* Removed old unused files
* Added gltf support
* Reverted dkr_assets_tool_settings.json to previous
* Added animated model example
* document audio_vehicle.c (#588)
* wip
* wip
* wip
* wip
* document audio_vehicle.c
* update score once again
* unify function prefix
* small tweaks
* match func_80060910 and func_80060AC8 (#589)
* match func_80060AC8
* reworked func_80060C58
* match func_80060910
* non equivalent func_8006017C
* format
* match calc_env_mapping_for_object
* Homogenate batch flags and render flags and begin the painful task of documenting waves. (#590)
* part one of wave pain
* 2
* littel bit more
* m
* h
* l
* aagghh
* yeah
* :)
* bruh
* b
* m
* faith
* z
* b
* rename batch flags
* Update waves.c
* fix conflicts
* match func_8000B38C (#592)
* match func_8000B38C
* format code
* update score
* match calc_dynamic_lighting_for_object_1 (#594)
* match calc_dynamic_lighting_for_object_1
* format and score
* update score
* update score again
* Document some Boost data (#593)
* Run formatter
* Document some boost info
* decompile and document math_util.c (#595)
* Match func_8002F440 (#596)
* Add a WIP attempt of func_8004447C, and add some scratch links
* match func_8002F440 and run formatter
* Cleanup some comments
* Update score, fix warnings, and run formatter again
* Remove some bad comments
* match: func_8007FFEC (#599)
* feat: allow score script to generate treemap file for decomp progress (#598)
* Various touchups here and there, some renames in camera.c (#597)
* the beginning of the void
* update asset tool
* void :)
* there
* cam
* model
* more
* fix warns
* ok
* whoops missed a rename
* Add a few NON_EQUIVALENT functions from scratches to keep them up to date (#602)
* WIP func_800101AC
* WIP func_800452A0
* cleanup
* Formatter and func_8004CC20 near match
* func_8004CC20 better score and documentation
* func_80049794 WIP and compilable
* Major cleanup of func_80049794
* Formatter
* Update scratch
* Add func_80019808 from scratch
* Cleanup func_80019808
* func_80019808 score improvment
* Improve func_80049794 score (Thanks Dominik!)
* func_8001C6C4 WIP
* func_8001E93C WIP
* small documenting
* Eliminate a lot of Obj64 casts.
* fix: do not pass default to treemap arg (#604)
* Quick fix for score script (#606)
* WIP func_80060EA8
* Quick fix for score script
* name and document lights, CC modes and textures (#607)
* improve match for func_800BDC80 & match func_80060EA8, func_8002F2AC (#609)
* improve match for func_800BDC80 & match func_80060EA8
* match: func_8002F2AC
* match: func_800452A0 & func_80042D20 (#611)
* partial match: func_800452A0, improve from non equiv to non matching
* match: func_800452A0 & func_80042D20
* document: remaining funcs, add decomp.me links (#612)
* match func_8004447C (#615)
* Document camera and sprites (#614)
* Cleanup, and use constants where possible (#617)
* Update func_80060EA8 WIP
* formatter
* More func_80060EA8
* More func_80060EA8
* WIP func_80060EA8
* Minor cleanups and documenting
* minot cleanup
* Define some constant flags properly
* Misc documenting and cleanup
* formatter
* Fix the scratch link for vsprintf (It was DP's)
* Add the WIP version of vsprintf that's 95.82% matching.
* Fix score script (#619)
* Added gltf support
* Allow either commas or vertical pipes for splitting render flags
---------
Co-authored-by: Unnunu <serge_zorkin@mail.ru>
Co-authored-by: Fazana <52551480+FazanaJ@users.noreply.github.com>
Co-authored-by: Ryan Myers <ryan.p.myers@gmail.com>
Co-authored-by: Dominik Peters <github@d-peters.com>