Commit Graph
3 Commits
Author SHA1 Message Date
Ryan MyersandGitHub 34508976cd Match audioline_init (#497)
* Fix some AVOID_UB stuff, and some small documenting.

* Fix m2ctx.py and add NON_EQUIV func_80045C48

* Minor issue cleanups

* Clean up audioline_ambient_create match

* Match func_80008040 as audioline_init, fix the generate ctx script, and some small warning stuff.

* Minor work on func_80008174 so it can be NON_EQUIVALENT again

* redefine asm abs

* Hackishly fix the ctx file when generated.

* Use some more constants and got rid of some start: auto stuff which is not recommended in splat anymore for BSS

* Do some documenting, and slightly better matches using JFG source.

* Formatting

* Clean up some more audio stuff

* Further cleanup and naming of things
2025-04-05 16:00:13 -04:00
79654e9e59 game_ui.c rework (#493)
* got overzealous with the alignments

* small knowledge improvement on models

* true

* add enum size entries for easy ref

* bgload names I forgot to merge in

* transition memes

* absinthe

* brug

* anguish

* hell

* getting there

* misery

* Update README.md

* Update include/structs.h

Co-authored-by: Ryan Myers <ryan.p.myers@gmail.com>

* format moment

* Delete object_animate.s

* Update obj_animate.s

* remembered to rename this

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Co-authored-by: Ryan Myers <ryan.p.myers@gmail.com>
2025-03-29 14:05:09 -04:00
50ae503e3b Some attempt at making the save buffer human readable, and renamed joypad.c funcs (#490)
* First pass

* Fix n64crc and add submodules properly

* Fix other versions

* Match func_8005B818 for v80 code.

* Formatting

* Fix build for JPN in last commit. Still broken in post v77 roms though.

* Fix builds for other versions.

* Match load_menu_text for other versions.

* Fix progress script

* update m2c

* Modify asset tools to remove the LD script code.

* Fix asm file macro inclue

* Get a working splat version for us_1.0 to build from the assets tool.

* update asm differ

* Update tools again

* Fix the makefile to only compile assets when requested. This will build all versions successfully, and compile assets for us_1.0 when requested.

* First round of suggestions

* Small cleanup

* Fix the gcc_generate.py path.

* Make entrypointThreadStack

* Small addition to the last commit

* "Fix" score script. Still need to fix the score values themselves, but at least it runs and is kind of close.

* Much closer matching score script

* Fix the splat version due to a breaking change in 0.33.0 for this repo for now.

* Fix the main function name

* Add gitignore entries

* Fix the padding problem to be handled by objcopy instead of a binary pad from splat.

* Update the README and change dependencies to setup.

* Have a hasm header that can be tweaked.

* Still calculate the checksum on no_verify builds or they won't work.

* Add support for boot_custom.bin

* Fix custom boot ld code.

* Fix score script

* Fix gcc building.

* Update m2c

* Fix warning, stop ignoring mod assets, and add some handy make rules.

* Uggh, serves me right for not testing.

* First stab at modifiable entrypoint.

* Fix typo, and small README change

* Stop n64crd from defaulting to returning 6105, so we can properly fail if the CIC checksum fails. Also, fix the

* fix a whole heaping spaghetti pile of warnings

* stack sizes and header depdendancies

* more warns

* fix bug oops

* t

* Update Makefile

Create extract_boot.py

* Update extract_custom_boot.py

* somehow this blew up again in the merge

* Update Makefile

* fix these

* Delete extract_boot.py

* simplification

* Sage is stoopid

* Update controller.c

* permissions

* Update get-binutils.sh

* automatically determine the CIC type at build time

* input renames

* ok pretty happy with the save macros now

* Update save_data.c

* b

* d

* ah

* rename this macro

* yeah

* Update Makefile

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Co-authored-by: Ryan Myers <ryan.p.myers@gmail.com>
2025-03-26 14:52:23 +00:00