More various labels (#416)

* be

* macros

* name these

* improve some names

* 31%

* I did evil things to objects

* made changes
This commit is contained in:
Fazana
2023-10-08 15:41:12 +01:00
committed by GitHub
parent 4d3a6bf21b
commit e40ccf32c8
40 changed files with 1890 additions and 1728 deletions
+10 -10
View File
@@ -209,7 +209,7 @@ typedef struct Racer {
/* Unknown Size */
typedef struct Settings4C {
u8 unk0; //courseId?
u8 unk1; // This value + 8 is cutsceneId index? gGameCurrentCutscene = D_80121250[D_80121250[1] + 8];
u8 unk1; // This value + 8 is cutsceneId index? gGameCurrentCutscene = gLevelSettings[gLevelSettings[1] + 8];
s8 unk2; //mapId?
u8 pad3[0xC];
u8 unkF; //entranceId?
@@ -714,7 +714,7 @@ typedef struct ObjectHeader24 {
} ObjectHeader24;
typedef struct ObjectHeader {
/* 0x00 */ s32 unk0;
/* 0x00 */ s32 unk0; // The one use I've seen for this so far is water effect animation speed.
/* 0x04 */ f32 shadowScale;
/* 0x08 */ f32 unk8;
/* 0x0C */ f32 scale;
@@ -727,9 +727,9 @@ typedef struct ObjectHeader {
/* 0x28 */ f32 shadeBrightness;
/* 0x2C */ f32 shadeAmbient;
/* 0x30 */ u16 unk30;
/* 0x32 */ s16 unk32;
/* 0x32 */ s16 shadowGroup;
/* 0x34 */ s16 unk34;
/* 0x36 */ s16 unk36;
/* 0x36 */ s16 waterEffectGroup;
/* 0x38 */ s16 unk38;
/* 0x3A */ u8 unk3A;
/* 0x3B */ u8 unk3B;
@@ -809,8 +809,8 @@ typedef struct ObjectInteraction {
typedef struct ShadowData {
f32 scale;
TextureHeader *texture;
s16 unk8;
s16 unkA;
s16 meshStart;
s16 meshEnd;
s16 unkC;
s16 unkE;
} ShadowData;
@@ -818,10 +818,10 @@ typedef struct ShadowData {
typedef struct WaterEffect {
f32 scale;
TextureHeader *texture;
s16 unk8;
s16 unkA;
s16 unkC;
s16 unkE;
s16 meshStart;
s16 meshEnd;
s16 textureFrame;
s16 animationSpeed;
s16 unk10;
s16 unk12;
} WaterEffect;