#include "builder.h" Builder::Builder(std::string srcPath, std::string dstPath) { if(!path_exists(srcPath)) { display_error_and_abort("Invalid path \"", srcPath, "\""); } if(ends_with(srcPath, ".json")) { std::string type = get_string_from_json(srcPath, "type"); if(type == "Textures") { BuildTexture(srcPath, dstPath); } else if (type == "TTGhosts") { BuildTTGhost(srcPath, dstPath); } else if (type == "Sprites") { BuildSprite(srcPath, dstPath); } else if (type == "LevelNames") { BuildLevelName(srcPath, dstPath); } else if (type == "LevelHeaders") { BuildLevelHeader(srcPath, dstPath); } else if (type == "GameText") { BuildGameText(srcPath, dstPath); } else if (type == "MenuText") { BuildMenuText(srcPath, dstPath); } else if (type == "Fonts") { BuildFonts(srcPath, dstPath); } else if (type == "") { display_error_and_abort("No type found for \"", srcPath, "\".\nMake sure the \"type\" property is defined in the json file!"); } else { display_error_and_abort("Unknown type \"", type, "\" in \"", srcPath, "\""); } } } Builder::~Builder() { }