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https://github.com/izzy2lost/Diddy-Kong-Racing.git
synced 2026-06-19 01:16:26 -07:00
More various labels (#416)
* be * macros * name these * improve some names * 31% * I did evil things to objects * made changes
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+10
-10
@@ -209,7 +209,7 @@ typedef struct Racer {
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/* Unknown Size */
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typedef struct Settings4C {
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u8 unk0; //courseId?
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u8 unk1; // This value + 8 is cutsceneId index? gGameCurrentCutscene = D_80121250[D_80121250[1] + 8];
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u8 unk1; // This value + 8 is cutsceneId index? gGameCurrentCutscene = gLevelSettings[gLevelSettings[1] + 8];
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s8 unk2; //mapId?
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u8 pad3[0xC];
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u8 unkF; //entranceId?
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@@ -714,7 +714,7 @@ typedef struct ObjectHeader24 {
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} ObjectHeader24;
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typedef struct ObjectHeader {
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/* 0x00 */ s32 unk0;
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/* 0x00 */ s32 unk0; // The one use I've seen for this so far is water effect animation speed.
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/* 0x04 */ f32 shadowScale;
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/* 0x08 */ f32 unk8;
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/* 0x0C */ f32 scale;
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@@ -727,9 +727,9 @@ typedef struct ObjectHeader {
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/* 0x28 */ f32 shadeBrightness;
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/* 0x2C */ f32 shadeAmbient;
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/* 0x30 */ u16 unk30;
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/* 0x32 */ s16 unk32;
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/* 0x32 */ s16 shadowGroup;
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/* 0x34 */ s16 unk34;
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/* 0x36 */ s16 unk36;
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/* 0x36 */ s16 waterEffectGroup;
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/* 0x38 */ s16 unk38;
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/* 0x3A */ u8 unk3A;
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/* 0x3B */ u8 unk3B;
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@@ -809,8 +809,8 @@ typedef struct ObjectInteraction {
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typedef struct ShadowData {
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f32 scale;
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TextureHeader *texture;
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s16 unk8;
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s16 unkA;
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s16 meshStart;
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s16 meshEnd;
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s16 unkC;
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s16 unkE;
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} ShadowData;
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@@ -818,10 +818,10 @@ typedef struct ShadowData {
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typedef struct WaterEffect {
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f32 scale;
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TextureHeader *texture;
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s16 unk8;
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s16 unkA;
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s16 unkC;
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s16 unkE;
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s16 meshStart;
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s16 meshEnd;
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s16 textureFrame;
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s16 animationSpeed;
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s16 unk10;
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s16 unk12;
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} WaterEffect;
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