* match func_80077268
* Update borders.c
* Update borders.h
* game.c labels
* rename border
* match func_80068BF4 and func_80069484
* Update camera.c
* camera.c labels
* more camera.c documentation
oh god this is gonna be another one of THOSE PR's again isn't it?
* Update camera.c
* destruction
* nonmatching func_80002DF8
* make clean now removes the linker
* Update unknown_003260.c
* match func_800A0EB4
* match render_background
* fix warnings
* style fixes
* label indicator arrows in the UI
* requested changes
* struct renames
* match func_800A7B68
* Update README.md
* match func_800A5A64
* Fix unforgivable typo
sorry im not a fake fan I sware on me nan
* Update README.md
* more detailed documentation of game_ui
* match func_800A01A0
* prelim changes
* oh no
* nonmatching func_80024D54
* labbel
* fix build
* fix context warnings
* match func_800A7520
* fixes
* requested changes
This is necessary because, if the target function deviates in size
compared to the original (e.g. decompiled but non-matching),
calc_func_checksums and the game's internal checksum calculator
will become out of sync, no longer match the target checksum, and
will fail.