* Split out functions in unknown_070110, and do some documenting on them. Also fixes the scoring script to include UNUSED funcs
* Match func_80021400
* Match unused func_800B3678
* Commit suggestions
* Match func_80009AB4
* Fix breaking NON_EQUIVALENT builds when I changed the LevelHeader struct
* I swear I fixed this before the last push, but oh well. Here's the proper fix
* Match func_80007FA4
* Add suggestions for PR, and do a NON_EQUIVALENT but near match of func_8005F310
* Add offsets to the sound_ids, and set them up in some arrays that are a list of sounds to play.
* Update a few variables to floats to match func_800699E4
* Fix NON_EQUIVALENT
* Nearly match func_80011134
* Match func_8001B668 and do some more documenting
* Match func_80069A40
* Do a NON_EQUIVALENT, possible NON_MATHCING match of func_8005CB680
* Do NON_MATCHING of func_8005C364 + update diff.py
* WIP func_8005A6F0
* Remove unk8004F77C struct as it's just Object_Racer
* Match func_8005A6F0
* Match func_8002263C
* WIP func_8005B818
* WIP func_80011570 and match catmull_rom_interpolation
* Match func_80011570
* Remove some extra function declarations from C files, and used the .h files instead.
* Better matches for the catmull math funcs
* Get obj_loop_effectbox a little closer to matching
* Match obj_loop_goldenballoon
* Fix some minor whitespace issues.
Co-authored-by: Ryan Myers <foldor@gmail.com>
* Minor labeling during some investigation
* Match func_8006CCF0
* func_80093A40
* Match func_80094170
* Match func_80004A60
* Get func_80093D40 a little closer to matching
* Match menu_track_select_loop
* Match some for loops that were weird before. They needed to be one liners
* Match debug_print_fixed_matrix_values
* Match func_800867D4 and combine two structs into one
* Fixed warnings in load_screen
* Fix multiple funcs being in one file, and match them.
* Split functions out of func_80069A40, and match.
* Fix previous commit by matching func_80069ACC
* Split a function out of func_800A718C, and match it. Then do a near match of func_80085B9C.
* Split and match func_800B61E0
* Split and match 2 funcs from func_800048D8
* Split functions out of setupOSTasks
* Split out a few more funcs, and match an empty one
* Split out more functions
* Splitting more funcs again
* Split more funcs out, and match a couple on the wa
* Update score
* Update progress script to include unmatched lib funcs, and fix the shield output.
* Fix progress.py counting labels as unique functions, and kind of match update_spatial_audio_position
* Apply suggestions
* Missed a change
This is necessary because, if the target function deviates in size
compared to the original (e.g. decompiled but non-matching),
calc_func_checksums and the game's internal checksum calculator
will become out of sync, no longer match the target checksum, and
will fail.