Name the last two files in src (#429)

* label animation and a few object flags

* models

* name funny spline

* Update menu.c

* better name

* rename unknown_005740.c

* ah its happened again

* fix warnings

* Fix that dumb idiot warning finally

* teag

* rename the last audio file

* Update math_util.c

* update math util to the latest

* small funny format

* quick change

* fix warnings

* Update README.md

* Fix a maths func

* fix nonequiv building

* bro come on
This commit is contained in:
Fazana
2023-10-31 16:39:28 +00:00
committed by GitHub
parent 8019d578c0
commit d8e58622e0
65 changed files with 6344 additions and 6231 deletions
+17 -15
View File
@@ -389,7 +389,7 @@ typedef struct LevelHeader {
/* 0x08 */ f32 course_height;
/* 0x0C */ u8 unkC[10];
/* 0x16 */ u8 unk16[10];
/* 0x20 */ s32 *unk20;
/* 0x20 */ s8 *AILevelTable;
/* 0x24 */ u8 pad24[6];
/* 0x2A */ u8 unk2A;
@@ -459,12 +459,13 @@ typedef struct LevelHeader {
/* 0xBA */ s16 unkBA;
/* 0xBC */ u8 unkBC;
/* 0xBD */ s8 unkBD;
/* 0xBE */ u8 unkBE;
/* 0xBF */ u8 unkBF;
/* 0xC0 */ u8 unkC0;
/* 0xC1 */ u8 unkC1;
/* 0xC2 */ u8 unkC2;
/* 0xC3 */ u8 unkC3;
// Multiplayer gradient background
/* 0xBE */ u8 BGColourBottomR;
/* 0xBF */ u8 BGColourBottomG;
/* 0xC0 */ u8 BGColourBottomB;
/* 0xC1 */ u8 BGColourTopR;
/* 0xC2 */ u8 BGColourTopG;
/* 0xC3 */ u8 BGColourTopB;
} LevelHeader;
/* Size: 0x50 bytes */
@@ -587,7 +588,7 @@ typedef struct ObjectModel {
/* 0x2A */ u8 pad2A[4];
/* 0x2E */ u8 unk2E;
/* 0x2F */ char pad2F[1];
/* 0x30 */ s16 unk30;
/* 0x30 */ s16 references;
/* 0x32 */ s16 unk32;
/* 0x34 */ u8 pad34[4];
/* 0x38 */ TriangleBatchInfo* batches;
@@ -1236,7 +1237,7 @@ typedef struct Object_Racer {
/* 0x10C */ s32 unk10C;
/* 0x110 */ s32 unk110;
/* 0x114 */ s32 unk114;
/* 0x118 */ struct unk80119C38 *unk118;
/* 0x118 */ struct VehicleSoundData *vehicleSound;
/* 0x11C */ f32 unk11C;
/* 0x120 */ f32 unk120;
/* 0x124 */ f32 unk124;
@@ -1283,7 +1284,7 @@ typedef struct Object_Racer {
/* 0x193 */ s8 lap;
/* 0x194 */ s8 countLap;
/* 0x195 */ s8 magnetLevel3;
/* 0x196 */ s16 unk196;
/* 0x196 */ s16 cameraYaw;
/* 0x198 */ s16 unk198;
/* 0x19A */ s16 unk19A;
/* 0x19C */ s16 unk19C;
@@ -1660,16 +1661,17 @@ typedef struct Object_68 {
ObjectModel *objModel;
TextureHeader *texHeader;
};
/* 0x04 */ Vertex *unk4[3];
/* 0x10 */ s16 unk10;
/* 0x12 */ s16 unk12;
/* 0x14 */ s16 unk14;
/* 0x04 */ Vertex *unk4[2];
/* 0x0C */ s32 *unkC;
/* 0x10 */ s16 animationID;
/* 0x12 */ s16 animationFrame;
/* 0x14 */ s16 animationFrameCount;
/* 0x16 */ s16 unk16;
/* 0x18 */ s16 unk18;
/* 0x1A */ s16 unk1A;
/* 0x1C */ s16 unk1C;
/* 0x1E */ s8 unk1E;
/* 0x1F */ s8 unk1F;
/* 0x1F */ s8 animationTaskNum;
/* 0x20 */ s8 unk20;
/* 0x21 */ s8 unk21;
/* 0x22 */ s16 unk22;