* Saving files before attempting to integrate custom crash screen
* Put code under DkrAssetsTool namespace
* More progress
* Lots of work done.
* Forgot to revert back to v77 in the makefile
* Included cstdint in bytes_view.hpp
* Hopefully fixed issue with CEnum::tostring(), removed asset_enums from tracking, and modified gitignore to allow obj files from the mods folder
* .mtl file and the textures should now check if the path is absolute or relative.
* Fixed compile_all.sh
* Doing a thing that is technically not valid.
* Removed 'make assets', now assets are built in the normal 'make' setting.