* First pass
* Fix n64crc and add submodules properly
* Fix other versions
* Match func_8005B818 for v80 code.
* Formatting
* Fix build for JPN in last commit. Still broken in post v77 roms though.
* Fix builds for other versions.
* Match load_menu_text for other versions.
* Fix progress script
* update m2c
* Modify asset tools to remove the LD script code.
* Fix asm file macro inclue
* Get a working splat version for us_1.0 to build from the assets tool.
* update asm differ
* Update tools again
* Fix the makefile to only compile assets when requested. This will build all versions successfully, and compile assets for us_1.0 when requested.
* First round of suggestions
* Small cleanup
* Fix the gcc_generate.py path.
* Make entrypointThreadStack
* Small addition to the last commit
* "Fix" score script. Still need to fix the score values themselves, but at least it runs and is kind of close.
* Much closer matching score script
* Fix the splat version due to a breaking change in 0.33.0 for this repo for now.
* Fix the main function name
* Add gitignore entries
* Fix the padding problem to be handled by objcopy instead of a binary pad from splat.
* Update the README and change dependencies to setup.
* Have a hasm header that can be tweaked.
* Still calculate the checksum on no_verify builds or they won't work.
* Add support for boot_custom.bin
* Fix custom boot ld code.
* Fix score script
* Fix gcc building.
* Update m2c
* Fix warning, stop ignoring mod assets, and add some handy make rules.
* Uggh, serves me right for not testing.
* First stab at modifiable entrypoint.
* Fix typo, and small README change
* Stop n64crd from defaulting to returning 6105, so we can properly fail if the CIC checksum fails. Also, fix the
* fix a whole heaping spaghetti pile of warnings
* stack sizes and header depdendancies
* more warns
* fix bug oops
* t
* Update Makefile
Create extract_boot.py
* Update extract_custom_boot.py
* somehow this blew up again in the merge
* Update Makefile
* fix these
* Delete extract_boot.py
* simplification
* Sage is stoopid
* Update controller.c
* permissions
* Update get-binutils.sh
---------
Co-authored-by: Ryan Myers <ryan.p.myers@gmail.com>
* Massive libultra changes
* Fix the build!
* Remove crc comment that seemd to break the score script for some reason.
* Update README score.
* Apply some suggestions
* rename sins and coss funcs.
* Merge changes from splat where it makes sense at this stage.
* Update score, and script for what seems like new map file style.
* format
* Fix accidental inclusion of version specific details.
* Match camera_init
* Update Score
* Near match for func_80046524
* Format
* Woops, it's NON_MATCHING
* Missed button pressed value
* Work on documenting func_80046524
* MAtch func_80046524
* Match func_80046524
* Minor changes
* Fix warnings in func_80046524
* format.py
* Update README
* Match func_800230D0
* Fix UB in mode_init_taj_race
* yo I finally went and figured out what the majority of unk6 is lmao
* rename entry
* man honestly game.c is a mess they really did just throw every old thing here
* Name some initialiser funcs
* more
* destroyed another temp struct
* potassium
* tweak
* pain
* it never ends
* a new pain arises
* Update README.md
* quick fixes
* add colour macro