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Homogenate batch flags and render flags and begin the painful task of documenting waves. (#590)
* part one of wave pain * 2 * littel bit more * m * h * l * aagghh * yeah * :) * bruh * b * m * faith * z * b * rename batch flags * Update waves.c * fix conflicts
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@@ -55,7 +55,7 @@ void BuildModelBatch::write_batch(const std::map<std::string, int> &materialIds,
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outBatch->textureIndex = materialIds.at(_materialId.value());
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BuildModelMaterial &material = materials[outBatch->textureIndex];
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if(material.is_texture_animated()) {
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flags |= 0x10000; // BATCH_FLAGS_TEXTURE_ANIM
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flags |= 0x10000; // RENDER_TEX_ANIM
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}
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materialDoubleSided = material.is_texture_double_sided();
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} else {
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