mirror of
https://github.com/izzy2lost/Diddy-Kong-Racing.git
synced 2026-06-19 01:16:26 -07:00
Name the last two files in src (#429)
* label animation and a few object flags * models * name funny spline * Update menu.c * better name * rename unknown_005740.c * ah its happened again * fix warnings * Fix that dumb idiot warning finally * teag * rename the last audio file * Update math_util.c * update math util to the latest * small funny format * quick change * fix warnings * Update README.md * Fix a maths func * fix nonequiv building * bro come on
This commit is contained in:
+17
-15
@@ -389,7 +389,7 @@ typedef struct LevelHeader {
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/* 0x08 */ f32 course_height;
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/* 0x0C */ u8 unkC[10];
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/* 0x16 */ u8 unk16[10];
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/* 0x20 */ s32 *unk20;
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/* 0x20 */ s8 *AILevelTable;
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/* 0x24 */ u8 pad24[6];
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/* 0x2A */ u8 unk2A;
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@@ -459,12 +459,13 @@ typedef struct LevelHeader {
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/* 0xBA */ s16 unkBA;
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/* 0xBC */ u8 unkBC;
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/* 0xBD */ s8 unkBD;
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/* 0xBE */ u8 unkBE;
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/* 0xBF */ u8 unkBF;
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/* 0xC0 */ u8 unkC0;
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/* 0xC1 */ u8 unkC1;
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/* 0xC2 */ u8 unkC2;
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/* 0xC3 */ u8 unkC3;
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// Multiplayer gradient background
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/* 0xBE */ u8 BGColourBottomR;
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/* 0xBF */ u8 BGColourBottomG;
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/* 0xC0 */ u8 BGColourBottomB;
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/* 0xC1 */ u8 BGColourTopR;
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/* 0xC2 */ u8 BGColourTopG;
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/* 0xC3 */ u8 BGColourTopB;
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} LevelHeader;
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/* Size: 0x50 bytes */
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@@ -587,7 +588,7 @@ typedef struct ObjectModel {
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/* 0x2A */ u8 pad2A[4];
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/* 0x2E */ u8 unk2E;
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/* 0x2F */ char pad2F[1];
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/* 0x30 */ s16 unk30;
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/* 0x30 */ s16 references;
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/* 0x32 */ s16 unk32;
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/* 0x34 */ u8 pad34[4];
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/* 0x38 */ TriangleBatchInfo* batches;
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@@ -1236,7 +1237,7 @@ typedef struct Object_Racer {
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/* 0x10C */ s32 unk10C;
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/* 0x110 */ s32 unk110;
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/* 0x114 */ s32 unk114;
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/* 0x118 */ struct unk80119C38 *unk118;
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/* 0x118 */ struct VehicleSoundData *vehicleSound;
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/* 0x11C */ f32 unk11C;
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/* 0x120 */ f32 unk120;
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/* 0x124 */ f32 unk124;
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@@ -1283,7 +1284,7 @@ typedef struct Object_Racer {
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/* 0x193 */ s8 lap;
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/* 0x194 */ s8 countLap;
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/* 0x195 */ s8 magnetLevel3;
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/* 0x196 */ s16 unk196;
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/* 0x196 */ s16 cameraYaw;
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/* 0x198 */ s16 unk198;
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/* 0x19A */ s16 unk19A;
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/* 0x19C */ s16 unk19C;
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@@ -1660,16 +1661,17 @@ typedef struct Object_68 {
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ObjectModel *objModel;
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TextureHeader *texHeader;
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};
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/* 0x04 */ Vertex *unk4[3];
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/* 0x10 */ s16 unk10;
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/* 0x12 */ s16 unk12;
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/* 0x14 */ s16 unk14;
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/* 0x04 */ Vertex *unk4[2];
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/* 0x0C */ s32 *unkC;
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/* 0x10 */ s16 animationID;
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/* 0x12 */ s16 animationFrame;
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/* 0x14 */ s16 animationFrameCount;
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/* 0x16 */ s16 unk16;
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/* 0x18 */ s16 unk18;
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/* 0x1A */ s16 unk1A;
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/* 0x1C */ s16 unk1C;
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/* 0x1E */ s8 unk1E;
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/* 0x1F */ s8 unk1F;
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/* 0x1F */ s8 animationTaskNum;
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/* 0x20 */ s8 unk20;
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/* 0x21 */ s8 unk21;
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/* 0x22 */ s16 unk22;
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