopefully fixed issue with CEnum::tostring(), removed asset_enums from tracking, and modified gitignore to allow obj files from the mods folder

* .mtl file and the textures should now check if the path is absolute or relative.

* Fixed compile_all.sh

* Doing a thing that is technically not valid.

* Removed 'make assets', now assets are built in the normal 'make' setting.
2025-05-16 17:51:40 -04:00

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# ignore all rom files
*.z64
*.n64
*.v64
#Ignore any custom boot files if any.
boot_custom.bin
#compiled or ripped asm
asm/*
asm
build/*
build/
#permuter folder
nonmatchings/*
nonmatchings/
#binaries ripped from the ROMs
assets/*
assets_*/
assets_*/*
bin/
bin/*
ucode/*
# Asset enums, since it is auto-generated.
include/asset_enums.h
#compiled object files
*.slo
*.lo
*.o
*.obj
# Do not ignore .obj files in the mods/ directory
!mods/**/*.obj
#Precompiled Headers
*.gch
*.pch
#compiled dynamic libraries
*.so
*.dylib
*.dll
#static libraries
*.lai
*.la
*.a
*.lib
#Windows stuff
*.bat
*.exe
#misc
__pycache__/
*__pycache__/
expected/
.*/
ver/*.ld
*.map
*/*.map
*auto.txt
*_auto.*.txt
*.*auto.txt
*/.splat_cache
.splat_cache
.splat_cache*
ctx.c
ctx.c.m2c
ctx_includes.c
tools/n64crc
!tools/build
m2cfiles/
gcc_safe_files.mk
tools/ido-recomp
*.DS_Store
tools/binutils
*.d