* identify transition bug
* Document fog system
* Label fogchanger attributes
* and more
* anti aliasing
* name some object vars
* block the racer inputs
* Update unknown_0255E0.c
* Update README.md
* Update src/object_functions.c
* I just did thing I guess???
* me when I realise almost all the pass through discs are just copy and pasted code.
* YOU'RE PUSHING THEM?!?!
bruh bruh bruh bruh
* I guess I'm in the object naming rabbit hole now
wow maybe I'll actually get these looking good 😳
* i did frogs
* got it
* Quick fixes
* identify transition bug
* Document fog system
* Label fogchanger attributes
* and more
* anti aliasing
* name some object vars
* block the racer inputs
* Update unknown_0255E0.c
* Update README.md
* Update src/object_functions.c
* Very minor cleanup of init_controllers after consulting JFG
* really rough starts to some funcs
* some labeling, and match thread0_Main
* Some documenting, and better match for a couple of memory funcs
* Add more official names for vars and funcs, as well as clean up some matches a little
* Force No Shadows on Surfaces
Force No Shadows on Surfaces
Committer: sixtyfour
On branch DKRsixtyfour
Changes to be committed:
modified: src/unknown_0255E0.h
* identify shadows and fix mislabelling from past-me (#380)
* Removed outdated comment
* split some funcs out of printf that aren't related
* Move funcs to particles that should belong there
* Some printf documenting
* Do some documenting on the debug font details
* Get func_800B63F4 in a good place for now
* Match func_800B63F4
* Match render_printf and do some more documenting
* Move some functions around into different files.
* Match func_800AA3EC
* Fix some warnings in func_800AA3EC
* Rename the thread 0 assert
* Migrate BSS from particles to thread0 and printf
* Find and split out a function in particles and do more documenting
* Rename sprintf and vsprintf stuff to match JFG
* Clean up the texAnimateTexture function, and document some more places.
* WIP build_tex_display_list and documenting
* Missing file check in
* Match memset
* build_tex_display_list update with macros
* MAssive cleanup of build_tex_display_list that brings the score down in a big way.
* Removed a massive amount of extra lines in build_tex_display_list
* Match texInitTextures
* Update README score
* Fix comment
* Rename some funcs
* Commit suggestions from Fazana
* Fix for last commit
---------
Co-authored-by: Turok64Nukem <Duke64Nukem@gmail.com>
Co-authored-by: Fazana <52551480+FazanaJ@users.noreply.github.com>
* Minor code cleanup and documenting in audio.c
* Match to func_80002DF8 to _amDmaNew
* Match func_800042CC
* Match func_8000410C
* Match func_800041FC as _removeEvents, and rename thread4_main to __amMain while also getting it's code to closer resemble the example code
* Add missing file
* MAtch __clearAudioDMA
* Cleanup __clearAudioDMA to match our code style a little better
* Match __amHandleFrameMsg
* Rename audio microcode from unknown, and clean up some code styles and variables names
* WIP audioNewThread
* Update WIP for audioNewThread
* Close to matching audioNewThread
* Match amCreateAudioMgr
* Match __amDMA
* Add constants, and remove static functions from header
* Make funcitons static where the originals were
* Fix score.py
* Split audiomgr and audiosfx files
* WIP clean up of audiomgr.c
* Finalize split of audiomgr and audiosfx
* Use AMAudioMgr
* Move the deck chairs
* Clean up sfx header
* Cleanup
* Cleanup sfx file, and move asm files
* Update score
* Fix NON_EQUIVALENT
* Match _sndpVoiceHandler
* Update some types