From d2c942115b2c6da1656a41a8b0d0a975ec1feef9 Mon Sep 17 00:00:00 2001 From: David Benepe Date: Fri, 12 Jun 2020 17:09:01 -0500 Subject: [PATCH] Updated with new tools and texture generation --- Makefile | Bin 2966 -> 6164 bytes asm/assets/assets.s | 5251 ++++++++---- extract-ver/dkr-us-1.0.extract-config | 80 +- .../animations-us-1.0.extract-config | 473 ++ .../level_headers-us-1.0.extract-config | 70 + .../level_names-us-1.0.extract-config | 70 + .../levels-us-1.0.extract-config | 58 + .../object-maps-us-1.0.extract-config | 139 + .../object_headers-us-1.0.extract-config | 307 + .../objects-us-1.0.extract-config | 393 + .../textures-us-1.0.extract-config | 2802 +++---- .../textures_2-us-1.0.extract-config | 909 ++ tools/.gitignore | 4 +- tools/Makefile | 15 +- tools/dkr_decompressor_src/DKRCompression.cpp | 84 + tools/dkr_decompressor_src/DKRCompression.h | 27 + tools/dkr_decompressor_src/DKRGzip.c | 1957 +++++ tools/dkr_decompressor_src/DKRGzip.h | 25 + tools/dkr_decompressor_src/GECompression.cpp | 1285 +++ tools/dkr_decompressor_src/GECompression.h | 121 + tools/dkr_extractor.cpp | 453 + .../dkr_extractor_classes/extract_config.cpp | 185 + tools/dkr_extractor_classes/extract_config.h | 72 + tools/dkr_extractor_classes/rom.cpp | 138 + tools/dkr_extractor_classes/rom.h | 33 + tools/dkr_texbuilder.cpp | 429 + tools/n64graphics/n64graphics.c | 1021 +++ tools/n64graphics/n64graphics.h | 100 + tools/n64graphics/utils.c | 276 + tools/n64graphics/utils.h | 153 + tools/python/extract.py | 46 +- tools/python/extract_config.py | 5 +- tools/python/file_util.py | 24 +- tools/python/generate_ld.py | 47 +- tools/stb/stb_image.h | 7462 +++++++++++++++++ tools/stb/stb_image_write.h | 1568 ++++ 36 files changed, 23185 insertions(+), 2897 deletions(-) create mode 100644 extract-ver/extract-animations/animations-us-1.0.extract-config create mode 100644 extract-ver/extract-levels/level_headers-us-1.0.extract-config create mode 100644 extract-ver/extract-levels/level_names-us-1.0.extract-config create mode 100644 extract-ver/extract-levels/levels-us-1.0.extract-config create mode 100644 extract-ver/extract-levels/object-maps-us-1.0.extract-config create mode 100644 extract-ver/extract-objects/object_headers-us-1.0.extract-config create mode 100644 extract-ver/extract-objects/objects-us-1.0.extract-config create mode 100644 extract-ver/extract-textures/textures_2-us-1.0.extract-config create mode 100644 tools/dkr_decompressor_src/DKRCompression.cpp create mode 100644 tools/dkr_decompressor_src/DKRCompression.h create mode 100644 tools/dkr_decompressor_src/DKRGzip.c create mode 100644 tools/dkr_decompressor_src/DKRGzip.h create mode 100644 tools/dkr_decompressor_src/GECompression.cpp create mode 100644 tools/dkr_decompressor_src/GECompression.h create mode 100644 tools/dkr_extractor.cpp create mode 100644 tools/dkr_extractor_classes/extract_config.cpp create mode 100644 tools/dkr_extractor_classes/extract_config.h create mode 100644 tools/dkr_extractor_classes/rom.cpp create mode 100644 tools/dkr_extractor_classes/rom.h create mode 100644 tools/dkr_texbuilder.cpp create mode 100644 tools/n64graphics/n64graphics.c create mode 100644 tools/n64graphics/n64graphics.h create mode 100644 tools/n64graphics/utils.c create mode 100644 tools/n64graphics/utils.h create mode 100644 tools/stb/stb_image.h create mode 100644 tools/stb/stb_image_write.h diff --git a/Makefile b/Makefile index 5473a1254fbb3dcfddbd04a84414de5abf2c401e..858d42fb68434437416a7c32e7c46263d5b74eb0 100644 GIT binary patch literal 6164 zcmY#Z@J-B4P0P$lRVc|<8kb-l5Zb4>FYLS9}0myU=cYswXD=Tv;dj@$%#0UBN zhk*Q9lAoVbte=^ZZ>nb;pA0pFiz_oNwNODrMWYxTWF?gasS3H71;x5KnR%rZy6JhP zx;ZHdcKRu)W%_xgIXMbO2)4CCYH~)tf{Kd0rjCMvCYOSObC7>8H1{6nzNqBxU9$7F8+~B$i}=ZGwc0GKAuC3|6pJ zP|*NKsAgg@m$I`nl0bTLGMBS6#Dj4AG!=AErIJ$$AuCAww20SlnaybS=WNa05b4yC|Qf7JQWQTb2Pb} zA-WW76?DTv8DH1m2(JOU?g|D9y2)HVE)b2j3ZTL>{|Vl>>|C~!~z^ehqAJQKRBU>fXV{&@(WgOC@X_%2?m#GwhDUs5HVNZP#?z-{~!fhh1}AD)I2kjf}GM~E>Qk~xnEZ|FF(IH zh0Dj^(Zv;{Feg7TCAG-R1S$dzaa#r5vhp-8F1O5zfW(pva3mI&CKZ<`=%p*uBNysnaeRa*fj*~cZjyU%v^AZUaXLmnWvDG zT9%qqtdO6Sl?p1$OHwOJ6hK62QEIV5X>xu_ssa~RaJ-wRk1JTaibh&~QEFmxhC)ha zk&cQ6%te|yDjMaPIVs7BMJWm@8Y!7Yn)+IL#hRL2&`JTO5R_R+GDJ%sWQekYKiG*1 zph~rv%OBw)PK0S7IUN-ZsB=M10*5OoI5hQDG(gf;dd0SS`5+T<)xHXl0K=EEASyt{ zD%dJOf?dC~INngt02D>w;P!X&!kM2l^9o8!bW6bXvMsa-)78x{Ex{1x0;P?R&>+{~ zcuzm5eV{N0TjAmvq^S>!D}+M-&=9yvB=2J=1gBD@C<}3oK(+}KeFb^x3Mv{{B$6`o zG!Zs}Yynr#DjEfeC6I)VMVqQ#L0-BJk_6PHn)<4GNtt;_GMdPSd-}x_Z2_t=@%Sv@ z3UYOKjfjVOF5b`4*ACFEryt3Y^{Pdl4WU` zP>v?3;gOog#pUGb2MZr?GD2hsO;EiEk%!s|RseP;C|M%p!Qx2i56MhW+5;ysuoy@$ zX7U0{K{5p*0f7af_M(b{a=fFTr>|p(r$27DC&CLyE+oZJ1HldkIR@M~*3`$U7_11% zS4hUd9IFLN?V89IfDFa-Ar`H$jDjQubsWOC2sx0SeO$v_eQ?GVr1a;4DuNmX_5#RB zP=BH*0!t$K52_W-Z%|Q?A(;MxO2V|j`~($-Is)Mzh&aeE{!U)5&LKEG1FgeAO)0Q4 zs7YWKgIogj4w^EsG?Ir{^f;pq>Gh>R<(62_$bInF{vDO_BMIXPCS zt#K6%n0%F)2^Uv#PHJMFl>!%MQLch+5sFeSF63ss6&Gi2c1k9y5(O2F#FUhRqSUm^ z3KYHi$W2KFT7%>7038Z9%ngYQ_qSr*w)Tsb!AwZKPv<0cDpc1E` z;s7!doC+}w0}G?1eLTj18V+148qg$+X&6+3MB`vN0Mk5}46z1sfm=0@hA5_KpbP`f zSP0`lZB$UGC4+jX;K+rwwschDG`Tn(AmcmW0EBBN%4AUY2xKzO_y8FPE101X2#Q>= zFv5ZOje*7oB=2K73nEUEVUYZflLRLu*a#oU)%jKms(Qr=@BvE|4PQrZS5Sv9J~+U~ zGelFN1|_S4awl5BsR;=tP>}{5YS2{B%~w!yP*AZ!vk$rN4+<=JQ3N)_IUoRJNSJF- zu&2LYJY)buQ$g1SRFHz}4O`?gMnTut*F{0sH$XwxHw0vzuCJSdii2JXZrfpnS!zxi z$a-i$5@add3Q$)O)mc6+AO+B24Y=1dkTm;vIt6QDcok+@Qf3~=G87wNa;Z6KpwL6) zb{nuq{6W3*#G*w9`1?hIYgz?x1*wpdng*(T6;d+O(iA|h!AWL&8bE;@K TJA+Je-uy?zpK-Il*il9R)I}$i diff --git a/asm/assets/assets.s b/asm/assets/assets.s index 500c101a..184dcfc9 100644 --- a/asm/assets/assets.s +++ b/asm/assets/assets.s @@ -1,1433 +1,3820 @@ -# This file was generated from extract.py -# TODO: Add if/elif/else for other versions of dkr +# This file was generated by generate_ld.py -.incbin "./assets/us_1.0/bin/unknown.0d8200.bin" -.incbin "./assets/us_1.0/ucode/ucode_boot.0d90c0.bin" -.incbin "./assets/us_1.0/ucode/f3ddkr_dram.0d9190.bin" -.incbin "./assets/us_1.0/ucode/f3ddkr_fifo.0da390.bin" -.incbin "./assets/us_1.0/ucode/f3ddkr_xbus.0db570.bin" -.incbin "./assets/us_1.0/ucode/unknown.0dc770.bin" -.incbin "./assets/us_1.0/ucode/f3ddkr_dram_data.0ea7a0.bin" -.incbin "./assets/us_1.0/ucode/f3ddkr_fifo_data.0eafa0.bin" -.incbin "./assets/us_1.0/ucode/f3ddkr_xbus_data.0eb7a0.bin" -.incbin "./assets/us_1.0/bin/unknown.0ebfa0.bin" -.incbin "./assets/us_1.0/textures/texture.0ecd50.bin" -.incbin "./assets/us_1.0/textures/texture.0ed400.bin" -.incbin "./assets/us_1.0/textures/texture.0edb00.bin" -.incbin "./assets/us_1.0/textures/texture.0ee120.bin" -.incbin "./assets/us_1.0/textures/texture.0ee890.bin" -.incbin "./assets/us_1.0/textures/texture.0ef700.bin" -.incbin "./assets/us_1.0/textures/texture.0f84d0.bin" -.incbin "./assets/us_1.0/textures/texture.0fee30.bin" -.incbin "./assets/us_1.0/textures/texture.0fef00.bin" -.incbin "./assets/us_1.0/textures/texture.0ff3e0.bin" -.incbin "./assets/us_1.0/textures/texture.0ff970.bin" -.incbin "./assets/us_1.0/textures/texture.0ffef0.bin" -.incbin "./assets/us_1.0/textures/texture.1000b0.bin" -.incbin "./assets/us_1.0/textures/texture.1094e0.bin" -.incbin "./assets/us_1.0/textures/texture.109640.bin" -.incbin "./assets/us_1.0/textures/texture.109990.bin" -.incbin "./assets/us_1.0/textures/texture.113080.bin" -.incbin "./assets/us_1.0/textures/texture.113680.bin" -.incbin "./assets/us_1.0/textures/texture.113840.bin" -.incbin "./assets/us_1.0/textures/texture.113a30.bin" -.incbin "./assets/us_1.0/textures/texture.113f00.bin" -.incbin "./assets/us_1.0/textures/texture.114230.bin" -.incbin "./assets/us_1.0/textures/texture.114c40.bin" -.incbin "./assets/us_1.0/textures/texture.115650.bin" -.incbin "./assets/us_1.0/textures/texture.115d60.bin" -.incbin "./assets/us_1.0/textures/texture.115dc0.bin" -.incbin "./assets/us_1.0/textures/texture.115ef0.bin" -.incbin "./assets/us_1.0/textures/texture.116540.bin" -.incbin "./assets/us_1.0/textures/texture.116d10.bin" -.incbin "./assets/us_1.0/textures/texture.117540.bin" -.incbin "./assets/us_1.0/textures/texture.117bc0.bin" -.incbin "./assets/us_1.0/textures/texture.117d40.bin" -.incbin "./assets/us_1.0/textures/texture.117df0.bin" -.incbin "./assets/us_1.0/textures/texture.118190.bin" -.incbin "./assets/us_1.0/textures/texture.118a60.bin" -.incbin "./assets/us_1.0/textures/texture.118ef0.bin" -.incbin "./assets/us_1.0/textures/texture.1197a0.bin" -.incbin "./assets/us_1.0/textures/texture.119b10.bin" -.incbin "./assets/us_1.0/textures/texture.119de0.bin" -.incbin "./assets/us_1.0/textures/texture.11a950.bin" -.incbin "./assets/us_1.0/textures/texture.11b440.bin" -.incbin "./assets/us_1.0/textures/texture.11bf80.bin" -.incbin "./assets/us_1.0/textures/texture.11cb20.bin" -.incbin "./assets/us_1.0/textures/texture.11ce60.bin" -.incbin "./assets/us_1.0/textures/texture.11d440.bin" -.incbin "./assets/us_1.0/textures/texture.11d7a0.bin" -.incbin "./assets/us_1.0/textures/texture.11da90.bin" -.incbin "./assets/us_1.0/textures/texture.11df00.bin" -.incbin "./assets/us_1.0/textures/texture.11e1f0.bin" -.incbin "./assets/us_1.0/textures/texture.11e590.bin" -.incbin "./assets/us_1.0/textures/texture.11e8e0.bin" -.incbin "./assets/us_1.0/textures/texture.11f1b0.bin" -.incbin "./assets/us_1.0/textures/texture.11fa30.bin" -.incbin "./assets/us_1.0/textures/texture.11fec0.bin" -.incbin "./assets/us_1.0/textures/texture.120260.bin" -.incbin "./assets/us_1.0/textures/texture.1203f0.bin" -.incbin "./assets/us_1.0/textures/texture.120a40.bin" -.incbin "./assets/us_1.0/textures/texture.120c20.bin" -.incbin "./assets/us_1.0/textures/texture.120c90.bin" -.incbin "./assets/us_1.0/textures/texture.120e50.bin" -.incbin "./assets/us_1.0/textures/texture.120ef0.bin" -.incbin "./assets/us_1.0/textures/texture.121010.bin" -.incbin "./assets/us_1.0/textures/texture.1218f0.bin" -.incbin "./assets/us_1.0/textures/texture.1219f0.bin" -.incbin "./assets/us_1.0/textures/texture.121ff0.bin" -.incbin "./assets/us_1.0/textures/texture.1225f0.bin" -.incbin "./assets/us_1.0/textures/texture.122900.bin" -.incbin "./assets/us_1.0/textures/texture.122cb0.bin" -.incbin "./assets/us_1.0/textures/texture.1235d0.bin" -.incbin "./assets/us_1.0/textures/texture.124140.bin" -.incbin "./assets/us_1.0/textures/texture.1249e0.bin" -.incbin "./assets/us_1.0/textures/texture.125020.bin" -.incbin "./assets/us_1.0/textures/texture.125070.bin" -.incbin "./assets/us_1.0/textures/texture.1250e0.bin" -.incbin "./assets/us_1.0/textures/texture.125a70.bin" -.incbin "./assets/us_1.0/textures/texture.126940.bin" -.incbin "./assets/us_1.0/textures/texture.1275c0.bin" -.incbin "./assets/us_1.0/textures/texture.128490.bin" -.incbin "./assets/us_1.0/textures/texture.128ae0.bin" -.incbin "./assets/us_1.0/textures/texture.129120.bin" -.incbin "./assets/us_1.0/textures/texture.129c50.bin" -.incbin "./assets/us_1.0/textures/texture.12a780.bin" -.incbin "./assets/us_1.0/textures/texture.12b2f0.bin" -.incbin "./assets/us_1.0/textures/texture.12b710.bin" -.incbin "./assets/us_1.0/textures/texture.12b9a0.bin" -.incbin "./assets/us_1.0/textures/texture.12bfc0.bin" -.incbin "./assets/us_1.0/textures/texture.12c720.bin" -.incbin "./assets/us_1.0/textures/texture.12cc00.bin" -.incbin "./assets/us_1.0/textures/texture.12d1d0.bin" -.incbin "./assets/us_1.0/textures/texture.12d690.bin" -.incbin "./assets/us_1.0/textures/texture.12dea0.bin" -.incbin "./assets/us_1.0/textures/texture.12e440.bin" -.incbin "./assets/us_1.0/textures/texture.12e9b0.bin" -.incbin "./assets/us_1.0/textures/texture.12f040.bin" -.incbin "./assets/us_1.0/textures/texture.12f560.bin" -.incbin "./assets/us_1.0/textures/texture.12fae0.bin" -.incbin "./assets/us_1.0/textures/texture.12fe80.bin" -.incbin "./assets/us_1.0/textures/texture.130140.bin" -.incbin "./assets/us_1.0/textures/texture.1304f0.bin" -.incbin "./assets/us_1.0/textures/texture.1308e0.bin" -.incbin "./assets/us_1.0/textures/texture.130e00.bin" -.incbin "./assets/us_1.0/textures/texture.130ee0.bin" -.incbin "./assets/us_1.0/textures/texture.1310d0.bin" -.incbin "./assets/us_1.0/textures/texture.131420.bin" -.incbin "./assets/us_1.0/textures/texture.1317c0.bin" -.incbin "./assets/us_1.0/textures/texture.131c40.bin" -.incbin "./assets/us_1.0/textures/texture.132070.bin" -.incbin "./assets/us_1.0/textures/texture.132530.bin" -.incbin "./assets/us_1.0/textures/texture.1327c0.bin" -.incbin "./assets/us_1.0/textures/texture.132e50.bin" -.incbin "./assets/us_1.0/textures/texture.133330.bin" -.incbin "./assets/us_1.0/textures/texture.133a90.bin" -.incbin "./assets/us_1.0/textures/texture.134580.bin" -.incbin "./assets/us_1.0/textures/texture.135110.bin" -.incbin "./assets/us_1.0/textures/texture.135650.bin" -.incbin "./assets/us_1.0/textures/texture.135f00.bin" -.incbin "./assets/us_1.0/textures/texture.136030.bin" -.incbin "./assets/us_1.0/textures/texture.136340.bin" -.incbin "./assets/us_1.0/textures/texture.136750.bin" -.incbin "./assets/us_1.0/textures/texture.1369f0.bin" -.incbin "./assets/us_1.0/textures/texture.136c60.bin" -.incbin "./assets/us_1.0/textures/texture.1371c0.bin" -.incbin "./assets/us_1.0/textures/texture.137bd0.bin" -.incbin "./assets/us_1.0/textures/texture.137dd0.bin" -.incbin "./assets/us_1.0/textures/texture.137f50.bin" -.incbin "./assets/us_1.0/textures/texture.138300.bin" -.incbin "./assets/us_1.0/textures/texture.138860.bin" -.incbin "./assets/us_1.0/textures/texture.138e90.bin" -.incbin "./assets/us_1.0/textures/texture.1394d0.bin" -.incbin "./assets/us_1.0/textures/texture.139760.bin" -.incbin "./assets/us_1.0/textures/texture.139e80.bin" -.incbin "./assets/us_1.0/textures/texture.139f80.bin" -.incbin "./assets/us_1.0/textures/texture.13a700.bin" -.incbin "./assets/us_1.0/textures/texture.13ae80.bin" -.incbin "./assets/us_1.0/textures/texture.13b710.bin" -.incbin "./assets/us_1.0/textures/texture.13c090.bin" -.incbin "./assets/us_1.0/textures/texture.13c920.bin" -.incbin "./assets/us_1.0/textures/texture.13d1f0.bin" -.incbin "./assets/us_1.0/textures/texture.13d230.bin" -.incbin "./assets/us_1.0/textures/texture.13d280.bin" -.incbin "./assets/us_1.0/textures/texture.13d590.bin" -.incbin "./assets/us_1.0/textures/texture.13dff0.bin" -.incbin "./assets/us_1.0/textures/texture.13e2b0.bin" -.incbin "./assets/us_1.0/textures/texture.13e900.bin" -.incbin "./assets/us_1.0/textures/texture.13f120.bin" -.incbin "./assets/us_1.0/textures/texture.13fe40.bin" -.incbin "./assets/us_1.0/textures/texture.140300.bin" -.incbin "./assets/us_1.0/textures/texture.140630.bin" -.incbin "./assets/us_1.0/textures/texture.1409f0.bin" -.incbin "./assets/us_1.0/textures/texture.140ba0.bin" -.incbin "./assets/us_1.0/textures/texture.140dc0.bin" -.incbin "./assets/us_1.0/textures/texture.140e60.bin" -.incbin "./assets/us_1.0/textures/texture.1410d0.bin" -.incbin "./assets/us_1.0/textures/texture.141360.bin" -.incbin "./assets/us_1.0/textures/texture.141700.bin" -.incbin "./assets/us_1.0/textures/texture.141c50.bin" -.incbin "./assets/us_1.0/textures/texture.1423f0.bin" -.incbin "./assets/us_1.0/textures/texture.1424a0.bin" -.incbin "./assets/us_1.0/textures/texture.1424e0.bin" -.incbin "./assets/us_1.0/textures/texture.142530.bin" -.incbin "./assets/us_1.0/textures/texture.1425a0.bin" -.incbin "./assets/us_1.0/textures/texture.1425f0.bin" -.incbin "./assets/us_1.0/textures/texture.142640.bin" -.incbin "./assets/us_1.0/textures/texture.142730.bin" -.incbin "./assets/us_1.0/textures/texture.142800.bin" -.incbin "./assets/us_1.0/textures/texture.1428c0.bin" -.incbin "./assets/us_1.0/textures/texture.142970.bin" -.incbin "./assets/us_1.0/textures/texture.1429b0.bin" -.incbin "./assets/us_1.0/textures/texture.1431f0.bin" -.incbin "./assets/us_1.0/textures/texture.143670.bin" -.incbin "./assets/us_1.0/textures/texture.143840.bin" -.incbin "./assets/us_1.0/textures/texture.143ab0.bin" -.incbin "./assets/us_1.0/textures/texture.143e00.bin" -.incbin "./assets/us_1.0/textures/texture.144490.bin" -.incbin "./assets/us_1.0/textures/texture.144d00.bin" -.incbin "./assets/us_1.0/textures/texture.145470.bin" -.incbin "./assets/us_1.0/textures/texture.145610.bin" -.incbin "./assets/us_1.0/textures/texture.145ee0.bin" -.incbin "./assets/us_1.0/textures/texture.1467b0.bin" -.incbin "./assets/us_1.0/textures/texture.146dd0.bin" -.incbin "./assets/us_1.0/textures/texture.147200.bin" -.incbin "./assets/us_1.0/textures/texture.147430.bin" -.incbin "./assets/us_1.0/textures/texture.147980.bin" -.incbin "./assets/us_1.0/textures/texture.147f70.bin" -.incbin "./assets/us_1.0/textures/texture.1481a0.bin" -.incbin "./assets/us_1.0/textures/texture.148650.bin" -.incbin "./assets/us_1.0/textures/texture.148b40.bin" -.incbin "./assets/us_1.0/textures/texture.1497f0.bin" -.incbin "./assets/us_1.0/textures/texture.149a20.bin" -.incbin "./assets/us_1.0/textures/texture.14a1e0.bin" -.incbin "./assets/us_1.0/textures/texture.14ab80.bin" -.incbin "./assets/us_1.0/textures/texture.14b420.bin" -.incbin "./assets/us_1.0/textures/texture.14bcb0.bin" -.incbin "./assets/us_1.0/textures/texture.14c5a0.bin" -.incbin "./assets/us_1.0/textures/texture.14d260.bin" -.incbin "./assets/us_1.0/textures/texture.14d580.bin" -.incbin "./assets/us_1.0/textures/texture.14d5c0.bin" -.incbin "./assets/us_1.0/textures/texture.14db70.bin" -.incbin "./assets/us_1.0/textures/texture.14dc80.bin" -.incbin "./assets/us_1.0/textures/texture.14e8e0.bin" -.incbin "./assets/us_1.0/textures/texture.14f730.bin" -.incbin "./assets/us_1.0/textures/texture.14ffa0.bin" -.incbin "./assets/us_1.0/textures/texture.150070.bin" -.incbin "./assets/us_1.0/textures/texture.150430.bin" -.incbin "./assets/us_1.0/textures/texture.150800.bin" -.incbin "./assets/us_1.0/textures/texture.150ec0.bin" -.incbin "./assets/us_1.0/textures/texture.151280.bin" -.incbin "./assets/us_1.0/textures/texture.151710.bin" -.incbin "./assets/us_1.0/textures/texture.151ad0.bin" -.incbin "./assets/us_1.0/textures/texture.152320.bin" -.incbin "./assets/us_1.0/textures/texture.1529d0.bin" -.incbin "./assets/us_1.0/textures/texture.152b50.bin" -.incbin "./assets/us_1.0/textures/texture.152e90.bin" -.incbin "./assets/us_1.0/textures/texture.153310.bin" -.incbin "./assets/us_1.0/textures/texture.153860.bin" -.incbin "./assets/us_1.0/textures/texture.153cf0.bin" -.incbin "./assets/us_1.0/textures/texture.154240.bin" -.incbin "./assets/us_1.0/textures/texture.154390.bin" -.incbin "./assets/us_1.0/textures/texture.154800.bin" -.incbin "./assets/us_1.0/textures/texture.155120.bin" -.incbin "./assets/us_1.0/textures/texture.1554c0.bin" -.incbin "./assets/us_1.0/textures/texture.155ce0.bin" -.incbin "./assets/us_1.0/textures/texture.155f80.bin" -.incbin "./assets/us_1.0/textures/texture.156160.bin" -.incbin "./assets/us_1.0/textures/texture.156500.bin" -.incbin "./assets/us_1.0/textures/texture.156b10.bin" -.incbin "./assets/us_1.0/textures/texture.156f90.bin" -.incbin "./assets/us_1.0/textures/texture.1575e0.bin" -.incbin "./assets/us_1.0/textures/texture.157ee0.bin" -.incbin "./assets/us_1.0/textures/texture.158710.bin" -.incbin "./assets/us_1.0/textures/texture.159090.bin" -.incbin "./assets/us_1.0/textures/texture.159990.bin" -.incbin "./assets/us_1.0/textures/texture.15a280.bin" -.incbin "./assets/us_1.0/textures/texture.15ad00.bin" -.incbin "./assets/us_1.0/textures/texture.15b720.bin" -.incbin "./assets/us_1.0/textures/texture.15c080.bin" -.incbin "./assets/us_1.0/textures/texture.15c540.bin" -.incbin "./assets/us_1.0/textures/texture.15c870.bin" -.incbin "./assets/us_1.0/textures/texture.15d2b0.bin" -.incbin "./assets/us_1.0/textures/texture.15d7c0.bin" -.incbin "./assets/us_1.0/textures/texture.15d990.bin" -.incbin "./assets/us_1.0/textures/texture.15dea0.bin" -.incbin "./assets/us_1.0/textures/texture.15e400.bin" -.incbin "./assets/us_1.0/textures/texture.15e960.bin" -.incbin "./assets/us_1.0/textures/texture.15ec80.bin" -.incbin "./assets/us_1.0/textures/texture.15edc0.bin" -.incbin "./assets/us_1.0/textures/texture.15f1a0.bin" -.incbin "./assets/us_1.0/textures/texture.15f600.bin" -.incbin "./assets/us_1.0/textures/texture.15fe90.bin" -.incbin "./assets/us_1.0/textures/texture.160a30.bin" -.incbin "./assets/us_1.0/textures/texture.161000.bin" -.incbin "./assets/us_1.0/textures/texture.161220.bin" -.incbin "./assets/us_1.0/textures/texture.1616c0.bin" -.incbin "./assets/us_1.0/textures/texture.161b70.bin" -.incbin "./assets/us_1.0/textures/texture.162600.bin" -.incbin "./assets/us_1.0/textures/texture.162920.bin" -.incbin "./assets/us_1.0/textures/texture.1629d0.bin" -.incbin "./assets/us_1.0/textures/texture.162d00.bin" -.incbin "./assets/us_1.0/textures/texture.163170.bin" -.incbin "./assets/us_1.0/textures/texture.163500.bin" -.incbin "./assets/us_1.0/textures/texture.163870.bin" -.incbin "./assets/us_1.0/textures/texture.163c20.bin" -.incbin "./assets/us_1.0/textures/texture.164060.bin" -.incbin "./assets/us_1.0/textures/texture.1648e0.bin" -.incbin "./assets/us_1.0/textures/texture.164cc0.bin" -.incbin "./assets/us_1.0/textures/texture.164f70.bin" -.incbin "./assets/us_1.0/textures/texture.1654b0.bin" -.incbin "./assets/us_1.0/textures/texture.165790.bin" -.incbin "./assets/us_1.0/textures/texture.165a60.bin" -.incbin "./assets/us_1.0/textures/texture.165d30.bin" -.incbin "./assets/us_1.0/textures/texture.165e20.bin" -.incbin "./assets/us_1.0/textures/texture.166150.bin" -.incbin "./assets/us_1.0/textures/texture.1664d0.bin" -.incbin "./assets/us_1.0/textures/texture.166dc0.bin" -.incbin "./assets/us_1.0/textures/texture.167340.bin" -.incbin "./assets/us_1.0/textures/texture.1675b0.bin" -.incbin "./assets/us_1.0/textures/texture.167960.bin" -.incbin "./assets/us_1.0/textures/texture.167d30.bin" -.incbin "./assets/us_1.0/textures/texture.168620.bin" -.incbin "./assets/us_1.0/textures/texture.168860.bin" -.incbin "./assets/us_1.0/textures/texture.168a60.bin" -.incbin "./assets/us_1.0/textures/texture.168b10.bin" -.incbin "./assets/us_1.0/textures/texture.168fb0.bin" -.incbin "./assets/us_1.0/textures/texture.1692c0.bin" -.incbin "./assets/us_1.0/textures/texture.169320.bin" -.incbin "./assets/us_1.0/textures/texture.169a70.bin" -.incbin "./assets/us_1.0/textures/texture.169ff0.bin" -.incbin "./assets/us_1.0/textures/texture.16a830.bin" -.incbin "./assets/us_1.0/textures/texture.16a9d0.bin" -.incbin "./assets/us_1.0/textures/texture.16ad60.bin" -.incbin "./assets/us_1.0/textures/texture.16b310.bin" -.incbin "./assets/us_1.0/textures/texture.16b7f0.bin" -.incbin "./assets/us_1.0/textures/texture.16b890.bin" -.incbin "./assets/us_1.0/textures/texture.16bd90.bin" -.incbin "./assets/us_1.0/textures/texture.16c2d0.bin" -.incbin "./assets/us_1.0/textures/texture.16c830.bin" -.incbin "./assets/us_1.0/textures/texture.16cda0.bin" -.incbin "./assets/us_1.0/textures/texture.16d300.bin" -.incbin "./assets/us_1.0/textures/texture.16d820.bin" -.incbin "./assets/us_1.0/textures/texture.16d8b0.bin" -.incbin "./assets/us_1.0/textures/texture.16da40.bin" -.incbin "./assets/us_1.0/textures/texture.16dba0.bin" -.incbin "./assets/us_1.0/textures/texture.16e000.bin" -.incbin "./assets/us_1.0/textures/texture.16e2d0.bin" -.incbin "./assets/us_1.0/textures/texture.16e5a0.bin" -.incbin "./assets/us_1.0/textures/texture.16e870.bin" -.incbin "./assets/us_1.0/textures/texture.16eb40.bin" -.incbin "./assets/us_1.0/textures/texture.16f230.bin" -.incbin "./assets/us_1.0/textures/texture.16fa80.bin" -.incbin "./assets/us_1.0/textures/texture.170360.bin" -.incbin "./assets/us_1.0/textures/texture.1708c0.bin" -.incbin "./assets/us_1.0/textures/texture.170cd0.bin" -.incbin "./assets/us_1.0/textures/texture.171200.bin" -.incbin "./assets/us_1.0/textures/texture.171650.bin" -.incbin "./assets/us_1.0/textures/texture.171a20.bin" -.incbin "./assets/us_1.0/textures/texture.171e60.bin" -.incbin "./assets/us_1.0/textures/texture.171f00.bin" -.incbin "./assets/us_1.0/textures/texture.172250.bin" -.incbin "./assets/us_1.0/textures/texture.172e50.bin" -.incbin "./assets/us_1.0/textures/texture.173150.bin" -.incbin "./assets/us_1.0/textures/texture.173190.bin" -.incbin "./assets/us_1.0/textures/texture.173400.bin" -.incbin "./assets/us_1.0/textures/texture.173890.bin" -.incbin "./assets/us_1.0/textures/texture.173d90.bin" -.incbin "./assets/us_1.0/textures/texture.173ea0.bin" -.incbin "./assets/us_1.0/textures/texture.174100.bin" -.incbin "./assets/us_1.0/textures/texture.174340.bin" -.incbin "./assets/us_1.0/textures/texture.1747a0.bin" -.incbin "./assets/us_1.0/textures/texture.1747e0.bin" -.incbin "./assets/us_1.0/textures/texture.174cb0.bin" -.incbin "./assets/us_1.0/textures/texture.174ec0.bin" -.incbin "./assets/us_1.0/textures/texture.175270.bin" -.incbin "./assets/us_1.0/textures/texture.1757d0.bin" -.incbin "./assets/us_1.0/textures/texture.175d30.bin" -.incbin "./assets/us_1.0/textures/texture.1768c0.bin" -.incbin "./assets/us_1.0/textures/texture.177470.bin" -.incbin "./assets/us_1.0/textures/texture.177540.bin" -.incbin "./assets/us_1.0/textures/texture.1775d0.bin" -.incbin "./assets/us_1.0/textures/texture.177620.bin" -.incbin "./assets/us_1.0/textures/texture.177690.bin" -.incbin "./assets/us_1.0/textures/texture.1776d0.bin" -.incbin "./assets/us_1.0/textures/texture.177770.bin" -.incbin "./assets/us_1.0/textures/texture.1777e0.bin" -.incbin "./assets/us_1.0/textures/texture.1778d0.bin" -.incbin "./assets/us_1.0/textures/texture.177910.bin" -.incbin "./assets/us_1.0/textures/texture.1779d0.bin" -.incbin "./assets/us_1.0/textures/texture.177a10.bin" -.incbin "./assets/us_1.0/textures/texture.177a90.bin" -.incbin "./assets/us_1.0/textures/texture.177b10.bin" -.incbin "./assets/us_1.0/textures/texture.177b80.bin" -.incbin "./assets/us_1.0/textures/texture.177c00.bin" -.incbin "./assets/us_1.0/textures/texture.177c40.bin" -.incbin "./assets/us_1.0/textures/texture.177c80.bin" -.incbin "./assets/us_1.0/textures/texture.177d80.bin" -.incbin "./assets/us_1.0/textures/texture.177e00.bin" -.incbin "./assets/us_1.0/textures/texture.177ed0.bin" -.incbin "./assets/us_1.0/textures/texture.177ff0.bin" -.incbin "./assets/us_1.0/textures/texture.178260.bin" -.incbin "./assets/us_1.0/textures/texture.1782e0.bin" -.incbin "./assets/us_1.0/textures/texture.178360.bin" -.incbin "./assets/us_1.0/textures/texture.1783d0.bin" -.incbin "./assets/us_1.0/textures/texture.178840.bin" -.incbin "./assets/us_1.0/textures/texture.178f20.bin" -.incbin "./assets/us_1.0/textures/texture.1795a0.bin" -.incbin "./assets/us_1.0/textures/texture.179e00.bin" -.incbin "./assets/us_1.0/textures/texture.17a610.bin" -.incbin "./assets/us_1.0/textures/texture.17a690.bin" -.incbin "./assets/us_1.0/textures/texture.17a760.bin" -.incbin "./assets/us_1.0/textures/texture.17a7a0.bin" -.incbin "./assets/us_1.0/textures/texture.17a860.bin" -.incbin "./assets/us_1.0/textures/texture.17a8c0.bin" -.incbin "./assets/us_1.0/textures/texture.17a970.bin" -.incbin "./assets/us_1.0/textures/texture.17aa00.bin" -.incbin "./assets/us_1.0/textures/texture.17aa50.bin" -.incbin "./assets/us_1.0/textures/texture.17aab0.bin" -.incbin "./assets/us_1.0/textures/texture.17ab80.bin" -.incbin "./assets/us_1.0/textures/texture.17abc0.bin" -.incbin "./assets/us_1.0/textures/texture.17adc0.bin" -.incbin "./assets/us_1.0/textures/texture.17af60.bin" -.incbin "./assets/us_1.0/textures/texture.17afa0.bin" -.incbin "./assets/us_1.0/textures/texture.17b230.bin" -.incbin "./assets/us_1.0/textures/texture.17b3b0.bin" -.incbin "./assets/us_1.0/textures/texture.17b510.bin" -.incbin "./assets/us_1.0/textures/texture.17b690.bin" -.incbin "./assets/us_1.0/textures/texture.17b730.bin" -.incbin "./assets/us_1.0/textures/texture.17b790.bin" -.incbin "./assets/us_1.0/textures/texture.17b7f0.bin" -.incbin "./assets/us_1.0/textures/texture.17b8c0.bin" -.incbin "./assets/us_1.0/textures/texture.17b930.bin" -.incbin "./assets/us_1.0/textures/texture.17b9b0.bin" -.incbin "./assets/us_1.0/textures/texture.17ba40.bin" -.incbin "./assets/us_1.0/textures/texture.17bb70.bin" -.incbin "./assets/us_1.0/textures/texture.17bbb0.bin" -.incbin "./assets/us_1.0/textures/texture.17c030.bin" -.incbin "./assets/us_1.0/textures/texture.17c370.bin" -.incbin "./assets/us_1.0/textures/texture.17c670.bin" -.incbin "./assets/us_1.0/textures/texture.17cbd0.bin" -.incbin "./assets/us_1.0/textures/texture.17d0e0.bin" -.incbin "./assets/us_1.0/textures/texture.17d220.bin" -.incbin "./assets/us_1.0/textures/texture.17d2a0.bin" -.incbin "./assets/us_1.0/textures/texture.17d2f0.bin" -.incbin "./assets/us_1.0/textures/texture.17d330.bin" -.incbin "./assets/us_1.0/textures/texture.17d3d0.bin" -.incbin "./assets/us_1.0/textures/texture.17d440.bin" -.incbin "./assets/us_1.0/textures/texture.17dd00.bin" -.incbin "./assets/us_1.0/textures/texture.17def0.bin" -.incbin "./assets/us_1.0/textures/texture.17e160.bin" -.incbin "./assets/us_1.0/textures/texture.17e340.bin" -.incbin "./assets/us_1.0/textures/texture.17ec50.bin" -.incbin "./assets/us_1.0/textures/texture.17ee90.bin" -.incbin "./assets/us_1.0/textures/texture.17eed0.bin" -.incbin "./assets/us_1.0/textures/texture.17ef30.bin" -.incbin "./assets/us_1.0/textures/texture.17f050.bin" -.incbin "./assets/us_1.0/textures/texture.17f3a0.bin" -.incbin "./assets/us_1.0/textures/texture.17fa50.bin" -.incbin "./assets/us_1.0/textures/texture.17fb40.bin" -.incbin "./assets/us_1.0/textures/texture.17fc00.bin" -.incbin "./assets/us_1.0/textures/texture.17fcd0.bin" -.incbin "./assets/us_1.0/textures/texture.17fdc0.bin" -.incbin "./assets/us_1.0/textures/texture.17fe70.bin" -.incbin "./assets/us_1.0/textures/texture.17fff0.bin" -.incbin "./assets/us_1.0/textures/texture.180040.bin" -.incbin "./assets/us_1.0/textures/texture.180090.bin" -.incbin "./assets/us_1.0/textures/texture.1802d0.bin" -.incbin "./assets/us_1.0/textures/texture.180740.bin" -.incbin "./assets/us_1.0/textures/texture.180a00.bin" -.incbin "./assets/us_1.0/textures/texture.180ad0.bin" -.incbin "./assets/us_1.0/textures/texture.180be0.bin" -.incbin "./assets/us_1.0/textures/texture.180c70.bin" -.incbin "./assets/us_1.0/textures/texture.180e70.bin" -.incbin "./assets/us_1.0/textures/texture.180f00.bin" -.incbin "./assets/us_1.0/textures/texture.181320.bin" -.incbin "./assets/us_1.0/textures/texture.181440.bin" -.incbin "./assets/us_1.0/textures/texture.1816b0.bin" -.incbin "./assets/us_1.0/textures/texture.181710.bin" -.incbin "./assets/us_1.0/textures/texture.1818b0.bin" -.incbin "./assets/us_1.0/textures/texture.181a10.bin" -.incbin "./assets/us_1.0/textures/texture.181be0.bin" -.incbin "./assets/us_1.0/textures/texture.181c30.bin" -.incbin "./assets/us_1.0/textures/texture.181c80.bin" -.incbin "./assets/us_1.0/textures/texture.181cc0.bin" -.incbin "./assets/us_1.0/textures/texture.181d40.bin" -.incbin "./assets/us_1.0/textures/texture.181e00.bin" -.incbin "./assets/us_1.0/textures/texture.181fc0.bin" -.incbin "./assets/us_1.0/textures/texture.1821b0.bin" -.incbin "./assets/us_1.0/textures/texture.182580.bin" -.incbin "./assets/us_1.0/textures/texture.1827e0.bin" -.incbin "./assets/us_1.0/textures/texture.182d90.bin" -.incbin "./assets/us_1.0/textures/texture.1832e0.bin" -.incbin "./assets/us_1.0/textures/texture.1834c0.bin" -.incbin "./assets/us_1.0/textures/texture.183550.bin" -.incbin "./assets/us_1.0/textures/texture.1835a0.bin" -.incbin "./assets/us_1.0/textures/texture.183800.bin" -.incbin "./assets/us_1.0/textures/texture.183b50.bin" -.incbin "./assets/us_1.0/textures/texture.183be0.bin" -.incbin "./assets/us_1.0/textures/texture.183c80.bin" -.incbin "./assets/us_1.0/textures/texture.183d00.bin" -.incbin "./assets/us_1.0/textures/texture.184000.bin" -.incbin "./assets/us_1.0/textures/texture.184290.bin" -.incbin "./assets/us_1.0/textures/texture.184680.bin" -.incbin "./assets/us_1.0/textures/texture.184960.bin" -.incbin "./assets/us_1.0/textures/texture.1849a0.bin" -.incbin "./assets/us_1.0/textures/texture.1849e0.bin" -.incbin "./assets/us_1.0/textures/texture.185200.bin" -.incbin "./assets/us_1.0/textures/texture.185a30.bin" -.incbin "./assets/us_1.0/textures/texture.1861d0.bin" -.incbin "./assets/us_1.0/textures/texture.186850.bin" -.incbin "./assets/us_1.0/textures/texture.186e70.bin" -.incbin "./assets/us_1.0/textures/texture.187170.bin" -.incbin "./assets/us_1.0/textures/texture.187610.bin" -.incbin "./assets/us_1.0/textures/texture.187ab0.bin" -.incbin "./assets/us_1.0/textures/texture.187e50.bin" -.incbin "./assets/us_1.0/textures/texture.187f70.bin" -.incbin "./assets/us_1.0/textures/texture.188140.bin" -.incbin "./assets/us_1.0/textures/texture.1882d0.bin" -.incbin "./assets/us_1.0/textures/texture.188330.bin" -.incbin "./assets/us_1.0/textures/texture.1883c0.bin" -.incbin "./assets/us_1.0/textures/texture.188400.bin" -.incbin "./assets/us_1.0/textures/texture.1884b0.bin" -.incbin "./assets/us_1.0/textures/texture.188510.bin" -.incbin "./assets/us_1.0/textures/texture.188590.bin" -.incbin "./assets/us_1.0/textures/texture.1885f0.bin" -.incbin "./assets/us_1.0/textures/texture.188670.bin" -.incbin "./assets/us_1.0/textures/texture.188f60.bin" -.incbin "./assets/us_1.0/textures/texture.189220.bin" -.incbin "./assets/us_1.0/textures/texture.189860.bin" -.incbin "./assets/us_1.0/textures/texture.1899e0.bin" -.incbin "./assets/us_1.0/textures/texture.18a1e0.bin" -.incbin "./assets/us_1.0/textures/texture.18a270.bin" -.incbin "./assets/us_1.0/textures/texture.18a850.bin" -.incbin "./assets/us_1.0/textures/texture.18adf0.bin" -.incbin "./assets/us_1.0/textures/texture.18b310.bin" -.incbin "./assets/us_1.0/textures/texture.18b7d0.bin" -.incbin "./assets/us_1.0/textures/texture.18b9d0.bin" -.incbin "./assets/us_1.0/textures/texture.18c070.bin" -.incbin "./assets/us_1.0/textures/texture.18c190.bin" -.incbin "./assets/us_1.0/textures/texture.18c4e0.bin" -.incbin "./assets/us_1.0/textures/texture.18c5a0.bin" -.incbin "./assets/us_1.0/textures/texture.18c5e0.bin" -.incbin "./assets/us_1.0/textures/texture.18c660.bin" -.incbin "./assets/us_1.0/textures/texture.18c710.bin" -.incbin "./assets/us_1.0/textures/texture.18c860.bin" -.incbin "./assets/us_1.0/textures/texture.18c8e0.bin" -.incbin "./assets/us_1.0/textures/texture.18ca50.bin" -.incbin "./assets/us_1.0/textures/texture.18ce80.bin" -.incbin "./assets/us_1.0/textures/texture.18cf40.bin" -.incbin "./assets/us_1.0/textures/texture.18d100.bin" -.incbin "./assets/us_1.0/textures/texture.18d190.bin" -.incbin "./assets/us_1.0/textures/texture.18d280.bin" -.incbin "./assets/us_1.0/textures/texture.18d2e0.bin" -.incbin "./assets/us_1.0/textures/texture.18d920.bin" -.incbin "./assets/us_1.0/textures/texture.18da60.bin" -.incbin "./assets/us_1.0/textures/texture.18daf0.bin" -.incbin "./assets/us_1.0/textures/texture.18db60.bin" -.incbin "./assets/us_1.0/textures/texture.18e070.bin" -.incbin "./assets/us_1.0/textures/texture.18e3f0.bin" -.incbin "./assets/us_1.0/textures/texture.18eb00.bin" -.incbin "./assets/us_1.0/textures/texture.18f110.bin" -.incbin "./assets/us_1.0/textures/texture.18f860.bin" -.incbin "./assets/us_1.0/textures/texture.18ff60.bin" -.incbin "./assets/us_1.0/textures/texture.18ffa0.bin" -.incbin "./assets/us_1.0/textures/texture.18fff0.bin" -.incbin "./assets/us_1.0/textures/texture.1900e0.bin" -.incbin "./assets/us_1.0/textures/texture.190120.bin" -.incbin "./assets/us_1.0/textures/texture.190170.bin" -.incbin "./assets/us_1.0/textures/texture.190210.bin" -.incbin "./assets/us_1.0/textures/texture.190260.bin" -.incbin "./assets/us_1.0/textures/texture.190350.bin" -.incbin "./assets/us_1.0/textures/texture.190520.bin" -.incbin "./assets/us_1.0/textures/texture.190630.bin" -.incbin "./assets/us_1.0/textures/texture.1906b0.bin" -.incbin "./assets/us_1.0/textures/texture.190790.bin" -.incbin "./assets/us_1.0/textures/texture.1908e0.bin" -.incbin "./assets/us_1.0/textures/texture.190a90.bin" -.incbin "./assets/us_1.0/textures/texture.190cf0.bin" -.incbin "./assets/us_1.0/textures/texture.190fd0.bin" -.incbin "./assets/us_1.0/textures/texture.191210.bin" -.incbin "./assets/us_1.0/textures/texture.191580.bin" -.incbin "./assets/us_1.0/textures/texture.191790.bin" -.incbin "./assets/us_1.0/textures/texture.1919e0.bin" -.incbin "./assets/us_1.0/textures/texture.191bd0.bin" -.incbin "./assets/us_1.0/textures/texture.191fc0.bin" -.incbin "./assets/us_1.0/textures/texture.1922b0.bin" -.incbin "./assets/us_1.0/textures/texture.1925a0.bin" -.incbin "./assets/us_1.0/textures/texture.192920.bin" -.incbin "./assets/us_1.0/textures/texture.192cf0.bin" -.incbin "./assets/us_1.0/textures/texture.193080.bin" -.incbin "./assets/us_1.0/textures/texture.193440.bin" -.incbin "./assets/us_1.0/textures/texture.193820.bin" -.incbin "./assets/us_1.0/textures/texture.193a90.bin" -.incbin "./assets/us_1.0/textures/texture.193d20.bin" -.incbin "./assets/us_1.0/textures/texture.1940d0.bin" -.incbin "./assets/us_1.0/textures/texture.194400.bin" -.incbin "./assets/us_1.0/textures/texture.194a90.bin" -.incbin "./assets/us_1.0/textures/texture.195080.bin" -.incbin "./assets/us_1.0/textures/texture.1956e0.bin" -.incbin "./assets/us_1.0/textures/texture.195720.bin" -.incbin "./assets/us_1.0/textures/texture.1963c0.bin" -.incbin "./assets/us_1.0/textures/texture.196640.bin" -.incbin "./assets/us_1.0/textures/texture.196850.bin" -.incbin "./assets/us_1.0/textures/texture.1968b0.bin" -.incbin "./assets/us_1.0/textures/texture.196a30.bin" -.incbin "./assets/us_1.0/textures/texture.196d00.bin" -.incbin "./assets/us_1.0/textures/texture.197410.bin" -.incbin "./assets/us_1.0/textures/texture.197740.bin" -.incbin "./assets/us_1.0/textures/texture.197b70.bin" -.incbin "./assets/us_1.0/textures/texture.197f40.bin" -.incbin "./assets/us_1.0/textures/texture.198000.bin" -.incbin "./assets/us_1.0/textures/texture.198150.bin" -.incbin "./assets/us_1.0/textures/texture.198440.bin" -.incbin "./assets/us_1.0/textures/texture.198480.bin" -.incbin "./assets/us_1.0/textures/texture.1984c0.bin" -.incbin "./assets/us_1.0/textures/texture.198750.bin" -.incbin "./assets/us_1.0/textures/texture.198c00.bin" -.incbin "./assets/us_1.0/textures/texture.198c40.bin" -.incbin "./assets/us_1.0/textures/texture.198d40.bin" -.incbin "./assets/us_1.0/textures/texture.198f20.bin" -.incbin "./assets/us_1.0/textures/texture.1990b0.bin" -.incbin "./assets/us_1.0/textures/texture.1998d0.bin" -.incbin "./assets/us_1.0/textures/texture.199dd0.bin" -.incbin "./assets/us_1.0/textures/texture.199f40.bin" -.incbin "./assets/us_1.0/textures/texture.19a050.bin" -.incbin "./assets/us_1.0/textures/texture.19a140.bin" -.incbin "./assets/us_1.0/textures/texture.19a180.bin" -.incbin "./assets/us_1.0/textures/texture.19a210.bin" -.incbin "./assets/us_1.0/textures/texture.19a460.bin" -.incbin "./assets/us_1.0/textures/texture.19a6c0.bin" -.incbin "./assets/us_1.0/textures/texture.19a8d0.bin" -.incbin "./assets/us_1.0/textures/texture.19a9c0.bin" -.incbin "./assets/us_1.0/textures/texture.19aa90.bin" -.incbin "./assets/us_1.0/textures/texture.19aba0.bin" -.incbin "./assets/us_1.0/textures/texture.19aca0.bin" -.incbin "./assets/us_1.0/textures/texture.19af90.bin" -.incbin "./assets/us_1.0/textures/texture.19b2b0.bin" -.incbin "./assets/us_1.0/textures/texture.19b3f0.bin" -.incbin "./assets/us_1.0/textures/texture.19bdd0.bin" -.incbin "./assets/us_1.0/textures/texture.19c7b0.bin" -.incbin "./assets/us_1.0/textures/texture.19c7f0.bin" -.incbin "./assets/us_1.0/textures/texture.19cb00.bin" -.incbin "./assets/us_1.0/textures/texture.19cbe0.bin" -.incbin "./assets/us_1.0/textures/texture.19cf50.bin" -.incbin "./assets/us_1.0/textures/texture.19cf90.bin" -.incbin "./assets/us_1.0/textures/texture.19d260.bin" -.incbin "./assets/us_1.0/textures/texture.19d2f0.bin" -.incbin "./assets/us_1.0/textures/texture.19d370.bin" -.incbin "./assets/us_1.0/textures/texture.19d400.bin" -.incbin "./assets/us_1.0/textures/texture.19d4b0.bin" -.incbin "./assets/us_1.0/textures/texture.19d5b0.bin" -.incbin "./assets/us_1.0/textures/texture.19da10.bin" -.incbin "./assets/us_1.0/textures/texture.19da70.bin" -.incbin "./assets/us_1.0/textures/texture.19dae0.bin" -.incbin "./assets/us_1.0/textures/texture.19def0.bin" -.incbin "./assets/us_1.0/textures/texture.19e040.bin" -.incbin "./assets/us_1.0/textures/texture.19e140.bin" -.incbin "./assets/us_1.0/textures/texture.19e1e0.bin" -.incbin "./assets/us_1.0/textures/texture.19e2c0.bin" -.incbin "./assets/us_1.0/textures/texture.19e8f0.bin" -.incbin "./assets/us_1.0/textures/texture.19ec80.bin" -.incbin "./assets/us_1.0/textures/texture.19ed10.bin" -.incbin "./assets/us_1.0/textures/texture.19eda0.bin" -.incbin "./assets/us_1.0/textures/texture.19edf0.bin" -.incbin "./assets/us_1.0/textures/texture.19eed0.bin" -.incbin "./assets/us_1.0/textures/texture.19f000.bin" -.incbin "./assets/us_1.0/textures/texture.19f060.bin" -.incbin "./assets/us_1.0/textures/texture.19f0e0.bin" -.incbin "./assets/us_1.0/textures/texture.19f1d0.bin" -.incbin "./assets/us_1.0/textures/texture.19f360.bin" -.incbin "./assets/us_1.0/textures/texture.19f700.bin" -.incbin "./assets/us_1.0/textures/texture.19fa80.bin" -.incbin "./assets/us_1.0/textures/texture.19fac0.bin" -.incbin "./assets/us_1.0/textures/texture.19fb40.bin" -.incbin "./assets/us_1.0/textures/texture.19fbe0.bin" -.incbin "./assets/us_1.0/textures/texture.1a02e0.bin" -.incbin "./assets/us_1.0/textures/texture.1a09c0.bin" -.incbin "./assets/us_1.0/textures/texture.1a0f30.bin" -.incbin "./assets/us_1.0/textures/texture.1a1480.bin" -.incbin "./assets/us_1.0/textures/texture.1a14c0.bin" -.incbin "./assets/us_1.0/textures/texture.1a1a10.bin" -.incbin "./assets/us_1.0/textures/texture.1a1b40.bin" -.incbin "./assets/us_1.0/textures/texture.1a1c30.bin" -.incbin "./assets/us_1.0/textures/texture.1a1d70.bin" -.incbin "./assets/us_1.0/textures/texture.1a1e80.bin" -.incbin "./assets/us_1.0/textures/texture.1a1ec0.bin" -.incbin "./assets/us_1.0/textures/texture.1a2110.bin" -.incbin "./assets/us_1.0/textures/texture.1a2190.bin" -.incbin "./assets/us_1.0/textures/texture.1a2260.bin" -.incbin "./assets/us_1.0/textures/texture.1a22d0.bin" -.incbin "./assets/us_1.0/textures/texture.1a2380.bin" -.incbin "./assets/us_1.0/textures/texture.1a2970.bin" -.incbin "./assets/us_1.0/textures/texture.1a2f10.bin" -.incbin "./assets/us_1.0/textures/texture.1a34a0.bin" -.incbin "./assets/us_1.0/textures/texture.1a3a80.bin" -.incbin "./assets/us_1.0/textures/texture.1a3ac0.bin" -.incbin "./assets/us_1.0/textures/texture.1a3b60.bin" -.incbin "./assets/us_1.0/textures/texture.1a3bd0.bin" -.incbin "./assets/us_1.0/textures/texture.1a47c0.bin" -.incbin "./assets/us_1.0/textures/texture.1a4800.bin" -.incbin "./assets/us_1.0/textures/texture.1a4840.bin" -.incbin "./assets/us_1.0/textures/texture.1a4880.bin" -.incbin "./assets/us_1.0/textures/texture.1a49c0.bin" -.incbin "./assets/us_1.0/textures/texture.1a4b60.bin" -.incbin "./assets/us_1.0/textures/texture.1a4ba0.bin" -.incbin "./assets/us_1.0/textures/texture.1a4ce0.bin" -.incbin "./assets/us_1.0/textures/texture.1a51c0.bin" -.incbin "./assets/us_1.0/textures/texture.1a53c0.bin" -.incbin "./assets/us_1.0/textures/texture.1a55c0.bin" -.incbin "./assets/us_1.0/textures/texture.1a57d0.bin" -.incbin "./assets/us_1.0/textures/texture.1a5a30.bin" -.incbin "./assets/us_1.0/textures/texture.1a5c70.bin" -.incbin "./assets/us_1.0/textures/texture.1a5e80.bin" -.incbin "./assets/us_1.0/textures/texture.1a6060.bin" -.incbin "./assets/us_1.0/textures/texture.1a6250.bin" -.incbin "./assets/us_1.0/textures/texture.1a6420.bin" -.incbin "./assets/us_1.0/textures/texture.1a6700.bin" -.incbin "./assets/us_1.0/textures/texture.1a6830.bin" -.incbin "./assets/us_1.0/textures/texture.1a6870.bin" -.incbin "./assets/us_1.0/textures/texture.1a6c00.bin" -.incbin "./assets/us_1.0/textures/texture.1a6df0.bin" -.incbin "./assets/us_1.0/textures/texture.1a6f70.bin" -.incbin "./assets/us_1.0/textures/texture.1a7050.bin" -.incbin "./assets/us_1.0/textures/texture.1a70e0.bin" -.incbin "./assets/us_1.0/textures/texture.1a73c0.bin" -.incbin "./assets/us_1.0/textures/texture.1a7410.bin" -.incbin "./assets/us_1.0/textures/texture.1a7500.bin" -.incbin "./assets/us_1.0/textures/texture.1a7540.bin" -.incbin "./assets/us_1.0/textures/texture.1a7580.bin" -.incbin "./assets/us_1.0/textures/texture.1a7bd0.bin" -.incbin "./assets/us_1.0/textures/texture.1a81f0.bin" -.incbin "./assets/us_1.0/textures/texture.1a88d0.bin" -.incbin "./assets/us_1.0/textures/texture.1a8f60.bin" -.incbin "./assets/us_1.0/textures/texture.1a9680.bin" -.incbin "./assets/us_1.0/textures/texture.1a9ce0.bin" -.incbin "./assets/us_1.0/textures/texture.1aa320.bin" -.incbin "./assets/us_1.0/textures/texture.1aa8f0.bin" -.incbin "./assets/us_1.0/textures/texture.1aae30.bin" -.incbin "./assets/us_1.0/textures/texture.1aaf40.bin" -.incbin "./assets/us_1.0/textures/texture.1ab1c0.bin" -.incbin "./assets/us_1.0/textures/texture.1ab7d0.bin" -.incbin "./assets/us_1.0/textures/texture.1abb50.bin" -.incbin "./assets/us_1.0/textures/texture.1ac3b0.bin" -.incbin "./assets/us_1.0/textures/texture.1acd00.bin" -.incbin "./assets/us_1.0/textures/texture.1ad6e0.bin" -.incbin "./assets/us_1.0/textures/texture.1adb50.bin" -.incbin "./assets/us_1.0/textures/texture.1ade60.bin" -.incbin "./assets/us_1.0/textures/texture.1ae1d0.bin" -.incbin "./assets/us_1.0/textures/texture.1ae570.bin" -.incbin "./assets/us_1.0/textures/texture.1ae8b0.bin" -.incbin "./assets/us_1.0/textures/texture.1aebe0.bin" -.incbin "./assets/us_1.0/textures/texture.1aefb0.bin" -.incbin "./assets/us_1.0/textures/texture.1af370.bin" -.incbin "./assets/us_1.0/textures/texture.1afdf0.bin" -.incbin "./assets/us_1.0/textures/texture.1b0940.bin" -.incbin "./assets/us_1.0/textures/texture.1b0f40.bin" -.incbin "./assets/us_1.0/textures/texture.1b1990.bin" -.incbin "./assets/us_1.0/textures/texture.1b2430.bin" -.incbin "./assets/us_1.0/textures/texture.1b2db0.bin" -.incbin "./assets/us_1.0/textures/texture.1b3250.bin" -.incbin "./assets/us_1.0/textures/texture.1b3bf0.bin" -.incbin "./assets/us_1.0/textures/texture.1b4430.bin" -.incbin "./assets/us_1.0/textures/texture.1b4500.bin" -.incbin "./assets/us_1.0/textures/texture.1b49c0.bin" -.incbin "./assets/us_1.0/textures/texture.1b4d40.bin" -.incbin "./assets/us_1.0/textures/texture.1b57b0.bin" -.incbin "./assets/us_1.0/textures/texture.1b5b10.bin" -.incbin "./assets/us_1.0/textures/texture.1b5ee0.bin" -.incbin "./assets/us_1.0/textures/texture.1b6390.bin" -.incbin "./assets/us_1.0/textures/texture.1b6780.bin" -.incbin "./assets/us_1.0/textures/texture.1b6f00.bin" -.incbin "./assets/us_1.0/textures/texture.1b7680.bin" -.incbin "./assets/us_1.0/textures/texture.1b7c10.bin" -.incbin "./assets/us_1.0/textures/texture.1b8050.bin" -.incbin "./assets/us_1.0/textures/texture.1b8920.bin" -.incbin "./assets/us_1.0/textures/texture.1b8df0.bin" -.incbin "./assets/us_1.0/textures/texture.1b92c0.bin" -.incbin "./assets/us_1.0/textures/texture.1b9c60.bin" -.incbin "./assets/us_1.0/textures/texture.1ba760.bin" -.incbin "./assets/us_1.0/textures/texture.1baca0.bin" -.incbin "./assets/us_1.0/textures/texture.1bb040.bin" -.incbin "./assets/us_1.0/textures/texture.1bb350.bin" -.incbin "./assets/us_1.0/textures/texture.1bb6a0.bin" -.incbin "./assets/us_1.0/textures/texture.1bba10.bin" -.incbin "./assets/us_1.0/textures/texture.1bbd90.bin" -.incbin "./assets/us_1.0/textures/texture.1bc340.bin" -.incbin "./assets/us_1.0/textures/texture.1bcab0.bin" -.incbin "./assets/us_1.0/textures/texture.1bcfb0.bin" -.incbin "./assets/us_1.0/textures/texture.1bd390.bin" -.incbin "./assets/us_1.0/textures/texture.1bdb20.bin" -.incbin "./assets/us_1.0/textures/texture.1bdb60.bin" -.incbin "./assets/us_1.0/textures/texture.1be030.bin" -.incbin "./assets/us_1.0/textures/texture.1be560.bin" -.incbin "./assets/us_1.0/textures/texture.1be9e0.bin" -.incbin "./assets/us_1.0/textures/texture.1beed0.bin" -.incbin "./assets/us_1.0/textures/texture.1bf240.bin" -.incbin "./assets/us_1.0/textures/texture.1bf5e0.bin" -.incbin "./assets/us_1.0/textures/texture.1bfb40.bin" -.incbin "./assets/us_1.0/textures/texture.1c03b0.bin" -.incbin "./assets/us_1.0/textures/texture.1c0ba0.bin" -.incbin "./assets/us_1.0/textures/texture.1c13f0.bin" -.incbin "./assets/us_1.0/textures/texture.1c1bc0.bin" -.incbin "./assets/us_1.0/textures/texture.1c1db0.bin" -.incbin "./assets/us_1.0/textures/texture.1c1f80.bin" -.incbin "./assets/us_1.0/textures/texture.1c2160.bin" -.incbin "./assets/us_1.0/textures/texture.1c2390.bin" -.incbin "./assets/us_1.0/textures/texture.1c26e0.bin" -.incbin "./assets/us_1.0/textures/texture.1c2a30.bin" -.incbin "./assets/us_1.0/textures/texture.1c2dd0.bin" -.incbin "./assets/us_1.0/textures/texture.1c31b0.bin" -.incbin "./assets/us_1.0/textures/texture.1c35b0.bin" -.incbin "./assets/us_1.0/textures/texture.1c39c0.bin" -.incbin "./assets/us_1.0/textures/texture.1c3da0.bin" -.incbin "./assets/us_1.0/textures/texture.1c4130.bin" -.incbin "./assets/us_1.0/textures/texture.1c44d0.bin" -.incbin "./assets/us_1.0/textures/texture.1c4a00.bin" -.incbin "./assets/us_1.0/textures/texture.1c4d50.bin" -.incbin "./assets/us_1.0/textures/texture.1c55b0.bin" -.incbin "./assets/us_1.0/textures/texture.1c6160.bin" -.incbin "./assets/us_1.0/textures/texture.1c6480.bin" -.incbin "./assets/us_1.0/textures/texture.1c6800.bin" -.incbin "./assets/us_1.0/textures/texture.1c6fe0.bin" -.incbin "./assets/us_1.0/textures/texture.1c7130.bin" -.incbin "./assets/us_1.0/textures/texture.1c7550.bin" -.incbin "./assets/us_1.0/textures/texture.1c7920.bin" -.incbin "./assets/us_1.0/textures/texture.1c7c80.bin" -.incbin "./assets/us_1.0/textures/texture.1c8070.bin" -.incbin "./assets/us_1.0/textures/texture.1c8af0.bin" -.incbin "./assets/us_1.0/textures/texture.1c92d0.bin" -.incbin "./assets/us_1.0/textures/texture.1c9780.bin" -.incbin "./assets/us_1.0/textures/texture.1c9d20.bin" -.incbin "./assets/us_1.0/textures/texture.1c9d60.bin" -.incbin "./assets/us_1.0/textures/texture.1ca880.bin" -.incbin "./assets/us_1.0/textures/texture.1ca990.bin" -.incbin "./assets/us_1.0/textures/texture.1caa80.bin" -.incbin "./assets/us_1.0/textures/texture.1caac0.bin" -.incbin "./assets/us_1.0/textures/texture.1cac00.bin" -.incbin "./assets/us_1.0/textures/texture.1cae90.bin" -.incbin "./assets/us_1.0/textures/texture.1cb720.bin" -.incbin "./assets/us_1.0/textures/texture.1cc0d0.bin" -.incbin "./assets/us_1.0/textures/texture.1cca80.bin" -.incbin "./assets/us_1.0/textures/texture.1cd420.bin" -.incbin "./assets/us_1.0/textures/texture.1cd9a0.bin" -.incbin "./assets/us_1.0/textures/texture.1cdc00.bin" -.incbin "./assets/us_1.0/textures/texture.1ce050.bin" -.incbin "./assets/us_1.0/textures/texture.1cf180.bin" -.incbin "./assets/us_1.0/textures/texture.1cf920.bin" -.incbin "./assets/us_1.0/textures/texture.1d0110.bin" -.incbin "./assets/us_1.0/textures/texture.1d0c60.bin" -.incbin "./assets/us_1.0/textures/texture.1d0f90.bin" -.incbin "./assets/us_1.0/textures/texture.1d1140.bin" -.incbin "./assets/us_1.0/textures/texture.1d16f0.bin" -.incbin "./assets/us_1.0/textures/texture.1d1b90.bin" -.incbin "./assets/us_1.0/textures/texture.1d1f60.bin" -.incbin "./assets/us_1.0/textures/texture.1d2520.bin" -.incbin "./assets/us_1.0/textures/texture.1d2e20.bin" -.incbin "./assets/us_1.0/textures/texture.1d3420.bin" -.incbin "./assets/us_1.0/textures/texture.1d35c0.bin" -.incbin "./assets/us_1.0/textures/texture.1d36f0.bin" -.incbin "./assets/us_1.0/textures/texture.1d3ce0.bin" -.incbin "./assets/us_1.0/textures/texture.1d4370.bin" -.incbin "./assets/us_1.0/textures/texture.1d4a60.bin" -.incbin "./assets/us_1.0/textures/texture.1d4aa0.bin" -.incbin "./assets/us_1.0/textures/texture.1d4d90.bin" -.incbin "./assets/us_1.0/textures/texture.1d4fc0.bin" -.incbin "./assets/us_1.0/textures/texture.1d5320.bin" -.incbin "./assets/us_1.0/textures/texture.1d5720.bin" -.incbin "./assets/us_1.0/textures/texture.1d5d90.bin" -.incbin "./assets/us_1.0/textures/texture.1d62e0.bin" -.incbin "./assets/us_1.0/textures/texture.1d6940.bin" -.incbin "./assets/us_1.0/textures/texture.1d6f20.bin" -.incbin "./assets/us_1.0/textures/texture.1d7540.bin" -.incbin "./assets/us_1.0/textures/texture.1d7c90.bin" -.incbin "./assets/us_1.0/textures/texture.1d83b0.bin" -.incbin "./assets/us_1.0/textures/texture.1d8a80.bin" -.incbin "./assets/us_1.0/textures/texture.1d8ad0.bin" -.incbin "./assets/us_1.0/textures/texture.1d8f00.bin" -.incbin "./assets/us_1.0/textures/texture.1d9250.bin" -.incbin "./assets/us_1.0/textures/texture.1d95a0.bin" -.incbin "./assets/us_1.0/textures/texture.1d98f0.bin" -.incbin "./assets/us_1.0/textures/texture.1d9c90.bin" -.incbin "./assets/us_1.0/textures/texture.1da500.bin" -.incbin "./assets/us_1.0/textures/texture.1dad20.bin" -.incbin "./assets/us_1.0/textures/texture.1db520.bin" -.incbin "./assets/us_1.0/textures/texture.1dbea0.bin" -.incbin "./assets/us_1.0/textures/texture.1dc370.bin" -.incbin "./assets/us_1.0/textures/texture.1dc7e0.bin" -.incbin "./assets/us_1.0/textures/texture.1dcd80.bin" -.incbin "./assets/us_1.0/textures/texture.1dd150.bin" -.incbin "./assets/us_1.0/textures/texture.1dd1c0.bin" -.incbin "./assets/us_1.0/textures/texture.1dd720.bin" -.incbin "./assets/us_1.0/textures/texture.1de0a0.bin" -.incbin "./assets/us_1.0/textures/texture.1de390.bin" -.incbin "./assets/us_1.0/textures/texture.1de6a0.bin" -.incbin "./assets/us_1.0/textures/texture.1deae0.bin" -.incbin "./assets/us_1.0/textures/texture.1df0b0.bin" -.incbin "./assets/us_1.0/textures/texture.1df600.bin" -.incbin "./assets/us_1.0/textures/texture.1dfc10.bin" -.incbin "./assets/us_1.0/textures/texture.1e02a0.bin" -.incbin "./assets/us_1.0/textures/texture.1e06d0.bin" -.incbin "./assets/us_1.0/textures/texture.1e0e10.bin" -.incbin "./assets/us_1.0/textures/texture.1e1300.bin" -.incbin "./assets/us_1.0/textures/texture.1e1a50.bin" -.incbin "./assets/us_1.0/textures/texture.1e20b0.bin" -.incbin "./assets/us_1.0/textures/texture.1e24b0.bin" -.incbin "./assets/us_1.0/textures/texture.1e2b90.bin" -.incbin "./assets/us_1.0/textures/texture.1e2f90.bin" -.incbin "./assets/us_1.0/textures/texture.1e3480.bin" -.incbin "./assets/us_1.0/textures/texture.1e3890.bin" -.incbin "./assets/us_1.0/textures/texture.1e3d50.bin" -.incbin "./assets/us_1.0/textures/texture.1e41d0.bin" -.incbin "./assets/us_1.0/textures/texture.1e4650.bin" -.incbin "./assets/us_1.0/textures/texture.1e4d70.bin" -.incbin "./assets/us_1.0/textures/texture.1e5450.bin" -.incbin "./assets/us_1.0/textures/texture.1e5720.bin" -.incbin "./assets/us_1.0/textures/texture.1e58f0.bin" -.incbin "./assets/us_1.0/textures/texture.1e6250.bin" -.incbin "./assets/us_1.0/textures/texture.1e6b70.bin" -.incbin "./assets/us_1.0/textures/texture.1e7140.bin" -.incbin "./assets/us_1.0/textures/texture.1e7260.bin" -.incbin "./assets/us_1.0/textures/texture.1e7460.bin" -.incbin "./assets/us_1.0/textures/texture.1e78d0.bin" -.incbin "./assets/us_1.0/textures/texture.1e7c70.bin" -.incbin "./assets/us_1.0/textures/texture.1e7cd0.bin" -.incbin "./assets/us_1.0/textures/texture.1e8450.bin" -.incbin "./assets/us_1.0/textures/texture.1e8ac0.bin" -.incbin "./assets/us_1.0/textures/texture.1e8c50.bin" -.incbin "./assets/us_1.0/textures/texture.1e8f70.bin" -.incbin "./assets/us_1.0/textures/texture.1e9390.bin" -.incbin "./assets/us_1.0/textures/texture.1e9890.bin" -.incbin "./assets/us_1.0/textures/texture.1e9cc0.bin" -.incbin "./assets/us_1.0/textures/texture.1ea110.bin" -.incbin "./assets/us_1.0/textures/texture.1ea5f0.bin" -.incbin "./assets/us_1.0/textures/texture.1eab40.bin" -.incbin "./assets/us_1.0/textures/texture.1eb680.bin" -.incbin "./assets/us_1.0/textures/texture.1ec150.bin" -.incbin "./assets/us_1.0/textures/texture.1ecc30.bin" -.incbin "./assets/us_1.0/textures/texture.1ed850.bin" -.incbin "./assets/us_1.0/textures/texture.1edee0.bin" -.incbin "./assets/us_1.0/textures/texture.1ee870.bin" -.incbin "./assets/us_1.0/textures/texture.1ef280.bin" -.incbin "./assets/us_1.0/textures/texture.1ef2f0.bin" -.incbin "./assets/us_1.0/textures/texture.1f0000.bin" -.incbin "./assets/us_1.0/textures/texture.1f0380.bin" -.incbin "./assets/us_1.0/textures/texture.1f0560.bin" -.incbin "./assets/us_1.0/textures/texture.1f07c0.bin" -.incbin "./assets/us_1.0/textures/texture.1f0b10.bin" -.incbin "./assets/us_1.0/textures/texture.1f14d0.bin" -.incbin "./assets/us_1.0/textures/texture.1f1c40.bin" -.incbin "./assets/us_1.0/textures/texture.1f2170.bin" -.incbin "./assets/us_1.0/textures/texture.1f2890.bin" -.incbin "./assets/us_1.0/textures/texture.1f2d50.bin" -.incbin "./assets/us_1.0/textures/texture.1f3200.bin" -.incbin "./assets/us_1.0/textures/texture.1f36b0.bin" -.incbin "./assets/us_1.0/textures/texture.1f3b70.bin" -.incbin "./assets/us_1.0/textures/texture.1f4060.bin" -.incbin "./assets/us_1.0/textures/texture.1f4800.bin" -.incbin "./assets/us_1.0/textures/texture.1f52c0.bin" -.incbin "./assets/us_1.0/textures/texture.1f5bc0.bin" -.incbin "./assets/us_1.0/textures/texture.1f6300.bin" -.incbin "./assets/us_1.0/textures/texture.1f6b20.bin" -.incbin "./assets/us_1.0/textures/texture.1f7370.bin" -.incbin "./assets/us_1.0/textures/texture.1f7a00.bin" -.incbin "./assets/us_1.0/textures/texture.1f7d50.bin" -.incbin "./assets/us_1.0/textures/texture.1f8230.bin" -.incbin "./assets/us_1.0/textures/texture.1f82a0.bin" -.incbin "./assets/us_1.0/textures/texture.1f8f90.bin" -.incbin "./assets/us_1.0/textures/texture.1f9150.bin" -.incbin "./assets/us_1.0/textures/texture.1f9b40.bin" -.incbin "./assets/us_1.0/textures/texture.1fa780.bin" -.incbin "./assets/us_1.0/textures/texture.1fb1b0.bin" -.incbin "./assets/us_1.0/textures/texture.1fb310.bin" -.incbin "./assets/us_1.0/textures/texture.1fbf40.bin" -.incbin "./assets/us_1.0/textures/texture.1fc2f0.bin" -.incbin "./assets/us_1.0/textures/texture.1fc630.bin" -.incbin "./assets/us_1.0/textures/texture.1fc8b0.bin" -.incbin "./assets/us_1.0/textures/texture.1fcb30.bin" -.incbin "./assets/us_1.0/textures/texture.1fd4b0.bin" -.incbin "./assets/us_1.0/textures/texture.1fde30.bin" -.incbin "./assets/us_1.0/textures/texture.1fdeb0.bin" -.incbin "./assets/us_1.0/textures/texture.1fe250.bin" -.incbin "./assets/us_1.0/textures/texture.1fe530.bin" -.incbin "./assets/us_1.0/textures/texture.1fe5b0.bin" -.incbin "./assets/us_1.0/textures/texture.1fe8c0.bin" -.incbin "./assets/us_1.0/textures/texture.1fe940.bin" -.incbin "./assets/us_1.0/textures/texture.1fed70.bin" -.incbin "./assets/us_1.0/textures/texture.1fefc0.bin" -.incbin "./assets/us_1.0/textures/texture.1ff4b0.bin" -.incbin "./assets/us_1.0/textures/texture.1ff760.bin" -.incbin "./assets/us_1.0/textures/texture.1ff7f0.bin" -.incbin "./assets/us_1.0/textures/texture.1ffad0.bin" -.incbin "./assets/us_1.0/textures/texture.1ffbf0.bin" -.incbin "./assets/us_1.0/textures/texture.1fff40.bin" -.incbin "./assets/us_1.0/textures/texture.1fff90.bin" -.incbin "./assets/us_1.0/textures/texture.1fffd0.bin" -.incbin "./assets/us_1.0/textures/texture.200010.bin" -.incbin "./assets/us_1.0/textures/texture.2002a0.bin" -.incbin "./assets/us_1.0/textures/texture.2003d0.bin" -.incbin "./assets/us_1.0/textures/texture.200600.bin" -.incbin "./assets/us_1.0/textures/texture.2006a0.bin" -.incbin "./assets/us_1.0/textures/texture.200800.bin" -.incbin "./assets/us_1.0/textures/texture.200a70.bin" -.incbin "./assets/us_1.0/textures/texture.200fb0.bin" -.incbin "./assets/us_1.0/textures/texture.201260.bin" -.incbin "./assets/us_1.0/textures/texture.201c90.bin" -.incbin "./assets/us_1.0/textures/texture.202670.bin" -.incbin "./assets/us_1.0/textures/texture.202a50.bin" -.incbin "./assets/us_1.0/textures/texture.202e00.bin" -.incbin "./assets/us_1.0/textures/texture.2031f0.bin" -.incbin "./assets/us_1.0/textures/texture.203620.bin" -.incbin "./assets/us_1.0/textures/texture.203700.bin" -.incbin "./assets/us_1.0/textures/texture.203d30.bin" -.incbin "./assets/us_1.0/textures/texture.204380.bin" -.incbin "./assets/us_1.0/textures/texture.2043e0.bin" -.incbin "./assets/us_1.0/textures/texture.204420.bin" -.incbin "./assets/us_1.0/textures/texture.204490.bin" -.incbin "./assets/us_1.0/textures/texture.204550.bin" -.incbin "./assets/us_1.0/textures/texture.204af0.bin" -.incbin "./assets/us_1.0/textures/texture.204f40.bin" -.incbin "./assets/us_1.0/textures/texture.2053a0.bin" -.incbin "./assets/us_1.0/textures/texture.205800.bin" -.incbin "./assets/us_1.0/textures/texture.205b90.bin" -.incbin "./assets/us_1.0/textures/texture.205de0.bin" -.incbin "./assets/us_1.0/textures/texture.206290.bin" -.incbin "./assets/us_1.0/textures/texture.206320.bin" -.incbin "./assets/us_1.0/textures/texture.206740.bin" -.incbin "./assets/us_1.0/textures/texture.206be0.bin" -.incbin "./assets/us_1.0/textures/texture.207810.bin" -.incbin "./assets/us_1.0/textures/texture.207a40.bin" -.incbin "./assets/us_1.0/textures/texture.207ab0.bin" -.incbin "./assets/us_1.0/textures/texture.207d60.bin" -.incbin "./assets/us_1.0/textures/texture.207e60.bin" -.incbin "./assets/us_1.0/textures/texture.208470.bin" -.incbin "./assets/us_1.0/textures/texture.208670.bin" -.incbin "./assets/us_1.0/textures/texture.208d30.bin" -.incbin "./assets/us_1.0/textures/texture.209270.bin" -.incbin "./assets/us_1.0/textures/texture.209570.bin" -.incbin "./assets/us_1.0/textures/texture.209ca0.bin" -.incbin "./assets/us_1.0/textures/texture.209da0.bin" -.incbin "./assets/us_1.0/textures/texture.20a3b0.bin" -.incbin "./assets/us_1.0/textures/texture.20a860.bin" -.incbin "./assets/us_1.0/textures/texture.20abc0.bin" -.incbin "./assets/us_1.0/textures/texture.20af90.bin" -.incbin "./assets/us_1.0/textures/texture.20b070.bin" -.incbin "./assets/us_1.0/textures/texture.20b0c0.bin" -.incbin "./assets/us_1.0/textures/texture.20b330.bin" -.incbin "./assets/us_1.0/textures/texture.20b650.bin" -.incbin "./assets/us_1.0/textures/texture.20bac0.bin" -.incbin "./assets/us_1.0/textures/texture.20be20.bin" -.incbin "./assets/us_1.0/textures/texture.20c3e0.bin" -.incbin "./assets/us_1.0/textures/texture.20c790.bin" -.incbin "./assets/us_1.0/textures/texture.20ca20.bin" -.incbin "./assets/us_1.0/textures/texture.20ce30.bin" -.incbin "./assets/us_1.0/textures/texture.20d5d0.bin" -.incbin "./assets/us_1.0/textures/texture.20dd00.bin" -.incbin "./assets/us_1.0/textures/texture.20e410.bin" -.incbin "./assets/us_1.0/textures/texture.20eb20.bin" -.incbin "./assets/us_1.0/textures/texture.20f530.bin" -.incbin "./assets/us_1.0/textures/texture.20fd70.bin" -.incbin "./assets/us_1.0/textures/texture.210710.bin" -.incbin "./assets/us_1.0/textures/texture.2149c0.bin" -.incbin "./assets/us_1.0/textures/texture.217ef0.bin" -.incbin "./assets/us_1.0/textures/texture.218680.bin" -.incbin "./assets/us_1.0/textures/texture.219190.bin" -.incbin "./assets/us_1.0/textures/texture.2193c0.bin" -.incbin "./assets/us_1.0/textures/texture.219660.bin" -.incbin "./assets/us_1.0/textures/texture.219ce0.bin" -.incbin "./assets/us_1.0/textures/texture.21a890.bin" -.incbin "./assets/us_1.0/textures/texture.21d480.bin" -.incbin "./assets/us_1.0/textures/texture.21d720.bin" -.incbin "./assets/us_1.0/textures/texture.21e1a0.bin" -.incbin "./assets/us_1.0/textures/texture.21e610.bin" -.incbin "./assets/us_1.0/textures/texture.21e680.bin" -.incbin "./assets/us_1.0/textures/texture.21e740.bin" -.incbin "./assets/us_1.0/textures/texture.21ebc0.bin" -.incbin "./assets/us_1.0/textures/texture.21efe0.bin" -.incbin "./assets/us_1.0/textures/texture.21f070.bin" -.incbin "./assets/us_1.0/textures/texture.21f360.bin" -.incbin "./assets/us_1.0/textures/texture.21f420.bin" -.incbin "./assets/us_1.0/textures/texture.21f710.bin" -.incbin "./assets/us_1.0/textures/texture.21fb00.bin" -.incbin "./assets/us_1.0/textures/texture.220470.bin" -.incbin "./assets/us_1.0/textures/texture.2204c0.bin" -.incbin "./assets/us_1.0/textures/texture.220d00.bin" -.incbin "./assets/us_1.0/textures/texture.220d50.bin" -.incbin "./assets/us_1.0/textures/texture.221a70.bin" -.incbin "./assets/us_1.0/textures/texture.221f50.bin" -.incbin "./assets/us_1.0/textures/texture.222160.bin" -.incbin "./assets/us_1.0/textures/texture.2225e0.bin" -.incbin "./assets/us_1.0/textures/texture.222aa0.bin" -.incbin "./assets/us_1.0/textures/texture.222dd0.bin" -.incbin "./assets/us_1.0/textures/texture.2233d0.bin" -.incbin "./assets/us_1.0/textures/texture.223720.bin" -.incbin "./assets/us_1.0/textures/texture.223b70.bin" -.incbin "./assets/us_1.0/textures/texture.223de0.bin" -.incbin "./assets/us_1.0/textures/texture.224480.bin" -.incbin "./assets/us_1.0/textures/texture.224ff0.bin" -.incbin "./assets/us_1.0/textures/texture.225950.bin" -.incbin "./assets/us_1.0/textures/texture.2261b0.bin" -.incbin "./assets/us_1.0/textures/texture.226ae0.bin" -.incbin "./assets/us_1.0/textures/texture.226e10.bin" -.incbin "./assets/us_1.0/textures/texture.227530.bin" -.incbin "./assets/us_1.0/textures/texture.2279b0.bin" -.incbin "./assets/us_1.0/textures/texture.227c10.bin" -.incbin "./assets/us_1.0/textures/texture.227e50.bin" -.incbin "./assets/us_1.0/textures/texture.2282f0.bin" -.incbin "./assets/us_1.0/textures/texture.2283b0.bin" -.incbin "./assets/us_1.0/textures/texture.228600.bin" -.incbin "./assets/us_1.0/textures/texture.228760.bin" -.incbin "./assets/us_1.0/textures/texture.2289c0.bin" -.incbin "./assets/us_1.0/textures/texture.228cd0.bin" -.incbin "./assets/us_1.0/textures/texture.229160.bin" -.incbin "./assets/us_1.0/textures/texture.229810.bin" -.incbin "./assets/us_1.0/textures/texture.229860.bin" -.incbin "./assets/us_1.0/textures/texture.229bd0.bin" -.incbin "./assets/us_1.0/textures/texture.22a3e0.bin" -.incbin "./assets/us_1.0/textures/texture.22a6e0.bin" -.incbin "./assets/us_1.0/textures/texture.22ae10.bin" -.incbin "./assets/us_1.0/textures/texture.22afd0.bin" -.incbin "./assets/us_1.0/textures/texture.22b310.bin" -.incbin "./assets/us_1.0/textures/texture.22b7d0.bin" -.incbin "./assets/us_1.0/textures/texture.22bb30.bin" -.incbin "./assets/us_1.0/textures/texture.22bf90.bin" -.incbin "./assets/us_1.0/textures/texture.22c3e0.bin" -.incbin "./assets/us_1.0/textures/texture.22c620.bin" -.incbin "./assets/us_1.0/textures/texture.22cd00.bin" -.incbin "./assets/us_1.0/textures/texture.22cd60.bin" -.incbin "./assets/us_1.0/textures/texture.22d8d0.bin" -.incbin "./assets/us_1.0/textures/texture.22e500.bin" -.incbin "./assets/us_1.0/textures/texture.22f130.bin" -.incbin "./assets/us_1.0/textures/texture.22f740.bin" -.incbin "./assets/us_1.0/textures/texture.22fbc0.bin" -.incbin "./assets/us_1.0/textures/texture.22ffa0.bin" -.incbin "./assets/us_1.0/textures/texture.2305c0.bin" -.incbin "./assets/us_1.0/textures/texture.230810.bin" -.incbin "./assets/us_1.0/textures/texture.230cc0.bin" -.incbin "./assets/us_1.0/textures/texture.231050.bin" -.incbin "./assets/us_1.0/textures/texture.231430.bin" -.incbin "./assets/us_1.0/textures/texture.2317b0.bin" -.incbin "./assets/us_1.0/textures/texture.231be0.bin" -.incbin "./assets/us_1.0/textures/texture.231fb0.bin" -.incbin "./assets/us_1.0/textures/texture.232350.bin" -.incbin "./assets/us_1.0/textures/texture.232780.bin" -.incbin "./assets/us_1.0/textures/texture.232c40.bin" -.incbin "./assets/us_1.0/textures/texture.232d80.bin" -.incbin "./assets/us_1.0/textures/texture.2332c0.bin" -.incbin "./assets/us_1.0/textures/texture.233930.bin" -.incbin "./assets/us_1.0/textures/texture.233f60.bin" -.incbin "./assets/us_1.0/textures/texture.2344b0.bin" -.incbin "./assets/us_1.0/textures/texture.234da0.bin" -.incbin "./assets/us_1.0/textures/texture.2353c0.bin" -.incbin "./assets/us_1.0/textures/texture.235840.bin" -.incbin "./assets/us_1.0/textures/texture.235b20.bin" -.incbin "./assets/us_1.0/textures/texture.236000.bin" -.incbin "./assets/us_1.0/textures/texture.236560.bin" -.incbin "./assets/us_1.0/textures/texture.236da0.bin" -.incbin "./assets/us_1.0/textures/texture.2371a0.bin" -.incbin "./assets/us_1.0/textures/texture.2372f0.bin" -.incbin "./assets/us_1.0/textures/texture.237370.bin" -.incbin "./assets/us_1.0/textures/texture.2374e0.bin" -.incbin "./assets/us_1.0/textures/texture.237830.bin" -.incbin "./assets/us_1.0/textures/texture.237cb0.bin" -.incbin "./assets/us_1.0/textures/texture.237f20.bin" -.incbin "./assets/us_1.0/textures/texture.238460.bin" -.incbin "./assets/us_1.0/textures/texture.2388b0.bin" -.incbin "./assets/us_1.0/textures/texture.238930.bin" -.incbin "./assets/us_1.0/textures/texture.2389b0.bin" -.incbin "./assets/us_1.0/textures/texture.238bb0.bin" -.incbin "./assets/us_1.0/textures/texture.238c50.bin" -.incbin "./assets/us_1.0/textures/texture.2391b0.bin" -.incbin "./assets/us_1.0/textures/texture.239710.bin" -.incbin "./assets/us_1.0/textures/texture.239d60.bin" -.incbin "./assets/us_1.0/textures/texture.23a390.bin" -.incbin "./assets/us_1.0/textures/texture.23a9f0.bin" -.incbin "./assets/us_1.0/textures/texture.23b020.bin" -.incbin "./assets/us_1.0/textures/texture.23b150.bin" -.incbin "./assets/us_1.0/textures/texture.23b400.bin" -.incbin "./assets/us_1.0/textures/texture.23b9c0.bin" -.incbin "./assets/us_1.0/textures/texture.23bb60.bin" -.incbin "./assets/us_1.0/textures/texture.23c150.bin" -.incbin "./assets/us_1.0/textures/texture.23c230.bin" -.incbin "./assets/us_1.0/textures/texture.23c9e0.bin" -.incbin "./assets/us_1.0/textures/texture.23cda0.bin" -.incbin "./assets/us_1.0/textures/texture.23ced0.bin" -.incbin "./assets/us_1.0/textures/texture.23d270.bin" -.incbin "./assets/us_1.0/textures/texture.23d5e0.bin" -.incbin "./assets/us_1.0/textures/texture.23db00.bin" -.incbin "./assets/us_1.0/textures/texture.23e1f0.bin" -.incbin "./assets/us_1.0/textures/texture.23e470.bin" -.incbin "./assets/us_1.0/textures/texture.23e7f0.bin" -.incbin "./assets/us_1.0/textures/texture.23e9a0.bin" -.incbin "./assets/us_1.0/textures/texture.23eb40.bin" -.incbin "./assets/us_1.0/textures/texture.23f140.bin" -.incbin "./assets/us_1.0/textures/texture.23f3b0.bin" -.incbin "./assets/us_1.0/textures/texture.23f8b0.bin" -.incbin "./assets/us_1.0/textures/texture.23fb60.bin" -.incbin "./assets/us_1.0/textures/texture.23fea0.bin" -.incbin "./assets/us_1.0/textures/texture.240200.bin" -.incbin "./assets/us_1.0/textures/texture.2404f0.bin" -.incbin "./assets/us_1.0/textures/texture.240d70.bin" -.incbin "./assets/us_1.0/textures/texture.245b30.bin" -.incbin "./assets/us_1.0/textures/texture.246060.bin" -.incbin "./assets/us_1.0/textures/texture.246760.bin" -.incbin "./assets/us_1.0/textures/texture.246bf0.bin" -.incbin "./assets/us_1.0/textures/texture.2472e0.bin" -.incbin "./assets/us_1.0/textures/texture.2475f0.bin" -.incbin "./assets/us_1.0/textures/texture.2478c0.bin" -.incbin "./assets/us_1.0/textures/texture.247b20.bin" -.incbin "./assets/us_1.0/textures/texture.247e70.bin" -.incbin "./assets/us_1.0/textures/texture.248640.bin" -.incbin "./assets/us_1.0/textures/texture.248890.bin" -.incbin "./assets/us_1.0/textures/texture.249210.bin" -.incbin "./assets/us_1.0/textures/texture.249be0.bin" -.incbin "./assets/us_1.0/textures/texture.24a510.bin" -.incbin "./assets/us_1.0/textures/texture.24a550.bin" -.incbin "./assets/us_1.0/textures/texture.24a5d0.bin" -.incbin "./assets/us_1.0/textures/texture.24b460.bin" -.incbin "./assets/us_1.0/textures/texture.24b560.bin" -.incbin "./assets/us_1.0/textures/texture.24bc00.bin" -.incbin "./assets/us_1.0/textures/texture.24c690.bin" -.incbin "./assets/us_1.0/textures/texture.24ca60.bin" -.incbin "./assets/us_1.0/textures/texture.24d830.bin" -.incbin "./assets/us_1.0/textures/texture.24e330.bin" -.incbin "./assets/us_1.0/textures/texture.24e6d0.bin" -.incbin "./assets/us_1.0/textures/texture.24eb60.bin" -.incbin "./assets/us_1.0/textures/texture.24f250.bin" -.incbin "./assets/us_1.0/textures/texture.24fb80.bin" -.incbin "./assets/us_1.0/textures/texture.24ff80.bin" -.incbin "./assets/us_1.0/textures/texture.2506f0.bin" -.incbin "./assets/us_1.0/textures/texture.2511a0.bin" -.incbin "./assets/us_1.0/textures/texture.251a10.bin" -.incbin "./assets/us_1.0/textures/texture.252140.bin" -.incbin "./assets/us_1.0/textures/texture.2527f0.bin" -.incbin "./assets/us_1.0/textures/texture.252e60.bin" -.incbin "./assets/us_1.0/textures/texture.253500.bin" -.incbin "./assets/us_1.0/textures/texture.253d70.bin" -.incbin "./assets/us_1.0/textures/texture.254540.bin" -.incbin "./assets/us_1.0/textures/texture.254d60.bin" -.incbin "./assets/us_1.0/textures/texture.255690.bin" -.incbin "./assets/us_1.0/textures/texture.2560b0.bin" -.incbin "./assets/us_1.0/textures/texture.256af0.bin" -.incbin "./assets/us_1.0/textures/texture.257530.bin" -.incbin "./assets/us_1.0/textures/texture.257fe0.bin" -.incbin "./assets/us_1.0/textures/texture.258b10.bin" -.incbin "./assets/us_1.0/textures/texture.259740.bin" -.incbin "./assets/us_1.0/textures/texture.259cc0.bin" -.incbin "./assets/us_1.0/textures/texture.25a680.bin" -.incbin "./assets/us_1.0/textures/texture.25afa0.bin" -.incbin "./assets/us_1.0/textures/texture.25b870.bin" -.incbin "./assets/us_1.0/textures/texture.25c1b0.bin" -.incbin "./assets/us_1.0/textures/texture.25c6b0.bin" -.incbin "./assets/us_1.0/textures/texture.25d1e0.bin" -.incbin "./assets/us_1.0/textures/texture.25d600.bin" -.incbin "./assets/us_1.0/textures/texture.25de20.bin" -.incbin "./assets/us_1.0/textures/texture.25e650.bin" -.incbin "./assets/us_1.0/textures/texture.25edb0.bin" -.incbin "./assets/us_1.0/textures/texture.25fdd0.bin" -.incbin "./assets/us_1.0/textures/texture.25ff80.bin" -.incbin "./assets/us_1.0/textures/texture.260500.bin" -.incbin "./assets/us_1.0/textures/texture.260b00.bin" -.incbin "./assets/us_1.0/textures/texture.260f70.bin" -.incbin "./assets/us_1.0/textures/texture.261820.bin" -.incbin "./assets/us_1.0/textures/texture.2618d0.bin" -.incbin "./assets/us_1.0/textures/texture.261c30.bin" -.incbin "./assets/us_1.0/textures/texture.261e40.bin" -.incbin "./assets/us_1.0/textures/texture.262170.bin" -.incbin "./assets/us_1.0/textures/texture.262220.bin" -.incbin "./assets/us_1.0/textures/texture.262290.bin" -.incbin "./assets/us_1.0/textures/texture.262650.bin" -.incbin "./assets/us_1.0/textures/texture.2626d0.bin" -.incbin "./assets/us_1.0/textures/texture.262a60.bin" -.incbin "./assets/us_1.0/textures/texture.262e40.bin" -.incbin "./assets/us_1.0/textures/texture.2631e0.bin" -.incbin "./assets/us_1.0/textures/texture.263270.bin" -.incbin "./assets/us_1.0/textures/texture.263ba0.bin" -.incbin "./assets/us_1.0/textures/texture.2648d0.bin" -.incbin "./assets/us_1.0/textures/texture.265030.bin" -.incbin "./assets/us_1.0/textures/texture.2657b0.bin" -.incbin "./assets/us_1.0/textures/texture.266230.bin" -.incbin "./assets/us_1.0/textures/texture.266a50.bin" -.incbin "./assets/us_1.0/textures/texture.267a70.bin" -.incbin "./assets/us_1.0/textures/texture.268160.bin" -.incbin "./assets/us_1.0/textures/texture.2689f0.bin" -.incbin "./assets/us_1.0/textures/texture.269360.bin" -.incbin "./assets/us_1.0/textures/texture.269820.bin" -.incbin "./assets/us_1.0/textures/texture.269fe0.bin" -.incbin "./assets/us_1.0/textures/texture.26b000.bin" -.incbin "./assets/us_1.0/textures/texture.26b220.bin" -.incbin "./assets/us_1.0/textures/texture.26b2b0.bin" -.incbin "./assets/us_1.0/textures/texture.26bc70.bin" -.incbin "./assets/us_1.0/textures/texture.26be90.bin" -.incbin "./assets/us_1.0/textures/texture.26c3c0.bin" -.incbin "./assets/us_1.0/textures/texture.26c7f0.bin" -.incbin "./assets/us_1.0/textures/texture.26c840.bin" -.incbin "./assets/us_1.0/textures/texture.26d020.bin" -.incbin "./assets/us_1.0/textures/texture.26d060.bin" -.incbin "./assets/us_1.0/textures/texture.26d0e0.bin" -.incbin "./assets/us_1.0/textures/texture.26d470.bin" -.incbin "./assets/us_1.0/textures/texture.26d780.bin" -.incbin "./assets/us_1.0/textures/texture.26d860.bin" -.incbin "./assets/us_1.0/textures/texture.26d8b0.bin" -.incbin "./assets/us_1.0/textures/texture.26dde0.bin" -.incbin "./assets/us_1.0/textures/texture.26e310.bin" -.incbin "./assets/us_1.0/textures/texture.26e5b0.bin" -.incbin "./assets/us_1.0/textures/texture.26f270.bin" -.incbin "./assets/us_1.0/textures/texture.26ff30.bin" -.incbin "./assets/us_1.0/textures/texture.270b70.bin" -.incbin "./assets/us_1.0/textures/texture.271820.bin" -.incbin "./assets/us_1.0/textures/texture.271860.bin" -.incbin "./assets/us_1.0/textures/texture.2718a0.bin" -.incbin "./assets/us_1.0/textures/texture.271980.bin" -.incbin "./assets/us_1.0/textures/texture.2725d0.bin" -.incbin "./assets/us_1.0/textures/texture.273210.bin" -.incbin "./assets/us_1.0/textures/texture.273ea0.bin" -.incbin "./assets/us_1.0/textures/texture.274a80.bin" -.incbin "./assets/us_1.0/textures/texture.2752a0.bin" -.incbin "./assets/us_1.0/textures/texture.2752e0.bin" -.incbin "./assets/us_1.0/textures/texture.2755f0.bin" -.incbin "./assets/us_1.0/textures/texture.2759c0.bin" -.incbin "./assets/us_1.0/textures/texture.275e50.bin" -.incbin "./assets/us_1.0/textures/texture.2761b0.bin" -.incbin "./assets/us_1.0/textures/texture.2764e0.bin" -.incbin "./assets/us_1.0/textures/texture.2767d0.bin" -.incbin "./assets/us_1.0/textures/texture.276b40.bin" -.incbin "./assets/us_1.0/textures/texture.277620.bin" -.incbin "./assets/us_1.0/textures/texture.278010.bin" -.incbin "./assets/us_1.0/textures/texture.278a50.bin" -.incbin "./assets/us_1.0/textures/texture.279560.bin" -.incbin "./assets/us_1.0/textures/texture.279ad0.bin" -.incbin "./assets/us_1.0/textures/texture.27a410.bin" -.incbin "./assets/us_1.0/textures/texture.27add0.bin" -.incbin "./assets/us_1.0/textures/texture.27b300.bin" -.incbin "./assets/us_1.0/textures/texture.27bc20.bin" -.incbin "./assets/us_1.0/textures/texture.27c540.bin" -.incbin "./assets/us_1.0/textures/texture.27c5a0.bin" -.incbin "./assets/us_1.0/textures/texture.27c6e0.bin" -.incbin "./assets/us_1.0/textures/texture.27c740.bin" -.incbin "./assets/us_1.0/textures/texture.27c7b0.bin" -.incbin "./assets/us_1.0/textures/texture.27cb70.bin" -.incbin "./assets/us_1.0/textures/texture.27ce20.bin" -.incbin "./assets/us_1.0/textures/texture.27cf30.bin" -.incbin "./assets/us_1.0/textures/texture.27d160.bin" -.incbin "./assets/us_1.0/textures/texture.27d900.bin" -.incbin "./assets/us_1.0/textures/texture.27db20.bin" -.incbin "./assets/us_1.0/textures/texture.27dc00.bin" -.incbin "./assets/us_1.0/textures/texture.27dd90.bin" -.incbin "./assets/us_1.0/textures/texture.27e230.bin" -.incbin "./assets/us_1.0/textures/texture.27e280.bin" -.incbin "./assets/us_1.0/textures/texture.27e2e0.bin" -.incbin "./assets/us_1.0/textures/texture.27e330.bin" -.incbin "./assets/us_1.0/textures/texture.27e720.bin" -.incbin "./assets/us_1.0/textures/texture.27e970.bin" -.incbin "./assets/us_1.0/textures/texture.27ece0.bin" -.incbin "./assets/us_1.0/textures/texture.27f070.bin" -.incbin "./assets/us_1.0/textures/texture.27f2d0.bin" -.incbin "./assets/us_1.0/textures/texture.27f930.bin" -.incbin "./assets/us_1.0/textures/texture.27fd40.bin" -.incbin "./assets/us_1.0/textures/texture.280140.bin" -.incbin "./assets/us_1.0/textures/texture.2804e0.bin" -.incbin "./assets/us_1.0/textures/texture.281010.bin" -.incbin "./assets/us_1.0/textures/texture.281770.bin" -.incbin "./assets/us_1.0/textures/texture.281c40.bin" -.incbin "./assets/us_1.0/textures/texture.281d70.bin" -.incbin "./assets/us_1.0/textures/texture.281eb0.bin" -.incbin "./assets/us_1.0/textures/texture.282060.bin" -.incbin "./assets/us_1.0/textures/texture.282150.bin" -.incbin "./assets/us_1.0/textures/texture.282570.bin" -.incbin "./assets/us_1.0/textures/texture.2826d0.bin" -.incbin "./assets/us_1.0/textures/texture.282800.bin" -.incbin "./assets/us_1.0/textures/texture.282970.bin" -.incbin "./assets/us_1.0/textures/texture.282c10.bin" -.incbin "./assets/us_1.0/textures/texture.282c50.bin" -.incbin "./assets/us_1.0/textures/texture.282ee0.bin" -.incbin "./assets/us_1.0/textures/texture.2831f0.bin" -.incbin "./assets/us_1.0/textures/texture.2836f0.bin" -.incbin "./assets/us_1.0/textures/texture.283850.bin" -.incbin "./assets/us_1.0/textures/texture.283960.bin" -.incbin "./assets/us_1.0/textures/texture.283b20.bin" -.incbin "./assets/us_1.0/textures/texture.283cd0.bin" -.incbin "./assets/us_1.0/textures/texture.283d10.bin" -.incbin "./assets/us_1.0/textures/texture.284240.bin" -.incbin "./assets/us_1.0/textures/texture.2848d0.bin" -.incbin "./assets/us_1.0/textures/texture.284e20.bin" -.incbin "./assets/us_1.0/textures/texture.285380.bin" -.incbin "./assets/us_1.0/textures/texture.285810.bin" -.incbin "./assets/us_1.0/textures/texture.285e00.bin" -.incbin "./assets/us_1.0/textures/texture.286280.bin" -.incbin "./assets/us_1.0/textures/texture.286730.bin" -.incbin "./assets/us_1.0/textures/texture.286a60.bin" -.incbin "./assets/us_1.0/textures/texture.286cf0.bin" -.incbin "./assets/us_1.0/textures/texture.286f20.bin" -.incbin "./assets/us_1.0/textures/texture.287190.bin" -.incbin "./assets/us_1.0/textures/texture.287410.bin" -.incbin "./assets/us_1.0/textures/texture.2876e0.bin" -.incbin "./assets/us_1.0/textures/texture.287ba0.bin" -.incbin "./assets/us_1.0/textures/texture.288040.bin" -.incbin "./assets/us_1.0/textures/texture.288410.bin" -.incbin "./assets/us_1.0/textures/texture.288800.bin" -.incbin "./assets/us_1.0/textures/texture.288a90.bin" -.incbin "./assets/us_1.0/textures/texture.288fb0.bin" -.incbin "./assets/us_1.0/textures/texture.289470.bin" -.incbin "./assets/us_1.0/textures/texture.289980.bin" -.incbin "./assets/us_1.0/textures/texture.289b80.bin" -.incbin "./assets/us_1.0/textures/texture.289dd0.bin" -.incbin "./assets/us_1.0/textures/texture.289fb0.bin" -.incbin "./assets/us_1.0/textures/texture.28a1e0.bin" -.incbin "./assets/us_1.0/textures/texture.28a330.bin" -.incbin "./assets/us_1.0/textures/texture.28a3d0.bin" -.incbin "./assets/us_1.0/textures/texture.28ab20.bin" -.incbin "./assets/us_1.0/textures/texture.28ac80.bin" -.incbin "./assets/us_1.0/textures/texture.28b040.bin" -.incbin "./assets/us_1.0/textures/texture.28b080.bin" -.incbin "./assets/us_1.0/textures/texture.28b970.bin" -.incbin "./assets/us_1.0/textures/texture.28c020.bin" -.incbin "./assets/us_1.0/textures/texture.28c720.bin" -.incbin "./assets/us_1.0/textures/texture.28cf50.bin" -.incbin "./assets/us_1.0/textures/texture.28d860.bin" -.incbin "./assets/us_1.0/textures/texture.28e220.bin" -.incbin "./assets/us_1.0/textures/texture.28e9a0.bin" -.incbin "./assets/us_1.0/textures/texture.28ecc0.bin" -.incbin "./assets/us_1.0/textures/texture.28f400.bin" -.incbin "./assets/us_1.0/textures/texture.28fc20.bin" -.incbin "./assets/us_1.0/textures/texture.2902c0.bin" -.incbin "./assets/us_1.0/textures/texture.2907c0.bin" -.incbin "./assets/us_1.0/textures/texture.2909e0.bin" -.incbin "./assets/us_1.0/textures/texture.290b50.bin" -.incbin "./assets/us_1.0/textures/texture.290f10.bin" -.incbin "./assets/us_1.0/textures/texture.290f50.bin" -.incbin "./assets/us_1.0/textures/texture.290fa0.bin" -.incbin "./assets/us_1.0/textures/texture.291fc0.bin" -.incbin "./assets/us_1.0/textures/texture.292610.bin" -.incbin "./assets/us_1.0/textures/texture.292c40.bin" -.incbin "./assets/us_1.0/textures/texture.2932a0.bin" -.incbin "./assets/us_1.0/textures/texture.2938d0.bin" -.incbin "./assets/us_1.0/textures/texture.293a00.bin" -.incbin "./assets/us_1.0/textures/texture.294600.bin" -.incbin "./assets/us_1.0/textures/texture.2949c0.bin" -.incbin "./assets/us_1.0/textures/texture.294d10.bin" -.incbin "./assets/us_1.0/textures/texture.2950d0.bin" -.incbin "./assets/us_1.0/textures/texture.295600.bin" -.incbin "./assets/us_1.0/textures/texture.295a90.bin" -.incbin "./assets/us_1.0/textures/texture.2960e0.bin" -.incbin "./assets/us_1.0/textures/texture.2962a0.bin" -.incbin "./assets/us_1.0/textures/texture.2962f0.bin" -.incbin "./assets/us_1.0/bin/textures_lut.296ca0.bin" -.incbin "./assets/us_1.0/bin/unknown.298290.bin" -.incbin "./assets/us_1.0/text/menu_text_english.37e030.bin" -.incbin "./assets/us_1.0/text/menu_text_french.37ed10.bin" -.incbin "./assets/us_1.0/text/menu_text_german.37fb30.bin" -.incbin "./assets/us_1.0/bin/unknown.380bb0.bin" -.incbin "./assets/us_1.0/level/level_headers_table.3a1440.bin" -.incbin "./assets/us_1.0/level/level_headers.3a1550.bin" -.incbin "./assets/us_1.0/level/level_names_table.3a4820.bin" -.incbin "./assets/us_1.0/level/level_names.3a4930.bin" -.incbin "./assets/us_1.0/bin/compressed_unknown1_table.3a5670.bin" -.incbin "./assets/us_1.0/bin/compressed_unknown1.3a5760.bin" -.incbin "./assets/us_1.0/bin/compressed_unknown2_table.54f4b0.bin" -.incbin "./assets/us_1.0/bin/compressed_unknown2.54fad0.bin" -.incbin "./assets/us_1.0/bin/compressed_unknown3_table.61fd80.bin" -.incbin "./assets/us_1.0/bin/compressed_unknown3.6204e0.bin" -.incbin "./assets/us_1.0/object/object_headers_table.6c0050.bin" -.incbin "./assets/us_1.0/object/object_headers.6c0520.bin" -.incbin "./assets/us_1.0/bin/unknown.6cc1f0.bin" +.incbin "./build/bin/unknown.0d8200.bin" +.incbin "./build/ucode/ucode_boot.0d90c0.bin" +.incbin "./build/ucode/f3ddkr_dram.0d9190.bin" +.incbin "./build/ucode/f3ddkr_fifo.0da390.bin" +.incbin "./build/ucode/f3ddkr_xbus.0db570.bin" +.incbin "./build/bin/unknown.0dc770.bin" +.incbin "./build/ucode/f3ddkr_dram_data.0ea7a0.bin" +.incbin "./build/ucode/f3ddkr_fifo_data.0eafa0.bin" +.incbin "./build/ucode/f3ddkr_xbus_data.0eb7a0.bin" +.incbin "./build/bin/unknown.0ebfa0.bin" +.incbin "./build/textures/texture.0ecd50.0.CFS.00000008000.rgba16.bin" +.incbin "./build/textures/texture.0ed400.0.CFS.10000008000.rgba16.bin" +.incbin "./build/textures/texture.0edb00.0.CFS.10000008000.rgba16.bin" +.incbin "./build/textures/texture.0ee120.0.CFS.10000008000.rgba16.bin" +.incbin "./build/textures/texture.0ee890.0.CFS.0000000C006.rgba16.bin" +.incbin "./build/textures/texture.0ef700.0.CFS.00000000080.rgba32.bin" +.incbin "./build/textures/texture.0f84d0.0.CFS.00000000055.rgba32.bin" +.incbin "./build/textures/texture.0fee30.0.CFS.00000000080.rgba32.bin" +.incbin "./build/textures/texture.0fef00.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.0ff3e0.0.CFS.10000004000.rgba16.bin" +.incbin "./build/textures/texture.0ff970.0.CFS.10000004000.rgba16.bin" +.incbin "./build/textures/texture.0ffef0.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.1000b0.0.CFS.00000000080.rgba32.bin" +.incbin "./build/textures/texture.1094e0.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.109640.0.CFS.0000000C000.rgba16.bin" +.incbin "./build/textures/texture.109990.0.CFS.00000000080.rgba32.bin" +.incbin "./build/textures/texture.113080.0.CFS.10000000040.rgba16.bin" +.incbin "./build/textures/texture.113680.0.CFS.10000000080.rgba16.bin" +.incbin "./build/textures/texture.113840.0.CFS.00000008000.rgba16.bin" +.incbin "./build/textures/texture.113a30.0.CFS.0000000C000.rgba16.bin" +.incbin "./build/textures/texture.113f00.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.114230.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.114c40.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.115650.0.CFS.10000008000.rgba16.bin" +.incbin "./build/textures/texture.115d60.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.115dc0.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.115ef0.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.116540.0.CFS.10000004000.rgba16.bin" +.incbin "./build/textures/texture.116d10.0.CFS.10000008000.rgba16.bin" +.incbin "./build/textures/texture.117540.0.CFS.10000008000.rgba16.bin" +.incbin "./build/textures/texture.117bc0.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.117d40.0.CFS.00000008000.rgba32.bin" +.incbin "./build/textures/texture.117df0.0.CFS.0000000C000.rgba32.bin" +.incbin "./build/textures/texture.118190.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.118a60.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.118ef0.0.CFS.10000008000.rgba16.bin" +.incbin "./build/textures/texture.1197a0.0.CFS.2000000C000.ia8.bin" +.incbin "./build/textures/texture.119b10.0.CFS.00000008000.rgba32.bin" +.incbin "./build/textures/texture.119de0.0.CFS.0000000C000.rgba32.bin" +.incbin "./build/textures/texture.11a950.0.CFS.0000000C000.rgba32.bin" +.incbin "./build/textures/texture.11b440.0.CFS.0000000C000.rgba32.bin" +.incbin "./build/textures/texture.11bf80.0.CFS.0000000C000.rgba32.bin" +.incbin "./build/textures/texture.11cb20.0.CFS.10000008000.rgba16.bin" +.incbin "./build/textures/texture.11ce60.0.CFS.00000008000.rgba32.bin" +.incbin "./build/textures/texture.11d440.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.11d7a0.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.11da90.0.CFS.0000000C000.rgba32.bin" +.incbin "./build/textures/texture.11df00.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.11e1f0.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.11e590.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.11e8e0.0.CFS.00000008000.rgba32.bin" +.incbin "./build/textures/texture.11f1b0.0.CFS.30000000000.i8.bin" +.incbin "./build/textures/texture.11fa30.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.11fec0.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.120260.0.CFS.00000008000.rgba16.bin" +.incbin "./build/textures/texture.1203f0.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.120a40.0.CFS.30000000000.i8.bin" +.incbin "./build/textures/texture.120c20.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.120c90.0.CFS.00000000000.rgba32.bin" +.incbin "./build/textures/texture.120e50.0.CFS.30000000000.i4.bin" +.incbin "./build/textures/texture.120ef0.0.CFS.0000000C000.rgba16.bin" +.incbin "./build/textures/texture.121010.0.CFS.00000008000.rgba32.bin" +.incbin "./build/textures/texture.1218f0.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.1219f0.0.CFS.00000008000.rgba32.bin" +.incbin "./build/textures/texture.121ff0.0.CFS.00000008000.rgba32.bin" +.incbin "./build/textures/texture.1225f0.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.122900.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.122cb0.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.1235d0.0.CFS.10000008000.rgba16.bin" +.incbin "./build/textures/texture.124140.0.CFS.10000008000.rgba16.bin" +.incbin "./build/textures/texture.1249e0.0.CFS.10000008000.rgba16.bin" +.incbin "./build/textures/texture.125020.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.125070.0.CFS.00000000000.rgba16.bin" +.incbin "./build/textures/texture.1250e0.0.CFS.00000000000.rgba32.bin" +.incbin "./build/textures/texture.125a70.0.CFS.00000000000.rgba32.bin" +.incbin "./build/textures/texture.126940.0.CFS.00000000000.rgba32.bin" +.incbin "./build/textures/texture.1275c0.0.CFS.00000000000.rgba32.bin" +.incbin "./build/textures/texture.128490.0.CFS.0000000C000.rgba16.bin" +.incbin "./build/textures/texture.128ae0.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.129120.0.CFS.00000008000.rgba32.bin" +.incbin "./build/textures/texture.129c50.0.CFS.00000008000.rgba32.bin" +.incbin "./build/textures/texture.12a780.0.CFS.00000008000.rgba32.bin" +.incbin "./build/textures/texture.12b2f0.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.12b710.0.CFS.2000000C000.ia8.bin" +.incbin "./build/textures/texture.12b9a0.0.CFS.1000004C000.rgba16.bin" +.incbin "./build/textures/texture.12bfc0.0.CFS.1000004C000.rgba16.bin" +.incbin "./build/textures/texture.12c720.0.CFS.1000004C000.rgba16.bin" +.incbin "./build/textures/texture.12cc00.0.CFS.1000004C000.rgba16.bin" +.incbin "./build/textures/texture.12d1d0.0.CFS.1000004C000.rgba16.bin" +.incbin "./build/textures/texture.12d690.0.CFS.1000004C000.rgba16.bin" +.incbin "./build/textures/texture.12dea0.0.CFS.1000004C000.rgba16.bin" +.incbin "./build/textures/texture.12e440.0.CFS.1000004C000.rgba16.bin" +.incbin "./build/textures/texture.12e9b0.0.CFS.1000004C000.rgba16.bin" +.incbin "./build/textures/texture.12f040.0.CFS.1000004C000.rgba16.bin" +.incbin "./build/textures/texture.12f560.0.CFS.1000004C000.rgba16.bin" +.incbin "./build/textures/texture.12fae0.0.CFS.1000004C000.rgba16.bin" +.incbin "./build/textures/texture.12fe80.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.130140.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1304f0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1308e0.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.130e00.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.130ee0.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.1310d0.0.CFS.00000000000.rgba32.bin" +.incbin "./build/textures/texture.131420.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.1317c0.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.131c40.0.CFS.00000008000.rgba16.bin" +.incbin "./build/textures/texture.132070.0.CFS.10000008000.rgba16.bin" +.incbin "./build/textures/texture.132530.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.1327c0.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.132e50.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.133330.0.CFS.0000000C000.rgba32.bin" +.incbin "./build/textures/texture.133a90.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.134580.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.135110.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.135650.0.CFS.10000008000.rgba16.bin" +.incbin "./build/textures/texture.135f00.0.CFS.2000000C000.ia8.bin" +.incbin "./build/textures/texture.136030.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.136340.0.CFS.10000008000.rgba16.bin" +.incbin "./build/textures/texture.136750.0.CFS.00000004000.rgba16.bin" +.incbin "./build/textures/texture.1369f0.0.CFS.00000004000.rgba16.bin" +.incbin "./build/textures/texture.136c60.0.CFS.00000008000.rgba32.bin" +.incbin "./build/textures/texture.1371c0.0.CFS.10000008000.rgba16.bin" +.incbin "./build/textures/texture.137bd0.0.CFS.00000008000.rgba16.bin" +.incbin "./build/textures/texture.137dd0.0.CFS.10000004000.rgba16.bin" +.incbin "./build/textures/texture.137f50.0.CFS.00000008000.rgba32.bin" +.incbin "./build/textures/texture.138300.0.CFS.10000008000.rgba16.bin" +.incbin "./build/textures/texture.138860.0.CFS.00000008000.rgba32.bin" +.incbin "./build/textures/texture.138e90.0.CFS.00000008000.rgba16.bin" +.incbin "./build/textures/texture.1394d0.0.CFS.00000008000.rgba16.bin" +.incbin "./build/textures/texture.139760.0.CFS.10000008000.rgba16.bin" +.incbin "./build/textures/texture.139e80.0.CFS.00000008000.rgba32.bin" +.incbin "./build/textures/texture.139f80.0.CFS.0000000C000.rgba16.bin" +.incbin "./build/textures/texture.13a700.0.CFS.00000008000.rgba16.bin" +.incbin "./build/textures/texture.13ae80.0.CFS.0000000C000.rgba16.bin" +.incbin "./build/textures/texture.13b710.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.13c090.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.13c920.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.13d1f0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.13d230.0.CFS.0000000C000.rgba32.bin" +.incbin "./build/textures/texture.13d280.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.13d590.0.CFS.00000000000.rgba32.bin" +.incbin "./build/textures/texture.13dff0.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.13e2b0.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.13e900.0.CFS.10000004000.rgba16.bin" +.incbin "./build/textures/texture.13f120.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.13fe40.0.CFS.10000008000.rgba16.bin" +.incbin "./build/textures/texture.140300.0.CFS.0000000C000.rgba16.bin" +.incbin "./build/textures/texture.140630.0.CFS.00000008000.rgba16.bin" +.incbin "./build/textures/texture.1409f0.0.CFS.0000000C000.rgba16.bin" +.incbin "./build/textures/texture.140ba0.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.140dc0.0.CFS.10000008000.rgba16.bin" +.incbin "./build/textures/texture.140e60.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.1410d0.0.CFS.10000004000.rgba16.bin" +.incbin "./build/textures/texture.141360.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.141700.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.141c50.0.CFS.0000000C000.rgba16.bin" +.incbin "./build/textures/texture.1423f0.0.CFS.00000008000.rgba16.bin" +.incbin "./build/textures/texture.1424a0.0.CFS.00000008000.rgba16.bin" +.incbin "./build/textures/texture.1424e0.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.142530.0.CFS.00000008000.rgba32.bin" +.incbin "./build/textures/texture.1425a0.0.CFS.00000008000.rgba32.bin" +.incbin "./build/textures/texture.1425f0.0.CFS.00000008000.rgba16.bin" +.incbin "./build/textures/texture.142640.0.CFS.0000000C000.rgba32.bin" +.incbin "./build/textures/texture.142730.0.CFS.0000000C000.rgba32.bin" +.incbin "./build/textures/texture.142800.0.CFS.0000000C000.rgba32.bin" +.incbin "./build/textures/texture.1428c0.0.CFS.00000008000.rgba32.bin" +.incbin "./build/textures/texture.142970.0.CFS.00000000000.rgba16.bin" +.incbin "./build/textures/texture.1429b0.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.1431f0.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.143670.0.CFS.2000000C000.ia8.bin" +.incbin "./build/textures/texture.143840.0.CFS.20000000000.rgba16.bin" +.incbin "./build/textures/texture.143ab0.0.CFS.20000000000.ia8.bin" +.incbin "./build/textures/texture.143e00.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.144490.0.CFS.10000000000.rgba32.bin" +.incbin "./build/textures/texture.144d00.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.145470.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.145610.0.CFS.10000008000.rgba16.bin" +.incbin "./build/textures/texture.145ee0.0.CFS.10000008000.rgba16.bin" +.incbin "./build/textures/texture.1467b0.0.CFS.20000008015.ia8.bin" +.incbin "./build/textures/texture.146dd0.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.147200.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.147430.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.147980.0.CFS.00000008000.rgba32.bin" +.incbin "./build/textures/texture.147f70.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.1481a0.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.148650.0.CFS.00000008000.rgba32.bin" +.incbin "./build/textures/texture.148b40.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1497f0.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.149a20.0.CFS.10000008000.rgba16.bin" +.incbin "./build/textures/texture.14a1e0.0.CFS.10000008000.rgba16.bin" +.incbin "./build/textures/texture.14ab80.0.CFS.10000008000.rgba16.bin" +.incbin "./build/textures/texture.14b420.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.14bcb0.0.CFS.10000008000.rgba16.bin" +.incbin "./build/textures/texture.14c5a0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.14d260.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.14d580.0.CFS.20000000000.ia4.bin" +.incbin "./build/textures/texture.14d5c0.0.CFS.10000008000.rgba16.bin" +.incbin "./build/textures/texture.14db70.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.14dc80.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.14e8e0.0.CFS.10000000006.rgba16.bin" +.incbin "./build/textures/texture.14f730.0.CFS.10000008000.rgba16.bin" +.incbin "./build/textures/texture.14ffa0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.150070.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.150430.0.CFS.10000008000.rgba16.bin" +.incbin "./build/textures/texture.150800.0.CFS.10000008000.rgba16.bin" +.incbin "./build/textures/texture.150ec0.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.151280.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.151710.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.151ad0.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.152320.0.CFS.10000008000.rgba16.bin" +.incbin "./build/textures/texture.1529d0.0.CFS.10000008000.rgba16.bin" +.incbin "./build/textures/texture.152b50.0.CFS.10000008000.rgba16.bin" +.incbin "./build/textures/texture.152e90.0.CFS.10000008000.rgba16.bin" +.incbin "./build/textures/texture.153310.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.153860.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.153cf0.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.154240.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.154390.0.CFS.10000008000.rgba16.bin" +.incbin "./build/textures/texture.154800.0.CFS.10000008000.rgba16.bin" +.incbin "./build/textures/texture.155120.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.1554c0.0.CFS.0000000C000.rgba32.bin" +.incbin "./build/textures/texture.155ce0.0.CFS.10000008000.rgba16.bin" +.incbin "./build/textures/texture.155f80.0.CFS.2000000C000.ia8.bin" +.incbin "./build/textures/texture.156160.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.156500.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.156b10.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.156f90.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.1575e0.0.CFS.0000000C000.rgba32.bin" +.incbin "./build/textures/texture.157ee0.0.CFS.0000000C000.rgba32.bin" +.incbin "./build/textures/texture.158710.0.CFS.0000000C000.rgba32.bin" +.incbin "./build/textures/texture.159090.0.CFS.0000000C000.rgba32.bin" +.incbin "./build/textures/texture.159990.0.CFS.0000000C000.rgba32.bin" +.incbin "./build/textures/texture.15a280.0.CFS.0000000C000.rgba32.bin" +.incbin "./build/textures/texture.15ad00.0.CFS.0000000C000.rgba32.bin" +.incbin "./build/textures/texture.15b720.0.CFS.0000000C000.rgba32.bin" +.incbin "./build/textures/texture.15c080.0.CFS.10000008000.rgba16.bin" +.incbin "./build/textures/texture.15c540.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.15c870.0.CFS.00000008000.rgba32.bin" +.incbin "./build/textures/texture.15d2b0.0.CFS.10000004000.rgba16.bin" +.incbin "./build/textures/texture.15d7c0.0.CFS.0000000C000.rgba32.bin" +.incbin "./build/textures/texture.15d990.0.CFS.10000004000.rgba16.bin" +.incbin "./build/textures/texture.15dea0.0.CFS.00000008000.rgba32.bin" +.incbin "./build/textures/texture.15e400.0.CFS.00000008000.rgba32.bin" +.incbin "./build/textures/texture.15e960.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.15ec80.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.15edc0.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.15f1a0.0.CFS.00000008000.rgba16.bin" +.incbin "./build/textures/texture.15f600.0.CFS.0000000C000.rgba32.bin" +.incbin "./build/textures/texture.15fe90.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.160a30.0.CFS.0000000C000.rgba16.bin" +.incbin "./build/textures/texture.161000.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.161220.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.1616c0.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.161b70.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.162600.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.162920.0.CFS.2000000C000.ia8.bin" +.incbin "./build/textures/texture.1629d0.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.162d00.0.CFS.00000008000.rgba32.bin" +.incbin "./build/textures/texture.163170.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.163500.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.163870.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.163c20.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.164060.0.CFS.00000008000.rgba32.bin" +.incbin "./build/textures/texture.1648e0.0.CFS.0000000C000.rgba32.bin" +.incbin "./build/textures/texture.164cc0.0.CFS.00000008000.rgba32.bin" +.incbin "./build/textures/texture.164f70.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1654b0.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.165790.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.165a60.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.165d30.0.CFS.0000000C000.rgba32.bin" +.incbin "./build/textures/texture.165e20.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.166150.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.1664d0.0.CFS.10000008000.rgba16.bin" +.incbin "./build/textures/texture.166dc0.0.CFS.00000008000.rgba16.bin" +.incbin "./build/textures/texture.167340.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.1675b0.0.CFS.00000008000.rgba32.bin" +.incbin "./build/textures/texture.167960.0.CFS.00000008000.rgba32.bin" +.incbin "./build/textures/texture.167d30.0.CFS.10000008000.rgba16.bin" +.incbin "./build/textures/texture.168620.0.CFS.0000000C000.rgba16.bin" +.incbin "./build/textures/texture.168860.0.CFS.0000000C000.rgba16.bin" +.incbin "./build/textures/texture.168a60.0.CFS.0000000C000.rgba32.bin" +.incbin "./build/textures/texture.168b10.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.168fb0.0.CFS.0000000C000.rgba32.bin" +.incbin "./build/textures/texture.1692c0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.169320.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.169a70.0.CFS.00000008000.rgba16.bin" +.incbin "./build/textures/texture.169ff0.0.CFS.10000008000.rgba16.bin" +.incbin "./build/textures/texture.16a830.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.16a9d0.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.16ad60.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.16b310.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.16b7f0.0.CFS.00000008000.rgba16.bin" +.incbin "./build/textures/texture.16b890.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.16bd90.0.CFS.0000000C000.rgba32.bin" +.incbin "./build/textures/texture.16c2d0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.16c830.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.16cda0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.16d300.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.16d820.0.CFS.00000008000.rgba16.bin" +.incbin "./build/textures/texture.16d8b0.0.CFS.2000000C000.ia8.bin" +.incbin "./build/textures/texture.16da40.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.16dba0.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.16e000.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.16e2d0.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.16e5a0.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.16e870.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.16eb40.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.16f230.0.CFS.10000008000.rgba16.bin" +.incbin "./build/textures/texture.16fa80.0.CFS.10000008000.rgba16.bin" +.incbin "./build/textures/texture.170360.0.CFS.00000008000.rgba32.bin" +.incbin "./build/textures/texture.1708c0.0.CFS.00000008000.rgba32.bin" +.incbin "./build/textures/texture.170cd0.0.CFS.00000008000.rgba32.bin" +.incbin "./build/textures/texture.171200.0.CFS.0000000C000.rgba32.bin" +.incbin "./build/textures/texture.171650.0.CFS.0000000C000.rgba32.bin" +.incbin "./build/textures/texture.171a20.0.CFS.0000000C000.rgba32.bin" +.incbin "./build/textures/texture.171e60.0.CFS.2000000C000.ia8.bin" +.incbin "./build/textures/texture.171f00.0.CFS.00000008000.rgba16.bin" +.incbin "./build/textures/texture.172250.0.CFS.00000004000.rgba32.bin" +.incbin "./build/textures/texture.172e50.0.CFS.00000008000.rgba32.bin" +.incbin "./build/textures/texture.173150.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.173190.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.173400.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.173890.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.173d90.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.173ea0.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.174100.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.174340.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.1747a0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1747e0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.174cb0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.174ec0.0.CFS.1000000C080.rgba16.bin" +.incbin "./build/textures/texture.175270.0.CFS.00000000000.rgba16.bin" +.incbin "./build/textures/texture.1757d0.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.175d30.0.CFS.10000008000.rgba16.bin" +.incbin "./build/textures/texture.1768c0.0.CFS.10000008000.rgba16.bin" +.incbin "./build/textures/texture.177470.0.CFS.0000000C000.rgba32.bin" +.incbin "./build/textures/texture.177540.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1775d0.0.CFS.10000008000.rgba16.bin" +.incbin "./build/textures/texture.177620.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.177690.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.1776d0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.177770.0.CFS.0000000C000.rgba16.bin" +.incbin "./build/textures/texture.1777e0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1778d0.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.177910.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1779d0.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.177a10.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.177a90.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.177b10.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.177b80.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.177c00.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.177c40.0.CFS.10000008000.rgba16.bin" +.incbin "./build/textures/texture.177c80.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.177d80.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.177e00.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.177ed0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.177ff0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.178260.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1782e0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.178360.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1783d0.0.CFS.1000000C080.rgba16.bin" +.incbin "./build/textures/texture.178840.0.CFS.0000000C000.rgba32.bin" +.incbin "./build/textures/texture.178f20.0.CFS.0000000C000.rgba32.bin" +.incbin "./build/textures/texture.1795a0.0.CFS.0000000C000.rgba32.bin" +.incbin "./build/textures/texture.179e00.0.CFS.0000000C000.rgba32.bin" +.incbin "./build/textures/texture.17a610.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.17a690.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.17a760.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.17a7a0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.17a860.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.17a8c0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.17a970.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.17aa00.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.17aa50.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.17aab0.0.CFS.0000000C000.rgba32.bin" +.incbin "./build/textures/texture.17ab80.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.17abc0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.17adc0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.17af60.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.17afa0.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.17b230.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.17b3b0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.17b510.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.17b690.0.CFS.0000000C000.rgba32.bin" +.incbin "./build/textures/texture.17b730.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.17b790.0.CFS.0000000C000.rgba16.bin" +.incbin "./build/textures/texture.17b7f0.0.CFS.0000000C000.rgba32.bin" +.incbin "./build/textures/texture.17b8c0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.17b930.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.17b9b0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.17ba40.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.17bb70.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.17bbb0.0.CFS.0000000C000.rgba32.bin" +.incbin "./build/textures/texture.17c030.0.CFS.0000000C000.rgba32.bin" +.incbin "./build/textures/texture.17c370.0.CFS.0000000C000.rgba32.bin" +.incbin "./build/textures/texture.17c670.0.CFS.0000000C000.rgba32.bin" +.incbin "./build/textures/texture.17cbd0.0.CFS.0000000C000.rgba32.bin" +.incbin "./build/textures/texture.17d0e0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.17d220.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.17d2a0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.17d2f0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.17d330.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.17d3d0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.17d440.0.CFS.10000000080.rgba16.bin" +.incbin "./build/textures/texture.17dd00.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.17def0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.17e160.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.17e340.0.CFS.1000000C080.rgba16.bin" +.incbin "./build/textures/texture.17ec50.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.17ee90.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.17eed0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.17ef30.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.17f050.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.17f3a0.0.CFS.0000000C000.rgba32.bin" +.incbin "./build/textures/texture.17fa50.0.CFS.0000000C000.rgba16.bin" +.incbin "./build/textures/texture.17fb40.0.CFS.0000000C000.rgba16.bin" +.incbin "./build/textures/texture.17fc00.0.CFS.0000000C000.rgba16.bin" +.incbin "./build/textures/texture.17fcd0.0.CFS.0000000C000.rgba16.bin" +.incbin "./build/textures/texture.17fdc0.0.CFS.0000000C000.rgba16.bin" +.incbin "./build/textures/texture.17fe70.0.CFS.0000000C000.rgba32.bin" +.incbin "./build/textures/texture.17fff0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.180040.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.180090.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1802d0.0.CFS.0000000C000.rgba32.bin" +.incbin "./build/textures/texture.180740.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.180a00.0.CFS.0000000C000.rgba32.bin" +.incbin "./build/textures/texture.180ad0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.180be0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.180c70.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.180e70.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.180f00.0.CFS.1000000C080.rgba16.bin" +.incbin "./build/textures/texture.181320.0.CFS.10000008000.rgba16.bin" +.incbin "./build/textures/texture.181440.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.1816b0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.181710.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1818b0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.181a10.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.181be0.0.CFS.10000008000.rgba16.bin" +.incbin "./build/textures/texture.181c30.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.181c80.0.CFS.10000008000.rgba16.bin" +.incbin "./build/textures/texture.181cc0.0.CFS.0000000C000.rgba32.bin" +.incbin "./build/textures/texture.181d40.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.181e00.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.181fc0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1821b0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.182580.0.CFS.10000004000.rgba16.bin" +.incbin "./build/textures/texture.1827e0.0.CFS.0000000C000.rgba32.bin" +.incbin "./build/textures/texture.182d90.0.CFS.0000000C000.rgba32.bin" +.incbin "./build/textures/texture.1832e0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1834c0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.183550.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1835a0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.183800.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.183b50.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.183be0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.183c80.0.CFS.0000000C000.rgba32.bin" +.incbin "./build/textures/texture.183d00.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.184000.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.184290.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.184680.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.184960.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.1849a0.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.1849e0.0.CFS.0000000C000.rgba32.bin" +.incbin "./build/textures/texture.185200.0.CFS.0000000C000.rgba32.bin" +.incbin "./build/textures/texture.185a30.0.CFS.0000000C000.rgba32.bin" +.incbin "./build/textures/texture.1861d0.0.CFS.0000000C000.rgba32.bin" +.incbin "./build/textures/texture.186850.0.CFS.1000000C080.rgba16.bin" +.incbin "./build/textures/texture.186e70.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.187170.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.187610.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.187ab0.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.187e50.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.187f70.0.CFS.0000000C000.rgba32.bin" +.incbin "./build/textures/texture.188140.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1882d0.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.188330.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1883c0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.188400.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1884b0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.188510.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.188590.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1885f0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.188670.0.CFS.00000008000.rgba16.bin" +.incbin "./build/textures/texture.188f60.0.CFS.10000008000.rgba16.bin" +.incbin "./build/textures/texture.189220.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.189860.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1899e0.0.CFS.0000000C000.rgba32.bin" +.incbin "./build/textures/texture.18a1e0.0.CFS.10000004000.rgba16.bin" +.incbin "./build/textures/texture.18a270.0.CFS.0000000C000.rgba32.bin" +.incbin "./build/textures/texture.18a850.0.CFS.0000000C000.rgba32.bin" +.incbin "./build/textures/texture.18adf0.0.CFS.0000000C000.rgba32.bin" +.incbin "./build/textures/texture.18b310.0.CFS.0000000C000.rgba32.bin" +.incbin "./build/textures/texture.18b7d0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.18b9d0.0.CFS.1000000C080.rgba16.bin" +.incbin "./build/textures/texture.18c070.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.18c190.0.CFS.0000000C000.rgba32.bin" +.incbin "./build/textures/texture.18c4e0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.18c5a0.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.18c5e0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.18c660.0.CFS.10000004000.rgba16.bin" +.incbin "./build/textures/texture.18c710.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.18c860.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.18c8e0.0.CFS.0000000C000.rgba32.bin" +.incbin "./build/textures/texture.18ca50.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.18ce80.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.18cf40.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.18d100.0.CFS.0000000C000.rgba32.bin" +.incbin "./build/textures/texture.18d190.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.18d280.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.18d2e0.0.CFS.0000000C000.rgba32.bin" +.incbin "./build/textures/texture.18d920.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.18da60.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.18daf0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.18db60.0.CFS.1000000C080.rgba16.bin" +.incbin "./build/textures/texture.18e070.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.18e3f0.0.CFS.0000000C000.rgba32.bin" +.incbin "./build/textures/texture.18eb00.0.CFS.0000000C000.rgba32.bin" +.incbin "./build/textures/texture.18f110.0.CFS.0000000C000.rgba32.bin" +.incbin "./build/textures/texture.18f860.0.CFS.0000000C000.rgba32.bin" +.incbin "./build/textures/texture.18ff60.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.18ffa0.0.CFS.10000004000.rgba16.bin" +.incbin "./build/textures/texture.18fff0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1900e0.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.190120.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.190170.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.190210.0.CFS.10000008000.rgba16.bin" +.incbin "./build/textures/texture.190260.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.190350.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.190520.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.190630.0.CFS.0000000C000.rgba32.bin" +.incbin "./build/textures/texture.1906b0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.190790.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.1908e0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.190a90.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.190cf0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.190fd0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.191210.0.CFS.0000000C000.rgba32.bin" +.incbin "./build/textures/texture.191580.0.CFS.0000000C000.rgba32.bin" +.incbin "./build/textures/texture.191790.0.CFS.0000000C000.rgba32.bin" +.incbin "./build/textures/texture.1919e0.0.CFS.0000000C000.rgba32.bin" +.incbin "./build/textures/texture.191bd0.0.CFS.0000000C000.rgba32.bin" +.incbin "./build/textures/texture.191fc0.0.CFS.0000000C000.rgba32.bin" +.incbin "./build/textures/texture.1922b0.0.CFS.0000000C000.rgba32.bin" +.incbin "./build/textures/texture.1925a0.0.CFS.0000000C000.rgba32.bin" +.incbin "./build/textures/texture.192920.0.CFS.0000000C000.rgba32.bin" +.incbin "./build/textures/texture.192cf0.0.CFS.0000000C000.rgba32.bin" +.incbin "./build/textures/texture.193080.0.CFS.0000000C000.rgba32.bin" +.incbin "./build/textures/texture.193440.0.CFS.0000000C000.rgba32.bin" +.incbin "./build/textures/texture.193820.0.CFS.0000000C000.rgba32.bin" +.incbin "./build/textures/texture.193a90.0.CFS.0000000C000.rgba32.bin" +.incbin "./build/textures/texture.193d20.0.CFS.0000000C000.rgba32.bin" +.incbin "./build/textures/texture.1940d0.0.CFS.0000000C000.rgba32.bin" +.incbin "./build/textures/texture.194400.0.CFS.0000000C000.rgba16.bin" +.incbin "./build/textures/texture.194a90.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.195080.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.1956e0.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.195720.0.CFS.0000000C080.rgba32.bin" +.incbin "./build/textures/texture.1963c0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.196640.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.196850.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1968b0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.196a30.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.196d00.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.197410.0.CFS.10000008000.rgba16.bin" +.incbin "./build/textures/texture.197740.0.CFS.10000008000.rgba16.bin" +.incbin "./build/textures/texture.197b70.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.197f40.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.198000.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.198150.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.198440.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.198480.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1984c0.0.CFS.0000000C000.rgba32.bin" +.incbin "./build/textures/texture.198750.0.CFS.0000000C000.rgba32.bin" +.incbin "./build/textures/texture.198c00.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.198c40.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.198d40.0.CFS.10000008000.rgba16.bin" +.incbin "./build/textures/texture.198f20.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1990b0.0.CFS.0000000C000.rgba32.bin" +.incbin "./build/textures/texture.1998d0.0.CFS.0000000C000.rgba32.bin" +.incbin "./build/textures/texture.199dd0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.199f40.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.19a050.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.19a140.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.19a180.0.CFS.10000008000.rgba16.bin" +.incbin "./build/textures/texture.19a210.0.CFS.10000008000.rgba16.bin" +.incbin "./build/textures/texture.19a460.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.19a6c0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.19a8d0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.19a9c0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.19aa90.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.19aba0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.19aca0.0.CFS.00000008000.rgba16.bin" +.incbin "./build/textures/texture.19af90.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.19b2b0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.19b3f0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.19bdd0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.19c7b0.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.19c7f0.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.19cb00.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.19cbe0.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.19cf50.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.19cf90.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.19d260.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.19d2f0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.19d370.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.19d400.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.19d4b0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.19d5b0.0.CFS.1000000C080.rgba16.bin" +.incbin "./build/textures/texture.19da10.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.19da70.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.19dae0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.19def0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.19e040.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.19e140.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.19e1e0.0.CFS.0000000C000.rgba32.bin" +.incbin "./build/textures/texture.19e2c0.0.CFS.1000000C080.rgba16.bin" +.incbin "./build/textures/texture.19e8f0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.19ec80.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.19ed10.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.19eda0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.19edf0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.19eed0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.19f000.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.19f060.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.19f0e0.0.CFS.10000008000.rgba16.bin" +.incbin "./build/textures/texture.19f1d0.0.CNS.0000000C000.ia8.bin" +.incbin "./build/textures/texture.19f360.0.CNS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.19f700.0.CNS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.19fa80.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.19fac0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.19fb40.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.19fbe0.0.CFS.0000000C000.rgba32.bin" +.incbin "./build/textures/texture.1a02e0.0.CFS.0000000C000.rgba32.bin" +.incbin "./build/textures/texture.1a09c0.0.CFS.0000000C000.rgba32.bin" +.incbin "./build/textures/texture.1a0f30.0.CFS.0000000C000.rgba32.bin" +.incbin "./build/textures/texture.1a1480.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.1a14c0.0.CFS.1000000C080.rgba16.bin" +.incbin "./build/textures/texture.1a1a10.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1a1b40.0.CFS.10000008000.rgba16.bin" +.incbin "./build/textures/texture.1a1c30.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1a1d70.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1a1e80.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1a1ec0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1a2110.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1a2190.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1a2260.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1a22d0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1a2380.0.CFS.0000000C000.rgba32.bin" +.incbin "./build/textures/texture.1a2970.0.CFS.0000000C000.rgba32.bin" +.incbin "./build/textures/texture.1a2f10.0.CFS.0000000C000.rgba32.bin" +.incbin "./build/textures/texture.1a34a0.0.CFS.0000000C000.rgba32.bin" +.incbin "./build/textures/texture.1a3a80.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.1a3ac0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1a3b60.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1a3bd0.0.CFS.0000000C080.rgba32.bin" +.incbin "./build/textures/texture.1a47c0.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.1a4800.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.1a4840.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.1a4880.0.CNS.0000000C000.ia8.bin" +.incbin "./build/textures/texture.1a49c0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1a4b60.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1a4ba0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1a4ce0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1a51c0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1a53c0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1a55c0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1a57d0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1a5a30.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1a5c70.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1a5e80.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1a6060.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1a6250.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1a6420.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.1a6700.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1a6830.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1a6870.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1a6c00.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.1a6df0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1a6f70.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1a7050.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1a70e0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1a73c0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1a7410.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1a7500.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1a7540.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1a7580.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1a7bd0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1a81f0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1a88d0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1a8f60.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1a9680.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1a9ce0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1aa320.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1aa8f0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1aae30.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1aaf40.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.1ab1c0.0.CFS.0000000C000.rgba32.bin" +.incbin "./build/textures/texture.1ab7d0.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.1abb50.0.CFS.0000000C000.rgba32.bin" +.incbin "./build/textures/texture.1ac3b0.0.CFS.10000008000.rgba16.bin" +.incbin "./build/textures/texture.1acd00.0.CFS.10000008000.rgba16.bin" +.incbin "./build/textures/texture.1ad6e0.0.CFS.0000000C000.rgba16.bin" +.incbin "./build/textures/texture.1adb50.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1ade60.0.CFS.2000000C000.ia8.bin" +.incbin "./build/textures/texture.1ae1d0.0.CFS.2000000C000.ia8.bin" +.incbin "./build/textures/texture.1ae570.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1ae8b0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1aebe0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1aefb0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1af370.0.CFS.00000008000.rgba32.bin" +.incbin "./build/textures/texture.1afdf0.0.CFS.10000008000.rgba16.bin" +.incbin "./build/textures/texture.1b0940.0.CFS.00000008000.rgba32.bin" +.incbin "./build/textures/texture.1b0f40.0.CFS.10000008000.rgba16.bin" +.incbin "./build/textures/texture.1b1990.0.CFS.10000008000.rgba16.bin" +.incbin "./build/textures/texture.1b2430.0.CFS.10000008000.rgba16.bin" +.incbin "./build/textures/texture.1b2db0.0.CFS.10000008000.rgba16.bin" +.incbin "./build/textures/texture.1b3250.0.CFS.10000008000.rgba16.bin" +.incbin "./build/textures/texture.1b3bf0.0.CFS.10000008000.rgba16.bin" +.incbin "./build/textures/texture.1b4430.0.CFS.00000000000.rgba16.bin" +.incbin "./build/textures/texture.1b4500.0.CFS.0000000C000.rgba32.bin" +.incbin "./build/textures/texture.1b49c0.0.CFS.2000000C000.ia8.bin" +.incbin "./build/textures/texture.1b4d40.0.CFS.0000000C000.rgba32.bin" +.incbin "./build/textures/texture.1b57b0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1b5b10.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1b5ee0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1b6390.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1b6780.0.CFS.00000008000.rgba16.bin" +.incbin "./build/textures/texture.1b6f00.0.CFS.00000008000.rgba16.bin" +.incbin "./build/textures/texture.1b7680.0.CFS.10000008000.rgba16.bin" +.incbin "./build/textures/texture.1b7c10.0.CFS.30000008000.i4.bin" +.incbin "./build/textures/texture.1b8050.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.1b8920.0.CFS.00000008000.rgba32.bin" +.incbin "./build/textures/texture.1b8df0.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.1b92c0.0.CFS.10000008000.rgba16.bin" +.incbin "./build/textures/texture.1b9c60.0.CFS.10000008000.rgba16.bin" +.incbin "./build/textures/texture.1ba760.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.1baca0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1bb040.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1bb350.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1bb6a0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1bba10.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1bbd90.0.CFS.10000004000.rgba16.bin" +.incbin "./build/textures/texture.1bc340.0.CFS.10000008000.rgba16.bin" +.incbin "./build/textures/texture.1bcab0.0.CFS.0000000C000.rgba16.bin" +.incbin "./build/textures/texture.1bcfb0.0.CFS.0000000C000.rgba16.bin" +.incbin "./build/textures/texture.1bd390.0.CFS.10000008000.rgba16.bin" +.incbin "./build/textures/texture.1bdb20.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1bdb60.0.CFS.0000000C000.rgba16.bin" +.incbin "./build/textures/texture.1be030.0.CFS.10000008000.rgba16.bin" +.incbin "./build/textures/texture.1be560.0.CFS.10000004000.rgba16.bin" +.incbin "./build/textures/texture.1be9e0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1beed0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1bf240.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1bf5e0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1bfb40.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1c03b0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1c0ba0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1c13f0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1c1bc0.0.CFS.0000000C000.ia8.bin" +.incbin "./build/textures/texture.1c1db0.0.CFS.0000000C000.ia8.bin" +.incbin "./build/textures/texture.1c1f80.0.CFS.0000000C000.ia8.bin" +.incbin "./build/textures/texture.1c2160.0.CFS.0000000C000.ia8.bin" +.incbin "./build/textures/texture.1c2390.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1c26e0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1c2a30.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1c2dd0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1c31b0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1c35b0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1c39c0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1c3da0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1c4130.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1c44d0.0.CFS.00000008000.rgba16.bin" +.incbin "./build/textures/texture.1c4a00.0.CFS.0000000C000.rgba16.bin" +.incbin "./build/textures/texture.1c4d50.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1c55b0.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.1c6160.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.1c6480.0.CFS.0000000C000.rgba16.bin" +.incbin "./build/textures/texture.1c6800.0.CFS.10000008000.rgba16.bin" +.incbin "./build/textures/texture.1c6fe0.0.CFS.0000000C000.rgba16.bin" +.incbin "./build/textures/texture.1c7130.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1c7550.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1c7920.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1c7c80.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1c8070.0.CFS.10000004000.rgba16.bin" +.incbin "./build/textures/texture.1c8af0.0.CFS.10000008000.rgba16.bin" +.incbin "./build/textures/texture.1c92d0.0.CFS.00000000000.rgba16.bin" +.incbin "./build/textures/texture.1c9780.0.CFS.00000008000.rgba16.bin" +.incbin "./build/textures/texture.1c9d20.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.1c9d60.0.CFS.00000008000.rgba32.bin" +.incbin "./build/textures/texture.1ca880.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.1ca990.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1caa80.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1caac0.0.CFS.10000004000.rgba16.bin" +.incbin "./build/textures/texture.1cac00.0.CFS.10000008000.rgba16.bin" +.incbin "./build/textures/texture.1cae90.0.CFS.10000008000.rgba16.bin" +.incbin "./build/textures/texture.1cb720.0.CFS.10000008000.rgba16.bin" +.incbin "./build/textures/texture.1cc0d0.0.CFS.10000008000.rgba16.bin" +.incbin "./build/textures/texture.1cca80.0.CFS.10000008000.rgba16.bin" +.incbin "./build/textures/texture.1cd420.0.CFS.00000008000.rgba16.bin" +.incbin "./build/textures/texture.1cd9a0.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.1cdc00.0.CFS.00000008000.rgba32.bin" +.incbin "./build/textures/texture.1ce050.0.CFS.10000008004.rgba16.bin" +.incbin "./build/textures/texture.1cf180.0.CFS.10000004000.rgba16.bin" +.incbin "./build/textures/texture.1cf920.0.CFS.10000008000.rgba16.bin" +.incbin "./build/textures/texture.1d0110.0.CFS.10000008000.rgba16.bin" +.incbin "./build/textures/texture.1d0c60.0.CFS.00000008000.rgba16.bin" +.incbin "./build/textures/texture.1d0f90.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1d1140.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1d16f0.0.CFS.10000008000.rgba16.bin" +.incbin "./build/textures/texture.1d1b90.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.1d1f60.0.CFS.00000008000.rgba16.bin" +.incbin "./build/textures/texture.1d2520.0.CFS.0000000C000.rgba16.bin" +.incbin "./build/textures/texture.1d2e20.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.1d3420.0.CFS.2000000C000.ia8.bin" +.incbin "./build/textures/texture.1d35c0.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.1d36f0.0.CFS.2000000C000.ia8.bin" +.incbin "./build/textures/texture.1d3ce0.0.CFS.10000004000.rgba16.bin" +.incbin "./build/textures/texture.1d4370.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1d4a60.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1d4aa0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1d4d90.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1d4fc0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1d5320.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1d5720.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1d5d90.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1d62e0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1d6940.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1d6f20.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1d7540.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1d7c90.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1d83b0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1d8a80.0.CFS.0000000C000.rgba32.bin" +.incbin "./build/textures/texture.1d8ad0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1d8f00.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1d9250.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1d95a0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1d98f0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1d9c90.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1da500.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1dad20.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1db520.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1dbea0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1dc370.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1dc7e0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1dcd80.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1dd150.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.1dd1c0.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.1dd720.0.CFS.10000008000.rgba16.bin" +.incbin "./build/textures/texture.1de0a0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1de390.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1de6a0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1deae0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1df0b0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1df600.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1dfc10.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1e02a0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1e06d0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1e0e10.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1e1300.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1e1a50.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1e20b0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1e24b0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1e2b90.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1e2f90.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1e3480.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1e3890.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1e3d50.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1e41d0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1e4650.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1e4d70.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1e5450.0.CFS.20000000000.i4.bin" +.incbin "./build/textures/texture.1e5720.0.CFS.20000000000.ia8.bin" +.incbin "./build/textures/texture.1e58f0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1e6250.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1e6b70.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1e7140.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1e7260.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1e7460.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1e78d0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1e7c70.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.1e7cd0.0.CFS.10000008000.rgba16.bin" +.incbin "./build/textures/texture.1e8450.0.CFS.10000008000.rgba16.bin" +.incbin "./build/textures/texture.1e8ac0.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.1e8c50.0.CFS.10000008000.rgba16.bin" +.incbin "./build/textures/texture.1e8f70.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.1e9390.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1e9890.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1e9cc0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1ea110.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1ea5f0.0.CFS.10000004000.rgba16.bin" +.incbin "./build/textures/texture.1eab40.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1eb680.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1ec150.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1ecc30.0.CFS.00000008000.rgba32.bin" +.incbin "./build/textures/texture.1ed850.0.CFS.0000000C000.rgba16.bin" +.incbin "./build/textures/texture.1edee0.0.CFS.10000008000.rgba16.bin" +.incbin "./build/textures/texture.1ee870.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.1ef280.0.CFS.00000000000.rgba32.bin" +.incbin "./build/textures/texture.1ef2f0.0.CFS.00000000000.rgba32.bin" +.incbin "./build/textures/texture.1f0000.0.CFS.00000008000.rgba16.bin" +.incbin "./build/textures/texture.1f0380.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1f0560.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1f07c0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1f0b10.0.CFS.00000008000.rgba32.bin" +.incbin "./build/textures/texture.1f14d0.0.CFS.10000008000.rgba16.bin" +.incbin "./build/textures/texture.1f1c40.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.1f2170.0.CFS.0000000C000.rgba32.bin" +.incbin "./build/textures/texture.1f2890.0.CFS.10000008000.rgba16.bin" +.incbin "./build/textures/texture.1f2d50.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.1f3200.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.1f36b0.0.CFS.10000008000.rgba16.bin" +.incbin "./build/textures/texture.1f3b70.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1f4060.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1f4800.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1f52c0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1f5bc0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1f6300.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1f6b20.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1f7370.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1f7a00.0.CFS.0000000C000.rgba16.bin" +.incbin "./build/textures/texture.1f7d50.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.1f8230.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1f82a0.0.CFS.0000000C008.rgba16.bin" +.incbin "./build/textures/texture.1f8f90.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.1f9150.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1f9b40.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1fa780.0.CFS.0000000C000.rgba32.bin" +.incbin "./build/textures/texture.1fb1b0.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.1fb310.0.CFS.10000000000.rgba32.bin" +.incbin "./build/textures/texture.1fbf40.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.1fc2f0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1fc630.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1fc8b0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1fcb30.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1fd4b0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1fde30.0.CFS.00000000000.rgba32.bin" +.incbin "./build/textures/texture.1fdeb0.0.CFS.00000000000.rgba16.bin" +.incbin "./build/textures/texture.1fe250.0.CFS.2000000C000.ia8.bin" +.incbin "./build/textures/texture.1fe530.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1fe5b0.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.1fe8c0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1fe940.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1fed70.0.CFS.10000008000.rgba16.bin" +.incbin "./build/textures/texture.1fefc0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1ff4b0.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.1ff760.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1ff7f0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1ffad0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1ffbf0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1fff40.0.CFS.10000008000.rgba16.bin" +.incbin "./build/textures/texture.1fff90.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.1fffd0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.200010.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.2002a0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.2003d0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.200600.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.2006a0.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.200800.0.CFS.0000000C000.rgba16.bin" +.incbin "./build/textures/texture.200a70.0.CFS.0000000C000.rgba16.bin" +.incbin "./build/textures/texture.200fb0.0.CFS.00000008000.rgba16.bin" +.incbin "./build/textures/texture.201260.0.CFS.10000008000.rgba16.bin" +.incbin "./build/textures/texture.201c90.0.CFS.00000000000.rgba32.bin" +.incbin "./build/textures/texture.202670.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.202a50.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.202e00.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.2031f0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.203620.0.CFS.20000004000.ia8.bin" +.incbin "./build/textures/texture.203700.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.203d30.0.CFS.10000008000.rgba16.bin" +.incbin "./build/textures/texture.204380.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.2043e0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.204420.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.204490.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.204550.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.204af0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.204f40.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.2053a0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.205800.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.205b90.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.205de0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.206290.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.206320.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.206740.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.206be0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.207810.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.207a40.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.207ab0.0.CFS.0000000C000.rgba32.bin" +.incbin "./build/textures/texture.207d60.0.CFS.0000000C000.rgba16.bin" +.incbin "./build/textures/texture.207e60.0.CFS.00000008000.rgba32.bin" +.incbin "./build/textures/texture.208470.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.208670.0.CFS.10000008000.rgba16.bin" +.incbin "./build/textures/texture.208d30.0.CFS.10000008000.rgba16.bin" +.incbin "./build/textures/texture.209270.0.CFS.00000008000.rgba16.bin" +.incbin "./build/textures/texture.209570.0.CFS.10000008000.rgba16.bin" +.incbin "./build/textures/texture.209ca0.0.CFS.0000000C000.rgba16.bin" +.incbin "./build/textures/texture.209da0.0.CFS.10000008000.rgba16.bin" +.incbin "./build/textures/texture.20a3b0.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.20a860.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.20abc0.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.20af90.0.CFS.00000008000.rgba32.bin" +.incbin "./build/textures/texture.20b070.0.CFS.00000000000.rgba32.bin" +.incbin "./build/textures/texture.20b0c0.0.CFS.0000000C000.rgba16.bin" +.incbin "./build/textures/texture.20b330.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.20b650.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.20bac0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.20be20.0.CFS.0000000C000.rgba32.bin" +.incbin "./build/textures/texture.20c3e0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.20c790.0.CFS.00000008000.rgba32.bin" +.incbin "./build/textures/texture.20ca20.0.CFS.00000000000.rgba16.bin" +.incbin "./build/textures/texture.20ce30.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.20d5d0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.20dd00.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.20e410.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.20eb20.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.20f530.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.20fd70.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.210710.0.CFS.0000000C000.rgba32.bin" +.incbin "./build/textures/texture.2149c0.0.CFS.0000000C000.rgba32.bin" +.incbin "./build/textures/texture.217ef0.0.CFS.10000004000.rgba16.bin" +.incbin "./build/textures/texture.218680.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.219190.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.2193c0.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.219660.0.CFS.10000004000.rgba16.bin" +.incbin "./build/textures/texture.219ce0.0.CFS.0000000C000.rgba32.bin" +.incbin "./build/textures/texture.21a890.0.CFS.00000000080.rgba32.bin" +.incbin "./build/textures/texture.21d480.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.21d720.0.CFS.00000000000.rgba32.bin" +.incbin "./build/textures/texture.21e1a0.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.21e610.0.CFS.10000008000.rgba16.bin" +.incbin "./build/textures/texture.21e680.0.CFS.0000000C000.rgba16.bin" +.incbin "./build/textures/texture.21e740.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.21ebc0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.21efe0.0.CFS.0000000C000.rgba32.bin" +.incbin "./build/textures/texture.21f070.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.21f360.0.CFS.10000008000.rgba16.bin" +.incbin "./build/textures/texture.21f420.0.CFS.10000008000.rgba16.bin" +.incbin "./build/textures/texture.21f710.0.CFS.00000000000.rgba16.bin" +.incbin "./build/textures/texture.21fb00.0.CFS.10000008000.rgba16.bin" +.incbin "./build/textures/texture.220470.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.2204c0.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.220d00.0.CFS.10000008000.rgba16.bin" +.incbin "./build/textures/texture.220d50.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.221a70.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.221f50.0.CFS.10000008000.rgba16.bin" +.incbin "./build/textures/texture.222160.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.2225e0.0.CFS.10000008000.rgba16.bin" +.incbin "./build/textures/texture.222aa0.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.222dd0.0.CFS.0000000C000.rgba32.bin" +.incbin "./build/textures/texture.2233d0.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.223720.0.CFS.00000004000.rgba16.bin" +.incbin "./build/textures/texture.223b70.0.CFS.10000008000.rgba16.bin" +.incbin "./build/textures/texture.223de0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.224480.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.224ff0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.225950.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.2261b0.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.226ae0.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.226e10.0.CFS.0000000C000.rgba32.bin" +.incbin "./build/textures/texture.227530.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.2279b0.0.CFS.0000000C000.rgba32.bin" +.incbin "./build/textures/texture.227c10.0.CFS.0000000C000.rgba32.bin" +.incbin "./build/textures/texture.227e50.0.CFS.2000000C000.ia8.bin" +.incbin "./build/textures/texture.2282f0.0.CFS.0000000C000.rgba32.bin" +.incbin "./build/textures/texture.2283b0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.228600.0.CFS.0000000C000.rgba32.bin" +.incbin "./build/textures/texture.228760.0.CFS.0000000C000.rgba16.bin" +.incbin "./build/textures/texture.2289c0.0.CFS.0000000C000.rgba16.bin" +.incbin "./build/textures/texture.228cd0.0.CFS.0000000C000.rgba32.bin" +.incbin "./build/textures/texture.229160.0.CFS.10000004000.rgba16.bin" +.incbin "./build/textures/texture.229810.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.229860.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.229bd0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.22a3e0.0.CFS.0000000C000.rgba32.bin" +.incbin "./build/textures/texture.22a6e0.0.CFS.10000008000.rgba16.bin" +.incbin "./build/textures/texture.22ae10.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.22afd0.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.22b310.0.CFS.10000008000.rgba16.bin" +.incbin "./build/textures/texture.22b7d0.0.CFS.10000004000.rgba16.bin" +.incbin "./build/textures/texture.22bb30.0.CFS.10000008000.rgba16.bin" +.incbin "./build/textures/texture.22bf90.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.22c3e0.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.22c620.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.22cd00.0.CFS.2000000C000.ia8.bin" +.incbin "./build/textures/texture.22cd60.0.CFS.0000000C000.rgba32.bin" +.incbin "./build/textures/texture.22d8d0.0.CFS.0000000C000.rgba32.bin" +.incbin "./build/textures/texture.22e500.0.CFS.0000000C000.rgba32.bin" +.incbin "./build/textures/texture.22f130.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.22f740.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.22fbc0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.22ffa0.0.CFS.10000000000.rgba32.bin" +.incbin "./build/textures/texture.2305c0.0.CFS.0000000C000.rgba16.bin" +.incbin "./build/textures/texture.230810.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.230cc0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.231050.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.231430.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.2317b0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.231be0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.231fb0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.232350.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.232780.0.CFS.10000008000.rgba16.bin" +.incbin "./build/textures/texture.232c40.0.CFS.2000000C000.ia8.bin" +.incbin "./build/textures/texture.232d80.0.CFS.10000008000.rgba16.bin" +.incbin "./build/textures/texture.2332c0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.233930.0.CFS.00000008000.rgba32.bin" +.incbin "./build/textures/texture.233f60.0.CFS.00000008000.rgba32.bin" +.incbin "./build/textures/texture.2344b0.0.CFS.10000008000.rgba16.bin" +.incbin "./build/textures/texture.234da0.0.CFS.00000008000.rgba32.bin" +.incbin "./build/textures/texture.2353c0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.235840.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.235b20.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.236000.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.236560.0.CFS.10000004000.rgba16.bin" +.incbin "./build/textures/texture.236da0.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.2371a0.0.CFS.10000008000.rgba16.bin" +.incbin "./build/textures/texture.2372f0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.237370.0.CFS.10000008000.rgba16.bin" +.incbin "./build/textures/texture.2374e0.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.237830.0.CFS.2000000C000.ia8.bin" +.incbin "./build/textures/texture.237cb0.0.CFS.2000000C000.ia8.bin" +.incbin "./build/textures/texture.237f20.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.238460.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.2388b0.0.CFS.20000004000.ia8.bin" +.incbin "./build/textures/texture.238930.0.CFS.20000004000.ia8.bin" +.incbin "./build/textures/texture.2389b0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.238bb0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.238c50.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.2391b0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.239710.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.239d60.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.23a390.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.23a9f0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.23b020.0.CFS.00000008000.rgba16.bin" +.incbin "./build/textures/texture.23b150.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.23b400.0.CFS.0000000C000.rgba32.bin" +.incbin "./build/textures/texture.23b9c0.0.CFS.0000000C000.rgba32.bin" +.incbin "./build/textures/texture.23bb60.0.CFS.0000000C000.rgba32.bin" +.incbin "./build/textures/texture.23c150.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.23c230.0.CFS.0000000C000.rgba32.bin" +.incbin "./build/textures/texture.23c9e0.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.23cda0.0.CFS.10000008000.rgba16.bin" +.incbin "./build/textures/texture.23ced0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.23d270.0.CFS.2000000C000.ia8.bin" +.incbin "./build/textures/texture.23d5e0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.23db00.0.CFS.00000000000.rgba32.bin" +.incbin "./build/textures/texture.23e1f0.0.CFS.0000000C000.rgba32.bin" +.incbin "./build/textures/texture.23e470.0.CFS.0000000C000.rgba16.bin" +.incbin "./build/textures/texture.23e7f0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.23e9a0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.23eb40.0.CFS.0000000C000.rgba32.bin" +.incbin "./build/textures/texture.23f140.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.23f3b0.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.23f8b0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.23fb60.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.23fea0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.240200.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.2404f0.0.CFS.0000000C000.rgba32.bin" +.incbin "./build/textures/texture.240d70.0.CFS.00000000055.rgba32.bin" +.incbin "./build/textures/texture.245b30.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.246060.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.246760.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.246bf0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.2472e0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.2475f0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.2478c0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.247b20.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.247e70.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.248640.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.248890.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.249210.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.249be0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.24a510.0.CFS.10000008000.rgba16.bin" +.incbin "./build/textures/texture.24a550.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.24a5d0.0.CFS.0000000C080.rgba16.bin" +.incbin "./build/textures/texture.24b460.0.CFS.0000000C000.rgba16.bin" +.incbin "./build/textures/texture.24b560.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.24bc00.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.24c690.0.CFS.0000000C000.rgba16.bin" +.incbin "./build/textures/texture.24ca60.0.CFS.00000004000.rgba32.bin" +.incbin "./build/textures/texture.24d830.0.CFS.00000008000.rgba32.bin" +.incbin "./build/textures/texture.24e330.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.24e6d0.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.24eb60.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.24f250.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.24fb80.0.CFS.0000000C000.rgba32.bin" +.incbin "./build/textures/texture.24ff80.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.2506f0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.2511a0.0.CFS.10000008000.rgba16.bin" +.incbin "./build/textures/texture.251a10.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.252140.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.2527f0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.252e60.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.253500.0.CFS.10000008000.rgba16.bin" +.incbin "./build/textures/texture.253d70.0.CFS.10000008000.rgba16.bin" +.incbin "./build/textures/texture.254540.0.CFS.0000000C000.rgba32.bin" +.incbin "./build/textures/texture.254d60.0.CFS.0000000C000.rgba32.bin" +.incbin "./build/textures/texture.255690.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.2560b0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.256af0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.257530.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.257fe0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.258b10.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.259740.0.CFS.00000008000.rgba16.bin" +.incbin "./build/textures/texture.259cc0.0.CFS.00000008000.rgba32.bin" +.incbin "./build/textures/texture.25a680.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.25afa0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.25b870.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.25c1b0.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.25c6b0.0.CFS.00000008000.rgba32.bin" +.incbin "./build/textures/texture.25d1e0.0.UFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.25d600.0.UFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.25de20.0.CFS.10000008000.rgba16.bin" +.incbin "./build/textures/texture.25e650.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.25edb0.0.UFS.00000008000.rgba32.bin" +.incbin "./build/textures/texture.25fdd0.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.25ff80.0.CFS.00000008000.rgba16.bin" +.incbin "./build/textures/texture.260500.0.CFS.00000000000.rgba32.bin" +.incbin "./build/textures/texture.260b00.0.CFS.00000008000.rgba32.bin" +.incbin "./build/textures/texture.260f70.0.CFS.10000008000.rgba16.bin" +.incbin "./build/textures/texture.261820.0.CFS.0000000C000.rgba32.bin" +.incbin "./build/textures/texture.2618d0.0.CFS.0000000C000.rgba32.bin" +.incbin "./build/textures/texture.261c30.0.CFS.0000000C000.rgba32.bin" +.incbin "./build/textures/texture.261e40.0.CFS.0000000C000.rgba32.bin" +.incbin "./build/textures/texture.262170.0.CFS.0000000C000.rgba32.bin" +.incbin "./build/textures/texture.262220.0.CFS.0000000C000.rgba32.bin" +.incbin "./build/textures/texture.262290.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.262650.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.2626d0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.262a60.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.262e40.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.2631e0.0.CFS.00000008000.rgba16.bin" +.incbin "./build/textures/texture.263270.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.263ba0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.2648d0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.265030.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.2657b0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.266230.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.266a50.0.UFS.10000008000.rgba16.bin" +.incbin "./build/textures/texture.267a70.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.268160.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.2689f0.0.CFS.10000008000.rgba16.bin" +.incbin "./build/textures/texture.269360.0.CFS.10000008000.rgba16.bin" +.incbin "./build/textures/texture.269820.0.CFS.00000000000.rgba32.bin" +.incbin "./build/textures/texture.269fe0.0.UFS.00000000000.rgba32.bin" +.incbin "./build/textures/texture.26b000.0.UFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.26b220.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.26b2b0.0.CFS.00000008000.rgba32.bin" +.incbin "./build/textures/texture.26bc70.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.26be90.0.CFS.00000008000.rgba16.bin" +.incbin "./build/textures/texture.26c3c0.0.CFS.10000008000.rgba16.bin" +.incbin "./build/textures/texture.26c7f0.0.CFS.00000008000.rgba16.bin" +.incbin "./build/textures/texture.26c840.0.CFS.0000000C080.rgba16.bin" +.incbin "./build/textures/texture.26d020.0.CFS.00000000000.rgba16.bin" +.incbin "./build/textures/texture.26d060.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.26d0e0.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.26d470.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.26d780.0.CFS.0000000C000.rgba32.bin" +.incbin "./build/textures/texture.26d860.0.CFS.00000000000.rgba16.bin" +.incbin "./build/textures/texture.26d8b0.0.CFS.10000008000.rgba16.bin" +.incbin "./build/textures/texture.26dde0.0.CFS.10000008000.rgba16.bin" +.incbin "./build/textures/texture.26e310.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.26e5b0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.26f270.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.26ff30.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.270b70.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.271820.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.271860.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.2718a0.0.CFS.10000008000.rgba16.bin" +.incbin "./build/textures/texture.271980.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.2725d0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.273210.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.273ea0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.274a80.0.UFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.2752a0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.2752e0.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.2755f0.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.2759c0.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.275e50.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.2761b0.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.2764e0.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.2767d0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.276b40.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.277620.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.278010.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.278a50.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.279560.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.279ad0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.27a410.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.27add0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.27b300.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.27bc20.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.27c540.0.CFS.10000008000.rgba16.bin" +.incbin "./build/textures/texture.27c5a0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.27c6e0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.27c740.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.27c7b0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.27cb70.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.27ce20.0.CFS.10000008000.rgba16.bin" +.incbin "./build/textures/texture.27cf30.0.CFS.0000000C000.rgba32.bin" +.incbin "./build/textures/texture.27d160.0.CFS.0000000C000.rgba32.bin" +.incbin "./build/textures/texture.27d900.0.CFS.0000000C000.rgba32.bin" +.incbin "./build/textures/texture.27db20.0.CFS.0000000C000.rgba32.bin" +.incbin "./build/textures/texture.27dc00.0.CFS.10000008000.rgba16.bin" +.incbin "./build/textures/texture.27dd90.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.27e230.0.CFS.0000000C000.rgba16.bin" +.incbin "./build/textures/texture.27e280.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.27e2e0.0.CFS.00000000000.rgba32.bin" +.incbin "./build/textures/texture.27e330.0.CFS.0000000C000.rgba16.bin" +.incbin "./build/textures/texture.27e720.0.CFS.0000000C000.rgba16.bin" +.incbin "./build/textures/texture.27e970.0.CFS.0000004C000.rgba16.bin" +.incbin "./build/textures/texture.27ece0.0.CFS.0000004C000.rgba16.bin" +.incbin "./build/textures/texture.27f070.0.CFS.0000000C055.ia8.bin" +.incbin "./build/textures/texture.27f2d0.0.CFS.0000000C080.ia8.bin" +.incbin "./build/textures/texture.27f930.0.CFS.10000004000.rgba16.bin" +.incbin "./build/textures/texture.27fd40.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.280140.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.2804e0.0.CFS.00000008000.rgba32.bin" +.incbin "./build/textures/texture.281010.0.CFS.10000008000.rgba16.bin" +.incbin "./build/textures/texture.281770.0.CFS.0000000C000.rgba32.bin" +.incbin "./build/textures/texture.281c40.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.281d70.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.281eb0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.282060.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.282150.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.282570.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.2826d0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.282800.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.282970.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.282c10.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.282c50.0.CFS.0000000C000.rgba16.bin" +.incbin "./build/textures/texture.282ee0.0.CFS.0000000C000.rgba32.bin" +.incbin "./build/textures/texture.2831f0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.2836f0.0.CFS.00000008000.rgba32.bin" +.incbin "./build/textures/texture.283850.0.CFS.0000000C000.rgba32.bin" +.incbin "./build/textures/texture.283960.0.CFS.0000000C000.rgba32.bin" +.incbin "./build/textures/texture.283b20.0.CFS.20000000000.ia8.bin" +.incbin "./build/textures/texture.283cd0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.283d10.0.CNS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.284240.0.CNS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.2848d0.0.CNS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.284e20.0.CNS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.285380.0.CNS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.285810.0.CNS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.285e00.0.CNS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.286280.0.CNS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.286730.0.CNS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.286a60.0.CNS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.286cf0.0.CNS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.286f20.0.CNS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.287190.0.CNS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.287410.0.CNS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.2876e0.0.CNS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.287ba0.0.CNS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.288040.0.CNS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.288410.0.CNS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.288800.0.CNS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.288a90.0.CNS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.288fb0.0.CNS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.289470.0.CNS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.289980.0.CNS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.289b80.0.CNS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.289dd0.0.CNS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.289fb0.0.CNS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.28a1e0.0.CNS.0000000C000.ia8.bin" +.incbin "./build/textures/texture.28a330.0.CFS.0000000C000.ia8.bin" +.incbin "./build/textures/texture.28a3d0.0.CFS.00000000000.rgba16.bin" +.incbin "./build/textures/texture.28ab20.0.CFS.0000000C000.rgba32.bin" +.incbin "./build/textures/texture.28ac80.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.28b040.0.CFS.0000000C000.rgba16.bin" +.incbin "./build/textures/texture.28b080.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.28b970.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.28c020.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.28c720.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.28cf50.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.28d860.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.28e220.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.28e9a0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.28ecc0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.28f400.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.28fc20.0.CFS.0000000C000.rgba32.bin" +.incbin "./build/textures/texture.2902c0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.2907c0.0.CFS.0000000C000.rgba32.bin" +.incbin "./build/textures/texture.2909e0.0.CFS.10000008000.rgba16.bin" +.incbin "./build/textures/texture.290b50.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.290f10.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.290f50.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.290fa0.0.UFS.0000000C000.rgba16.bin" +.incbin "./build/textures/texture.291fc0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.292610.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.292c40.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.2932a0.0.CFS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.2938d0.0.CFS.00000008000.rgba16.bin" +.incbin "./build/textures/texture.293a00.0.CFS.00000004000.rgba32.bin" +.incbin "./build/textures/texture.294600.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.2949c0.0.CFS.0000000C000.rgba16.bin" +.incbin "./build/textures/texture.294d10.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.2950d0.0.CFS.10000008000.rgba16.bin" +.incbin "./build/textures/texture.295600.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.295a90.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.2960e0.0.CFS.0000000C000.rgba32.bin" +.incbin "./build/textures/texture.2962a0.0.CFS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.2962f0.0.CFS.10000008000.rgba16.bin" +.incbin "./build/textures/textures_lut.296ca0.bin" +.incbin "./build/textures/texture.298290.0.CNS.10000000000.ia8.bin" +.incbin "./build/textures/texture.2985c0.0.CNS.10000000000.ia8.bin" +.incbin "./build/textures/texture.2989d0.0.CNS.10000000000.ia8.bin" +.incbin "./build/textures/texture.298d10.0.CNS.00000000000.ia16.bin" +.incbin "./build/textures/texture.298e20.0.CNS.00000000000.ia16.bin" +.incbin "./build/textures/texture.299110.0.CNS.00000000000.ia16.bin" +.incbin "./build/textures/texture.299310.0.CNS.0000000C000.ia8.bin" +.incbin "./build/textures/texture.299590.0.CNS.0000000C000.ia8.bin" +.incbin "./build/textures/texture.2995e0.0.CNS.0000000C000.ia8.bin" +.incbin "./build/textures/texture.299770.0.CNS.2000000C000.ia8.bin" +.incbin "./build/textures/texture.299910.0.CNS.0000000C000.ia8.bin" +.incbin "./build/textures/texture.299a60.0.CNS.0000000C000.ia8.bin" +.incbin "./build/textures/texture.299b00.0.CNS.0000000C000.ia8.bin" +.incbin "./build/textures/texture.299c40.0.CNS.0000000C000.ia8.bin" +.incbin "./build/textures/texture.299d80.0.CNS.0000000C000.ia8.bin" +.incbin "./build/textures/texture.299f10.0.CNS.0000000C000.ia8.bin" +.incbin "./build/textures/texture.29a040.0.CFS.0000000C000.rgba16.bin" +.incbin "./build/textures/texture.29a160.0.CNZ.00F0204D000.ia8.bin" +.incbin "./build/textures/texture.29a3e0.0.CNZ.00F0204D000.ia8.bin" +.incbin "./build/textures/texture.29a5b0.0.CNZ.0100204D000.ia8.bin" +.incbin "./build/textures/texture.29a830.0.CNZ.00F0204D000.ia8.bin" +.incbin "./build/textures/texture.29aa70.0.CNZ.00F0204D000.ia8.bin" +.incbin "./build/textures/texture.29acf0.0.CNZ.0100404D000.ia8.bin" +.incbin "./build/textures/texture.29af80.0.CNZ.00F0204D000.ia8.bin" +.incbin "./build/textures/texture.29b230.0.CNZ.0100204D000.ia8.bin" +.incbin "./build/textures/texture.29b470.0.CNZ.00F0204D000.ia8.bin" +.incbin "./build/textures/texture.29b710.0.CNZ.00F0204D000.ia8.bin" +.incbin "./build/textures/texture.29b9c0.0.CNZ.0100204D000.ia8.bin" +.incbin "./build/textures/texture.29bc70.0.CNZ.0100204D000.ia8.bin" +.incbin "./build/textures/texture.29bf00.0.CNZ.00F0204D000.ia8.bin" +.incbin "./build/textures/texture.29c1a0.0.CNZ.0110404D000.ia8.bin" +.incbin "./build/textures/texture.29c290.0.CNZ.00F0204D000.ia8.bin" +.incbin "./build/textures/texture.29c740.0.CNZ.00F0304D000.ia8.bin" +.incbin "./build/textures/texture.29c8e0.0.CNZ.0100304D000.ia8.bin" +.incbin "./build/textures/texture.29cbf0.0.CNZ.0100204D000.ia8.bin" +.incbin "./build/textures/texture.29ce50.0.CNZ.0100304D000.ia8.bin" +.incbin "./build/textures/texture.29d0d0.0.CNZ.00F0204D000.ia8.bin" +.incbin "./build/textures/texture.29d330.0.CNZ.0100204D000.ia8.bin" +.incbin "./build/textures/texture.29d640.0.CNZ.0110204D000.ia8.bin" +.incbin "./build/textures/texture.29d840.0.CNZ.0110304D000.ia8.bin" +.incbin "./build/textures/texture.29da90.0.CNZ.00F0204D000.ia8.bin" +.incbin "./build/textures/texture.29dd10.0.CNZ.0100204D000.ia8.bin" +.incbin "./build/textures/texture.29df50.0.CNZ.0100204D000.ia8.bin" +.incbin "./build/textures/texture.29e190.0.CNZ.00F0304D000.ia8.bin" +.incbin "./build/textures/texture.29e2f0.0.CNZ.0100204D000.ia8.bin" +.incbin "./build/textures/texture.29e540.0.CNZ.00F0204D000.ia8.bin" +.incbin "./build/textures/texture.29e7e0.0.CNZ.0100204D000.ia8.bin" +.incbin "./build/textures/texture.29ea80.0.CNZ.00F0204D000.ia8.bin" +.incbin "./build/textures/texture.29ed60.0.CNZ.0110704D000.ia8.bin" +.incbin "./build/textures/texture.29f060.0.CNZ.00F0204D000.ia8.bin" +.incbin "./build/textures/texture.29f310.0.CNZ.00F0204D000.ia8.bin" +.incbin "./build/textures/texture.29f5e0.0.CNS.00000000000.rgba32.bin" +.incbin "./build/textures/texture.29f6d0.0.CNS.20000000000.ia8.bin" +.incbin "./build/textures/texture.29f830.0.CNS.2000000C000.ia8.bin" +.incbin "./build/textures/texture.29f900.0.CNZ.0140C04D100.ia8.bin" +.incbin "./build/textures/texture.29f9e0.0.CNZ.0130504D100.ia8.bin" +.incbin "./build/textures/texture.29fb10.0.CNZ.0120304D100.ia8.bin" +.incbin "./build/textures/texture.29fc20.0.CNZ.0100204D100.ia8.bin" +.incbin "./build/textures/texture.29fc90.0.CNZ.0150B04D100.ia8.bin" +.incbin "./build/textures/texture.29fd30.0.CNZ.00F0204D100.rgba32.bin" +.incbin "./build/textures/texture.29fe40.0.CNS.0000000C000.ia8.bin" +.incbin "./build/textures/texture.2a0430.0.CNS.0000000C000.ia8.bin" +.incbin "./build/textures/texture.2a0780.0.CNS.00000000000.rgba32.bin" +.incbin "./build/textures/texture.2a3ce0.0.CNS.10000000080.i4.bin" +.incbin "./build/textures/texture.2a46e0.0.CNZ.0100304D100.ia8.bin" +.incbin "./build/textures/texture.2a4880.0.CNZ.0110304D100.ia8.bin" +.incbin "./build/textures/texture.2a4a30.0.CNZ.0100304D100.ia8.bin" +.incbin "./build/textures/texture.2a4bc0.0.CNS.00000000000.ia8.bin" +.incbin "./build/textures/texture.2a4c90.0.CNS.00000000000.ia8.bin" +.incbin "./build/textures/texture.2a52c0.0.CNS.00000000000.ia8.bin" +.incbin "./build/textures/texture.2a53b0.0.CNS.00000000000.rgba32.bin" +.incbin "./build/textures/texture.2a5540.0.CNS.00000000000.rgba32.bin" +.incbin "./build/textures/texture.2a5f50.0.CNS.2000000C000.ia8.bin" +.incbin "./build/textures/texture.2a61e0.0.CFS.00000000000.rgba32.bin" +.incbin "./build/textures/texture.2a6850.0.CFS.00000000000.rgba32.bin" +.incbin "./build/textures/texture.2a70e0.0.CFS.00000000000.rgba32.bin" +.incbin "./build/textures/texture.2a72e0.0.CNS.00000000000.rgba16.bin" +.incbin "./build/textures/texture.2a7bb0.0.CNZ.0100304D100.rgba32.bin" +.incbin "./build/textures/texture.2a7ef0.0.CNZ.00F0204D100.ia8.bin" +.incbin "./build/textures/texture.2a80b0.0.CNZ.0130404D100.ia8.bin" +.incbin "./build/textures/texture.2a8210.0.CNZ.0120404D100.ia8.bin" +.incbin "./build/textures/texture.2a8370.0.CNZ.0140504D100.ia8.bin" +.incbin "./build/textures/texture.2a84b0.0.CNZ.0130204D100.ia8.bin" +.incbin "./build/textures/texture.2a8620.0.CNZ.0120404D100.ia8.bin" +.incbin "./build/textures/texture.2a8790.0.CNZ.0140404D100.ia8.bin" +.incbin "./build/textures/texture.2a88f0.0.CNZ.0130404D100.ia8.bin" +.incbin "./build/textures/texture.2a8a60.0.CNZ.0160404D100.ia8.bin" +.incbin "./build/textures/texture.2a8ae0.0.CNZ.0120C04D100.ia8.bin" +.incbin "./build/textures/texture.2a8be0.0.CNZ.00F0204D100.ia8.bin" +.incbin "./build/textures/texture.2a8dc0.0.CNS.00000000000.rgba32.bin" +.incbin "./build/textures/texture.2a9860.0.CNS.00000000000.rgba32.bin" +.incbin "./build/textures/texture.2aa190.0.CNS.00000000000.rgba32.bin" +.incbin "./build/textures/texture.2aaa10.0.CNS.00000000000.rgba32.bin" +.incbin "./build/textures/texture.2aace0.0.CNS.00000000000.rgba32.bin" +.incbin "./build/textures/texture.2ab510.0.CNS.00000000000.rgba32.bin" +.incbin "./build/textures/texture.2abd10.0.CNS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.2ac3d0.0.CNS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.2aca40.0.CNS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.2ad300.0.CNS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.2ad8c0.0.CNS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.2adff0.0.CNS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.2ae5c0.0.CNS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.2af310.0.CNS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.2b0030.0.CNS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.2b02f0.0.CNS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.2b04a0.0.CNS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.2b0920.0.CNS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.2b1470.0.CNS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.2b2010.0.CNS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.2b29f0.0.CNS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.2b3420.0.CNS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.2b3fa0.0.CNS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.2b4a00.0.CNS.00000000000.rgba16.bin" +.incbin "./build/textures/texture.2b4b00.0.CNS.00000000000.rgba16.bin" +.incbin "./build/textures/texture.2b4bf0.0.CNS.00000000000.rgba16.bin" +.incbin "./build/textures/texture.2b4d00.0.CNS.00000000000.rgba16.bin" +.incbin "./build/textures/texture.2b4df0.0.CNZ.0180404D100.ia8.bin" +.incbin "./build/textures/texture.2b51d0.0.CNZ.0140604D100.ia8.bin" +.incbin "./build/textures/texture.2b55d0.0.CNZ.0110B04D100.ia8.bin" +.incbin "./build/textures/texture.2b5990.0.CNZ.0140604D100.ia8.bin" +.incbin "./build/textures/texture.2b5d90.0.CNS.00000000000.rgba32.bin" +.incbin "./build/textures/texture.2b63b0.0.CNS.00000000000.rgba16.bin" +.incbin "./build/textures/texture.2b64f0.0.CNS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.2b6d20.0.CNS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.2b7530.0.CNS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.2b7b40.0.CNS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.2b82d0.0.CNS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.2b8b00.0.CNS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.2b9260.0.CNS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.2b97d0.0.CNS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.2b9fe0.0.CNS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.2ba660.0.CNS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.2bacb0.0.CNS.00000000000.rgba16.bin" +.incbin "./build/textures/texture.2bad30.0.CNS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.2bb260.0.CNS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.2bb8f0.0.CNS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.2bbd80.0.CNS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.2bc370.0.CNS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.2bc8d0.0.CNS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.2bce20.0.CNS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.2bd050.0.CNS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.2bd2d0.0.CNS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.2bd560.0.CNS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.2bd890.0.CNS.1000000C000.rgba16.bin" +.incbin "./build/textures/texture.2bdb00.0.CNS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.2bddd0.0.CNS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.2be1c0.0.CNS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.2be6e0.0.CNS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.2beba0.0.CNS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.2bf0b0.0.CNS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.2bf2e0.0.CNS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.2bf4c0.0.CNS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.2bf710.0.CNS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.2bf910.0.CNS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.2bfd90.0.CNS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.2c0240.0.CNS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.2c0700.0.CNS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.2c0ba0.0.CNS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.2c0e30.0.CNS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.2c1200.0.CNS.00000000000.ia8.bin" +.incbin "./build/textures/texture.2c13f0.0.CNS.00000000000.ia8.bin" +.incbin "./build/textures/texture.2c15e0.0.CNS.00000000000.ia8.bin" +.incbin "./build/textures/texture.2c1660.0.CNS.00000000000.rgba32.bin" +.incbin "./build/textures/texture.2c1d10.0.CNS.00000000000.rgba32.bin" +.incbin "./build/textures/texture.2c22d0.0.CNS.00000000000.rgba32.bin" +.incbin "./build/textures/texture.2c27a0.0.CNS.00000000000.rgba32.bin" +.incbin "./build/textures/texture.2c2d60.0.CNS.00000000000.rgba32.bin" +.incbin "./build/textures/texture.2c3280.0.CNS.00000000000.rgba32.bin" +.incbin "./build/textures/texture.2c3750.0.CNS.00000000000.rgba32.bin" +.incbin "./build/textures/texture.2c3b20.0.CNS.00000000000.rgba32.bin" +.incbin "./build/textures/texture.2c4120.0.CNS.00000000000.rgba32.bin" +.incbin "./build/textures/texture.2c4560.0.CNS.00000000000.rgba32.bin" +.incbin "./build/textures/texture.2c49d0.0.CNS.00000000000.rgba32.bin" +.incbin "./build/textures/texture.2c4ee0.0.CNS.00000000000.rgba32.bin" +.incbin "./build/textures/texture.2c5340.0.CNS.00000000000.rgba32.bin" +.incbin "./build/textures/texture.2c5a10.0.CNS.00000000000.rgba32.bin" +.incbin "./build/textures/texture.2c5ed0.0.CNS.00000000000.rgba32.bin" +.incbin "./build/textures/texture.2c63c0.0.CNS.00000000000.rgba32.bin" +.incbin "./build/textures/texture.2c69c0.0.CNS.00000000000.rgba32.bin" +.incbin "./build/textures/texture.2c7080.0.CNS.00000000000.rgba32.bin" +.incbin "./build/textures/texture.2c7700.0.CNS.00000000000.rgba32.bin" +.incbin "./build/textures/texture.2c7c20.0.CNS.00000000000.rgba32.bin" +.incbin "./build/textures/texture.2c80a0.0.CNS.00000000000.rgba32.bin" +.incbin "./build/textures/texture.2c86a0.0.CNS.00000000000.rgba32.bin" +.incbin "./build/textures/texture.2c8a70.0.CNS.00000000000.rgba32.bin" +.incbin "./build/textures/texture.2c91d0.0.CNS.00000000000.rgba32.bin" +.incbin "./build/textures/texture.2c9990.0.CNS.00000000000.rgba32.bin" +.incbin "./build/textures/texture.2c9f30.0.CNS.00000000000.rgba32.bin" +.incbin "./build/textures/texture.2ca330.0.CNS.00000000000.rgba32.bin" +.incbin "./build/textures/texture.2ca7e0.0.CNS.00000000000.rgba32.bin" +.incbin "./build/textures/texture.2ca910.0.CNZ.01E1104D100.rgba32.bin" +.incbin "./build/textures/texture.2caa00.0.CNZ.0190C04D100.rgba32.bin" +.incbin "./build/textures/texture.2cac40.0.CNZ.0110504D100.rgba32.bin" +.incbin "./build/textures/texture.2cb060.0.CNZ.01A1D04D100.rgba32.bin" +.incbin "./build/textures/texture.2cb1c0.0.CNZ.01A0A04D100.rgba32.bin" +.incbin "./build/textures/texture.2cb500.0.CNZ.01F0D04D100.rgba32.bin" +.incbin "./build/textures/texture.2cb690.0.CNZ.0221004D100.rgba32.bin" +.incbin "./build/textures/texture.2cb720.0.CNZ.0100304D100.rgba32.bin" +.incbin "./build/textures/texture.2cbed0.0.CNZ.0100304D100.rgba32.bin" +.incbin "./build/textures/texture.2cc5e0.0.CNZ.0100304D100.rgba32.bin" +.incbin "./build/textures/texture.2ccd70.0.CNZ.0100304D100.rgba32.bin" +.incbin "./build/textures/texture.2cd580.0.CNZ.0100304D100.rgba32.bin" +.incbin "./build/textures/texture.2cdd50.0.CNZ.0100304D100.rgba32.bin" +.incbin "./build/textures/texture.2ce3e0.0.CNZ.0100304D100.rgba32.bin" +.incbin "./build/textures/texture.2cebf0.0.CNZ.0100304D100.rgba32.bin" +.incbin "./build/textures/texture.2cf310.0.CNS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.2cf540.0.CNS.00000000000.rgba32.bin" +.incbin "./build/textures/texture.2cfd70.0.CNS.00000000000.rgba32.bin" +.incbin "./build/textures/texture.2d0660.0.CNS.00000000000.rgba32.bin" +.incbin "./build/textures/texture.2d0f10.0.CNS.00000000000.rgba32.bin" +.incbin "./build/textures/texture.2d17e0.0.CNZ.0110404D100.rgba32.bin" +.incbin "./build/textures/texture.2d21d0.0.CNZ.0121A04D100.rgba32.bin" +.incbin "./build/textures/texture.2d2540.0.CNZ.0100204D000.rgba32.bin" +.incbin "./build/textures/texture.2d3020.0.CNZ.0122004D000.rgba32.bin" +.incbin "./build/textures/texture.2d33b0.0.CNZ.0100204D000.rgba32.bin" +.incbin "./build/textures/texture.2d3f10.0.CNZ.0122004D000.rgba32.bin" +.incbin "./build/textures/texture.2d42a0.0.CNS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.2d4730.0.CNS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.2d4a80.0.CNS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.2d4e20.0.CNS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.2d5440.0.CNS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.2d59f0.0.CNS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.2d61b0.0.CNS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.2d67e0.0.CNS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.2d6e90.0.CNS.10000000000.rgba16.bin" +.incbin "./build/textures/texture.2d75c0.0.CNZ.00F0204D000.rgba32.bin" +.incbin "./build/textures/texture.2d7df0.0.CNZ.0101604D000.rgba32.bin" +.incbin "./build/textures/texture.2d8780.0.CNS.0000000C000.ia8.bin" +.incbin "./build/textures/texture.2d8b50.0.CNZ.0100304D100.ia8.bin" +.incbin "./build/textures/texture.2d8d50.0.CNZ.0100304D100.ia8.bin" +.incbin "./build/textures/texture.2d8e20.0.CNZ.0130404D000.rgba32.bin" +.incbin "./build/textures/texture.2d8ec0.0.CNZ.00F0204D000.rgba32.bin" +.incbin "./build/textures/texture.2d97a0.0.CNZ.00F1804D000.rgba32.bin" +.incbin "./build/textures/texture.2d9dd0.0.CNZ.0120304D000.rgba16.bin" +.incbin "./build/textures/texture.2da110.0.CNZ.0110304D000.rgba16.bin" +.incbin "./build/textures/texture.2da9f0.0.CNZ.0121204D000.rgba16.bin" +.incbin "./build/textures/texture.2db380.0.CNZ.0132104D000.rgba16.bin" +.incbin "./build/textures/texture.2db9f0.0.CNZ.0140504D000.rgba16.bin" +.incbin "./build/textures/texture.2dc270.0.CNZ.0111004D000.rgba16.bin" +.incbin "./build/textures/texture.2dcb70.0.CNZ.0111B04D000.rgba16.bin" +.incbin "./build/textures/texture.2dd2b0.0.CNZ.0120604D000.rgba16.bin" +.incbin "./build/textures/texture.2ddd20.0.CNZ.0172404D000.rgba16.bin" +.incbin "./build/textures/texture.2ddef0.0.CNZ.00F0204D000.rgba32.bin" +.incbin "./build/textures/texture.2de030.0.CNZ.0110304D000.rgba32.bin" +.incbin "./build/textures/texture.2de140.0.CNZ.00F0204D000.rgba32.bin" +.incbin "./build/textures/texture.2de290.0.CNZ.01C0304D000.rgba32.bin" +.incbin "./build/textures/texture.2de450.0.CNZ.0170304D000.rgba32.bin" +.incbin "./build/textures/texture.2de680.0.CNZ.0170304D000.rgba32.bin" +.incbin "./build/textures/texture.2de8e0.0.CNZ.0140304D000.rgba32.bin" +.incbin "./build/textures/texture.2deb00.0.CNZ.0170304D000.rgba32.bin" +.incbin "./build/textures/texture.2ded40.0.CNZ.0170304D000.rgba32.bin" +.incbin "./build/textures/texture.2def50.0.CNZ.0160304D000.rgba32.bin" +.incbin "./build/textures/texture.2df150.0.CNZ.0170304D000.rgba32.bin" +.incbin "./build/textures/texture.2df3d0.0.CNZ.0100304D000.rgba32.bin" +.incbin "./build/textures/texture.2df5b0.0.CNZ.0120304D000.rgba32.bin" +.incbin "./build/textures/texture.2df730.0.CNZ.0100304D000.rgba32.bin" +.incbin "./build/textures/texture.2df8f0.0.CNZ.0100304D000.rgba32.bin" +.incbin "./build/textures/texture.2dfac0.0.CNZ.0100304D000.rgba32.bin" +.incbin "./build/textures/texture.2dfc70.0.CNZ.0100304D000.rgba32.bin" +.incbin "./build/textures/texture.2dfe20.0.CNZ.0110304D000.rgba32.bin" +.incbin "./build/textures/texture.2dfff0.0.CNZ.0110304D000.rgba32.bin" +.incbin "./build/textures/texture.2e0170.0.CNZ.0100304D000.rgba32.bin" +.incbin "./build/textures/texture.2e0340.0.CNZ.0110304D000.rgba32.bin" +.incbin "./build/textures/texture.2e0500.0.CNZ.0150504D000.rgba32.bin" +.incbin "./build/textures/texture.2e0550.0.CNZ.0140204D000.rgba32.bin" +.incbin "./build/textures/texture.2e05f0.0.CNZ.0140204D000.rgba32.bin" +.incbin "./build/textures/texture.2e0660.0.CNZ.0130204D000.rgba32.bin" +.incbin "./build/textures/texture.2e06f0.0.CNZ.0130204D000.rgba32.bin" +.incbin "./build/textures/texture.2e07a0.0.CNZ.0130204D000.rgba32.bin" +.incbin "./build/textures/texture.2e0840.0.CNZ.0130204D000.rgba32.bin" +.incbin "./build/textures/texture.2e08e0.0.CNZ.0130204D000.rgba32.bin" +.incbin "./build/textures/texture.2e0980.0.CNZ.0130204D000.rgba32.bin" +.incbin "./build/textures/texture.2e0a00.0.CNZ.0130204D000.rgba32.bin" +.incbin "./build/textures/texture.2e0a90.0.CNZ.0130204D000.rgba32.bin" +.incbin "./build/textures/texture.2e0b40.0.CNZ.0100404D000.rgba16.bin" +.incbin "./build/textures/texture.2e0f20.0.CNZ.0100404D000.rgba16.bin" +.incbin "./build/textures/texture.2e1300.0.CNZ.0100404D000.rgba16.bin" +.incbin "./build/textures/texture.2e1ad0.0.CNZ.0120404D000.rgba16.bin" +.incbin "./build/textures/texture.2e2050.0.CNZ.0100404D000.rgba16.bin" +.incbin "./build/textures/texture.2e2720.0.CNZ.0100404D000.rgba16.bin" +.incbin "./build/textures/texture.2e2940.0.CNZ.0100404D000.rgba16.bin" +.incbin "./build/textures/texture.2e2be0.0.CNZ.0100304D000.rgba16.bin" +.incbin "./build/textures/texture.2e3020.0.CNZ.0120304D000.rgba32.bin" +.incbin "./build/textures/texture.2e31a0.0.CNZ.0100304D000.rgba32.bin" +.incbin "./build/textures/texture.2e3360.0.CNZ.0100304D000.rgba32.bin" +.incbin "./build/textures/texture.2e3530.0.CNS.00000000000.rgba32.bin" +.incbin "./build/textures/texture.2e3ea0.0.CNS.00000000000.rgba32.bin" +.incbin "./build/textures/texture.2e4140.0.CNS.00000000000.rgba32.bin" +.incbin "./build/textures/texture.2e41e0.0.CNS.00000000000.rgba32.bin" +.incbin "./build/textures/texture.2e4240.0.CNS.00000000000.rgba32.bin" +.incbin "./build/textures/texture.2e4360.0.CNS.00000000000.rgba32.bin" +.incbin "./build/textures/texture.2e4480.0.CNS.00000000000.rgba32.bin" +.incbin "./build/textures/texture.2e4500.0.CNS.00000000000.rgba32.bin" +.incbin "./build/textures/texture.2e45e0.0.CNS.00000000000.rgba32.bin" +.incbin "./build/textures/texture.2e46d0.0.CNS.00000000000.rgba32.bin" +.incbin "./build/textures/texture.2e5110.0.CNS.00000000000.rgba32.bin" +.incbin "./build/textures/texture.2e5320.0.CNS.00000000000.rgba32.bin" +.incbin "./build/textures/texture.2e5470.0.CNS.00000000000.rgba16.bin" +.incbin "./build/textures/texture.2e56c0.0.CNZ.0120204D000.rgba32.bin" +.incbin "./build/textures/texture.2e6120.0.CNZ.0100204D000.rgba32.bin" +.incbin "./build/textures/texture.2e6a30.0.CNZ.0100304D000.rgba32.bin" +.incbin "./build/textures/texture.2e6b40.0.CNZ.00F0204D000.ia8.bin" +.incbin "./build/textures/texture.2e6ba0.0.CNZ.00F0204D000.ia8.bin" +.incbin "./build/textures/texture.2e6c30.0.CNZ.0100204D000.rgba16.bin" +.incbin "./build/textures/texture.2e75c0.0.CNZ.0100204D000.rgba16.bin" +.incbin "./build/textures/texture.2e7e40.0.CNZ.0100204D000.rgba16.bin" +.incbin "./build/textures/texture.2e8730.0.CNZ.0100204D000.rgba16.bin" +.incbin "./build/textures/texture.2e8e40.0.CNZ.0100204D000.rgba16.bin" +.incbin "./build/textures/texture.2e9630.0.CNZ.0100204D000.rgba16.bin" +.incbin "./build/textures/texture.2e9ce0.0.CNZ.0100204D000.rgba16.bin" +.incbin "./build/textures/texture.2ea400.0.CNZ.0100204D000.rgba16.bin" +.incbin "./build/textures/texture.2eac40.0.CNZ.0100204D000.rgba16.bin" +.incbin "./build/textures/texture.2eb2e0.0.CNZ.0100204D000.rgba16.bin" +.incbin "./build/textures/texture.2ebc40.0.CNZ.0100204D000.rgba16.bin" +.incbin "./build/textures/texture.2ec680.0.CNZ.0100204D000.rgba16.bin" +.incbin "./build/textures/texture.2ecec0.0.CNZ.0100204D000.rgba16.bin" +.incbin "./build/textures/texture.2ed5f0.0.CNZ.0100204D000.rgba16.bin" +.incbin "./build/textures/texture.2edda0.0.CNZ.0100204D000.rgba16.bin" +.incbin "./build/textures/texture.2ee590.0.CNZ.00F0204D000.rgba16.bin" +.incbin "./build/textures/texture.2ee690.0.CNZ.00F0204D000.rgba16.bin" +.incbin "./build/textures/texture.2ee7e0.0.CNZ.00F0204D000.rgba16.bin" +.incbin "./build/textures/texture.2ee940.0.CNZ.00F0204D000.rgba16.bin" +.incbin "./build/textures/texture.2eea80.0.CNZ.00F0204D000.rgba16.bin" +.incbin "./build/textures/texture.2eebc0.0.CNZ.00F0204D000.rgba16.bin" +.incbin "./build/textures/texture.2eed20.0.CNZ.00F0204D000.rgba16.bin" +.incbin "./build/textures/texture.2eee50.0.CNZ.00F0204D000.rgba16.bin" +.incbin "./build/textures/texture.2eefb0.0.CNZ.00F0204D000.rgba16.bin" +.incbin "./build/textures/texture.2ef100.0.CNZ.00F0204D000.rgba16.bin" +.incbin "./build/textures/texture.2ef2b0.0.CNZ.00F0204D000.rgba16.bin" +.incbin "./build/textures/texture.2ef710.0.CNZ.00F0204D000.rgba16.bin" +.incbin "./build/textures/texture.2efba0.0.CNZ.00F0204D000.rgba16.bin" +.incbin "./build/textures/texture.2efff0.0.CNZ.00F0204D000.rgba16.bin" +.incbin "./build/textures/texture.2f00f0.0.CNZ.00F0204D000.rgba16.bin" +.incbin "./build/textures/texture.2f01f0.0.CNZ.00F0204D000.rgba16.bin" +.incbin "./build/textures/texture.2f02f0.0.CNZ.00F0204D000.rgba16.bin" +.incbin "./build/textures/texture.2f0700.0.CNZ.00F0204D000.rgba16.bin" +.incbin "./build/textures/texture.2f0b70.0.CNZ.0100904D000.ia8.bin" +.incbin "./build/textures/texture.2f0dd0.0.CNZ.0100704D000.ia8.bin" +.incbin "./build/textures/texture.2f1070.0.CNZ.0100804D000.ia8.bin" +.incbin "./build/textures/texture.2f12d0.0.CNZ.0100704D000.ia8.bin" +.incbin "./build/textures/texture.2f1580.0.CNZ.0100804D000.ia8.bin" +.incbin "./build/textures/texture.2f17f0.0.CNZ.0140604D000.rgba16.bin" +.incbin "./build/textures/texture.2f22d0.0.CNZ.0151A04D000.rgba16.bin" +.incbin "./build/textures/texture.2f2c60.0.CNZ.0120504D000.rgba16.bin" +.incbin "./build/textures/texture.2f3430.0.CNZ.0132204D000.rgba16.bin" +.incbin "./build/textures/texture.2f3680.0.CNZ.0110504D000.rgba16.bin" +.incbin "./build/textures/texture.2f3c30.0.CNZ.0100504D000.rgba16.bin" +.incbin "./build/textures/texture.2f43e0.0.CNZ.0110404D000.rgba16.bin" +.incbin "./build/textures/texture.2f4e40.0.CNZ.0141704D000.rgba16.bin" +.incbin "./build/textures/texture.2f51e0.0.CNZ.00F0204D000.rgba16.bin" +.incbin "./build/textures/texture.2f5460.0.CNZ.00F1904D000.rgba16.bin" +.incbin "./build/textures/texture.2f5b00.0.CNZ.00F3004D000.rgba16.bin" +.incbin "./build/textures/texture.2f5cd0.0.CNS.00000000000.ia8.bin" +.incbin "./build/textures/texture.2f5f00.0.CNS.00000000000.rgba32.bin" +.incbin "./build/textures/texture.2f5fb0.0.CNS.00000000000.rgba32.bin" +.incbin "./build/textures/texture.2f60a0.0.CNS.00000000000.rgba32.bin" +.incbin "./build/textures/texture.2f6180.0.CNS.00000000000.rgba32.bin" +.incbin "./build/textures/texture.2f6270.0.CNS.00000000000.rgba32.bin" +.incbin "./build/textures/texture.2f6380.0.CNS.00000000000.rgba32.bin" +.incbin "./build/textures/texture.2f6440.0.CNZ.0100304D000.rgba16.bin" +.incbin "./build/textures/texture.2f6b90.0.CNZ.0110604D000.rgba16.bin" +.incbin "./build/textures/texture.2f7220.0.CNZ.01D3D04D000.rgba16.bin" +.incbin "./build/textures/texture.2f72a0.0.CNZ.0100404D000.rgba16.bin" +.incbin "./build/textures/texture.2f7b50.0.CNZ.01D2A04D000.rgba16.bin" +.incbin "./build/textures/texture.2f7ba0.0.CNZ.0140204D000.ia8.bin" +.incbin "./build/textures/texture.2f7c40.0.CNZ.0130204D000.ia8.bin" +.incbin "./build/textures/texture.2f7ce0.0.CNZ.0120204D000.ia8.bin" +.incbin "./build/textures/texture.2f7d90.0.CNZ.0130204D000.ia8.bin" +.incbin "./build/textures/texture.2f7e50.0.CNZ.0150204D000.ia8.bin" +.incbin "./build/textures/texture.2f7ef0.0.CNZ.0150204D000.ia8.bin" +.incbin "./build/textures/texture.2f7f80.0.CNZ.0160204D000.ia8.bin" +.incbin "./build/textures/texture.2f8010.0.CNZ.0160204D000.ia8.bin" +.incbin "./build/textures/texture.2f80b0.0.CNZ.0160204D000.ia8.bin" +.incbin "./build/textures/texture.2f8150.0.CNZ.0160204D000.ia8.bin" +.incbin "./build/textures/texture.2f81e0.0.CNZ.0160204D000.ia8.bin" +.incbin "./build/textures/texture.2f8280.0.CNZ.0160204D000.ia8.bin" +.incbin "./build/textures/texture.2f8320.0.CNZ.0160204D000.ia8.bin" +.incbin "./build/textures/texture.2f83c0.0.CNZ.0160204D000.ia8.bin" +.incbin "./build/textures/texture.2f8470.0.CNZ.0160204D000.ia8.bin" +.incbin "./build/textures/texture.2f8520.0.CNZ.0160204D000.ia8.bin" +.incbin "./build/textures/texture.2f85e0.0.CNZ.0160204D000.ia8.bin" +.incbin "./build/textures/texture.2f86a0.0.CNZ.0160204D000.ia8.bin" +.incbin "./build/textures/texture.2f8750.0.CNZ.0150204D000.ia8.bin" +.incbin "./build/textures/texture.2f8800.0.CNZ.0150204D000.ia8.bin" +.incbin "./build/textures/texture.2f88a0.0.CNS.00000000000.rgba32.bin" +.incbin "./build/textures/texture.2f8d60.0.CNS.00000000000.rgba32.bin" +.incbin "./build/textures/texture.2f9600.0.CNS.00000000000.rgba32.bin" +.incbin "./build/textures/texture.2fa070.0.CNS.00000000000.rgba32.bin" +.incbin "./build/textures/texture.2fab00.0.CNS.00000000000.rgba32.bin" +.incbin "./build/textures/texture.2fb630.0.CNS.00000000000.rgba32.bin" +.incbin "./build/textures/texture.2fc100.0.CNS.00000000000.rgba32.bin" +.incbin "./build/textures/texture.2fcb20.0.CNS.00000000000.rgba32.bin" +.incbin "./build/textures/texture.2fd5c0.0.CNS.00000000000.rgba32.bin" +.incbin "./build/textures/texture.2fdea0.0.CNS.00000000000.rgba32.bin" +.incbin "./build/textures/texture.2fe3d0.0.CNS.00000000000.rgba32.bin" +.incbin "./build/textures/texture.2fe460.0.CNZ.0130504D100.rgba32.bin" +.incbin "./build/textures/texture.2fe720.0.CNZ.0130404D100.rgba32.bin" +.incbin "./build/textures/texture.2fea40.0.CNZ.0130504D100.rgba32.bin" +.incbin "./build/textures/texture.2fed50.0.CNZ.0120504D100.rgba32.bin" +.incbin "./build/textures/texture.2ff020.0.CNZ.0140604D100.rgba32.bin" +.incbin "./build/textures/texture.2ff8c0.0.CNZ.0140604D100.rgba32.bin" +.incbin "./build/textures/texture.300010.0.CNZ.0130604D100.rgba32.bin" +.incbin "./build/textures/texture.3007f0.0.CNZ.0130804D100.rgba32.bin" +.incbin "./build/textures/texture.300fb0.0.CNZ.0140804D100.rgba32.bin" +.incbin "./build/textures/texture.3016a0.0.CNZ.0130A04D100.rgba32.bin" +.incbin "./build/textures/texture.301c90.0.CNZ.0120904D100.rgba32.bin" +.incbin "./build/textures/texture.302420.0.CNZ.0120804D100.rgba32.bin" +.incbin "./build/textures/texture.302c60.0.CNZ.0130704D100.rgba32.bin" +.incbin "./build/textures/texture.3034a0.0.CNZ.0130904D100.rgba32.bin" +.incbin "./build/textures/texture.303c40.0.CNZ.0140804D100.ia8.bin" +.incbin "./build/textures/texture.304150.0.CNZ.0130704D100.ia8.bin" +.incbin "./build/textures/texture.304660.0.CNZ.0130604D100.ia8.bin" +.incbin "./build/textures/texture.304b60.0.CNZ.0130604D100.ia8.bin" +.incbin "./build/textures/texture.305030.0.CNZ.0140704D100.ia8.bin" +.incbin "./build/textures/texture.3054f0.0.CNZ.0140704D100.ia8.bin" +.incbin "./build/textures/texture.3059e0.0.CNZ.0130704D100.ia8.bin" +.incbin "./build/textures/texture.305ef0.0.CNZ.0130704D100.ia8.bin" +.incbin "./build/textures/texture.3063f0.0.CNZ.0130704D100.ia8.bin" +.incbin "./build/textures/texture.3068e0.0.CNZ.0130704D100.ia8.bin" +.incbin "./build/textures/texture.306db0.0.CNZ.0130804D100.ia8.bin" +.incbin "./build/textures/texture.307280.0.CNZ.0130804D100.ia8.bin" +.incbin "./build/textures/texture.307770.0.CNZ.0140804D100.ia8.bin" +.incbin "./build/textures/texture.307c80.0.CNZ.0150604D100.rgba32.bin" +.incbin "./build/textures/texture.308860.0.CNZ.0192404D100.rgba32.bin" +.incbin "./build/textures/texture.3088d0.0.CNZ.00F0304D100.rgba32.bin" +.incbin "./build/textures/texture.308a00.0.CNZ.0100304D000.rgba32.bin" +.incbin "./build/textures/texture.309120.0.CNZ.0100204D000.rgba32.bin" +.incbin "./build/textures/texture.309830.0.CNZ.0100204D000.rgba32.bin" +.incbin "./build/textures/texture.309f30.0.CNZ.0100304D000.rgba32.bin" +.incbin "./build/textures/texture.30a650.0.CNZ.02A0604D000.rgba16.bin" +.incbin "./build/textures/texture.30ae60.0.CNZ.0261F04D000.rgba16.bin" +.incbin "./build/textures/texture.30b930.0.CNZ.0263604D000.rgba16.bin" +.incbin "./build/textures/texture.30c130.0.CNZ.0414E04D000.rgba16.bin" +.incbin "./build/textures/texture.30c340.0.CNZ.0350504D000.rgba16.bin" +.incbin "./build/textures/texture.30c9d0.0.CNZ.0302604D000.rgba16.bin" +.incbin "./build/textures/texture.30d1f0.0.CNZ.04F4304D000.rgba16.bin" +.incbin "./build/textures/texture.30d410.0.CNZ.0430904D000.rgba16.bin" +.incbin "./build/textures/texture.30d810.0.CNZ.0252204D000.rgba16.bin" +.incbin "./build/textures/texture.30dfc0.0.CNZ.0173604D000.rgba16.bin" +.incbin "./build/textures/texture.30e830.0.CNZ.0164604D000.rgba16.bin" +.incbin "./build/textures/texture.30f010.0.CNZ.0225704D000.rgba16.bin" +.incbin "./build/textures/texture.30f720.0.CNZ.03A6B04D000.rgba16.bin" +.incbin "./build/textures/texture.30f8f0.0.CNZ.03A0504D000.rgba16.bin" +.incbin "./build/textures/texture.30fe30.0.CNZ.0322F04D000.rgba16.bin" +.incbin "./build/textures/texture.310740.0.CNZ.02A4C04D000.rgba16.bin" +.incbin "./build/textures/texture.3110f0.0.CNZ.04D6404D000.rgba16.bin" +.incbin "./build/textures/texture.311340.0.CNZ.03E0704D000.rgba16.bin" +.incbin "./build/textures/texture.3117e0.0.CNZ.0363904D000.rgba16.bin" +.incbin "./build/textures/texture.311f10.0.CNZ.02F5C04D000.rgba16.bin" +.incbin "./build/textures/texture.3125c0.0.CNZ.04D7904D000.rgba16.bin" +.incbin "./build/textures/texture.312660.0.CNZ.03A0804D000.rgba16.bin" +.incbin "./build/textures/texture.312cb0.0.CNZ.0323104D000.rgba16.bin" +.incbin "./build/textures/texture.313630.0.CNZ.0284E04D000.rgba16.bin" +.incbin "./build/textures/texture.313e60.0.CNZ.04D6604D000.rgba16.bin" +.incbin "./build/textures/texture.314040.0.CNZ.03A0504D000.rgba16.bin" +.incbin "./build/textures/texture.314510.0.CNZ.0322E04D000.rgba16.bin" +.incbin "./build/textures/texture.314d60.0.CNZ.0284B04D000.rgba16.bin" +.incbin "./build/textures/texture.3155f0.0.CNZ.04D6304D000.rgba16.bin" +.incbin "./build/textures/texture.3157e0.0.CNZ.02C0704D000.rgba16.bin" +.incbin "./build/textures/texture.316180.0.CNZ.0252004D000.rgba16.bin" +.incbin "./build/textures/texture.316db0.0.CNZ.0253604D000.rgba16.bin" +.incbin "./build/textures/texture.3175a0.0.CNZ.04B4C04D000.rgba16.bin" +.incbin "./build/textures/texture.317720.0.CNZ.01D1204D000.rgba16.bin" +.incbin "./build/textures/texture.317d70.0.CNZ.01A2404D000.rgba16.bin" +.incbin "./build/textures/texture.318620.0.CNZ.0163504D000.rgba16.bin" +.incbin "./build/textures/texture.318f50.0.CNZ.0124504D000.rgba16.bin" +.incbin "./build/textures/texture.319860.0.CNZ.0115404D000.rgba16.bin" +.incbin "./build/textures/texture.319a00.0.CNZ.0160D04D000.rgba16.bin" +.incbin "./build/textures/texture.31a260.0.CNZ.0112504D000.rgba16.bin" +.incbin "./build/textures/texture.31abd0.0.CNZ.0113B04D000.rgba16.bin" +.incbin "./build/textures/texture.31aea0.0.CNZ.0120604D000.rgba16.bin" +.incbin "./build/textures/texture.31b710.0.CNZ.0112304D000.rgba16.bin" +.incbin "./build/textures/texture.31b980.0.CNZ.0340E04D000.rgba16.bin" +.incbin "./build/textures/texture.31bf70.0.CNZ.02F3404D000.rgba16.bin" +.incbin "./build/textures/texture.31c760.0.CNZ.0275104D000.rgba16.bin" +.incbin "./build/textures/texture.31ccf0.0.CNZ.04B6A04D000.rgba16.bin" +.incbin "./build/textures/texture.31cdf0.0.CNZ.0110404D000.rgba16.bin" +.incbin "./build/textures/texture.31d610.0.CNZ.0152204D000.rgba16.bin" +.incbin "./build/textures/texture.31dc10.0.CNZ.0160C04D100.rgba32.bin" +.incbin "./build/textures/texture.31e2c0.0.CNZ.0151E04D100.rgba32.bin" +.incbin "./build/textures/texture.31eb50.0.CNZ.0172F04D100.rgba32.bin" +.incbin "./build/textures/texture.31f290.0.CNZ.0284104D100.rgba32.bin" +.incbin "./build/textures/texture.31f700.0.CNZ.0140404D000.rgba16.bin" +.incbin "./build/textures/texture.31fe50.0.CNZ.0142704D000.rgba16.bin" +.incbin "./build/textures/texture.320220.0.CNZ.0190504D000.rgba16.bin" +.incbin "./build/textures/texture.320960.0.CNZ.0162B04D000.rgba16.bin" +.incbin "./build/textures/texture.320cb0.0.CNZ.0140304D000.rgba16.bin" +.incbin "./build/textures/texture.321400.0.CNZ.0132404D000.rgba16.bin" +.incbin "./build/textures/texture.321920.0.CNZ.0140404D000.rgba16.bin" +.incbin "./build/textures/texture.3222e0.0.CNZ.0142704D000.rgba16.bin" +.incbin "./build/textures/texture.322760.0.CNZ.0140B04D000.rgba16.bin" +.incbin "./build/textures/texture.323170.0.CNZ.02A2C04D000.rgba16.bin" +.incbin "./build/textures/texture.3231f0.0.CNZ.0460604D000.rgba16.bin" +.incbin "./build/textures/texture.323910.0.CNZ.0376B04D000.rgba16.bin" +.incbin "./build/textures/texture.323cc0.0.CNZ.0381004D000.rgba16.bin" +.incbin "./build/textures/texture.324210.0.CNZ.03A4204D000.rgba16.bin" +.incbin "./build/textures/texture.324a60.0.CNZ.0307804D000.rgba16.bin" +.incbin "./build/textures/texture.324d00.0.CNZ.0360504D000.rgba16.bin" +.incbin "./build/textures/texture.3255e0.0.CNZ.0363C04D000.rgba16.bin" +.incbin "./build/textures/texture.325b90.0.CNZ.0387304D000.rgba16.bin" +.incbin "./build/textures/texture.325ef0.0.CNZ.0380704D000.rgba16.bin" +.incbin "./build/textures/texture.326560.0.CNZ.0223004D000.rgba16.bin" +.incbin "./build/textures/texture.326c40.0.CNZ.0224B04D000.rgba16.bin" +.incbin "./build/textures/texture.3273c0.0.CNZ.02F6304D000.rgba16.bin" +.incbin "./build/textures/texture.327810.0.CNZ.0100404D000.rgba16.bin" +.incbin "./build/textures/texture.327c10.0.CNZ.0330704D000.rgba16.bin" +.incbin "./build/textures/texture.3281b0.0.CNZ.0302804D000.rgba16.bin" +.incbin "./build/textures/texture.328a10.0.CNZ.0334604D000.rgba16.bin" +.incbin "./build/textures/texture.329190.0.CNZ.0326304D000.rgba16.bin" +.incbin "./build/textures/texture.329850.0.CNZ.0140304D000.rgba16.bin" +.incbin "./build/textures/texture.329db0.0.CNZ.0130604D000.rgba16.bin" +.incbin "./build/textures/texture.32a020.0.CNZ.0130604D000.rgba16.bin" +.incbin "./build/textures/texture.32a2e0.0.CNZ.0150C04D000.rgba32.bin" +.incbin "./build/textures/texture.32ac30.0.CNZ.0131304D000.rgba32.bin" +.incbin "./build/textures/texture.32b740.0.CNZ.0131A04D000.rgba32.bin" +.incbin "./build/textures/texture.32c2b0.0.CNZ.0132104D000.rgba32.bin" +.incbin "./build/textures/texture.32cd50.0.CNZ.0182804D000.rgba32.bin" +.incbin "./build/textures/texture.32cdf0.0.CNZ.0100304D000.rgba16.bin" +.incbin "./build/textures/texture.32d010.0.CNZ.0100404D000.rgba16.bin" +.incbin "./build/textures/texture.32d1f0.0.CNZ.0100504D000.rgba16.bin" +.incbin "./build/textures/texture.32d2e0.0.CNZ.0120C04D000.rgba16.bin" +.incbin "./build/textures/texture.32d3e0.0.CNZ.0100C04D000.rgba16.bin" +.incbin "./build/textures/texture.32d4b0.0.CNZ.0140304D000.rgba16.bin" +.incbin "./build/textures/texture.32d8a0.0.CNZ.0130704D000.rgba16.bin" +.incbin "./build/textures/texture.32d980.0.CNZ.00F0404D000.rgba16.bin" +.incbin "./build/textures/texture.32da50.0.CNZ.00F0304D000.rgba16.bin" +.incbin "./build/textures/texture.32dbf0.0.CNZ.00F0A04D000.rgba16.bin" +.incbin "./build/textures/texture.32de20.0.CNZ.0100B04D000.rgba16.bin" +.incbin "./build/textures/texture.32df40.0.CNZ.0100704D000.rgba16.bin" +.incbin "./build/textures/texture.32e0e0.0.CNZ.00F1A04D000.rgba16.bin" +.incbin "./build/textures/texture.32e140.0.CNZ.0110704D000.rgba32.bin" +.incbin "./build/textures/texture.32e990.0.CNZ.0121D04D000.rgba32.bin" +.incbin "./build/textures/texture.32f210.0.CNZ.0213304D000.rgba32.bin" +.incbin "./build/textures/texture.32f430.0.CNZ.0110504D000.rgba32.bin" +.incbin "./build/textures/texture.32f9f0.0.CNZ.0111B04D000.rgba32.bin" +.incbin "./build/textures/texture.32ff70.0.CNZ.0203104D000.rgba32.bin" +.incbin "./build/textures/texture.330170.0.CNZ.0110504D000.rgba32.bin" +.incbin "./build/textures/texture.3308a0.0.CNZ.0111B04D000.rgba32.bin" +.incbin "./build/textures/texture.331080.0.CNZ.0203104D000.rgba32.bin" +.incbin "./build/textures/texture.331280.0.CNZ.0110504D000.rgba32.bin" +.incbin "./build/textures/texture.331910.0.CNZ.0111B04D000.rgba32.bin" +.incbin "./build/textures/texture.332030.0.CNZ.0203104D000.rgba32.bin" +.incbin "./build/textures/texture.3322a0.0.CNZ.0110504D000.rgba32.bin" +.incbin "./build/textures/texture.332af0.0.CNZ.0111B04D000.rgba32.bin" +.incbin "./build/textures/texture.333170.0.CNZ.0203104D000.rgba32.bin" +.incbin "./build/textures/texture.333390.0.CNZ.0100C04D000.rgba32.bin" +.incbin "./build/textures/texture.333a10.0.CNZ.0112204D000.rgba32.bin" +.incbin "./build/textures/texture.334150.0.CNZ.0153804D000.rgba32.bin" +.incbin "./build/textures/texture.3347d0.0.CNZ.0100C04D000.rgba32.bin" +.incbin "./build/textures/texture.335240.0.CNZ.0112204D000.rgba32.bin" +.incbin "./build/textures/texture.335cd0.0.CNZ.0153804D000.rgba32.bin" +.incbin "./build/textures/texture.336420.0.CNZ.0110604D000.rgba32.bin" +.incbin "./build/textures/texture.336f40.0.CNZ.0121C04D000.rgba32.bin" +.incbin "./build/textures/texture.337a20.0.CNZ.0203404D000.rgba32.bin" +.incbin "./build/textures/texture.337af0.0.CNZ.0110504D000.rgba32.bin" +.incbin "./build/textures/texture.338420.0.CNZ.0111B04D000.rgba32.bin" +.incbin "./build/textures/texture.338ea0.0.CNZ.0203104D000.rgba32.bin" +.incbin "./build/textures/texture.339020.0.CNZ.0140604D000.rgba16.bin" +.incbin "./build/textures/texture.339520.0.CNZ.0110604D000.rgba16.bin" +.incbin "./build/textures/texture.339a20.0.CNZ.0150604D000.rgba16.bin" +.incbin "./build/textures/texture.339ee0.0.CNZ.01A0604D000.rgba16.bin" +.incbin "./build/textures/texture.33a340.0.CNZ.0180604D000.rgba16.bin" +.incbin "./build/textures/texture.33a7f0.0.CNZ.0170604D000.rgba16.bin" +.incbin "./build/textures/texture.33ad30.0.CNZ.01B0604D000.rgba16.bin" +.incbin "./build/textures/texture.33b1d0.0.CNZ.01B0604D000.rgba16.bin" +.incbin "./build/textures/texture.33b5b0.0.CNZ.0120604D000.rgba16.bin" +.incbin "./build/textures/texture.33bc60.0.CNZ.0120604D000.rgba16.bin" +.incbin "./build/textures/texture.33c3d0.0.CNZ.0140604D000.rgba16.bin" +.incbin "./build/textures/texture.33cb70.0.CNZ.0160604D000.rgba16.bin" +.incbin "./build/textures/texture.33d220.0.CNZ.01A0604D000.rgba16.bin" +.incbin "./build/textures/texture.33d750.0.CNZ.01F0604D000.rgba16.bin" +.incbin "./build/textures/texture.33dac0.0.CNZ.0200604D000.rgba16.bin" +.incbin "./build/textures/texture.33de60.0.CNZ.01B0604D000.rgba16.bin" +.incbin "./build/textures/texture.33e3a0.0.CNZ.0180604D000.rgba16.bin" +.incbin "./build/textures/texture.33e9e0.0.CNZ.0140604D000.rgba16.bin" +.incbin "./build/textures/texture.33f060.0.CNZ.0130604D000.rgba16.bin" +.incbin "./build/textures/texture.33f6b0.0.CNZ.0130604D000.rgba16.bin" +.incbin "./build/textures/texture.33fd50.0.CNZ.0130604D000.rgba16.bin" +.incbin "./build/textures/texture.3403e0.0.CNZ.0130404D000.rgba16.bin" +.incbin "./build/textures/texture.340aa0.0.CNZ.0120504D000.rgba16.bin" +.incbin "./build/textures/texture.341160.0.CNZ.0120504D000.rgba16.bin" +.incbin "./build/textures/texture.341740.0.CNZ.0120504D000.rgba16.bin" +.incbin "./build/textures/texture.341e00.0.CNZ.0130604D000.rgba16.bin" +.incbin "./build/textures/texture.342470.0.CNZ.0130704D000.rgba16.bin" +.incbin "./build/textures/texture.342a50.0.CNZ.0130704D000.rgba16.bin" +.incbin "./build/textures/texture.343060.0.CNZ.0140704D000.rgba16.bin" +.incbin "./build/textures/texture.343670.0.CNZ.0140704D000.rgba16.bin" +.incbin "./build/textures/texture.343c30.0.CNZ.0140704D000.rgba16.bin" +.incbin "./build/textures/texture.344200.0.CNZ.0150704D000.rgba16.bin" +.incbin "./build/textures/texture.344790.0.CNZ.0180704D000.rgba16.bin" +.incbin "./build/textures/texture.344cc0.0.CNZ.01C0704D000.rgba16.bin" +.incbin "./build/textures/texture.3450d0.0.CNZ.0210704D000.rgba16.bin" +.incbin "./build/textures/texture.345350.0.CNZ.01E0704D000.rgba16.bin" +.incbin "./build/textures/texture.3457b0.0.CNZ.01B0704D000.rgba16.bin" +.incbin "./build/textures/texture.345d00.0.CNZ.0180704D000.rgba16.bin" +.incbin "./build/textures/texture.3462b0.0.CNZ.0160704D000.rgba16.bin" +.incbin "./build/textures/texture.346880.0.CNZ.0210704D000.rgba16.bin" +.incbin "./build/textures/texture.346af0.0.CNZ.0140604D000.rgba32.bin" +.incbin "./build/textures/texture.347290.0.CNZ.0182B04D000.rgba32.bin" +.incbin "./build/textures/texture.3476a0.0.CNZ.01C1004D000.ia8.bin" +.incbin "./build/textures/texture.347700.0.CNZ.0190D04D000.ia8.bin" +.incbin "./build/textures/texture.3477a0.0.CNZ.0170A04D000.ia8.bin" +.incbin "./build/textures/texture.347880.0.CNZ.0170C04D000.ia8.bin" +.incbin "./build/textures/texture.347940.0.CNZ.01C0F04D000.ia8.bin" +.incbin "./build/textures/texture.3479b0.0.CNZ.0130604D000.rgba16.bin" +.incbin "./build/textures/texture.347c20.0.CNZ.0130604D000.rgba16.bin" +.incbin "./build/textures/texture.347ea0.0.CNZ.0130604D000.rgba16.bin" +.incbin "./build/textures/texture.348120.0.CNZ.0130604D000.rgba16.bin" +.incbin "./build/textures/texture.3483e0.0.CNZ.0130604D000.rgba16.bin" +.incbin "./build/textures/texture.348690.0.CNZ.0130604D000.rgba16.bin" +.incbin "./build/textures/texture.348980.0.CNZ.0160904D000.rgba32.bin" +.incbin "./build/textures/texture.349280.0.CNZ.01C2404D000.rgba32.bin" +.incbin "./build/textures/texture.349450.0.CNZ.0150904D000.rgba32.bin" +.incbin "./build/textures/texture.349f00.0.CNZ.01F2104D000.rgba32.bin" +.incbin "./build/textures/texture.34a160.0.CNZ.0120704D000.rgba32.bin" +.incbin "./build/textures/texture.34ab40.0.CNZ.01E1F04D000.rgba32.bin" +.incbin "./build/textures/texture.34ae80.0.CNZ.0150604D000.rgba32.bin" +.incbin "./build/textures/texture.34b8a0.0.CNZ.01E2404D000.rgba32.bin" +.incbin "./build/textures/texture.34ba90.0.CNZ.00F0204D000.rgba16.bin" +.incbin "./build/textures/texture.34bd50.0.CNZ.0110304D000.rgba16.bin" +.incbin "./build/textures/texture.34c190.0.CNZ.0110304D000.rgba16.bin" +.incbin "./build/textures/texture.34c630.0.CNZ.0110404D000.rgba16.bin" +.incbin "./build/textures/texture.34c9d0.0.CNZ.0110404D000.rgba16.bin" +.incbin "./build/textures/texture.34ce30.0.CNZ.0120504D100.ia8.bin" +.incbin "./build/textures/texture.34cff0.0.CNZ.0120504D100.ia8.bin" +.incbin "./build/textures/texture.34d1c0.0.CNZ.0120404D100.ia8.bin" +.incbin "./build/textures/texture.34d390.0.CNZ.0110404D100.ia8.bin" +.incbin "./build/textures/texture.34d570.0.CNZ.0110404D100.ia8.bin" +.incbin "./build/textures/texture.34d750.0.CNZ.0110404D100.ia8.bin" +.incbin "./build/textures/texture.34d940.0.CNZ.0110404D100.ia8.bin" +.incbin "./build/textures/texture.34db40.0.CNZ.0110404D100.ia8.bin" +.incbin "./build/textures/texture.34dd50.0.CNZ.0110404D100.ia8.bin" +.incbin "./build/textures/texture.34df60.0.CNZ.0110304D100.ia8.bin" +.incbin "./build/textures/texture.34e180.0.CNZ.0110204D100.ia8.bin" +.incbin "./build/textures/texture.34e3b0.0.CNZ.0110204D100.ia8.bin" +.incbin "./build/textures/texture.34e5e0.0.CNZ.0110304D100.ia8.bin" +.incbin "./build/textures/texture.34e800.0.CNZ.0110304D100.ia8.bin" +.incbin "./build/textures/texture.34ea20.0.CNZ.0100304D100.ia8.bin" +.incbin "./build/textures/texture.34ec20.0.CNZ.0100304D100.ia8.bin" +.incbin "./build/textures/texture.34ee20.0.CNZ.00F0204D100.ia8.bin" +.incbin "./build/textures/texture.34f0c0.0.CNZ.00F0204D100.ia8.bin" +.incbin "./build/textures/texture.34f350.0.CNZ.00F0204D100.ia8.bin" +.incbin "./build/textures/texture.34f5f0.0.CNZ.00F0204D100.ia8.bin" +.incbin "./build/textures/texture.34f8b0.0.CNZ.00F0204D100.ia8.bin" +.incbin "./build/textures/texture.34fb30.0.CNZ.00F0204D100.ia8.bin" +.incbin "./build/textures/texture.34fdc0.0.CNZ.00F0204D100.ia8.bin" +.incbin "./build/textures/texture.350060.0.CNZ.00F0204D100.ia8.bin" +.incbin "./build/textures/texture.3502f0.0.CNZ.00F0204D100.ia8.bin" +.incbin "./build/textures/texture.350580.0.CNZ.01B1804D100.rgba16.bin" +.incbin "./build/textures/texture.350610.0.CNZ.01A1204D100.rgba16.bin" +.incbin "./build/textures/texture.3506e0.0.CNZ.0190C04D100.rgba16.bin" +.incbin "./build/textures/texture.3507f0.0.CNZ.0271E04D100.rgba16.bin" +.incbin "./build/textures/texture.350830.0.CNZ.0150804D100.rgba16.bin" +.incbin "./build/textures/texture.350980.0.CNZ.0160504D100.rgba16.bin" +.incbin "./build/textures/texture.350af0.0.CNZ.0180504D100.rgba16.bin" +.incbin "./build/textures/texture.350c10.0.CNZ.0250504D100.rgba16.bin" +.incbin "./build/textures/texture.350c50.0.CNZ.01A0604D100.rgba16.bin" +.incbin "./build/textures/texture.350c90.0.CNZ.0170804D100.rgba16.bin" +.incbin "./build/textures/texture.350d00.0.CNZ.0180A04D100.rgba16.bin" +.incbin "./build/textures/texture.350e10.0.CNZ.0160F04D100.rgba16.bin" +.incbin "./build/textures/texture.350f10.0.CNZ.01F1D04D100.rgba16.bin" +.incbin "./build/textures/texture.350f60.0.CNZ.02A1704D100.rgba16.bin" +.incbin "./build/textures/texture.350fa0.0.CNZ.0110B04D100.ia8.bin" +.incbin "./build/textures/texture.351140.0.CNZ.0110B04D100.ia8.bin" +.incbin "./build/textures/texture.3512e0.0.CNZ.0110A04D100.ia8.bin" +.incbin "./build/textures/texture.351470.0.CNZ.0120B04D100.ia8.bin" +.incbin "./build/textures/texture.351610.0.CNZ.0120A04D100.ia8.bin" +.incbin "./build/textures/texture.3517c0.0.CNZ.0110B04D100.ia8.bin" +.incbin "./build/textures/texture.351950.0.CNZ.0110B04D100.ia8.bin" +.incbin "./build/textures/texture.351ae0.0.CNZ.0110B04D100.ia8.bin" +.incbin "./build/textures/texture.351c70.0.CNZ.0110B04D100.ia8.bin" +.incbin "./build/textures/texture.351e00.0.CNZ.0110B04D100.ia8.bin" +.incbin "./build/textures/texture.351f90.0.CNZ.0110B04D100.ia8.bin" +.incbin "./build/textures/texture.352130.0.CNZ.0100304D100.rgba32.bin" +.incbin "./build/textures/texture.3523a0.0.CNZ.0100204D100.rgba32.bin" +.incbin "./build/textures/texture.352610.0.CNZ.0100404D100.rgba32.bin" +.incbin "./build/textures/texture.352880.0.CNZ.0100204D100.rgba32.bin" +.incbin "./build/textures/texture.352b10.0.CNZ.0100204D100.rgba32.bin" +.incbin "./build/textures/texture.352d90.0.CNZ.0100204D100.rgba32.bin" +.incbin "./build/textures/texture.353000.0.CNZ.0100304D100.rgba32.bin" +.incbin "./build/textures/texture.353270.0.CNZ.00F0304D100.rgba32.bin" +.incbin "./build/textures/texture.3534e0.0.CNZ.0190204D100.rgba32.bin" +.incbin "./build/textures/texture.353520.0.CNZ.0100304D100.rgba32.bin" +.incbin "./build/textures/texture.353780.0.CNZ.0100204D100.rgba32.bin" +.incbin "./build/textures/texture.3539f0.0.CNZ.0100204D100.rgba32.bin" +.incbin "./build/textures/texture.353c70.0.CNZ.02B2004D100.ia8.bin" +.incbin "./build/textures/texture.353d30.0.CNZ.0291704D100.ia8.bin" +.incbin "./build/textures/texture.353e70.0.CNZ.0261204D100.ia8.bin" +.incbin "./build/textures/texture.354040.0.CNZ.0241004D100.ia8.bin" +.incbin "./build/textures/texture.354270.0.CNZ.0210E04D100.ia8.bin" +.incbin "./build/textures/texture.354520.0.CNZ.01E0D04D100.ia8.bin" +.incbin "./build/textures/texture.354850.0.CNZ.01C0C04D100.ia8.bin" +.incbin "./build/textures/texture.354bf0.0.CNZ.01B0B04D100.ia8.bin" +.incbin "./build/textures/texture.355000.0.CNZ.01A0B04D100.ia8.bin" +.incbin "./build/textures/texture.355450.0.CNZ.0180B04D100.ia8.bin" +.incbin "./build/textures/texture.3558a0.0.CNZ.0170D04D100.ia8.bin" +.incbin "./build/textures/texture.355ca0.0.CNZ.0150F04D100.ia8.bin" +.incbin "./build/textures/texture.356010.0.CNZ.01D3404D100.ia8.bin" +.incbin "./build/textures/texture.356060.0.CNZ.0121104D100.ia8.bin" +.incbin "./build/textures/texture.3562c0.0.CNZ.0122F04D100.ia8.bin" +.incbin "./build/textures/texture.356330.0.CNZ.0163104D100.ia8.bin" +.incbin "./build/textures/texture.3563b0.0.CNZ.0311304D100.ia8.bin" +.incbin "./build/textures/texture.3563f0.0.CNZ.00F1404D100.ia8.bin" +.incbin "./build/textures/texture.3565e0.0.CNZ.01E3204D100.ia8.bin" +.incbin "./build/textures/texture.356630.0.CNZ.0303504D100.ia8.bin" +.incbin "./build/textures/texture.356670.0.CNZ.01F1B04D100.ia8.bin" +.incbin "./build/textures/texture.356700.0.CNZ.01D2404D100.ia8.bin" +.incbin "./build/textures/texture.356770.0.CNZ.0432904D100.ia8.bin" +.incbin "./build/textures/texture.3567c0.0.CNZ.0222F04D100.ia8.bin" +.incbin "./build/textures/texture.356800.0.CNZ.0190C04D100.rgba32.bin" +.incbin "./build/textures/texture.356960.0.CNZ.0201604D100.rgba32.bin" +.incbin "./build/textures/texture.3569c0.0.CNZ.0190B04D100.rgba32.bin" +.incbin "./build/textures/texture.356bf0.0.CNZ.0201604D100.rgba32.bin" +.incbin "./build/textures/texture.356c50.0.CNZ.0180804D100.rgba32.bin" +.incbin "./build/textures/texture.356fc0.0.CNZ.0160504D100.rgba32.bin" +.incbin "./build/textures/texture.3574b0.0.CNZ.0160504D100.rgba32.bin" +.incbin "./build/textures/texture.357a10.0.CNZ.0150404D100.rgba32.bin" +.incbin "./build/textures/texture.3580e0.0.CNZ.0140604D100.rgba32.bin" +.incbin "./build/textures/texture.3588a0.0.CNZ.0120404D100.rgba32.bin" +.incbin "./build/textures/texture.359170.0.CNZ.01F1D04D100.rgba32.bin" +.incbin "./build/textures/texture.3591d0.0.CNZ.0120304D100.rgba32.bin" +.incbin "./build/textures/texture.359ab0.0.CNZ.0130504D100.rgba32.bin" +.incbin "./build/textures/texture.35a080.0.CNZ.0182604D100.ia8.bin" +.incbin "./build/textures/texture.35a220.0.CNZ.0162304D100.ia8.bin" +.incbin "./build/textures/texture.35a3f0.0.CNZ.0141B04D100.ia8.bin" +.incbin "./build/textures/texture.35a620.0.CNZ.0131704D100.ia8.bin" +.incbin "./build/textures/texture.35a8b0.0.CNZ.0121504D100.ia8.bin" +.incbin "./build/textures/texture.35ab80.0.CNZ.0111204D100.ia8.bin" +.incbin "./build/textures/texture.35ae90.0.CNZ.0110F04D100.ia8.bin" +.incbin "./build/textures/texture.35b1d0.0.CNZ.0100D04D100.ia8.bin" +.incbin "./build/textures/texture.35b4d0.0.CNZ.0120C04D100.ia8.bin" +.incbin "./build/textures/texture.35b770.0.CNZ.0140B04D100.ia8.bin" +.incbin "./build/textures/texture.35b950.0.CNZ.0140A04D100.ia8.bin" +.incbin "./build/textures/texture.35ba30.0.CNZ.0180D04D100.ia8.bin" +.incbin "./build/textures/texture.35bae0.0.CNZ.0190F04D100.ia8.bin" +.incbin "./build/textures/texture.35bb50.0.CNZ.01A0C04D100.rgba32.bin" +.incbin "./build/textures/texture.35bd70.0.CNZ.0190B04D100.rgba32.bin" +.incbin "./build/textures/texture.35c080.0.CNZ.0180A04D100.rgba32.bin" +.incbin "./build/textures/texture.35c3e0.0.CNZ.0180A04D100.rgba32.bin" +.incbin "./build/textures/texture.35c7a0.0.CNZ.0180904D100.rgba32.bin" +.incbin "./build/textures/texture.35cb00.0.CNZ.0180904D100.rgba32.bin" +.incbin "./build/textures/texture.35cdd0.0.CNZ.01C0804D100.rgba32.bin" +.incbin "./build/textures/texture.35ce20.0.CNZ.0170A04D100.rgba32.bin" +.incbin "./build/textures/texture.35cf10.0.CNZ.0231004D100.rgba32.bin" +.incbin "./build/textures/texture.35cf60.0.CNZ.0251204D100.rgba32.bin" +.incbin "./build/textures/texture.35cfb0.0.CNZ.0181404D100.rgba32.bin" +.incbin "./build/textures/texture.35d070.0.CNZ.01C1704D100.rgba32.bin" +.incbin "./build/textures/texture.35d120.0.CNZ.0231104D100.rgba32.bin" +.incbin "./build/textures/texture.35d170.0.CNZ.0181504D100.rgba32.bin" +.incbin "./build/textures/texture.35d200.0.CNZ.0120304D000.rgba16.bin" +.incbin "./build/textures/texture.35d370.0.CNZ.0110304D000.rgba16.bin" +.incbin "./build/textures/texture.35d500.0.CNZ.0110304D000.rgba16.bin" +.incbin "./build/textures/texture.35d670.0.CNZ.0110304D000.rgba16.bin" +.incbin "./build/textures/texture.35d800.0.CNZ.0100304D000.rgba16.bin" +.incbin "./build/textures/texture.35d990.0.CNZ.0100304D000.rgba16.bin" +.incbin "./build/textures/texture.35db30.0.CNZ.0100304D000.rgba16.bin" +.incbin "./build/textures/texture.35dcc0.0.CNZ.0100304D000.rgba16.bin" +.incbin "./build/textures/texture.35de50.0.CNZ.0100304D000.rgba16.bin" +.incbin "./build/textures/texture.35dff0.0.CNZ.0100304D000.rgba16.bin" +.incbin "./build/textures/texture.35e180.0.CNZ.0100304D000.rgba16.bin" +.incbin "./build/textures/texture.35e320.0.CNZ.0100304D000.rgba16.bin" +.incbin "./build/textures/texture.35e4b0.0.CNZ.0100304D000.rgba16.bin" +.incbin "./build/textures/texture.35e640.0.CNZ.0100304D000.rgba16.bin" +.incbin "./build/textures/texture.35e7e0.0.CNZ.0100304D000.rgba16.bin" +.incbin "./build/textures/texture.35e990.0.CNZ.0100304D000.rgba16.bin" +.incbin "./build/textures/texture.35eb40.0.CNZ.0120304D000.rgba16.bin" +.incbin "./build/textures/texture.35ecb0.0.CNZ.0110304D000.rgba16.bin" +.incbin "./build/textures/texture.35ee30.0.CNZ.0110304D000.rgba16.bin" +.incbin "./build/textures/texture.35efa0.0.CNZ.0110304D000.rgba16.bin" +.incbin "./build/textures/texture.35f130.0.CNZ.0100304D000.rgba16.bin" +.incbin "./build/textures/texture.35f2d0.0.CNZ.0100304D000.rgba16.bin" +.incbin "./build/textures/texture.35f470.0.CNZ.0100304D000.rgba16.bin" +.incbin "./build/textures/texture.35f610.0.CNZ.0100304D000.rgba16.bin" +.incbin "./build/textures/texture.35f7a0.0.CNZ.0100304D000.rgba16.bin" +.incbin "./build/textures/texture.35f930.0.CNZ.0100304D000.rgba16.bin" +.incbin "./build/textures/texture.35fac0.0.CNZ.0100304D000.rgba16.bin" +.incbin "./build/textures/texture.35fc50.0.CNZ.0100304D000.rgba16.bin" +.incbin "./build/textures/texture.35fde0.0.CNZ.0100304D000.rgba16.bin" +.incbin "./build/textures/texture.35ff80.0.CNZ.0100304D000.rgba16.bin" +.incbin "./build/textures/texture.360130.0.CNZ.0100304D000.rgba16.bin" +.incbin "./build/textures/texture.3602e0.0.CNZ.0100304D000.rgba16.bin" +.incbin "./build/textures/texture.360490.0.CNZ.0120304D000.rgba16.bin" +.incbin "./build/textures/texture.3605f0.0.CNZ.0110304D000.rgba16.bin" +.incbin "./build/textures/texture.360770.0.CNZ.0110304D000.rgba16.bin" +.incbin "./build/textures/texture.3608e0.0.CNZ.0110304D000.rgba16.bin" +.incbin "./build/textures/texture.360a70.0.CNZ.0100304D000.rgba16.bin" +.incbin "./build/textures/texture.360c10.0.CNZ.0100304D000.rgba16.bin" +.incbin "./build/textures/texture.360db0.0.CNZ.0100304D000.rgba16.bin" +.incbin "./build/textures/texture.360f50.0.CNZ.0100304D000.rgba16.bin" +.incbin "./build/textures/texture.3610d0.0.CNZ.0100304D000.rgba16.bin" +.incbin "./build/textures/texture.361260.0.CNZ.0100304D000.rgba16.bin" +.incbin "./build/textures/texture.3613f0.0.CNZ.0100304D000.rgba16.bin" +.incbin "./build/textures/texture.361580.0.CNZ.0100304D000.rgba16.bin" +.incbin "./build/textures/texture.361710.0.CNZ.0100304D000.rgba16.bin" +.incbin "./build/textures/texture.3618b0.0.CNZ.0100304D000.rgba16.bin" +.incbin "./build/textures/texture.361a60.0.CNZ.0100304D000.rgba16.bin" +.incbin "./build/textures/texture.361c20.0.CNZ.0100304D000.rgba16.bin" +.incbin "./build/textures/texture.361dd0.0.CNZ.0120304D000.rgba16.bin" +.incbin "./build/textures/texture.361f40.0.CNZ.0110304D000.rgba16.bin" +.incbin "./build/textures/texture.3620d0.0.CNZ.0110304D000.rgba16.bin" +.incbin "./build/textures/texture.362240.0.CNZ.0110304D000.rgba16.bin" +.incbin "./build/textures/texture.3623d0.0.CNZ.0100304D000.rgba16.bin" +.incbin "./build/textures/texture.362570.0.CNZ.0100304D000.rgba16.bin" +.incbin "./build/textures/texture.362710.0.CNZ.0100304D000.rgba16.bin" +.incbin "./build/textures/texture.3628b0.0.CNZ.0100304D000.rgba16.bin" +.incbin "./build/textures/texture.362a40.0.CNZ.0100304D000.rgba16.bin" +.incbin "./build/textures/texture.362bd0.0.CNZ.0100304D000.rgba16.bin" +.incbin "./build/textures/texture.362d60.0.CNZ.0100304D000.rgba16.bin" +.incbin "./build/textures/texture.362ef0.0.CNZ.0100304D000.rgba16.bin" +.incbin "./build/textures/texture.363080.0.CNZ.0100304D000.rgba16.bin" +.incbin "./build/textures/texture.363210.0.CNZ.0100304D000.rgba16.bin" +.incbin "./build/textures/texture.3633c0.0.CNZ.0100304D000.rgba16.bin" +.incbin "./build/textures/texture.363570.0.CNZ.0100304D000.rgba16.bin" +.incbin "./build/textures/texture.363720.0.CNZ.0170604D000.rgba16.bin" +.incbin "./build/textures/texture.3638a0.0.CNZ.0160604D000.rgba16.bin" +.incbin "./build/textures/texture.363a20.0.CNZ.0140604D000.rgba16.bin" +.incbin "./build/textures/texture.363be0.0.CNZ.0130604D000.rgba16.bin" +.incbin "./build/textures/texture.363e00.0.CNZ.0120604D000.rgba16.bin" +.incbin "./build/textures/texture.3640b0.0.CNZ.0120504D000.rgba16.bin" +.incbin "./build/textures/texture.3643e0.0.CNZ.0110504D000.rgba16.bin" +.incbin "./build/textures/texture.364780.0.CNZ.0110504D000.rgba16.bin" +.incbin "./build/textures/texture.364b70.0.CNZ.0110504D000.rgba16.bin" +.incbin "./build/textures/texture.364f90.0.CNZ.0110504D000.rgba16.bin" +.incbin "./build/textures/texture.3653c0.0.CNZ.0120504D000.rgba16.bin" +.incbin "./build/textures/texture.3657f0.0.CNZ.0120504D000.rgba16.bin" +.incbin "./build/textures/texture.365be0.0.CNZ.0120504D000.rgba16.bin" +.incbin "./build/textures/texture.365ff0.0.CNZ.0120504D000.rgba16.bin" +.incbin "./build/textures/texture.366400.0.CNZ.0120504D000.rgba16.bin" +.incbin "./build/textures/texture.366820.0.CNZ.0110504D000.rgba16.bin" +.incbin "./build/textures/texture.366c30.0.CNZ.0170604D000.rgba16.bin" +.incbin "./build/textures/texture.366db0.0.CNZ.0160604D000.rgba16.bin" +.incbin "./build/textures/texture.366f20.0.CNZ.0140604D000.rgba16.bin" +.incbin "./build/textures/texture.3670e0.0.CNZ.0130604D000.rgba16.bin" +.incbin "./build/textures/texture.367300.0.CNZ.0120604D000.rgba16.bin" +.incbin "./build/textures/texture.3675b0.0.CNZ.0120504D000.rgba16.bin" +.incbin "./build/textures/texture.3678e0.0.CNZ.0110504D000.rgba16.bin" +.incbin "./build/textures/texture.367c60.0.CNZ.0110504D000.rgba16.bin" +.incbin "./build/textures/texture.368050.0.CNZ.0110504D000.rgba16.bin" +.incbin "./build/textures/texture.368480.0.CNZ.0110504D000.rgba16.bin" +.incbin "./build/textures/texture.3688b0.0.CNZ.0110504D000.rgba16.bin" +.incbin "./build/textures/texture.368ce0.0.CNZ.0120504D000.rgba16.bin" +.incbin "./build/textures/texture.3690f0.0.CNZ.0120504D000.rgba16.bin" +.incbin "./build/textures/texture.3694f0.0.CNZ.0130504D000.rgba16.bin" +.incbin "./build/textures/texture.3698d0.0.CNZ.0120504D000.rgba16.bin" +.incbin "./build/textures/texture.369ce0.0.CNZ.0110504D000.rgba16.bin" +.incbin "./build/textures/texture.36a0e0.0.CNZ.01B0304D100.ia8.bin" +.incbin "./build/textures/texture.36a1e0.0.CNZ.01B0304D100.ia8.bin" +.incbin "./build/textures/texture.36a300.0.CNZ.0190304D100.ia8.bin" +.incbin "./build/textures/texture.36a470.0.CNZ.0170304D100.ia8.bin" +.incbin "./build/textures/texture.36a5f0.0.CNZ.0150304D100.ia8.bin" +.incbin "./build/textures/texture.36a7b0.0.CNZ.0130304D100.ia8.bin" +.incbin "./build/textures/texture.36a980.0.CNZ.0120304D100.ia8.bin" +.incbin "./build/textures/texture.36ab60.0.CNZ.0110304D100.ia8.bin" +.incbin "./build/textures/texture.36ad80.0.CNZ.0100304D100.ia8.bin" +.incbin "./build/textures/texture.36afa0.0.CNZ.0100304D100.ia8.bin" +.incbin "./build/textures/texture.36b1d0.0.CNZ.00F0304D100.ia8.bin" +.incbin "./build/textures/texture.36b410.0.CNZ.00F0304D100.ia8.bin" +.incbin "./build/textures/texture.36b650.0.CNZ.00F0304D100.ia8.bin" +.incbin "./build/textures/texture.36b880.0.CNZ.00F0304D100.ia8.bin" +.incbin "./build/textures/texture.36bac0.0.CNZ.0100304D100.ia8.bin" +.incbin "./build/textures/texture.36bcf0.0.CNZ.0100304D100.ia8.bin" +.incbin "./build/textures/texture.36bf20.0.CNZ.01B0304D100.ia8.bin" +.incbin "./build/textures/texture.36c020.0.CNZ.01B0404D100.ia8.bin" +.incbin "./build/textures/texture.36c140.0.CNZ.01A0304D100.ia8.bin" +.incbin "./build/textures/texture.36c290.0.CNZ.0180404D100.ia8.bin" +.incbin "./build/textures/texture.36c3f0.0.CNZ.0160404D100.ia8.bin" +.incbin "./build/textures/texture.36c580.0.CNZ.0150404D100.ia8.bin" +.incbin "./build/textures/texture.36c750.0.CNZ.0130404D100.ia8.bin" +.incbin "./build/textures/texture.36c930.0.CNZ.0120404D100.ia8.bin" +.incbin "./build/textures/texture.36cb20.0.CNZ.0110404D100.ia8.bin" +.incbin "./build/textures/texture.36cd50.0.CNZ.0110404D100.ia8.bin" +.incbin "./build/textures/texture.36cf80.0.CNZ.0100404D100.ia8.bin" +.incbin "./build/textures/texture.36d1b0.0.CNZ.0100404D100.ia8.bin" +.incbin "./build/textures/texture.36d3e0.0.CNZ.0100404D100.ia8.bin" +.incbin "./build/textures/texture.36d610.0.CNZ.0100404D100.ia8.bin" +.incbin "./build/textures/texture.36d840.0.CNZ.0110404D100.ia8.bin" +.incbin "./build/textures/texture.36da80.0.CNZ.0110404D100.ia8.bin" +.incbin "./build/textures/texture.36dcc0.0.CNZ.0110304D000.rgba16.bin" +.incbin "./build/textures/texture.36e200.0.CNZ.0120304D000.rgba16.bin" +.incbin "./build/textures/texture.36e6d0.0.CNZ.0120304D000.rgba16.bin" +.incbin "./build/textures/texture.36ebd0.0.CNZ.0100304D100.rgba32.bin" +.incbin "./build/textures/texture.36f4c0.0.CNZ.0111E04D100.rgba32.bin" +.incbin "./build/textures/texture.36f590.0.CNZ.0140304D000.rgba16.bin" +.incbin "./build/textures/texture.36f640.0.CNZ.0130204D000.rgba16.bin" +.incbin "./build/textures/texture.36f9d0.0.CNZ.0120304D000.rgba16.bin" +.incbin "./build/textures/texture.36fa60.0.CNZ.0120304D000.rgba16.bin" +.incbin "./build/textures/texture.36fcb0.0.CNZ.0100504D000.rgba16.bin" +.incbin "./build/textures/texture.3704e0.0.CNZ.0202E04D000.rgba16.bin" +.incbin "./build/textures/texture.370550.0.CNZ.0100504D000.rgba16.bin" +.incbin "./build/textures/texture.370fd0.0.CNZ.0202E04D000.rgba16.bin" +.incbin "./build/textures/texture.371040.0.CNZ.0100504D000.rgba16.bin" +.incbin "./build/textures/texture.371ae0.0.CNZ.0212E04D000.rgba16.bin" +.incbin "./build/textures/texture.371b40.0.CNZ.0100504D000.rgba16.bin" +.incbin "./build/textures/texture.3726b0.0.CNZ.0212E04D000.rgba16.bin" +.incbin "./build/textures/texture.372730.0.CNZ.0100504D000.rgba16.bin" +.incbin "./build/textures/texture.3732e0.0.CNZ.0212E04D000.rgba16.bin" +.incbin "./build/textures/texture.373360.0.CNZ.0110204D000.rgba16.bin" +.incbin "./build/textures/texture.373aa0.0.CNZ.01F2F04D000.rgba16.bin" +.incbin "./build/textures/texture.373b20.0.CNZ.0110204D000.rgba16.bin" +.incbin "./build/textures/texture.374310.0.CNZ.01F2F04D000.rgba16.bin" +.incbin "./build/textures/texture.374390.0.CNZ.0110204D000.rgba16.bin" +.incbin "./build/textures/texture.374b90.0.CNZ.01F2F04D000.rgba16.bin" +.incbin "./build/textures/texture.374c10.0.CNZ.0110204D000.rgba16.bin" +.incbin "./build/textures/texture.375450.0.CNZ.01F2F04D000.rgba16.bin" +.incbin "./build/textures/texture.3754d0.0.CNZ.0110204D000.rgba16.bin" +.incbin "./build/textures/texture.375cf0.0.CNZ.01F2F04D000.rgba16.bin" +.incbin "./build/textures/textures_lut.375d70.bin" +.incbin "./build/text/game_text.376ba0.bin" +.incbin "./build/text/menu_text_english.37e030.bin" +.incbin "./build/text/menu_text_french.37ed10.bin" +.incbin "./build/text/menu_text_german.37fb30.bin" +.incbin "./build/bin/unknown.380bb0.bin" +.incbin "./build/levels/level_object_maps_lut.383aa0.bin" +.incbin "./build/levels/level_object_map.383cd0.bin" +.incbin "./build/levels/level_object_map.384690.bin" +.incbin "./build/levels/level_object_map.384950.bin" +.incbin "./build/levels/level_object_map.384b80.bin" +.incbin "./build/levels/level_object_map.3853a0.bin" +.incbin "./build/levels/level_object_map.385800.bin" +.incbin "./build/levels/level_object_map.385d20.bin" +.incbin "./build/levels/level_object_map.386420.bin" +.incbin "./build/levels/level_object_map.3868e0.bin" +.incbin "./build/levels/level_object_map.386c90.bin" +.incbin "./build/levels/level_object_map.387210.bin" +.incbin "./build/levels/level_object_map.387220.bin" +.incbin "./build/levels/level_object_map.387810.bin" +.incbin "./build/levels/level_object_map.387970.bin" +.incbin "./build/levels/level_object_map.387b80.bin" +.incbin "./build/levels/level_object_map.388330.bin" +.incbin "./build/levels/level_object_map.3885a0.bin" +.incbin "./build/levels/level_object_map.3885b0.bin" +.incbin "./build/levels/level_object_map.3885c0.bin" +.incbin "./build/levels/level_object_map.388a90.bin" +.incbin "./build/levels/level_object_map.388ae0.bin" +.incbin "./build/levels/level_object_map.3891c0.bin" +.incbin "./build/levels/level_object_map.3897f0.bin" +.incbin "./build/levels/level_object_map.389800.bin" +.incbin "./build/levels/level_object_map.389ec0.bin" +.incbin "./build/levels/level_object_map.38a750.bin" +.incbin "./build/levels/level_object_map.38a9e0.bin" +.incbin "./build/levels/level_object_map.38ab80.bin" +.incbin "./build/levels/level_object_map.38ac20.bin" +.incbin "./build/levels/level_object_map.38ad50.bin" +.incbin "./build/levels/level_object_map.38b3b0.bin" +.incbin "./build/levels/level_object_map.38b750.bin" +.incbin "./build/levels/level_object_map.38bcb0.bin" +.incbin "./build/levels/level_object_map.38c070.bin" +.incbin "./build/levels/level_object_map.38c830.bin" +.incbin "./build/levels/level_object_map.38d020.bin" +.incbin "./build/levels/level_object_map.38d030.bin" +.incbin "./build/levels/level_object_map.38d230.bin" +.incbin "./build/levels/level_object_map.38d3c0.bin" +.incbin "./build/levels/level_object_map.38d6b0.bin" +.incbin "./build/levels/level_object_map.38db80.bin" +.incbin "./build/levels/level_object_map.38db90.bin" +.incbin "./build/levels/level_object_map.38dbb0.bin" +.incbin "./build/levels/level_object_map.38dbc0.bin" +.incbin "./build/levels/level_object_map.38de20.bin" +.incbin "./build/levels/level_object_map.38df40.bin" +.incbin "./build/levels/level_object_map.38df50.bin" +.incbin "./build/levels/level_object_map.38df60.bin" +.incbin "./build/levels/level_object_map.38e490.bin" +.incbin "./build/levels/level_object_map.38e4b0.bin" +.incbin "./build/levels/level_object_map.38e4d0.bin" +.incbin "./build/levels/level_object_map.38e4f0.bin" +.incbin "./build/levels/level_object_map.38e510.bin" +.incbin "./build/levels/level_object_map.38e530.bin" +.incbin "./build/levels/level_object_map.38e7e0.bin" +.incbin "./build/levels/level_object_map.38ea60.bin" +.incbin "./build/levels/level_object_map.38eb80.bin" +.incbin "./build/levels/level_object_map.38ede0.bin" +.incbin "./build/levels/level_object_map.38f080.bin" +.incbin "./build/levels/level_object_map.38f090.bin" +.incbin "./build/levels/level_object_map.38f0c0.bin" +.incbin "./build/levels/level_object_map.38f0f0.bin" +.incbin "./build/levels/level_object_map.38f140.bin" +.incbin "./build/levels/level_object_map.38f160.bin" +.incbin "./build/levels/level_object_map.38f270.bin" +.incbin "./build/levels/level_object_map.38f2d0.bin" +.incbin "./build/levels/level_object_map.38f2e0.bin" +.incbin "./build/levels/level_object_map.38f2f0.bin" +.incbin "./build/levels/level_object_map.38f300.bin" +.incbin "./build/levels/level_object_map.38f740.bin" +.incbin "./build/levels/level_object_map.38f780.bin" +.incbin "./build/levels/level_object_map.38f920.bin" +.incbin "./build/levels/level_object_map.38fdc0.bin" +.incbin "./build/levels/level_object_map.390180.bin" +.incbin "./build/levels/level_object_map.390580.bin" +.incbin "./build/levels/level_object_map.390900.bin" +.incbin "./build/levels/level_object_map.390f90.bin" +.incbin "./build/levels/level_object_map.391540.bin" +.incbin "./build/levels/level_object_map.391a30.bin" +.incbin "./build/levels/level_object_map.391f90.bin" +.incbin "./build/levels/level_object_map.392350.bin" +.incbin "./build/levels/level_object_map.3926d0.bin" +.incbin "./build/levels/level_object_map.392870.bin" +.incbin "./build/levels/level_object_map.392c20.bin" +.incbin "./build/levels/level_object_map.392db0.bin" +.incbin "./build/levels/level_object_map.393010.bin" +.incbin "./build/levels/level_object_map.393320.bin" +.incbin "./build/levels/level_object_map.393770.bin" +.incbin "./build/levels/level_object_map.393800.bin" +.incbin "./build/levels/level_object_map.393bf0.bin" +.incbin "./build/levels/level_object_map.394140.bin" +.incbin "./build/levels/level_object_map.394f40.bin" +.incbin "./build/levels/level_object_map.395480.bin" +.incbin "./build/levels/level_object_map.3959d0.bin" +.incbin "./build/levels/level_object_map.395b70.bin" +.incbin "./build/levels/level_object_map.396030.bin" +.incbin "./build/levels/level_object_map.396560.bin" +.incbin "./build/levels/level_object_map.3969b0.bin" +.incbin "./build/levels/level_object_map.396ee0.bin" +.incbin "./build/levels/level_object_map.3973d0.bin" +.incbin "./build/levels/level_object_map.397ab0.bin" +.incbin "./build/levels/level_object_map.397f70.bin" +.incbin "./build/levels/level_object_map.398350.bin" +.incbin "./build/levels/level_object_map.3983f0.bin" +.incbin "./build/levels/level_object_map.3985d0.bin" +.incbin "./build/levels/level_object_map.398c60.bin" +.incbin "./build/levels/level_object_map.398da0.bin" +.incbin "./build/levels/level_object_map.3990e0.bin" +.incbin "./build/levels/level_object_map.3991a0.bin" +.incbin "./build/levels/level_object_map.399440.bin" +.incbin "./build/levels/level_object_map.399880.bin" +.incbin "./build/levels/level_object_map.3999d0.bin" +.incbin "./build/levels/level_object_map.399e20.bin" +.incbin "./build/levels/level_object_map.39a190.bin" +.incbin "./build/levels/level_object_map.39a460.bin" +.incbin "./build/levels/level_object_map.39a8d0.bin" +.incbin "./build/levels/level_object_map.39adb0.bin" +.incbin "./build/levels/level_object_map.39b130.bin" +.incbin "./build/levels/level_object_map.39b4a0.bin" +.incbin "./build/levels/level_object_map.39b810.bin" +.incbin "./build/levels/level_object_map.39bb80.bin" +.incbin "./build/levels/level_object_map.39bd90.bin" +.incbin "./build/levels/level_object_map.39c2f0.bin" +.incbin "./build/levels/level_object_map.39c530.bin" +.incbin "./build/levels/level_object_map.39c9f0.bin" +.incbin "./build/levels/level_object_map.39d020.bin" +.incbin "./build/levels/level_object_map.39d030.bin" +.incbin "./build/levels/level_object_map.39d9c0.bin" +.incbin "./build/levels/level_object_map.39e140.bin" +.incbin "./build/levels/level_object_map.39e7a0.bin" +.incbin "./build/levels/level_object_map.39ee70.bin" +.incbin "./build/levels/level_object_map.39f640.bin" +.incbin "./build/levels/level_object_map.39f650.bin" +.incbin "./build/levels/level_object_map.39fd70.bin" +.incbin "./build/levels/level_object_map.3a0760.bin" +.incbin "./build/levels/level_object_map.3a0c90.bin" +.incbin "./build/levels/level_headers_lut.3a1440.bin" +.incbin "./build/levels/level_header.3a1550.bin" +.incbin "./build/levels/level_header.3a1618.bin" +.incbin "./build/levels/level_header.3a16e0.bin" +.incbin "./build/levels/level_header.3a17a8.bin" +.incbin "./build/levels/level_header.3a1870.bin" +.incbin "./build/levels/level_header.3a1938.bin" +.incbin "./build/levels/level_header.3a1a00.bin" +.incbin "./build/levels/level_header.3a1ac8.bin" +.incbin "./build/levels/level_header.3a1b90.bin" +.incbin "./build/levels/level_header.3a1c58.bin" +.incbin "./build/levels/level_header.3a1d20.bin" +.incbin "./build/levels/level_header.3a1de8.bin" +.incbin "./build/levels/level_header.3a1eb0.bin" +.incbin "./build/levels/level_header.3a1f78.bin" +.incbin "./build/levels/level_header.3a2040.bin" +.incbin "./build/levels/level_header.3a2108.bin" +.incbin "./build/levels/level_header.3a21d0.bin" +.incbin "./build/levels/level_header.3a2298.bin" +.incbin "./build/levels/level_header.3a2360.bin" +.incbin "./build/levels/level_header.3a2428.bin" +.incbin "./build/levels/level_header.3a24f0.bin" +.incbin "./build/levels/level_header.3a25b8.bin" +.incbin "./build/levels/level_header.3a2680.bin" +.incbin "./build/levels/level_header.3a2748.bin" +.incbin "./build/levels/level_header.3a2810.bin" +.incbin "./build/levels/level_header.3a28d8.bin" +.incbin "./build/levels/level_header.3a29a0.bin" +.incbin "./build/levels/level_header.3a2a68.bin" +.incbin "./build/levels/level_header.3a2b30.bin" +.incbin "./build/levels/level_header.3a2bf8.bin" +.incbin "./build/levels/level_header.3a2cc0.bin" +.incbin "./build/levels/level_header.3a2d88.bin" +.incbin "./build/levels/level_header.3a2e50.bin" +.incbin "./build/levels/level_header.3a2f18.bin" +.incbin "./build/levels/level_header.3a2fe0.bin" +.incbin "./build/levels/level_header.3a30a8.bin" +.incbin "./build/levels/level_header.3a3170.bin" +.incbin "./build/levels/level_header.3a3238.bin" +.incbin "./build/levels/level_header.3a3300.bin" +.incbin "./build/levels/level_header.3a33c8.bin" +.incbin "./build/levels/level_header.3a3490.bin" +.incbin "./build/levels/level_header.3a3558.bin" +.incbin "./build/levels/level_header.3a3620.bin" +.incbin "./build/levels/level_header.3a36e8.bin" +.incbin "./build/levels/level_header.3a37b0.bin" +.incbin "./build/levels/level_header.3a3878.bin" +.incbin "./build/levels/level_header.3a3940.bin" +.incbin "./build/levels/level_header.3a3a08.bin" +.incbin "./build/levels/level_header.3a3ad0.bin" +.incbin "./build/levels/level_header.3a3b98.bin" +.incbin "./build/levels/level_header.3a3c60.bin" +.incbin "./build/levels/level_header.3a3d28.bin" +.incbin "./build/levels/level_header.3a3df0.bin" +.incbin "./build/levels/level_header.3a3eb8.bin" +.incbin "./build/levels/level_header.3a3f80.bin" +.incbin "./build/levels/level_header.3a4048.bin" +.incbin "./build/levels/level_header.3a4110.bin" +.incbin "./build/levels/level_header.3a41d8.bin" +.incbin "./build/levels/level_header.3a42a0.bin" +.incbin "./build/levels/level_header.3a4368.bin" +.incbin "./build/levels/level_header.3a4430.bin" +.incbin "./build/levels/level_header.3a44f8.bin" +.incbin "./build/levels/level_header.3a45c0.bin" +.incbin "./build/levels/level_header.3a4688.bin" +.incbin "./build/levels/level_header.3a4750.bin" +.incbin "./build/levels/level_names_lut.3a4820.bin" +.incbin "./build/levels/level_name.3a4930.bin" +.incbin "./build/levels/level_name.3a4964.bin" +.incbin "./build/levels/level_name.3a4994.bin" +.incbin "./build/levels/level_name.3a49c9.bin" +.incbin "./build/levels/level_name.3a4a04.bin" +.incbin "./build/levels/level_name.3a4a3b.bin" +.incbin "./build/levels/level_name.3a4a69.bin" +.incbin "./build/levels/level_name.3a4a99.bin" +.incbin "./build/levels/level_name.3a4ad0.bin" +.incbin "./build/levels/level_name.3a4b03.bin" +.incbin "./build/levels/level_name.3a4b41.bin" +.incbin "./build/levels/level_name.3a4b7b.bin" +.incbin "./build/levels/level_name.3a4bac.bin" +.incbin "./build/levels/level_name.3a4bd7.bin" +.incbin "./build/levels/level_name.3a4c0d.bin" +.incbin "./build/levels/level_name.3a4c3f.bin" +.incbin "./build/levels/level_name.3a4c76.bin" +.incbin "./build/levels/level_name.3a4caf.bin" +.incbin "./build/levels/level_name.3a4ce4.bin" +.incbin "./build/levels/level_name.3a4d1c.bin" +.incbin "./build/levels/level_name.3a4d56.bin" +.incbin "./build/levels/level_name.3a4d94.bin" +.incbin "./build/levels/level_name.3a4dbb.bin" +.incbin "./build/levels/level_name.3a4e06.bin" +.incbin "./build/levels/level_name.3a4e3f.bin" +.incbin "./build/levels/level_name.3a4e76.bin" +.incbin "./build/levels/level_name.3a4ea6.bin" +.incbin "./build/levels/level_name.3a4ed7.bin" +.incbin "./build/levels/level_name.3a4f0f.bin" +.incbin "./build/levels/level_name.3a4f40.bin" +.incbin "./build/levels/level_name.3a4f79.bin" +.incbin "./build/levels/level_name.3a4fb0.bin" +.incbin "./build/levels/level_name.3a4fdf.bin" +.incbin "./build/levels/level_name.3a501a.bin" +.incbin "./build/levels/level_name.3a5048.bin" +.incbin "./build/levels/level_name.3a507b.bin" +.incbin "./build/levels/level_name.3a50b2.bin" +.incbin "./build/levels/level_name.3a50e5.bin" +.incbin "./build/levels/level_name.3a5109.bin" +.incbin "./build/levels/level_name.3a513d.bin" +.incbin "./build/levels/level_name.3a517f.bin" +.incbin "./build/levels/level_name.3a51b3.bin" +.incbin "./build/levels/level_name.3a51e3.bin" +.incbin "./build/levels/level_name.3a5227.bin" +.incbin "./build/levels/level_name.3a524b.bin" +.incbin "./build/levels/level_name.3a5281.bin" +.incbin "./build/levels/level_name.3a52ba.bin" +.incbin "./build/levels/level_name.3a52ee.bin" +.incbin "./build/levels/level_name.3a531b.bin" +.incbin "./build/levels/level_name.3a5357.bin" +.incbin "./build/levels/level_name.3a538d.bin" +.incbin "./build/levels/level_name.3a53c0.bin" +.incbin "./build/levels/level_name.3a53f0.bin" +.incbin "./build/levels/level_name.3a5414.bin" +.incbin "./build/levels/level_name.3a543c.bin" +.incbin "./build/levels/level_name.3a5460.bin" +.incbin "./build/levels/level_name.3a5484.bin" +.incbin "./build/levels/level_name.3a54b4.bin" +.incbin "./build/levels/level_name.3a54fc.bin" +.incbin "./build/levels/level_name.3a5548.bin" +.incbin "./build/levels/level_name.3a5594.bin" +.incbin "./build/levels/level_name.3a55cc.bin" +.incbin "./build/levels/level_name.3a55f4.bin" +.incbin "./build/levels/level_name.3a5627.bin" +.incbin "./build/levels/level_name.3a5647.bin" +.incbin "./build/levels/levels_lut.3a5670.bin" +.incbin "./build/levels/level.3a5760.bin" +.incbin "./build/levels/level.3b5d50.bin" +.incbin "./build/levels/level.3c90e0.bin" +.incbin "./build/levels/level.3cd820.bin" +.incbin "./build/levels/level.3d6df0.bin" +.incbin "./build/levels/level.3e10d0.bin" +.incbin "./build/levels/level.3e7220.bin" +.incbin "./build/levels/level.3f2cc0.bin" +.incbin "./build/levels/level.3fbd00.bin" +.incbin "./build/levels/level.403350.bin" +.incbin "./build/levels/level.412390.bin" +.incbin "./build/levels/level.41ae20.bin" +.incbin "./build/levels/level.425260.bin" +.incbin "./build/levels/level.428000.bin" +.incbin "./build/levels/level.42c9d0.bin" +.incbin "./build/levels/level.4350d0.bin" +.incbin "./build/levels/level.4385e0.bin" +.incbin "./build/levels/level.438750.bin" +.incbin "./build/levels/level.438ae0.bin" +.incbin "./build/levels/level.441d60.bin" +.incbin "./build/levels/level.444150.bin" +.incbin "./build/levels/level.451590.bin" +.incbin "./build/levels/level.45f100.bin" +.incbin "./build/levels/level.465e20.bin" +.incbin "./build/levels/level.46f510.bin" +.incbin "./build/levels/level.47a300.bin" +.incbin "./build/levels/level.47ea60.bin" +.incbin "./build/levels/level.482e00.bin" +.incbin "./build/levels/level.486d00.bin" +.incbin "./build/levels/level.48cf00.bin" +.incbin "./build/levels/level.497310.bin" +.incbin "./build/levels/level.4a3a70.bin" +.incbin "./build/levels/level.4ac4c0.bin" +.incbin "./build/levels/level.4b5fd0.bin" +.incbin "./build/levels/level.4c4dd0.bin" +.incbin "./build/levels/level.4d15a0.bin" +.incbin "./build/levels/level.4d1870.bin" +.incbin "./build/levels/level.4d5760.bin" +.incbin "./build/levels/level.4df6d0.bin" +.incbin "./build/levels/level.4ea630.bin" +.incbin "./build/levels/level.4f4420.bin" +.incbin "./build/levels/level.4fa0e0.bin" +.incbin "./build/levels/level.4fb270.bin" +.incbin "./build/levels/level.505430.bin" +.incbin "./build/levels/level.509d20.bin" +.incbin "./build/levels/level.50f2f0.bin" +.incbin "./build/levels/level.513fe0.bin" +.incbin "./build/levels/level.517570.bin" +.incbin "./build/levels/level.51f800.bin" +.incbin "./build/levels/level.522a70.bin" +.incbin "./build/levels/level.529550.bin" +.incbin "./build/levels/level.52c030.bin" +.incbin "./build/levels/level.530900.bin" +.incbin "./build/levels/level.53e890.bin" +.incbin "./build/levels/level.546ea0.bin" +.incbin "./build/objects/objects_lut.54f4b0.bin" +.incbin "./build/objects/object.54fad0.bin" +.incbin "./build/objects/object.54fed0.bin" +.incbin "./build/objects/object.5501a0.bin" +.incbin "./build/objects/object.550520.bin" +.incbin "./build/objects/object.550840.bin" +.incbin "./build/objects/object.550a80.bin" +.incbin "./build/objects/object.550cf0.bin" +.incbin "./build/objects/object.5510a0.bin" +.incbin "./build/objects/object.551390.bin" +.incbin "./build/objects/object.551720.bin" +.incbin "./build/objects/object.551b50.bin" +.incbin "./build/objects/object.551e60.bin" +.incbin "./build/objects/object.5522a0.bin" +.incbin "./build/objects/object.5525d0.bin" +.incbin "./build/objects/object.5528d0.bin" +.incbin "./build/objects/object.552bf0.bin" +.incbin "./build/objects/object.552ee0.bin" +.incbin "./build/objects/object.553270.bin" +.incbin "./build/objects/object.553390.bin" +.incbin "./build/objects/object.553460.bin" +.incbin "./build/objects/object.5543b0.bin" +.incbin "./build/objects/object.555110.bin" +.incbin "./build/objects/object.555c20.bin" +.incbin "./build/objects/object.5564d0.bin" +.incbin "./build/objects/object.556bd0.bin" +.incbin "./build/objects/object.556cb0.bin" +.incbin "./build/objects/object.557a20.bin" +.incbin "./build/objects/object.558560.bin" +.incbin "./build/objects/object.558e70.bin" +.incbin "./build/objects/object.559600.bin" +.incbin "./build/objects/object.559ac0.bin" +.incbin "./build/objects/object.559c60.bin" +.incbin "./build/objects/object.55ac40.bin" +.incbin "./build/objects/object.55b7e0.bin" +.incbin "./build/objects/object.55c1c0.bin" +.incbin "./build/objects/object.55c850.bin" +.incbin "./build/objects/object.55cce0.bin" +.incbin "./build/objects/object.55cd90.bin" +.incbin "./build/objects/object.55dc30.bin" +.incbin "./build/objects/object.55e630.bin" +.incbin "./build/objects/object.55edb0.bin" +.incbin "./build/objects/object.55f220.bin" +.incbin "./build/objects/object.55f680.bin" +.incbin "./build/objects/object.55f730.bin" +.incbin "./build/objects/object.5605f0.bin" +.incbin "./build/objects/object.561190.bin" +.incbin "./build/objects/object.561a60.bin" +.incbin "./build/objects/object.562060.bin" +.incbin "./build/objects/object.5625e0.bin" +.incbin "./build/objects/object.562770.bin" +.incbin "./build/objects/object.563790.bin" +.incbin "./build/objects/object.564430.bin" +.incbin "./build/objects/object.564dc0.bin" +.incbin "./build/objects/object.5654a0.bin" +.incbin "./build/objects/object.565ad0.bin" +.incbin "./build/objects/object.565bb0.bin" +.incbin "./build/objects/object.566b60.bin" +.incbin "./build/objects/object.567890.bin" +.incbin "./build/objects/object.568390.bin" +.incbin "./build/objects/object.568c10.bin" +.incbin "./build/objects/object.569320.bin" +.incbin "./build/objects/object.5693f0.bin" +.incbin "./build/objects/object.56a2e0.bin" +.incbin "./build/objects/object.56ad80.bin" +.incbin "./build/objects/object.56b620.bin" +.incbin "./build/objects/object.56bc30.bin" +.incbin "./build/objects/object.56c120.bin" +.incbin "./build/objects/object.56c1e0.bin" +.incbin "./build/objects/object.56d1a0.bin" +.incbin "./build/objects/object.56dde0.bin" +.incbin "./build/objects/object.56e730.bin" +.incbin "./build/objects/object.56edf0.bin" +.incbin "./build/objects/object.56f3a0.bin" +.incbin "./build/objects/object.56f460.bin" +.incbin "./build/objects/object.570290.bin" +.incbin "./build/objects/object.570ea0.bin" +.incbin "./build/objects/object.5719a0.bin" +.incbin "./build/objects/object.571fb0.bin" +.incbin "./build/objects/object.572520.bin" +.incbin "./build/objects/object.5725f0.bin" +.incbin "./build/objects/object.573250.bin" +.incbin "./build/objects/object.573d40.bin" +.incbin "./build/objects/object.574650.bin" +.incbin "./build/objects/object.574e10.bin" +.incbin "./build/objects/object.575350.bin" +.incbin "./build/objects/object.575530.bin" +.incbin "./build/objects/object.576340.bin" +.incbin "./build/objects/object.576f20.bin" +.incbin "./build/objects/object.5778d0.bin" +.incbin "./build/objects/object.578090.bin" +.incbin "./build/objects/object.5786e0.bin" +.incbin "./build/objects/object.578820.bin" +.incbin "./build/objects/object.579770.bin" +.incbin "./build/objects/object.57a350.bin" +.incbin "./build/objects/object.57ad30.bin" +.incbin "./build/objects/object.57b580.bin" +.incbin "./build/objects/object.57bae0.bin" +.incbin "./build/objects/object.57bc20.bin" +.incbin "./build/objects/object.57cad0.bin" +.incbin "./build/objects/object.57d850.bin" +.incbin "./build/objects/object.57e400.bin" +.incbin "./build/objects/object.57ee20.bin" +.incbin "./build/objects/object.57f5e0.bin" +.incbin "./build/objects/object.57f740.bin" +.incbin "./build/objects/object.580530.bin" +.incbin "./build/objects/object.580f60.bin" +.incbin "./build/objects/object.581790.bin" +.incbin "./build/objects/object.581dd0.bin" +.incbin "./build/objects/object.582300.bin" +.incbin "./build/objects/object.582450.bin" +.incbin "./build/objects/object.583280.bin" +.incbin "./build/objects/object.583d70.bin" +.incbin "./build/objects/object.5846b0.bin" +.incbin "./build/objects/object.584e50.bin" +.incbin "./build/objects/object.585410.bin" +.incbin "./build/objects/object.585550.bin" +.incbin "./build/objects/object.586460.bin" +.incbin "./build/objects/object.587100.bin" +.incbin "./build/objects/object.587b40.bin" +.incbin "./build/objects/object.5883b0.bin" +.incbin "./build/objects/object.588a70.bin" +.incbin "./build/objects/object.588bb0.bin" +.incbin "./build/objects/object.589a80.bin" +.incbin "./build/objects/object.58a720.bin" +.incbin "./build/objects/object.58b0c0.bin" +.incbin "./build/objects/object.58b8e0.bin" +.incbin "./build/objects/object.58bf10.bin" +.incbin "./build/objects/object.58c060.bin" +.incbin "./build/objects/object.58cdc0.bin" +.incbin "./build/objects/object.58da20.bin" +.incbin "./build/objects/object.58e540.bin" +.incbin "./build/objects/object.58ecb0.bin" +.incbin "./build/objects/object.58f2d0.bin" +.incbin "./build/objects/object.58f420.bin" +.incbin "./build/objects/object.5902c0.bin" +.incbin "./build/objects/object.591030.bin" +.incbin "./build/objects/object.591bd0.bin" +.incbin "./build/objects/object.592610.bin" +.incbin "./build/objects/object.592dc0.bin" +.incbin "./build/objects/object.592f10.bin" +.incbin "./build/objects/object.593f30.bin" +.incbin "./build/objects/object.594da0.bin" +.incbin "./build/objects/object.5959a0.bin" +.incbin "./build/objects/object.596310.bin" +.incbin "./build/objects/object.596a90.bin" +.incbin "./build/objects/object.596be0.bin" +.incbin "./build/objects/object.597c70.bin" +.incbin "./build/objects/object.598ae0.bin" +.incbin "./build/objects/object.599740.bin" +.incbin "./build/objects/object.59a1c0.bin" +.incbin "./build/objects/object.59a9d0.bin" +.incbin "./build/objects/object.59af80.bin" +.incbin "./build/objects/object.59b100.bin" +.incbin "./build/objects/object.59c070.bin" +.incbin "./build/objects/object.59cd20.bin" +.incbin "./build/objects/object.59d730.bin" +.incbin "./build/objects/object.59de30.bin" +.incbin "./build/objects/object.59e440.bin" +.incbin "./build/objects/object.59e5e0.bin" +.incbin "./build/objects/object.59f670.bin" +.incbin "./build/objects/object.5a0300.bin" +.incbin "./build/objects/object.5a0e20.bin" +.incbin "./build/objects/object.5a15a0.bin" +.incbin "./build/objects/object.5a1c30.bin" +.incbin "./build/objects/object.5a1d70.bin" +.incbin "./build/objects/object.5a2c70.bin" +.incbin "./build/objects/object.5a3780.bin" +.incbin "./build/objects/object.5a4020.bin" +.incbin "./build/objects/object.5a45e0.bin" +.incbin "./build/objects/object.5a4b00.bin" +.incbin "./build/objects/object.5a4c50.bin" +.incbin "./build/objects/object.5a5c50.bin" +.incbin "./build/objects/object.5a6a30.bin" +.incbin "./build/objects/object.5a75c0.bin" +.incbin "./build/objects/object.5a7ed0.bin" +.incbin "./build/objects/object.5a8680.bin" +.incbin "./build/objects/object.5a87f0.bin" +.incbin "./build/objects/object.5a9880.bin" +.incbin "./build/objects/object.5aa640.bin" +.incbin "./build/objects/object.5ab0c0.bin" +.incbin "./build/objects/object.5ab890.bin" +.incbin "./build/objects/object.5abfb0.bin" +.incbin "./build/objects/object.5ac0f0.bin" +.incbin "./build/objects/object.5ad060.bin" +.incbin "./build/objects/object.5adc20.bin" +.incbin "./build/objects/object.5ae5b0.bin" +.incbin "./build/objects/object.5aecb0.bin" +.incbin "./build/objects/object.5af2f0.bin" +.incbin "./build/objects/object.5af440.bin" +.incbin "./build/objects/object.5b04d0.bin" +.incbin "./build/objects/object.5b12c0.bin" +.incbin "./build/objects/object.5b1d50.bin" +.incbin "./build/objects/object.5b24f0.bin" +.incbin "./build/objects/object.5b2bd0.bin" +.incbin "./build/objects/object.5b2d20.bin" +.incbin "./build/objects/object.5b3bd0.bin" +.incbin "./build/objects/object.5b48e0.bin" +.incbin "./build/objects/object.5b5480.bin" +.incbin "./build/objects/object.5b5b60.bin" +.incbin "./build/objects/object.5b61a0.bin" +.incbin "./build/objects/object.5b6310.bin" +.incbin "./build/objects/object.5b6840.bin" +.incbin "./build/objects/object.5b6c70.bin" +.incbin "./build/objects/object.5b7060.bin" +.incbin "./build/objects/object.5b7270.bin" +.incbin "./build/objects/object.5b7f20.bin" +.incbin "./build/objects/object.5b89b0.bin" +.incbin "./build/objects/object.5b9990.bin" +.incbin "./build/objects/object.5baa20.bin" +.incbin "./build/objects/object.5bbfd0.bin" +.incbin "./build/objects/object.5bd590.bin" +.incbin "./build/objects/object.5bf620.bin" +.incbin "./build/objects/object.5c1d10.bin" +.incbin "./build/objects/object.5c4410.bin" +.incbin "./build/objects/object.5c6610.bin" +.incbin "./build/objects/object.5c8d30.bin" +.incbin "./build/objects/object.5cb460.bin" +.incbin "./build/objects/object.5cb6f0.bin" +.incbin "./build/objects/object.5cbbf0.bin" +.incbin "./build/objects/object.5cbd10.bin" +.incbin "./build/objects/object.5cbe40.bin" +.incbin "./build/objects/object.5cbf70.bin" +.incbin "./build/objects/object.5cc0d0.bin" +.incbin "./build/objects/object.5cc1c0.bin" +.incbin "./build/objects/object.5cc430.bin" +.incbin "./build/objects/object.5cd200.bin" +.incbin "./build/objects/object.5cecd0.bin" +.incbin "./build/objects/object.5d0790.bin" +.incbin "./build/objects/object.5d2100.bin" +.incbin "./build/objects/object.5d3aa0.bin" +.incbin "./build/objects/object.5d5b10.bin" +.incbin "./build/objects/object.5d7b60.bin" +.incbin "./build/objects/object.5d8570.bin" +.incbin "./build/objects/object.5da100.bin" +.incbin "./build/objects/object.5dbc90.bin" +.incbin "./build/objects/object.5de690.bin" +.incbin "./build/objects/object.5deaf0.bin" +.incbin "./build/objects/object.5debb0.bin" +.incbin "./build/objects/object.5defc0.bin" +.incbin "./build/objects/object.5df3e0.bin" +.incbin "./build/objects/object.5dff90.bin" +.incbin "./build/objects/object.5e0ce0.bin" +.incbin "./build/objects/object.5e12f0.bin" +.incbin "./build/objects/object.5e1900.bin" +.incbin "./build/objects/object.5e1a50.bin" +.incbin "./build/objects/object.5e2280.bin" +.incbin "./build/objects/object.5e2420.bin" +.incbin "./build/objects/object.5e25d0.bin" +.incbin "./build/objects/object.5e2720.bin" +.incbin "./build/objects/object.5e28c0.bin" +.incbin "./build/objects/object.5e2a10.bin" +.incbin "./build/objects/object.5e2bb0.bin" +.incbin "./build/objects/object.5e2d70.bin" +.incbin "./build/objects/object.5e2ed0.bin" +.incbin "./build/objects/object.5e3030.bin" +.incbin "./build/objects/object.5e3230.bin" +.incbin "./build/objects/object.5e3430.bin" +.incbin "./build/objects/object.5e3630.bin" +.incbin "./build/objects/object.5e3830.bin" +.incbin "./build/objects/object.5e3b10.bin" +.incbin "./build/objects/object.5e3d60.bin" +.incbin "./build/objects/object.5e3f30.bin" +.incbin "./build/objects/object.5e4030.bin" +.incbin "./build/objects/object.5e4150.bin" +.incbin "./build/objects/object.5e4290.bin" +.incbin "./build/objects/object.5e4450.bin" +.incbin "./build/objects/object.5e44d0.bin" +.incbin "./build/objects/object.5e4550.bin" +.incbin "./build/objects/object.5e45d0.bin" +.incbin "./build/objects/object.5e4650.bin" +.incbin "./build/objects/object.5e46d0.bin" +.incbin "./build/objects/object.5e5430.bin" +.incbin "./build/objects/object.5e6180.bin" +.incbin "./build/objects/object.5e6ec0.bin" +.incbin "./build/objects/object.5e7c00.bin" +.incbin "./build/objects/object.5e8940.bin" +.incbin "./build/objects/object.5e96d0.bin" +.incbin "./build/objects/object.5ea410.bin" +.incbin "./build/objects/object.5ea490.bin" +.incbin "./build/objects/object.5eae30.bin" +.incbin "./build/objects/object.5eb7c0.bin" +.incbin "./build/objects/object.5ec150.bin" +.incbin "./build/objects/object.5ecaf0.bin" +.incbin "./build/objects/object.5ed9e0.bin" +.incbin "./build/objects/object.5eeaf0.bin" +.incbin "./build/objects/object.5ef850.bin" +.incbin "./build/objects/object.5f0630.bin" +.incbin "./build/objects/object.5f0cd0.bin" +.incbin "./build/objects/object.5f1430.bin" +.incbin "./build/objects/object.5f1550.bin" +.incbin "./build/objects/object.5f1670.bin" +.incbin "./build/objects/object.5f1790.bin" +.incbin "./build/objects/object.5f18b0.bin" +.incbin "./build/objects/object.5f1980.bin" +.incbin "./build/objects/object.5f1c20.bin" +.incbin "./build/objects/object.5f1e10.bin" +.incbin "./build/objects/object.5f1ef0.bin" +.incbin "./build/objects/object.5f2180.bin" +.incbin "./build/objects/object.5f2330.bin" +.incbin "./build/objects/object.5f2430.bin" +.incbin "./build/objects/object.5f29e0.bin" +.incbin "./build/objects/object.5f2a60.bin" +.incbin "./build/objects/object.5f2cd0.bin" +.incbin "./build/objects/object.5f3e60.bin" +.incbin "./build/objects/object.5f3fb0.bin" +.incbin "./build/objects/object.5f4f90.bin" +.incbin "./build/objects/object.5f5f20.bin" +.incbin "./build/objects/object.5f6d70.bin" +.incbin "./build/objects/object.5f7c80.bin" +.incbin "./build/objects/object.5f8d80.bin" +.incbin "./build/objects/object.5f9d20.bin" +.incbin "./build/objects/object.5fabf0.bin" +.incbin "./build/objects/object.5fba80.bin" +.incbin "./build/objects/object.5fc240.bin" +.incbin "./build/objects/object.5fceb0.bin" +.incbin "./build/objects/object.5fd950.bin" +.incbin "./build/objects/object.5fda90.bin" +.incbin "./build/objects/object.5fe8a0.bin" +.incbin "./build/objects/object.5fedc0.bin" +.incbin "./build/objects/object.5ff320.bin" +.incbin "./build/objects/object.5ff7b0.bin" +.incbin "./build/objects/object.5ffc50.bin" +.incbin "./build/objects/object.6000f0.bin" +.incbin "./build/objects/object.6005a0.bin" +.incbin "./build/objects/object.600a40.bin" +.incbin "./build/objects/object.6015c0.bin" +.incbin "./build/objects/object.6016e0.bin" +.incbin "./build/objects/object.601b90.bin" +.incbin "./build/objects/object.602100.bin" +.incbin "./build/objects/object.602cd0.bin" +.incbin "./build/objects/object.6033f0.bin" +.incbin "./build/objects/object.6035d0.bin" +.incbin "./build/objects/object.603f90.bin" +.incbin "./build/objects/object.604260.bin" +.incbin "./build/objects/object.604520.bin" +.incbin "./build/objects/object.6047b0.bin" +.incbin "./build/objects/object.604a30.bin" +.incbin "./build/objects/object.604d20.bin" +.incbin "./build/objects/object.604ff0.bin" +.incbin "./build/objects/object.605250.bin" +.incbin "./build/objects/object.6054d0.bin" +.incbin "./build/objects/object.605790.bin" +.incbin "./build/objects/object.605ae0.bin" +.incbin "./build/objects/object.605d90.bin" +.incbin "./build/objects/object.606d20.bin" +.incbin "./build/objects/object.607930.bin" +.incbin "./build/objects/object.608710.bin" +.incbin "./build/objects/object.6088d0.bin" +.incbin "./build/objects/object.608ce0.bin" +.incbin "./build/objects/object.608d80.bin" +.incbin "./build/objects/object.608ff0.bin" +.incbin "./build/objects/object.609410.bin" +.incbin "./build/objects/object.6094f0.bin" +.incbin "./build/objects/object.6096b0.bin" +.incbin "./build/objects/object.6098b0.bin" +.incbin "./build/objects/object.609aa0.bin" +.incbin "./build/objects/object.609f00.bin" +.incbin "./build/objects/object.60b200.bin" +.incbin "./build/objects/object.60c5d0.bin" +.incbin "./build/objects/object.60db30.bin" +.incbin "./build/objects/object.60f160.bin" +.incbin "./build/objects/object.610810.bin" +.incbin "./build/objects/object.611220.bin" +.incbin "./build/objects/object.611990.bin" +.incbin "./build/objects/object.612590.bin" +.incbin "./build/objects/object.613720.bin" +.incbin "./build/objects/object.614b20.bin" +.incbin "./build/objects/object.614fc0.bin" +.incbin "./build/objects/object.6156f0.bin" +.incbin "./build/objects/object.615fc0.bin" +.incbin "./build/objects/object.616970.bin" +.incbin "./build/objects/object.617b30.bin" +.incbin "./build/objects/object.618180.bin" +.incbin "./build/objects/object.618370.bin" +.incbin "./build/objects/object.6188d0.bin" +.incbin "./build/objects/object.619500.bin" +.incbin "./build/objects/object.6198b0.bin" +.incbin "./build/objects/object.61b7e0.bin" +.incbin "./build/objects/object.61cd50.bin" +.incbin "./build/objects/object.61df50.bin" +.incbin "./build/objects/object.61e3a0.bin" +.incbin "./build/objects/object.61e590.bin" +.incbin "./build/objects/object.61e750.bin" +.incbin "./build/objects/object.61e910.bin" +.incbin "./build/objects/object.61ead0.bin" +.incbin "./build/objects/object.61ed40.bin" +.incbin "./build/objects/object.61ef90.bin" +.incbin "./build/objects/object.61f200.bin" +.incbin "./build/objects/object.61f4a0.bin" +.incbin "./build/objects/object.61f7e0.bin" +.incbin "./build/bin/unknown.61fa70.bin" +.incbin "./build/animations/animations_lut.61fd80.bin" +.incbin "./build/animations/animation.6204e0.bin" +.incbin "./build/animations/animation.620b20.bin" +.incbin "./build/animations/animation.621080.bin" +.incbin "./build/animations/animation.621330.bin" +.incbin "./build/animations/animation.6215d0.bin" +.incbin "./build/animations/animation.621980.bin" +.incbin "./build/animations/animation.621f80.bin" +.incbin "./build/animations/animation.6224b0.bin" +.incbin "./build/animations/animation.622730.bin" +.incbin "./build/animations/animation.6229a0.bin" +.incbin "./build/animations/animation.622d20.bin" +.incbin "./build/animations/animation.623250.bin" +.incbin "./build/animations/animation.6236c0.bin" +.incbin "./build/animations/animation.6238d0.bin" +.incbin "./build/animations/animation.623ae0.bin" +.incbin "./build/animations/animation.623de0.bin" +.incbin "./build/animations/animation.624250.bin" +.incbin "./build/animations/animation.624620.bin" +.incbin "./build/animations/animation.6247e0.bin" +.incbin "./build/animations/animation.6249a0.bin" +.incbin "./build/animations/animation.624c30.bin" +.incbin "./build/animations/animation.624fe0.bin" +.incbin "./build/animations/animation.6253f0.bin" +.incbin "./build/animations/animation.625790.bin" +.incbin "./build/animations/animation.625930.bin" +.incbin "./build/animations/animation.625ab0.bin" +.incbin "./build/animations/animation.625cb0.bin" +.incbin "./build/animations/animation.626050.bin" +.incbin "./build/animations/animation.626360.bin" +.incbin "./build/animations/animation.6264e0.bin" +.incbin "./build/animations/animation.626640.bin" +.incbin "./build/animations/animation.626810.bin" +.incbin "./build/animations/animation.626b20.bin" +.incbin "./build/animations/animation.626da0.bin" +.incbin "./build/animations/animation.626ee0.bin" +.incbin "./build/animations/animation.627000.bin" +.incbin "./build/animations/animation.627180.bin" +.incbin "./build/animations/animation.627440.bin" +.incbin "./build/animations/animation.627670.bin" +.incbin "./build/animations/animation.627790.bin" +.incbin "./build/animations/animation.6278a0.bin" +.incbin "./build/animations/animation.6279f0.bin" +.incbin "./build/animations/animation.627bf0.bin" +.incbin "./build/animations/animation.628140.bin" +.incbin "./build/animations/animation.628660.bin" +.incbin "./build/animations/animation.628940.bin" +.incbin "./build/animations/animation.628c00.bin" +.incbin "./build/animations/animation.628fa0.bin" +.incbin "./build/animations/animation.629350.bin" +.incbin "./build/animations/animation.629710.bin" +.incbin "./build/animations/animation.629910.bin" +.incbin "./build/animations/animation.629af0.bin" +.incbin "./build/animations/animation.629d90.bin" +.incbin "./build/animations/animation.62a0e0.bin" +.incbin "./build/animations/animation.62a450.bin" +.incbin "./build/animations/animation.62a630.bin" +.incbin "./build/animations/animation.62a7f0.bin" +.incbin "./build/animations/animation.62aa60.bin" +.incbin "./build/animations/animation.62ac90.bin" +.incbin "./build/animations/animation.62aed0.bin" +.incbin "./build/animations/animation.62b000.bin" +.incbin "./build/animations/animation.62b120.bin" +.incbin "./build/animations/animation.62b2b0.bin" +.incbin "./build/animations/animation.62b4f0.bin" +.incbin "./build/animations/animation.62ba00.bin" +.incbin "./build/animations/animation.62be60.bin" +.incbin "./build/animations/animation.62c0b0.bin" +.incbin "./build/animations/animation.62c440.bin" +.incbin "./build/animations/animation.62c730.bin" +.incbin "./build/animations/animation.62cae0.bin" +.incbin "./build/animations/animation.62ce30.bin" +.incbin "./build/animations/animation.62cff0.bin" +.incbin "./build/animations/animation.62d2a0.bin" +.incbin "./build/animations/animation.62d4f0.bin" +.incbin "./build/animations/animation.62d790.bin" +.incbin "./build/animations/animation.62d9f0.bin" +.incbin "./build/animations/animation.62db40.bin" +.incbin "./build/animations/animation.62dd30.bin" +.incbin "./build/animations/animation.62dee0.bin" +.incbin "./build/animations/animation.62e090.bin" +.incbin "./build/animations/animation.62e220.bin" +.incbin "./build/animations/animation.62e300.bin" +.incbin "./build/animations/animation.62e440.bin" +.incbin "./build/animations/animation.62e570.bin" +.incbin "./build/animations/animation.62e730.bin" +.incbin "./build/animations/animation.62ece0.bin" +.incbin "./build/animations/animation.62f230.bin" +.incbin "./build/animations/animation.62f4d0.bin" +.incbin "./build/animations/animation.62f770.bin" +.incbin "./build/animations/animation.62faf0.bin" +.incbin "./build/animations/animation.62ff50.bin" +.incbin "./build/animations/animation.630350.bin" +.incbin "./build/animations/animation.630550.bin" +.incbin "./build/animations/animation.630740.bin" +.incbin "./build/animations/animation.6309f0.bin" +.incbin "./build/animations/animation.630d30.bin" +.incbin "./build/animations/animation.631040.bin" +.incbin "./build/animations/animation.6311c0.bin" +.incbin "./build/animations/animation.631330.bin" +.incbin "./build/animations/animation.631540.bin" +.incbin "./build/animations/animation.631790.bin" +.incbin "./build/animations/animation.6319b0.bin" +.incbin "./build/animations/animation.631ae0.bin" +.incbin "./build/animations/animation.631c00.bin" +.incbin "./build/animations/animation.631d90.bin" +.incbin "./build/animations/animation.632020.bin" +.incbin "./build/animations/animation.6325e0.bin" +.incbin "./build/animations/animation.632ae0.bin" +.incbin "./build/animations/animation.632d70.bin" +.incbin "./build/animations/animation.633000.bin" +.incbin "./build/animations/animation.633370.bin" +.incbin "./build/animations/animation.633830.bin" +.incbin "./build/animations/animation.633c40.bin" +.incbin "./build/animations/animation.633e60.bin" +.incbin "./build/animations/animation.634060.bin" +.incbin "./build/animations/animation.634330.bin" +.incbin "./build/animations/animation.6346a0.bin" +.incbin "./build/animations/animation.6349b0.bin" +.incbin "./build/animations/animation.634b30.bin" +.incbin "./build/animations/animation.634cb0.bin" +.incbin "./build/animations/animation.634ed0.bin" +.incbin "./build/animations/animation.6351c0.bin" +.incbin "./build/animations/animation.635450.bin" +.incbin "./build/animations/animation.6355a0.bin" +.incbin "./build/animations/animation.6356e0.bin" +.incbin "./build/animations/animation.6358b0.bin" +.incbin "./build/animations/animation.635bb0.bin" +.incbin "./build/animations/animation.636130.bin" +.incbin "./build/animations/animation.6365f0.bin" +.incbin "./build/animations/animation.636850.bin" +.incbin "./build/animations/animation.636ab0.bin" +.incbin "./build/animations/animation.636e00.bin" +.incbin "./build/animations/animation.637310.bin" +.incbin "./build/animations/animation.637850.bin" +.incbin "./build/animations/animation.637ce0.bin" +.incbin "./build/animations/animation.637f20.bin" +.incbin "./build/animations/animation.638160.bin" +.incbin "./build/animations/animation.638480.bin" +.incbin "./build/animations/animation.6388d0.bin" +.incbin "./build/animations/animation.638c90.bin" +.incbin "./build/animations/animation.638e50.bin" +.incbin "./build/animations/animation.639020.bin" +.incbin "./build/animations/animation.6392c0.bin" +.incbin "./build/animations/animation.639690.bin" +.incbin "./build/animations/animation.6399f0.bin" +.incbin "./build/animations/animation.639b90.bin" +.incbin "./build/animations/animation.639d30.bin" +.incbin "./build/animations/animation.639f90.bin" +.incbin "./build/animations/animation.63a300.bin" +.incbin "./build/animations/animation.63a8d0.bin" +.incbin "./build/animations/animation.63ae70.bin" +.incbin "./build/animations/animation.63b0e0.bin" +.incbin "./build/animations/animation.63b340.bin" +.incbin "./build/animations/animation.63b6c0.bin" +.incbin "./build/animations/animation.63bb40.bin" +.incbin "./build/animations/animation.63bf90.bin" +.incbin "./build/animations/animation.63c180.bin" +.incbin "./build/animations/animation.63c360.bin" +.incbin "./build/animations/animation.63c610.bin" +.incbin "./build/animations/animation.63c970.bin" +.incbin "./build/animations/animation.63ccc0.bin" +.incbin "./build/animations/animation.63ce40.bin" +.incbin "./build/animations/animation.63cfc0.bin" +.incbin "./build/animations/animation.63d1e0.bin" +.incbin "./build/animations/animation.63d4b0.bin" +.incbin "./build/animations/animation.63d750.bin" +.incbin "./build/animations/animation.63d880.bin" +.incbin "./build/animations/animation.63d9b0.bin" +.incbin "./build/animations/animation.63db60.bin" +.incbin "./build/animations/animation.63de00.bin" +.incbin "./build/animations/animation.63e350.bin" +.incbin "./build/animations/animation.63e800.bin" +.incbin "./build/animations/animation.63ea50.bin" +.incbin "./build/animations/animation.63edd0.bin" +.incbin "./build/animations/animation.63f130.bin" +.incbin "./build/animations/animation.63f5d0.bin" +.incbin "./build/animations/animation.63f9f0.bin" +.incbin "./build/animations/animation.63fc00.bin" +.incbin "./build/animations/animation.63ff00.bin" +.incbin "./build/animations/animation.6401f0.bin" +.incbin "./build/animations/animation.640540.bin" +.incbin "./build/animations/animation.6407f0.bin" +.incbin "./build/animations/animation.640980.bin" +.incbin "./build/animations/animation.640be0.bin" +.incbin "./build/animations/animation.640dd0.bin" +.incbin "./build/animations/animation.6410b0.bin" +.incbin "./build/animations/animation.641350.bin" +.incbin "./build/animations/animation.6414c0.bin" +.incbin "./build/animations/animation.6416b0.bin" +.incbin "./build/animations/animation.6418a0.bin" +.incbin "./build/animations/animation.641b60.bin" +.incbin "./build/animations/animation.642080.bin" +.incbin "./build/animations/animation.642510.bin" +.incbin "./build/animations/animation.642790.bin" +.incbin "./build/animations/animation.6429c0.bin" +.incbin "./build/animations/animation.642cb0.bin" +.incbin "./build/animations/animation.643150.bin" +.incbin "./build/animations/animation.643570.bin" +.incbin "./build/animations/animation.6437b0.bin" +.incbin "./build/animations/animation.6439a0.bin" +.incbin "./build/animations/animation.643c40.bin" +.incbin "./build/animations/animation.6440a0.bin" +.incbin "./build/animations/animation.644490.bin" +.incbin "./build/animations/animation.6446b0.bin" +.incbin "./build/animations/animation.644890.bin" +.incbin "./build/animations/animation.644b20.bin" +.incbin "./build/animations/animation.644e10.bin" +.incbin "./build/animations/animation.645090.bin" +.incbin "./build/animations/animation.645220.bin" +.incbin "./build/animations/animation.645370.bin" +.incbin "./build/animations/animation.645530.bin" +.incbin "./build/animations/animation.645840.bin" +.incbin "./build/animations/animation.645c30.bin" +.incbin "./build/animations/animation.645fa0.bin" +.incbin "./build/animations/animation.646280.bin" +.incbin "./build/animations/animation.646530.bin" +.incbin "./build/animations/animation.646c10.bin" +.incbin "./build/animations/animation.6471b0.bin" +.incbin "./build/animations/animation.647620.bin" +.incbin "./build/animations/animation.647920.bin" +.incbin "./build/animations/animation.647f40.bin" +.incbin "./build/animations/animation.6483b0.bin" +.incbin "./build/animations/animation.648770.bin" +.incbin "./build/animations/animation.648ab0.bin" +.incbin "./build/animations/animation.649030.bin" +.incbin "./build/animations/animation.649550.bin" +.incbin "./build/animations/animation.649990.bin" +.incbin "./build/animations/animation.649d50.bin" +.incbin "./build/animations/animation.64a300.bin" +.incbin "./build/animations/animation.64a740.bin" +.incbin "./build/animations/animation.64aa90.bin" +.incbin "./build/animations/animation.64acc0.bin" +.incbin "./build/animations/animation.64b2d0.bin" +.incbin "./build/animations/animation.64b7a0.bin" +.incbin "./build/animations/animation.64bb80.bin" +.incbin "./build/animations/animation.64bea0.bin" +.incbin "./build/animations/animation.64c480.bin" +.incbin "./build/animations/animation.64d2e0.bin" +.incbin "./build/animations/animation.64d790.bin" +.incbin "./build/animations/animation.64dc70.bin" +.incbin "./build/animations/animation.64e040.bin" +.incbin "./build/animations/animation.64e340.bin" +.incbin "./build/animations/animation.64e980.bin" +.incbin "./build/animations/animation.64ef00.bin" +.incbin "./build/animations/animation.64f310.bin" +.incbin "./build/animations/animation.64f630.bin" +.incbin "./build/animations/animation.64fc20.bin" +.incbin "./build/animations/animation.650190.bin" +.incbin "./build/animations/animation.650690.bin" +.incbin "./build/animations/animation.6509d0.bin" +.incbin "./build/animations/animation.651000.bin" +.incbin "./build/animations/animation.6515e0.bin" +.incbin "./build/animations/animation.651b00.bin" +.incbin "./build/animations/animation.651f70.bin" +.incbin "./build/animations/animation.652340.bin" +.incbin "./build/animations/animation.652980.bin" +.incbin "./build/animations/animation.652f70.bin" +.incbin "./build/animations/animation.653490.bin" +.incbin "./build/animations/animation.6538e0.bin" +.incbin "./build/animations/animation.653c80.bin" +.incbin "./build/animations/animation.6542c0.bin" +.incbin "./build/animations/animation.654610.bin" +.incbin "./build/animations/animation.654910.bin" +.incbin "./build/animations/animation.6553d0.bin" +.incbin "./build/animations/animation.655820.bin" +.incbin "./build/animations/animation.655bc0.bin" +.incbin "./build/animations/animation.655eb0.bin" +.incbin "./build/animations/animation.656170.bin" +.incbin "./build/animations/animation.656370.bin" +.incbin "./build/animations/animation.656900.bin" +.incbin "./build/animations/animation.656d70.bin" +.incbin "./build/animations/animation.6570f0.bin" +.incbin "./build/animations/animation.657350.bin" +.incbin "./build/animations/animation.6575b0.bin" +.incbin "./build/animations/animation.657b40.bin" +.incbin "./build/animations/animation.6580b0.bin" +.incbin "./build/animations/animation.6583c0.bin" +.incbin "./build/animations/animation.6586a0.bin" +.incbin "./build/animations/animation.658a70.bin" +.incbin "./build/animations/animation.658e80.bin" +.incbin "./build/animations/animation.659240.bin" +.incbin "./build/animations/animation.659490.bin" +.incbin "./build/animations/animation.659730.bin" +.incbin "./build/animations/animation.659c30.bin" +.incbin "./build/animations/animation.659fd0.bin" +.incbin "./build/animations/animation.65a280.bin" +.incbin "./build/animations/animation.65a440.bin" +.incbin "./build/animations/animation.65a600.bin" +.incbin "./build/animations/animation.65ab60.bin" +.incbin "./build/animations/animation.65b090.bin" +.incbin "./build/animations/animation.65b4c0.bin" +.incbin "./build/animations/animation.65b880.bin" +.incbin "./build/animations/animation.65bbe0.bin" +.incbin "./build/animations/animation.65c1e0.bin" +.incbin "./build/animations/animation.65c6c0.bin" +.incbin "./build/animations/animation.65ca60.bin" +.incbin "./build/animations/animation.65cd50.bin" +.incbin "./build/animations/animation.65d040.bin" +.incbin "./build/animations/animation.65d5f0.bin" +.incbin "./build/animations/animation.65db80.bin" +.incbin "./build/animations/animation.65ddf0.bin" +.incbin "./build/animations/animation.65e050.bin" +.incbin "./build/animations/animation.65e3c0.bin" +.incbin "./build/animations/animation.65e7e0.bin" +.incbin "./build/animations/animation.65eb50.bin" +.incbin "./build/animations/animation.65ee10.bin" +.incbin "./build/animations/animation.65f0d0.bin" +.incbin "./build/animations/animation.65f6c0.bin" +.incbin "./build/animations/animation.65fbd0.bin" +.incbin "./build/animations/animation.65fe50.bin" +.incbin "./build/animations/animation.6600e0.bin" +.incbin "./build/animations/animation.660450.bin" +.incbin "./build/animations/animation.660960.bin" +.incbin "./build/animations/animation.660d50.bin" +.incbin "./build/animations/animation.661040.bin" +.incbin "./build/animations/animation.661340.bin" +.incbin "./build/animations/animation.661880.bin" +.incbin "./build/animations/animation.661d60.bin" +.incbin "./build/animations/animation.662200.bin" +.incbin "./build/animations/animation.6624e0.bin" +.incbin "./build/animations/animation.6627d0.bin" +.incbin "./build/animations/animation.662870.bin" +.incbin "./build/animations/animation.663230.bin" +.incbin "./build/animations/animation.6635e0.bin" +.incbin "./build/animations/animation.663900.bin" +.incbin "./build/animations/animation.663d10.bin" +.incbin "./build/animations/animation.6645c0.bin" +.incbin "./build/animations/animation.664c70.bin" +.incbin "./build/animations/animation.665230.bin" +.incbin "./build/animations/animation.6658c0.bin" +.incbin "./build/animations/animation.665ff0.bin" +.incbin "./build/animations/animation.666a40.bin" +.incbin "./build/animations/animation.667140.bin" +.incbin "./build/animations/animation.667920.bin" +.incbin "./build/animations/animation.668a30.bin" +.incbin "./build/animations/animation.66a870.bin" +.incbin "./build/animations/animation.66c000.bin" +.incbin "./build/animations/animation.66d380.bin" +.incbin "./build/animations/animation.66e6f0.bin" +.incbin "./build/animations/animation.66f4d0.bin" +.incbin "./build/animations/animation.670260.bin" +.incbin "./build/animations/animation.671a70.bin" +.incbin "./build/animations/animation.673430.bin" +.incbin "./build/animations/animation.673e60.bin" +.incbin "./build/animations/animation.674b50.bin" +.incbin "./build/animations/animation.676b90.bin" +.incbin "./build/animations/animation.677520.bin" +.incbin "./build/animations/animation.677ef0.bin" +.incbin "./build/animations/animation.679700.bin" +.incbin "./build/animations/animation.67b0c0.bin" +.incbin "./build/animations/animation.67baf0.bin" +.incbin "./build/animations/animation.67c7e0.bin" +.incbin "./build/animations/animation.67e820.bin" +.incbin "./build/animations/animation.67f1b0.bin" +.incbin "./build/animations/animation.67fb80.bin" +.incbin "./build/animations/animation.6816b0.bin" +.incbin "./build/animations/animation.681c00.bin" +.incbin "./build/animations/animation.682dd0.bin" +.incbin "./build/animations/animation.684cd0.bin" +.incbin "./build/animations/animation.686920.bin" +.incbin "./build/animations/animation.688500.bin" +.incbin "./build/animations/animation.689140.bin" +.incbin "./build/animations/animation.689620.bin" +.incbin "./build/animations/animation.689b60.bin" +.incbin "./build/animations/animation.68b240.bin" +.incbin "./build/animations/animation.68bb60.bin" +.incbin "./build/animations/animation.68c120.bin" +.incbin "./build/animations/animation.68ca80.bin" +.incbin "./build/animations/animation.68d2c0.bin" +.incbin "./build/animations/animation.68de80.bin" +.incbin "./build/animations/animation.691120.bin" +.incbin "./build/animations/animation.6918d0.bin" +.incbin "./build/animations/animation.692610.bin" +.incbin "./build/animations/animation.692e60.bin" +.incbin "./build/animations/animation.6957d0.bin" +.incbin "./build/animations/animation.696410.bin" +.incbin "./build/animations/animation.696c50.bin" +.incbin "./build/animations/animation.697950.bin" +.incbin "./build/animations/animation.697d50.bin" +.incbin "./build/animations/animation.698680.bin" +.incbin "./build/animations/animation.6990e0.bin" +.incbin "./build/animations/animation.6996e0.bin" +.incbin "./build/animations/animation.699e20.bin" +.incbin "./build/animations/animation.69a220.bin" +.incbin "./build/animations/animation.69ac80.bin" +.incbin "./build/animations/animation.69b3c0.bin" +.incbin "./build/animations/animation.69c2a0.bin" +.incbin "./build/animations/animation.69d140.bin" +.incbin "./build/animations/animation.69db40.bin" +.incbin "./build/animations/animation.69e4f0.bin" +.incbin "./build/animations/animation.69e9e0.bin" +.incbin "./build/animations/animation.69f890.bin" +.incbin "./build/animations/animation.69fdc0.bin" +.incbin "./build/animations/animation.6a0dd0.bin" +.incbin "./build/animations/animation.6a1670.bin" +.incbin "./build/animations/animation.6a2230.bin" +.incbin "./build/animations/animation.6a2be0.bin" +.incbin "./build/animations/animation.6a3590.bin" +.incbin "./build/animations/animation.6a4150.bin" +.incbin "./build/animations/animation.6a4bf0.bin" +.incbin "./build/animations/animation.6a5c00.bin" +.incbin "./build/animations/animation.6a63b0.bin" +.incbin "./build/animations/animation.6a6630.bin" +.incbin "./build/animations/animation.6a67a0.bin" +.incbin "./build/animations/animation.6a6c80.bin" +.incbin "./build/animations/animation.6a6e70.bin" +.incbin "./build/animations/animation.6a7310.bin" +.incbin "./build/animations/animation.6a75d0.bin" +.incbin "./build/animations/animation.6a7ea0.bin" +.incbin "./build/animations/animation.6a8880.bin" +.incbin "./build/animations/animation.6a9640.bin" +.incbin "./build/animations/animation.6aa090.bin" +.incbin "./build/animations/animation.6aa540.bin" +.incbin "./build/animations/animation.6aa730.bin" +.incbin "./build/animations/animation.6aa920.bin" +.incbin "./build/animations/animation.6aad80.bin" +.incbin "./build/animations/animation.6ab4e0.bin" +.incbin "./build/animations/animation.6abdb0.bin" +.incbin "./build/animations/animation.6ac790.bin" +.incbin "./build/animations/animation.6ad550.bin" +.incbin "./build/animations/animation.6ad880.bin" +.incbin "./build/animations/animation.6ae9d0.bin" +.incbin "./build/animations/animation.6af2d0.bin" +.incbin "./build/animations/animation.6af3f0.bin" +.incbin "./build/animations/animation.6af460.bin" +.incbin "./build/animations/animation.6af690.bin" +.incbin "./build/animations/animation.6af810.bin" +.incbin "./build/animations/animation.6af8d0.bin" +.incbin "./build/animations/animation.6b0530.bin" +.incbin "./build/animations/animation.6b1390.bin" +.incbin "./build/animations/animation.6b17a0.bin" +.incbin "./build/animations/animation.6b1ec0.bin" +.incbin "./build/animations/animation.6b22a0.bin" +.incbin "./build/animations/animation.6b2cf0.bin" +.incbin "./build/animations/animation.6b2fc0.bin" +.incbin "./build/animations/animation.6b3430.bin" +.incbin "./build/animations/animation.6b3d90.bin" +.incbin "./build/animations/animation.6b4390.bin" +.incbin "./build/animations/animation.6b4570.bin" +.incbin "./build/animations/animation.6b47b0.bin" +.incbin "./build/animations/animation.6b4ad0.bin" +.incbin "./build/animations/animation.6b4db0.bin" +.incbin "./build/animations/animation.6b5120.bin" +.incbin "./build/animations/animation.6b5500.bin" +.incbin "./build/animations/animation.6b6ec0.bin" +.incbin "./build/animations/animation.6b7820.bin" +.incbin "./build/animations/animation.6b8220.bin" +.incbin "./build/animations/animation.6b8570.bin" +.incbin "./build/animations/animation.6b8980.bin" +.incbin "./build/animations/animation.6b8bd0.bin" +.incbin "./build/animations/animation.6b8ef0.bin" +.incbin "./build/animations/animation.6b9500.bin" +.incbin "./build/animations/animation.6b97a0.bin" +.incbin "./build/animations/animation.6b9b40.bin" +.incbin "./build/animations/animation.6ba420.bin" +.incbin "./build/animations/animation.6ba6f0.bin" +.incbin "./build/animations/animation.6bab60.bin" +.incbin "./build/animations/animation.6bae10.bin" +.incbin "./build/animations/animation.6bb120.bin" +.incbin "./build/animations/animation.6bb3f0.bin" +.incbin "./build/animations/animation.6bb740.bin" +.incbin "./build/animations/animation.6bbb50.bin" +.incbin "./build/animations/animation.6bc190.bin" +.incbin "./build/animations/animation.6bc490.bin" +.incbin "./build/animations/animation.6bc850.bin" +.incbin "./build/animations/animation.6bce10.bin" +.incbin "./build/animations/animation.6bcfa0.bin" +.incbin "./build/animations/animation.6bd5c0.bin" +.incbin "./build/animations/animation.6be080.bin" +.incbin "./build/animations/animation.6be530.bin" +.incbin "./build/objects/object_headers_table.6c0050.bin" +.incbin "./build/objects/object_header.6c0520.bin" +.incbin "./build/objects/object_header.6c0678.bin" +.incbin "./build/objects/object_header.6c07d0.bin" +.incbin "./build/objects/object_header.6c0928.bin" +.incbin "./build/objects/object_header.6c0a80.bin" +.incbin "./build/objects/object_header.6c0bd8.bin" +.incbin "./build/objects/object_header.6c0d30.bin" +.incbin "./build/objects/object_header.6c0e88.bin" +.incbin "./build/objects/object_header.6c0fe0.bin" +.incbin "./build/objects/object_header.6c1138.bin" +.incbin "./build/objects/object_header.6c1290.bin" +.incbin "./build/objects/object_header.6c1390.bin" +.incbin "./build/objects/object_header.6c1490.bin" +.incbin "./build/objects/object_header.6c1590.bin" +.incbin "./build/objects/object_header.6c1690.bin" +.incbin "./build/objects/object_header.6c1790.bin" +.incbin "./build/objects/object_header.6c1890.bin" +.incbin "./build/objects/object_header.6c1990.bin" +.incbin "./build/objects/object_header.6c1a90.bin" +.incbin "./build/objects/object_header.6c1b90.bin" +.incbin "./build/objects/object_header.6c1c90.bin" +.incbin "./build/objects/object_header.6c1d90.bin" +.incbin "./build/objects/object_header.6c1e90.bin" +.incbin "./build/objects/object_header.6c1f90.bin" +.incbin "./build/objects/object_header.6c2090.bin" +.incbin "./build/objects/object_header.6c2190.bin" +.incbin "./build/objects/object_header.6c2290.bin" +.incbin "./build/objects/object_header.6c2390.bin" +.incbin "./build/objects/object_header.6c2490.bin" +.incbin "./build/objects/object_header.6c2590.bin" +.incbin "./build/objects/object_header.6c2690.bin" +.incbin "./build/objects/object_header.6c2710.bin" +.incbin "./build/objects/object_header.6c2790.bin" +.incbin "./build/objects/object_header.6c2810.bin" +.incbin "./build/objects/object_header.6c2890.bin" +.incbin "./build/objects/object_header.6c2910.bin" +.incbin "./build/objects/object_header.6c2990.bin" +.incbin "./build/objects/object_header.6c2a38.bin" +.incbin "./build/objects/object_header.6c2ab8.bin" +.incbin "./build/objects/object_header.6c2b40.bin" +.incbin "./build/objects/object_header.6c2bc0.bin" +.incbin "./build/objects/object_header.6c2c48.bin" +.incbin "./build/objects/object_header.6c2ce8.bin" +.incbin "./build/objects/object_header.6c2d70.bin" +.incbin "./build/objects/object_header.6c2df0.bin" +.incbin "./build/objects/object_header.6c2e78.bin" +.incbin "./build/objects/object_header.6c2f00.bin" +.incbin "./build/objects/object_header.6c2f88.bin" +.incbin "./build/objects/object_header.6c3010.bin" +.incbin "./build/objects/object_header.6c3098.bin" +.incbin "./build/objects/object_header.6c3120.bin" +.incbin "./build/objects/object_header.6c31a0.bin" +.incbin "./build/objects/object_header.6c3220.bin" +.incbin "./build/objects/object_header.6c32a0.bin" +.incbin "./build/objects/object_header.6c3328.bin" +.incbin "./build/objects/object_header.6c33b0.bin" +.incbin "./build/objects/object_header.6c3430.bin" +.incbin "./build/objects/object_header.6c34b8.bin" +.incbin "./build/objects/object_header.6c3540.bin" +.incbin "./build/objects/object_header.6c35c8.bin" +.incbin "./build/objects/object_header.6c3650.bin" +.incbin "./build/objects/object_header.6c36d8.bin" +.incbin "./build/objects/object_header.6c3760.bin" +.incbin "./build/objects/object_header.6c37e0.bin" +.incbin "./build/objects/object_header.6c3860.bin" +.incbin "./build/objects/object_header.6c38e8.bin" +.incbin "./build/objects/object_header.6c3968.bin" +.incbin "./build/objects/object_header.6c39e8.bin" +.incbin "./build/objects/object_header.6c3a68.bin" +.incbin "./build/objects/object_header.6c3ae8.bin" +.incbin "./build/objects/object_header.6c3b68.bin" +.incbin "./build/objects/object_header.6c3be8.bin" +.incbin "./build/objects/object_header.6c3c68.bin" +.incbin "./build/objects/object_header.6c3ce8.bin" +.incbin "./build/objects/object_header.6c3d68.bin" +.incbin "./build/objects/object_header.6c3de8.bin" +.incbin "./build/objects/object_header.6c3e88.bin" +.incbin "./build/objects/object_header.6c3f08.bin" +.incbin "./build/objects/object_header.6c3f88.bin" +.incbin "./build/objects/object_header.6c4010.bin" +.incbin "./build/objects/object_header.6c4090.bin" +.incbin "./build/objects/object_header.6c4118.bin" +.incbin "./build/objects/object_header.6c41a0.bin" +.incbin "./build/objects/object_header.6c4220.bin" +.incbin "./build/objects/object_header.6c42a0.bin" +.incbin "./build/objects/object_header.6c4320.bin" +.incbin "./build/objects/object_header.6c43a0.bin" +.incbin "./build/objects/object_header.6c4420.bin" +.incbin "./build/objects/object_header.6c44a0.bin" +.incbin "./build/objects/object_header.6c4520.bin" +.incbin "./build/objects/object_header.6c45a0.bin" +.incbin "./build/objects/object_header.6c4620.bin" +.incbin "./build/objects/object_header.6c46a0.bin" +.incbin "./build/objects/object_header.6c4720.bin" +.incbin "./build/objects/object_header.6c47a0.bin" +.incbin "./build/objects/object_header.6c4820.bin" +.incbin "./build/objects/object_header.6c48a0.bin" +.incbin "./build/objects/object_header.6c4920.bin" +.incbin "./build/objects/object_header.6c49a0.bin" +.incbin "./build/objects/object_header.6c4a20.bin" +.incbin "./build/objects/object_header.6c4aa0.bin" +.incbin "./build/objects/object_header.6c4b28.bin" +.incbin "./build/objects/object_header.6c4ba8.bin" +.incbin "./build/objects/object_header.6c4c28.bin" +.incbin "./build/objects/object_header.6c4cb0.bin" +.incbin "./build/objects/object_header.6c4d30.bin" +.incbin "./build/objects/object_header.6c4db0.bin" +.incbin "./build/objects/object_header.6c4e30.bin" +.incbin "./build/objects/object_header.6c4eb0.bin" +.incbin "./build/objects/object_header.6c4fb0.bin" +.incbin "./build/objects/object_header.6c5030.bin" +.incbin "./build/objects/object_header.6c50d0.bin" +.incbin "./build/objects/object_header.6c5150.bin" +.incbin "./build/objects/object_header.6c51d8.bin" +.incbin "./build/objects/object_header.6c5270.bin" +.incbin "./build/objects/object_header.6c52f0.bin" +.incbin "./build/objects/object_header.6c5370.bin" +.incbin "./build/objects/object_header.6c53f0.bin" +.incbin "./build/objects/object_header.6c5480.bin" +.incbin "./build/objects/object_header.6c5510.bin" +.incbin "./build/objects/object_header.6c5590.bin" +.incbin "./build/objects/object_header.6c5610.bin" +.incbin "./build/objects/object_header.6c5690.bin" +.incbin "./build/objects/object_header.6c5718.bin" +.incbin "./build/objects/object_header.6c5798.bin" +.incbin "./build/objects/object_header.6c5818.bin" +.incbin "./build/objects/object_header.6c5898.bin" +.incbin "./build/objects/object_header.6c5920.bin" +.incbin "./build/objects/object_header.6c59a8.bin" +.incbin "./build/objects/object_header.6c5a30.bin" +.incbin "./build/objects/object_header.6c5ab0.bin" +.incbin "./build/objects/object_header.6c5b30.bin" +.incbin "./build/objects/object_header.6c5bb0.bin" +.incbin "./build/objects/object_header.6c5c50.bin" +.incbin "./build/objects/object_header.6c5cd0.bin" +.incbin "./build/objects/object_header.6c5d50.bin" +.incbin "./build/objects/object_header.6c5dd0.bin" +.incbin "./build/objects/object_header.6c5ee0.bin" +.incbin "./build/objects/object_header.6c5f60.bin" +.incbin "./build/objects/object_header.6c5fe0.bin" +.incbin "./build/objects/object_header.6c6060.bin" +.incbin "./build/objects/object_header.6c60e0.bin" +.incbin "./build/objects/object_header.6c6168.bin" +.incbin "./build/objects/object_header.6c61f0.bin" +.incbin "./build/objects/object_header.6c6280.bin" +.incbin "./build/objects/object_header.6c6320.bin" +.incbin "./build/objects/object_header.6c63a0.bin" +.incbin "./build/objects/object_header.6c6420.bin" +.incbin "./build/objects/object_header.6c64a0.bin" +.incbin "./build/objects/object_header.6c6520.bin" +.incbin "./build/objects/object_header.6c65a0.bin" +.incbin "./build/objects/object_header.6c6620.bin" +.incbin "./build/objects/object_header.6c66a0.bin" +.incbin "./build/objects/object_header.6c6720.bin" +.incbin "./build/objects/object_header.6c67a0.bin" +.incbin "./build/objects/object_header.6c6840.bin" +.incbin "./build/objects/object_header.6c68c0.bin" +.incbin "./build/objects/object_header.6c6940.bin" +.incbin "./build/objects/object_header.6c69c0.bin" +.incbin "./build/objects/object_header.6c6a40.bin" +.incbin "./build/objects/object_header.6c6ad0.bin" +.incbin "./build/objects/object_header.6c6b70.bin" +.incbin "./build/objects/object_header.6c6c00.bin" +.incbin "./build/objects/object_header.6c6c80.bin" +.incbin "./build/objects/object_header.6c6d00.bin" +.incbin "./build/objects/object_header.6c6d80.bin" +.incbin "./build/objects/object_header.6c6e00.bin" +.incbin "./build/objects/object_header.6c6ec0.bin" +.incbin "./build/objects/object_header.6c6f40.bin" +.incbin "./build/objects/object_header.6c70d8.bin" +.incbin "./build/objects/object_header.6c7160.bin" +.incbin "./build/objects/object_header.6c71e8.bin" +.incbin "./build/objects/object_header.6c7270.bin" +.incbin "./build/objects/object_header.6c72f8.bin" +.incbin "./build/objects/object_header.6c7380.bin" +.incbin "./build/objects/object_header.6c7408.bin" +.incbin "./build/objects/object_header.6c7490.bin" +.incbin "./build/objects/object_header.6c7518.bin" +.incbin "./build/objects/object_header.6c75a0.bin" +.incbin "./build/objects/object_header.6c7650.bin" +.incbin "./build/objects/object_header.6c7700.bin" +.incbin "./build/objects/object_header.6c77a0.bin" +.incbin "./build/objects/object_header.6c7840.bin" +.incbin "./build/objects/object_header.6c78c0.bin" +.incbin "./build/objects/object_header.6c7940.bin" +.incbin "./build/objects/object_header.6c79c0.bin" +.incbin "./build/objects/object_header.6c7a40.bin" +.incbin "./build/objects/object_header.6c7ac0.bin" +.incbin "./build/objects/object_header.6c7b40.bin" +.incbin "./build/objects/object_header.6c7bc8.bin" +.incbin "./build/objects/object_header.6c7c50.bin" +.incbin "./build/objects/object_header.6c7cd0.bin" +.incbin "./build/objects/object_header.6c7d50.bin" +.incbin "./build/objects/object_header.6c7dd0.bin" +.incbin "./build/objects/object_header.6c7e50.bin" +.incbin "./build/objects/object_header.6c7ed0.bin" +.incbin "./build/objects/object_header.6c7f50.bin" +.incbin "./build/objects/object_header.6c7fd0.bin" +.incbin "./build/objects/object_header.6c8050.bin" +.incbin "./build/objects/object_header.6c80d0.bin" +.incbin "./build/objects/object_header.6c8150.bin" +.incbin "./build/objects/object_header.6c81d0.bin" +.incbin "./build/objects/object_header.6c8250.bin" +.incbin "./build/objects/object_header.6c82d0.bin" +.incbin "./build/objects/object_header.6c8350.bin" +.incbin "./build/objects/object_header.6c83d0.bin" +.incbin "./build/objects/object_header.6c8450.bin" +.incbin "./build/objects/object_header.6c84d0.bin" +.incbin "./build/objects/object_header.6c8550.bin" +.incbin "./build/objects/object_header.6c85d0.bin" +.incbin "./build/objects/object_header.6c8650.bin" +.incbin "./build/objects/object_header.6c86d0.bin" +.incbin "./build/objects/object_header.6c8750.bin" +.incbin "./build/objects/object_header.6c87d0.bin" +.incbin "./build/objects/object_header.6c8850.bin" +.incbin "./build/objects/object_header.6c88d0.bin" +.incbin "./build/objects/object_header.6c8950.bin" +.incbin "./build/objects/object_header.6c89d8.bin" +.incbin "./build/objects/object_header.6c8a78.bin" +.incbin "./build/objects/object_header.6c8af8.bin" +.incbin "./build/objects/object_header.6c8b80.bin" +.incbin "./build/objects/object_header.6c8c28.bin" +.incbin "./build/objects/object_header.6c8d38.bin" +.incbin "./build/objects/object_header.6c8dc0.bin" +.incbin "./build/objects/object_header.6c8f58.bin" +.incbin "./build/objects/object_header.6c9100.bin" +.incbin "./build/objects/object_header.6c9210.bin" +.incbin "./build/objects/object_header.6c9298.bin" +.incbin "./build/objects/object_header.6c9318.bin" +.incbin "./build/objects/object_header.6c93c0.bin" +.incbin "./build/objects/object_header.6c9440.bin" +.incbin "./build/objects/object_header.6c9550.bin" +.incbin "./build/objects/object_header.6c96e8.bin" +.incbin "./build/objects/object_header.6c9788.bin" +.incbin "./build/objects/object_header.6c9828.bin" +.incbin "./build/objects/object_header.6c98c0.bin" +.incbin "./build/objects/object_header.6c9960.bin" +.incbin "./build/objects/object_header.6c9a00.bin" +.incbin "./build/objects/object_header.6c9aa0.bin" +.incbin "./build/objects/object_header.6c9b50.bin" +.incbin "./build/objects/object_header.6c9bd0.bin" +.incbin "./build/objects/object_header.6c9c50.bin" +.incbin "./build/objects/object_header.6c9cd0.bin" +.incbin "./build/objects/object_header.6c9d50.bin" +.incbin "./build/objects/object_header.6c9dd0.bin" +.incbin "./build/objects/object_header.6c9e50.bin" +.incbin "./build/objects/object_header.6c9ed0.bin" +.incbin "./build/objects/object_header.6c9f50.bin" +.incbin "./build/objects/object_header.6c9fd0.bin" +.incbin "./build/objects/object_header.6ca078.bin" +.incbin "./build/objects/object_header.6ca118.bin" +.incbin "./build/objects/object_header.6ca1b8.bin" +.incbin "./build/objects/object_header.6ca258.bin" +.incbin "./build/objects/object_header.6ca2f8.bin" +.incbin "./build/objects/object_header.6ca398.bin" +.incbin "./build/objects/object_header.6ca438.bin" +.incbin "./build/objects/object_header.6ca4d8.bin" +.incbin "./build/objects/object_header.6ca578.bin" +.incbin "./build/objects/object_header.6ca618.bin" +.incbin "./build/objects/object_header.6ca6b8.bin" +.incbin "./build/objects/object_header.6ca758.bin" +.incbin "./build/objects/object_header.6ca808.bin" +.incbin "./build/objects/object_header.6ca888.bin" +.incbin "./build/objects/object_header.6ca908.bin" +.incbin "./build/objects/object_header.6ca988.bin" +.incbin "./build/objects/object_header.6caa08.bin" +.incbin "./build/objects/object_header.6caa88.bin" +.incbin "./build/objects/object_header.6cab28.bin" +.incbin "./build/objects/object_header.6cabb0.bin" +.incbin "./build/objects/object_header.6cac30.bin" +.incbin "./build/objects/object_header.6cacb0.bin" +.incbin "./build/objects/object_header.6cad30.bin" +.incbin "./build/objects/object_header.6cadb0.bin" +.incbin "./build/objects/object_header.6cae30.bin" +.incbin "./build/objects/object_header.6caeb0.bin" +.incbin "./build/objects/object_header.6caf30.bin" +.incbin "./build/objects/object_header.6cafb0.bin" +.incbin "./build/objects/object_header.6cb030.bin" +.incbin "./build/objects/object_header.6cb0b0.bin" +.incbin "./build/objects/object_header.6cb130.bin" +.incbin "./build/objects/object_header.6cb1b0.bin" +.incbin "./build/objects/object_header.6cb230.bin" +.incbin "./build/objects/object_header.6cb2b0.bin" +.incbin "./build/objects/object_header.6cb330.bin" +.incbin "./build/objects/object_header.6cb3c0.bin" +.incbin "./build/objects/object_header.6cb448.bin" +.incbin "./build/objects/object_header.6cb4d0.bin" +.incbin "./build/objects/object_header.6cb550.bin" +.incbin "./build/objects/object_header.6cb5d0.bin" +.incbin "./build/objects/object_header.6cb650.bin" +.incbin "./build/objects/object_header.6cb6d0.bin" +.incbin "./build/objects/object_header.6cb750.bin" +.incbin "./build/objects/object_header.6cb7d0.bin" +.incbin "./build/objects/object_header.6cb850.bin" +.incbin "./build/objects/object_header.6cb8d0.bin" +.incbin "./build/objects/object_header.6cb950.bin" +.incbin "./build/objects/object_header.6cb9d0.bin" +.incbin "./build/objects/object_header.6cba50.bin" +.incbin "./build/objects/object_header.6cbad8.bin" +.incbin "./build/objects/object_header.6cbb58.bin" +.incbin "./build/objects/object_header.6cbbe0.bin" +.incbin "./build/objects/object_header.6cbc60.bin" +.incbin "./build/objects/object_header.6cbce0.bin" +.incbin "./build/objects/object_header.6cbd60.bin" +.incbin "./build/bin/unknown.6cbde0.bin" diff --git a/extract-ver/dkr-us-1.0.extract-config b/extract-ver/dkr-us-1.0.extract-config index 86598597..3675bdda 100644 --- a/extract-ver/dkr-us-1.0.extract-config +++ b/extract-ver/dkr-us-1.0.extract-config @@ -31,7 +31,6 @@ subfolder: "us_1.0" # [0x0D8200, 0x0D90C0] = Unknown [0xEC0]: "Binary", "unknown", "bin" - # ---------------------- Microcode ---------------------- # # [0x0D90C0, 0x0D9190] = Microcode boot code @@ -50,7 +49,7 @@ subfolder: "us_1.0" [0x1200]: "Binary", "f3ddkr_xbus", "ucode" # [0x0DC770, 0x0EA7A0] = Unknown -[0xE030]: "Binary", "unknown", "ucode" +[0xE030]: "Binary", "unknown", "bin" # [0x0EA7A0, 0x0EAFA0] = Data section of F3DDKR-DRAM [0x800]: "Binary", "f3ddkr_dram_data", "ucode" @@ -66,23 +65,24 @@ subfolder: "us_1.0" # [0x0EBFA0, 0x0ECD50] = Unknown [0xDB0]: "Binary", "unknown", "bin" - # ---------------------- Textures ----------------------- # # [0x0ECD50, 0x296CA0] = Textures include: "extract-textures/textures-us-1.0.extract-config" # [0x296CA0, 0x298290] = Textures look-up table -[0x15F0]: "Binary", "textures_lut", "bin" +[0x15F0]: "Binary", "textures_lut", "textures" -# ------------------------------------------------------- # +# [0x298290, 0x375D70] = Textures (Most for HUD & billboarding) +include: "extract-textures/textures_2-us-1.0.extract-config" -# [0x298290, 0x37E030] = Unknown -[0xE5DA0]: "Binary", "unknown", "bin" +# [0x375D70, 0x376BA0] = Textures look-up table +[0xE30]: "Binary", "textures_lut", "textures" +# ------------------------ Text ------------------------- # -# ---------------------- Menu Text ---------------------- # - +# [0x376BA0, 0x37E030] = Game Text (English, French, German) +[0x7490]: "Binary", "game_text", "text" # [0x37E030, 0x37ED10] = English menu text [0xCE0]: "Binary", "menu_text_english", "text" @@ -94,64 +94,66 @@ include: "extract-textures/textures-us-1.0.extract-config" # [0x3808C8, 0x380BB0] is 0xFF Padding [0x1080]: "Binary", "menu_text_german", "text" +# ------------------------------------------------------- # + +# [0x380BB0, 0x383AA0] = Unknown +[0x2EF0]: "Binary", "unknown", "bin" # ------------------------------------------------------- # +# [0x383AA0, 0x383CD0] = Object placements map lut +[0x230]: "Binary", "level_object_maps_lut", "levels" -# [0x380BB0, 0x3A1440] = Unknown -[0x20890]: "Binary", "unknown", "bin" - - -# ------------------------------------------------------- # - +# [0x383CD0, 0x3A1440] = Object placements map +include: "extract-levels/object-maps-us-1.0.extract-config" # [0x3A1440, 0x3A1550] = Level headers table -[0x110]: "Binary", "level_headers_table", "level" +[0x110]: "Binary", "level_headers_lut", "levels" # [0x3A1550, 0x3A4820] = Level headers -[0x32D0]: "Binary", "level_headers", "level" +include: "extract-levels/level_headers-us-1.0.extract-config" # [0x3A4820, 0x3A4930] = Level names table -[0x110]: "Binary", "level_names_table", "level" +[0x110]: "Binary", "level_names_lut", "levels" # [0x3A4930, 0x3A5670] = Level names in each language -[0xD40]: "Binary", "level_names", "level" +include: "extract-levels/level_names-us-1.0.extract-config" -# [0x3A5670, 0x3A5760] = Unknown compressed data table -[0xF0]: "Binary", "compressed_unknown1_table", "bin" +# [0x3A5670, 0x3A5760] = Levels Look-up table +[0xF0]: "Binary", "levels_lut", "levels" -# [0x3A5760, 0x54F4B0] = Unknown compressed data -[0x1A9D50]: "Binary", "compressed_unknown1", "bin" +# [0x3A5760, 0x54F4B0] = Levels +include: "extract-levels/levels-us-1.0.extract-config" -# [0x54F4B0, 0x54FAD0] = Unknown level data table -[0x620]: "Binary", "compressed_unknown2_table", "bin" +# [0x54F4B0, 0x54FAD0] = Objects Look-up table +[0x620]: "Binary", "objects_lut", "objects" -# [0x54FAD0, 0x61FD80] = Unknown level data -[0xD02B0]: "Binary", "compressed_unknown2", "bin" +# [0x54FAD0, 0x61FA70] = Objects data +include: "extract-objects/objects-us-1.0.extract-config" -# [0x61FD80, 0x6204E0] = Unknown level data table -[0x760]: "Binary", "compressed_unknown3_table", "bin" +# [0x61FA70, 0x61FD80] = Unknown +[0x310]: "Binary", "unknown", "bin" -# [0x6204E0, 0x6C0050] = Unknown level data -[0x9FB70]: "Binary", "compressed_unknown3", "bin" +# [0x61FD80, 0x6204E0] = Animations look-up table +[0x760]: "Binary", "animations_lut", "animations" + +# [0x6204E0, 0x6C0050] = Animations +include: "extract-animations/animations-us-1.0.extract-config" # [0x6C0050, 0x6C0520] = Object headers table -[0x4D0]: "Binary", "object_headers_table", "object" - -# [0x6C0520, 0x6CC1F0] = Object headers -[0xBCD0]: "Binary", "object_headers", "object" +[0x4D0]: "Binary", "object_headers_table", "objects" +# [0x6C0520, 0x6CBDE0] = Object headers +include: "extract-objects/object_headers-us-1.0.extract-config" # ------------------------------------------------------- # - -# [0x6CC1F0, 0xAC9630] = Unknown -[0x3FD440]: "Binary", "unknown", "bin" +# [0x6CBDE0, 0xAC9630] = Unknown. Audio related +[0x3FD850]: "Binary", "unknown", "bin" # [0xAC9630, 0xC00000] = 0xFF padding [0x1369D0]: "NoExtract" - # -------------------------------------------------------------------------- # diff --git a/extract-ver/extract-animations/animations-us-1.0.extract-config b/extract-ver/extract-animations/animations-us-1.0.extract-config new file mode 100644 index 00000000..efeee478 --- /dev/null +++ b/extract-ver/extract-animations/animations-us-1.0.extract-config @@ -0,0 +1,473 @@ +# Part of the "Diddy Kong Racing (USA v1.0)" config +# Exports all the textures that the game uses. + +[0x00640]: "Compressed", "animation", "animations" +[0x00560]: "Compressed", "animation", "animations" +[0x002b0]: "Compressed", "animation", "animations" +[0x002a0]: "Compressed", "animation", "animations" +[0x003b0]: "Compressed", "animation", "animations" +[0x00600]: "Compressed", "animation", "animations" +[0x00530]: "Compressed", "animation", "animations" +[0x00280]: "Compressed", "animation", "animations" +[0x00270]: "Compressed", "animation", "animations" +[0x00380]: "Compressed", "animation", "animations" +[0x00530]: "Compressed", "animation", "animations" +[0x00470]: "Compressed", "animation", "animations" +[0x00210]: "Compressed", "animation", "animations" +[0x00210]: "Compressed", "animation", "animations" +[0x00300]: "Compressed", "animation", "animations" +[0x00470]: "Compressed", "animation", "animations" +[0x003d0]: "Compressed", "animation", "animations" +[0x001c0]: "Compressed", "animation", "animations" +[0x001c0]: "Compressed", "animation", "animations" +[0x00290]: "Compressed", "animation", "animations" +[0x003b0]: "Compressed", "animation", "animations" +[0x00410]: "Compressed", "animation", "animations" +[0x003a0]: "Compressed", "animation", "animations" +[0x001a0]: "Compressed", "animation", "animations" +[0x00180]: "Compressed", "animation", "animations" +[0x00200]: "Compressed", "animation", "animations" +[0x003a0]: "Compressed", "animation", "animations" +[0x00310]: "Compressed", "animation", "animations" +[0x00180]: "Compressed", "animation", "animations" +[0x00160]: "Compressed", "animation", "animations" +[0x001d0]: "Compressed", "animation", "animations" +[0x00310]: "Compressed", "animation", "animations" +[0x00280]: "Compressed", "animation", "animations" +[0x00140]: "Compressed", "animation", "animations" +[0x00120]: "Compressed", "animation", "animations" +[0x00180]: "Compressed", "animation", "animations" +[0x002c0]: "Compressed", "animation", "animations" +[0x00230]: "Compressed", "animation", "animations" +[0x00120]: "Compressed", "animation", "animations" +[0x00110]: "Compressed", "animation", "animations" +[0x00150]: "Compressed", "animation", "animations" +[0x00200]: "Compressed", "animation", "animations" +[0x00550]: "Compressed", "animation", "animations" +[0x00520]: "Compressed", "animation", "animations" +[0x002e0]: "Compressed", "animation", "animations" +[0x002c0]: "Compressed", "animation", "animations" +[0x003a0]: "Compressed", "animation", "animations" +[0x003b0]: "Compressed", "animation", "animations" +[0x003c0]: "Compressed", "animation", "animations" +[0x00200]: "Compressed", "animation", "animations" +[0x001e0]: "Compressed", "animation", "animations" +[0x002a0]: "Compressed", "animation", "animations" +[0x00350]: "Compressed", "animation", "animations" +[0x00370]: "Compressed", "animation", "animations" +[0x001e0]: "Compressed", "animation", "animations" +[0x001c0]: "Compressed", "animation", "animations" +[0x00270]: "Compressed", "animation", "animations" +[0x00230]: "Compressed", "animation", "animations" +[0x00240]: "Compressed", "animation", "animations" +[0x00130]: "Compressed", "animation", "animations" +[0x00120]: "Compressed", "animation", "animations" +[0x00190]: "Compressed", "animation", "animations" +[0x00240]: "Compressed", "animation", "animations" +[0x00510]: "Compressed", "animation", "animations" +[0x00460]: "Compressed", "animation", "animations" +[0x00250]: "Compressed", "animation", "animations" +[0x00390]: "Compressed", "animation", "animations" +[0x002f0]: "Compressed", "animation", "animations" +[0x003b0]: "Compressed", "animation", "animations" +[0x00350]: "Compressed", "animation", "animations" +[0x001c0]: "Compressed", "animation", "animations" +[0x002b0]: "Compressed", "animation", "animations" +[0x00250]: "Compressed", "animation", "animations" +[0x002a0]: "Compressed", "animation", "animations" +[0x00260]: "Compressed", "animation", "animations" +[0x00150]: "Compressed", "animation", "animations" +[0x001f0]: "Compressed", "animation", "animations" +[0x001b0]: "Compressed", "animation", "animations" +[0x001b0]: "Compressed", "animation", "animations" +[0x00190]: "Compressed", "animation", "animations" +[0x000e0]: "Compressed", "animation", "animations" +[0x00140]: "Compressed", "animation", "animations" +[0x00130]: "Compressed", "animation", "animations" +[0x001c0]: "Compressed", "animation", "animations" +[0x005b0]: "Compressed", "animation", "animations" +[0x00550]: "Compressed", "animation", "animations" +[0x002a0]: "Compressed", "animation", "animations" +[0x002a0]: "Compressed", "animation", "animations" +[0x00380]: "Compressed", "animation", "animations" +[0x00460]: "Compressed", "animation", "animations" +[0x00400]: "Compressed", "animation", "animations" +[0x00200]: "Compressed", "animation", "animations" +[0x001f0]: "Compressed", "animation", "animations" +[0x002b0]: "Compressed", "animation", "animations" +[0x00340]: "Compressed", "animation", "animations" +[0x00310]: "Compressed", "animation", "animations" +[0x00180]: "Compressed", "animation", "animations" +[0x00170]: "Compressed", "animation", "animations" +[0x00210]: "Compressed", "animation", "animations" +[0x00250]: "Compressed", "animation", "animations" +[0x00220]: "Compressed", "animation", "animations" +[0x00130]: "Compressed", "animation", "animations" +[0x00120]: "Compressed", "animation", "animations" +[0x00190]: "Compressed", "animation", "animations" +[0x00290]: "Compressed", "animation", "animations" +[0x005c0]: "Compressed", "animation", "animations" +[0x00500]: "Compressed", "animation", "animations" +[0x00290]: "Compressed", "animation", "animations" +[0x00290]: "Compressed", "animation", "animations" +[0x00370]: "Compressed", "animation", "animations" +[0x004c0]: "Compressed", "animation", "animations" +[0x00410]: "Compressed", "animation", "animations" +[0x00220]: "Compressed", "animation", "animations" +[0x00200]: "Compressed", "animation", "animations" +[0x002d0]: "Compressed", "animation", "animations" +[0x00370]: "Compressed", "animation", "animations" +[0x00310]: "Compressed", "animation", "animations" +[0x00180]: "Compressed", "animation", "animations" +[0x00180]: "Compressed", "animation", "animations" +[0x00220]: "Compressed", "animation", "animations" +[0x002f0]: "Compressed", "animation", "animations" +[0x00290]: "Compressed", "animation", "animations" +[0x00150]: "Compressed", "animation", "animations" +[0x00140]: "Compressed", "animation", "animations" +[0x001d0]: "Compressed", "animation", "animations" +[0x00300]: "Compressed", "animation", "animations" +[0x00580]: "Compressed", "animation", "animations" +[0x004c0]: "Compressed", "animation", "animations" +[0x00260]: "Compressed", "animation", "animations" +[0x00260]: "Compressed", "animation", "animations" +[0x00350]: "Compressed", "animation", "animations" +[0x00510]: "Compressed", "animation", "animations" +[0x00540]: "Compressed", "animation", "animations" +[0x00490]: "Compressed", "animation", "animations" +[0x00240]: "Compressed", "animation", "animations" +[0x00240]: "Compressed", "animation", "animations" +[0x00320]: "Compressed", "animation", "animations" +[0x00450]: "Compressed", "animation", "animations" +[0x003c0]: "Compressed", "animation", "animations" +[0x001c0]: "Compressed", "animation", "animations" +[0x001d0]: "Compressed", "animation", "animations" +[0x002a0]: "Compressed", "animation", "animations" +[0x003d0]: "Compressed", "animation", "animations" +[0x00360]: "Compressed", "animation", "animations" +[0x001a0]: "Compressed", "animation", "animations" +[0x001a0]: "Compressed", "animation", "animations" +[0x00260]: "Compressed", "animation", "animations" +[0x00370]: "Compressed", "animation", "animations" +[0x005d0]: "Compressed", "animation", "animations" +[0x005a0]: "Compressed", "animation", "animations" +[0x00270]: "Compressed", "animation", "animations" +[0x00260]: "Compressed", "animation", "animations" +[0x00380]: "Compressed", "animation", "animations" +[0x00480]: "Compressed", "animation", "animations" +[0x00450]: "Compressed", "animation", "animations" +[0x001f0]: "Compressed", "animation", "animations" +[0x001e0]: "Compressed", "animation", "animations" +[0x002b0]: "Compressed", "animation", "animations" +[0x00360]: "Compressed", "animation", "animations" +[0x00350]: "Compressed", "animation", "animations" +[0x00180]: "Compressed", "animation", "animations" +[0x00180]: "Compressed", "animation", "animations" +[0x00220]: "Compressed", "animation", "animations" +[0x002d0]: "Compressed", "animation", "animations" +[0x002a0]: "Compressed", "animation", "animations" +[0x00130]: "Compressed", "animation", "animations" +[0x00130]: "Compressed", "animation", "animations" +[0x001b0]: "Compressed", "animation", "animations" +[0x002a0]: "Compressed", "animation", "animations" +[0x00550]: "Compressed", "animation", "animations" +[0x004b0]: "Compressed", "animation", "animations" +[0x00250]: "Compressed", "animation", "animations" +[0x00380]: "Compressed", "animation", "animations" +[0x00360]: "Compressed", "animation", "animations" +[0x004a0]: "Compressed", "animation", "animations" +[0x00420]: "Compressed", "animation", "animations" +[0x00210]: "Compressed", "animation", "animations" +[0x00300]: "Compressed", "animation", "animations" +[0x002f0]: "Compressed", "animation", "animations" +[0x00350]: "Compressed", "animation", "animations" +[0x002b0]: "Compressed", "animation", "animations" +[0x00190]: "Compressed", "animation", "animations" +[0x00260]: "Compressed", "animation", "animations" +[0x001f0]: "Compressed", "animation", "animations" +[0x002e0]: "Compressed", "animation", "animations" +[0x002a0]: "Compressed", "animation", "animations" +[0x00170]: "Compressed", "animation", "animations" +[0x001f0]: "Compressed", "animation", "animations" +[0x001f0]: "Compressed", "animation", "animations" +[0x002c0]: "Compressed", "animation", "animations" +[0x00520]: "Compressed", "animation", "animations" +[0x00490]: "Compressed", "animation", "animations" +[0x00280]: "Compressed", "animation", "animations" +[0x00230]: "Compressed", "animation", "animations" +[0x002f0]: "Compressed", "animation", "animations" +[0x004a0]: "Compressed", "animation", "animations" +[0x00420]: "Compressed", "animation", "animations" +[0x00240]: "Compressed", "animation", "animations" +[0x001f0]: "Compressed", "animation", "animations" +[0x002a0]: "Compressed", "animation", "animations" +[0x00460]: "Compressed", "animation", "animations" +[0x003f0]: "Compressed", "animation", "animations" +[0x00220]: "Compressed", "animation", "animations" +[0x001e0]: "Compressed", "animation", "animations" +[0x00290]: "Compressed", "animation", "animations" +[0x002f0]: "Compressed", "animation", "animations" +[0x00280]: "Compressed", "animation", "animations" +[0x00190]: "Compressed", "animation", "animations" +[0x00150]: "Compressed", "animation", "animations" +[0x001c0]: "Compressed", "animation", "animations" +[0x00310]: "Compressed", "animation", "animations" +[0x003f0]: "Compressed", "animation", "animations" +[0x00370]: "Compressed", "animation", "animations" +[0x002e0]: "Compressed", "animation", "animations" +[0x002b0]: "Compressed", "animation", "animations" +[0x006e0]: "Compressed", "animation", "animations" +[0x005a0]: "Compressed", "animation", "animations" +[0x00470]: "Compressed", "animation", "animations" +[0x00300]: "Compressed", "animation", "animations" +[0x00620]: "Compressed", "animation", "animations" +[0x00470]: "Compressed", "animation", "animations" +[0x003c0]: "Compressed", "animation", "animations" +[0x00340]: "Compressed", "animation", "animations" +[0x00580]: "Compressed", "animation", "animations" +[0x00520]: "Compressed", "animation", "animations" +[0x00440]: "Compressed", "animation", "animations" +[0x003c0]: "Compressed", "animation", "animations" +[0x005b0]: "Compressed", "animation", "animations" +[0x00440]: "Compressed", "animation", "animations" +[0x00350]: "Compressed", "animation", "animations" +[0x00230]: "Compressed", "animation", "animations" +[0x00610]: "Compressed", "animation", "animations" +[0x004d0]: "Compressed", "animation", "animations" +[0x003e0]: "Compressed", "animation", "animations" +[0x00320]: "Compressed", "animation", "animations" +[0x005e0]: "Compressed", "animation", "animations" +[0x00e60]: "Compressed", "animation", "animations" +[0x004b0]: "Compressed", "animation", "animations" +[0x004e0]: "Compressed", "animation", "animations" +[0x003d0]: "Compressed", "animation", "animations" +[0x00300]: "Compressed", "animation", "animations" +[0x00640]: "Compressed", "animation", "animations" +[0x00580]: "Compressed", "animation", "animations" +[0x00410]: "Compressed", "animation", "animations" +[0x00320]: "Compressed", "animation", "animations" +[0x005f0]: "Compressed", "animation", "animations" +[0x00570]: "Compressed", "animation", "animations" +[0x00500]: "Compressed", "animation", "animations" +[0x00340]: "Compressed", "animation", "animations" +[0x00630]: "Compressed", "animation", "animations" +[0x005e0]: "Compressed", "animation", "animations" +[0x00520]: "Compressed", "animation", "animations" +[0x00470]: "Compressed", "animation", "animations" +[0x003d0]: "Compressed", "animation", "animations" +[0x00640]: "Compressed", "animation", "animations" +[0x005f0]: "Compressed", "animation", "animations" +[0x00520]: "Compressed", "animation", "animations" +[0x00450]: "Compressed", "animation", "animations" +[0x003a0]: "Compressed", "animation", "animations" +[0x00640]: "Compressed", "animation", "animations" +[0x00350]: "Compressed", "animation", "animations" +[0x00300]: "Compressed", "animation", "animations" +[0x00ac0]: "Compressed", "animation", "animations" +[0x00450]: "Compressed", "animation", "animations" +[0x003a0]: "Compressed", "animation", "animations" +[0x002f0]: "Compressed", "animation", "animations" +[0x002c0]: "Compressed", "animation", "animations" +[0x00200]: "Compressed", "animation", "animations" +[0x00590]: "Compressed", "animation", "animations" +[0x00470]: "Compressed", "animation", "animations" +[0x00380]: "Compressed", "animation", "animations" +[0x00260]: "Compressed", "animation", "animations" +[0x00260]: "Compressed", "animation", "animations" +[0x00590]: "Compressed", "animation", "animations" +[0x00570]: "Compressed", "animation", "animations" +[0x00310]: "Compressed", "animation", "animations" +[0x002e0]: "Compressed", "animation", "animations" +[0x003d0]: "Compressed", "animation", "animations" +[0x00410]: "Compressed", "animation", "animations" +[0x003c0]: "Compressed", "animation", "animations" +[0x00250]: "Compressed", "animation", "animations" +[0x002a0]: "Compressed", "animation", "animations" +[0x00500]: "Compressed", "animation", "animations" +[0x003a0]: "Compressed", "animation", "animations" +[0x002b0]: "Compressed", "animation", "animations" +[0x001c0]: "Compressed", "animation", "animations" +[0x001c0]: "Compressed", "animation", "animations" +[0x00560]: "Compressed", "animation", "animations" +[0x00530]: "Compressed", "animation", "animations" +[0x00430]: "Compressed", "animation", "animations" +[0x003c0]: "Compressed", "animation", "animations" +[0x00360]: "Compressed", "animation", "animations" +[0x00600]: "Compressed", "animation", "animations" +[0x004e0]: "Compressed", "animation", "animations" +[0x003a0]: "Compressed", "animation", "animations" +[0x002f0]: "Compressed", "animation", "animations" +[0x002f0]: "Compressed", "animation", "animations" +[0x005b0]: "Compressed", "animation", "animations" +[0x00590]: "Compressed", "animation", "animations" +[0x00270]: "Compressed", "animation", "animations" +[0x00260]: "Compressed", "animation", "animations" +[0x00370]: "Compressed", "animation", "animations" +[0x00420]: "Compressed", "animation", "animations" +[0x00370]: "Compressed", "animation", "animations" +[0x002c0]: "Compressed", "animation", "animations" +[0x002c0]: "Compressed", "animation", "animations" +[0x005f0]: "Compressed", "animation", "animations" +[0x00510]: "Compressed", "animation", "animations" +[0x00280]: "Compressed", "animation", "animations" +[0x00290]: "Compressed", "animation", "animations" +[0x00370]: "Compressed", "animation", "animations" +[0x00510]: "Compressed", "animation", "animations" +[0x003f0]: "Compressed", "animation", "animations" +[0x002f0]: "Compressed", "animation", "animations" +[0x00300]: "Compressed", "animation", "animations" +[0x00540]: "Compressed", "animation", "animations" +[0x004e0]: "Compressed", "animation", "animations" +[0x004a0]: "Compressed", "animation", "animations" +[0x002e0]: "Compressed", "animation", "animations" +[0x002f0]: "Compressed", "animation", "animations" +[0x000a0]: "Compressed", "animation", "animations" +[0x009c0]: "Compressed", "animation", "animations" +[0x003b0]: "Compressed", "animation", "animations" +[0x00320]: "Compressed", "animation", "animations" +[0x00410]: "Compressed", "animation", "animations" +[0x008b0]: "Compressed", "animation", "animations" +[0x006b0]: "Compressed", "animation", "animations" +[0x005c0]: "Compressed", "animation", "animations" +[0x00690]: "Compressed", "animation", "animations" +[0x00730]: "Compressed", "animation", "animations" +[0x00a50]: "Compressed", "animation", "animations" +[0x00700]: "Compressed", "animation", "animations" +[0x007e0]: "Compressed", "animation", "animations" +[0x01110]: "Compressed", "animation", "animations" +[0x01e40]: "Compressed", "animation", "animations" +[0x01790]: "Compressed", "animation", "animations" +[0x01380]: "Compressed", "animation", "animations" +[0x01370]: "Compressed", "animation", "animations" +[0x00de0]: "Compressed", "animation", "animations" +[0x00d90]: "Compressed", "animation", "animations" +[0x01810]: "Compressed", "animation", "animations" +[0x019c0]: "Compressed", "animation", "animations" +[0x00a30]: "Compressed", "animation", "animations" +[0x00cf0]: "Compressed", "animation", "animations" +[0x02040]: "Compressed", "animation", "animations" +[0x00990]: "Compressed", "animation", "animations" +[0x009d0]: "Compressed", "animation", "animations" +[0x01810]: "Compressed", "animation", "animations" +[0x019c0]: "Compressed", "animation", "animations" +[0x00a30]: "Compressed", "animation", "animations" +[0x00cf0]: "Compressed", "animation", "animations" +[0x02040]: "Compressed", "animation", "animations" +[0x00990]: "Compressed", "animation", "animations" +[0x009d0]: "Compressed", "animation", "animations" +[0x01b30]: "Compressed", "animation", "animations" +[0x00550]: "Compressed", "animation", "animations" +[0x011d0]: "Compressed", "animation", "animations" +[0x01f00]: "Compressed", "animation", "animations" +[0x01c50]: "Compressed", "animation", "animations" +[0x01be0]: "Compressed", "animation", "animations" +[0x00c40]: "Compressed", "animation", "animations" +[0x004e0]: "Compressed", "animation", "animations" +[0x00540]: "Compressed", "animation", "animations" +[0x016e0]: "Compressed", "animation", "animations" +[0x00920]: "Compressed", "animation", "animations" +[0x005c0]: "Compressed", "animation", "animations" +[0x00960]: "Compressed", "animation", "animations" +[0x00840]: "Compressed", "animation", "animations" +[0x00bc0]: "Compressed", "animation", "animations" +[0x032a0]: "Compressed", "animation", "animations" +[0x007b0]: "Compressed", "animation", "animations" +[0x00d40]: "Compressed", "animation", "animations" +[0x00850]: "Compressed", "animation", "animations" +[0x02970]: "Compressed", "animation", "animations" +[0x00c40]: "Compressed", "animation", "animations" +[0x00840]: "Compressed", "animation", "animations" +[0x00d00]: "Compressed", "animation", "animations" +[0x00400]: "Compressed", "animation", "animations" +[0x00930]: "Compressed", "animation", "animations" +[0x00a60]: "Compressed", "animation", "animations" +[0x00600]: "Compressed", "animation", "animations" +[0x00740]: "Compressed", "animation", "animations" +[0x00400]: "Compressed", "animation", "animations" +[0x00a60]: "Compressed", "animation", "animations" +[0x00740]: "Compressed", "animation", "animations" +[0x00ee0]: "Compressed", "animation", "animations" +[0x00ea0]: "Compressed", "animation", "animations" +[0x00a00]: "Compressed", "animation", "animations" +[0x009b0]: "Compressed", "animation", "animations" +[0x004f0]: "Compressed", "animation", "animations" +[0x00eb0]: "Compressed", "animation", "animations" +[0x00530]: "Compressed", "animation", "animations" +[0x01010]: "Compressed", "animation", "animations" +[0x008a0]: "Compressed", "animation", "animations" +[0x00bc0]: "Compressed", "animation", "animations" +[0x009b0]: "Compressed", "animation", "animations" +[0x009b0]: "Compressed", "animation", "animations" +[0x00bc0]: "Compressed", "animation", "animations" +[0x00aa0]: "Compressed", "animation", "animations" +[0x01010]: "Compressed", "animation", "animations" +[0x007b0]: "Compressed", "animation", "animations" +[0x00280]: "Compressed", "animation", "animations" +[0x00170]: "Compressed", "animation", "animations" +[0x004e0]: "Compressed", "animation", "animations" +[0x001f0]: "Compressed", "animation", "animations" +[0x004a0]: "Compressed", "animation", "animations" +[0x002c0]: "Compressed", "animation", "animations" +[0x008d0]: "Compressed", "animation", "animations" +[0x009e0]: "Compressed", "animation", "animations" +[0x00dc0]: "Compressed", "animation", "animations" +[0x00a50]: "Compressed", "animation", "animations" +[0x004b0]: "Compressed", "animation", "animations" +[0x001f0]: "Compressed", "animation", "animations" +[0x001f0]: "Compressed", "animation", "animations" +[0x00460]: "Compressed", "animation", "animations" +[0x00760]: "Compressed", "animation", "animations" +[0x008d0]: "Compressed", "animation", "animations" +[0x009e0]: "Compressed", "animation", "animations" +[0x00dc0]: "Compressed", "animation", "animations" +[0x00330]: "Compressed", "animation", "animations" +[0x01150]: "Compressed", "animation", "animations" +[0x00900]: "Compressed", "animation", "animations" +[0x00120]: "Compressed", "animation", "animations" +[0x00070]: "Compressed", "animation", "animations" +[0x00230]: "Compressed", "animation", "animations" +[0x00180]: "Compressed", "animation", "animations" +[0x000c0]: "Compressed", "animation", "animations" +[0x00c60]: "Compressed", "animation", "animations" +[0x00e60]: "Compressed", "animation", "animations" +[0x00410]: "Compressed", "animation", "animations" +[0x00720]: "Compressed", "animation", "animations" +[0x003e0]: "Compressed", "animation", "animations" +[0x00a50]: "Compressed", "animation", "animations" +[0x002d0]: "Compressed", "animation", "animations" +[0x00470]: "Compressed", "animation", "animations" +[0x00960]: "Compressed", "animation", "animations" +[0x00600]: "Compressed", "animation", "animations" +[0x001e0]: "Compressed", "animation", "animations" +[0x00240]: "Compressed", "animation", "animations" +[0x00320]: "Compressed", "animation", "animations" +[0x002e0]: "Compressed", "animation", "animations" +[0x00370]: "Compressed", "animation", "animations" +[0x003e0]: "Compressed", "animation", "animations" +[0x019c0]: "Compressed", "animation", "animations" +[0x00960]: "Compressed", "animation", "animations" +[0x00a00]: "Compressed", "animation", "animations" +[0x00350]: "Compressed", "animation", "animations" +[0x00410]: "Compressed", "animation", "animations" +[0x00250]: "Compressed", "animation", "animations" +[0x00320]: "Compressed", "animation", "animations" +[0x00610]: "Compressed", "animation", "animations" +[0x002a0]: "Compressed", "animation", "animations" +[0x003a0]: "Compressed", "animation", "animations" +[0x008e0]: "Compressed", "animation", "animations" +[0x002d0]: "Compressed", "animation", "animations" +[0x00470]: "Compressed", "animation", "animations" +[0x002b0]: "Compressed", "animation", "animations" +[0x00310]: "Compressed", "animation", "animations" +[0x002d0]: "Compressed", "animation", "animations" +[0x00350]: "Compressed", "animation", "animations" +[0x00410]: "Compressed", "animation", "animations" +[0x00640]: "Compressed", "animation", "animations" +[0x00300]: "Compressed", "animation", "animations" +[0x003c0]: "Compressed", "animation", "animations" +[0x005c0]: "Compressed", "animation", "animations" +[0x00190]: "Compressed", "animation", "animations" +[0x00620]: "Compressed", "animation", "animations" +[0x00ac0]: "Compressed", "animation", "animations" +[0x004b0]: "Compressed", "animation", "animations" +[0x01b20]: "Compressed", "animation", "animations" diff --git a/extract-ver/extract-levels/level_headers-us-1.0.extract-config b/extract-ver/extract-levels/level_headers-us-1.0.extract-config new file mode 100644 index 00000000..31c9d3bb --- /dev/null +++ b/extract-ver/extract-levels/level_headers-us-1.0.extract-config @@ -0,0 +1,70 @@ +# Part of the "Diddy Kong Racing (USA v1.0)" config +# Exports all the textures that the game uses. + +[0x000c8]: "Binary", "level_header", "levels" +[0x000c8]: "Binary", "level_header", "levels" +[0x000c8]: "Binary", "level_header", "levels" +[0x000c8]: "Binary", "level_header", "levels" +[0x000c8]: "Binary", "level_header", "levels" +[0x000c8]: "Binary", "level_header", "levels" +[0x000c8]: "Binary", "level_header", "levels" +[0x000c8]: "Binary", "level_header", "levels" +[0x000c8]: "Binary", "level_header", "levels" +[0x000c8]: "Binary", "level_header", "levels" +[0x000c8]: "Binary", "level_header", "levels" +[0x000c8]: "Binary", "level_header", "levels" +[0x000c8]: "Binary", "level_header", "levels" +[0x000c8]: "Binary", "level_header", "levels" +[0x000c8]: "Binary", "level_header", "levels" +[0x000c8]: "Binary", "level_header", "levels" +[0x000c8]: "Binary", "level_header", "levels" +[0x000c8]: "Binary", "level_header", "levels" +[0x000c8]: "Binary", "level_header", "levels" +[0x000c8]: "Binary", "level_header", "levels" +[0x000c8]: "Binary", "level_header", "levels" +[0x000c8]: "Binary", "level_header", "levels" +[0x000c8]: "Binary", "level_header", "levels" +[0x000c8]: "Binary", "level_header", "levels" +[0x000c8]: "Binary", "level_header", "levels" +[0x000c8]: "Binary", "level_header", "levels" +[0x000c8]: "Binary", "level_header", "levels" +[0x000c8]: "Binary", "level_header", "levels" +[0x000c8]: "Binary", "level_header", "levels" +[0x000c8]: "Binary", "level_header", "levels" +[0x000c8]: "Binary", "level_header", "levels" +[0x000c8]: "Binary", "level_header", "levels" +[0x000c8]: "Binary", "level_header", "levels" +[0x000c8]: "Binary", "level_header", "levels" +[0x000c8]: "Binary", "level_header", "levels" +[0x000c8]: "Binary", "level_header", "levels" +[0x000c8]: "Binary", "level_header", "levels" +[0x000c8]: "Binary", "level_header", "levels" +[0x000c8]: "Binary", "level_header", "levels" +[0x000c8]: "Binary", "level_header", "levels" +[0x000c8]: "Binary", "level_header", "levels" +[0x000c8]: "Binary", "level_header", "levels" +[0x000c8]: "Binary", "level_header", "levels" +[0x000c8]: "Binary", "level_header", "levels" +[0x000c8]: "Binary", "level_header", "levels" +[0x000c8]: "Binary", "level_header", "levels" +[0x000c8]: "Binary", "level_header", "levels" +[0x000c8]: "Binary", "level_header", "levels" +[0x000c8]: "Binary", "level_header", "levels" +[0x000c8]: "Binary", "level_header", "levels" +[0x000c8]: "Binary", "level_header", "levels" +[0x000c8]: "Binary", "level_header", "levels" +[0x000c8]: "Binary", "level_header", "levels" +[0x000c8]: "Binary", "level_header", "levels" +[0x000c8]: "Binary", "level_header", "levels" +[0x000c8]: "Binary", "level_header", "levels" +[0x000c8]: "Binary", "level_header", "levels" +[0x000c8]: "Binary", "level_header", "levels" +[0x000c8]: "Binary", "level_header", "levels" +[0x000c8]: "Binary", "level_header", "levels" +[0x000c8]: "Binary", "level_header", "levels" +[0x000c8]: "Binary", "level_header", "levels" +[0x000c8]: "Binary", "level_header", "levels" +[0x000c8]: "Binary", "level_header", "levels" +[0x000c8]: "Binary", "level_header", "levels" + +[0x00008]: "NoExtract" # Padding \ No newline at end of file diff --git a/extract-ver/extract-levels/level_names-us-1.0.extract-config b/extract-ver/extract-levels/level_names-us-1.0.extract-config new file mode 100644 index 00000000..0e43c2f0 --- /dev/null +++ b/extract-ver/extract-levels/level_names-us-1.0.extract-config @@ -0,0 +1,70 @@ +# Part of the "Diddy Kong Racing (USA v1.0)" config +# Exports all the textures that the game uses. + +[0x00034]: "Binary", "level_name", "levels" +[0x00030]: "Binary", "level_name", "levels" +[0x00035]: "Binary", "level_name", "levels" +[0x0003b]: "Binary", "level_name", "levels" +[0x00037]: "Binary", "level_name", "levels" +[0x0002e]: "Binary", "level_name", "levels" +[0x00030]: "Binary", "level_name", "levels" +[0x00037]: "Binary", "level_name", "levels" +[0x00033]: "Binary", "level_name", "levels" +[0x0003e]: "Binary", "level_name", "levels" +[0x0003a]: "Binary", "level_name", "levels" +[0x00031]: "Binary", "level_name", "levels" +[0x0002b]: "Binary", "level_name", "levels" +[0x00036]: "Binary", "level_name", "levels" +[0x00032]: "Binary", "level_name", "levels" +[0x00037]: "Binary", "level_name", "levels" +[0x00039]: "Binary", "level_name", "levels" +[0x00035]: "Binary", "level_name", "levels" +[0x00038]: "Binary", "level_name", "levels" +[0x0003a]: "Binary", "level_name", "levels" +[0x0003e]: "Binary", "level_name", "levels" +[0x00027]: "Binary", "level_name", "levels" +[0x0004b]: "Binary", "level_name", "levels" +[0x00039]: "Binary", "level_name", "levels" +[0x00037]: "Binary", "level_name", "levels" +[0x00030]: "Binary", "level_name", "levels" +[0x00031]: "Binary", "level_name", "levels" +[0x00038]: "Binary", "level_name", "levels" +[0x00031]: "Binary", "level_name", "levels" +[0x00039]: "Binary", "level_name", "levels" +[0x00037]: "Binary", "level_name", "levels" +[0x0002f]: "Binary", "level_name", "levels" +[0x0003b]: "Binary", "level_name", "levels" +[0x0002e]: "Binary", "level_name", "levels" +[0x00033]: "Binary", "level_name", "levels" +[0x00037]: "Binary", "level_name", "levels" +[0x00033]: "Binary", "level_name", "levels" +[0x00024]: "Binary", "level_name", "levels" +[0x00034]: "Binary", "level_name", "levels" +[0x00042]: "Binary", "level_name", "levels" +[0x00034]: "Binary", "level_name", "levels" +[0x00030]: "Binary", "level_name", "levels" +[0x00044]: "Binary", "level_name", "levels" +[0x00024]: "Binary", "level_name", "levels" +[0x00036]: "Binary", "level_name", "levels" +[0x00039]: "Binary", "level_name", "levels" +[0x00034]: "Binary", "level_name", "levels" +[0x0002d]: "Binary", "level_name", "levels" +[0x0003c]: "Binary", "level_name", "levels" +[0x00036]: "Binary", "level_name", "levels" +[0x00033]: "Binary", "level_name", "levels" +[0x00030]: "Binary", "level_name", "levels" +[0x00024]: "Binary", "level_name", "levels" +[0x00028]: "Binary", "level_name", "levels" +[0x00024]: "Binary", "level_name", "levels" +[0x00024]: "Binary", "level_name", "levels" +[0x00030]: "Binary", "level_name", "levels" +[0x00048]: "Binary", "level_name", "levels" +[0x0004c]: "Binary", "level_name", "levels" +[0x0004c]: "Binary", "level_name", "levels" +[0x00038]: "Binary", "level_name", "levels" +[0x00028]: "Binary", "level_name", "levels" +[0x00033]: "Binary", "level_name", "levels" +[0x00020]: "Binary", "level_name", "levels" +[0x00024]: "Binary", "level_name", "levels" + +[0x00005]: "NoExtract" # Padding \ No newline at end of file diff --git a/extract-ver/extract-levels/levels-us-1.0.extract-config b/extract-ver/extract-levels/levels-us-1.0.extract-config new file mode 100644 index 00000000..e41dee3d --- /dev/null +++ b/extract-ver/extract-levels/levels-us-1.0.extract-config @@ -0,0 +1,58 @@ +# Part of the "Diddy Kong Racing (USA v1.0)" config +# Exports all the textures that the game uses. + +[0x105f0]: "Compressed", "level", "levels" +[0x13390]: "Compressed", "level", "levels" +[0x04740]: "Compressed", "level", "levels" +[0x095d0]: "Compressed", "level", "levels" +[0x0a2e0]: "Compressed", "level", "levels" +[0x06150]: "Compressed", "level", "levels" +[0x0baa0]: "Compressed", "level", "levels" +[0x09040]: "Compressed", "level", "levels" +[0x07650]: "Compressed", "level", "levels" +[0x0f040]: "Compressed", "level", "levels" +[0x08a90]: "Compressed", "level", "levels" +[0x0a440]: "Compressed", "level", "levels" +[0x02da0]: "Compressed", "level", "levels" +[0x049d0]: "Compressed", "level", "levels" +[0x08700]: "Compressed", "level", "levels" +[0x03510]: "Compressed", "level", "levels" +[0x00170]: "Compressed", "level", "levels" +[0x00390]: "Compressed", "level", "levels" +[0x09280]: "Compressed", "level", "levels" +[0x023f0]: "Compressed", "level", "levels" +[0x0d440]: "Compressed", "level", "levels" +[0x0db70]: "Compressed", "level", "levels" +[0x06d20]: "Compressed", "level", "levels" +[0x096f0]: "Compressed", "level", "levels" +[0x0adf0]: "Compressed", "level", "levels" +[0x04760]: "Compressed", "level", "levels" +[0x043a0]: "Compressed", "level", "levels" +[0x03f00]: "Compressed", "level", "levels" +[0x06200]: "Compressed", "level", "levels" +[0x0a410]: "Compressed", "level", "levels" +[0x0c760]: "Compressed", "level", "levels" +[0x08a50]: "Compressed", "level", "levels" +[0x09b10]: "Compressed", "level", "levels" +[0x0ee00]: "Compressed", "level", "levels" +[0x0c7d0]: "Compressed", "level", "levels" +[0x002d0]: "Compressed", "level", "levels" +[0x03ef0]: "Compressed", "level", "levels" +[0x09f70]: "Compressed", "level", "levels" +[0x0af60]: "Compressed", "level", "levels" +[0x09df0]: "Compressed", "level", "levels" +[0x05cc0]: "Compressed", "level", "levels" +[0x01190]: "Compressed", "level", "levels" +[0x0a1c0]: "Compressed", "level", "levels" +[0x048f0]: "Compressed", "level", "levels" +[0x055d0]: "Compressed", "level", "levels" +[0x04cf0]: "Compressed", "level", "levels" +[0x03590]: "Compressed", "level", "levels" +[0x08290]: "Compressed", "level", "levels" +[0x03270]: "Compressed", "level", "levels" +[0x06ae0]: "Compressed", "level", "levels" +[0x02ae0]: "Compressed", "level", "levels" +[0x048d0]: "Compressed", "level", "levels" +[0x0df90]: "Compressed", "level", "levels" +[0x08610]: "Compressed", "level", "levels" +[0x08610]: "Compressed", "level", "levels" diff --git a/extract-ver/extract-levels/object-maps-us-1.0.extract-config b/extract-ver/extract-levels/object-maps-us-1.0.extract-config new file mode 100644 index 00000000..d3a2dfc7 --- /dev/null +++ b/extract-ver/extract-levels/object-maps-us-1.0.extract-config @@ -0,0 +1,139 @@ +# Part of the "Diddy Kong Racing (USA v1.0)" config +# Exports all the textures that the game uses. + +[0x009c0]: "Compressed", "level_object_map", "levels" +[0x002c0]: "Compressed", "level_object_map", "levels" +[0x00230]: "Compressed", "level_object_map", "levels" +[0x00820]: "Compressed", "level_object_map", "levels" +[0x00460]: "Compressed", "level_object_map", "levels" +[0x00520]: "Compressed", "level_object_map", "levels" +[0x00700]: "Compressed", "level_object_map", "levels" +[0x004c0]: "Compressed", "level_object_map", "levels" +[0x003b0]: "Compressed", "level_object_map", "levels" +[0x00580]: "Compressed", "level_object_map", "levels" +[0x00010]: "Compressed", "level_object_map", "levels" +[0x005f0]: "Compressed", "level_object_map", "levels" +[0x00160]: "Compressed", "level_object_map", "levels" +[0x00210]: "Compressed", "level_object_map", "levels" +[0x007b0]: "Compressed", "level_object_map", "levels" +[0x00270]: "Compressed", "level_object_map", "levels" +[0x00010]: "Compressed", "level_object_map", "levels" +[0x00010]: "Compressed", "level_object_map", "levels" +[0x004d0]: "Compressed", "level_object_map", "levels" +[0x00050]: "Compressed", "level_object_map", "levels" +[0x006e0]: "Compressed", "level_object_map", "levels" +[0x00630]: "Compressed", "level_object_map", "levels" +[0x00010]: "Compressed", "level_object_map", "levels" +[0x006c0]: "Compressed", "level_object_map", "levels" +[0x00890]: "Compressed", "level_object_map", "levels" +[0x00290]: "Compressed", "level_object_map", "levels" +[0x001a0]: "Compressed", "level_object_map", "levels" +[0x000a0]: "Compressed", "level_object_map", "levels" +[0x00130]: "Compressed", "level_object_map", "levels" +[0x00660]: "Compressed", "level_object_map", "levels" +[0x003a0]: "Compressed", "level_object_map", "levels" +[0x00560]: "Compressed", "level_object_map", "levels" +[0x003c0]: "Compressed", "level_object_map", "levels" +[0x007c0]: "Compressed", "level_object_map", "levels" +[0x007f0]: "Compressed", "level_object_map", "levels" +[0x00010]: "Compressed", "level_object_map", "levels" +[0x00200]: "Compressed", "level_object_map", "levels" +[0x00190]: "Compressed", "level_object_map", "levels" +[0x002f0]: "Compressed", "level_object_map", "levels" +[0x004d0]: "Compressed", "level_object_map", "levels" +[0x00010]: "Compressed", "level_object_map", "levels" +[0x00020]: "Compressed", "level_object_map", "levels" +[0x00010]: "Compressed", "level_object_map", "levels" +[0x00260]: "Compressed", "level_object_map", "levels" +[0x00120]: "Compressed", "level_object_map", "levels" +[0x00010]: "Compressed", "level_object_map", "levels" +[0x00010]: "Compressed", "level_object_map", "levels" +[0x00530]: "Compressed", "level_object_map", "levels" +[0x00020]: "Compressed", "level_object_map", "levels" +[0x00020]: "Compressed", "level_object_map", "levels" +[0x00020]: "Compressed", "level_object_map", "levels" +[0x00020]: "Compressed", "level_object_map", "levels" +[0x00020]: "Compressed", "level_object_map", "levels" +[0x002b0]: "Compressed", "level_object_map", "levels" +[0x00280]: "Compressed", "level_object_map", "levels" +[0x00120]: "Compressed", "level_object_map", "levels" +[0x00260]: "Compressed", "level_object_map", "levels" +[0x002a0]: "Compressed", "level_object_map", "levels" +[0x00010]: "Compressed", "level_object_map", "levels" +[0x00030]: "Compressed", "level_object_map", "levels" +[0x00030]: "Compressed", "level_object_map", "levels" +[0x00050]: "Compressed", "level_object_map", "levels" +[0x00020]: "Compressed", "level_object_map", "levels" +[0x00110]: "Compressed", "level_object_map", "levels" +[0x00060]: "Compressed", "level_object_map", "levels" +[0x00010]: "Compressed", "level_object_map", "levels" +[0x00010]: "Compressed", "level_object_map", "levels" +[0x00010]: "Compressed", "level_object_map", "levels" +[0x00440]: "Compressed", "level_object_map", "levels" +[0x00040]: "Compressed", "level_object_map", "levels" +[0x001a0]: "Compressed", "level_object_map", "levels" +[0x004a0]: "Compressed", "level_object_map", "levels" +[0x003c0]: "Compressed", "level_object_map", "levels" +[0x00400]: "Compressed", "level_object_map", "levels" +[0x00380]: "Compressed", "level_object_map", "levels" +[0x00690]: "Compressed", "level_object_map", "levels" +[0x005b0]: "Compressed", "level_object_map", "levels" +[0x004f0]: "Compressed", "level_object_map", "levels" +[0x00560]: "Compressed", "level_object_map", "levels" +[0x003c0]: "Compressed", "level_object_map", "levels" +[0x00380]: "Compressed", "level_object_map", "levels" +[0x001a0]: "Compressed", "level_object_map", "levels" +[0x003b0]: "Compressed", "level_object_map", "levels" +[0x00190]: "Compressed", "level_object_map", "levels" +[0x00260]: "Compressed", "level_object_map", "levels" +[0x00310]: "Compressed", "level_object_map", "levels" +[0x00450]: "Compressed", "level_object_map", "levels" +[0x00090]: "Compressed", "level_object_map", "levels" +[0x003f0]: "Compressed", "level_object_map", "levels" +[0x00550]: "Compressed", "level_object_map", "levels" +[0x00e00]: "Compressed", "level_object_map", "levels" +[0x00540]: "Compressed", "level_object_map", "levels" +[0x00550]: "Compressed", "level_object_map", "levels" +[0x001a0]: "Compressed", "level_object_map", "levels" +[0x004c0]: "Compressed", "level_object_map", "levels" +[0x00530]: "Compressed", "level_object_map", "levels" +[0x00450]: "Compressed", "level_object_map", "levels" +[0x00530]: "Compressed", "level_object_map", "levels" +[0x004f0]: "Compressed", "level_object_map", "levels" +[0x006e0]: "Compressed", "level_object_map", "levels" +[0x004c0]: "Compressed", "level_object_map", "levels" +[0x003e0]: "Compressed", "level_object_map", "levels" +[0x000a0]: "Compressed", "level_object_map", "levels" +[0x001e0]: "Compressed", "level_object_map", "levels" +[0x00690]: "Compressed", "level_object_map", "levels" +[0x00140]: "Compressed", "level_object_map", "levels" +[0x00340]: "Compressed", "level_object_map", "levels" +[0x000c0]: "Compressed", "level_object_map", "levels" +[0x002a0]: "Compressed", "level_object_map", "levels" +[0x00440]: "Compressed", "level_object_map", "levels" +[0x00150]: "Compressed", "level_object_map", "levels" +[0x00450]: "Compressed", "level_object_map", "levels" +[0x00370]: "Compressed", "level_object_map", "levels" +[0x002d0]: "Compressed", "level_object_map", "levels" +[0x00470]: "Compressed", "level_object_map", "levels" +[0x004e0]: "Compressed", "level_object_map", "levels" +[0x00380]: "Compressed", "level_object_map", "levels" +[0x00370]: "Compressed", "level_object_map", "levels" +[0x00370]: "Compressed", "level_object_map", "levels" +[0x00370]: "Compressed", "level_object_map", "levels" +[0x00210]: "Compressed", "level_object_map", "levels" +[0x00560]: "Compressed", "level_object_map", "levels" +[0x00240]: "Compressed", "level_object_map", "levels" +[0x004c0]: "Compressed", "level_object_map", "levels" +[0x00630]: "Compressed", "level_object_map", "levels" +[0x00010]: "Compressed", "level_object_map", "levels" +[0x00990]: "Compressed", "level_object_map", "levels" +[0x00780]: "Compressed", "level_object_map", "levels" +[0x00660]: "Compressed", "level_object_map", "levels" +[0x006d0]: "Compressed", "level_object_map", "levels" +[0x007d0]: "Compressed", "level_object_map", "levels" +[0x00010]: "Compressed", "level_object_map", "levels" +[0x00720]: "Compressed", "level_object_map", "levels" +[0x009f0]: "Compressed", "level_object_map", "levels" +[0x00530]: "Compressed", "level_object_map", "levels" +[0x007b0]: "Compressed", "level_object_map", "levels" diff --git a/extract-ver/extract-objects/object_headers-us-1.0.extract-config b/extract-ver/extract-objects/object_headers-us-1.0.extract-config new file mode 100644 index 00000000..3b2d1a22 --- /dev/null +++ b/extract-ver/extract-objects/object_headers-us-1.0.extract-config @@ -0,0 +1,307 @@ +# Part of the "Diddy Kong Racing (USA v1.0)" config +# Exports all the textures that the game uses. + +[0x00158]: "Binary", "object_header", "objects" +[0x00158]: "Binary", "object_header", "objects" +[0x00158]: "Binary", "object_header", "objects" +[0x00158]: "Binary", "object_header", "objects" +[0x00158]: "Binary", "object_header", "objects" +[0x00158]: "Binary", "object_header", "objects" +[0x00158]: "Binary", "object_header", "objects" +[0x00158]: "Binary", "object_header", "objects" +[0x00158]: "Binary", "object_header", "objects" +[0x00158]: "Binary", "object_header", "objects" +[0x00100]: "Binary", "object_header", "objects" +[0x00100]: "Binary", "object_header", "objects" +[0x00100]: "Binary", "object_header", "objects" +[0x00100]: "Binary", "object_header", "objects" +[0x00100]: "Binary", "object_header", "objects" +[0x00100]: "Binary", "object_header", "objects" +[0x00100]: "Binary", "object_header", "objects" +[0x00100]: "Binary", "object_header", "objects" +[0x00100]: "Binary", "object_header", "objects" +[0x00100]: "Binary", "object_header", "objects" +[0x00100]: "Binary", "object_header", "objects" +[0x00100]: "Binary", "object_header", "objects" +[0x00100]: "Binary", "object_header", "objects" +[0x00100]: "Binary", "object_header", "objects" +[0x00100]: "Binary", "object_header", "objects" +[0x00100]: "Binary", "object_header", "objects" +[0x00100]: "Binary", "object_header", "objects" +[0x00100]: "Binary", "object_header", "objects" +[0x00100]: "Binary", "object_header", "objects" +[0x00100]: "Binary", "object_header", "objects" +[0x00080]: "Binary", "object_header", "objects" +[0x00080]: "Binary", "object_header", "objects" +[0x00080]: "Binary", "object_header", "objects" +[0x00080]: "Binary", "object_header", "objects" +[0x00080]: "Binary", "object_header", "objects" +[0x00080]: "Binary", "object_header", "objects" +[0x000a8]: "Binary", "object_header", "objects" +[0x00080]: "Binary", "object_header", "objects" +[0x00088]: "Binary", "object_header", "objects" +[0x00080]: "Binary", "object_header", "objects" +[0x00088]: "Binary", "object_header", "objects" +[0x000a0]: "Binary", "object_header", "objects" +[0x00088]: "Binary", "object_header", "objects" +[0x00080]: "Binary", "object_header", "objects" +[0x00088]: "Binary", "object_header", "objects" +[0x00088]: "Binary", "object_header", "objects" +[0x00088]: "Binary", "object_header", "objects" +[0x00088]: "Binary", "object_header", "objects" +[0x00088]: "Binary", "object_header", "objects" +[0x00088]: "Binary", "object_header", "objects" +[0x00080]: "Binary", "object_header", "objects" +[0x00080]: "Binary", "object_header", "objects" +[0x00080]: "Binary", "object_header", "objects" +[0x00088]: "Binary", "object_header", "objects" +[0x00088]: "Binary", "object_header", "objects" +[0x00080]: "Binary", "object_header", "objects" +[0x00088]: "Binary", "object_header", "objects" +[0x00088]: "Binary", "object_header", "objects" +[0x00088]: "Binary", "object_header", "objects" +[0x00088]: "Binary", "object_header", "objects" +[0x00088]: "Binary", "object_header", "objects" +[0x00088]: "Binary", "object_header", "objects" +[0x00080]: "Binary", "object_header", "objects" +[0x00080]: "Binary", "object_header", "objects" +[0x00088]: "Binary", "object_header", "objects" +[0x00080]: "Binary", "object_header", "objects" +[0x00080]: "Binary", "object_header", "objects" +[0x00080]: "Binary", "object_header", "objects" +[0x00080]: "Binary", "object_header", "objects" +[0x00080]: "Binary", "object_header", "objects" +[0x00080]: "Binary", "object_header", "objects" +[0x00080]: "Binary", "object_header", "objects" +[0x00080]: "Binary", "object_header", "objects" +[0x00080]: "Binary", "object_header", "objects" +[0x00080]: "Binary", "object_header", "objects" +[0x000a0]: "Binary", "object_header", "objects" +[0x00080]: "Binary", "object_header", "objects" +[0x00080]: "Binary", "object_header", "objects" +[0x00088]: "Binary", "object_header", "objects" +[0x00080]: "Binary", "object_header", "objects" +[0x00088]: "Binary", "object_header", "objects" +[0x00088]: "Binary", "object_header", "objects" +[0x00080]: "Binary", "object_header", "objects" +[0x00080]: "Binary", "object_header", "objects" +[0x00080]: "Binary", "object_header", "objects" +[0x00080]: "Binary", "object_header", "objects" +[0x00080]: "Binary", "object_header", "objects" +[0x00080]: "Binary", "object_header", "objects" +[0x00080]: "Binary", "object_header", "objects" +[0x00080]: "Binary", "object_header", "objects" +[0x00080]: "Binary", "object_header", "objects" +[0x00080]: "Binary", "object_header", "objects" +[0x00080]: "Binary", "object_header", "objects" +[0x00080]: "Binary", "object_header", "objects" +[0x00080]: "Binary", "object_header", "objects" +[0x00080]: "Binary", "object_header", "objects" +[0x00080]: "Binary", "object_header", "objects" +[0x00080]: "Binary", "object_header", "objects" +[0x00080]: "Binary", "object_header", "objects" +[0x00080]: "Binary", "object_header", "objects" +[0x00088]: "Binary", "object_header", "objects" +[0x00080]: "Binary", "object_header", "objects" +[0x00080]: "Binary", "object_header", "objects" +[0x00088]: "Binary", "object_header", "objects" +[0x00080]: "Binary", "object_header", "objects" +[0x00080]: "Binary", "object_header", "objects" +[0x00080]: "Binary", "object_header", "objects" +[0x00080]: "Binary", "object_header", "objects" +[0x00100]: "Binary", "object_header", "objects" +[0x00080]: "Binary", "object_header", "objects" +[0x000a0]: "Binary", "object_header", "objects" +[0x00080]: "Binary", "object_header", "objects" +[0x00088]: "Binary", "object_header", "objects" +[0x00098]: "Binary", "object_header", "objects" +[0x00080]: "Binary", "object_header", "objects" +[0x00080]: "Binary", "object_header", "objects" +[0x00080]: "Binary", "object_header", "objects" +[0x00090]: "Binary", "object_header", "objects" +[0x00090]: "Binary", "object_header", "objects" +[0x00080]: "Binary", "object_header", "objects" +[0x00080]: "Binary", "object_header", "objects" +[0x00080]: "Binary", "object_header", "objects" +[0x00088]: "Binary", "object_header", "objects" +[0x00080]: "Binary", "object_header", "objects" +[0x00080]: "Binary", "object_header", "objects" +[0x00080]: "Binary", "object_header", "objects" +[0x00088]: "Binary", "object_header", "objects" +[0x00088]: "Binary", "object_header", "objects" +[0x00088]: "Binary", "object_header", "objects" +[0x00080]: "Binary", "object_header", "objects" +[0x00080]: "Binary", "object_header", "objects" +[0x00080]: "Binary", "object_header", "objects" +[0x000a0]: "Binary", "object_header", "objects" +[0x00080]: "Binary", "object_header", "objects" +[0x00080]: "Binary", "object_header", "objects" +[0x00080]: "Binary", "object_header", "objects" +[0x00110]: "Binary", "object_header", "objects" +[0x00080]: "Binary", "object_header", "objects" +[0x00080]: "Binary", "object_header", "objects" +[0x00080]: "Binary", "object_header", "objects" +[0x00080]: "Binary", "object_header", "objects" +[0x00088]: "Binary", "object_header", "objects" +[0x00088]: "Binary", "object_header", "objects" +[0x00090]: "Binary", "object_header", "objects" +[0x000a0]: "Binary", "object_header", "objects" +[0x00080]: "Binary", "object_header", "objects" +[0x00080]: "Binary", "object_header", "objects" +[0x00080]: "Binary", "object_header", "objects" +[0x00080]: "Binary", "object_header", "objects" +[0x00080]: "Binary", "object_header", "objects" +[0x00080]: "Binary", "object_header", "objects" +[0x00080]: "Binary", "object_header", "objects" +[0x00080]: "Binary", "object_header", "objects" +[0x00080]: "Binary", "object_header", "objects" +[0x000a0]: "Binary", "object_header", "objects" +[0x00080]: "Binary", "object_header", "objects" +[0x00080]: "Binary", "object_header", "objects" +[0x00080]: "Binary", "object_header", "objects" +[0x00080]: "Binary", "object_header", "objects" +[0x00090]: "Binary", "object_header", "objects" +[0x000a0]: "Binary", "object_header", "objects" +[0x00090]: "Binary", "object_header", "objects" +[0x00080]: "Binary", "object_header", "objects" +[0x00080]: "Binary", "object_header", "objects" +[0x00080]: "Binary", "object_header", "objects" +[0x00080]: "Binary", "object_header", "objects" +[0x000c0]: "Binary", "object_header", "objects" +[0x00080]: "Binary", "object_header", "objects" +[0x00198]: "Binary", "object_header", "objects" +[0x00088]: "Binary", "object_header", "objects" +[0x00088]: "Binary", "object_header", "objects" +[0x00088]: "Binary", "object_header", "objects" +[0x00088]: "Binary", "object_header", "objects" +[0x00088]: "Binary", "object_header", "objects" +[0x00088]: "Binary", "object_header", "objects" +[0x00088]: "Binary", "object_header", "objects" +[0x00088]: "Binary", "object_header", "objects" +[0x00088]: "Binary", "object_header", "objects" +[0x000b0]: "Binary", "object_header", "objects" +[0x000b0]: "Binary", "object_header", "objects" +[0x000a0]: "Binary", "object_header", "objects" +[0x000a0]: "Binary", "object_header", "objects" +[0x00080]: "Binary", "object_header", "objects" +[0x00080]: "Binary", "object_header", "objects" +[0x00080]: "Binary", "object_header", "objects" +[0x00080]: "Binary", "object_header", "objects" +[0x00080]: "Binary", "object_header", "objects" +[0x00080]: "Binary", "object_header", "objects" +[0x00088]: "Binary", "object_header", "objects" +[0x00088]: "Binary", "object_header", "objects" +[0x00080]: "Binary", "object_header", "objects" +[0x00080]: "Binary", "object_header", "objects" +[0x00080]: "Binary", "object_header", "objects" +[0x00080]: "Binary", "object_header", "objects" +[0x00080]: "Binary", "object_header", "objects" +[0x00080]: "Binary", "object_header", "objects" +[0x00080]: "Binary", "object_header", "objects" +[0x00080]: "Binary", "object_header", "objects" +[0x00080]: "Binary", "object_header", "objects" +[0x00080]: "Binary", "object_header", "objects" +[0x00080]: "Binary", "object_header", "objects" +[0x00080]: "Binary", "object_header", "objects" +[0x00080]: "Binary", "object_header", "objects" +[0x00080]: "Binary", "object_header", "objects" +[0x00080]: "Binary", "object_header", "objects" +[0x00080]: "Binary", "object_header", "objects" +[0x00080]: "Binary", "object_header", "objects" +[0x00080]: "Binary", "object_header", "objects" +[0x00080]: "Binary", "object_header", "objects" +[0x00080]: "Binary", "object_header", "objects" +[0x00080]: "Binary", "object_header", "objects" +[0x00080]: "Binary", "object_header", "objects" +[0x00080]: "Binary", "object_header", "objects" +[0x00080]: "Binary", "object_header", "objects" +[0x00080]: "Binary", "object_header", "objects" +[0x00080]: "Binary", "object_header", "objects" +[0x00088]: "Binary", "object_header", "objects" +[0x000a0]: "Binary", "object_header", "objects" +[0x00080]: "Binary", "object_header", "objects" +[0x00088]: "Binary", "object_header", "objects" +[0x000a8]: "Binary", "object_header", "objects" +[0x00110]: "Binary", "object_header", "objects" +[0x00088]: "Binary", "object_header", "objects" +[0x00198]: "Binary", "object_header", "objects" +[0x001a8]: "Binary", "object_header", "objects" +[0x00110]: "Binary", "object_header", "objects" +[0x00088]: "Binary", "object_header", "objects" +[0x00080]: "Binary", "object_header", "objects" +[0x000a8]: "Binary", "object_header", "objects" +[0x00080]: "Binary", "object_header", "objects" +[0x00110]: "Binary", "object_header", "objects" +[0x00198]: "Binary", "object_header", "objects" +[0x000a0]: "Binary", "object_header", "objects" +[0x000a0]: "Binary", "object_header", "objects" +[0x00098]: "Binary", "object_header", "objects" +[0x000a0]: "Binary", "object_header", "objects" +[0x000a0]: "Binary", "object_header", "objects" +[0x000a0]: "Binary", "object_header", "objects" +[0x000b0]: "Binary", "object_header", "objects" +[0x00080]: "Binary", "object_header", "objects" +[0x00080]: "Binary", "object_header", "objects" +[0x00080]: "Binary", "object_header", "objects" +[0x00080]: "Binary", "object_header", "objects" +[0x00080]: "Binary", "object_header", "objects" +[0x00080]: "Binary", "object_header", "objects" +[0x00080]: "Binary", "object_header", "objects" +[0x00080]: "Binary", "object_header", "objects" +[0x00080]: "Binary", "object_header", "objects" +[0x000a8]: "Binary", "object_header", "objects" +[0x000a0]: "Binary", "object_header", "objects" +[0x000a0]: "Binary", "object_header", "objects" +[0x000a0]: "Binary", "object_header", "objects" +[0x000a0]: "Binary", "object_header", "objects" +[0x000a0]: "Binary", "object_header", "objects" +[0x000a0]: "Binary", "object_header", "objects" +[0x000a0]: "Binary", "object_header", "objects" +[0x000a0]: "Binary", "object_header", "objects" +[0x000a0]: "Binary", "object_header", "objects" +[0x000a0]: "Binary", "object_header", "objects" +[0x000a0]: "Binary", "object_header", "objects" +[0x000b0]: "Binary", "object_header", "objects" +[0x00080]: "Binary", "object_header", "objects" +[0x00080]: "Binary", "object_header", "objects" +[0x00080]: "Binary", "object_header", "objects" +[0x00080]: "Binary", "object_header", "objects" +[0x00080]: "Binary", "object_header", "objects" +[0x000a0]: "Binary", "object_header", "objects" +[0x00088]: "Binary", "object_header", "objects" +[0x00080]: "Binary", "object_header", "objects" +[0x00080]: "Binary", "object_header", "objects" +[0x00080]: "Binary", "object_header", "objects" +[0x00080]: "Binary", "object_header", "objects" +[0x00080]: "Binary", "object_header", "objects" +[0x00080]: "Binary", "object_header", "objects" +[0x00080]: "Binary", "object_header", "objects" +[0x00080]: "Binary", "object_header", "objects" +[0x00080]: "Binary", "object_header", "objects" +[0x00080]: "Binary", "object_header", "objects" +[0x00080]: "Binary", "object_header", "objects" +[0x00080]: "Binary", "object_header", "objects" +[0x00080]: "Binary", "object_header", "objects" +[0x00080]: "Binary", "object_header", "objects" +[0x00080]: "Binary", "object_header", "objects" +[0x00090]: "Binary", "object_header", "objects" +[0x00088]: "Binary", "object_header", "objects" +[0x00088]: "Binary", "object_header", "objects" +[0x00080]: "Binary", "object_header", "objects" +[0x00080]: "Binary", "object_header", "objects" +[0x00080]: "Binary", "object_header", "objects" +[0x00080]: "Binary", "object_header", "objects" +[0x00080]: "Binary", "object_header", "objects" +[0x00080]: "Binary", "object_header", "objects" +[0x00080]: "Binary", "object_header", "objects" +[0x00080]: "Binary", "object_header", "objects" +[0x00080]: "Binary", "object_header", "objects" +[0x00080]: "Binary", "object_header", "objects" +[0x00080]: "Binary", "object_header", "objects" +[0x00088]: "Binary", "object_header", "objects" +[0x00080]: "Binary", "object_header", "objects" +[0x00088]: "Binary", "object_header", "objects" +[0x00080]: "Binary", "object_header", "objects" +[0x00080]: "Binary", "object_header", "objects" +[0x00080]: "Binary", "object_header", "objects" +[0x00080]: "Binary", "object_header", "objects" diff --git a/extract-ver/extract-objects/objects-us-1.0.extract-config b/extract-ver/extract-objects/objects-us-1.0.extract-config new file mode 100644 index 00000000..84d990dc --- /dev/null +++ b/extract-ver/extract-objects/objects-us-1.0.extract-config @@ -0,0 +1,393 @@ +# Part of the "Diddy Kong Racing (USA v1.0)" config +# Exports all the textures that the game uses. + +[0x00400]: "Compressed", "object", "objects" +[0x002d0]: "Compressed", "object", "objects" +[0x00380]: "Compressed", "object", "objects" +[0x00320]: "Compressed", "object", "objects" +[0x00240]: "Compressed", "object", "objects" +[0x00270]: "Compressed", "object", "objects" +[0x003b0]: "Compressed", "object", "objects" +[0x002f0]: "Compressed", "object", "objects" +[0x00390]: "Compressed", "object", "objects" +[0x00430]: "Compressed", "object", "objects" +[0x00310]: "Compressed", "object", "objects" +[0x00440]: "Compressed", "object", "objects" +[0x00330]: "Compressed", "object", "objects" +[0x00300]: "Compressed", "object", "objects" +[0x00320]: "Compressed", "object", "objects" +[0x002f0]: "Compressed", "object", "objects" +[0x00390]: "Compressed", "object", "objects" +[0x00120]: "Compressed", "object", "objects" +[0x000d0]: "Compressed", "object", "objects" +[0x00f50]: "Compressed", "object", "objects" +[0x00d60]: "Compressed", "object", "objects" +[0x00b10]: "Compressed", "object", "objects" +[0x008b0]: "Compressed", "object", "objects" +[0x00700]: "Compressed", "object", "objects" +[0x000e0]: "Compressed", "object", "objects" +[0x00d70]: "Compressed", "object", "objects" +[0x00b40]: "Compressed", "object", "objects" +[0x00910]: "Compressed", "object", "objects" +[0x00790]: "Compressed", "object", "objects" +[0x004c0]: "Compressed", "object", "objects" +[0x001a0]: "Compressed", "object", "objects" +[0x00fe0]: "Compressed", "object", "objects" +[0x00ba0]: "Compressed", "object", "objects" +[0x009e0]: "Compressed", "object", "objects" +[0x00690]: "Compressed", "object", "objects" +[0x00490]: "Compressed", "object", "objects" +[0x000b0]: "Compressed", "object", "objects" +[0x00ea0]: "Compressed", "object", "objects" +[0x00a00]: "Compressed", "object", "objects" +[0x00780]: "Compressed", "object", "objects" +[0x00470]: "Compressed", "object", "objects" +[0x00460]: "Compressed", "object", "objects" +[0x000b0]: "Compressed", "object", "objects" +[0x00ec0]: "Compressed", "object", "objects" +[0x00ba0]: "Compressed", "object", "objects" +[0x008d0]: "Compressed", "object", "objects" +[0x00600]: "Compressed", "object", "objects" +[0x00580]: "Compressed", "object", "objects" +[0x00190]: "Compressed", "object", "objects" +[0x01020]: "Compressed", "object", "objects" +[0x00ca0]: "Compressed", "object", "objects" +[0x00990]: "Compressed", "object", "objects" +[0x006e0]: "Compressed", "object", "objects" +[0x00630]: "Compressed", "object", "objects" +[0x000e0]: "Compressed", "object", "objects" +[0x00fb0]: "Compressed", "object", "objects" +[0x00d30]: "Compressed", "object", "objects" +[0x00b00]: "Compressed", "object", "objects" +[0x00880]: "Compressed", "object", "objects" +[0x00710]: "Compressed", "object", "objects" +[0x000d0]: "Compressed", "object", "objects" +[0x00ef0]: "Compressed", "object", "objects" +[0x00aa0]: "Compressed", "object", "objects" +[0x008a0]: "Compressed", "object", "objects" +[0x00610]: "Compressed", "object", "objects" +[0x004f0]: "Compressed", "object", "objects" +[0x000c0]: "Compressed", "object", "objects" +[0x00fc0]: "Compressed", "object", "objects" +[0x00c40]: "Compressed", "object", "objects" +[0x00950]: "Compressed", "object", "objects" +[0x006c0]: "Compressed", "object", "objects" +[0x005b0]: "Compressed", "object", "objects" +[0x000c0]: "Compressed", "object", "objects" +[0x00e30]: "Compressed", "object", "objects" +[0x00c10]: "Compressed", "object", "objects" +[0x00b00]: "Compressed", "object", "objects" +[0x00610]: "Compressed", "object", "objects" +[0x00570]: "Compressed", "object", "objects" +[0x000d0]: "Compressed", "object", "objects" +[0x00c60]: "Compressed", "object", "objects" +[0x00af0]: "Compressed", "object", "objects" +[0x00910]: "Compressed", "object", "objects" +[0x007c0]: "Compressed", "object", "objects" +[0x00540]: "Compressed", "object", "objects" +[0x001e0]: "Compressed", "object", "objects" +[0x00e10]: "Compressed", "object", "objects" +[0x00be0]: "Compressed", "object", "objects" +[0x009b0]: "Compressed", "object", "objects" +[0x007c0]: "Compressed", "object", "objects" +[0x00650]: "Compressed", "object", "objects" +[0x00140]: "Compressed", "object", "objects" +[0x00f50]: "Compressed", "object", "objects" +[0x00be0]: "Compressed", "object", "objects" +[0x009e0]: "Compressed", "object", "objects" +[0x00850]: "Compressed", "object", "objects" +[0x00560]: "Compressed", "object", "objects" +[0x00140]: "Compressed", "object", "objects" +[0x00eb0]: "Compressed", "object", "objects" +[0x00d80]: "Compressed", "object", "objects" +[0x00bb0]: "Compressed", "object", "objects" +[0x00a20]: "Compressed", "object", "objects" +[0x007c0]: "Compressed", "object", "objects" +[0x00160]: "Compressed", "object", "objects" +[0x00df0]: "Compressed", "object", "objects" +[0x00a30]: "Compressed", "object", "objects" +[0x00830]: "Compressed", "object", "objects" +[0x00640]: "Compressed", "object", "objects" +[0x00530]: "Compressed", "object", "objects" +[0x00150]: "Compressed", "object", "objects" +[0x00e30]: "Compressed", "object", "objects" +[0x00af0]: "Compressed", "object", "objects" +[0x00940]: "Compressed", "object", "objects" +[0x007a0]: "Compressed", "object", "objects" +[0x005c0]: "Compressed", "object", "objects" +[0x00140]: "Compressed", "object", "objects" +[0x00f10]: "Compressed", "object", "objects" +[0x00ca0]: "Compressed", "object", "objects" +[0x00a40]: "Compressed", "object", "objects" +[0x00870]: "Compressed", "object", "objects" +[0x006c0]: "Compressed", "object", "objects" +[0x00140]: "Compressed", "object", "objects" +[0x00ed0]: "Compressed", "object", "objects" +[0x00ca0]: "Compressed", "object", "objects" +[0x009a0]: "Compressed", "object", "objects" +[0x00820]: "Compressed", "object", "objects" +[0x00630]: "Compressed", "object", "objects" +[0x00150]: "Compressed", "object", "objects" +[0x00d60]: "Compressed", "object", "objects" +[0x00c60]: "Compressed", "object", "objects" +[0x00b20]: "Compressed", "object", "objects" +[0x00770]: "Compressed", "object", "objects" +[0x00620]: "Compressed", "object", "objects" +[0x00150]: "Compressed", "object", "objects" +[0x00ea0]: "Compressed", "object", "objects" +[0x00d70]: "Compressed", "object", "objects" +[0x00ba0]: "Compressed", "object", "objects" +[0x00a40]: "Compressed", "object", "objects" +[0x007b0]: "Compressed", "object", "objects" +[0x00150]: "Compressed", "object", "objects" +[0x01020]: "Compressed", "object", "objects" +[0x00e70]: "Compressed", "object", "objects" +[0x00c00]: "Compressed", "object", "objects" +[0x00970]: "Compressed", "object", "objects" +[0x00780]: "Compressed", "object", "objects" +[0x00150]: "Compressed", "object", "objects" +[0x01090]: "Compressed", "object", "objects" +[0x00e70]: "Compressed", "object", "objects" +[0x00c60]: "Compressed", "object", "objects" +[0x00a80]: "Compressed", "object", "objects" +[0x00810]: "Compressed", "object", "objects" +[0x005b0]: "Compressed", "object", "objects" +[0x00180]: "Compressed", "object", "objects" +[0x00f70]: "Compressed", "object", "objects" +[0x00cb0]: "Compressed", "object", "objects" +[0x00a10]: "Compressed", "object", "objects" +[0x00700]: "Compressed", "object", "objects" +[0x00610]: "Compressed", "object", "objects" +[0x001a0]: "Compressed", "object", "objects" +[0x01090]: "Compressed", "object", "objects" +[0x00c90]: "Compressed", "object", "objects" +[0x00b20]: "Compressed", "object", "objects" +[0x00780]: "Compressed", "object", "objects" +[0x00690]: "Compressed", "object", "objects" +[0x00140]: "Compressed", "object", "objects" +[0x00f00]: "Compressed", "object", "objects" +[0x00b10]: "Compressed", "object", "objects" +[0x008a0]: "Compressed", "object", "objects" +[0x005c0]: "Compressed", "object", "objects" +[0x00520]: "Compressed", "object", "objects" +[0x00150]: "Compressed", "object", "objects" +[0x01000]: "Compressed", "object", "objects" +[0x00de0]: "Compressed", "object", "objects" +[0x00b90]: "Compressed", "object", "objects" +[0x00910]: "Compressed", "object", "objects" +[0x007b0]: "Compressed", "object", "objects" +[0x00170]: "Compressed", "object", "objects" +[0x01090]: "Compressed", "object", "objects" +[0x00dc0]: "Compressed", "object", "objects" +[0x00a80]: "Compressed", "object", "objects" +[0x007d0]: "Compressed", "object", "objects" +[0x00720]: "Compressed", "object", "objects" +[0x00140]: "Compressed", "object", "objects" +[0x00f70]: "Compressed", "object", "objects" +[0x00bc0]: "Compressed", "object", "objects" +[0x00990]: "Compressed", "object", "objects" +[0x00700]: "Compressed", "object", "objects" +[0x00640]: "Compressed", "object", "objects" +[0x00150]: "Compressed", "object", "objects" +[0x01090]: "Compressed", "object", "objects" +[0x00df0]: "Compressed", "object", "objects" +[0x00a90]: "Compressed", "object", "objects" +[0x007a0]: "Compressed", "object", "objects" +[0x006e0]: "Compressed", "object", "objects" +[0x00150]: "Compressed", "object", "objects" +[0x00eb0]: "Compressed", "object", "objects" +[0x00d10]: "Compressed", "object", "objects" +[0x00ba0]: "Compressed", "object", "objects" +[0x006e0]: "Compressed", "object", "objects" +[0x00640]: "Compressed", "object", "objects" +[0x00170]: "Compressed", "object", "objects" +[0x00530]: "Compressed", "object", "objects" +[0x00430]: "Compressed", "object", "objects" +[0x003f0]: "Compressed", "object", "objects" +[0x00210]: "Compressed", "object", "objects" +[0x00cb0]: "Compressed", "object", "objects" +[0x00a90]: "Compressed", "object", "objects" +[0x00fe0]: "Compressed", "object", "objects" +[0x01090]: "Compressed", "object", "objects" +[0x015b0]: "Compressed", "object", "objects" +[0x015c0]: "Compressed", "object", "objects" +[0x02090]: "Compressed", "object", "objects" +[0x026f0]: "Compressed", "object", "objects" +[0x02700]: "Compressed", "object", "objects" +[0x02200]: "Compressed", "object", "objects" +[0x02720]: "Compressed", "object", "objects" +[0x02730]: "Compressed", "object", "objects" +[0x00290]: "Compressed", "object", "objects" +[0x00500]: "Compressed", "object", "objects" +[0x00120]: "Compressed", "object", "objects" +[0x00130]: "Compressed", "object", "objects" +[0x00130]: "Compressed", "object", "objects" +[0x00160]: "Compressed", "object", "objects" +[0x000f0]: "Compressed", "object", "objects" +[0x00270]: "Compressed", "object", "objects" +[0x00dd0]: "Compressed", "object", "objects" +[0x01ad0]: "Compressed", "object", "objects" +[0x01ac0]: "Compressed", "object", "objects" +[0x01970]: "Compressed", "object", "objects" +[0x019a0]: "Compressed", "object", "objects" +[0x02070]: "Compressed", "object", "objects" +[0x02050]: "Compressed", "object", "objects" +[0x00a10]: "Compressed", "object", "objects" +[0x01b90]: "Compressed", "object", "objects" +[0x01b90]: "Compressed", "object", "objects" +[0x02a00]: "Compressed", "object", "objects" +[0x00460]: "Compressed", "object", "objects" +[0x000c0]: "Compressed", "object", "objects" +[0x00410]: "Compressed", "object", "objects" +[0x00420]: "Compressed", "object", "objects" +[0x00bb0]: "Compressed", "object", "objects" +[0x00d50]: "Compressed", "object", "objects" +[0x00610]: "Compressed", "object", "objects" +[0x00610]: "Compressed", "object", "objects" +[0x00150]: "Compressed", "object", "objects" +[0x00830]: "Compressed", "object", "objects" +[0x001a0]: "Compressed", "object", "objects" +[0x001b0]: "Compressed", "object", "objects" +[0x00150]: "Compressed", "object", "objects" +[0x001a0]: "Compressed", "object", "objects" +[0x00150]: "Compressed", "object", "objects" +[0x001a0]: "Compressed", "object", "objects" +[0x001c0]: "Compressed", "object", "objects" +[0x00160]: "Compressed", "object", "objects" +[0x00160]: "Compressed", "object", "objects" +[0x00200]: "Compressed", "object", "objects" +[0x00200]: "Compressed", "object", "objects" +[0x00200]: "Compressed", "object", "objects" +[0x00200]: "Compressed", "object", "objects" +[0x002e0]: "Compressed", "object", "objects" +[0x00250]: "Compressed", "object", "objects" +[0x001d0]: "Compressed", "object", "objects" +[0x00100]: "Compressed", "object", "objects" +[0x00120]: "Compressed", "object", "objects" +[0x00140]: "Compressed", "object", "objects" +[0x001c0]: "Compressed", "object", "objects" +[0x00080]: "Compressed", "object", "objects" +[0x00080]: "Compressed", "object", "objects" +[0x00080]: "Compressed", "object", "objects" +[0x00080]: "Compressed", "object", "objects" +[0x00080]: "Compressed", "object", "objects" +[0x00d60]: "Compressed", "object", "objects" +[0x00d50]: "Compressed", "object", "objects" +[0x00d40]: "Compressed", "object", "objects" +[0x00d40]: "Compressed", "object", "objects" +[0x00d40]: "Compressed", "object", "objects" +[0x00d90]: "Compressed", "object", "objects" +[0x00d40]: "Compressed", "object", "objects" +[0x00080]: "Compressed", "object", "objects" +[0x009a0]: "Compressed", "object", "objects" +[0x00990]: "Compressed", "object", "objects" +[0x00990]: "Compressed", "object", "objects" +[0x009a0]: "Compressed", "object", "objects" +[0x00ef0]: "Compressed", "object", "objects" +[0x01110]: "Compressed", "object", "objects" +[0x00d60]: "Compressed", "object", "objects" +[0x00de0]: "Compressed", "object", "objects" +[0x006a0]: "Compressed", "object", "objects" +[0x00760]: "Compressed", "object", "objects" +[0x00120]: "Compressed", "object", "objects" +[0x00120]: "Compressed", "object", "objects" +[0x00120]: "Compressed", "object", "objects" +[0x00120]: "Compressed", "object", "objects" +[0x000d0]: "Compressed", "object", "objects" +[0x002a0]: "Compressed", "object", "objects" +[0x001f0]: "Compressed", "object", "objects" +[0x000e0]: "Compressed", "object", "objects" +[0x00290]: "Compressed", "object", "objects" +[0x001b0]: "Compressed", "object", "objects" +[0x00100]: "Compressed", "object", "objects" +[0x005b0]: "Compressed", "object", "objects" +[0x00080]: "Compressed", "object", "objects" +[0x00270]: "Compressed", "object", "objects" +[0x01190]: "Compressed", "object", "objects" +[0x00150]: "Compressed", "object", "objects" +[0x00fe0]: "Compressed", "object", "objects" +[0x00f90]: "Compressed", "object", "objects" +[0x00e50]: "Compressed", "object", "objects" +[0x00f10]: "Compressed", "object", "objects" +[0x01100]: "Compressed", "object", "objects" +[0x00fa0]: "Compressed", "object", "objects" +[0x00ed0]: "Compressed", "object", "objects" +[0x00e90]: "Compressed", "object", "objects" +[0x007c0]: "Compressed", "object", "objects" +[0x00c70]: "Compressed", "object", "objects" +[0x00aa0]: "Compressed", "object", "objects" +[0x00140]: "Compressed", "object", "objects" +[0x00e10]: "Compressed", "object", "objects" +[0x00520]: "Compressed", "object", "objects" +[0x00560]: "Compressed", "object", "objects" +[0x00490]: "Compressed", "object", "objects" +[0x004a0]: "Compressed", "object", "objects" +[0x004a0]: "Compressed", "object", "objects" +[0x004b0]: "Compressed", "object", "objects" +[0x004a0]: "Compressed", "object", "objects" +[0x00b80]: "Compressed", "object", "objects" +[0x00120]: "Compressed", "object", "objects" +[0x004b0]: "Compressed", "object", "objects" +[0x00570]: "Compressed", "object", "objects" +[0x00bd0]: "Compressed", "object", "objects" +[0x00720]: "Compressed", "object", "objects" +[0x001e0]: "Compressed", "object", "objects" +[0x009c0]: "Compressed", "object", "objects" +[0x002d0]: "Compressed", "object", "objects" +[0x002c0]: "Compressed", "object", "objects" +[0x00290]: "Compressed", "object", "objects" +[0x00280]: "Compressed", "object", "objects" +[0x002f0]: "Compressed", "object", "objects" +[0x002d0]: "Compressed", "object", "objects" +[0x00260]: "Compressed", "object", "objects" +[0x00280]: "Compressed", "object", "objects" +[0x002c0]: "Compressed", "object", "objects" +[0x00350]: "Compressed", "object", "objects" +[0x002b0]: "Compressed", "object", "objects" +[0x00f90]: "Compressed", "object", "objects" +[0x00c10]: "Compressed", "object", "objects" +[0x00de0]: "Compressed", "object", "objects" +[0x001c0]: "Compressed", "object", "objects" +[0x00410]: "Compressed", "object", "objects" +[0x000a0]: "Compressed", "object", "objects" +[0x00270]: "Compressed", "object", "objects" +[0x00420]: "Compressed", "object", "objects" +[0x000e0]: "Compressed", "object", "objects" +[0x001c0]: "Compressed", "object", "objects" +[0x00200]: "Compressed", "object", "objects" +[0x001f0]: "Compressed", "object", "objects" +[0x00460]: "Compressed", "object", "objects" +[0x01300]: "Compressed", "object", "objects" +[0x013d0]: "Compressed", "object", "objects" +[0x01560]: "Compressed", "object", "objects" +[0x01630]: "Compressed", "object", "objects" +[0x016b0]: "Compressed", "object", "objects" +[0x00a10]: "Compressed", "object", "objects" +[0x00770]: "Compressed", "object", "objects" +[0x00c00]: "Compressed", "object", "objects" +[0x01190]: "Compressed", "object", "objects" +[0x01400]: "Compressed", "object", "objects" +[0x004a0]: "Compressed", "object", "objects" +[0x00730]: "Compressed", "object", "objects" +[0x008d0]: "Compressed", "object", "objects" +[0x009b0]: "Compressed", "object", "objects" +[0x011c0]: "Compressed", "object", "objects" +[0x00650]: "Compressed", "object", "objects" +[0x001f0]: "Compressed", "object", "objects" +[0x00560]: "Compressed", "object", "objects" +[0x00c30]: "Compressed", "object", "objects" +[0x003b0]: "Compressed", "object", "objects" +[0x01f30]: "Compressed", "object", "objects" +[0x01570]: "Compressed", "object", "objects" +[0x01200]: "Compressed", "object", "objects" +[0x00450]: "Compressed", "object", "objects" +[0x001f0]: "Compressed", "object", "objects" +[0x001c0]: "Compressed", "object", "objects" +[0x001c0]: "Compressed", "object", "objects" +[0x001c0]: "Compressed", "object", "objects" +[0x00270]: "Compressed", "object", "objects" +[0x00250]: "Compressed", "object", "objects" +[0x00270]: "Compressed", "object", "objects" +[0x002a0]: "Compressed", "object", "objects" +[0x00340]: "Compressed", "object", "objects" +[0x00290]: "Compressed", "object", "objects" diff --git a/extract-ver/extract-textures/textures-us-1.0.extract-config b/extract-ver/extract-textures/textures-us-1.0.extract-config index f0e96f6e..01cd1630 100644 --- a/extract-ver/extract-textures/textures-us-1.0.extract-config +++ b/extract-ver/extract-textures/textures-us-1.0.extract-config @@ -1,1404 +1,1404 @@ # Part of the "Diddy Kong Racing (USA v1.0)" config # Exports all the textures that the game uses. -[0x06b0]: "Binary", "texture", "textures" -[0x0700]: "Binary", "texture", "textures" -[0x0620]: "Binary", "texture", "textures" -[0x0770]: "Binary", "texture", "textures" -[0x0e70]: "Binary", "texture", "textures" -[0x8dd0]: "Binary", "texture", "textures" -[0x6960]: "Binary", "texture", "textures" -[0x00d0]: "Binary", "texture", "textures" -[0x04e0]: "Binary", "texture", "textures" -[0x0590]: "Binary", "texture", "textures" -[0x0580]: "Binary", "texture", "textures" -[0x01c0]: "Binary", "texture", "textures" -[0x9430]: "Binary", "texture", "textures" -[0x0160]: "Binary", "texture", "textures" -[0x0350]: "Binary", "texture", "textures" -[0x96f0]: "Binary", "texture", "textures" -[0x0600]: "Binary", "texture", "textures" -[0x01c0]: "Binary", "texture", "textures" -[0x01f0]: "Binary", "texture", "textures" -[0x04d0]: "Binary", "texture", "textures" -[0x0330]: "Binary", "texture", "textures" -[0x0a10]: "Binary", "texture", "textures" -[0x0a10]: "Binary", "texture", "textures" -[0x0710]: "Binary", "texture", "textures" -[0x0060]: "Binary", "texture", "textures" -[0x0130]: "Binary", "texture", "textures" -[0x0650]: "Binary", "texture", "textures" -[0x07d0]: "Binary", "texture", "textures" -[0x0830]: "Binary", "texture", "textures" -[0x0680]: "Binary", "texture", "textures" -[0x0180]: "Binary", "texture", "textures" -[0x00b0]: "Binary", "texture", "textures" -[0x03a0]: "Binary", "texture", "textures" -[0x08d0]: "Binary", "texture", "textures" -[0x0490]: "Binary", "texture", "textures" -[0x08b0]: "Binary", "texture", "textures" -[0x0370]: "Binary", "texture", "textures" -[0x02d0]: "Binary", "texture", "textures" -[0x0b70]: "Binary", "texture", "textures" -[0x0af0]: "Binary", "texture", "textures" -[0x0b40]: "Binary", "texture", "textures" -[0x0ba0]: "Binary", "texture", "textures" -[0x0340]: "Binary", "texture", "textures" -[0x05e0]: "Binary", "texture", "textures" -[0x0360]: "Binary", "texture", "textures" -[0x02f0]: "Binary", "texture", "textures" -[0x0470]: "Binary", "texture", "textures" -[0x02f0]: "Binary", "texture", "textures" -[0x03a0]: "Binary", "texture", "textures" -[0x0350]: "Binary", "texture", "textures" -[0x08d0]: "Binary", "texture", "textures" -[0x0880]: "Binary", "texture", "textures" -[0x0490]: "Binary", "texture", "textures" -[0x03a0]: "Binary", "texture", "textures" -[0x0190]: "Binary", "texture", "textures" -[0x0650]: "Binary", "texture", "textures" -[0x01e0]: "Binary", "texture", "textures" -[0x0070]: "Binary", "texture", "textures" -[0x01c0]: "Binary", "texture", "textures" -[0x00a0]: "Binary", "texture", "textures" -[0x0120]: "Binary", "texture", "textures" -[0x08e0]: "Binary", "texture", "textures" -[0x0100]: "Binary", "texture", "textures" -[0x0600]: "Binary", "texture", "textures" -[0x0600]: "Binary", "texture", "textures" -[0x0310]: "Binary", "texture", "textures" -[0x03b0]: "Binary", "texture", "textures" -[0x0920]: "Binary", "texture", "textures" -[0x0b70]: "Binary", "texture", "textures" -[0x08a0]: "Binary", "texture", "textures" -[0x0640]: "Binary", "texture", "textures" -[0x0050]: "Binary", "texture", "textures" -[0x0070]: "Binary", "texture", "textures" -[0x0990]: "Binary", "texture", "textures" -[0x0ed0]: "Binary", "texture", "textures" -[0x0c80]: "Binary", "texture", "textures" -[0x0ed0]: "Binary", "texture", "textures" -[0x0650]: "Binary", "texture", "textures" -[0x0640]: "Binary", "texture", "textures" -[0x0b30]: "Binary", "texture", "textures" -[0x0b30]: "Binary", "texture", "textures" -[0x0b70]: "Binary", "texture", "textures" -[0x0420]: "Binary", "texture", "textures" -[0x0290]: "Binary", "texture", "textures" -[0x0620]: "Binary", "texture", "textures" -[0x0760]: "Binary", "texture", "textures" -[0x04e0]: "Binary", "texture", "textures" -[0x05d0]: "Binary", "texture", "textures" -[0x04c0]: "Binary", "texture", "textures" -[0x0810]: "Binary", "texture", "textures" -[0x05a0]: "Binary", "texture", "textures" -[0x0570]: "Binary", "texture", "textures" -[0x0690]: "Binary", "texture", "textures" -[0x0520]: "Binary", "texture", "textures" -[0x0580]: "Binary", "texture", "textures" -[0x03a0]: "Binary", "texture", "textures" -[0x02c0]: "Binary", "texture", "textures" -[0x03b0]: "Binary", "texture", "textures" -[0x03f0]: "Binary", "texture", "textures" -[0x0520]: "Binary", "texture", "textures" -[0x00e0]: "Binary", "texture", "textures" -[0x01f0]: "Binary", "texture", "textures" -[0x0350]: "Binary", "texture", "textures" -[0x03a0]: "Binary", "texture", "textures" -[0x0480]: "Binary", "texture", "textures" -[0x0430]: "Binary", "texture", "textures" -[0x04c0]: "Binary", "texture", "textures" -[0x0290]: "Binary", "texture", "textures" -[0x0690]: "Binary", "texture", "textures" -[0x04e0]: "Binary", "texture", "textures" -[0x0760]: "Binary", "texture", "textures" -[0x0af0]: "Binary", "texture", "textures" -[0x0b90]: "Binary", "texture", "textures" -[0x0540]: "Binary", "texture", "textures" -[0x08b0]: "Binary", "texture", "textures" -[0x0130]: "Binary", "texture", "textures" -[0x0310]: "Binary", "texture", "textures" -[0x0410]: "Binary", "texture", "textures" -[0x02a0]: "Binary", "texture", "textures" -[0x0270]: "Binary", "texture", "textures" -[0x0560]: "Binary", "texture", "textures" -[0x0a10]: "Binary", "texture", "textures" -[0x0200]: "Binary", "texture", "textures" -[0x0180]: "Binary", "texture", "textures" -[0x03b0]: "Binary", "texture", "textures" -[0x0560]: "Binary", "texture", "textures" -[0x0630]: "Binary", "texture", "textures" -[0x0640]: "Binary", "texture", "textures" -[0x0290]: "Binary", "texture", "textures" -[0x0720]: "Binary", "texture", "textures" -[0x0100]: "Binary", "texture", "textures" -[0x0780]: "Binary", "texture", "textures" -[0x0780]: "Binary", "texture", "textures" -[0x0890]: "Binary", "texture", "textures" -[0x0980]: "Binary", "texture", "textures" -[0x0890]: "Binary", "texture", "textures" -[0x08d0]: "Binary", "texture", "textures" -[0x0040]: "Binary", "texture", "textures" -[0x0050]: "Binary", "texture", "textures" -[0x0310]: "Binary", "texture", "textures" -[0x0a60]: "Binary", "texture", "textures" -[0x02c0]: "Binary", "texture", "textures" -[0x0650]: "Binary", "texture", "textures" -[0x0820]: "Binary", "texture", "textures" -[0x0d20]: "Binary", "texture", "textures" -[0x04c0]: "Binary", "texture", "textures" -[0x0330]: "Binary", "texture", "textures" -[0x03c0]: "Binary", "texture", "textures" -[0x01b0]: "Binary", "texture", "textures" -[0x0220]: "Binary", "texture", "textures" -[0x00a0]: "Binary", "texture", "textures" -[0x0270]: "Binary", "texture", "textures" -[0x0290]: "Binary", "texture", "textures" -[0x03a0]: "Binary", "texture", "textures" -[0x0550]: "Binary", "texture", "textures" -[0x07a0]: "Binary", "texture", "textures" -[0x00b0]: "Binary", "texture", "textures" -[0x0040]: "Binary", "texture", "textures" -[0x0050]: "Binary", "texture", "textures" -[0x0070]: "Binary", "texture", "textures" -[0x0050]: "Binary", "texture", "textures" -[0x0050]: "Binary", "texture", "textures" -[0x00f0]: "Binary", "texture", "textures" -[0x00d0]: "Binary", "texture", "textures" -[0x00c0]: "Binary", "texture", "textures" -[0x00b0]: "Binary", "texture", "textures" -[0x0040]: "Binary", "texture", "textures" -[0x0840]: "Binary", "texture", "textures" -[0x0480]: "Binary", "texture", "textures" -[0x01d0]: "Binary", "texture", "textures" -[0x0270]: "Binary", "texture", "textures" -[0x0350]: "Binary", "texture", "textures" -[0x0690]: "Binary", "texture", "textures" -[0x0870]: "Binary", "texture", "textures" -[0x0770]: "Binary", "texture", "textures" -[0x01a0]: "Binary", "texture", "textures" -[0x08d0]: "Binary", "texture", "textures" -[0x08d0]: "Binary", "texture", "textures" -[0x0620]: "Binary", "texture", "textures" -[0x0430]: "Binary", "texture", "textures" -[0x0230]: "Binary", "texture", "textures" -[0x0550]: "Binary", "texture", "textures" -[0x05f0]: "Binary", "texture", "textures" -[0x0230]: "Binary", "texture", "textures" -[0x04b0]: "Binary", "texture", "textures" -[0x04f0]: "Binary", "texture", "textures" -[0x0cb0]: "Binary", "texture", "textures" -[0x0230]: "Binary", "texture", "textures" -[0x07c0]: "Binary", "texture", "textures" -[0x09a0]: "Binary", "texture", "textures" -[0x08a0]: "Binary", "texture", "textures" -[0x0890]: "Binary", "texture", "textures" -[0x08f0]: "Binary", "texture", "textures" -[0x0cc0]: "Binary", "texture", "textures" -[0x0320]: "Binary", "texture", "textures" -[0x0040]: "Binary", "texture", "textures" -[0x05b0]: "Binary", "texture", "textures" -[0x0110]: "Binary", "texture", "textures" -[0x0c60]: "Binary", "texture", "textures" -[0x0e50]: "Binary", "texture", "textures" -[0x0870]: "Binary", "texture", "textures" -[0x00d0]: "Binary", "texture", "textures" -[0x03c0]: "Binary", "texture", "textures" -[0x03d0]: "Binary", "texture", "textures" -[0x06c0]: "Binary", "texture", "textures" -[0x03c0]: "Binary", "texture", "textures" -[0x0490]: "Binary", "texture", "textures" -[0x03c0]: "Binary", "texture", "textures" -[0x0850]: "Binary", "texture", "textures" -[0x06b0]: "Binary", "texture", "textures" -[0x0180]: "Binary", "texture", "textures" -[0x0340]: "Binary", "texture", "textures" -[0x0480]: "Binary", "texture", "textures" -[0x0550]: "Binary", "texture", "textures" -[0x0490]: "Binary", "texture", "textures" -[0x0550]: "Binary", "texture", "textures" -[0x0150]: "Binary", "texture", "textures" -[0x0470]: "Binary", "texture", "textures" -[0x0920]: "Binary", "texture", "textures" -[0x03a0]: "Binary", "texture", "textures" -[0x0820]: "Binary", "texture", "textures" -[0x02a0]: "Binary", "texture", "textures" -[0x01e0]: "Binary", "texture", "textures" -[0x03a0]: "Binary", "texture", "textures" -[0x0610]: "Binary", "texture", "textures" -[0x0480]: "Binary", "texture", "textures" -[0x0650]: "Binary", "texture", "textures" -[0x0900]: "Binary", "texture", "textures" -[0x0830]: "Binary", "texture", "textures" -[0x0980]: "Binary", "texture", "textures" -[0x0900]: "Binary", "texture", "textures" -[0x08f0]: "Binary", "texture", "textures" -[0x0a80]: "Binary", "texture", "textures" -[0x0a20]: "Binary", "texture", "textures" -[0x0960]: "Binary", "texture", "textures" -[0x04c0]: "Binary", "texture", "textures" -[0x0330]: "Binary", "texture", "textures" -[0x0a40]: "Binary", "texture", "textures" -[0x0510]: "Binary", "texture", "textures" -[0x01d0]: "Binary", "texture", "textures" -[0x0510]: "Binary", "texture", "textures" -[0x0560]: "Binary", "texture", "textures" -[0x0560]: "Binary", "texture", "textures" -[0x0320]: "Binary", "texture", "textures" -[0x0140]: "Binary", "texture", "textures" -[0x03e0]: "Binary", "texture", "textures" -[0x0460]: "Binary", "texture", "textures" -[0x0890]: "Binary", "texture", "textures" -[0x0ba0]: "Binary", "texture", "textures" -[0x05d0]: "Binary", "texture", "textures" -[0x0220]: "Binary", "texture", "textures" -[0x04a0]: "Binary", "texture", "textures" -[0x04b0]: "Binary", "texture", "textures" -[0x0a90]: "Binary", "texture", "textures" -[0x0320]: "Binary", "texture", "textures" -[0x00b0]: "Binary", "texture", "textures" -[0x0330]: "Binary", "texture", "textures" -[0x0470]: "Binary", "texture", "textures" -[0x0390]: "Binary", "texture", "textures" -[0x0370]: "Binary", "texture", "textures" -[0x03b0]: "Binary", "texture", "textures" -[0x0440]: "Binary", "texture", "textures" -[0x0880]: "Binary", "texture", "textures" -[0x03e0]: "Binary", "texture", "textures" -[0x02b0]: "Binary", "texture", "textures" -[0x0540]: "Binary", "texture", "textures" -[0x02e0]: "Binary", "texture", "textures" -[0x02d0]: "Binary", "texture", "textures" -[0x02d0]: "Binary", "texture", "textures" -[0x00f0]: "Binary", "texture", "textures" -[0x0330]: "Binary", "texture", "textures" -[0x0380]: "Binary", "texture", "textures" -[0x08f0]: "Binary", "texture", "textures" -[0x0580]: "Binary", "texture", "textures" -[0x0270]: "Binary", "texture", "textures" -[0x03b0]: "Binary", "texture", "textures" -[0x03d0]: "Binary", "texture", "textures" -[0x08f0]: "Binary", "texture", "textures" -[0x0240]: "Binary", "texture", "textures" -[0x0200]: "Binary", "texture", "textures" -[0x00b0]: "Binary", "texture", "textures" -[0x04a0]: "Binary", "texture", "textures" -[0x0310]: "Binary", "texture", "textures" -[0x0060]: "Binary", "texture", "textures" -[0x0750]: "Binary", "texture", "textures" -[0x0580]: "Binary", "texture", "textures" -[0x0840]: "Binary", "texture", "textures" -[0x01a0]: "Binary", "texture", "textures" -[0x0390]: "Binary", "texture", "textures" -[0x05b0]: "Binary", "texture", "textures" -[0x04e0]: "Binary", "texture", "textures" -[0x00a0]: "Binary", "texture", "textures" -[0x0500]: "Binary", "texture", "textures" -[0x0540]: "Binary", "texture", "textures" -[0x0560]: "Binary", "texture", "textures" -[0x0570]: "Binary", "texture", "textures" -[0x0560]: "Binary", "texture", "textures" -[0x0520]: "Binary", "texture", "textures" -[0x0090]: "Binary", "texture", "textures" -[0x0190]: "Binary", "texture", "textures" -[0x0160]: "Binary", "texture", "textures" -[0x0460]: "Binary", "texture", "textures" -[0x02d0]: "Binary", "texture", "textures" -[0x02d0]: "Binary", "texture", "textures" -[0x02d0]: "Binary", "texture", "textures" -[0x02d0]: "Binary", "texture", "textures" -[0x06f0]: "Binary", "texture", "textures" -[0x0850]: "Binary", "texture", "textures" -[0x08e0]: "Binary", "texture", "textures" -[0x0560]: "Binary", "texture", "textures" -[0x0410]: "Binary", "texture", "textures" -[0x0530]: "Binary", "texture", "textures" -[0x0450]: "Binary", "texture", "textures" -[0x03d0]: "Binary", "texture", "textures" -[0x0440]: "Binary", "texture", "textures" -[0x00a0]: "Binary", "texture", "textures" -[0x0350]: "Binary", "texture", "textures" -[0x0c00]: "Binary", "texture", "textures" -[0x0300]: "Binary", "texture", "textures" -[0x0040]: "Binary", "texture", "textures" -[0x0270]: "Binary", "texture", "textures" -[0x0490]: "Binary", "texture", "textures" -[0x0500]: "Binary", "texture", "textures" -[0x0110]: "Binary", "texture", "textures" -[0x0260]: "Binary", "texture", "textures" -[0x0240]: "Binary", "texture", "textures" -[0x0460]: "Binary", "texture", "textures" -[0x0040]: "Binary", "texture", "textures" -[0x04d0]: "Binary", "texture", "textures" -[0x0210]: "Binary", "texture", "textures" -[0x03b0]: "Binary", "texture", "textures" -[0x0560]: "Binary", "texture", "textures" -[0x0560]: "Binary", "texture", "textures" -[0x0b90]: "Binary", "texture", "textures" -[0x0bb0]: "Binary", "texture", "textures" -[0x00d0]: "Binary", "texture", "textures" -[0x0090]: "Binary", "texture", "textures" -[0x0050]: "Binary", "texture", "textures" -[0x0070]: "Binary", "texture", "textures" -[0x0040]: "Binary", "texture", "textures" -[0x00a0]: "Binary", "texture", "textures" -[0x0070]: "Binary", "texture", "textures" -[0x00f0]: "Binary", "texture", "textures" -[0x0040]: "Binary", "texture", "textures" -[0x00c0]: "Binary", "texture", "textures" -[0x0040]: "Binary", "texture", "textures" -[0x0080]: "Binary", "texture", "textures" -[0x0080]: "Binary", "texture", "textures" -[0x0070]: "Binary", "texture", "textures" -[0x0080]: "Binary", "texture", "textures" -[0x0040]: "Binary", "texture", "textures" -[0x0040]: "Binary", "texture", "textures" -[0x0100]: "Binary", "texture", "textures" -[0x0080]: "Binary", "texture", "textures" -[0x00d0]: "Binary", "texture", "textures" -[0x0120]: "Binary", "texture", "textures" -[0x0270]: "Binary", "texture", "textures" -[0x0080]: "Binary", "texture", "textures" -[0x0080]: "Binary", "texture", "textures" -[0x0070]: "Binary", "texture", "textures" -[0x0470]: "Binary", "texture", "textures" -[0x06e0]: "Binary", "texture", "textures" -[0x0680]: "Binary", "texture", "textures" -[0x0860]: "Binary", "texture", "textures" -[0x0810]: "Binary", "texture", "textures" -[0x0080]: "Binary", "texture", "textures" -[0x00d0]: "Binary", "texture", "textures" -[0x0040]: "Binary", "texture", "textures" -[0x00c0]: "Binary", "texture", "textures" -[0x0060]: "Binary", "texture", "textures" -[0x00b0]: "Binary", "texture", "textures" -[0x0090]: "Binary", "texture", "textures" -[0x0050]: "Binary", "texture", "textures" -[0x0060]: "Binary", "texture", "textures" -[0x00d0]: "Binary", "texture", "textures" -[0x0040]: "Binary", "texture", "textures" -[0x0200]: "Binary", "texture", "textures" -[0x01a0]: "Binary", "texture", "textures" -[0x0040]: "Binary", "texture", "textures" -[0x0290]: "Binary", "texture", "textures" -[0x0180]: "Binary", "texture", "textures" -[0x0160]: "Binary", "texture", "textures" -[0x0180]: "Binary", "texture", "textures" -[0x00a0]: "Binary", "texture", "textures" -[0x0060]: "Binary", "texture", "textures" -[0x0060]: "Binary", "texture", "textures" -[0x00d0]: "Binary", "texture", "textures" -[0x0070]: "Binary", "texture", "textures" -[0x0080]: "Binary", "texture", "textures" -[0x0090]: "Binary", "texture", "textures" -[0x0130]: "Binary", "texture", "textures" -[0x0040]: "Binary", "texture", "textures" -[0x0480]: "Binary", "texture", "textures" -[0x0340]: "Binary", "texture", "textures" -[0x0300]: "Binary", "texture", "textures" -[0x0560]: "Binary", "texture", "textures" -[0x0510]: "Binary", "texture", "textures" -[0x0140]: "Binary", "texture", "textures" -[0x0080]: "Binary", "texture", "textures" -[0x0050]: "Binary", "texture", "textures" -[0x0040]: "Binary", "texture", "textures" -[0x00a0]: "Binary", "texture", "textures" -[0x0070]: "Binary", "texture", "textures" -[0x08c0]: "Binary", "texture", "textures" -[0x01f0]: "Binary", "texture", "textures" -[0x0270]: "Binary", "texture", "textures" -[0x01e0]: "Binary", "texture", "textures" -[0x0910]: "Binary", "texture", "textures" -[0x0240]: "Binary", "texture", "textures" -[0x0040]: "Binary", "texture", "textures" -[0x0060]: "Binary", "texture", "textures" -[0x0120]: "Binary", "texture", "textures" -[0x0350]: "Binary", "texture", "textures" -[0x06b0]: "Binary", "texture", "textures" -[0x00f0]: "Binary", "texture", "textures" -[0x00c0]: "Binary", "texture", "textures" -[0x00d0]: "Binary", "texture", "textures" -[0x00f0]: "Binary", "texture", "textures" -[0x00b0]: "Binary", "texture", "textures" -[0x0180]: "Binary", "texture", "textures" -[0x0050]: "Binary", "texture", "textures" -[0x0050]: "Binary", "texture", "textures" -[0x0240]: "Binary", "texture", "textures" -[0x0470]: "Binary", "texture", "textures" -[0x02c0]: "Binary", "texture", "textures" -[0x00d0]: "Binary", "texture", "textures" -[0x0110]: "Binary", "texture", "textures" -[0x0090]: "Binary", "texture", "textures" -[0x0200]: "Binary", "texture", "textures" -[0x0090]: "Binary", "texture", "textures" -[0x0420]: "Binary", "texture", "textures" -[0x0120]: "Binary", "texture", "textures" -[0x0270]: "Binary", "texture", "textures" -[0x0060]: "Binary", "texture", "textures" -[0x01a0]: "Binary", "texture", "textures" -[0x0160]: "Binary", "texture", "textures" -[0x01d0]: "Binary", "texture", "textures" -[0x0050]: "Binary", "texture", "textures" -[0x0050]: "Binary", "texture", "textures" -[0x0040]: "Binary", "texture", "textures" -[0x0080]: "Binary", "texture", "textures" -[0x00c0]: "Binary", "texture", "textures" -[0x01c0]: "Binary", "texture", "textures" -[0x01f0]: "Binary", "texture", "textures" -[0x03d0]: "Binary", "texture", "textures" -[0x0260]: "Binary", "texture", "textures" -[0x05b0]: "Binary", "texture", "textures" -[0x0550]: "Binary", "texture", "textures" -[0x01e0]: "Binary", "texture", "textures" -[0x0090]: "Binary", "texture", "textures" -[0x0050]: "Binary", "texture", "textures" -[0x0260]: "Binary", "texture", "textures" -[0x0350]: "Binary", "texture", "textures" -[0x0090]: "Binary", "texture", "textures" -[0x00a0]: "Binary", "texture", "textures" -[0x0080]: "Binary", "texture", "textures" -[0x0300]: "Binary", "texture", "textures" -[0x0290]: "Binary", "texture", "textures" -[0x03f0]: "Binary", "texture", "textures" -[0x02e0]: "Binary", "texture", "textures" -[0x0040]: "Binary", "texture", "textures" -[0x0040]: "Binary", "texture", "textures" -[0x0820]: "Binary", "texture", "textures" -[0x0830]: "Binary", "texture", "textures" -[0x07a0]: "Binary", "texture", "textures" -[0x0680]: "Binary", "texture", "textures" -[0x0620]: "Binary", "texture", "textures" -[0x0300]: "Binary", "texture", "textures" -[0x04a0]: "Binary", "texture", "textures" -[0x04a0]: "Binary", "texture", "textures" -[0x03a0]: "Binary", "texture", "textures" -[0x0120]: "Binary", "texture", "textures" -[0x01d0]: "Binary", "texture", "textures" -[0x0190]: "Binary", "texture", "textures" -[0x0060]: "Binary", "texture", "textures" -[0x0090]: "Binary", "texture", "textures" -[0x0040]: "Binary", "texture", "textures" -[0x00b0]: "Binary", "texture", "textures" -[0x0060]: "Binary", "texture", "textures" -[0x0080]: "Binary", "texture", "textures" -[0x0060]: "Binary", "texture", "textures" -[0x0080]: "Binary", "texture", "textures" -[0x08f0]: "Binary", "texture", "textures" -[0x02c0]: "Binary", "texture", "textures" -[0x0640]: "Binary", "texture", "textures" -[0x0180]: "Binary", "texture", "textures" -[0x0800]: "Binary", "texture", "textures" -[0x0090]: "Binary", "texture", "textures" -[0x05e0]: "Binary", "texture", "textures" -[0x05a0]: "Binary", "texture", "textures" -[0x0520]: "Binary", "texture", "textures" -[0x04c0]: "Binary", "texture", "textures" -[0x0200]: "Binary", "texture", "textures" -[0x06a0]: "Binary", "texture", "textures" -[0x0120]: "Binary", "texture", "textures" -[0x0350]: "Binary", "texture", "textures" -[0x00c0]: "Binary", "texture", "textures" -[0x0040]: "Binary", "texture", "textures" -[0x0080]: "Binary", "texture", "textures" -[0x00b0]: "Binary", "texture", "textures" -[0x0150]: "Binary", "texture", "textures" -[0x0080]: "Binary", "texture", "textures" -[0x0170]: "Binary", "texture", "textures" -[0x0430]: "Binary", "texture", "textures" -[0x00c0]: "Binary", "texture", "textures" -[0x01c0]: "Binary", "texture", "textures" -[0x0090]: "Binary", "texture", "textures" -[0x00f0]: "Binary", "texture", "textures" -[0x0060]: "Binary", "texture", "textures" -[0x0640]: "Binary", "texture", "textures" -[0x0140]: "Binary", "texture", "textures" -[0x0090]: "Binary", "texture", "textures" -[0x0070]: "Binary", "texture", "textures" -[0x0510]: "Binary", "texture", "textures" -[0x0380]: "Binary", "texture", "textures" -[0x0710]: "Binary", "texture", "textures" -[0x0610]: "Binary", "texture", "textures" -[0x0750]: "Binary", "texture", "textures" -[0x0700]: "Binary", "texture", "textures" -[0x0040]: "Binary", "texture", "textures" -[0x0050]: "Binary", "texture", "textures" -[0x00f0]: "Binary", "texture", "textures" -[0x0040]: "Binary", "texture", "textures" -[0x0050]: "Binary", "texture", "textures" -[0x00a0]: "Binary", "texture", "textures" -[0x0050]: "Binary", "texture", "textures" -[0x00f0]: "Binary", "texture", "textures" -[0x01d0]: "Binary", "texture", "textures" -[0x0110]: "Binary", "texture", "textures" -[0x0080]: "Binary", "texture", "textures" -[0x00e0]: "Binary", "texture", "textures" -[0x0150]: "Binary", "texture", "textures" -[0x01b0]: "Binary", "texture", "textures" -[0x0260]: "Binary", "texture", "textures" -[0x02e0]: "Binary", "texture", "textures" -[0x0240]: "Binary", "texture", "textures" -[0x0370]: "Binary", "texture", "textures" -[0x0210]: "Binary", "texture", "textures" -[0x0250]: "Binary", "texture", "textures" -[0x01f0]: "Binary", "texture", "textures" -[0x03f0]: "Binary", "texture", "textures" -[0x02f0]: "Binary", "texture", "textures" -[0x02f0]: "Binary", "texture", "textures" -[0x0380]: "Binary", "texture", "textures" -[0x03d0]: "Binary", "texture", "textures" -[0x0390]: "Binary", "texture", "textures" -[0x03c0]: "Binary", "texture", "textures" -[0x03e0]: "Binary", "texture", "textures" -[0x0270]: "Binary", "texture", "textures" -[0x0290]: "Binary", "texture", "textures" -[0x03b0]: "Binary", "texture", "textures" -[0x0330]: "Binary", "texture", "textures" -[0x0690]: "Binary", "texture", "textures" -[0x05f0]: "Binary", "texture", "textures" -[0x0660]: "Binary", "texture", "textures" -[0x0040]: "Binary", "texture", "textures" -[0x0ca0]: "Binary", "texture", "textures" -[0x0280]: "Binary", "texture", "textures" -[0x0210]: "Binary", "texture", "textures" -[0x0060]: "Binary", "texture", "textures" -[0x0180]: "Binary", "texture", "textures" -[0x02d0]: "Binary", "texture", "textures" -[0x0710]: "Binary", "texture", "textures" -[0x0330]: "Binary", "texture", "textures" -[0x0430]: "Binary", "texture", "textures" -[0x03d0]: "Binary", "texture", "textures" -[0x00c0]: "Binary", "texture", "textures" -[0x0150]: "Binary", "texture", "textures" -[0x02f0]: "Binary", "texture", "textures" -[0x0040]: "Binary", "texture", "textures" -[0x0040]: "Binary", "texture", "textures" -[0x0290]: "Binary", "texture", "textures" -[0x04b0]: "Binary", "texture", "textures" -[0x0040]: "Binary", "texture", "textures" -[0x0100]: "Binary", "texture", "textures" -[0x01e0]: "Binary", "texture", "textures" -[0x0190]: "Binary", "texture", "textures" -[0x0820]: "Binary", "texture", "textures" -[0x0500]: "Binary", "texture", "textures" -[0x0170]: "Binary", "texture", "textures" -[0x0110]: "Binary", "texture", "textures" -[0x00f0]: "Binary", "texture", "textures" -[0x0040]: "Binary", "texture", "textures" -[0x0090]: "Binary", "texture", "textures" -[0x0250]: "Binary", "texture", "textures" -[0x0260]: "Binary", "texture", "textures" -[0x0210]: "Binary", "texture", "textures" -[0x00f0]: "Binary", "texture", "textures" -[0x00d0]: "Binary", "texture", "textures" -[0x0110]: "Binary", "texture", "textures" -[0x0100]: "Binary", "texture", "textures" -[0x02f0]: "Binary", "texture", "textures" -[0x0320]: "Binary", "texture", "textures" -[0x0140]: "Binary", "texture", "textures" -[0x09e0]: "Binary", "texture", "textures" -[0x09e0]: "Binary", "texture", "textures" -[0x0040]: "Binary", "texture", "textures" -[0x0310]: "Binary", "texture", "textures" -[0x00e0]: "Binary", "texture", "textures" -[0x0370]: "Binary", "texture", "textures" -[0x0040]: "Binary", "texture", "textures" -[0x02d0]: "Binary", "texture", "textures" -[0x0090]: "Binary", "texture", "textures" -[0x0080]: "Binary", "texture", "textures" -[0x0090]: "Binary", "texture", "textures" -[0x00b0]: "Binary", "texture", "textures" -[0x0100]: "Binary", "texture", "textures" -[0x0460]: "Binary", "texture", "textures" -[0x0060]: "Binary", "texture", "textures" -[0x0070]: "Binary", "texture", "textures" -[0x0410]: "Binary", "texture", "textures" -[0x0150]: "Binary", "texture", "textures" -[0x0100]: "Binary", "texture", "textures" -[0x00a0]: "Binary", "texture", "textures" -[0x00e0]: "Binary", "texture", "textures" -[0x0630]: "Binary", "texture", "textures" -[0x0390]: "Binary", "texture", "textures" -[0x0090]: "Binary", "texture", "textures" -[0x0090]: "Binary", "texture", "textures" -[0x0050]: "Binary", "texture", "textures" -[0x00e0]: "Binary", "texture", "textures" -[0x0130]: "Binary", "texture", "textures" -[0x0060]: "Binary", "texture", "textures" -[0x0080]: "Binary", "texture", "textures" -[0x00f0]: "Binary", "texture", "textures" -[0x0190]: "Binary", "texture", "textures" -[0x03a0]: "Binary", "texture", "textures" -[0x0380]: "Binary", "texture", "textures" -[0x0040]: "Binary", "texture", "textures" -[0x0080]: "Binary", "texture", "textures" -[0x00a0]: "Binary", "texture", "textures" -[0x0700]: "Binary", "texture", "textures" -[0x06e0]: "Binary", "texture", "textures" -[0x0570]: "Binary", "texture", "textures" -[0x0550]: "Binary", "texture", "textures" -[0x0040]: "Binary", "texture", "textures" -[0x0550]: "Binary", "texture", "textures" -[0x0130]: "Binary", "texture", "textures" -[0x00f0]: "Binary", "texture", "textures" -[0x0140]: "Binary", "texture", "textures" -[0x0110]: "Binary", "texture", "textures" -[0x0040]: "Binary", "texture", "textures" -[0x0250]: "Binary", "texture", "textures" -[0x0080]: "Binary", "texture", "textures" -[0x00d0]: "Binary", "texture", "textures" -[0x0070]: "Binary", "texture", "textures" -[0x00b0]: "Binary", "texture", "textures" -[0x05f0]: "Binary", "texture", "textures" -[0x05a0]: "Binary", "texture", "textures" -[0x0590]: "Binary", "texture", "textures" -[0x05e0]: "Binary", "texture", "textures" -[0x0040]: "Binary", "texture", "textures" -[0x00a0]: "Binary", "texture", "textures" -[0x0070]: "Binary", "texture", "textures" -[0x0bf0]: "Binary", "texture", "textures" -[0x0040]: "Binary", "texture", "textures" -[0x0040]: "Binary", "texture", "textures" -[0x0040]: "Binary", "texture", "textures" -[0x0140]: "Binary", "texture", "textures" -[0x01a0]: "Binary", "texture", "textures" -[0x0040]: "Binary", "texture", "textures" -[0x0140]: "Binary", "texture", "textures" -[0x04e0]: "Binary", "texture", "textures" -[0x0200]: "Binary", "texture", "textures" -[0x0200]: "Binary", "texture", "textures" -[0x0210]: "Binary", "texture", "textures" -[0x0260]: "Binary", "texture", "textures" -[0x0240]: "Binary", "texture", "textures" -[0x0210]: "Binary", "texture", "textures" -[0x01e0]: "Binary", "texture", "textures" -[0x01f0]: "Binary", "texture", "textures" -[0x01d0]: "Binary", "texture", "textures" -[0x02e0]: "Binary", "texture", "textures" -[0x0130]: "Binary", "texture", "textures" -[0x0040]: "Binary", "texture", "textures" -[0x0390]: "Binary", "texture", "textures" -[0x01f0]: "Binary", "texture", "textures" -[0x0180]: "Binary", "texture", "textures" -[0x00e0]: "Binary", "texture", "textures" -[0x0090]: "Binary", "texture", "textures" -[0x02e0]: "Binary", "texture", "textures" -[0x0050]: "Binary", "texture", "textures" -[0x00f0]: "Binary", "texture", "textures" -[0x0040]: "Binary", "texture", "textures" -[0x0040]: "Binary", "texture", "textures" -[0x0650]: "Binary", "texture", "textures" -[0x0620]: "Binary", "texture", "textures" -[0x06e0]: "Binary", "texture", "textures" -[0x0690]: "Binary", "texture", "textures" -[0x0720]: "Binary", "texture", "textures" -[0x0660]: "Binary", "texture", "textures" -[0x0640]: "Binary", "texture", "textures" -[0x05d0]: "Binary", "texture", "textures" -[0x0540]: "Binary", "texture", "textures" -[0x0110]: "Binary", "texture", "textures" -[0x0280]: "Binary", "texture", "textures" -[0x0610]: "Binary", "texture", "textures" -[0x0380]: "Binary", "texture", "textures" -[0x0860]: "Binary", "texture", "textures" -[0x0950]: "Binary", "texture", "textures" -[0x09e0]: "Binary", "texture", "textures" -[0x0470]: "Binary", "texture", "textures" -[0x0310]: "Binary", "texture", "textures" -[0x0370]: "Binary", "texture", "textures" -[0x03a0]: "Binary", "texture", "textures" -[0x0340]: "Binary", "texture", "textures" -[0x0330]: "Binary", "texture", "textures" -[0x03d0]: "Binary", "texture", "textures" -[0x03c0]: "Binary", "texture", "textures" -[0x0a80]: "Binary", "texture", "textures" -[0x0b50]: "Binary", "texture", "textures" -[0x0600]: "Binary", "texture", "textures" -[0x0a50]: "Binary", "texture", "textures" -[0x0aa0]: "Binary", "texture", "textures" -[0x0980]: "Binary", "texture", "textures" -[0x04a0]: "Binary", "texture", "textures" -[0x09a0]: "Binary", "texture", "textures" -[0x0840]: "Binary", "texture", "textures" -[0x00d0]: "Binary", "texture", "textures" -[0x04c0]: "Binary", "texture", "textures" -[0x0380]: "Binary", "texture", "textures" -[0x0a70]: "Binary", "texture", "textures" -[0x0360]: "Binary", "texture", "textures" -[0x03d0]: "Binary", "texture", "textures" -[0x04b0]: "Binary", "texture", "textures" -[0x03f0]: "Binary", "texture", "textures" -[0x0780]: "Binary", "texture", "textures" -[0x0780]: "Binary", "texture", "textures" -[0x0590]: "Binary", "texture", "textures" -[0x0440]: "Binary", "texture", "textures" -[0x08d0]: "Binary", "texture", "textures" -[0x04d0]: "Binary", "texture", "textures" -[0x04d0]: "Binary", "texture", "textures" -[0x09a0]: "Binary", "texture", "textures" -[0x0b00]: "Binary", "texture", "textures" -[0x0540]: "Binary", "texture", "textures" -[0x03a0]: "Binary", "texture", "textures" -[0x0310]: "Binary", "texture", "textures" -[0x0350]: "Binary", "texture", "textures" -[0x0370]: "Binary", "texture", "textures" -[0x0380]: "Binary", "texture", "textures" -[0x05b0]: "Binary", "texture", "textures" -[0x0770]: "Binary", "texture", "textures" -[0x0500]: "Binary", "texture", "textures" -[0x03e0]: "Binary", "texture", "textures" -[0x0790]: "Binary", "texture", "textures" -[0x0040]: "Binary", "texture", "textures" -[0x04d0]: "Binary", "texture", "textures" -[0x0530]: "Binary", "texture", "textures" -[0x0480]: "Binary", "texture", "textures" -[0x04f0]: "Binary", "texture", "textures" -[0x0370]: "Binary", "texture", "textures" -[0x03a0]: "Binary", "texture", "textures" -[0x0560]: "Binary", "texture", "textures" -[0x0870]: "Binary", "texture", "textures" -[0x07f0]: "Binary", "texture", "textures" -[0x0850]: "Binary", "texture", "textures" -[0x07d0]: "Binary", "texture", "textures" -[0x01f0]: "Binary", "texture", "textures" -[0x01d0]: "Binary", "texture", "textures" -[0x01e0]: "Binary", "texture", "textures" -[0x0230]: "Binary", "texture", "textures" -[0x0350]: "Binary", "texture", "textures" -[0x0350]: "Binary", "texture", "textures" -[0x03a0]: "Binary", "texture", "textures" -[0x03e0]: "Binary", "texture", "textures" -[0x0400]: "Binary", "texture", "textures" -[0x0410]: "Binary", "texture", "textures" -[0x03e0]: "Binary", "texture", "textures" -[0x0390]: "Binary", "texture", "textures" -[0x03a0]: "Binary", "texture", "textures" -[0x0530]: "Binary", "texture", "textures" -[0x0350]: "Binary", "texture", "textures" -[0x0860]: "Binary", "texture", "textures" -[0x0bb0]: "Binary", "texture", "textures" -[0x0320]: "Binary", "texture", "textures" -[0x0380]: "Binary", "texture", "textures" -[0x07e0]: "Binary", "texture", "textures" -[0x0150]: "Binary", "texture", "textures" -[0x0420]: "Binary", "texture", "textures" -[0x03d0]: "Binary", "texture", "textures" -[0x0360]: "Binary", "texture", "textures" -[0x03f0]: "Binary", "texture", "textures" -[0x0a80]: "Binary", "texture", "textures" -[0x07e0]: "Binary", "texture", "textures" -[0x04b0]: "Binary", "texture", "textures" -[0x05a0]: "Binary", "texture", "textures" -[0x0040]: "Binary", "texture", "textures" -[0x0b20]: "Binary", "texture", "textures" -[0x0110]: "Binary", "texture", "textures" -[0x00f0]: "Binary", "texture", "textures" -[0x0040]: "Binary", "texture", "textures" -[0x0140]: "Binary", "texture", "textures" -[0x0290]: "Binary", "texture", "textures" -[0x0890]: "Binary", "texture", "textures" -[0x09b0]: "Binary", "texture", "textures" -[0x09b0]: "Binary", "texture", "textures" -[0x09a0]: "Binary", "texture", "textures" -[0x0580]: "Binary", "texture", "textures" -[0x0260]: "Binary", "texture", "textures" -[0x0450]: "Binary", "texture", "textures" -[0x1130]: "Binary", "texture", "textures" -[0x07a0]: "Binary", "texture", "textures" -[0x07f0]: "Binary", "texture", "textures" -[0x0b50]: "Binary", "texture", "textures" -[0x0330]: "Binary", "texture", "textures" -[0x01b0]: "Binary", "texture", "textures" -[0x05b0]: "Binary", "texture", "textures" -[0x04a0]: "Binary", "texture", "textures" -[0x03d0]: "Binary", "texture", "textures" -[0x05c0]: "Binary", "texture", "textures" -[0x0900]: "Binary", "texture", "textures" -[0x0600]: "Binary", "texture", "textures" -[0x01a0]: "Binary", "texture", "textures" -[0x0130]: "Binary", "texture", "textures" -[0x05f0]: "Binary", "texture", "textures" -[0x0690]: "Binary", "texture", "textures" -[0x06f0]: "Binary", "texture", "textures" -[0x0040]: "Binary", "texture", "textures" -[0x02f0]: "Binary", "texture", "textures" -[0x0230]: "Binary", "texture", "textures" -[0x0360]: "Binary", "texture", "textures" -[0x0400]: "Binary", "texture", "textures" -[0x0670]: "Binary", "texture", "textures" -[0x0550]: "Binary", "texture", "textures" -[0x0660]: "Binary", "texture", "textures" -[0x05e0]: "Binary", "texture", "textures" -[0x0620]: "Binary", "texture", "textures" -[0x0750]: "Binary", "texture", "textures" -[0x0720]: "Binary", "texture", "textures" -[0x06d0]: "Binary", "texture", "textures" -[0x0050]: "Binary", "texture", "textures" -[0x0430]: "Binary", "texture", "textures" -[0x0350]: "Binary", "texture", "textures" -[0x0350]: "Binary", "texture", "textures" -[0x0350]: "Binary", "texture", "textures" -[0x03a0]: "Binary", "texture", "textures" -[0x0870]: "Binary", "texture", "textures" -[0x0820]: "Binary", "texture", "textures" -[0x0800]: "Binary", "texture", "textures" -[0x0980]: "Binary", "texture", "textures" -[0x04d0]: "Binary", "texture", "textures" -[0x0470]: "Binary", "texture", "textures" -[0x05a0]: "Binary", "texture", "textures" -[0x03d0]: "Binary", "texture", "textures" -[0x0070]: "Binary", "texture", "textures" -[0x0560]: "Binary", "texture", "textures" -[0x0980]: "Binary", "texture", "textures" -[0x02f0]: "Binary", "texture", "textures" -[0x0310]: "Binary", "texture", "textures" -[0x0440]: "Binary", "texture", "textures" -[0x05d0]: "Binary", "texture", "textures" -[0x0550]: "Binary", "texture", "textures" -[0x0610]: "Binary", "texture", "textures" -[0x0690]: "Binary", "texture", "textures" -[0x0430]: "Binary", "texture", "textures" -[0x0740]: "Binary", "texture", "textures" -[0x04f0]: "Binary", "texture", "textures" -[0x0750]: "Binary", "texture", "textures" -[0x0660]: "Binary", "texture", "textures" -[0x0400]: "Binary", "texture", "textures" -[0x06e0]: "Binary", "texture", "textures" -[0x0400]: "Binary", "texture", "textures" -[0x04f0]: "Binary", "texture", "textures" -[0x0410]: "Binary", "texture", "textures" -[0x04c0]: "Binary", "texture", "textures" -[0x0480]: "Binary", "texture", "textures" -[0x0480]: "Binary", "texture", "textures" -[0x0720]: "Binary", "texture", "textures" -[0x06e0]: "Binary", "texture", "textures" -[0x02d0]: "Binary", "texture", "textures" -[0x01d0]: "Binary", "texture", "textures" -[0x0960]: "Binary", "texture", "textures" -[0x0920]: "Binary", "texture", "textures" -[0x05d0]: "Binary", "texture", "textures" -[0x0120]: "Binary", "texture", "textures" -[0x0200]: "Binary", "texture", "textures" -[0x0470]: "Binary", "texture", "textures" -[0x03a0]: "Binary", "texture", "textures" -[0x0060]: "Binary", "texture", "textures" -[0x0780]: "Binary", "texture", "textures" -[0x0670]: "Binary", "texture", "textures" -[0x0190]: "Binary", "texture", "textures" -[0x0320]: "Binary", "texture", "textures" -[0x0420]: "Binary", "texture", "textures" -[0x0500]: "Binary", "texture", "textures" -[0x0430]: "Binary", "texture", "textures" -[0x0450]: "Binary", "texture", "textures" -[0x04e0]: "Binary", "texture", "textures" -[0x0550]: "Binary", "texture", "textures" -[0x0b40]: "Binary", "texture", "textures" -[0x0ad0]: "Binary", "texture", "textures" -[0x0ae0]: "Binary", "texture", "textures" -[0x0c20]: "Binary", "texture", "textures" -[0x0690]: "Binary", "texture", "textures" -[0x0990]: "Binary", "texture", "textures" -[0x0a10]: "Binary", "texture", "textures" -[0x0070]: "Binary", "texture", "textures" -[0x0d10]: "Binary", "texture", "textures" -[0x0380]: "Binary", "texture", "textures" -[0x01e0]: "Binary", "texture", "textures" -[0x0260]: "Binary", "texture", "textures" -[0x0350]: "Binary", "texture", "textures" -[0x09c0]: "Binary", "texture", "textures" -[0x0770]: "Binary", "texture", "textures" -[0x0530]: "Binary", "texture", "textures" -[0x0720]: "Binary", "texture", "textures" -[0x04c0]: "Binary", "texture", "textures" -[0x04b0]: "Binary", "texture", "textures" -[0x04b0]: "Binary", "texture", "textures" -[0x04c0]: "Binary", "texture", "textures" -[0x04f0]: "Binary", "texture", "textures" -[0x07a0]: "Binary", "texture", "textures" -[0x0ac0]: "Binary", "texture", "textures" -[0x0900]: "Binary", "texture", "textures" -[0x0740]: "Binary", "texture", "textures" -[0x0820]: "Binary", "texture", "textures" -[0x0850]: "Binary", "texture", "textures" -[0x0690]: "Binary", "texture", "textures" -[0x0350]: "Binary", "texture", "textures" -[0x04e0]: "Binary", "texture", "textures" -[0x0070]: "Binary", "texture", "textures" -[0x0cf0]: "Binary", "texture", "textures" -[0x01c0]: "Binary", "texture", "textures" -[0x09f0]: "Binary", "texture", "textures" -[0x0c40]: "Binary", "texture", "textures" -[0x0a30]: "Binary", "texture", "textures" -[0x0160]: "Binary", "texture", "textures" -[0x0c30]: "Binary", "texture", "textures" -[0x03b0]: "Binary", "texture", "textures" -[0x0340]: "Binary", "texture", "textures" -[0x0280]: "Binary", "texture", "textures" -[0x0280]: "Binary", "texture", "textures" -[0x0980]: "Binary", "texture", "textures" -[0x0980]: "Binary", "texture", "textures" -[0x0080]: "Binary", "texture", "textures" -[0x03a0]: "Binary", "texture", "textures" -[0x02e0]: "Binary", "texture", "textures" -[0x0080]: "Binary", "texture", "textures" -[0x0310]: "Binary", "texture", "textures" -[0x0080]: "Binary", "texture", "textures" -[0x0430]: "Binary", "texture", "textures" -[0x0250]: "Binary", "texture", "textures" -[0x04f0]: "Binary", "texture", "textures" -[0x02b0]: "Binary", "texture", "textures" -[0x0090]: "Binary", "texture", "textures" -[0x02e0]: "Binary", "texture", "textures" -[0x0120]: "Binary", "texture", "textures" -[0x0350]: "Binary", "texture", "textures" -[0x0050]: "Binary", "texture", "textures" -[0x0040]: "Binary", "texture", "textures" -[0x0040]: "Binary", "texture", "textures" -[0x0290]: "Binary", "texture", "textures" -[0x0130]: "Binary", "texture", "textures" -[0x0230]: "Binary", "texture", "textures" -[0x00a0]: "Binary", "texture", "textures" -[0x0160]: "Binary", "texture", "textures" -[0x0270]: "Binary", "texture", "textures" -[0x0540]: "Binary", "texture", "textures" -[0x02b0]: "Binary", "texture", "textures" -[0x0a30]: "Binary", "texture", "textures" -[0x09e0]: "Binary", "texture", "textures" -[0x03e0]: "Binary", "texture", "textures" -[0x03b0]: "Binary", "texture", "textures" -[0x03f0]: "Binary", "texture", "textures" -[0x0430]: "Binary", "texture", "textures" -[0x00e0]: "Binary", "texture", "textures" -[0x0630]: "Binary", "texture", "textures" -[0x0650]: "Binary", "texture", "textures" -[0x0060]: "Binary", "texture", "textures" -[0x0040]: "Binary", "texture", "textures" -[0x0070]: "Binary", "texture", "textures" -[0x00c0]: "Binary", "texture", "textures" -[0x05a0]: "Binary", "texture", "textures" -[0x0450]: "Binary", "texture", "textures" -[0x0460]: "Binary", "texture", "textures" -[0x0460]: "Binary", "texture", "textures" -[0x0390]: "Binary", "texture", "textures" -[0x0250]: "Binary", "texture", "textures" -[0x04b0]: "Binary", "texture", "textures" -[0x0090]: "Binary", "texture", "textures" -[0x0420]: "Binary", "texture", "textures" -[0x04a0]: "Binary", "texture", "textures" -[0x0c30]: "Binary", "texture", "textures" -[0x0230]: "Binary", "texture", "textures" -[0x0070]: "Binary", "texture", "textures" -[0x02b0]: "Binary", "texture", "textures" -[0x0100]: "Binary", "texture", "textures" -[0x0610]: "Binary", "texture", "textures" -[0x0200]: "Binary", "texture", "textures" -[0x06c0]: "Binary", "texture", "textures" -[0x0540]: "Binary", "texture", "textures" -[0x0300]: "Binary", "texture", "textures" -[0x0730]: "Binary", "texture", "textures" -[0x0100]: "Binary", "texture", "textures" -[0x0610]: "Binary", "texture", "textures" -[0x04b0]: "Binary", "texture", "textures" -[0x0360]: "Binary", "texture", "textures" -[0x03d0]: "Binary", "texture", "textures" -[0x00e0]: "Binary", "texture", "textures" -[0x0050]: "Binary", "texture", "textures" -[0x0270]: "Binary", "texture", "textures" -[0x0320]: "Binary", "texture", "textures" -[0x0470]: "Binary", "texture", "textures" -[0x0360]: "Binary", "texture", "textures" -[0x05c0]: "Binary", "texture", "textures" -[0x03b0]: "Binary", "texture", "textures" -[0x0290]: "Binary", "texture", "textures" -[0x0410]: "Binary", "texture", "textures" -[0x07a0]: "Binary", "texture", "textures" -[0x0730]: "Binary", "texture", "textures" -[0x0710]: "Binary", "texture", "textures" -[0x0710]: "Binary", "texture", "textures" -[0x0a10]: "Binary", "texture", "textures" -[0x0840]: "Binary", "texture", "textures" -[0x09a0]: "Binary", "texture", "textures" -[0x42b0]: "Binary", "texture", "textures" -[0x3530]: "Binary", "texture", "textures" -[0x0790]: "Binary", "texture", "textures" -[0x0b10]: "Binary", "texture", "textures" -[0x0230]: "Binary", "texture", "textures" -[0x02a0]: "Binary", "texture", "textures" -[0x0680]: "Binary", "texture", "textures" -[0x0bb0]: "Binary", "texture", "textures" -[0x2bf0]: "Binary", "texture", "textures" -[0x02a0]: "Binary", "texture", "textures" -[0x0a80]: "Binary", "texture", "textures" -[0x0470]: "Binary", "texture", "textures" -[0x0070]: "Binary", "texture", "textures" -[0x00c0]: "Binary", "texture", "textures" -[0x0480]: "Binary", "texture", "textures" -[0x0420]: "Binary", "texture", "textures" -[0x0090]: "Binary", "texture", "textures" -[0x02f0]: "Binary", "texture", "textures" -[0x00c0]: "Binary", "texture", "textures" -[0x02f0]: "Binary", "texture", "textures" -[0x03f0]: "Binary", "texture", "textures" -[0x0970]: "Binary", "texture", "textures" -[0x0050]: "Binary", "texture", "textures" -[0x0840]: "Binary", "texture", "textures" -[0x0050]: "Binary", "texture", "textures" -[0x0d20]: "Binary", "texture", "textures" -[0x04e0]: "Binary", "texture", "textures" -[0x0210]: "Binary", "texture", "textures" -[0x0480]: "Binary", "texture", "textures" -[0x04c0]: "Binary", "texture", "textures" -[0x0330]: "Binary", "texture", "textures" -[0x0600]: "Binary", "texture", "textures" -[0x0350]: "Binary", "texture", "textures" -[0x0450]: "Binary", "texture", "textures" -[0x0270]: "Binary", "texture", "textures" -[0x06a0]: "Binary", "texture", "textures" -[0x0b70]: "Binary", "texture", "textures" -[0x0960]: "Binary", "texture", "textures" -[0x0860]: "Binary", "texture", "textures" -[0x0930]: "Binary", "texture", "textures" -[0x0330]: "Binary", "texture", "textures" -[0x0720]: "Binary", "texture", "textures" -[0x0480]: "Binary", "texture", "textures" -[0x0260]: "Binary", "texture", "textures" -[0x0240]: "Binary", "texture", "textures" -[0x04a0]: "Binary", "texture", "textures" -[0x00c0]: "Binary", "texture", "textures" -[0x0250]: "Binary", "texture", "textures" -[0x0160]: "Binary", "texture", "textures" -[0x0260]: "Binary", "texture", "textures" -[0x0310]: "Binary", "texture", "textures" -[0x0490]: "Binary", "texture", "textures" -[0x06b0]: "Binary", "texture", "textures" -[0x0050]: "Binary", "texture", "textures" -[0x0370]: "Binary", "texture", "textures" -[0x0810]: "Binary", "texture", "textures" -[0x0300]: "Binary", "texture", "textures" -[0x0730]: "Binary", "texture", "textures" -[0x01c0]: "Binary", "texture", "textures" -[0x0340]: "Binary", "texture", "textures" -[0x04c0]: "Binary", "texture", "textures" -[0x0360]: "Binary", "texture", "textures" -[0x0460]: "Binary", "texture", "textures" -[0x0450]: "Binary", "texture", "textures" -[0x0240]: "Binary", "texture", "textures" -[0x06e0]: "Binary", "texture", "textures" -[0x0060]: "Binary", "texture", "textures" -[0x0b70]: "Binary", "texture", "textures" -[0x0c30]: "Binary", "texture", "textures" -[0x0c30]: "Binary", "texture", "textures" -[0x0610]: "Binary", "texture", "textures" -[0x0480]: "Binary", "texture", "textures" -[0x03e0]: "Binary", "texture", "textures" -[0x0620]: "Binary", "texture", "textures" -[0x0250]: "Binary", "texture", "textures" -[0x04b0]: "Binary", "texture", "textures" -[0x0390]: "Binary", "texture", "textures" -[0x03e0]: "Binary", "texture", "textures" -[0x0380]: "Binary", "texture", "textures" -[0x0430]: "Binary", "texture", "textures" -[0x03d0]: "Binary", "texture", "textures" -[0x03a0]: "Binary", "texture", "textures" -[0x0430]: "Binary", "texture", "textures" -[0x04c0]: "Binary", "texture", "textures" -[0x0140]: "Binary", "texture", "textures" -[0x0540]: "Binary", "texture", "textures" -[0x0670]: "Binary", "texture", "textures" -[0x0630]: "Binary", "texture", "textures" -[0x0550]: "Binary", "texture", "textures" -[0x08f0]: "Binary", "texture", "textures" -[0x0620]: "Binary", "texture", "textures" -[0x0480]: "Binary", "texture", "textures" -[0x02e0]: "Binary", "texture", "textures" -[0x04e0]: "Binary", "texture", "textures" -[0x0560]: "Binary", "texture", "textures" -[0x0840]: "Binary", "texture", "textures" -[0x0400]: "Binary", "texture", "textures" -[0x0150]: "Binary", "texture", "textures" -[0x0080]: "Binary", "texture", "textures" -[0x0170]: "Binary", "texture", "textures" -[0x0350]: "Binary", "texture", "textures" -[0x0480]: "Binary", "texture", "textures" -[0x0270]: "Binary", "texture", "textures" -[0x0540]: "Binary", "texture", "textures" -[0x0450]: "Binary", "texture", "textures" -[0x0080]: "Binary", "texture", "textures" -[0x0080]: "Binary", "texture", "textures" -[0x0200]: "Binary", "texture", "textures" -[0x00a0]: "Binary", "texture", "textures" -[0x0560]: "Binary", "texture", "textures" -[0x0560]: "Binary", "texture", "textures" -[0x0650]: "Binary", "texture", "textures" -[0x0630]: "Binary", "texture", "textures" -[0x0660]: "Binary", "texture", "textures" -[0x0630]: "Binary", "texture", "textures" -[0x0130]: "Binary", "texture", "textures" -[0x02b0]: "Binary", "texture", "textures" -[0x05c0]: "Binary", "texture", "textures" -[0x01a0]: "Binary", "texture", "textures" -[0x05f0]: "Binary", "texture", "textures" -[0x00e0]: "Binary", "texture", "textures" -[0x07b0]: "Binary", "texture", "textures" -[0x03c0]: "Binary", "texture", "textures" -[0x0130]: "Binary", "texture", "textures" -[0x03a0]: "Binary", "texture", "textures" -[0x0370]: "Binary", "texture", "textures" -[0x0520]: "Binary", "texture", "textures" -[0x06f0]: "Binary", "texture", "textures" -[0x0280]: "Binary", "texture", "textures" -[0x0380]: "Binary", "texture", "textures" -[0x01b0]: "Binary", "texture", "textures" -[0x01a0]: "Binary", "texture", "textures" -[0x0600]: "Binary", "texture", "textures" -[0x0270]: "Binary", "texture", "textures" -[0x0500]: "Binary", "texture", "textures" -[0x02b0]: "Binary", "texture", "textures" -[0x0340]: "Binary", "texture", "textures" -[0x0360]: "Binary", "texture", "textures" -[0x02f0]: "Binary", "texture", "textures" -[0x0880]: "Binary", "texture", "textures" -[0x4dc0]: "Binary", "texture", "textures" -[0x0530]: "Binary", "texture", "textures" -[0x0700]: "Binary", "texture", "textures" -[0x0490]: "Binary", "texture", "textures" -[0x06f0]: "Binary", "texture", "textures" -[0x0310]: "Binary", "texture", "textures" -[0x02d0]: "Binary", "texture", "textures" -[0x0260]: "Binary", "texture", "textures" -[0x0350]: "Binary", "texture", "textures" -[0x07d0]: "Binary", "texture", "textures" -[0x0250]: "Binary", "texture", "textures" -[0x0980]: "Binary", "texture", "textures" -[0x09d0]: "Binary", "texture", "textures" -[0x0930]: "Binary", "texture", "textures" -[0x0040]: "Binary", "texture", "textures" -[0x0080]: "Binary", "texture", "textures" -[0x0e90]: "Binary", "texture", "textures" -[0x0100]: "Binary", "texture", "textures" -[0x06a0]: "Binary", "texture", "textures" -[0x0a90]: "Binary", "texture", "textures" -[0x03d0]: "Binary", "texture", "textures" -[0x0dd0]: "Binary", "texture", "textures" -[0x0b00]: "Binary", "texture", "textures" -[0x03a0]: "Binary", "texture", "textures" -[0x0490]: "Binary", "texture", "textures" -[0x06f0]: "Binary", "texture", "textures" -[0x0930]: "Binary", "texture", "textures" -[0x0400]: "Binary", "texture", "textures" -[0x0770]: "Binary", "texture", "textures" -[0x0ab0]: "Binary", "texture", "textures" -[0x0870]: "Binary", "texture", "textures" -[0x0730]: "Binary", "texture", "textures" -[0x06b0]: "Binary", "texture", "textures" -[0x0670]: "Binary", "texture", "textures" -[0x06a0]: "Binary", "texture", "textures" -[0x0870]: "Binary", "texture", "textures" -[0x07d0]: "Binary", "texture", "textures" -[0x0820]: "Binary", "texture", "textures" -[0x0930]: "Binary", "texture", "textures" -[0x0a20]: "Binary", "texture", "textures" -[0x0a40]: "Binary", "texture", "textures" -[0x0a40]: "Binary", "texture", "textures" -[0x0ab0]: "Binary", "texture", "textures" -[0x0b30]: "Binary", "texture", "textures" -[0x0c30]: "Binary", "texture", "textures" -[0x0580]: "Binary", "texture", "textures" -[0x09c0]: "Binary", "texture", "textures" -[0x0920]: "Binary", "texture", "textures" -[0x08d0]: "Binary", "texture", "textures" -[0x0940]: "Binary", "texture", "textures" -[0x0500]: "Binary", "texture", "textures" -[0x0b30]: "Binary", "texture", "textures" -[0x0420]: "Binary", "texture", "textures" -[0x0820]: "Binary", "texture", "textures" -[0x0830]: "Binary", "texture", "textures" -[0x0760]: "Binary", "texture", "textures" -[0x1020]: "Binary", "texture", "textures" -[0x01b0]: "Binary", "texture", "textures" -[0x0580]: "Binary", "texture", "textures" -[0x0600]: "Binary", "texture", "textures" -[0x0470]: "Binary", "texture", "textures" -[0x08b0]: "Binary", "texture", "textures" -[0x00b0]: "Binary", "texture", "textures" -[0x0360]: "Binary", "texture", "textures" -[0x0210]: "Binary", "texture", "textures" -[0x0330]: "Binary", "texture", "textures" -[0x00b0]: "Binary", "texture", "textures" -[0x0070]: "Binary", "texture", "textures" -[0x03c0]: "Binary", "texture", "textures" -[0x0080]: "Binary", "texture", "textures" -[0x0390]: "Binary", "texture", "textures" -[0x03e0]: "Binary", "texture", "textures" -[0x03a0]: "Binary", "texture", "textures" -[0x0090]: "Binary", "texture", "textures" -[0x0930]: "Binary", "texture", "textures" -[0x0d30]: "Binary", "texture", "textures" -[0x0760]: "Binary", "texture", "textures" -[0x0780]: "Binary", "texture", "textures" -[0x0a80]: "Binary", "texture", "textures" -[0x0820]: "Binary", "texture", "textures" -[0x1020]: "Binary", "texture", "textures" -[0x06f0]: "Binary", "texture", "textures" -[0x0890]: "Binary", "texture", "textures" -[0x0970]: "Binary", "texture", "textures" -[0x04c0]: "Binary", "texture", "textures" -[0x07c0]: "Binary", "texture", "textures" -[0x1020]: "Binary", "texture", "textures" -[0x0220]: "Binary", "texture", "textures" -[0x0090]: "Binary", "texture", "textures" -[0x09c0]: "Binary", "texture", "textures" -[0x0220]: "Binary", "texture", "textures" -[0x0530]: "Binary", "texture", "textures" -[0x0430]: "Binary", "texture", "textures" -[0x0050]: "Binary", "texture", "textures" -[0x07e0]: "Binary", "texture", "textures" -[0x0040]: "Binary", "texture", "textures" -[0x0080]: "Binary", "texture", "textures" -[0x0390]: "Binary", "texture", "textures" -[0x0310]: "Binary", "texture", "textures" -[0x00e0]: "Binary", "texture", "textures" -[0x0050]: "Binary", "texture", "textures" -[0x0530]: "Binary", "texture", "textures" -[0x0530]: "Binary", "texture", "textures" -[0x02a0]: "Binary", "texture", "textures" -[0x0cc0]: "Binary", "texture", "textures" -[0x0cc0]: "Binary", "texture", "textures" -[0x0c40]: "Binary", "texture", "textures" -[0x0cb0]: "Binary", "texture", "textures" -[0x0040]: "Binary", "texture", "textures" -[0x0040]: "Binary", "texture", "textures" -[0x00e0]: "Binary", "texture", "textures" -[0x0c50]: "Binary", "texture", "textures" -[0x0c40]: "Binary", "texture", "textures" -[0x0c90]: "Binary", "texture", "textures" -[0x0be0]: "Binary", "texture", "textures" -[0x0820]: "Binary", "texture", "textures" -[0x0040]: "Binary", "texture", "textures" -[0x0310]: "Binary", "texture", "textures" -[0x03d0]: "Binary", "texture", "textures" -[0x0490]: "Binary", "texture", "textures" -[0x0360]: "Binary", "texture", "textures" -[0x0330]: "Binary", "texture", "textures" -[0x02f0]: "Binary", "texture", "textures" -[0x0370]: "Binary", "texture", "textures" -[0x0ae0]: "Binary", "texture", "textures" -[0x09f0]: "Binary", "texture", "textures" -[0x0a40]: "Binary", "texture", "textures" -[0x0b10]: "Binary", "texture", "textures" -[0x0570]: "Binary", "texture", "textures" -[0x0940]: "Binary", "texture", "textures" -[0x09c0]: "Binary", "texture", "textures" -[0x0530]: "Binary", "texture", "textures" -[0x0920]: "Binary", "texture", "textures" -[0x0920]: "Binary", "texture", "textures" -[0x0060]: "Binary", "texture", "textures" -[0x0140]: "Binary", "texture", "textures" -[0x0060]: "Binary", "texture", "textures" -[0x0070]: "Binary", "texture", "textures" -[0x03c0]: "Binary", "texture", "textures" -[0x02b0]: "Binary", "texture", "textures" -[0x0110]: "Binary", "texture", "textures" -[0x0230]: "Binary", "texture", "textures" -[0x07a0]: "Binary", "texture", "textures" -[0x0220]: "Binary", "texture", "textures" -[0x00e0]: "Binary", "texture", "textures" -[0x0190]: "Binary", "texture", "textures" -[0x04a0]: "Binary", "texture", "textures" -[0x0050]: "Binary", "texture", "textures" -[0x0060]: "Binary", "texture", "textures" -[0x0050]: "Binary", "texture", "textures" -[0x03f0]: "Binary", "texture", "textures" -[0x0250]: "Binary", "texture", "textures" -[0x0370]: "Binary", "texture", "textures" -[0x0390]: "Binary", "texture", "textures" -[0x0260]: "Binary", "texture", "textures" -[0x0660]: "Binary", "texture", "textures" -[0x0410]: "Binary", "texture", "textures" -[0x0400]: "Binary", "texture", "textures" -[0x03a0]: "Binary", "texture", "textures" -[0x0b30]: "Binary", "texture", "textures" -[0x0760]: "Binary", "texture", "textures" -[0x04d0]: "Binary", "texture", "textures" -[0x0130]: "Binary", "texture", "textures" -[0x0140]: "Binary", "texture", "textures" -[0x01b0]: "Binary", "texture", "textures" -[0x00f0]: "Binary", "texture", "textures" -[0x0420]: "Binary", "texture", "textures" -[0x0160]: "Binary", "texture", "textures" -[0x0130]: "Binary", "texture", "textures" -[0x0170]: "Binary", "texture", "textures" -[0x02a0]: "Binary", "texture", "textures" -[0x0040]: "Binary", "texture", "textures" -[0x0290]: "Binary", "texture", "textures" -[0x0310]: "Binary", "texture", "textures" -[0x0500]: "Binary", "texture", "textures" -[0x0160]: "Binary", "texture", "textures" -[0x0110]: "Binary", "texture", "textures" -[0x01c0]: "Binary", "texture", "textures" -[0x01b0]: "Binary", "texture", "textures" -[0x0040]: "Binary", "texture", "textures" -[0x0530]: "Binary", "texture", "textures" -[0x0690]: "Binary", "texture", "textures" -[0x0550]: "Binary", "texture", "textures" -[0x0560]: "Binary", "texture", "textures" -[0x0490]: "Binary", "texture", "textures" -[0x05f0]: "Binary", "texture", "textures" -[0x0480]: "Binary", "texture", "textures" -[0x04b0]: "Binary", "texture", "textures" -[0x0330]: "Binary", "texture", "textures" -[0x0290]: "Binary", "texture", "textures" -[0x0230]: "Binary", "texture", "textures" -[0x0270]: "Binary", "texture", "textures" -[0x0280]: "Binary", "texture", "textures" -[0x02d0]: "Binary", "texture", "textures" -[0x04c0]: "Binary", "texture", "textures" -[0x04a0]: "Binary", "texture", "textures" -[0x03d0]: "Binary", "texture", "textures" -[0x03f0]: "Binary", "texture", "textures" -[0x0290]: "Binary", "texture", "textures" -[0x0520]: "Binary", "texture", "textures" -[0x04c0]: "Binary", "texture", "textures" -[0x0510]: "Binary", "texture", "textures" -[0x0200]: "Binary", "texture", "textures" -[0x0250]: "Binary", "texture", "textures" -[0x01e0]: "Binary", "texture", "textures" -[0x0230]: "Binary", "texture", "textures" -[0x0150]: "Binary", "texture", "textures" -[0x00a0]: "Binary", "texture", "textures" -[0x0750]: "Binary", "texture", "textures" -[0x0160]: "Binary", "texture", "textures" -[0x03c0]: "Binary", "texture", "textures" -[0x0040]: "Binary", "texture", "textures" -[0x08f0]: "Binary", "texture", "textures" -[0x06b0]: "Binary", "texture", "textures" -[0x0700]: "Binary", "texture", "textures" -[0x0830]: "Binary", "texture", "textures" -[0x0910]: "Binary", "texture", "textures" -[0x09c0]: "Binary", "texture", "textures" -[0x0780]: "Binary", "texture", "textures" -[0x0320]: "Binary", "texture", "textures" -[0x0740]: "Binary", "texture", "textures" -[0x0820]: "Binary", "texture", "textures" -[0x06a0]: "Binary", "texture", "textures" -[0x0500]: "Binary", "texture", "textures" -[0x0220]: "Binary", "texture", "textures" -[0x0170]: "Binary", "texture", "textures" -[0x03c0]: "Binary", "texture", "textures" -[0x0040]: "Binary", "texture", "textures" -[0x0050]: "Binary", "texture", "textures" -[0x1020]: "Binary", "texture", "textures" -[0x0650]: "Binary", "texture", "textures" -[0x0630]: "Binary", "texture", "textures" -[0x0660]: "Binary", "texture", "textures" -[0x0630]: "Binary", "texture", "textures" -[0x0130]: "Binary", "texture", "textures" -[0x0c00]: "Binary", "texture", "textures" -[0x03c0]: "Binary", "texture", "textures" -[0x0350]: "Binary", "texture", "textures" -[0x03c0]: "Binary", "texture", "textures" -[0x0530]: "Binary", "texture", "textures" -[0x0490]: "Binary", "texture", "textures" -[0x0650]: "Binary", "texture", "textures" -[0x01c0]: "Binary", "texture", "textures" -[0x0050]: "Binary", "texture", "textures" -[0x09b0]: "Binary", "texture", "textures" +[0x06b0]: "Texture", "texture", "textures", "FlipVertically" # 0x0ecd50 +[0x0700]: "Texture", "texture", "textures", "FlipVertically" # 0x0ed400 +[0x0620]: "Texture", "texture", "textures", "FlipVertically" # 0x0edb00 +[0x0770]: "Texture", "texture", "textures", "FlipVertically" # 0x0ee120 +[0x0e70]: "Texture", "texture", "textures", "FlipVertically" # 0x0ee890 +[0x8dd0]: "Texture", "texture", "textures", "FlipVertically" # 0x0ef700 +[0x6960]: "Texture", "texture", "textures", "FlipVertically" # 0x0f84d0 +[0x00d0]: "Texture", "texture", "textures", "FlipVertically" # 0x0fee30 +[0x04e0]: "Texture", "texture", "textures", "FlipVertically" # 0x0fef00 +[0x0590]: "Texture", "texture", "textures", "FlipVertically" # 0x0ff3e0 +[0x0580]: "Texture", "texture", "textures", "FlipVertically" # 0x0ff970 +[0x01c0]: "Texture", "texture", "textures", "FlipVertically" # 0x0ffef0 +[0x9430]: "Texture", "texture", "textures", "FlipVertically" # 0x1000b0 +[0x0160]: "Texture", "texture", "textures", "FlipVertically" # 0x1094e0 +[0x0350]: "Texture", "texture", "textures", "FlipVertically" # 0x109640 +[0x96f0]: "Texture", "texture", "textures", "FlipVertically" # 0x109990 +[0x0600]: "Texture", "texture", "textures", "FlipVertically" # 0x113080 +[0x01c0]: "Texture", "texture", "textures", "FlipVertically" # 0x113680 +[0x01f0]: "Texture", "texture", "textures", "FlipVertically" # 0x113840 +[0x04d0]: "Texture", "texture", "textures", "FlipVertically" # 0x113a30 +[0x0330]: "Texture", "texture", "textures", "FlipVertically" # 0x113f00 +[0x0a10]: "Texture", "texture", "textures", "FlipVertically" # 0x114230 +[0x0a10]: "Texture", "texture", "textures", "FlipVertically" # 0x114c40 +[0x0710]: "Texture", "texture", "textures", "FlipVertically" # 0x115650 +[0x0060]: "Texture", "texture", "textures", "FlipVertically" # 0x115d60 +[0x0130]: "Texture", "texture", "textures", "FlipVertically" # 0x115dc0 +[0x0650]: "Texture", "texture", "textures", "FlipVertically" # 0x115ef0 +[0x07d0]: "Texture", "texture", "textures", "FlipVertically" # 0x116540 +[0x0830]: "Texture", "texture", "textures", "FlipVertically" # 0x116d10 +[0x0680]: "Texture", "texture", "textures", "FlipVertically" # 0x117540 +[0x0180]: "Texture", "texture", "textures", "FlipVertically" # 0x117bc0 +[0x00b0]: "Texture", "texture", "textures", "FlipVertically" # 0x117d40 +[0x03a0]: "Texture", "texture", "textures", "FlipVertically" # 0x117df0 +[0x08d0]: "Texture", "texture", "textures", "FlipVertically" # 0x118190 +[0x0490]: "Texture", "texture", "textures", "FlipVertically" # 0x118a60 +[0x08b0]: "Texture", "texture", "textures", "FlipVertically" # 0x118ef0 +[0x0370]: "Texture", "texture", "textures", "FlipVertically" # 0x1197a0 +[0x02d0]: "Texture", "texture", "textures", "FlipVertically" # 0x119b10 +[0x0b70]: "Texture", "texture", "textures", "FlipVertically" # 0x119de0 +[0x0af0]: "Texture", "texture", "textures", "FlipVertically" # 0x11a950 +[0x0b40]: "Texture", "texture", "textures", "FlipVertically" # 0x11b440 +[0x0ba0]: "Texture", "texture", "textures", "FlipVertically" # 0x11bf80 +[0x0340]: "Texture", "texture", "textures", "FlipVertically" # 0x11cb20 +[0x05e0]: "Texture", "texture", "textures", "FlipVertically" # 0x11ce60 +[0x0360]: "Texture", "texture", "textures", "FlipVertically" # 0x11d440 +[0x02f0]: "Texture", "texture", "textures", "FlipVertically" # 0x11d7a0 +[0x0470]: "Texture", "texture", "textures", "FlipVertically" # 0x11da90 +[0x02f0]: "Texture", "texture", "textures", "FlipVertically" # 0x11df00 +[0x03a0]: "Texture", "texture", "textures", "FlipVertically" # 0x11e1f0 +[0x0350]: "Texture", "texture", "textures", "FlipVertically" # 0x11e590 +[0x08d0]: "Texture", "texture", "textures", "FlipVertically" # 0x11e8e0 +[0x0880]: "Texture", "texture", "textures", "FlipVertically" # 0x11f1b0 +[0x0490]: "Texture", "texture", "textures", "FlipVertically" # 0x11fa30 +[0x03a0]: "Texture", "texture", "textures", "FlipVertically" # 0x11fec0 +[0x0190]: "Texture", "texture", "textures", "FlipVertically" # 0x120260 +[0x0650]: "Texture", "texture", "textures", "FlipVertically" # 0x1203f0 +[0x01e0]: "Texture", "texture", "textures", "FlipVertically" # 0x120a40 +[0x0070]: "Texture", "texture", "textures", "FlipVertically" # 0x120c20 +[0x01c0]: "Texture", "texture", "textures", "FlipVertically" # 0x120c90 +[0x00a0]: "Texture", "texture", "textures", "FlipVertically" # 0x120e50 +[0x0120]: "Texture", "texture", "textures", "FlipVertically" # 0x120ef0 +[0x08e0]: "Texture", "texture", "textures", "FlipVertically" # 0x121010 +[0x0100]: "Texture", "texture", "textures", "FlipVertically" # 0x1218f0 +[0x0600]: "Texture", "texture", "textures", "FlipVertically" # 0x1219f0 +[0x0600]: "Texture", "texture", "textures", "FlipVertically" # 0x121ff0 +[0x0310]: "Texture", "texture", "textures", "FlipVertically" # 0x1225f0 +[0x03b0]: "Texture", "texture", "textures", "FlipVertically" # 0x122900 +[0x0920]: "Texture", "texture", "textures", "FlipVertically" # 0x122cb0 +[0x0b70]: "Texture", "texture", "textures", "FlipVertically" # 0x1235d0 +[0x08a0]: "Texture", "texture", "textures", "FlipVertically" # 0x124140 +[0x0640]: "Texture", "texture", "textures", "FlipVertically" # 0x1249e0 +[0x0050]: "Texture", "texture", "textures", "FlipVertically" # 0x125020 +[0x0070]: "Texture", "texture", "textures", "FlipVertically" # 0x125070 +[0x0990]: "Texture", "texture", "textures", "FlipVertically" # 0x1250e0 +[0x0ed0]: "Texture", "texture", "textures", "FlipVertically" # 0x125a70 +[0x0c80]: "Texture", "texture", "textures", "FlipVertically" # 0x126940 +[0x0ed0]: "Texture", "texture", "textures", "FlipVertically" # 0x1275c0 +[0x0650]: "Texture", "texture", "textures", "FlipVertically" # 0x128490 +[0x0640]: "Texture", "texture", "textures", "FlipVertically" # 0x128ae0 +[0x0b30]: "Texture", "texture", "textures", "FlipVertically" # 0x129120 +[0x0b30]: "Texture", "texture", "textures", "FlipVertically" # 0x129c50 +[0x0b70]: "Texture", "texture", "textures", "FlipVertically" # 0x12a780 +[0x0420]: "Texture", "texture", "textures", "FlipVertically" # 0x12b2f0 +[0x0290]: "Texture", "texture", "textures", "FlipVertically" # 0x12b710 +[0x0620]: "Texture", "texture", "textures", "FlipVertically" # 0x12b9a0 +[0x0760]: "Texture", "texture", "textures", "FlipVertically" # 0x12bfc0 +[0x04e0]: "Texture", "texture", "textures", "FlipVertically" # 0x12c720 +[0x05d0]: "Texture", "texture", "textures", "FlipVertically" # 0x12cc00 +[0x04c0]: "Texture", "texture", "textures", "FlipVertically" # 0x12d1d0 +[0x0810]: "Texture", "texture", "textures", "FlipVertically" # 0x12d690 +[0x05a0]: "Texture", "texture", "textures", "FlipVertically" # 0x12dea0 +[0x0570]: "Texture", "texture", "textures", "FlipVertically" # 0x12e440 +[0x0690]: "Texture", "texture", "textures", "FlipVertically" # 0x12e9b0 +[0x0520]: "Texture", "texture", "textures", "FlipVertically" # 0x12f040 +[0x0580]: "Texture", "texture", "textures", "FlipVertically" # 0x12f560 +[0x03a0]: "Texture", "texture", "textures", "FlipVertically" # 0x12fae0 +[0x02c0]: "Texture", "texture", "textures", "FlipVertically" # 0x12fe80 +[0x03b0]: "Texture", "texture", "textures", "FlipVertically" # 0x130140 +[0x03f0]: "Texture", "texture", "textures", "FlipVertically" # 0x1304f0 +[0x0520]: "Texture", "texture", "textures", "FlipVertically" # 0x1308e0 +[0x00e0]: "Texture", "texture", "textures", "FlipVertically" # 0x130e00 +[0x01f0]: "Texture", "texture", "textures", "FlipVertically" # 0x130ee0 +[0x0350]: "Texture", "texture", "textures", "FlipVertically" # 0x1310d0 +[0x03a0]: "Texture", "texture", "textures", "FlipVertically" # 0x131420 +[0x0480]: "Texture", "texture", "textures", "FlipVertically" # 0x1317c0 +[0x0430]: "Texture", "texture", "textures", "FlipVertically" # 0x131c40 +[0x04c0]: "Texture", "texture", "textures", "FlipVertically" # 0x132070 +[0x0290]: "Texture", "texture", "textures", "FlipVertically" # 0x132530 +[0x0690]: "Texture", "texture", "textures", "FlipVertically" # 0x1327c0 +[0x04e0]: "Texture", "texture", "textures", "FlipVertically" # 0x132e50 +[0x0760]: "Texture", "texture", "textures", "FlipVertically" # 0x133330 +[0x0af0]: "Texture", "texture", "textures", "FlipVertically" # 0x133a90 +[0x0b90]: "Texture", "texture", "textures", "FlipVertically" # 0x134580 +[0x0540]: "Texture", "texture", "textures", "FlipVertically" # 0x135110 +[0x08b0]: "Texture", "texture", "textures", "FlipVertically" # 0x135650 +[0x0130]: "Texture", "texture", "textures", "FlipVertically" # 0x135f00 +[0x0310]: "Texture", "texture", "textures", "FlipVertically" # 0x136030 +[0x0410]: "Texture", "texture", "textures", "FlipVertically" # 0x136340 +[0x02a0]: "Texture", "texture", "textures", "FlipVertically" # 0x136750 +[0x0270]: "Texture", "texture", "textures", "FlipVertically" # 0x1369f0 +[0x0560]: "Texture", "texture", "textures", "FlipVertically" # 0x136c60 +[0x0a10]: "Texture", "texture", "textures", "FlipVertically" # 0x1371c0 +[0x0200]: "Texture", "texture", "textures", "FlipVertically" # 0x137bd0 +[0x0180]: "Texture", "texture", "textures", "FlipVertically" # 0x137dd0 +[0x03b0]: "Texture", "texture", "textures", "FlipVertically" # 0x137f50 +[0x0560]: "Texture", "texture", "textures", "FlipVertically" # 0x138300 +[0x0630]: "Texture", "texture", "textures", "FlipVertically" # 0x138860 +[0x0640]: "Texture", "texture", "textures", "FlipVertically" # 0x138e90 +[0x0290]: "Texture", "texture", "textures", "FlipVertically" # 0x1394d0 +[0x0720]: "Texture", "texture", "textures", "FlipVertically" # 0x139760 +[0x0100]: "Texture", "texture", "textures", "FlipVertically" # 0x139e80 +[0x0780]: "Texture", "texture", "textures", "FlipVertically" # 0x139f80 +[0x0780]: "Texture", "texture", "textures", "FlipVertically" # 0x13a700 +[0x0890]: "Texture", "texture", "textures", "FlipVertically" # 0x13ae80 +[0x0980]: "Texture", "texture", "textures", "FlipVertically" # 0x13b710 +[0x0890]: "Texture", "texture", "textures", "FlipVertically" # 0x13c090 +[0x08d0]: "Texture", "texture", "textures", "FlipVertically" # 0x13c920 +[0x0040]: "Texture", "texture", "textures", "FlipVertically" # 0x13d1f0 +[0x0050]: "Texture", "texture", "textures", "FlipVertically" # 0x13d230 +[0x0310]: "Texture", "texture", "textures", "FlipVertically" # 0x13d280 +[0x0a60]: "Texture", "texture", "textures", "FlipVertically" # 0x13d590 +[0x02c0]: "Texture", "texture", "textures", "FlipVertically" # 0x13dff0 +[0x0650]: "Texture", "texture", "textures", "FlipVertically" # 0x13e2b0 +[0x0820]: "Texture", "texture", "textures", "FlipVertically" # 0x13e900 +[0x0d20]: "Texture", "texture", "textures", "FlipVertically" # 0x13f120 +[0x04c0]: "Texture", "texture", "textures", "FlipVertically" # 0x13fe40 +[0x0330]: "Texture", "texture", "textures", "FlipVertically" # 0x140300 +[0x03c0]: "Texture", "texture", "textures", "FlipVertically" # 0x140630 +[0x01b0]: "Texture", "texture", "textures", "FlipVertically" # 0x1409f0 +[0x0220]: "Texture", "texture", "textures", "FlipVertically" # 0x140ba0 +[0x00a0]: "Texture", "texture", "textures", "FlipVertically" # 0x140dc0 +[0x0270]: "Texture", "texture", "textures", "FlipVertically" # 0x140e60 +[0x0290]: "Texture", "texture", "textures", "FlipVertically" # 0x1410d0 +[0x03a0]: "Texture", "texture", "textures", "FlipVertically" # 0x141360 +[0x0550]: "Texture", "texture", "textures", "FlipVertically" # 0x141700 +[0x07a0]: "Texture", "texture", "textures", "FlipVertically" # 0x141c50 +[0x00b0]: "Texture", "texture", "textures", "FlipVertically" # 0x1423f0 +[0x0040]: "Texture", "texture", "textures", "FlipVertically" # 0x1424a0 +[0x0050]: "Texture", "texture", "textures", "FlipVertically" # 0x1424e0 +[0x0070]: "Texture", "texture", "textures", "FlipVertically" # 0x142530 +[0x0050]: "Texture", "texture", "textures", "FlipVertically" # 0x1425a0 +[0x0050]: "Texture", "texture", "textures", "FlipVertically" # 0x1425f0 +[0x00f0]: "Texture", "texture", "textures", "FlipVertically" # 0x142640 +[0x00d0]: "Texture", "texture", "textures", "FlipVertically" # 0x142730 +[0x00c0]: "Texture", "texture", "textures", "FlipVertically" # 0x142800 +[0x00b0]: "Texture", "texture", "textures", "FlipVertically" # 0x1428c0 +[0x0040]: "Texture", "texture", "textures", "FlipVertically" # 0x142970 +[0x0840]: "Texture", "texture", "textures", "FlipVertically" # 0x1429b0 +[0x0480]: "Texture", "texture", "textures", "FlipVertically" # 0x1431f0 +[0x01d0]: "Texture", "texture", "textures", "FlipVertically" # 0x143670 +[0x0270]: "Texture", "texture", "textures", "FlipVertically" # 0x143840 +[0x0350]: "Texture", "texture", "textures", "FlipVertically" # 0x143ab0 +[0x0690]: "Texture", "texture", "textures", "FlipVertically" # 0x143e00 +[0x0870]: "Texture", "texture", "textures", "FlipVertically" # 0x144490 +[0x0770]: "Texture", "texture", "textures", "FlipVertically" # 0x144d00 +[0x01a0]: "Texture", "texture", "textures", "FlipVertically" # 0x145470 +[0x08d0]: "Texture", "texture", "textures", "FlipVertically" # 0x145610 +[0x08d0]: "Texture", "texture", "textures", "FlipVertically" # 0x145ee0 +[0x0620]: "Texture", "texture", "textures", "FlipVertically" # 0x1467b0 +[0x0430]: "Texture", "texture", "textures", "FlipVertically" # 0x146dd0 +[0x0230]: "Texture", "texture", "textures", "FlipVertically" # 0x147200 +[0x0550]: "Texture", "texture", "textures", "FlipVertically" # 0x147430 +[0x05f0]: "Texture", "texture", "textures", "FlipVertically" # 0x147980 +[0x0230]: "Texture", "texture", "textures", "FlipVertically" # 0x147f70 +[0x04b0]: "Texture", "texture", "textures", "FlipVertically" # 0x1481a0 +[0x04f0]: "Texture", "texture", "textures", "FlipVertically" # 0x148650 +[0x0cb0]: "Texture", "texture", "textures", "FlipVertically" # 0x148b40 +[0x0230]: "Texture", "texture", "textures", "FlipVertically" # 0x1497f0 +[0x07c0]: "Texture", "texture", "textures", "FlipVertically" # 0x149a20 +[0x09a0]: "Texture", "texture", "textures", "FlipVertically" # 0x14a1e0 +[0x08a0]: "Texture", "texture", "textures", "FlipVertically" # 0x14ab80 +[0x0890]: "Texture", "texture", "textures", "FlipVertically" # 0x14b420 +[0x08f0]: "Texture", "texture", "textures", "FlipVertically" # 0x14bcb0 +[0x0cc0]: "Texture", "texture", "textures", "FlipVertically" # 0x14c5a0 +[0x0320]: "Texture", "texture", "textures", "FlipVertically" # 0x14d260 +[0x0040]: "Texture", "texture", "textures", "FlipVertically" # 0x14d580 +[0x05b0]: "Texture", "texture", "textures", "FlipVertically" # 0x14d5c0 +[0x0110]: "Texture", "texture", "textures", "FlipVertically" # 0x14db70 +[0x0c60]: "Texture", "texture", "textures", "FlipVertically" # 0x14dc80 +[0x0e50]: "Texture", "texture", "textures", "FlipVertically" # 0x14e8e0 +[0x0870]: "Texture", "texture", "textures", "FlipVertically" # 0x14f730 +[0x00d0]: "Texture", "texture", "textures", "FlipVertically" # 0x14ffa0 +[0x03c0]: "Texture", "texture", "textures", "FlipVertically" # 0x150070 +[0x03d0]: "Texture", "texture", "textures", "FlipVertically" # 0x150430 +[0x06c0]: "Texture", "texture", "textures", "FlipVertically" # 0x150800 +[0x03c0]: "Texture", "texture", "textures", "FlipVertically" # 0x150ec0 +[0x0490]: "Texture", "texture", "textures", "FlipVertically" # 0x151280 +[0x03c0]: "Texture", "texture", "textures", "FlipVertically" # 0x151710 +[0x0850]: "Texture", "texture", "textures", "FlipVertically" # 0x151ad0 +[0x06b0]: "Texture", "texture", "textures", "FlipVertically" # 0x152320 +[0x0180]: "Texture", "texture", "textures", "FlipVertically" # 0x1529d0 +[0x0340]: "Texture", "texture", "textures", "FlipVertically" # 0x152b50 +[0x0480]: "Texture", "texture", "textures", "FlipVertically" # 0x152e90 +[0x0550]: "Texture", "texture", "textures", "FlipVertically" # 0x153310 +[0x0490]: "Texture", "texture", "textures", "FlipVertically" # 0x153860 +[0x0550]: "Texture", "texture", "textures", "FlipVertically" # 0x153cf0 +[0x0150]: "Texture", "texture", "textures", "FlipVertically" # 0x154240 +[0x0470]: "Texture", "texture", "textures", "FlipVertically" # 0x154390 +[0x0920]: "Texture", "texture", "textures", "FlipVertically" # 0x154800 +[0x03a0]: "Texture", "texture", "textures", "FlipVertically" # 0x155120 +[0x0820]: "Texture", "texture", "textures", "FlipVertically" # 0x1554c0 +[0x02a0]: "Texture", "texture", "textures", "FlipVertically" # 0x155ce0 +[0x01e0]: "Texture", "texture", "textures", "FlipVertically" # 0x155f80 +[0x03a0]: "Texture", "texture", "textures", "FlipVertically" # 0x156160 +[0x0610]: "Texture", "texture", "textures", "FlipVertically" # 0x156500 +[0x0480]: "Texture", "texture", "textures", "FlipVertically" # 0x156b10 +[0x0650]: "Texture", "texture", "textures", "FlipVertically" # 0x156f90 +[0x0900]: "Texture", "texture", "textures", "FlipVertically" # 0x1575e0 +[0x0830]: "Texture", "texture", "textures", "FlipVertically" # 0x157ee0 +[0x0980]: "Texture", "texture", "textures", "FlipVertically" # 0x158710 +[0x0900]: "Texture", "texture", "textures", "FlipVertically" # 0x159090 +[0x08f0]: "Texture", "texture", "textures", "FlipVertically" # 0x159990 +[0x0a80]: "Texture", "texture", "textures", "FlipVertically" # 0x15a280 +[0x0a20]: "Texture", "texture", "textures", "FlipVertically" # 0x15ad00 +[0x0960]: "Texture", "texture", "textures", "FlipVertically" # 0x15b720 +[0x04c0]: "Texture", "texture", "textures", "FlipVertically" # 0x15c080 +[0x0330]: "Texture", "texture", "textures", "FlipVertically" # 0x15c540 +[0x0a40]: "Texture", "texture", "textures", "FlipVertically" # 0x15c870 +[0x0510]: "Texture", "texture", "textures", "FlipVertically" # 0x15d2b0 +[0x01d0]: "Texture", "texture", "textures", "FlipVertically" # 0x15d7c0 +[0x0510]: "Texture", "texture", "textures", "FlipVertically" # 0x15d990 +[0x0560]: "Texture", "texture", "textures", "FlipVertically" # 0x15dea0 +[0x0560]: "Texture", "texture", "textures", "FlipVertically" # 0x15e400 +[0x0320]: "Texture", "texture", "textures", "FlipVertically" # 0x15e960 +[0x0140]: "Texture", "texture", "textures", "FlipVertically" # 0x15ec80 +[0x03e0]: "Texture", "texture", "textures", "FlipVertically" # 0x15edc0 +[0x0460]: "Texture", "texture", "textures", "FlipVertically" # 0x15f1a0 +[0x0890]: "Texture", "texture", "textures", "FlipVertically" # 0x15f600 +[0x0ba0]: "Texture", "texture", "textures", "FlipVertically" # 0x15fe90 +[0x05d0]: "Texture", "texture", "textures", "FlipVertically" # 0x160a30 +[0x0220]: "Texture", "texture", "textures", "FlipVertically" # 0x161000 +[0x04a0]: "Texture", "texture", "textures", "FlipVertically" # 0x161220 +[0x04b0]: "Texture", "texture", "textures", "FlipVertically" # 0x1616c0 +[0x0a90]: "Texture", "texture", "textures", "FlipVertically" # 0x161b70 +[0x0320]: "Texture", "texture", "textures", "FlipVertically" # 0x162600 +[0x00b0]: "Texture", "texture", "textures", "FlipVertically" # 0x162920 +[0x0330]: "Texture", "texture", "textures", "FlipVertically" # 0x1629d0 +[0x0470]: "Texture", "texture", "textures", "FlipVertically" # 0x162d00 +[0x0390]: "Texture", "texture", "textures", "FlipVertically" # 0x163170 +[0x0370]: "Texture", "texture", "textures", "FlipVertically" # 0x163500 +[0x03b0]: "Texture", "texture", "textures", "FlipVertically" # 0x163870 +[0x0440]: "Texture", "texture", "textures", "FlipVertically" # 0x163c20 +[0x0880]: "Texture", "texture", "textures", "FlipVertically" # 0x164060 +[0x03e0]: "Texture", "texture", "textures", "FlipVertically" # 0x1648e0 +[0x02b0]: "Texture", "texture", "textures", "FlipVertically" # 0x164cc0 +[0x0540]: "Texture", "texture", "textures", "FlipVertically" # 0x164f70 +[0x02e0]: "Texture", "texture", "textures", "FlipVertically" # 0x1654b0 +[0x02d0]: "Texture", "texture", "textures", "FlipVertically" # 0x165790 +[0x02d0]: "Texture", "texture", "textures", "FlipVertically" # 0x165a60 +[0x00f0]: "Texture", "texture", "textures", "FlipVertically" # 0x165d30 +[0x0330]: "Texture", "texture", "textures", "FlipVertically" # 0x165e20 +[0x0380]: "Texture", "texture", "textures", "FlipVertically" # 0x166150 +[0x08f0]: "Texture", "texture", "textures", "FlipVertically" # 0x1664d0 +[0x0580]: "Texture", "texture", "textures", "FlipVertically" # 0x166dc0 +[0x0270]: "Texture", "texture", "textures", "FlipVertically" # 0x167340 +[0x03b0]: "Texture", "texture", "textures", "FlipVertically" # 0x1675b0 +[0x03d0]: "Texture", "texture", "textures", "FlipVertically" # 0x167960 +[0x08f0]: "Texture", "texture", "textures", "FlipVertically" # 0x167d30 +[0x0240]: "Texture", "texture", "textures", "FlipVertically" # 0x168620 +[0x0200]: "Texture", "texture", "textures", "FlipVertically" # 0x168860 +[0x00b0]: "Texture", "texture", "textures", "FlipVertically" # 0x168a60 +[0x04a0]: "Texture", "texture", "textures", "FlipVertically" # 0x168b10 +[0x0310]: "Texture", "texture", "textures", "FlipVertically" # 0x168fb0 +[0x0060]: "Texture", "texture", "textures", "FlipVertically" # 0x1692c0 +[0x0750]: "Texture", "texture", "textures", "FlipVertically" # 0x169320 +[0x0580]: "Texture", "texture", "textures", "FlipVertically" # 0x169a70 +[0x0840]: "Texture", "texture", "textures", "FlipVertically" # 0x169ff0 +[0x01a0]: "Texture", "texture", "textures", "FlipVertically" # 0x16a830 +[0x0390]: "Texture", "texture", "textures", "FlipVertically" # 0x16a9d0 +[0x05b0]: "Texture", "texture", "textures", "FlipVertically" # 0x16ad60 +[0x04e0]: "Texture", "texture", "textures", "FlipVertically" # 0x16b310 +[0x00a0]: "Texture", "texture", "textures", "FlipVertically" # 0x16b7f0 +[0x0500]: "Texture", "texture", "textures", "FlipVertically" # 0x16b890 +[0x0540]: "Texture", "texture", "textures", "FlipVertically" # 0x16bd90 +[0x0560]: "Texture", "texture", "textures", "FlipVertically" # 0x16c2d0 +[0x0570]: "Texture", "texture", "textures", "FlipVertically" # 0x16c830 +[0x0560]: "Texture", "texture", "textures", "FlipVertically" # 0x16cda0 +[0x0520]: "Texture", "texture", "textures", "FlipVertically" # 0x16d300 +[0x0090]: "Texture", "texture", "textures", "FlipVertically" # 0x16d820 +[0x0190]: "Texture", "texture", "textures", "FlipVertically" # 0x16d8b0 +[0x0160]: "Texture", "texture", "textures", "FlipVertically" # 0x16da40 +[0x0460]: "Texture", "texture", "textures", "FlipVertically" # 0x16dba0 +[0x02d0]: "Texture", "texture", "textures", "FlipVertically" # 0x16e000 +[0x02d0]: "Texture", "texture", "textures", "FlipVertically" # 0x16e2d0 +[0x02d0]: "Texture", "texture", "textures", "FlipVertically" # 0x16e5a0 +[0x02d0]: "Texture", "texture", "textures", "FlipVertically" # 0x16e870 +[0x06f0]: "Texture", "texture", "textures", "FlipVertically" # 0x16eb40 +[0x0850]: "Texture", "texture", "textures", "FlipVertically" # 0x16f230 +[0x08e0]: "Texture", "texture", "textures", "FlipVertically" # 0x16fa80 +[0x0560]: "Texture", "texture", "textures", "FlipVertically" # 0x170360 +[0x0410]: "Texture", "texture", "textures", "FlipVertically" # 0x1708c0 +[0x0530]: "Texture", "texture", "textures", "FlipVertically" # 0x170cd0 +[0x0450]: "Texture", "texture", "textures", "FlipVertically" # 0x171200 +[0x03d0]: "Texture", "texture", "textures", "FlipVertically" # 0x171650 +[0x0440]: "Texture", "texture", "textures", "FlipVertically" # 0x171a20 +[0x00a0]: "Texture", "texture", "textures", "FlipVertically" # 0x171e60 +[0x0350]: "Texture", "texture", "textures", "FlipVertically" # 0x171f00 +[0x0c00]: "Texture", "texture", "textures", "FlipVertically" # 0x172250 +[0x0300]: "Texture", "texture", "textures", "FlipVertically" # 0x172e50 +[0x0040]: "Texture", "texture", "textures", "FlipVertically" # 0x173150 +[0x0270]: "Texture", "texture", "textures", "FlipVertically" # 0x173190 +[0x0490]: "Texture", "texture", "textures", "FlipVertically" # 0x173400 +[0x0500]: "Texture", "texture", "textures", "FlipVertically" # 0x173890 +[0x0110]: "Texture", "texture", "textures", "FlipVertically" # 0x173d90 +[0x0260]: "Texture", "texture", "textures", "FlipVertically" # 0x173ea0 +[0x0240]: "Texture", "texture", "textures", "FlipVertically" # 0x174100 +[0x0460]: "Texture", "texture", "textures", "FlipVertically" # 0x174340 +[0x0040]: "Texture", "texture", "textures", "FlipVertically" # 0x1747a0 +[0x04d0]: "Texture", "texture", "textures", "FlipVertically" # 0x1747e0 +[0x0210]: "Texture", "texture", "textures", "FlipVertically" # 0x174cb0 +[0x03b0]: "Texture", "texture", "textures", "FlipVertically" # 0x174ec0 +[0x0560]: "Texture", "texture", "textures", "FlipVertically" # 0x175270 +[0x0560]: "Texture", "texture", "textures", "FlipVertically" # 0x1757d0 +[0x0b90]: "Texture", "texture", "textures", "FlipVertically" # 0x175d30 +[0x0bb0]: "Texture", "texture", "textures", "FlipVertically" # 0x1768c0 +[0x00d0]: "Texture", "texture", "textures", "FlipVertically" # 0x177470 +[0x0090]: "Texture", "texture", "textures", "FlipVertically" # 0x177540 +[0x0050]: "Texture", "texture", "textures", "FlipVertically" # 0x1775d0 +[0x0070]: "Texture", "texture", "textures", "FlipVertically" # 0x177620 +[0x0040]: "Texture", "texture", "textures", "FlipVertically" # 0x177690 +[0x00a0]: "Texture", "texture", "textures", "FlipVertically" # 0x1776d0 +[0x0070]: "Texture", "texture", "textures", "FlipVertically" # 0x177770 +[0x00f0]: "Texture", "texture", "textures", "FlipVertically" # 0x1777e0 +[0x0040]: "Texture", "texture", "textures", "FlipVertically" # 0x1778d0 +[0x00c0]: "Texture", "texture", "textures", "FlipVertically" # 0x177910 +[0x0040]: "Texture", "texture", "textures", "FlipVertically" # 0x1779d0 +[0x0080]: "Texture", "texture", "textures", "FlipVertically" # 0x177a10 +[0x0080]: "Texture", "texture", "textures", "FlipVertically" # 0x177a90 +[0x0070]: "Texture", "texture", "textures", "FlipVertically" # 0x177b10 +[0x0080]: "Texture", "texture", "textures", "FlipVertically" # 0x177b80 +[0x0040]: "Texture", "texture", "textures", "FlipVertically" # 0x177c00 +[0x0040]: "Texture", "texture", "textures", "FlipVertically" # 0x177c40 +[0x0100]: "Texture", "texture", "textures", "FlipVertically" # 0x177c80 +[0x0080]: "Texture", "texture", "textures", "FlipVertically" # 0x177d80 +[0x00d0]: "Texture", "texture", "textures", "FlipVertically" # 0x177e00 +[0x0120]: "Texture", "texture", "textures", "FlipVertically" # 0x177ed0 +[0x0270]: "Texture", "texture", "textures", "FlipVertically" # 0x177ff0 +[0x0080]: "Texture", "texture", "textures", "FlipVertically" # 0x178260 +[0x0080]: "Texture", "texture", "textures", "FlipVertically" # 0x1782e0 +[0x0070]: "Texture", "texture", "textures", "FlipVertically" # 0x178360 +[0x0470]: "Texture", "texture", "textures", "FlipVertically" # 0x1783d0 +[0x06e0]: "Texture", "texture", "textures", "FlipVertically" # 0x178840 +[0x0680]: "Texture", "texture", "textures", "FlipVertically" # 0x178f20 +[0x0860]: "Texture", "texture", "textures", "FlipVertically" # 0x1795a0 +[0x0810]: "Texture", "texture", "textures", "FlipVertically" # 0x179e00 +[0x0080]: "Texture", "texture", "textures", "FlipVertically" # 0x17a610 +[0x00d0]: "Texture", "texture", "textures", "FlipVertically" # 0x17a690 +[0x0040]: "Texture", "texture", "textures", "FlipVertically" # 0x17a760 +[0x00c0]: "Texture", "texture", "textures", "FlipVertically" # 0x17a7a0 +[0x0060]: "Texture", "texture", "textures", "FlipVertically" # 0x17a860 +[0x00b0]: "Texture", "texture", "textures", "FlipVertically" # 0x17a8c0 +[0x0090]: "Texture", "texture", "textures", "FlipVertically" # 0x17a970 +[0x0050]: "Texture", "texture", "textures", "FlipVertically" # 0x17aa00 +[0x0060]: "Texture", "texture", "textures", "FlipVertically" # 0x17aa50 +[0x00d0]: "Texture", "texture", "textures", "FlipVertically" # 0x17aab0 +[0x0040]: "Texture", "texture", "textures", "FlipVertically" # 0x17ab80 +[0x0200]: "Texture", "texture", "textures", "FlipVertically" # 0x17abc0 +[0x01a0]: "Texture", "texture", "textures", "FlipVertically" # 0x17adc0 +[0x0040]: "Texture", "texture", "textures", "FlipVertically" # 0x17af60 +[0x0290]: "Texture", "texture", "textures", "FlipVertically" # 0x17afa0 +[0x0180]: "Texture", "texture", "textures", "FlipVertically" # 0x17b230 +[0x0160]: "Texture", "texture", "textures", "FlipVertically" # 0x17b3b0 +[0x0180]: "Texture", "texture", "textures", "FlipVertically" # 0x17b510 +[0x00a0]: "Texture", "texture", "textures", "FlipVertically" # 0x17b690 +[0x0060]: "Texture", "texture", "textures", "FlipVertically" # 0x17b730 +[0x0060]: "Texture", "texture", "textures", "FlipVertically" # 0x17b790 +[0x00d0]: "Texture", "texture", "textures", "FlipVertically" # 0x17b7f0 +[0x0070]: "Texture", "texture", "textures", "FlipVertically" # 0x17b8c0 +[0x0080]: "Texture", "texture", "textures", "FlipVertically" # 0x17b930 +[0x0090]: "Texture", "texture", "textures", "FlipVertically" # 0x17b9b0 +[0x0130]: "Texture", "texture", "textures", "FlipVertically" # 0x17ba40 +[0x0040]: "Texture", "texture", "textures", "FlipVertically" # 0x17bb70 +[0x0480]: "Texture", "texture", "textures", "FlipVertically" # 0x17bbb0 +[0x0340]: "Texture", "texture", "textures", "FlipVertically" # 0x17c030 +[0x0300]: "Texture", "texture", "textures", "FlipVertically" # 0x17c370 +[0x0560]: "Texture", "texture", "textures", "FlipVertically" # 0x17c670 +[0x0510]: "Texture", "texture", "textures", "FlipVertically" # 0x17cbd0 +[0x0140]: "Texture", "texture", "textures", "FlipVertically" # 0x17d0e0 +[0x0080]: "Texture", "texture", "textures", "FlipVertically" # 0x17d220 +[0x0050]: "Texture", "texture", "textures", "FlipVertically" # 0x17d2a0 +[0x0040]: "Texture", "texture", "textures", "FlipVertically" # 0x17d2f0 +[0x00a0]: "Texture", "texture", "textures", "FlipVertically" # 0x17d330 +[0x0070]: "Texture", "texture", "textures", "FlipVertically" # 0x17d3d0 +[0x08c0]: "Texture", "texture", "textures", "FlipVertically" # 0x17d440 +[0x01f0]: "Texture", "texture", "textures", "FlipVertically" # 0x17dd00 +[0x0270]: "Texture", "texture", "textures", "FlipVertically" # 0x17def0 +[0x01e0]: "Texture", "texture", "textures", "FlipVertically" # 0x17e160 +[0x0910]: "Texture", "texture", "textures", "FlipVertically" # 0x17e340 +[0x0240]: "Texture", "texture", "textures", "FlipVertically" # 0x17ec50 +[0x0040]: "Texture", "texture", "textures", "FlipVertically" # 0x17ee90 +[0x0060]: "Texture", "texture", "textures", "FlipVertically" # 0x17eed0 +[0x0120]: "Texture", "texture", "textures", "FlipVertically" # 0x17ef30 +[0x0350]: "Texture", "texture", "textures", "FlipVertically" # 0x17f050 +[0x06b0]: "Texture", "texture", "textures", "FlipVertically" # 0x17f3a0 +[0x00f0]: "Texture", "texture", "textures", "FlipVertically" # 0x17fa50 +[0x00c0]: "Texture", "texture", "textures", "FlipVertically" # 0x17fb40 +[0x00d0]: "Texture", "texture", "textures", "FlipVertically" # 0x17fc00 +[0x00f0]: "Texture", "texture", "textures", "FlipVertically" # 0x17fcd0 +[0x00b0]: "Texture", "texture", "textures", "FlipVertically" # 0x17fdc0 +[0x0180]: "Texture", "texture", "textures", "FlipVertically" # 0x17fe70 +[0x0050]: "Texture", "texture", "textures", "FlipVertically" # 0x17fff0 +[0x0050]: "Texture", "texture", "textures", "FlipVertically" # 0x180040 +[0x0240]: "Texture", "texture", "textures", "FlipVertically" # 0x180090 +[0x0470]: "Texture", "texture", "textures", "FlipVertically" # 0x1802d0 +[0x02c0]: "Texture", "texture", "textures", "FlipVertically" # 0x180740 +[0x00d0]: "Texture", "texture", "textures", "FlipVertically" # 0x180a00 +[0x0110]: "Texture", "texture", "textures", "FlipVertically" # 0x180ad0 +[0x0090]: "Texture", "texture", "textures", "FlipVertically" # 0x180be0 +[0x0200]: "Texture", "texture", "textures", "FlipVertically" # 0x180c70 +[0x0090]: "Texture", "texture", "textures", "FlipVertically" # 0x180e70 +[0x0420]: "Texture", "texture", "textures", "FlipVertically" # 0x180f00 +[0x0120]: "Texture", "texture", "textures", "FlipVertically" # 0x181320 +[0x0270]: "Texture", "texture", "textures", "FlipVertically" # 0x181440 +[0x0060]: "Texture", "texture", "textures", "FlipVertically" # 0x1816b0 +[0x01a0]: "Texture", "texture", "textures", "FlipVertically" # 0x181710 +[0x0160]: "Texture", "texture", "textures", "FlipVertically" # 0x1818b0 +[0x01d0]: "Texture", "texture", "textures", "FlipVertically" # 0x181a10 +[0x0050]: "Texture", "texture", "textures", "FlipVertically" # 0x181be0 +[0x0050]: "Texture", "texture", "textures", "FlipVertically" # 0x181c30 +[0x0040]: "Texture", "texture", "textures", "FlipVertically" # 0x181c80 +[0x0080]: "Texture", "texture", "textures", "FlipVertically" # 0x181cc0 +[0x00c0]: "Texture", "texture", "textures", "FlipVertically" # 0x181d40 +[0x01c0]: "Texture", "texture", "textures", "FlipVertically" # 0x181e00 +[0x01f0]: "Texture", "texture", "textures", "FlipVertically" # 0x181fc0 +[0x03d0]: "Texture", "texture", "textures", "FlipVertically" # 0x1821b0 +[0x0260]: "Texture", "texture", "textures", "FlipVertically" # 0x182580 +[0x05b0]: "Texture", "texture", "textures", "FlipVertically" # 0x1827e0 +[0x0550]: "Texture", "texture", "textures", "FlipVertically" # 0x182d90 +[0x01e0]: "Texture", "texture", "textures", "FlipVertically" # 0x1832e0 +[0x0090]: "Texture", "texture", "textures", "FlipVertically" # 0x1834c0 +[0x0050]: "Texture", "texture", "textures", "FlipVertically" # 0x183550 +[0x0260]: "Texture", "texture", "textures", "FlipVertically" # 0x1835a0 +[0x0350]: "Texture", "texture", "textures", "FlipVertically" # 0x183800 +[0x0090]: "Texture", "texture", "textures", "FlipVertically" # 0x183b50 +[0x00a0]: "Texture", "texture", "textures", "FlipVertically" # 0x183be0 +[0x0080]: "Texture", "texture", "textures", "FlipVertically" # 0x183c80 +[0x0300]: "Texture", "texture", "textures", "FlipVertically" # 0x183d00 +[0x0290]: "Texture", "texture", "textures", "FlipVertically" # 0x184000 +[0x03f0]: "Texture", "texture", "textures", "FlipVertically" # 0x184290 +[0x02e0]: "Texture", "texture", "textures", "FlipVertically" # 0x184680 +[0x0040]: "Texture", "texture", "textures", "FlipVertically" # 0x184960 +[0x0040]: "Texture", "texture", "textures", "FlipVertically" # 0x1849a0 +[0x0820]: "Texture", "texture", "textures", "FlipVertically" # 0x1849e0 +[0x0830]: "Texture", "texture", "textures", "FlipVertically" # 0x185200 +[0x07a0]: "Texture", "texture", "textures", "FlipVertically" # 0x185a30 +[0x0680]: "Texture", "texture", "textures", "FlipVertically" # 0x1861d0 +[0x0620]: "Texture", "texture", "textures", "FlipVertically" # 0x186850 +[0x0300]: "Texture", "texture", "textures", "FlipVertically" # 0x186e70 +[0x04a0]: "Texture", "texture", "textures", "FlipVertically" # 0x187170 +[0x04a0]: "Texture", "texture", "textures", "FlipVertically" # 0x187610 +[0x03a0]: "Texture", "texture", "textures", "FlipVertically" # 0x187ab0 +[0x0120]: "Texture", "texture", "textures", "FlipVertically" # 0x187e50 +[0x01d0]: "Texture", "texture", "textures", "FlipVertically" # 0x187f70 +[0x0190]: "Texture", "texture", "textures", "FlipVertically" # 0x188140 +[0x0060]: "Texture", "texture", "textures", "FlipVertically" # 0x1882d0 +[0x0090]: "Texture", "texture", "textures", "FlipVertically" # 0x188330 +[0x0040]: "Texture", "texture", "textures", "FlipVertically" # 0x1883c0 +[0x00b0]: "Texture", "texture", "textures", "FlipVertically" # 0x188400 +[0x0060]: "Texture", "texture", "textures", "FlipVertically" # 0x1884b0 +[0x0080]: "Texture", "texture", "textures", "FlipVertically" # 0x188510 +[0x0060]: "Texture", "texture", "textures", "FlipVertically" # 0x188590 +[0x0080]: "Texture", "texture", "textures", "FlipVertically" # 0x1885f0 +[0x08f0]: "Texture", "texture", "textures", "FlipVertically" # 0x188670 +[0x02c0]: "Texture", "texture", "textures", "FlipVertically" # 0x188f60 +[0x0640]: "Texture", "texture", "textures", "FlipVertically" # 0x189220 +[0x0180]: "Texture", "texture", "textures", "FlipVertically" # 0x189860 +[0x0800]: "Texture", "texture", "textures", "FlipVertically" # 0x1899e0 +[0x0090]: "Texture", "texture", "textures", "FlipVertically" # 0x18a1e0 +[0x05e0]: "Texture", "texture", "textures", "FlipVertically" # 0x18a270 +[0x05a0]: "Texture", "texture", "textures", "FlipVertically" # 0x18a850 +[0x0520]: "Texture", "texture", "textures", "FlipVertically" # 0x18adf0 +[0x04c0]: "Texture", "texture", "textures", "FlipVertically" # 0x18b310 +[0x0200]: "Texture", "texture", "textures", "FlipVertically" # 0x18b7d0 +[0x06a0]: "Texture", "texture", "textures", "FlipVertically" # 0x18b9d0 +[0x0120]: "Texture", "texture", "textures", "FlipVertically" # 0x18c070 +[0x0350]: "Texture", "texture", "textures", "FlipVertically" # 0x18c190 +[0x00c0]: "Texture", "texture", "textures", "FlipVertically" # 0x18c4e0 +[0x0040]: "Texture", "texture", "textures", "FlipVertically" # 0x18c5a0 +[0x0080]: "Texture", "texture", "textures", "FlipVertically" # 0x18c5e0 +[0x00b0]: "Texture", "texture", "textures", "FlipVertically" # 0x18c660 +[0x0150]: "Texture", "texture", "textures", "FlipVertically" # 0x18c710 +[0x0080]: "Texture", "texture", "textures", "FlipVertically" # 0x18c860 +[0x0170]: "Texture", "texture", "textures", "FlipVertically" # 0x18c8e0 +[0x0430]: "Texture", "texture", "textures", "FlipVertically" # 0x18ca50 +[0x00c0]: "Texture", "texture", "textures", "FlipVertically" # 0x18ce80 +[0x01c0]: "Texture", "texture", "textures", "FlipVertically" # 0x18cf40 +[0x0090]: "Texture", "texture", "textures", "FlipVertically" # 0x18d100 +[0x00f0]: "Texture", "texture", "textures", "FlipVertically" # 0x18d190 +[0x0060]: "Texture", "texture", "textures", "FlipVertically" # 0x18d280 +[0x0640]: "Texture", "texture", "textures", "FlipVertically" # 0x18d2e0 +[0x0140]: "Texture", "texture", "textures", "FlipVertically" # 0x18d920 +[0x0090]: "Texture", "texture", "textures", "FlipVertically" # 0x18da60 +[0x0070]: "Texture", "texture", "textures", "FlipVertically" # 0x18daf0 +[0x0510]: "Texture", "texture", "textures", "FlipVertically" # 0x18db60 +[0x0380]: "Texture", "texture", "textures", "FlipVertically" # 0x18e070 +[0x0710]: "Texture", "texture", "textures", "FlipVertically" # 0x18e3f0 +[0x0610]: "Texture", "texture", "textures", "FlipVertically" # 0x18eb00 +[0x0750]: "Texture", "texture", "textures", "FlipVertically" # 0x18f110 +[0x0700]: "Texture", "texture", "textures", "FlipVertically" # 0x18f860 +[0x0040]: "Texture", "texture", "textures", "FlipVertically" # 0x18ff60 +[0x0050]: "Texture", "texture", "textures", "FlipVertically" # 0x18ffa0 +[0x00f0]: "Texture", "texture", "textures", "FlipVertically" # 0x18fff0 +[0x0040]: "Texture", "texture", "textures", "FlipVertically" # 0x1900e0 +[0x0050]: "Texture", "texture", "textures", "FlipVertically" # 0x190120 +[0x00a0]: "Texture", "texture", "textures", "FlipVertically" # 0x190170 +[0x0050]: "Texture", "texture", "textures", "FlipVertically" # 0x190210 +[0x00f0]: "Texture", "texture", "textures", "FlipVertically" # 0x190260 +[0x01d0]: "Texture", "texture", "textures", "FlipVertically" # 0x190350 +[0x0110]: "Texture", "texture", "textures", "FlipVertically" # 0x190520 +[0x0080]: "Texture", "texture", "textures", "FlipVertically" # 0x190630 +[0x00e0]: "Texture", "texture", "textures", "FlipVertically" # 0x1906b0 +[0x0150]: "Texture", "texture", "textures", "FlipVertically" # 0x190790 +[0x01b0]: "Texture", "texture", "textures", "FlipVertically" # 0x1908e0 +[0x0260]: "Texture", "texture", "textures", "FlipVertically" # 0x190a90 +[0x02e0]: "Texture", "texture", "textures", "FlipVertically" # 0x190cf0 +[0x0240]: "Texture", "texture", "textures", "FlipVertically" # 0x190fd0 +[0x0370]: "Texture", "texture", "textures", "FlipVertically" # 0x191210 +[0x0210]: "Texture", "texture", "textures", "FlipVertically" # 0x191580 +[0x0250]: "Texture", "texture", "textures", "FlipVertically" # 0x191790 +[0x01f0]: "Texture", "texture", "textures", "FlipVertically" # 0x1919e0 +[0x03f0]: "Texture", "texture", "textures", "FlipVertically" # 0x191bd0 +[0x02f0]: "Texture", "texture", "textures", "FlipVertically" # 0x191fc0 +[0x02f0]: "Texture", "texture", "textures", "FlipVertically" # 0x1922b0 +[0x0380]: "Texture", "texture", "textures", "FlipVertically" # 0x1925a0 +[0x03d0]: "Texture", "texture", "textures", "FlipVertically" # 0x192920 +[0x0390]: "Texture", "texture", "textures", "FlipVertically" # 0x192cf0 +[0x03c0]: "Texture", "texture", "textures", "FlipVertically" # 0x193080 +[0x03e0]: "Texture", "texture", "textures", "FlipVertically" # 0x193440 +[0x0270]: "Texture", "texture", "textures", "FlipVertically" # 0x193820 +[0x0290]: "Texture", "texture", "textures", "FlipVertically" # 0x193a90 +[0x03b0]: "Texture", "texture", "textures", "FlipVertically" # 0x193d20 +[0x0330]: "Texture", "texture", "textures", "FlipVertically" # 0x1940d0 +[0x0690]: "Texture", "texture", "textures", "FlipVertically" # 0x194400 +[0x05f0]: "Texture", "texture", "textures", "FlipVertically" # 0x194a90 +[0x0660]: "Texture", "texture", "textures", "FlipVertically" # 0x195080 +[0x0040]: "Texture", "texture", "textures", "FlipVertically" # 0x1956e0 +[0x0ca0]: "Texture", "texture", "textures", "FlipVertically" # 0x195720 +[0x0280]: "Texture", "texture", "textures", "FlipVertically" # 0x1963c0 +[0x0210]: "Texture", "texture", "textures", "FlipVertically" # 0x196640 +[0x0060]: "Texture", "texture", "textures", "FlipVertically" # 0x196850 +[0x0180]: "Texture", "texture", "textures", "FlipVertically" # 0x1968b0 +[0x02d0]: "Texture", "texture", "textures", "FlipVertically" # 0x196a30 +[0x0710]: "Texture", "texture", "textures", "FlipVertically" # 0x196d00 +[0x0330]: "Texture", "texture", "textures", "FlipVertically" # 0x197410 +[0x0430]: "Texture", "texture", "textures", "FlipVertically" # 0x197740 +[0x03d0]: "Texture", "texture", "textures", "FlipVertically" # 0x197b70 +[0x00c0]: "Texture", "texture", "textures", "FlipVertically" # 0x197f40 +[0x0150]: "Texture", "texture", "textures", "FlipVertically" # 0x198000 +[0x02f0]: "Texture", "texture", "textures", "FlipVertically" # 0x198150 +[0x0040]: "Texture", "texture", "textures", "FlipVertically" # 0x198440 +[0x0040]: "Texture", "texture", "textures", "FlipVertically" # 0x198480 +[0x0290]: "Texture", "texture", "textures", "FlipVertically" # 0x1984c0 +[0x04b0]: "Texture", "texture", "textures", "FlipVertically" # 0x198750 +[0x0040]: "Texture", "texture", "textures", "FlipVertically" # 0x198c00 +[0x0100]: "Texture", "texture", "textures", "FlipVertically" # 0x198c40 +[0x01e0]: "Texture", "texture", "textures", "FlipVertically" # 0x198d40 +[0x0190]: "Texture", "texture", "textures", "FlipVertically" # 0x198f20 +[0x0820]: "Texture", "texture", "textures", "FlipVertically" # 0x1990b0 +[0x0500]: "Texture", "texture", "textures", "FlipVertically" # 0x1998d0 +[0x0170]: "Texture", "texture", "textures", "FlipVertically" # 0x199dd0 +[0x0110]: "Texture", "texture", "textures", "FlipVertically" # 0x199f40 +[0x00f0]: "Texture", "texture", "textures", "FlipVertically" # 0x19a050 +[0x0040]: "Texture", "texture", "textures", "FlipVertically" # 0x19a140 +[0x0090]: "Texture", "texture", "textures", "FlipVertically" # 0x19a180 +[0x0250]: "Texture", "texture", "textures", "FlipVertically" # 0x19a210 +[0x0260]: "Texture", "texture", "textures", "FlipVertically" # 0x19a460 +[0x0210]: "Texture", "texture", "textures", "FlipVertically" # 0x19a6c0 +[0x00f0]: "Texture", "texture", "textures", "FlipVertically" # 0x19a8d0 +[0x00d0]: "Texture", "texture", "textures", "FlipVertically" # 0x19a9c0 +[0x0110]: "Texture", "texture", "textures", "FlipVertically" # 0x19aa90 +[0x0100]: "Texture", "texture", "textures", "FlipVertically" # 0x19aba0 +[0x02f0]: "Texture", "texture", "textures", "FlipVertically" # 0x19aca0 +[0x0320]: "Texture", "texture", "textures", "FlipVertically" # 0x19af90 +[0x0140]: "Texture", "texture", "textures", "FlipVertically" # 0x19b2b0 +[0x09e0]: "Texture", "texture", "textures", "FlipVertically" # 0x19b3f0 +[0x09e0]: "Texture", "texture", "textures", "FlipVertically" # 0x19bdd0 +[0x0040]: "Texture", "texture", "textures", "FlipVertically" # 0x19c7b0 +[0x0310]: "Texture", "texture", "textures", "FlipVertically" # 0x19c7f0 +[0x00e0]: "Texture", "texture", "textures", "FlipVertically" # 0x19cb00 +[0x0370]: "Texture", "texture", "textures", "FlipVertically" # 0x19cbe0 +[0x0040]: "Texture", "texture", "textures", "FlipVertically" # 0x19cf50 +[0x02d0]: "Texture", "texture", "textures", "FlipVertically" # 0x19cf90 +[0x0090]: "Texture", "texture", "textures", "FlipVertically" # 0x19d260 +[0x0080]: "Texture", "texture", "textures", "FlipVertically" # 0x19d2f0 +[0x0090]: "Texture", "texture", "textures", "FlipVertically" # 0x19d370 +[0x00b0]: "Texture", "texture", "textures", "FlipVertically" # 0x19d400 +[0x0100]: "Texture", "texture", "textures", "FlipVertically" # 0x19d4b0 +[0x0460]: "Texture", "texture", "textures", "FlipVertically" # 0x19d5b0 +[0x0060]: "Texture", "texture", "textures", "FlipVertically" # 0x19da10 +[0x0070]: "Texture", "texture", "textures", "FlipVertically" # 0x19da70 +[0x0410]: "Texture", "texture", "textures", "FlipVertically" # 0x19dae0 +[0x0150]: "Texture", "texture", "textures", "FlipVertically" # 0x19def0 +[0x0100]: "Texture", "texture", "textures", "FlipVertically" # 0x19e040 +[0x00a0]: "Texture", "texture", "textures", "FlipVertically" # 0x19e140 +[0x00e0]: "Texture", "texture", "textures", "FlipVertically" # 0x19e1e0 +[0x0630]: "Texture", "texture", "textures", "FlipVertically" # 0x19e2c0 +[0x0390]: "Texture", "texture", "textures", "FlipVertically" # 0x19e8f0 +[0x0090]: "Texture", "texture", "textures", "FlipVertically" # 0x19ec80 +[0x0090]: "Texture", "texture", "textures", "FlipVertically" # 0x19ed10 +[0x0050]: "Texture", "texture", "textures", "FlipVertically" # 0x19eda0 +[0x00e0]: "Texture", "texture", "textures", "FlipVertically" # 0x19edf0 +[0x0130]: "Texture", "texture", "textures", "FlipVertically" # 0x19eed0 +[0x0060]: "Texture", "texture", "textures", "FlipVertically" # 0x19f000 +[0x0080]: "Texture", "texture", "textures", "FlipVertically" # 0x19f060 +[0x00f0]: "Texture", "texture", "textures", "FlipVertically" # 0x19f0e0 +[0x0190]: "Texture", "texture", "textures", "NoFlip" # 0x19f1d0 +[0x03a0]: "Texture", "texture", "textures", "NoFlip" # 0x19f360 +[0x0380]: "Texture", "texture", "textures", "NoFlip" # 0x19f700 +[0x0040]: "Texture", "texture", "textures", "FlipVertically" # 0x19fa80 +[0x0080]: "Texture", "texture", "textures", "FlipVertically" # 0x19fac0 +[0x00a0]: "Texture", "texture", "textures", "FlipVertically" # 0x19fb40 +[0x0700]: "Texture", "texture", "textures", "FlipVertically" # 0x19fbe0 +[0x06e0]: "Texture", "texture", "textures", "FlipVertically" # 0x1a02e0 +[0x0570]: "Texture", "texture", "textures", "FlipVertically" # 0x1a09c0 +[0x0550]: "Texture", "texture", "textures", "FlipVertically" # 0x1a0f30 +[0x0040]: "Texture", "texture", "textures", "FlipVertically" # 0x1a1480 +[0x0550]: "Texture", "texture", "textures", "FlipVertically" # 0x1a14c0 +[0x0130]: "Texture", "texture", "textures", "FlipVertically" # 0x1a1a10 +[0x00f0]: "Texture", "texture", "textures", "FlipVertically" # 0x1a1b40 +[0x0140]: "Texture", "texture", "textures", "FlipVertically" # 0x1a1c30 +[0x0110]: "Texture", "texture", "textures", "FlipVertically" # 0x1a1d70 +[0x0040]: "Texture", "texture", "textures", "FlipVertically" # 0x1a1e80 +[0x0250]: "Texture", "texture", "textures", "FlipVertically" # 0x1a1ec0 +[0x0080]: "Texture", "texture", "textures", "FlipVertically" # 0x1a2110 +[0x00d0]: "Texture", "texture", "textures", "FlipVertically" # 0x1a2190 +[0x0070]: "Texture", "texture", "textures", "FlipVertically" # 0x1a2260 +[0x00b0]: "Texture", "texture", "textures", "FlipVertically" # 0x1a22d0 +[0x05f0]: "Texture", "texture", "textures", "FlipVertically" # 0x1a2380 +[0x05a0]: "Texture", "texture", "textures", "FlipVertically" # 0x1a2970 +[0x0590]: "Texture", "texture", "textures", "FlipVertically" # 0x1a2f10 +[0x05e0]: "Texture", "texture", "textures", "FlipVertically" # 0x1a34a0 +[0x0040]: "Texture", "texture", "textures", "FlipVertically" # 0x1a3a80 +[0x00a0]: "Texture", "texture", "textures", "FlipVertically" # 0x1a3ac0 +[0x0070]: "Texture", "texture", "textures", "FlipVertically" # 0x1a3b60 +[0x0bf0]: "Texture", "texture", "textures", "FlipVertically" # 0x1a3bd0 +[0x0040]: "Texture", "texture", "textures", "FlipVertically" # 0x1a47c0 +[0x0040]: "Texture", "texture", "textures", "FlipVertically" # 0x1a4800 +[0x0040]: "Texture", "texture", "textures", "FlipVertically" # 0x1a4840 +[0x0140]: "Texture", "texture", "textures", "NoFlip" # 0x1a4880 +[0x01a0]: "Texture", "texture", "textures", "FlipVertically" # 0x1a49c0 +[0x0040]: "Texture", "texture", "textures", "FlipVertically" # 0x1a4b60 +[0x0140]: "Texture", "texture", "textures", "FlipVertically" # 0x1a4ba0 +[0x04e0]: "Texture", "texture", "textures", "FlipVertically" # 0x1a4ce0 +[0x0200]: "Texture", "texture", "textures", "FlipVertically" # 0x1a51c0 +[0x0200]: "Texture", "texture", "textures", "FlipVertically" # 0x1a53c0 +[0x0210]: "Texture", "texture", "textures", "FlipVertically" # 0x1a55c0 +[0x0260]: "Texture", "texture", "textures", "FlipVertically" # 0x1a57d0 +[0x0240]: "Texture", "texture", "textures", "FlipVertically" # 0x1a5a30 +[0x0210]: "Texture", "texture", "textures", "FlipVertically" # 0x1a5c70 +[0x01e0]: "Texture", "texture", "textures", "FlipVertically" # 0x1a5e80 +[0x01f0]: "Texture", "texture", "textures", "FlipVertically" # 0x1a6060 +[0x01d0]: "Texture", "texture", "textures", "FlipVertically" # 0x1a6250 +[0x02e0]: "Texture", "texture", "textures", "FlipVertically" # 0x1a6420 +[0x0130]: "Texture", "texture", "textures", "FlipVertically" # 0x1a6700 +[0x0040]: "Texture", "texture", "textures", "FlipVertically" # 0x1a6830 +[0x0390]: "Texture", "texture", "textures", "FlipVertically" # 0x1a6870 +[0x01f0]: "Texture", "texture", "textures", "FlipVertically" # 0x1a6c00 +[0x0180]: "Texture", "texture", "textures", "FlipVertically" # 0x1a6df0 +[0x00e0]: "Texture", "texture", "textures", "FlipVertically" # 0x1a6f70 +[0x0090]: "Texture", "texture", "textures", "FlipVertically" # 0x1a7050 +[0x02e0]: "Texture", "texture", "textures", "FlipVertically" # 0x1a70e0 +[0x0050]: "Texture", "texture", "textures", "FlipVertically" # 0x1a73c0 +[0x00f0]: "Texture", "texture", "textures", "FlipVertically" # 0x1a7410 +[0x0040]: "Texture", "texture", "textures", "FlipVertically" # 0x1a7500 +[0x0040]: "Texture", "texture", "textures", "FlipVertically" # 0x1a7540 +[0x0650]: "Texture", "texture", "textures", "FlipVertically" # 0x1a7580 +[0x0620]: "Texture", "texture", "textures", "FlipVertically" # 0x1a7bd0 +[0x06e0]: "Texture", "texture", "textures", "FlipVertically" # 0x1a81f0 +[0x0690]: "Texture", "texture", "textures", "FlipVertically" # 0x1a88d0 +[0x0720]: "Texture", "texture", "textures", "FlipVertically" # 0x1a8f60 +[0x0660]: "Texture", "texture", "textures", "FlipVertically" # 0x1a9680 +[0x0640]: "Texture", "texture", "textures", "FlipVertically" # 0x1a9ce0 +[0x05d0]: "Texture", "texture", "textures", "FlipVertically" # 0x1aa320 +[0x0540]: "Texture", "texture", "textures", "FlipVertically" # 0x1aa8f0 +[0x0110]: "Texture", "texture", "textures", "FlipVertically" # 0x1aae30 +[0x0280]: "Texture", "texture", "textures", "FlipVertically" # 0x1aaf40 +[0x0610]: "Texture", "texture", "textures", "FlipVertically" # 0x1ab1c0 +[0x0380]: "Texture", "texture", "textures", "FlipVertically" # 0x1ab7d0 +[0x0860]: "Texture", "texture", "textures", "FlipVertically" # 0x1abb50 +[0x0950]: "Texture", "texture", "textures", "FlipVertically" # 0x1ac3b0 +[0x09e0]: "Texture", "texture", "textures", "FlipVertically" # 0x1acd00 +[0x0470]: "Texture", "texture", "textures", "FlipVertically" # 0x1ad6e0 +[0x0310]: "Texture", "texture", "textures", "FlipVertically" # 0x1adb50 +[0x0370]: "Texture", "texture", "textures", "FlipVertically" # 0x1ade60 +[0x03a0]: "Texture", "texture", "textures", "FlipVertically" # 0x1ae1d0 +[0x0340]: "Texture", "texture", "textures", "FlipVertically" # 0x1ae570 +[0x0330]: "Texture", "texture", "textures", "FlipVertically" # 0x1ae8b0 +[0x03d0]: "Texture", "texture", "textures", "FlipVertically" # 0x1aebe0 +[0x03c0]: "Texture", "texture", "textures", "FlipVertically" # 0x1aefb0 +[0x0a80]: "Texture", "texture", "textures", "FlipVertically" # 0x1af370 +[0x0b50]: "Texture", "texture", "textures", "FlipVertically" # 0x1afdf0 +[0x0600]: "Texture", "texture", "textures", "FlipVertically" # 0x1b0940 +[0x0a50]: "Texture", "texture", "textures", "FlipVertically" # 0x1b0f40 +[0x0aa0]: "Texture", "texture", "textures", "FlipVertically" # 0x1b1990 +[0x0980]: "Texture", "texture", "textures", "FlipVertically" # 0x1b2430 +[0x04a0]: "Texture", "texture", "textures", "FlipVertically" # 0x1b2db0 +[0x09a0]: "Texture", "texture", "textures", "FlipVertically" # 0x1b3250 +[0x0840]: "Texture", "texture", "textures", "FlipVertically" # 0x1b3bf0 +[0x00d0]: "Texture", "texture", "textures", "FlipVertically" # 0x1b4430 +[0x04c0]: "Texture", "texture", "textures", "FlipVertically" # 0x1b4500 +[0x0380]: "Texture", "texture", "textures", "FlipVertically" # 0x1b49c0 +[0x0a70]: "Texture", "texture", "textures", "FlipVertically" # 0x1b4d40 +[0x0360]: "Texture", "texture", "textures", "FlipVertically" # 0x1b57b0 +[0x03d0]: "Texture", "texture", "textures", "FlipVertically" # 0x1b5b10 +[0x04b0]: "Texture", "texture", "textures", "FlipVertically" # 0x1b5ee0 +[0x03f0]: "Texture", "texture", "textures", "FlipVertically" # 0x1b6390 +[0x0780]: "Texture", "texture", "textures", "FlipVertically" # 0x1b6780 +[0x0780]: "Texture", "texture", "textures", "FlipVertically" # 0x1b6f00 +[0x0590]: "Texture", "texture", "textures", "FlipVertically" # 0x1b7680 +[0x0440]: "Texture", "texture", "textures", "FlipVertically" # 0x1b7c10 +[0x08d0]: "Texture", "texture", "textures", "FlipVertically" # 0x1b8050 +[0x04d0]: "Texture", "texture", "textures", "FlipVertically" # 0x1b8920 +[0x04d0]: "Texture", "texture", "textures", "FlipVertically" # 0x1b8df0 +[0x09a0]: "Texture", "texture", "textures", "FlipVertically" # 0x1b92c0 +[0x0b00]: "Texture", "texture", "textures", "FlipVertically" # 0x1b9c60 +[0x0540]: "Texture", "texture", "textures", "FlipVertically" # 0x1ba760 +[0x03a0]: "Texture", "texture", "textures", "FlipVertically" # 0x1baca0 +[0x0310]: "Texture", "texture", "textures", "FlipVertically" # 0x1bb040 +[0x0350]: "Texture", "texture", "textures", "FlipVertically" # 0x1bb350 +[0x0370]: "Texture", "texture", "textures", "FlipVertically" # 0x1bb6a0 +[0x0380]: "Texture", "texture", "textures", "FlipVertically" # 0x1bba10 +[0x05b0]: "Texture", "texture", "textures", "FlipVertically" # 0x1bbd90 +[0x0770]: "Texture", "texture", "textures", "FlipVertically" # 0x1bc340 +[0x0500]: "Texture", "texture", "textures", "FlipVertically" # 0x1bcab0 +[0x03e0]: "Texture", "texture", "textures", "FlipVertically" # 0x1bcfb0 +[0x0790]: "Texture", "texture", "textures", "FlipVertically" # 0x1bd390 +[0x0040]: "Texture", "texture", "textures", "FlipVertically" # 0x1bdb20 +[0x04d0]: "Texture", "texture", "textures", "FlipVertically" # 0x1bdb60 +[0x0530]: "Texture", "texture", "textures", "FlipVertically" # 0x1be030 +[0x0480]: "Texture", "texture", "textures", "FlipVertically" # 0x1be560 +[0x04f0]: "Texture", "texture", "textures", "FlipVertically" # 0x1be9e0 +[0x0370]: "Texture", "texture", "textures", "FlipVertically" # 0x1beed0 +[0x03a0]: "Texture", "texture", "textures", "FlipVertically" # 0x1bf240 +[0x0560]: "Texture", "texture", "textures", "FlipVertically" # 0x1bf5e0 +[0x0870]: "Texture", "texture", "textures", "FlipVertically" # 0x1bfb40 +[0x07f0]: "Texture", "texture", "textures", "FlipVertically" # 0x1c03b0 +[0x0850]: "Texture", "texture", "textures", "FlipVertically" # 0x1c0ba0 +[0x07d0]: "Texture", "texture", "textures", "FlipVertically" # 0x1c13f0 +[0x01f0]: "Texture", "texture", "textures", "FlipVertically" # 0x1c1bc0 +[0x01d0]: "Texture", "texture", "textures", "FlipVertically" # 0x1c1db0 +[0x01e0]: "Texture", "texture", "textures", "FlipVertically" # 0x1c1f80 +[0x0230]: "Texture", "texture", "textures", "FlipVertically" # 0x1c2160 +[0x0350]: "Texture", "texture", "textures", "FlipVertically" # 0x1c2390 +[0x0350]: "Texture", "texture", "textures", "FlipVertically" # 0x1c26e0 +[0x03a0]: "Texture", "texture", "textures", "FlipVertically" # 0x1c2a30 +[0x03e0]: "Texture", "texture", "textures", "FlipVertically" # 0x1c2dd0 +[0x0400]: "Texture", "texture", "textures", "FlipVertically" # 0x1c31b0 +[0x0410]: "Texture", "texture", "textures", "FlipVertically" # 0x1c35b0 +[0x03e0]: "Texture", "texture", "textures", "FlipVertically" # 0x1c39c0 +[0x0390]: "Texture", "texture", "textures", "FlipVertically" # 0x1c3da0 +[0x03a0]: "Texture", "texture", "textures", "FlipVertically" # 0x1c4130 +[0x0530]: "Texture", "texture", "textures", "FlipVertically" # 0x1c44d0 +[0x0350]: "Texture", "texture", "textures", "FlipVertically" # 0x1c4a00 +[0x0860]: "Texture", "texture", "textures", "FlipVertically" # 0x1c4d50 +[0x0bb0]: "Texture", "texture", "textures", "FlipVertically" # 0x1c55b0 +[0x0320]: "Texture", "texture", "textures", "FlipVertically" # 0x1c6160 +[0x0380]: "Texture", "texture", "textures", "FlipVertically" # 0x1c6480 +[0x07e0]: "Texture", "texture", "textures", "FlipVertically" # 0x1c6800 +[0x0150]: "Texture", "texture", "textures", "FlipVertically" # 0x1c6fe0 +[0x0420]: "Texture", "texture", "textures", "FlipVertically" # 0x1c7130 +[0x03d0]: "Texture", "texture", "textures", "FlipVertically" # 0x1c7550 +[0x0360]: "Texture", "texture", "textures", "FlipVertically" # 0x1c7920 +[0x03f0]: "Texture", "texture", "textures", "FlipVertically" # 0x1c7c80 +[0x0a80]: "Texture", "texture", "textures", "FlipVertically" # 0x1c8070 +[0x07e0]: "Texture", "texture", "textures", "FlipVertically" # 0x1c8af0 +[0x04b0]: "Texture", "texture", "textures", "FlipVertically" # 0x1c92d0 +[0x05a0]: "Texture", "texture", "textures", "FlipVertically" # 0x1c9780 +[0x0040]: "Texture", "texture", "textures", "FlipVertically" # 0x1c9d20 +[0x0b20]: "Texture", "texture", "textures", "FlipVertically" # 0x1c9d60 +[0x0110]: "Texture", "texture", "textures", "FlipVertically" # 0x1ca880 +[0x00f0]: "Texture", "texture", "textures", "FlipVertically" # 0x1ca990 +[0x0040]: "Texture", "texture", "textures", "FlipVertically" # 0x1caa80 +[0x0140]: "Texture", "texture", "textures", "FlipVertically" # 0x1caac0 +[0x0290]: "Texture", "texture", "textures", "FlipVertically" # 0x1cac00 +[0x0890]: "Texture", "texture", "textures", "FlipVertically" # 0x1cae90 +[0x09b0]: "Texture", "texture", "textures", "FlipVertically" # 0x1cb720 +[0x09b0]: "Texture", "texture", "textures", "FlipVertically" # 0x1cc0d0 +[0x09a0]: "Texture", "texture", "textures", "FlipVertically" # 0x1cca80 +[0x0580]: "Texture", "texture", "textures", "FlipVertically" # 0x1cd420 +[0x0260]: "Texture", "texture", "textures", "FlipVertically" # 0x1cd9a0 +[0x0450]: "Texture", "texture", "textures", "FlipVertically" # 0x1cdc00 +[0x1130]: "Texture", "texture", "textures", "FlipVertically" # 0x1ce050 +[0x07a0]: "Texture", "texture", "textures", "FlipVertically" # 0x1cf180 +[0x07f0]: "Texture", "texture", "textures", "FlipVertically" # 0x1cf920 +[0x0b50]: "Texture", "texture", "textures", "FlipVertically" # 0x1d0110 +[0x0330]: "Texture", "texture", "textures", "FlipVertically" # 0x1d0c60 +[0x01b0]: "Texture", "texture", "textures", "FlipVertically" # 0x1d0f90 +[0x05b0]: "Texture", "texture", "textures", "FlipVertically" # 0x1d1140 +[0x04a0]: "Texture", "texture", "textures", "FlipVertically" # 0x1d16f0 +[0x03d0]: "Texture", "texture", "textures", "FlipVertically" # 0x1d1b90 +[0x05c0]: "Texture", "texture", "textures", "FlipVertically" # 0x1d1f60 +[0x0900]: "Texture", "texture", "textures", "FlipVertically" # 0x1d2520 +[0x0600]: "Texture", "texture", "textures", "FlipVertically" # 0x1d2e20 +[0x01a0]: "Texture", "texture", "textures", "FlipVertically" # 0x1d3420 +[0x0130]: "Texture", "texture", "textures", "FlipVertically" # 0x1d35c0 +[0x05f0]: "Texture", "texture", "textures", "FlipVertically" # 0x1d36f0 +[0x0690]: "Texture", "texture", "textures", "FlipVertically" # 0x1d3ce0 +[0x06f0]: "Texture", "texture", "textures", "FlipVertically" # 0x1d4370 +[0x0040]: "Texture", "texture", "textures", "FlipVertically" # 0x1d4a60 +[0x02f0]: "Texture", "texture", "textures", "FlipVertically" # 0x1d4aa0 +[0x0230]: "Texture", "texture", "textures", "FlipVertically" # 0x1d4d90 +[0x0360]: "Texture", "texture", "textures", "FlipVertically" # 0x1d4fc0 +[0x0400]: "Texture", "texture", "textures", "FlipVertically" # 0x1d5320 +[0x0670]: "Texture", "texture", "textures", "FlipVertically" # 0x1d5720 +[0x0550]: "Texture", "texture", "textures", "FlipVertically" # 0x1d5d90 +[0x0660]: "Texture", "texture", "textures", "FlipVertically" # 0x1d62e0 +[0x05e0]: "Texture", "texture", "textures", "FlipVertically" # 0x1d6940 +[0x0620]: "Texture", "texture", "textures", "FlipVertically" # 0x1d6f20 +[0x0750]: "Texture", "texture", "textures", "FlipVertically" # 0x1d7540 +[0x0720]: "Texture", "texture", "textures", "FlipVertically" # 0x1d7c90 +[0x06d0]: "Texture", "texture", "textures", "FlipVertically" # 0x1d83b0 +[0x0050]: "Texture", "texture", "textures", "FlipVertically" # 0x1d8a80 +[0x0430]: "Texture", "texture", "textures", "FlipVertically" # 0x1d8ad0 +[0x0350]: "Texture", "texture", "textures", "FlipVertically" # 0x1d8f00 +[0x0350]: "Texture", "texture", "textures", "FlipVertically" # 0x1d9250 +[0x0350]: "Texture", "texture", "textures", "FlipVertically" # 0x1d95a0 +[0x03a0]: "Texture", "texture", "textures", "FlipVertically" # 0x1d98f0 +[0x0870]: "Texture", "texture", "textures", "FlipVertically" # 0x1d9c90 +[0x0820]: "Texture", "texture", "textures", "FlipVertically" # 0x1da500 +[0x0800]: "Texture", "texture", "textures", "FlipVertically" # 0x1dad20 +[0x0980]: "Texture", "texture", "textures", "FlipVertically" # 0x1db520 +[0x04d0]: "Texture", "texture", "textures", "FlipVertically" # 0x1dbea0 +[0x0470]: "Texture", "texture", "textures", "FlipVertically" # 0x1dc370 +[0x05a0]: "Texture", "texture", "textures", "FlipVertically" # 0x1dc7e0 +[0x03d0]: "Texture", "texture", "textures", "FlipVertically" # 0x1dcd80 +[0x0070]: "Texture", "texture", "textures", "FlipVertically" # 0x1dd150 +[0x0560]: "Texture", "texture", "textures", "FlipVertically" # 0x1dd1c0 +[0x0980]: "Texture", "texture", "textures", "FlipVertically" # 0x1dd720 +[0x02f0]: "Texture", "texture", "textures", "FlipVertically" # 0x1de0a0 +[0x0310]: "Texture", "texture", "textures", "FlipVertically" # 0x1de390 +[0x0440]: "Texture", "texture", "textures", "FlipVertically" # 0x1de6a0 +[0x05d0]: "Texture", "texture", "textures", "FlipVertically" # 0x1deae0 +[0x0550]: "Texture", "texture", "textures", "FlipVertically" # 0x1df0b0 +[0x0610]: "Texture", "texture", "textures", "FlipVertically" # 0x1df600 +[0x0690]: "Texture", "texture", "textures", "FlipVertically" # 0x1dfc10 +[0x0430]: "Texture", "texture", "textures", "FlipVertically" # 0x1e02a0 +[0x0740]: "Texture", "texture", "textures", "FlipVertically" # 0x1e06d0 +[0x04f0]: "Texture", "texture", "textures", "FlipVertically" # 0x1e0e10 +[0x0750]: "Texture", "texture", "textures", "FlipVertically" # 0x1e1300 +[0x0660]: "Texture", "texture", "textures", "FlipVertically" # 0x1e1a50 +[0x0400]: "Texture", "texture", "textures", "FlipVertically" # 0x1e20b0 +[0x06e0]: "Texture", "texture", "textures", "FlipVertically" # 0x1e24b0 +[0x0400]: "Texture", "texture", "textures", "FlipVertically" # 0x1e2b90 +[0x04f0]: "Texture", "texture", "textures", "FlipVertically" # 0x1e2f90 +[0x0410]: "Texture", "texture", "textures", "FlipVertically" # 0x1e3480 +[0x04c0]: "Texture", "texture", "textures", "FlipVertically" # 0x1e3890 +[0x0480]: "Texture", "texture", "textures", "FlipVertically" # 0x1e3d50 +[0x0480]: "Texture", "texture", "textures", "FlipVertically" # 0x1e41d0 +[0x0720]: "Texture", "texture", "textures", "FlipVertically" # 0x1e4650 +[0x06e0]: "Texture", "texture", "textures", "FlipVertically" # 0x1e4d70 +[0x02d0]: "Texture", "texture", "textures", "FlipVertically" # 0x1e5450 +[0x01d0]: "Texture", "texture", "textures", "FlipVertically" # 0x1e5720 +[0x0960]: "Texture", "texture", "textures", "FlipVertically" # 0x1e58f0 +[0x0920]: "Texture", "texture", "textures", "FlipVertically" # 0x1e6250 +[0x05d0]: "Texture", "texture", "textures", "FlipVertically" # 0x1e6b70 +[0x0120]: "Texture", "texture", "textures", "FlipVertically" # 0x1e7140 +[0x0200]: "Texture", "texture", "textures", "FlipVertically" # 0x1e7260 +[0x0470]: "Texture", "texture", "textures", "FlipVertically" # 0x1e7460 +[0x03a0]: "Texture", "texture", "textures", "FlipVertically" # 0x1e78d0 +[0x0060]: "Texture", "texture", "textures", "FlipVertically" # 0x1e7c70 +[0x0780]: "Texture", "texture", "textures", "FlipVertically" # 0x1e7cd0 +[0x0670]: "Texture", "texture", "textures", "FlipVertically" # 0x1e8450 +[0x0190]: "Texture", "texture", "textures", "FlipVertically" # 0x1e8ac0 +[0x0320]: "Texture", "texture", "textures", "FlipVertically" # 0x1e8c50 +[0x0420]: "Texture", "texture", "textures", "FlipVertically" # 0x1e8f70 +[0x0500]: "Texture", "texture", "textures", "FlipVertically" # 0x1e9390 +[0x0430]: "Texture", "texture", "textures", "FlipVertically" # 0x1e9890 +[0x0450]: "Texture", "texture", "textures", "FlipVertically" # 0x1e9cc0 +[0x04e0]: "Texture", "texture", "textures", "FlipVertically" # 0x1ea110 +[0x0550]: "Texture", "texture", "textures", "FlipVertically" # 0x1ea5f0 +[0x0b40]: "Texture", "texture", "textures", "FlipVertically" # 0x1eab40 +[0x0ad0]: "Texture", "texture", "textures", "FlipVertically" # 0x1eb680 +[0x0ae0]: "Texture", "texture", "textures", "FlipVertically" # 0x1ec150 +[0x0c20]: "Texture", "texture", "textures", "FlipVertically" # 0x1ecc30 +[0x0690]: "Texture", "texture", "textures", "FlipVertically" # 0x1ed850 +[0x0990]: "Texture", "texture", "textures", "FlipVertically" # 0x1edee0 +[0x0a10]: "Texture", "texture", "textures", "FlipVertically" # 0x1ee870 +[0x0070]: "Texture", "texture", "textures", "FlipVertically" # 0x1ef280 +[0x0d10]: "Texture", "texture", "textures", "FlipVertically" # 0x1ef2f0 +[0x0380]: "Texture", "texture", "textures", "FlipVertically" # 0x1f0000 +[0x01e0]: "Texture", "texture", "textures", "FlipVertically" # 0x1f0380 +[0x0260]: "Texture", "texture", "textures", "FlipVertically" # 0x1f0560 +[0x0350]: "Texture", "texture", "textures", "FlipVertically" # 0x1f07c0 +[0x09c0]: "Texture", "texture", "textures", "FlipVertically" # 0x1f0b10 +[0x0770]: "Texture", "texture", "textures", "FlipVertically" # 0x1f14d0 +[0x0530]: "Texture", "texture", "textures", "FlipVertically" # 0x1f1c40 +[0x0720]: "Texture", "texture", "textures", "FlipVertically" # 0x1f2170 +[0x04c0]: "Texture", "texture", "textures", "FlipVertically" # 0x1f2890 +[0x04b0]: "Texture", "texture", "textures", "FlipVertically" # 0x1f2d50 +[0x04b0]: "Texture", "texture", "textures", "FlipVertically" # 0x1f3200 +[0x04c0]: "Texture", "texture", "textures", "FlipVertically" # 0x1f36b0 +[0x04f0]: "Texture", "texture", "textures", "FlipVertically" # 0x1f3b70 +[0x07a0]: "Texture", "texture", "textures", "FlipVertically" # 0x1f4060 +[0x0ac0]: "Texture", "texture", "textures", "FlipVertically" # 0x1f4800 +[0x0900]: "Texture", "texture", "textures", "FlipVertically" # 0x1f52c0 +[0x0740]: "Texture", "texture", "textures", "FlipVertically" # 0x1f5bc0 +[0x0820]: "Texture", "texture", "textures", "FlipVertically" # 0x1f6300 +[0x0850]: "Texture", "texture", "textures", "FlipVertically" # 0x1f6b20 +[0x0690]: "Texture", "texture", "textures", "FlipVertically" # 0x1f7370 +[0x0350]: "Texture", "texture", "textures", "FlipVertically" # 0x1f7a00 +[0x04e0]: "Texture", "texture", "textures", "FlipVertically" # 0x1f7d50 +[0x0070]: "Texture", "texture", "textures", "FlipVertically" # 0x1f8230 +[0x0cf0]: "Texture", "texture", "textures", "FlipVertically" # 0x1f82a0 +[0x01c0]: "Texture", "texture", "textures", "FlipVertically" # 0x1f8f90 +[0x09f0]: "Texture", "texture", "textures", "FlipVertically" # 0x1f9150 +[0x0c40]: "Texture", "texture", "textures", "FlipVertically" # 0x1f9b40 +[0x0a30]: "Texture", "texture", "textures", "FlipVertically" # 0x1fa780 +[0x0160]: "Texture", "texture", "textures", "FlipVertically" # 0x1fb1b0 +[0x0c30]: "Texture", "texture", "textures", "FlipVertically" # 0x1fb310 +[0x03b0]: "Texture", "texture", "textures", "FlipVertically" # 0x1fbf40 +[0x0340]: "Texture", "texture", "textures", "FlipVertically" # 0x1fc2f0 +[0x0280]: "Texture", "texture", "textures", "FlipVertically" # 0x1fc630 +[0x0280]: "Texture", "texture", "textures", "FlipVertically" # 0x1fc8b0 +[0x0980]: "Texture", "texture", "textures", "FlipVertically" # 0x1fcb30 +[0x0980]: "Texture", "texture", "textures", "FlipVertically" # 0x1fd4b0 +[0x0080]: "Texture", "texture", "textures", "FlipVertically" # 0x1fde30 +[0x03a0]: "Texture", "texture", "textures", "FlipVertically" # 0x1fdeb0 +[0x02e0]: "Texture", "texture", "textures", "FlipVertically" # 0x1fe250 +[0x0080]: "Texture", "texture", "textures", "FlipVertically" # 0x1fe530 +[0x0310]: "Texture", "texture", "textures", "FlipVertically" # 0x1fe5b0 +[0x0080]: "Texture", "texture", "textures", "FlipVertically" # 0x1fe8c0 +[0x0430]: "Texture", "texture", "textures", "FlipVertically" # 0x1fe940 +[0x0250]: "Texture", "texture", "textures", "FlipVertically" # 0x1fed70 +[0x04f0]: "Texture", "texture", "textures", "FlipVertically" # 0x1fefc0 +[0x02b0]: "Texture", "texture", "textures", "FlipVertically" # 0x1ff4b0 +[0x0090]: "Texture", "texture", "textures", "FlipVertically" # 0x1ff760 +[0x02e0]: "Texture", "texture", "textures", "FlipVertically" # 0x1ff7f0 +[0x0120]: "Texture", "texture", "textures", "FlipVertically" # 0x1ffad0 +[0x0350]: "Texture", "texture", "textures", "FlipVertically" # 0x1ffbf0 +[0x0050]: "Texture", "texture", "textures", "FlipVertically" # 0x1fff40 +[0x0040]: "Texture", "texture", "textures", "FlipVertically" # 0x1fff90 +[0x0040]: "Texture", "texture", "textures", "FlipVertically" # 0x1fffd0 +[0x0290]: "Texture", "texture", "textures", "FlipVertically" # 0x200010 +[0x0130]: "Texture", "texture", "textures", "FlipVertically" # 0x2002a0 +[0x0230]: "Texture", "texture", "textures", "FlipVertically" # 0x2003d0 +[0x00a0]: "Texture", "texture", "textures", "FlipVertically" # 0x200600 +[0x0160]: "Texture", "texture", "textures", "FlipVertically" # 0x2006a0 +[0x0270]: "Texture", "texture", "textures", "FlipVertically" # 0x200800 +[0x0540]: "Texture", "texture", "textures", "FlipVertically" # 0x200a70 +[0x02b0]: "Texture", "texture", "textures", "FlipVertically" # 0x200fb0 +[0x0a30]: "Texture", "texture", "textures", "FlipVertically" # 0x201260 +[0x09e0]: "Texture", "texture", "textures", "FlipVertically" # 0x201c90 +[0x03e0]: "Texture", "texture", "textures", "FlipVertically" # 0x202670 +[0x03b0]: "Texture", "texture", "textures", "FlipVertically" # 0x202a50 +[0x03f0]: "Texture", "texture", "textures", "FlipVertically" # 0x202e00 +[0x0430]: "Texture", "texture", "textures", "FlipVertically" # 0x2031f0 +[0x00e0]: "Texture", "texture", "textures", "FlipVertically" # 0x203620 +[0x0630]: "Texture", "texture", "textures", "FlipVertically" # 0x203700 +[0x0650]: "Texture", "texture", "textures", "FlipVertically" # 0x203d30 +[0x0060]: "Texture", "texture", "textures", "FlipVertically" # 0x204380 +[0x0040]: "Texture", "texture", "textures", "FlipVertically" # 0x2043e0 +[0x0070]: "Texture", "texture", "textures", "FlipVertically" # 0x204420 +[0x00c0]: "Texture", "texture", "textures", "FlipVertically" # 0x204490 +[0x05a0]: "Texture", "texture", "textures", "FlipVertically" # 0x204550 +[0x0450]: "Texture", "texture", "textures", "FlipVertically" # 0x204af0 +[0x0460]: "Texture", "texture", "textures", "FlipVertically" # 0x204f40 +[0x0460]: "Texture", "texture", "textures", "FlipVertically" # 0x2053a0 +[0x0390]: "Texture", "texture", "textures", "FlipVertically" # 0x205800 +[0x0250]: "Texture", "texture", "textures", "FlipVertically" # 0x205b90 +[0x04b0]: "Texture", "texture", "textures", "FlipVertically" # 0x205de0 +[0x0090]: "Texture", "texture", "textures", "FlipVertically" # 0x206290 +[0x0420]: "Texture", "texture", "textures", "FlipVertically" # 0x206320 +[0x04a0]: "Texture", "texture", "textures", "FlipVertically" # 0x206740 +[0x0c30]: "Texture", "texture", "textures", "FlipVertically" # 0x206be0 +[0x0230]: "Texture", "texture", "textures", "FlipVertically" # 0x207810 +[0x0070]: "Texture", "texture", "textures", "FlipVertically" # 0x207a40 +[0x02b0]: "Texture", "texture", "textures", "FlipVertically" # 0x207ab0 +[0x0100]: "Texture", "texture", "textures", "FlipVertically" # 0x207d60 +[0x0610]: "Texture", "texture", "textures", "FlipVertically" # 0x207e60 +[0x0200]: "Texture", "texture", "textures", "FlipVertically" # 0x208470 +[0x06c0]: "Texture", "texture", "textures", "FlipVertically" # 0x208670 +[0x0540]: "Texture", "texture", "textures", "FlipVertically" # 0x208d30 +[0x0300]: "Texture", "texture", "textures", "FlipVertically" # 0x209270 +[0x0730]: "Texture", "texture", "textures", "FlipVertically" # 0x209570 +[0x0100]: "Texture", "texture", "textures", "FlipVertically" # 0x209ca0 +[0x0610]: "Texture", "texture", "textures", "FlipVertically" # 0x209da0 +[0x04b0]: "Texture", "texture", "textures", "FlipVertically" # 0x20a3b0 +[0x0360]: "Texture", "texture", "textures", "FlipVertically" # 0x20a860 +[0x03d0]: "Texture", "texture", "textures", "FlipVertically" # 0x20abc0 +[0x00e0]: "Texture", "texture", "textures", "FlipVertically" # 0x20af90 +[0x0050]: "Texture", "texture", "textures", "FlipVertically" # 0x20b070 +[0x0270]: "Texture", "texture", "textures", "FlipVertically" # 0x20b0c0 +[0x0320]: "Texture", "texture", "textures", "FlipVertically" # 0x20b330 +[0x0470]: "Texture", "texture", "textures", "FlipVertically" # 0x20b650 +[0x0360]: "Texture", "texture", "textures", "FlipVertically" # 0x20bac0 +[0x05c0]: "Texture", "texture", "textures", "FlipVertically" # 0x20be20 +[0x03b0]: "Texture", "texture", "textures", "FlipVertically" # 0x20c3e0 +[0x0290]: "Texture", "texture", "textures", "FlipVertically" # 0x20c790 +[0x0410]: "Texture", "texture", "textures", "FlipVertically" # 0x20ca20 +[0x07a0]: "Texture", "texture", "textures", "FlipVertically" # 0x20ce30 +[0x0730]: "Texture", "texture", "textures", "FlipVertically" # 0x20d5d0 +[0x0710]: "Texture", "texture", "textures", "FlipVertically" # 0x20dd00 +[0x0710]: "Texture", "texture", "textures", "FlipVertically" # 0x20e410 +[0x0a10]: "Texture", "texture", "textures", "FlipVertically" # 0x20eb20 +[0x0840]: "Texture", "texture", "textures", "FlipVertically" # 0x20f530 +[0x09a0]: "Texture", "texture", "textures", "FlipVertically" # 0x20fd70 +[0x42b0]: "Texture", "texture", "textures", "FlipVertically" # 0x210710 +[0x3530]: "Texture", "texture", "textures", "FlipVertically" # 0x2149c0 +[0x0790]: "Texture", "texture", "textures", "FlipVertically" # 0x217ef0 +[0x0b10]: "Texture", "texture", "textures", "FlipVertically" # 0x218680 +[0x0230]: "Texture", "texture", "textures", "FlipVertically" # 0x219190 +[0x02a0]: "Texture", "texture", "textures", "FlipVertically" # 0x2193c0 +[0x0680]: "Texture", "texture", "textures", "FlipVertically" # 0x219660 +[0x0bb0]: "Texture", "texture", "textures", "FlipVertically" # 0x219ce0 +[0x2bf0]: "Texture", "texture", "textures", "FlipVertically" # 0x21a890 +[0x02a0]: "Texture", "texture", "textures", "FlipVertically" # 0x21d480 +[0x0a80]: "Texture", "texture", "textures", "FlipVertically" # 0x21d720 +[0x0470]: "Texture", "texture", "textures", "FlipVertically" # 0x21e1a0 +[0x0070]: "Texture", "texture", "textures", "FlipVertically" # 0x21e610 +[0x00c0]: "Texture", "texture", "textures", "FlipVertically" # 0x21e680 +[0x0480]: "Texture", "texture", "textures", "FlipVertically" # 0x21e740 +[0x0420]: "Texture", "texture", "textures", "FlipVertically" # 0x21ebc0 +[0x0090]: "Texture", "texture", "textures", "FlipVertically" # 0x21efe0 +[0x02f0]: "Texture", "texture", "textures", "FlipVertically" # 0x21f070 +[0x00c0]: "Texture", "texture", "textures", "FlipVertically" # 0x21f360 +[0x02f0]: "Texture", "texture", "textures", "FlipVertically" # 0x21f420 +[0x03f0]: "Texture", "texture", "textures", "FlipVertically" # 0x21f710 +[0x0970]: "Texture", "texture", "textures", "FlipVertically" # 0x21fb00 +[0x0050]: "Texture", "texture", "textures", "FlipVertically" # 0x220470 +[0x0840]: "Texture", "texture", "textures", "FlipVertically" # 0x2204c0 +[0x0050]: "Texture", "texture", "textures", "FlipVertically" # 0x220d00 +[0x0d20]: "Texture", "texture", "textures", "FlipVertically" # 0x220d50 +[0x04e0]: "Texture", "texture", "textures", "FlipVertically" # 0x221a70 +[0x0210]: "Texture", "texture", "textures", "FlipVertically" # 0x221f50 +[0x0480]: "Texture", "texture", "textures", "FlipVertically" # 0x222160 +[0x04c0]: "Texture", "texture", "textures", "FlipVertically" # 0x2225e0 +[0x0330]: "Texture", "texture", "textures", "FlipVertically" # 0x222aa0 +[0x0600]: "Texture", "texture", "textures", "FlipVertically" # 0x222dd0 +[0x0350]: "Texture", "texture", "textures", "FlipVertically" # 0x2233d0 +[0x0450]: "Texture", "texture", "textures", "FlipVertically" # 0x223720 +[0x0270]: "Texture", "texture", "textures", "FlipVertically" # 0x223b70 +[0x06a0]: "Texture", "texture", "textures", "FlipVertically" # 0x223de0 +[0x0b70]: "Texture", "texture", "textures", "FlipVertically" # 0x224480 +[0x0960]: "Texture", "texture", "textures", "FlipVertically" # 0x224ff0 +[0x0860]: "Texture", "texture", "textures", "FlipVertically" # 0x225950 +[0x0930]: "Texture", "texture", "textures", "FlipVertically" # 0x2261b0 +[0x0330]: "Texture", "texture", "textures", "FlipVertically" # 0x226ae0 +[0x0720]: "Texture", "texture", "textures", "FlipVertically" # 0x226e10 +[0x0480]: "Texture", "texture", "textures", "FlipVertically" # 0x227530 +[0x0260]: "Texture", "texture", "textures", "FlipVertically" # 0x2279b0 +[0x0240]: "Texture", "texture", "textures", "FlipVertically" # 0x227c10 +[0x04a0]: "Texture", "texture", "textures", "FlipVertically" # 0x227e50 +[0x00c0]: "Texture", "texture", "textures", "FlipVertically" # 0x2282f0 +[0x0250]: "Texture", "texture", "textures", "FlipVertically" # 0x2283b0 +[0x0160]: "Texture", "texture", "textures", "FlipVertically" # 0x228600 +[0x0260]: "Texture", "texture", "textures", "FlipVertically" # 0x228760 +[0x0310]: "Texture", "texture", "textures", "FlipVertically" # 0x2289c0 +[0x0490]: "Texture", "texture", "textures", "FlipVertically" # 0x228cd0 +[0x06b0]: "Texture", "texture", "textures", "FlipVertically" # 0x229160 +[0x0050]: "Texture", "texture", "textures", "FlipVertically" # 0x229810 +[0x0370]: "Texture", "texture", "textures", "FlipVertically" # 0x229860 +[0x0810]: "Texture", "texture", "textures", "FlipVertically" # 0x229bd0 +[0x0300]: "Texture", "texture", "textures", "FlipVertically" # 0x22a3e0 +[0x0730]: "Texture", "texture", "textures", "FlipVertically" # 0x22a6e0 +[0x01c0]: "Texture", "texture", "textures", "FlipVertically" # 0x22ae10 +[0x0340]: "Texture", "texture", "textures", "FlipVertically" # 0x22afd0 +[0x04c0]: "Texture", "texture", "textures", "FlipVertically" # 0x22b310 +[0x0360]: "Texture", "texture", "textures", "FlipVertically" # 0x22b7d0 +[0x0460]: "Texture", "texture", "textures", "FlipVertically" # 0x22bb30 +[0x0450]: "Texture", "texture", "textures", "FlipVertically" # 0x22bf90 +[0x0240]: "Texture", "texture", "textures", "FlipVertically" # 0x22c3e0 +[0x06e0]: "Texture", "texture", "textures", "FlipVertically" # 0x22c620 +[0x0060]: "Texture", "texture", "textures", "FlipVertically" # 0x22cd00 +[0x0b70]: "Texture", "texture", "textures", "FlipVertically" # 0x22cd60 +[0x0c30]: "Texture", "texture", "textures", "FlipVertically" # 0x22d8d0 +[0x0c30]: "Texture", "texture", "textures", "FlipVertically" # 0x22e500 +[0x0610]: "Texture", "texture", "textures", "FlipVertically" # 0x22f130 +[0x0480]: "Texture", "texture", "textures", "FlipVertically" # 0x22f740 +[0x03e0]: "Texture", "texture", "textures", "FlipVertically" # 0x22fbc0 +[0x0620]: "Texture", "texture", "textures", "FlipVertically" # 0x22ffa0 +[0x0250]: "Texture", "texture", "textures", "FlipVertically" # 0x2305c0 +[0x04b0]: "Texture", "texture", "textures", "FlipVertically" # 0x230810 +[0x0390]: "Texture", "texture", "textures", "FlipVertically" # 0x230cc0 +[0x03e0]: "Texture", "texture", "textures", "FlipVertically" # 0x231050 +[0x0380]: "Texture", "texture", "textures", "FlipVertically" # 0x231430 +[0x0430]: "Texture", "texture", "textures", "FlipVertically" # 0x2317b0 +[0x03d0]: "Texture", "texture", "textures", "FlipVertically" # 0x231be0 +[0x03a0]: "Texture", "texture", "textures", "FlipVertically" # 0x231fb0 +[0x0430]: "Texture", "texture", "textures", "FlipVertically" # 0x232350 +[0x04c0]: "Texture", "texture", "textures", "FlipVertically" # 0x232780 +[0x0140]: "Texture", "texture", "textures", "FlipVertically" # 0x232c40 +[0x0540]: "Texture", "texture", "textures", "FlipVertically" # 0x232d80 +[0x0670]: "Texture", "texture", "textures", "FlipVertically" # 0x2332c0 +[0x0630]: "Texture", "texture", "textures", "FlipVertically" # 0x233930 +[0x0550]: "Texture", "texture", "textures", "FlipVertically" # 0x233f60 +[0x08f0]: "Texture", "texture", "textures", "FlipVertically" # 0x2344b0 +[0x0620]: "Texture", "texture", "textures", "FlipVertically" # 0x234da0 +[0x0480]: "Texture", "texture", "textures", "FlipVertically" # 0x2353c0 +[0x02e0]: "Texture", "texture", "textures", "FlipVertically" # 0x235840 +[0x04e0]: "Texture", "texture", "textures", "FlipVertically" # 0x235b20 +[0x0560]: "Texture", "texture", "textures", "FlipVertically" # 0x236000 +[0x0840]: "Texture", "texture", "textures", "FlipVertically" # 0x236560 +[0x0400]: "Texture", "texture", "textures", "FlipVertically" # 0x236da0 +[0x0150]: "Texture", "texture", "textures", "FlipVertically" # 0x2371a0 +[0x0080]: "Texture", "texture", "textures", "FlipVertically" # 0x2372f0 +[0x0170]: "Texture", "texture", "textures", "FlipVertically" # 0x237370 +[0x0350]: "Texture", "texture", "textures", "FlipVertically" # 0x2374e0 +[0x0480]: "Texture", "texture", "textures", "FlipVertically" # 0x237830 +[0x0270]: "Texture", "texture", "textures", "FlipVertically" # 0x237cb0 +[0x0540]: "Texture", "texture", "textures", "FlipVertically" # 0x237f20 +[0x0450]: "Texture", "texture", "textures", "FlipVertically" # 0x238460 +[0x0080]: "Texture", "texture", "textures", "FlipVertically" # 0x2388b0 +[0x0080]: "Texture", "texture", "textures", "FlipVertically" # 0x238930 +[0x0200]: "Texture", "texture", "textures", "FlipVertically" # 0x2389b0 +[0x00a0]: "Texture", "texture", "textures", "FlipVertically" # 0x238bb0 +[0x0560]: "Texture", "texture", "textures", "FlipVertically" # 0x238c50 +[0x0560]: "Texture", "texture", "textures", "FlipVertically" # 0x2391b0 +[0x0650]: "Texture", "texture", "textures", "FlipVertically" # 0x239710 +[0x0630]: "Texture", "texture", "textures", "FlipVertically" # 0x239d60 +[0x0660]: "Texture", "texture", "textures", "FlipVertically" # 0x23a390 +[0x0630]: "Texture", "texture", "textures", "FlipVertically" # 0x23a9f0 +[0x0130]: "Texture", "texture", "textures", "FlipVertically" # 0x23b020 +[0x02b0]: "Texture", "texture", "textures", "FlipVertically" # 0x23b150 +[0x05c0]: "Texture", "texture", "textures", "FlipVertically" # 0x23b400 +[0x01a0]: "Texture", "texture", "textures", "FlipVertically" # 0x23b9c0 +[0x05f0]: "Texture", "texture", "textures", "FlipVertically" # 0x23bb60 +[0x00e0]: "Texture", "texture", "textures", "FlipVertically" # 0x23c150 +[0x07b0]: "Texture", "texture", "textures", "FlipVertically" # 0x23c230 +[0x03c0]: "Texture", "texture", "textures", "FlipVertically" # 0x23c9e0 +[0x0130]: "Texture", "texture", "textures", "FlipVertically" # 0x23cda0 +[0x03a0]: "Texture", "texture", "textures", "FlipVertically" # 0x23ced0 +[0x0370]: "Texture", "texture", "textures", "FlipVertically" # 0x23d270 +[0x0520]: "Texture", "texture", "textures", "FlipVertically" # 0x23d5e0 +[0x06f0]: "Texture", "texture", "textures", "FlipVertically" # 0x23db00 +[0x0280]: "Texture", "texture", "textures", "FlipVertically" # 0x23e1f0 +[0x0380]: "Texture", "texture", "textures", "FlipVertically" # 0x23e470 +[0x01b0]: "Texture", "texture", "textures", "FlipVertically" # 0x23e7f0 +[0x01a0]: "Texture", "texture", "textures", "FlipVertically" # 0x23e9a0 +[0x0600]: "Texture", "texture", "textures", "FlipVertically" # 0x23eb40 +[0x0270]: "Texture", "texture", "textures", "FlipVertically" # 0x23f140 +[0x0500]: "Texture", "texture", "textures", "FlipVertically" # 0x23f3b0 +[0x02b0]: "Texture", "texture", "textures", "FlipVertically" # 0x23f8b0 +[0x0340]: "Texture", "texture", "textures", "FlipVertically" # 0x23fb60 +[0x0360]: "Texture", "texture", "textures", "FlipVertically" # 0x23fea0 +[0x02f0]: "Texture", "texture", "textures", "FlipVertically" # 0x240200 +[0x0880]: "Texture", "texture", "textures", "FlipVertically" # 0x2404f0 +[0x4dc0]: "Texture", "texture", "textures", "FlipVertically" # 0x240d70 +[0x0530]: "Texture", "texture", "textures", "FlipVertically" # 0x245b30 +[0x0700]: "Texture", "texture", "textures", "FlipVertically" # 0x246060 +[0x0490]: "Texture", "texture", "textures", "FlipVertically" # 0x246760 +[0x06f0]: "Texture", "texture", "textures", "FlipVertically" # 0x246bf0 +[0x0310]: "Texture", "texture", "textures", "FlipVertically" # 0x2472e0 +[0x02d0]: "Texture", "texture", "textures", "FlipVertically" # 0x2475f0 +[0x0260]: "Texture", "texture", "textures", "FlipVertically" # 0x2478c0 +[0x0350]: "Texture", "texture", "textures", "FlipVertically" # 0x247b20 +[0x07d0]: "Texture", "texture", "textures", "FlipVertically" # 0x247e70 +[0x0250]: "Texture", "texture", "textures", "FlipVertically" # 0x248640 +[0x0980]: "Texture", "texture", "textures", "FlipVertically" # 0x248890 +[0x09d0]: "Texture", "texture", "textures", "FlipVertically" # 0x249210 +[0x0930]: "Texture", "texture", "textures", "FlipVertically" # 0x249be0 +[0x0040]: "Texture", "texture", "textures", "FlipVertically" # 0x24a510 +[0x0080]: "Texture", "texture", "textures", "FlipVertically" # 0x24a550 +[0x0e90]: "Texture", "texture", "textures", "FlipVertically" # 0x24a5d0 +[0x0100]: "Texture", "texture", "textures", "FlipVertically" # 0x24b460 +[0x06a0]: "Texture", "texture", "textures", "FlipVertically" # 0x24b560 +[0x0a90]: "Texture", "texture", "textures", "FlipVertically" # 0x24bc00 +[0x03d0]: "Texture", "texture", "textures", "FlipVertically" # 0x24c690 +[0x0dd0]: "Texture", "texture", "textures", "FlipVertically" # 0x24ca60 +[0x0b00]: "Texture", "texture", "textures", "FlipVertically" # 0x24d830 +[0x03a0]: "Texture", "texture", "textures", "FlipVertically" # 0x24e330 +[0x0490]: "Texture", "texture", "textures", "FlipVertically" # 0x24e6d0 +[0x06f0]: "Texture", "texture", "textures", "FlipVertically" # 0x24eb60 +[0x0930]: "Texture", "texture", "textures", "FlipVertically" # 0x24f250 +[0x0400]: "Texture", "texture", "textures", "FlipVertically" # 0x24fb80 +[0x0770]: "Texture", "texture", "textures", "FlipVertically" # 0x24ff80 +[0x0ab0]: "Texture", "texture", "textures", "FlipVertically" # 0x2506f0 +[0x0870]: "Texture", "texture", "textures", "FlipVertically" # 0x2511a0 +[0x0730]: "Texture", "texture", "textures", "FlipVertically" # 0x251a10 +[0x06b0]: "Texture", "texture", "textures", "FlipVertically" # 0x252140 +[0x0670]: "Texture", "texture", "textures", "FlipVertically" # 0x2527f0 +[0x06a0]: "Texture", "texture", "textures", "FlipVertically" # 0x252e60 +[0x0870]: "Texture", "texture", "textures", "FlipVertically" # 0x253500 +[0x07d0]: "Texture", "texture", "textures", "FlipVertically" # 0x253d70 +[0x0820]: "Texture", "texture", "textures", "FlipVertically" # 0x254540 +[0x0930]: "Texture", "texture", "textures", "FlipVertically" # 0x254d60 +[0x0a20]: "Texture", "texture", "textures", "FlipVertically" # 0x255690 +[0x0a40]: "Texture", "texture", "textures", "FlipVertically" # 0x2560b0 +[0x0a40]: "Texture", "texture", "textures", "FlipVertically" # 0x256af0 +[0x0ab0]: "Texture", "texture", "textures", "FlipVertically" # 0x257530 +[0x0b30]: "Texture", "texture", "textures", "FlipVertically" # 0x257fe0 +[0x0c30]: "Texture", "texture", "textures", "FlipVertically" # 0x258b10 +[0x0580]: "Texture", "texture", "textures", "FlipVertically" # 0x259740 +[0x09c0]: "Texture", "texture", "textures", "FlipVertically" # 0x259cc0 +[0x0920]: "Texture", "texture", "textures", "FlipVertically" # 0x25a680 +[0x08d0]: "Texture", "texture", "textures", "FlipVertically" # 0x25afa0 +[0x0940]: "Texture", "texture", "textures", "FlipVertically" # 0x25b870 +[0x0500]: "Texture", "texture", "textures", "FlipVertically" # 0x25c1b0 +[0x0b30]: "Texture", "texture", "textures", "FlipVertically" # 0x25c6b0 +[0x0420]: "Texture", "texture", "textures", "FlipVertically" # 0x25d1e0 +[0x0820]: "Texture", "texture", "textures", "FlipVertically" # 0x25d600 +[0x0830]: "Texture", "texture", "textures", "FlipVertically" # 0x25de20 +[0x0760]: "Texture", "texture", "textures", "FlipVertically" # 0x25e650 +[0x1020]: "Texture", "texture", "textures", "FlipVertically" # 0x25edb0 +[0x01b0]: "Texture", "texture", "textures", "FlipVertically" # 0x25fdd0 +[0x0580]: "Texture", "texture", "textures", "FlipVertically" # 0x25ff80 +[0x0600]: "Texture", "texture", "textures", "FlipVertically" # 0x260500 +[0x0470]: "Texture", "texture", "textures", "FlipVertically" # 0x260b00 +[0x08b0]: "Texture", "texture", "textures", "FlipVertically" # 0x260f70 +[0x00b0]: "Texture", "texture", "textures", "FlipVertically" # 0x261820 +[0x0360]: "Texture", "texture", "textures", "FlipVertically" # 0x2618d0 +[0x0210]: "Texture", "texture", "textures", "FlipVertically" # 0x261c30 +[0x0330]: "Texture", "texture", "textures", "FlipVertically" # 0x261e40 +[0x00b0]: "Texture", "texture", "textures", "FlipVertically" # 0x262170 +[0x0070]: "Texture", "texture", "textures", "FlipVertically" # 0x262220 +[0x03c0]: "Texture", "texture", "textures", "FlipVertically" # 0x262290 +[0x0080]: "Texture", "texture", "textures", "FlipVertically" # 0x262650 +[0x0390]: "Texture", "texture", "textures", "FlipVertically" # 0x2626d0 +[0x03e0]: "Texture", "texture", "textures", "FlipVertically" # 0x262a60 +[0x03a0]: "Texture", "texture", "textures", "FlipVertically" # 0x262e40 +[0x0090]: "Texture", "texture", "textures", "FlipVertically" # 0x2631e0 +[0x0930]: "Texture", "texture", "textures", "FlipVertically" # 0x263270 +[0x0d30]: "Texture", "texture", "textures", "FlipVertically" # 0x263ba0 +[0x0760]: "Texture", "texture", "textures", "FlipVertically" # 0x2648d0 +[0x0780]: "Texture", "texture", "textures", "FlipVertically" # 0x265030 +[0x0a80]: "Texture", "texture", "textures", "FlipVertically" # 0x2657b0 +[0x0820]: "Texture", "texture", "textures", "FlipVertically" # 0x266230 +[0x1020]: "Texture", "texture", "textures", "FlipVertically" # 0x266a50 +[0x06f0]: "Texture", "texture", "textures", "FlipVertically" # 0x267a70 +[0x0890]: "Texture", "texture", "textures", "FlipVertically" # 0x268160 +[0x0970]: "Texture", "texture", "textures", "FlipVertically" # 0x2689f0 +[0x04c0]: "Texture", "texture", "textures", "FlipVertically" # 0x269360 +[0x07c0]: "Texture", "texture", "textures", "FlipVertically" # 0x269820 +[0x1020]: "Texture", "texture", "textures", "FlipVertically" # 0x269fe0 +[0x0220]: "Texture", "texture", "textures", "FlipVertically" # 0x26b000 +[0x0090]: "Texture", "texture", "textures", "FlipVertically" # 0x26b220 +[0x09c0]: "Texture", "texture", "textures", "FlipVertically" # 0x26b2b0 +[0x0220]: "Texture", "texture", "textures", "FlipVertically" # 0x26bc70 +[0x0530]: "Texture", "texture", "textures", "FlipVertically" # 0x26be90 +[0x0430]: "Texture", "texture", "textures", "FlipVertically" # 0x26c3c0 +[0x0050]: "Texture", "texture", "textures", "FlipVertically" # 0x26c7f0 +[0x07e0]: "Texture", "texture", "textures", "FlipVertically" # 0x26c840 +[0x0040]: "Texture", "texture", "textures", "FlipVertically" # 0x26d020 +[0x0080]: "Texture", "texture", "textures", "FlipVertically" # 0x26d060 +[0x0390]: "Texture", "texture", "textures", "FlipVertically" # 0x26d0e0 +[0x0310]: "Texture", "texture", "textures", "FlipVertically" # 0x26d470 +[0x00e0]: "Texture", "texture", "textures", "FlipVertically" # 0x26d780 +[0x0050]: "Texture", "texture", "textures", "FlipVertically" # 0x26d860 +[0x0530]: "Texture", "texture", "textures", "FlipVertically" # 0x26d8b0 +[0x0530]: "Texture", "texture", "textures", "FlipVertically" # 0x26dde0 +[0x02a0]: "Texture", "texture", "textures", "FlipVertically" # 0x26e310 +[0x0cc0]: "Texture", "texture", "textures", "FlipVertically" # 0x26e5b0 +[0x0cc0]: "Texture", "texture", "textures", "FlipVertically" # 0x26f270 +[0x0c40]: "Texture", "texture", "textures", "FlipVertically" # 0x26ff30 +[0x0cb0]: "Texture", "texture", "textures", "FlipVertically" # 0x270b70 +[0x0040]: "Texture", "texture", "textures", "FlipVertically" # 0x271820 +[0x0040]: "Texture", "texture", "textures", "FlipVertically" # 0x271860 +[0x00e0]: "Texture", "texture", "textures", "FlipVertically" # 0x2718a0 +[0x0c50]: "Texture", "texture", "textures", "FlipVertically" # 0x271980 +[0x0c40]: "Texture", "texture", "textures", "FlipVertically" # 0x2725d0 +[0x0c90]: "Texture", "texture", "textures", "FlipVertically" # 0x273210 +[0x0be0]: "Texture", "texture", "textures", "FlipVertically" # 0x273ea0 +[0x0820]: "Texture", "texture", "textures", "FlipVertically" # 0x274a80 +[0x0040]: "Texture", "texture", "textures", "FlipVertically" # 0x2752a0 +[0x0310]: "Texture", "texture", "textures", "FlipVertically" # 0x2752e0 +[0x03d0]: "Texture", "texture", "textures", "FlipVertically" # 0x2755f0 +[0x0490]: "Texture", "texture", "textures", "FlipVertically" # 0x2759c0 +[0x0360]: "Texture", "texture", "textures", "FlipVertically" # 0x275e50 +[0x0330]: "Texture", "texture", "textures", "FlipVertically" # 0x2761b0 +[0x02f0]: "Texture", "texture", "textures", "FlipVertically" # 0x2764e0 +[0x0370]: "Texture", "texture", "textures", "FlipVertically" # 0x2767d0 +[0x0ae0]: "Texture", "texture", "textures", "FlipVertically" # 0x276b40 +[0x09f0]: "Texture", "texture", "textures", "FlipVertically" # 0x277620 +[0x0a40]: "Texture", "texture", "textures", "FlipVertically" # 0x278010 +[0x0b10]: "Texture", "texture", "textures", "FlipVertically" # 0x278a50 +[0x0570]: "Texture", "texture", "textures", "FlipVertically" # 0x279560 +[0x0940]: "Texture", "texture", "textures", "FlipVertically" # 0x279ad0 +[0x09c0]: "Texture", "texture", "textures", "FlipVertically" # 0x27a410 +[0x0530]: "Texture", "texture", "textures", "FlipVertically" # 0x27add0 +[0x0920]: "Texture", "texture", "textures", "FlipVertically" # 0x27b300 +[0x0920]: "Texture", "texture", "textures", "FlipVertically" # 0x27bc20 +[0x0060]: "Texture", "texture", "textures", "FlipVertically" # 0x27c540 +[0x0140]: "Texture", "texture", "textures", "FlipVertically" # 0x27c5a0 +[0x0060]: "Texture", "texture", "textures", "FlipVertically" # 0x27c6e0 +[0x0070]: "Texture", "texture", "textures", "FlipVertically" # 0x27c740 +[0x03c0]: "Texture", "texture", "textures", "FlipVertically" # 0x27c7b0 +[0x02b0]: "Texture", "texture", "textures", "FlipVertically" # 0x27cb70 +[0x0110]: "Texture", "texture", "textures", "FlipVertically" # 0x27ce20 +[0x0230]: "Texture", "texture", "textures", "FlipVertically" # 0x27cf30 +[0x07a0]: "Texture", "texture", "textures", "FlipVertically" # 0x27d160 +[0x0220]: "Texture", "texture", "textures", "FlipVertically" # 0x27d900 +[0x00e0]: "Texture", "texture", "textures", "FlipVertically" # 0x27db20 +[0x0190]: "Texture", "texture", "textures", "FlipVertically" # 0x27dc00 +[0x04a0]: "Texture", "texture", "textures", "FlipVertically" # 0x27dd90 +[0x0050]: "Texture", "texture", "textures", "FlipVertically" # 0x27e230 +[0x0060]: "Texture", "texture", "textures", "FlipVertically" # 0x27e280 +[0x0050]: "Texture", "texture", "textures", "FlipVertically" # 0x27e2e0 +[0x03f0]: "Texture", "texture", "textures", "FlipVertically" # 0x27e330 +[0x0250]: "Texture", "texture", "textures", "FlipVertically" # 0x27e720 +[0x0370]: "Texture", "texture", "textures", "FlipVertically" # 0x27e970 +[0x0390]: "Texture", "texture", "textures", "FlipVertically" # 0x27ece0 +[0x0260]: "Texture", "texture", "textures", "FlipVertically" # 0x27f070 +[0x0660]: "Texture", "texture", "textures", "FlipVertically" # 0x27f2d0 +[0x0410]: "Texture", "texture", "textures", "FlipVertically" # 0x27f930 +[0x0400]: "Texture", "texture", "textures", "FlipVertically" # 0x27fd40 +[0x03a0]: "Texture", "texture", "textures", "FlipVertically" # 0x280140 +[0x0b30]: "Texture", "texture", "textures", "FlipVertically" # 0x2804e0 +[0x0760]: "Texture", "texture", "textures", "FlipVertically" # 0x281010 +[0x04d0]: "Texture", "texture", "textures", "FlipVertically" # 0x281770 +[0x0130]: "Texture", "texture", "textures", "FlipVertically" # 0x281c40 +[0x0140]: "Texture", "texture", "textures", "FlipVertically" # 0x281d70 +[0x01b0]: "Texture", "texture", "textures", "FlipVertically" # 0x281eb0 +[0x00f0]: "Texture", "texture", "textures", "FlipVertically" # 0x282060 +[0x0420]: "Texture", "texture", "textures", "FlipVertically" # 0x282150 +[0x0160]: "Texture", "texture", "textures", "FlipVertically" # 0x282570 +[0x0130]: "Texture", "texture", "textures", "FlipVertically" # 0x2826d0 +[0x0170]: "Texture", "texture", "textures", "FlipVertically" # 0x282800 +[0x02a0]: "Texture", "texture", "textures", "FlipVertically" # 0x282970 +[0x0040]: "Texture", "texture", "textures", "FlipVertically" # 0x282c10 +[0x0290]: "Texture", "texture", "textures", "FlipVertically" # 0x282c50 +[0x0310]: "Texture", "texture", "textures", "FlipVertically" # 0x282ee0 +[0x0500]: "Texture", "texture", "textures", "FlipVertically" # 0x2831f0 +[0x0160]: "Texture", "texture", "textures", "FlipVertically" # 0x2836f0 +[0x0110]: "Texture", "texture", "textures", "FlipVertically" # 0x283850 +[0x01c0]: "Texture", "texture", "textures", "FlipVertically" # 0x283960 +[0x01b0]: "Texture", "texture", "textures", "FlipVertically" # 0x283b20 +[0x0040]: "Texture", "texture", "textures", "FlipVertically" # 0x283cd0 +[0x0530]: "Texture", "texture", "textures", "NoFlip" # 0x283d10 +[0x0690]: "Texture", "texture", "textures", "NoFlip" # 0x284240 +[0x0550]: "Texture", "texture", "textures", "NoFlip" # 0x2848d0 +[0x0560]: "Texture", "texture", "textures", "NoFlip" # 0x284e20 +[0x0490]: "Texture", "texture", "textures", "NoFlip" # 0x285380 +[0x05f0]: "Texture", "texture", "textures", "NoFlip" # 0x285810 +[0x0480]: "Texture", "texture", "textures", "NoFlip" # 0x285e00 +[0x04b0]: "Texture", "texture", "textures", "NoFlip" # 0x286280 +[0x0330]: "Texture", "texture", "textures", "NoFlip" # 0x286730 +[0x0290]: "Texture", "texture", "textures", "NoFlip" # 0x286a60 +[0x0230]: "Texture", "texture", "textures", "NoFlip" # 0x286cf0 +[0x0270]: "Texture", "texture", "textures", "NoFlip" # 0x286f20 +[0x0280]: "Texture", "texture", "textures", "NoFlip" # 0x287190 +[0x02d0]: "Texture", "texture", "textures", "NoFlip" # 0x287410 +[0x04c0]: "Texture", "texture", "textures", "NoFlip" # 0x2876e0 +[0x04a0]: "Texture", "texture", "textures", "NoFlip" # 0x287ba0 +[0x03d0]: "Texture", "texture", "textures", "NoFlip" # 0x288040 +[0x03f0]: "Texture", "texture", "textures", "NoFlip" # 0x288410 +[0x0290]: "Texture", "texture", "textures", "NoFlip" # 0x288800 +[0x0520]: "Texture", "texture", "textures", "NoFlip" # 0x288a90 +[0x04c0]: "Texture", "texture", "textures", "NoFlip" # 0x288fb0 +[0x0510]: "Texture", "texture", "textures", "NoFlip" # 0x289470 +[0x0200]: "Texture", "texture", "textures", "NoFlip" # 0x289980 +[0x0250]: "Texture", "texture", "textures", "NoFlip" # 0x289b80 +[0x01e0]: "Texture", "texture", "textures", "NoFlip" # 0x289dd0 +[0x0230]: "Texture", "texture", "textures", "NoFlip" # 0x289fb0 +[0x0150]: "Texture", "texture", "textures", "NoFlip" # 0x28a1e0 +[0x00a0]: "Texture", "texture", "textures", "FlipVertically" # 0x28a330 +[0x0750]: "Texture", "texture", "textures", "FlipVertically" # 0x28a3d0 +[0x0160]: "Texture", "texture", "textures", "FlipVertically" # 0x28ab20 +[0x03c0]: "Texture", "texture", "textures", "FlipVertically" # 0x28ac80 +[0x0040]: "Texture", "texture", "textures", "FlipVertically" # 0x28b040 +[0x08f0]: "Texture", "texture", "textures", "FlipVertically" # 0x28b080 +[0x06b0]: "Texture", "texture", "textures", "FlipVertically" # 0x28b970 +[0x0700]: "Texture", "texture", "textures", "FlipVertically" # 0x28c020 +[0x0830]: "Texture", "texture", "textures", "FlipVertically" # 0x28c720 +[0x0910]: "Texture", "texture", "textures", "FlipVertically" # 0x28cf50 +[0x09c0]: "Texture", "texture", "textures", "FlipVertically" # 0x28d860 +[0x0780]: "Texture", "texture", "textures", "FlipVertically" # 0x28e220 +[0x0320]: "Texture", "texture", "textures", "FlipVertically" # 0x28e9a0 +[0x0740]: "Texture", "texture", "textures", "FlipVertically" # 0x28ecc0 +[0x0820]: "Texture", "texture", "textures", "FlipVertically" # 0x28f400 +[0x06a0]: "Texture", "texture", "textures", "FlipVertically" # 0x28fc20 +[0x0500]: "Texture", "texture", "textures", "FlipVertically" # 0x2902c0 +[0x0220]: "Texture", "texture", "textures", "FlipVertically" # 0x2907c0 +[0x0170]: "Texture", "texture", "textures", "FlipVertically" # 0x2909e0 +[0x03c0]: "Texture", "texture", "textures", "FlipVertically" # 0x290b50 +[0x0040]: "Texture", "texture", "textures", "FlipVertically" # 0x290f10 +[0x0050]: "Texture", "texture", "textures", "FlipVertically" # 0x290f50 +[0x1020]: "Texture", "texture", "textures", "FlipVertically" # 0x290fa0 +[0x0650]: "Texture", "texture", "textures", "FlipVertically" # 0x291fc0 +[0x0630]: "Texture", "texture", "textures", "FlipVertically" # 0x292610 +[0x0660]: "Texture", "texture", "textures", "FlipVertically" # 0x292c40 +[0x0630]: "Texture", "texture", "textures", "FlipVertically" # 0x2932a0 +[0x0130]: "Texture", "texture", "textures", "FlipVertically" # 0x2938d0 +[0x0c00]: "Texture", "texture", "textures", "FlipVertically" # 0x293a00 +[0x03c0]: "Texture", "texture", "textures", "FlipVertically" # 0x294600 +[0x0350]: "Texture", "texture", "textures", "FlipVertically" # 0x2949c0 +[0x03c0]: "Texture", "texture", "textures", "FlipVertically" # 0x294d10 +[0x0530]: "Texture", "texture", "textures", "FlipVertically" # 0x2950d0 +[0x0490]: "Texture", "texture", "textures", "FlipVertically" # 0x295600 +[0x0650]: "Texture", "texture", "textures", "FlipVertically" # 0x295a90 +[0x01c0]: "Texture", "texture", "textures", "FlipVertically" # 0x2960e0 +[0x0050]: "Texture", "texture", "textures", "FlipVertically" # 0x2962a0 +[0x09b0]: "Texture", "texture", "textures", "FlipVertically" # 0x2962f0 diff --git a/extract-ver/extract-textures/textures_2-us-1.0.extract-config b/extract-ver/extract-textures/textures_2-us-1.0.extract-config new file mode 100644 index 00000000..e026f7c3 --- /dev/null +++ b/extract-ver/extract-textures/textures_2-us-1.0.extract-config @@ -0,0 +1,909 @@ +# Part of the "Diddy Kong Racing (USA v1.0)" config +# Exports all the textures that the game uses. + +[0x0330]: "Texture", "texture", "textures", "NoFlip" # 0x298290 +[0x0410]: "Texture", "texture", "textures", "NoFlip" # 0x2985c0 +[0x0340]: "Texture", "texture", "textures", "NoFlip" # 0x2989d0 +[0x0110]: "Texture", "texture", "textures", "NoFlip" # 0x298d10 +[0x02f0]: "Texture", "texture", "textures", "NoFlip" # 0x298e20 +[0x0200]: "Texture", "texture", "textures", "NoFlip" # 0x299110 +[0x0280]: "Texture", "texture", "textures", "NoFlip" # 0x299310 +[0x0050]: "Texture", "texture", "textures", "NoFlip" # 0x299590 +[0x0190]: "Texture", "texture", "textures", "NoFlip" # 0x2995e0 +[0x01a0]: "Texture", "texture", "textures", "NoFlip" # 0x299770 +[0x0150]: "Texture", "texture", "textures", "NoFlip" # 0x299910 +[0x00a0]: "Texture", "texture", "textures", "NoFlip" # 0x299a60 +[0x0140]: "Texture", "texture", "textures", "NoFlip" # 0x299b00 +[0x0140]: "Texture", "texture", "textures", "NoFlip" # 0x299c40 +[0x0190]: "Texture", "texture", "textures", "NoFlip" # 0x299d80 +[0x0130]: "Texture", "texture", "textures", "NoFlip" # 0x299f10 +[0x0120]: "Texture", "texture", "textures", "FlipVertically" # 0x29a040 +[0x0280]: "Texture", "texture", "textures", "NoFlip" # 0x29a160 +[0x01d0]: "Texture", "texture", "textures", "NoFlip" # 0x29a3e0 +[0x0280]: "Texture", "texture", "textures", "NoFlip" # 0x29a5b0 +[0x0240]: "Texture", "texture", "textures", "NoFlip" # 0x29a830 +[0x0280]: "Texture", "texture", "textures", "NoFlip" # 0x29aa70 +[0x0290]: "Texture", "texture", "textures", "NoFlip" # 0x29acf0 +[0x02b0]: "Texture", "texture", "textures", "NoFlip" # 0x29af80 +[0x0240]: "Texture", "texture", "textures", "NoFlip" # 0x29b230 +[0x02a0]: "Texture", "texture", "textures", "NoFlip" # 0x29b470 +[0x02b0]: "Texture", "texture", "textures", "NoFlip" # 0x29b710 +[0x02b0]: "Texture", "texture", "textures", "NoFlip" # 0x29b9c0 +[0x0290]: "Texture", "texture", "textures", "NoFlip" # 0x29bc70 +[0x02a0]: "Texture", "texture", "textures", "NoFlip" # 0x29bf00 +[0x00f0]: "Texture", "texture", "textures", "NoFlip" # 0x29c1a0 +[0x04b0]: "Texture", "texture", "textures", "NoFlip" # 0x29c290 +[0x01a0]: "Texture", "texture", "textures", "NoFlip" # 0x29c740 +[0x0310]: "Texture", "texture", "textures", "NoFlip" # 0x29c8e0 +[0x0260]: "Texture", "texture", "textures", "NoFlip" # 0x29cbf0 +[0x0280]: "Texture", "texture", "textures", "NoFlip" # 0x29ce50 +[0x0260]: "Texture", "texture", "textures", "NoFlip" # 0x29d0d0 +[0x0310]: "Texture", "texture", "textures", "NoFlip" # 0x29d330 +[0x0200]: "Texture", "texture", "textures", "NoFlip" # 0x29d640 +[0x0250]: "Texture", "texture", "textures", "NoFlip" # 0x29d840 +[0x0280]: "Texture", "texture", "textures", "NoFlip" # 0x29da90 +[0x0240]: "Texture", "texture", "textures", "NoFlip" # 0x29dd10 +[0x0240]: "Texture", "texture", "textures", "NoFlip" # 0x29df50 +[0x0160]: "Texture", "texture", "textures", "NoFlip" # 0x29e190 +[0x0250]: "Texture", "texture", "textures", "NoFlip" # 0x29e2f0 +[0x02a0]: "Texture", "texture", "textures", "NoFlip" # 0x29e540 +[0x02a0]: "Texture", "texture", "textures", "NoFlip" # 0x29e7e0 +[0x02e0]: "Texture", "texture", "textures", "NoFlip" # 0x29ea80 +[0x0300]: "Texture", "texture", "textures", "NoFlip" # 0x29ed60 +[0x02b0]: "Texture", "texture", "textures", "NoFlip" # 0x29f060 +[0x02d0]: "Texture", "texture", "textures", "NoFlip" # 0x29f310 +[0x00f0]: "Texture", "texture", "textures", "NoFlip" # 0x29f5e0 +[0x0160]: "Texture", "texture", "textures", "NoFlip" # 0x29f6d0 +[0x00d0]: "Texture", "texture", "textures", "NoFlip" # 0x29f830 +[0x00e0]: "Texture", "texture", "textures", "NoFlip" # 0x29f900 +[0x0130]: "Texture", "texture", "textures", "NoFlip" # 0x29f9e0 +[0x0110]: "Texture", "texture", "textures", "NoFlip" # 0x29fb10 +[0x0070]: "Texture", "texture", "textures", "NoFlip" # 0x29fc20 +[0x00a0]: "Texture", "texture", "textures", "NoFlip" # 0x29fc90 +[0x0110]: "Texture", "texture", "textures", "NoFlip" # 0x29fd30 +[0x05f0]: "Texture", "texture", "textures", "NoFlip" # 0x29fe40 +[0x0350]: "Texture", "texture", "textures", "NoFlip" # 0x2a0430 +[0x3560]: "Texture", "texture", "textures", "NoFlip" # 0x2a0780 +[0x0a00]: "Texture", "texture", "textures", "NoFlip" # 0x2a3ce0 +[0x01a0]: "Texture", "texture", "textures", "NoFlip" # 0x2a46e0 +[0x01b0]: "Texture", "texture", "textures", "NoFlip" # 0x2a4880 +[0x0190]: "Texture", "texture", "textures", "NoFlip" # 0x2a4a30 +[0x00d0]: "Texture", "texture", "textures", "NoFlip" # 0x2a4bc0 +[0x0630]: "Texture", "texture", "textures", "NoFlip" # 0x2a4c90 +[0x00f0]: "Texture", "texture", "textures", "NoFlip" # 0x2a52c0 +[0x0190]: "Texture", "texture", "textures", "NoFlip" # 0x2a53b0 +[0x0a10]: "Texture", "texture", "textures", "NoFlip" # 0x2a5540 +[0x0290]: "Texture", "texture", "textures", "NoFlip" # 0x2a5f50 +[0x0670]: "Texture", "texture", "textures", "FlipVertically" # 0x2a61e0 +[0x0890]: "Texture", "texture", "textures", "FlipVertically" # 0x2a6850 +[0x0200]: "Texture", "texture", "textures", "FlipVertically" # 0x2a70e0 +[0x08d0]: "Texture", "texture", "textures", "NoFlip" # 0x2a72e0 +[0x0340]: "Texture", "texture", "textures", "NoFlip" # 0x2a7bb0 +[0x01c0]: "Texture", "texture", "textures", "NoFlip" # 0x2a7ef0 +[0x0160]: "Texture", "texture", "textures", "NoFlip" # 0x2a80b0 +[0x0160]: "Texture", "texture", "textures", "NoFlip" # 0x2a8210 +[0x0140]: "Texture", "texture", "textures", "NoFlip" # 0x2a8370 +[0x0170]: "Texture", "texture", "textures", "NoFlip" # 0x2a84b0 +[0x0170]: "Texture", "texture", "textures", "NoFlip" # 0x2a8620 +[0x0160]: "Texture", "texture", "textures", "NoFlip" # 0x2a8790 +[0x0170]: "Texture", "texture", "textures", "NoFlip" # 0x2a88f0 +[0x0080]: "Texture", "texture", "textures", "NoFlip" # 0x2a8a60 +[0x0100]: "Texture", "texture", "textures", "NoFlip" # 0x2a8ae0 +[0x01e0]: "Texture", "texture", "textures", "NoFlip" # 0x2a8be0 +[0x0aa0]: "Texture", "texture", "textures", "NoFlip" # 0x2a8dc0 +[0x0930]: "Texture", "texture", "textures", "NoFlip" # 0x2a9860 +[0x0880]: "Texture", "texture", "textures", "NoFlip" # 0x2aa190 +[0x02d0]: "Texture", "texture", "textures", "NoFlip" # 0x2aaa10 +[0x0830]: "Texture", "texture", "textures", "NoFlip" # 0x2aace0 +[0x0800]: "Texture", "texture", "textures", "NoFlip" # 0x2ab510 +[0x06c0]: "Texture", "texture", "textures", "NoFlip" # 0x2abd10 +[0x0670]: "Texture", "texture", "textures", "NoFlip" # 0x2ac3d0 +[0x08c0]: "Texture", "texture", "textures", "NoFlip" # 0x2aca40 +[0x05c0]: "Texture", "texture", "textures", "NoFlip" # 0x2ad300 +[0x0730]: "Texture", "texture", "textures", "NoFlip" # 0x2ad8c0 +[0x05d0]: "Texture", "texture", "textures", "NoFlip" # 0x2adff0 +[0x0d50]: "Texture", "texture", "textures", "NoFlip" # 0x2ae5c0 +[0x0d20]: "Texture", "texture", "textures", "NoFlip" # 0x2af310 +[0x02c0]: "Texture", "texture", "textures", "NoFlip" # 0x2b0030 +[0x01b0]: "Texture", "texture", "textures", "NoFlip" # 0x2b02f0 +[0x0480]: "Texture", "texture", "textures", "NoFlip" # 0x2b04a0 +[0x0b50]: "Texture", "texture", "textures", "NoFlip" # 0x2b0920 +[0x0ba0]: "Texture", "texture", "textures", "NoFlip" # 0x2b1470 +[0x09e0]: "Texture", "texture", "textures", "NoFlip" # 0x2b2010 +[0x0a30]: "Texture", "texture", "textures", "NoFlip" # 0x2b29f0 +[0x0b80]: "Texture", "texture", "textures", "NoFlip" # 0x2b3420 +[0x0a60]: "Texture", "texture", "textures", "NoFlip" # 0x2b3fa0 +[0x0100]: "Texture", "texture", "textures", "NoFlip" # 0x2b4a00 +[0x00f0]: "Texture", "texture", "textures", "NoFlip" # 0x2b4b00 +[0x0110]: "Texture", "texture", "textures", "NoFlip" # 0x2b4bf0 +[0x00f0]: "Texture", "texture", "textures", "NoFlip" # 0x2b4d00 +[0x03e0]: "Texture", "texture", "textures", "NoFlip" # 0x2b4df0 +[0x0400]: "Texture", "texture", "textures", "NoFlip" # 0x2b51d0 +[0x03c0]: "Texture", "texture", "textures", "NoFlip" # 0x2b55d0 +[0x0400]: "Texture", "texture", "textures", "NoFlip" # 0x2b5990 +[0x0620]: "Texture", "texture", "textures", "NoFlip" # 0x2b5d90 +[0x0140]: "Texture", "texture", "textures", "NoFlip" # 0x2b63b0 +[0x0830]: "Texture", "texture", "textures", "NoFlip" # 0x2b64f0 +[0x0810]: "Texture", "texture", "textures", "NoFlip" # 0x2b6d20 +[0x0610]: "Texture", "texture", "textures", "NoFlip" # 0x2b7530 +[0x0790]: "Texture", "texture", "textures", "NoFlip" # 0x2b7b40 +[0x0830]: "Texture", "texture", "textures", "NoFlip" # 0x2b82d0 +[0x0760]: "Texture", "texture", "textures", "NoFlip" # 0x2b8b00 +[0x0570]: "Texture", "texture", "textures", "NoFlip" # 0x2b9260 +[0x0810]: "Texture", "texture", "textures", "NoFlip" # 0x2b97d0 +[0x0680]: "Texture", "texture", "textures", "NoFlip" # 0x2b9fe0 +[0x0650]: "Texture", "texture", "textures", "NoFlip" # 0x2ba660 +[0x0080]: "Texture", "texture", "textures", "NoFlip" # 0x2bacb0 +[0x0530]: "Texture", "texture", "textures", "NoFlip" # 0x2bad30 +[0x0690]: "Texture", "texture", "textures", "NoFlip" # 0x2bb260 +[0x0490]: "Texture", "texture", "textures", "NoFlip" # 0x2bb8f0 +[0x05f0]: "Texture", "texture", "textures", "NoFlip" # 0x2bbd80 +[0x0560]: "Texture", "texture", "textures", "NoFlip" # 0x2bc370 +[0x0550]: "Texture", "texture", "textures", "NoFlip" # 0x2bc8d0 +[0x0230]: "Texture", "texture", "textures", "NoFlip" # 0x2bce20 +[0x0280]: "Texture", "texture", "textures", "NoFlip" # 0x2bd050 +[0x0290]: "Texture", "texture", "textures", "NoFlip" # 0x2bd2d0 +[0x0330]: "Texture", "texture", "textures", "NoFlip" # 0x2bd560 +[0x0270]: "Texture", "texture", "textures", "NoFlip" # 0x2bd890 +[0x02d0]: "Texture", "texture", "textures", "NoFlip" # 0x2bdb00 +[0x03f0]: "Texture", "texture", "textures", "NoFlip" # 0x2bddd0 +[0x0520]: "Texture", "texture", "textures", "NoFlip" # 0x2be1c0 +[0x04c0]: "Texture", "texture", "textures", "NoFlip" # 0x2be6e0 +[0x0510]: "Texture", "texture", "textures", "NoFlip" # 0x2beba0 +[0x0230]: "Texture", "texture", "textures", "NoFlip" # 0x2bf0b0 +[0x01e0]: "Texture", "texture", "textures", "NoFlip" # 0x2bf2e0 +[0x0250]: "Texture", "texture", "textures", "NoFlip" # 0x2bf4c0 +[0x0200]: "Texture", "texture", "textures", "NoFlip" # 0x2bf710 +[0x0480]: "Texture", "texture", "textures", "NoFlip" # 0x2bf910 +[0x04b0]: "Texture", "texture", "textures", "NoFlip" # 0x2bfd90 +[0x04c0]: "Texture", "texture", "textures", "NoFlip" # 0x2c0240 +[0x04a0]: "Texture", "texture", "textures", "NoFlip" # 0x2c0700 +[0x0290]: "Texture", "texture", "textures", "NoFlip" # 0x2c0ba0 +[0x03d0]: "Texture", "texture", "textures", "NoFlip" # 0x2c0e30 +[0x01f0]: "Texture", "texture", "textures", "NoFlip" # 0x2c1200 +[0x01f0]: "Texture", "texture", "textures", "NoFlip" # 0x2c13f0 +[0x0080]: "Texture", "texture", "textures", "NoFlip" # 0x2c15e0 +[0x06b0]: "Texture", "texture", "textures", "NoFlip" # 0x2c1660 +[0x05c0]: "Texture", "texture", "textures", "NoFlip" # 0x2c1d10 +[0x04d0]: "Texture", "texture", "textures", "NoFlip" # 0x2c22d0 +[0x05c0]: "Texture", "texture", "textures", "NoFlip" # 0x2c27a0 +[0x0520]: "Texture", "texture", "textures", "NoFlip" # 0x2c2d60 +[0x04d0]: "Texture", "texture", "textures", "NoFlip" # 0x2c3280 +[0x03d0]: "Texture", "texture", "textures", "NoFlip" # 0x2c3750 +[0x0600]: "Texture", "texture", "textures", "NoFlip" # 0x2c3b20 +[0x0440]: "Texture", "texture", "textures", "NoFlip" # 0x2c4120 +[0x0470]: "Texture", "texture", "textures", "NoFlip" # 0x2c4560 +[0x0510]: "Texture", "texture", "textures", "NoFlip" # 0x2c49d0 +[0x0460]: "Texture", "texture", "textures", "NoFlip" # 0x2c4ee0 +[0x06d0]: "Texture", "texture", "textures", "NoFlip" # 0x2c5340 +[0x04c0]: "Texture", "texture", "textures", "NoFlip" # 0x2c5a10 +[0x04f0]: "Texture", "texture", "textures", "NoFlip" # 0x2c5ed0 +[0x0600]: "Texture", "texture", "textures", "NoFlip" # 0x2c63c0 +[0x06c0]: "Texture", "texture", "textures", "NoFlip" # 0x2c69c0 +[0x0680]: "Texture", "texture", "textures", "NoFlip" # 0x2c7080 +[0x0520]: "Texture", "texture", "textures", "NoFlip" # 0x2c7700 +[0x0480]: "Texture", "texture", "textures", "NoFlip" # 0x2c7c20 +[0x0600]: "Texture", "texture", "textures", "NoFlip" # 0x2c80a0 +[0x03d0]: "Texture", "texture", "textures", "NoFlip" # 0x2c86a0 +[0x0760]: "Texture", "texture", "textures", "NoFlip" # 0x2c8a70 +[0x07c0]: "Texture", "texture", "textures", "NoFlip" # 0x2c91d0 +[0x05a0]: "Texture", "texture", "textures", "NoFlip" # 0x2c9990 +[0x0400]: "Texture", "texture", "textures", "NoFlip" # 0x2c9f30 +[0x04b0]: "Texture", "texture", "textures", "NoFlip" # 0x2ca330 +[0x0130]: "Texture", "texture", "textures", "NoFlip" # 0x2ca7e0 +[0x00f0]: "Texture", "texture", "textures", "NoFlip" # 0x2ca910 +[0x0240]: "Texture", "texture", "textures", "NoFlip" # 0x2caa00 +[0x0420]: "Texture", "texture", "textures", "NoFlip" # 0x2cac40 +[0x0160]: "Texture", "texture", "textures", "NoFlip" # 0x2cb060 +[0x0340]: "Texture", "texture", "textures", "NoFlip" # 0x2cb1c0 +[0x0190]: "Texture", "texture", "textures", "NoFlip" # 0x2cb500 +[0x0090]: "Texture", "texture", "textures", "NoFlip" # 0x2cb690 +[0x07b0]: "Texture", "texture", "textures", "NoFlip" # 0x2cb720 +[0x0710]: "Texture", "texture", "textures", "NoFlip" # 0x2cbed0 +[0x0790]: "Texture", "texture", "textures", "NoFlip" # 0x2cc5e0 +[0x0810]: "Texture", "texture", "textures", "NoFlip" # 0x2ccd70 +[0x07d0]: "Texture", "texture", "textures", "NoFlip" # 0x2cd580 +[0x0690]: "Texture", "texture", "textures", "NoFlip" # 0x2cdd50 +[0x0810]: "Texture", "texture", "textures", "NoFlip" # 0x2ce3e0 +[0x0720]: "Texture", "texture", "textures", "NoFlip" # 0x2cebf0 +[0x0230]: "Texture", "texture", "textures", "NoFlip" # 0x2cf310 +[0x0830]: "Texture", "texture", "textures", "NoFlip" # 0x2cf540 +[0x08f0]: "Texture", "texture", "textures", "NoFlip" # 0x2cfd70 +[0x08b0]: "Texture", "texture", "textures", "NoFlip" # 0x2d0660 +[0x08d0]: "Texture", "texture", "textures", "NoFlip" # 0x2d0f10 +[0x09f0]: "Texture", "texture", "textures", "NoFlip" # 0x2d17e0 +[0x0370]: "Texture", "texture", "textures", "NoFlip" # 0x2d21d0 +[0x0ae0]: "Texture", "texture", "textures", "NoFlip" # 0x2d2540 +[0x0390]: "Texture", "texture", "textures", "NoFlip" # 0x2d3020 +[0x0b60]: "Texture", "texture", "textures", "NoFlip" # 0x2d33b0 +[0x0390]: "Texture", "texture", "textures", "NoFlip" # 0x2d3f10 +[0x0490]: "Texture", "texture", "textures", "NoFlip" # 0x2d42a0 +[0x0350]: "Texture", "texture", "textures", "NoFlip" # 0x2d4730 +[0x03a0]: "Texture", "texture", "textures", "NoFlip" # 0x2d4a80 +[0x0620]: "Texture", "texture", "textures", "NoFlip" # 0x2d4e20 +[0x05b0]: "Texture", "texture", "textures", "NoFlip" # 0x2d5440 +[0x07c0]: "Texture", "texture", "textures", "NoFlip" # 0x2d59f0 +[0x0630]: "Texture", "texture", "textures", "NoFlip" # 0x2d61b0 +[0x06b0]: "Texture", "texture", "textures", "NoFlip" # 0x2d67e0 +[0x0730]: "Texture", "texture", "textures", "NoFlip" # 0x2d6e90 +[0x0830]: "Texture", "texture", "textures", "NoFlip" # 0x2d75c0 +[0x0990]: "Texture", "texture", "textures", "NoFlip" # 0x2d7df0 +[0x03d0]: "Texture", "texture", "textures", "NoFlip" # 0x2d8780 +[0x0200]: "Texture", "texture", "textures", "NoFlip" # 0x2d8b50 +[0x00d0]: "Texture", "texture", "textures", "NoFlip" # 0x2d8d50 +[0x00a0]: "Texture", "texture", "textures", "NoFlip" # 0x2d8e20 +[0x08e0]: "Texture", "texture", "textures", "NoFlip" # 0x2d8ec0 +[0x0630]: "Texture", "texture", "textures", "NoFlip" # 0x2d97a0 +[0x0340]: "Texture", "texture", "textures", "NoFlip" # 0x2d9dd0 +[0x08e0]: "Texture", "texture", "textures", "NoFlip" # 0x2da110 +[0x0990]: "Texture", "texture", "textures", "NoFlip" # 0x2da9f0 +[0x0670]: "Texture", "texture", "textures", "NoFlip" # 0x2db380 +[0x0880]: "Texture", "texture", "textures", "NoFlip" # 0x2db9f0 +[0x0900]: "Texture", "texture", "textures", "NoFlip" # 0x2dc270 +[0x0740]: "Texture", "texture", "textures", "NoFlip" # 0x2dcb70 +[0x0a70]: "Texture", "texture", "textures", "NoFlip" # 0x2dd2b0 +[0x01d0]: "Texture", "texture", "textures", "NoFlip" # 0x2ddd20 +[0x0140]: "Texture", "texture", "textures", "NoFlip" # 0x2ddef0 +[0x0110]: "Texture", "texture", "textures", "NoFlip" # 0x2de030 +[0x0150]: "Texture", "texture", "textures", "NoFlip" # 0x2de140 +[0x01c0]: "Texture", "texture", "textures", "NoFlip" # 0x2de290 +[0x0230]: "Texture", "texture", "textures", "NoFlip" # 0x2de450 +[0x0260]: "Texture", "texture", "textures", "NoFlip" # 0x2de680 +[0x0220]: "Texture", "texture", "textures", "NoFlip" # 0x2de8e0 +[0x0240]: "Texture", "texture", "textures", "NoFlip" # 0x2deb00 +[0x0210]: "Texture", "texture", "textures", "NoFlip" # 0x2ded40 +[0x0200]: "Texture", "texture", "textures", "NoFlip" # 0x2def50 +[0x0280]: "Texture", "texture", "textures", "NoFlip" # 0x2df150 +[0x01e0]: "Texture", "texture", "textures", "NoFlip" # 0x2df3d0 +[0x0180]: "Texture", "texture", "textures", "NoFlip" # 0x2df5b0 +[0x01c0]: "Texture", "texture", "textures", "NoFlip" # 0x2df730 +[0x01d0]: "Texture", "texture", "textures", "NoFlip" # 0x2df8f0 +[0x01b0]: "Texture", "texture", "textures", "NoFlip" # 0x2dfac0 +[0x01b0]: "Texture", "texture", "textures", "NoFlip" # 0x2dfc70 +[0x01d0]: "Texture", "texture", "textures", "NoFlip" # 0x2dfe20 +[0x0180]: "Texture", "texture", "textures", "NoFlip" # 0x2dfff0 +[0x01d0]: "Texture", "texture", "textures", "NoFlip" # 0x2e0170 +[0x01c0]: "Texture", "texture", "textures", "NoFlip" # 0x2e0340 +[0x0050]: "Texture", "texture", "textures", "NoFlip" # 0x2e0500 +[0x00a0]: "Texture", "texture", "textures", "NoFlip" # 0x2e0550 +[0x0070]: "Texture", "texture", "textures", "NoFlip" # 0x2e05f0 +[0x0090]: "Texture", "texture", "textures", "NoFlip" # 0x2e0660 +[0x00b0]: "Texture", "texture", "textures", "NoFlip" # 0x2e06f0 +[0x00a0]: "Texture", "texture", "textures", "NoFlip" # 0x2e07a0 +[0x00a0]: "Texture", "texture", "textures", "NoFlip" # 0x2e0840 +[0x00a0]: "Texture", "texture", "textures", "NoFlip" # 0x2e08e0 +[0x0080]: "Texture", "texture", "textures", "NoFlip" # 0x2e0980 +[0x0090]: "Texture", "texture", "textures", "NoFlip" # 0x2e0a00 +[0x00b0]: "Texture", "texture", "textures", "NoFlip" # 0x2e0a90 +[0x03e0]: "Texture", "texture", "textures", "NoFlip" # 0x2e0b40 +[0x03e0]: "Texture", "texture", "textures", "NoFlip" # 0x2e0f20 +[0x07d0]: "Texture", "texture", "textures", "NoFlip" # 0x2e1300 +[0x0580]: "Texture", "texture", "textures", "NoFlip" # 0x2e1ad0 +[0x06d0]: "Texture", "texture", "textures", "NoFlip" # 0x2e2050 +[0x0220]: "Texture", "texture", "textures", "NoFlip" # 0x2e2720 +[0x02a0]: "Texture", "texture", "textures", "NoFlip" # 0x2e2940 +[0x0440]: "Texture", "texture", "textures", "NoFlip" # 0x2e2be0 +[0x0180]: "Texture", "texture", "textures", "NoFlip" # 0x2e3020 +[0x01c0]: "Texture", "texture", "textures", "NoFlip" # 0x2e31a0 +[0x01d0]: "Texture", "texture", "textures", "NoFlip" # 0x2e3360 +[0x0970]: "Texture", "texture", "textures", "NoFlip" # 0x2e3530 +[0x02a0]: "Texture", "texture", "textures", "NoFlip" # 0x2e3ea0 +[0x00a0]: "Texture", "texture", "textures", "NoFlip" # 0x2e4140 +[0x0060]: "Texture", "texture", "textures", "NoFlip" # 0x2e41e0 +[0x0120]: "Texture", "texture", "textures", "NoFlip" # 0x2e4240 +[0x0120]: "Texture", "texture", "textures", "NoFlip" # 0x2e4360 +[0x0080]: "Texture", "texture", "textures", "NoFlip" # 0x2e4480 +[0x00e0]: "Texture", "texture", "textures", "NoFlip" # 0x2e4500 +[0x00f0]: "Texture", "texture", "textures", "NoFlip" # 0x2e45e0 +[0x0a40]: "Texture", "texture", "textures", "NoFlip" # 0x2e46d0 +[0x0210]: "Texture", "texture", "textures", "NoFlip" # 0x2e5110 +[0x0150]: "Texture", "texture", "textures", "NoFlip" # 0x2e5320 +[0x0250]: "Texture", "texture", "textures", "NoFlip" # 0x2e5470 +[0x0a60]: "Texture", "texture", "textures", "NoFlip" # 0x2e56c0 +[0x0910]: "Texture", "texture", "textures", "NoFlip" # 0x2e6120 +[0x0110]: "Texture", "texture", "textures", "NoFlip" # 0x2e6a30 +[0x0060]: "Texture", "texture", "textures", "NoFlip" # 0x2e6b40 +[0x0090]: "Texture", "texture", "textures", "NoFlip" # 0x2e6ba0 +[0x0990]: "Texture", "texture", "textures", "NoFlip" # 0x2e6c30 +[0x0880]: "Texture", "texture", "textures", "NoFlip" # 0x2e75c0 +[0x08f0]: "Texture", "texture", "textures", "NoFlip" # 0x2e7e40 +[0x0710]: "Texture", "texture", "textures", "NoFlip" # 0x2e8730 +[0x07f0]: "Texture", "texture", "textures", "NoFlip" # 0x2e8e40 +[0x06b0]: "Texture", "texture", "textures", "NoFlip" # 0x2e9630 +[0x0720]: "Texture", "texture", "textures", "NoFlip" # 0x2e9ce0 +[0x0840]: "Texture", "texture", "textures", "NoFlip" # 0x2ea400 +[0x06a0]: "Texture", "texture", "textures", "NoFlip" # 0x2eac40 +[0x0960]: "Texture", "texture", "textures", "NoFlip" # 0x2eb2e0 +[0x0a40]: "Texture", "texture", "textures", "NoFlip" # 0x2ebc40 +[0x0840]: "Texture", "texture", "textures", "NoFlip" # 0x2ec680 +[0x0730]: "Texture", "texture", "textures", "NoFlip" # 0x2ecec0 +[0x07b0]: "Texture", "texture", "textures", "NoFlip" # 0x2ed5f0 +[0x07f0]: "Texture", "texture", "textures", "NoFlip" # 0x2edda0 +[0x0100]: "Texture", "texture", "textures", "NoFlip" # 0x2ee590 +[0x0150]: "Texture", "texture", "textures", "NoFlip" # 0x2ee690 +[0x0160]: "Texture", "texture", "textures", "NoFlip" # 0x2ee7e0 +[0x0140]: "Texture", "texture", "textures", "NoFlip" # 0x2ee940 +[0x0140]: "Texture", "texture", "textures", "NoFlip" # 0x2eea80 +[0x0160]: "Texture", "texture", "textures", "NoFlip" # 0x2eebc0 +[0x0130]: "Texture", "texture", "textures", "NoFlip" # 0x2eed20 +[0x0160]: "Texture", "texture", "textures", "NoFlip" # 0x2eee50 +[0x0150]: "Texture", "texture", "textures", "NoFlip" # 0x2eefb0 +[0x01b0]: "Texture", "texture", "textures", "NoFlip" # 0x2ef100 +[0x0460]: "Texture", "texture", "textures", "NoFlip" # 0x2ef2b0 +[0x0490]: "Texture", "texture", "textures", "NoFlip" # 0x2ef710 +[0x0450]: "Texture", "texture", "textures", "NoFlip" # 0x2efba0 +[0x0100]: "Texture", "texture", "textures", "NoFlip" # 0x2efff0 +[0x0100]: "Texture", "texture", "textures", "NoFlip" # 0x2f00f0 +[0x0100]: "Texture", "texture", "textures", "NoFlip" # 0x2f01f0 +[0x0410]: "Texture", "texture", "textures", "NoFlip" # 0x2f02f0 +[0x0470]: "Texture", "texture", "textures", "NoFlip" # 0x2f0700 +[0x0260]: "Texture", "texture", "textures", "NoFlip" # 0x2f0b70 +[0x02a0]: "Texture", "texture", "textures", "NoFlip" # 0x2f0dd0 +[0x0260]: "Texture", "texture", "textures", "NoFlip" # 0x2f1070 +[0x02b0]: "Texture", "texture", "textures", "NoFlip" # 0x2f12d0 +[0x0270]: "Texture", "texture", "textures", "NoFlip" # 0x2f1580 +[0x0ae0]: "Texture", "texture", "textures", "NoFlip" # 0x2f17f0 +[0x0990]: "Texture", "texture", "textures", "NoFlip" # 0x2f22d0 +[0x07d0]: "Texture", "texture", "textures", "NoFlip" # 0x2f2c60 +[0x0250]: "Texture", "texture", "textures", "NoFlip" # 0x2f3430 +[0x05b0]: "Texture", "texture", "textures", "NoFlip" # 0x2f3680 +[0x07b0]: "Texture", "texture", "textures", "NoFlip" # 0x2f3c30 +[0x0a60]: "Texture", "texture", "textures", "NoFlip" # 0x2f43e0 +[0x03a0]: "Texture", "texture", "textures", "NoFlip" # 0x2f4e40 +[0x0280]: "Texture", "texture", "textures", "NoFlip" # 0x2f51e0 +[0x06a0]: "Texture", "texture", "textures", "NoFlip" # 0x2f5460 +[0x01d0]: "Texture", "texture", "textures", "NoFlip" # 0x2f5b00 +[0x0230]: "Texture", "texture", "textures", "NoFlip" # 0x2f5cd0 +[0x00b0]: "Texture", "texture", "textures", "NoFlip" # 0x2f5f00 +[0x00f0]: "Texture", "texture", "textures", "NoFlip" # 0x2f5fb0 +[0x00e0]: "Texture", "texture", "textures", "NoFlip" # 0x2f60a0 +[0x00f0]: "Texture", "texture", "textures", "NoFlip" # 0x2f6180 +[0x0110]: "Texture", "texture", "textures", "NoFlip" # 0x2f6270 +[0x00c0]: "Texture", "texture", "textures", "NoFlip" # 0x2f6380 +[0x0750]: "Texture", "texture", "textures", "NoFlip" # 0x2f6440 +[0x0690]: "Texture", "texture", "textures", "NoFlip" # 0x2f6b90 +[0x0080]: "Texture", "texture", "textures", "NoFlip" # 0x2f7220 +[0x08b0]: "Texture", "texture", "textures", "NoFlip" # 0x2f72a0 +[0x0050]: "Texture", "texture", "textures", "NoFlip" # 0x2f7b50 +[0x00a0]: "Texture", "texture", "textures", "NoFlip" # 0x2f7ba0 +[0x00a0]: "Texture", "texture", "textures", "NoFlip" # 0x2f7c40 +[0x00b0]: "Texture", "texture", "textures", "NoFlip" # 0x2f7ce0 +[0x00c0]: "Texture", "texture", "textures", "NoFlip" # 0x2f7d90 +[0x00a0]: "Texture", "texture", "textures", "NoFlip" # 0x2f7e50 +[0x0090]: "Texture", "texture", "textures", "NoFlip" # 0x2f7ef0 +[0x0090]: "Texture", "texture", "textures", "NoFlip" # 0x2f7f80 +[0x00a0]: "Texture", "texture", "textures", "NoFlip" # 0x2f8010 +[0x00a0]: "Texture", "texture", "textures", "NoFlip" # 0x2f80b0 +[0x0090]: "Texture", "texture", "textures", "NoFlip" # 0x2f8150 +[0x00a0]: "Texture", "texture", "textures", "NoFlip" # 0x2f81e0 +[0x00a0]: "Texture", "texture", "textures", "NoFlip" # 0x2f8280 +[0x00a0]: "Texture", "texture", "textures", "NoFlip" # 0x2f8320 +[0x00b0]: "Texture", "texture", "textures", "NoFlip" # 0x2f83c0 +[0x00b0]: "Texture", "texture", "textures", "NoFlip" # 0x2f8470 +[0x00c0]: "Texture", "texture", "textures", "NoFlip" # 0x2f8520 +[0x00c0]: "Texture", "texture", "textures", "NoFlip" # 0x2f85e0 +[0x00b0]: "Texture", "texture", "textures", "NoFlip" # 0x2f86a0 +[0x00b0]: "Texture", "texture", "textures", "NoFlip" # 0x2f8750 +[0x00a0]: "Texture", "texture", "textures", "NoFlip" # 0x2f8800 +[0x04c0]: "Texture", "texture", "textures", "NoFlip" # 0x2f88a0 +[0x08a0]: "Texture", "texture", "textures", "NoFlip" # 0x2f8d60 +[0x0a70]: "Texture", "texture", "textures", "NoFlip" # 0x2f9600 +[0x0a90]: "Texture", "texture", "textures", "NoFlip" # 0x2fa070 +[0x0b30]: "Texture", "texture", "textures", "NoFlip" # 0x2fab00 +[0x0ad0]: "Texture", "texture", "textures", "NoFlip" # 0x2fb630 +[0x0a20]: "Texture", "texture", "textures", "NoFlip" # 0x2fc100 +[0x0aa0]: "Texture", "texture", "textures", "NoFlip" # 0x2fcb20 +[0x08e0]: "Texture", "texture", "textures", "NoFlip" # 0x2fd5c0 +[0x0530]: "Texture", "texture", "textures", "NoFlip" # 0x2fdea0 +[0x0090]: "Texture", "texture", "textures", "NoFlip" # 0x2fe3d0 +[0x02c0]: "Texture", "texture", "textures", "NoFlip" # 0x2fe460 +[0x0320]: "Texture", "texture", "textures", "NoFlip" # 0x2fe720 +[0x0310]: "Texture", "texture", "textures", "NoFlip" # 0x2fea40 +[0x02d0]: "Texture", "texture", "textures", "NoFlip" # 0x2fed50 +[0x08a0]: "Texture", "texture", "textures", "NoFlip" # 0x2ff020 +[0x0750]: "Texture", "texture", "textures", "NoFlip" # 0x2ff8c0 +[0x07e0]: "Texture", "texture", "textures", "NoFlip" # 0x300010 +[0x07c0]: "Texture", "texture", "textures", "NoFlip" # 0x3007f0 +[0x06f0]: "Texture", "texture", "textures", "NoFlip" # 0x300fb0 +[0x05f0]: "Texture", "texture", "textures", "NoFlip" # 0x3016a0 +[0x0790]: "Texture", "texture", "textures", "NoFlip" # 0x301c90 +[0x0840]: "Texture", "texture", "textures", "NoFlip" # 0x302420 +[0x0840]: "Texture", "texture", "textures", "NoFlip" # 0x302c60 +[0x07a0]: "Texture", "texture", "textures", "NoFlip" # 0x3034a0 +[0x0510]: "Texture", "texture", "textures", "NoFlip" # 0x303c40 +[0x0510]: "Texture", "texture", "textures", "NoFlip" # 0x304150 +[0x0500]: "Texture", "texture", "textures", "NoFlip" # 0x304660 +[0x04d0]: "Texture", "texture", "textures", "NoFlip" # 0x304b60 +[0x04c0]: "Texture", "texture", "textures", "NoFlip" # 0x305030 +[0x04f0]: "Texture", "texture", "textures", "NoFlip" # 0x3054f0 +[0x0510]: "Texture", "texture", "textures", "NoFlip" # 0x3059e0 +[0x0500]: "Texture", "texture", "textures", "NoFlip" # 0x305ef0 +[0x04f0]: "Texture", "texture", "textures", "NoFlip" # 0x3063f0 +[0x04d0]: "Texture", "texture", "textures", "NoFlip" # 0x3068e0 +[0x04d0]: "Texture", "texture", "textures", "NoFlip" # 0x306db0 +[0x04f0]: "Texture", "texture", "textures", "NoFlip" # 0x307280 +[0x0510]: "Texture", "texture", "textures", "NoFlip" # 0x307770 +[0x0be0]: "Texture", "texture", "textures", "NoFlip" # 0x307c80 +[0x0070]: "Texture", "texture", "textures", "NoFlip" # 0x308860 +[0x0130]: "Texture", "texture", "textures", "NoFlip" # 0x3088d0 +[0x0720]: "Texture", "texture", "textures", "NoFlip" # 0x308a00 +[0x0710]: "Texture", "texture", "textures", "NoFlip" # 0x309120 +[0x0700]: "Texture", "texture", "textures", "NoFlip" # 0x309830 +[0x0720]: "Texture", "texture", "textures", "NoFlip" # 0x309f30 +[0x0810]: "Texture", "texture", "textures", "NoFlip" # 0x30a650 +[0x0ad0]: "Texture", "texture", "textures", "NoFlip" # 0x30ae60 +[0x0800]: "Texture", "texture", "textures", "NoFlip" # 0x30b930 +[0x0210]: "Texture", "texture", "textures", "NoFlip" # 0x30c130 +[0x0690]: "Texture", "texture", "textures", "NoFlip" # 0x30c340 +[0x0820]: "Texture", "texture", "textures", "NoFlip" # 0x30c9d0 +[0x0220]: "Texture", "texture", "textures", "NoFlip" # 0x30d1f0 +[0x0400]: "Texture", "texture", "textures", "NoFlip" # 0x30d410 +[0x07b0]: "Texture", "texture", "textures", "NoFlip" # 0x30d810 +[0x0870]: "Texture", "texture", "textures", "NoFlip" # 0x30dfc0 +[0x07e0]: "Texture", "texture", "textures", "NoFlip" # 0x30e830 +[0x0710]: "Texture", "texture", "textures", "NoFlip" # 0x30f010 +[0x01d0]: "Texture", "texture", "textures", "NoFlip" # 0x30f720 +[0x0540]: "Texture", "texture", "textures", "NoFlip" # 0x30f8f0 +[0x0910]: "Texture", "texture", "textures", "NoFlip" # 0x30fe30 +[0x09b0]: "Texture", "texture", "textures", "NoFlip" # 0x310740 +[0x0250]: "Texture", "texture", "textures", "NoFlip" # 0x3110f0 +[0x04a0]: "Texture", "texture", "textures", "NoFlip" # 0x311340 +[0x0730]: "Texture", "texture", "textures", "NoFlip" # 0x3117e0 +[0x06b0]: "Texture", "texture", "textures", "NoFlip" # 0x311f10 +[0x00a0]: "Texture", "texture", "textures", "NoFlip" # 0x3125c0 +[0x0650]: "Texture", "texture", "textures", "NoFlip" # 0x312660 +[0x0980]: "Texture", "texture", "textures", "NoFlip" # 0x312cb0 +[0x0830]: "Texture", "texture", "textures", "NoFlip" # 0x313630 +[0x01e0]: "Texture", "texture", "textures", "NoFlip" # 0x313e60 +[0x04d0]: "Texture", "texture", "textures", "NoFlip" # 0x314040 +[0x0850]: "Texture", "texture", "textures", "NoFlip" # 0x314510 +[0x0890]: "Texture", "texture", "textures", "NoFlip" # 0x314d60 +[0x01f0]: "Texture", "texture", "textures", "NoFlip" # 0x3155f0 +[0x09a0]: "Texture", "texture", "textures", "NoFlip" # 0x3157e0 +[0x0c30]: "Texture", "texture", "textures", "NoFlip" # 0x316180 +[0x07f0]: "Texture", "texture", "textures", "NoFlip" # 0x316db0 +[0x0180]: "Texture", "texture", "textures", "NoFlip" # 0x3175a0 +[0x0650]: "Texture", "texture", "textures", "NoFlip" # 0x317720 +[0x08b0]: "Texture", "texture", "textures", "NoFlip" # 0x317d70 +[0x0930]: "Texture", "texture", "textures", "NoFlip" # 0x318620 +[0x0910]: "Texture", "texture", "textures", "NoFlip" # 0x318f50 +[0x01a0]: "Texture", "texture", "textures", "NoFlip" # 0x319860 +[0x0860]: "Texture", "texture", "textures", "NoFlip" # 0x319a00 +[0x0970]: "Texture", "texture", "textures", "NoFlip" # 0x31a260 +[0x02d0]: "Texture", "texture", "textures", "NoFlip" # 0x31abd0 +[0x0870]: "Texture", "texture", "textures", "NoFlip" # 0x31aea0 +[0x0270]: "Texture", "texture", "textures", "NoFlip" # 0x31b710 +[0x05f0]: "Texture", "texture", "textures", "NoFlip" # 0x31b980 +[0x07f0]: "Texture", "texture", "textures", "NoFlip" # 0x31bf70 +[0x0590]: "Texture", "texture", "textures", "NoFlip" # 0x31c760 +[0x0100]: "Texture", "texture", "textures", "NoFlip" # 0x31ccf0 +[0x0820]: "Texture", "texture", "textures", "NoFlip" # 0x31cdf0 +[0x0600]: "Texture", "texture", "textures", "NoFlip" # 0x31d610 +[0x06b0]: "Texture", "texture", "textures", "NoFlip" # 0x31dc10 +[0x0890]: "Texture", "texture", "textures", "NoFlip" # 0x31e2c0 +[0x0740]: "Texture", "texture", "textures", "NoFlip" # 0x31eb50 +[0x0470]: "Texture", "texture", "textures", "NoFlip" # 0x31f290 +[0x0750]: "Texture", "texture", "textures", "NoFlip" # 0x31f700 +[0x03d0]: "Texture", "texture", "textures", "NoFlip" # 0x31fe50 +[0x0740]: "Texture", "texture", "textures", "NoFlip" # 0x320220 +[0x0350]: "Texture", "texture", "textures", "NoFlip" # 0x320960 +[0x0750]: "Texture", "texture", "textures", "NoFlip" # 0x320cb0 +[0x0520]: "Texture", "texture", "textures", "NoFlip" # 0x321400 +[0x09c0]: "Texture", "texture", "textures", "NoFlip" # 0x321920 +[0x0480]: "Texture", "texture", "textures", "NoFlip" # 0x3222e0 +[0x0a10]: "Texture", "texture", "textures", "NoFlip" # 0x322760 +[0x0080]: "Texture", "texture", "textures", "NoFlip" # 0x323170 +[0x0720]: "Texture", "texture", "textures", "NoFlip" # 0x3231f0 +[0x03b0]: "Texture", "texture", "textures", "NoFlip" # 0x323910 +[0x0550]: "Texture", "texture", "textures", "NoFlip" # 0x323cc0 +[0x0850]: "Texture", "texture", "textures", "NoFlip" # 0x324210 +[0x02a0]: "Texture", "texture", "textures", "NoFlip" # 0x324a60 +[0x08e0]: "Texture", "texture", "textures", "NoFlip" # 0x324d00 +[0x05b0]: "Texture", "texture", "textures", "NoFlip" # 0x3255e0 +[0x0360]: "Texture", "texture", "textures", "NoFlip" # 0x325b90 +[0x0670]: "Texture", "texture", "textures", "NoFlip" # 0x325ef0 +[0x06e0]: "Texture", "texture", "textures", "NoFlip" # 0x326560 +[0x0780]: "Texture", "texture", "textures", "NoFlip" # 0x326c40 +[0x0450]: "Texture", "texture", "textures", "NoFlip" # 0x3273c0 +[0x0400]: "Texture", "texture", "textures", "NoFlip" # 0x327810 +[0x05a0]: "Texture", "texture", "textures", "NoFlip" # 0x327c10 +[0x0860]: "Texture", "texture", "textures", "NoFlip" # 0x3281b0 +[0x0780]: "Texture", "texture", "textures", "NoFlip" # 0x328a10 +[0x06c0]: "Texture", "texture", "textures", "NoFlip" # 0x329190 +[0x0560]: "Texture", "texture", "textures", "NoFlip" # 0x329850 +[0x0270]: "Texture", "texture", "textures", "NoFlip" # 0x329db0 +[0x02c0]: "Texture", "texture", "textures", "NoFlip" # 0x32a020 +[0x0950]: "Texture", "texture", "textures", "NoFlip" # 0x32a2e0 +[0x0b10]: "Texture", "texture", "textures", "NoFlip" # 0x32ac30 +[0x0b70]: "Texture", "texture", "textures", "NoFlip" # 0x32b740 +[0x0aa0]: "Texture", "texture", "textures", "NoFlip" # 0x32c2b0 +[0x00a0]: "Texture", "texture", "textures", "NoFlip" # 0x32cd50 +[0x0220]: "Texture", "texture", "textures", "NoFlip" # 0x32cdf0 +[0x01e0]: "Texture", "texture", "textures", "NoFlip" # 0x32d010 +[0x00f0]: "Texture", "texture", "textures", "NoFlip" # 0x32d1f0 +[0x0100]: "Texture", "texture", "textures", "NoFlip" # 0x32d2e0 +[0x00d0]: "Texture", "texture", "textures", "NoFlip" # 0x32d3e0 +[0x03f0]: "Texture", "texture", "textures", "NoFlip" # 0x32d4b0 +[0x00e0]: "Texture", "texture", "textures", "NoFlip" # 0x32d8a0 +[0x00d0]: "Texture", "texture", "textures", "NoFlip" # 0x32d980 +[0x01a0]: "Texture", "texture", "textures", "NoFlip" # 0x32da50 +[0x0230]: "Texture", "texture", "textures", "NoFlip" # 0x32dbf0 +[0x0120]: "Texture", "texture", "textures", "NoFlip" # 0x32de20 +[0x01a0]: "Texture", "texture", "textures", "NoFlip" # 0x32df40 +[0x0060]: "Texture", "texture", "textures", "NoFlip" # 0x32e0e0 +[0x0850]: "Texture", "texture", "textures", "NoFlip" # 0x32e140 +[0x0880]: "Texture", "texture", "textures", "NoFlip" # 0x32e990 +[0x0220]: "Texture", "texture", "textures", "NoFlip" # 0x32f210 +[0x05c0]: "Texture", "texture", "textures", "NoFlip" # 0x32f430 +[0x0580]: "Texture", "texture", "textures", "NoFlip" # 0x32f9f0 +[0x0200]: "Texture", "texture", "textures", "NoFlip" # 0x32ff70 +[0x0730]: "Texture", "texture", "textures", "NoFlip" # 0x330170 +[0x07e0]: "Texture", "texture", "textures", "NoFlip" # 0x3308a0 +[0x0200]: "Texture", "texture", "textures", "NoFlip" # 0x331080 +[0x0690]: "Texture", "texture", "textures", "NoFlip" # 0x331280 +[0x0720]: "Texture", "texture", "textures", "NoFlip" # 0x331910 +[0x0270]: "Texture", "texture", "textures", "NoFlip" # 0x332030 +[0x0850]: "Texture", "texture", "textures", "NoFlip" # 0x3322a0 +[0x0680]: "Texture", "texture", "textures", "NoFlip" # 0x332af0 +[0x0220]: "Texture", "texture", "textures", "NoFlip" # 0x333170 +[0x0680]: "Texture", "texture", "textures", "NoFlip" # 0x333390 +[0x0740]: "Texture", "texture", "textures", "NoFlip" # 0x333a10 +[0x0680]: "Texture", "texture", "textures", "NoFlip" # 0x334150 +[0x0a70]: "Texture", "texture", "textures", "NoFlip" # 0x3347d0 +[0x0a90]: "Texture", "texture", "textures", "NoFlip" # 0x335240 +[0x0750]: "Texture", "texture", "textures", "NoFlip" # 0x335cd0 +[0x0b20]: "Texture", "texture", "textures", "NoFlip" # 0x336420 +[0x0ae0]: "Texture", "texture", "textures", "NoFlip" # 0x336f40 +[0x00d0]: "Texture", "texture", "textures", "NoFlip" # 0x337a20 +[0x0930]: "Texture", "texture", "textures", "NoFlip" # 0x337af0 +[0x0a80]: "Texture", "texture", "textures", "NoFlip" # 0x338420 +[0x0180]: "Texture", "texture", "textures", "NoFlip" # 0x338ea0 +[0x0500]: "Texture", "texture", "textures", "NoFlip" # 0x339020 +[0x0500]: "Texture", "texture", "textures", "NoFlip" # 0x339520 +[0x04c0]: "Texture", "texture", "textures", "NoFlip" # 0x339a20 +[0x0460]: "Texture", "texture", "textures", "NoFlip" # 0x339ee0 +[0x04b0]: "Texture", "texture", "textures", "NoFlip" # 0x33a340 +[0x0540]: "Texture", "texture", "textures", "NoFlip" # 0x33a7f0 +[0x04a0]: "Texture", "texture", "textures", "NoFlip" # 0x33ad30 +[0x03e0]: "Texture", "texture", "textures", "NoFlip" # 0x33b1d0 +[0x06b0]: "Texture", "texture", "textures", "NoFlip" # 0x33b5b0 +[0x0770]: "Texture", "texture", "textures", "NoFlip" # 0x33bc60 +[0x07a0]: "Texture", "texture", "textures", "NoFlip" # 0x33c3d0 +[0x06b0]: "Texture", "texture", "textures", "NoFlip" # 0x33cb70 +[0x0530]: "Texture", "texture", "textures", "NoFlip" # 0x33d220 +[0x0370]: "Texture", "texture", "textures", "NoFlip" # 0x33d750 +[0x03a0]: "Texture", "texture", "textures", "NoFlip" # 0x33dac0 +[0x0540]: "Texture", "texture", "textures", "NoFlip" # 0x33de60 +[0x0640]: "Texture", "texture", "textures", "NoFlip" # 0x33e3a0 +[0x0680]: "Texture", "texture", "textures", "NoFlip" # 0x33e9e0 +[0x0650]: "Texture", "texture", "textures", "NoFlip" # 0x33f060 +[0x06a0]: "Texture", "texture", "textures", "NoFlip" # 0x33f6b0 +[0x0690]: "Texture", "texture", "textures", "NoFlip" # 0x33fd50 +[0x06c0]: "Texture", "texture", "textures", "NoFlip" # 0x3403e0 +[0x06c0]: "Texture", "texture", "textures", "NoFlip" # 0x340aa0 +[0x05e0]: "Texture", "texture", "textures", "NoFlip" # 0x341160 +[0x06c0]: "Texture", "texture", "textures", "NoFlip" # 0x341740 +[0x0670]: "Texture", "texture", "textures", "NoFlip" # 0x341e00 +[0x05e0]: "Texture", "texture", "textures", "NoFlip" # 0x342470 +[0x0610]: "Texture", "texture", "textures", "NoFlip" # 0x342a50 +[0x0610]: "Texture", "texture", "textures", "NoFlip" # 0x343060 +[0x05c0]: "Texture", "texture", "textures", "NoFlip" # 0x343670 +[0x05d0]: "Texture", "texture", "textures", "NoFlip" # 0x343c30 +[0x0590]: "Texture", "texture", "textures", "NoFlip" # 0x344200 +[0x0530]: "Texture", "texture", "textures", "NoFlip" # 0x344790 +[0x0410]: "Texture", "texture", "textures", "NoFlip" # 0x344cc0 +[0x0280]: "Texture", "texture", "textures", "NoFlip" # 0x3450d0 +[0x0460]: "Texture", "texture", "textures", "NoFlip" # 0x345350 +[0x0550]: "Texture", "texture", "textures", "NoFlip" # 0x3457b0 +[0x05b0]: "Texture", "texture", "textures", "NoFlip" # 0x345d00 +[0x05d0]: "Texture", "texture", "textures", "NoFlip" # 0x3462b0 +[0x0270]: "Texture", "texture", "textures", "NoFlip" # 0x346880 +[0x07a0]: "Texture", "texture", "textures", "NoFlip" # 0x346af0 +[0x0410]: "Texture", "texture", "textures", "NoFlip" # 0x347290 +[0x0060]: "Texture", "texture", "textures", "NoFlip" # 0x3476a0 +[0x00a0]: "Texture", "texture", "textures", "NoFlip" # 0x347700 +[0x00e0]: "Texture", "texture", "textures", "NoFlip" # 0x3477a0 +[0x00c0]: "Texture", "texture", "textures", "NoFlip" # 0x347880 +[0x0070]: "Texture", "texture", "textures", "NoFlip" # 0x347940 +[0x0270]: "Texture", "texture", "textures", "NoFlip" # 0x3479b0 +[0x0280]: "Texture", "texture", "textures", "NoFlip" # 0x347c20 +[0x0280]: "Texture", "texture", "textures", "NoFlip" # 0x347ea0 +[0x02c0]: "Texture", "texture", "textures", "NoFlip" # 0x348120 +[0x02b0]: "Texture", "texture", "textures", "NoFlip" # 0x3483e0 +[0x02f0]: "Texture", "texture", "textures", "NoFlip" # 0x348690 +[0x0900]: "Texture", "texture", "textures", "NoFlip" # 0x348980 +[0x01d0]: "Texture", "texture", "textures", "NoFlip" # 0x349280 +[0x0ab0]: "Texture", "texture", "textures", "NoFlip" # 0x349450 +[0x0260]: "Texture", "texture", "textures", "NoFlip" # 0x349f00 +[0x09e0]: "Texture", "texture", "textures", "NoFlip" # 0x34a160 +[0x0340]: "Texture", "texture", "textures", "NoFlip" # 0x34ab40 +[0x0a20]: "Texture", "texture", "textures", "NoFlip" # 0x34ae80 +[0x01f0]: "Texture", "texture", "textures", "NoFlip" # 0x34b8a0 +[0x02c0]: "Texture", "texture", "textures", "NoFlip" # 0x34ba90 +[0x0440]: "Texture", "texture", "textures", "NoFlip" # 0x34bd50 +[0x04a0]: "Texture", "texture", "textures", "NoFlip" # 0x34c190 +[0x03a0]: "Texture", "texture", "textures", "NoFlip" # 0x34c630 +[0x0460]: "Texture", "texture", "textures", "NoFlip" # 0x34c9d0 +[0x01c0]: "Texture", "texture", "textures", "NoFlip" # 0x34ce30 +[0x01d0]: "Texture", "texture", "textures", "NoFlip" # 0x34cff0 +[0x01d0]: "Texture", "texture", "textures", "NoFlip" # 0x34d1c0 +[0x01e0]: "Texture", "texture", "textures", "NoFlip" # 0x34d390 +[0x01e0]: "Texture", "texture", "textures", "NoFlip" # 0x34d570 +[0x01f0]: "Texture", "texture", "textures", "NoFlip" # 0x34d750 +[0x0200]: "Texture", "texture", "textures", "NoFlip" # 0x34d940 +[0x0210]: "Texture", "texture", "textures", "NoFlip" # 0x34db40 +[0x0210]: "Texture", "texture", "textures", "NoFlip" # 0x34dd50 +[0x0220]: "Texture", "texture", "textures", "NoFlip" # 0x34df60 +[0x0230]: "Texture", "texture", "textures", "NoFlip" # 0x34e180 +[0x0230]: "Texture", "texture", "textures", "NoFlip" # 0x34e3b0 +[0x0220]: "Texture", "texture", "textures", "NoFlip" # 0x34e5e0 +[0x0220]: "Texture", "texture", "textures", "NoFlip" # 0x34e800 +[0x0200]: "Texture", "texture", "textures", "NoFlip" # 0x34ea20 +[0x0200]: "Texture", "texture", "textures", "NoFlip" # 0x34ec20 +[0x02a0]: "Texture", "texture", "textures", "NoFlip" # 0x34ee20 +[0x0290]: "Texture", "texture", "textures", "NoFlip" # 0x34f0c0 +[0x02a0]: "Texture", "texture", "textures", "NoFlip" # 0x34f350 +[0x02c0]: "Texture", "texture", "textures", "NoFlip" # 0x34f5f0 +[0x0280]: "Texture", "texture", "textures", "NoFlip" # 0x34f8b0 +[0x0290]: "Texture", "texture", "textures", "NoFlip" # 0x34fb30 +[0x02a0]: "Texture", "texture", "textures", "NoFlip" # 0x34fdc0 +[0x0290]: "Texture", "texture", "textures", "NoFlip" # 0x350060 +[0x0290]: "Texture", "texture", "textures", "NoFlip" # 0x3502f0 +[0x0090]: "Texture", "texture", "textures", "NoFlip" # 0x350580 +[0x00d0]: "Texture", "texture", "textures", "NoFlip" # 0x350610 +[0x0110]: "Texture", "texture", "textures", "NoFlip" # 0x3506e0 +[0x0040]: "Texture", "texture", "textures", "NoFlip" # 0x3507f0 +[0x0150]: "Texture", "texture", "textures", "NoFlip" # 0x350830 +[0x0170]: "Texture", "texture", "textures", "NoFlip" # 0x350980 +[0x0120]: "Texture", "texture", "textures", "NoFlip" # 0x350af0 +[0x0040]: "Texture", "texture", "textures", "NoFlip" # 0x350c10 +[0x0040]: "Texture", "texture", "textures", "NoFlip" # 0x350c50 +[0x0070]: "Texture", "texture", "textures", "NoFlip" # 0x350c90 +[0x0110]: "Texture", "texture", "textures", "NoFlip" # 0x350d00 +[0x0100]: "Texture", "texture", "textures", "NoFlip" # 0x350e10 +[0x0050]: "Texture", "texture", "textures", "NoFlip" # 0x350f10 +[0x0040]: "Texture", "texture", "textures", "NoFlip" # 0x350f60 +[0x01a0]: "Texture", "texture", "textures", "NoFlip" # 0x350fa0 +[0x01a0]: "Texture", "texture", "textures", "NoFlip" # 0x351140 +[0x0190]: "Texture", "texture", "textures", "NoFlip" # 0x3512e0 +[0x01a0]: "Texture", "texture", "textures", "NoFlip" # 0x351470 +[0x01b0]: "Texture", "texture", "textures", "NoFlip" # 0x351610 +[0x0190]: "Texture", "texture", "textures", "NoFlip" # 0x3517c0 +[0x0190]: "Texture", "texture", "textures", "NoFlip" # 0x351950 +[0x0190]: "Texture", "texture", "textures", "NoFlip" # 0x351ae0 +[0x0190]: "Texture", "texture", "textures", "NoFlip" # 0x351c70 +[0x0190]: "Texture", "texture", "textures", "NoFlip" # 0x351e00 +[0x01a0]: "Texture", "texture", "textures", "NoFlip" # 0x351f90 +[0x0270]: "Texture", "texture", "textures", "NoFlip" # 0x352130 +[0x0270]: "Texture", "texture", "textures", "NoFlip" # 0x3523a0 +[0x0270]: "Texture", "texture", "textures", "NoFlip" # 0x352610 +[0x0290]: "Texture", "texture", "textures", "NoFlip" # 0x352880 +[0x0280]: "Texture", "texture", "textures", "NoFlip" # 0x352b10 +[0x0270]: "Texture", "texture", "textures", "NoFlip" # 0x352d90 +[0x0270]: "Texture", "texture", "textures", "NoFlip" # 0x353000 +[0x0270]: "Texture", "texture", "textures", "NoFlip" # 0x353270 +[0x0040]: "Texture", "texture", "textures", "NoFlip" # 0x3534e0 +[0x0260]: "Texture", "texture", "textures", "NoFlip" # 0x353520 +[0x0270]: "Texture", "texture", "textures", "NoFlip" # 0x353780 +[0x0280]: "Texture", "texture", "textures", "NoFlip" # 0x3539f0 +[0x00c0]: "Texture", "texture", "textures", "NoFlip" # 0x353c70 +[0x0140]: "Texture", "texture", "textures", "NoFlip" # 0x353d30 +[0x01d0]: "Texture", "texture", "textures", "NoFlip" # 0x353e70 +[0x0230]: "Texture", "texture", "textures", "NoFlip" # 0x354040 +[0x02b0]: "Texture", "texture", "textures", "NoFlip" # 0x354270 +[0x0330]: "Texture", "texture", "textures", "NoFlip" # 0x354520 +[0x03a0]: "Texture", "texture", "textures", "NoFlip" # 0x354850 +[0x0410]: "Texture", "texture", "textures", "NoFlip" # 0x354bf0 +[0x0450]: "Texture", "texture", "textures", "NoFlip" # 0x355000 +[0x0450]: "Texture", "texture", "textures", "NoFlip" # 0x355450 +[0x0400]: "Texture", "texture", "textures", "NoFlip" # 0x3558a0 +[0x0370]: "Texture", "texture", "textures", "NoFlip" # 0x355ca0 +[0x0050]: "Texture", "texture", "textures", "NoFlip" # 0x356010 +[0x0260]: "Texture", "texture", "textures", "NoFlip" # 0x356060 +[0x0070]: "Texture", "texture", "textures", "NoFlip" # 0x3562c0 +[0x0080]: "Texture", "texture", "textures", "NoFlip" # 0x356330 +[0x0040]: "Texture", "texture", "textures", "NoFlip" # 0x3563b0 +[0x01f0]: "Texture", "texture", "textures", "NoFlip" # 0x3563f0 +[0x0050]: "Texture", "texture", "textures", "NoFlip" # 0x3565e0 +[0x0040]: "Texture", "texture", "textures", "NoFlip" # 0x356630 +[0x0090]: "Texture", "texture", "textures", "NoFlip" # 0x356670 +[0x0070]: "Texture", "texture", "textures", "NoFlip" # 0x356700 +[0x0050]: "Texture", "texture", "textures", "NoFlip" # 0x356770 +[0x0040]: "Texture", "texture", "textures", "NoFlip" # 0x3567c0 +[0x0160]: "Texture", "texture", "textures", "NoFlip" # 0x356800 +[0x0060]: "Texture", "texture", "textures", "NoFlip" # 0x356960 +[0x0230]: "Texture", "texture", "textures", "NoFlip" # 0x3569c0 +[0x0060]: "Texture", "texture", "textures", "NoFlip" # 0x356bf0 +[0x0370]: "Texture", "texture", "textures", "NoFlip" # 0x356c50 +[0x04f0]: "Texture", "texture", "textures", "NoFlip" # 0x356fc0 +[0x0560]: "Texture", "texture", "textures", "NoFlip" # 0x3574b0 +[0x06d0]: "Texture", "texture", "textures", "NoFlip" # 0x357a10 +[0x07c0]: "Texture", "texture", "textures", "NoFlip" # 0x3580e0 +[0x08d0]: "Texture", "texture", "textures", "NoFlip" # 0x3588a0 +[0x0060]: "Texture", "texture", "textures", "NoFlip" # 0x359170 +[0x08e0]: "Texture", "texture", "textures", "NoFlip" # 0x3591d0 +[0x05d0]: "Texture", "texture", "textures", "NoFlip" # 0x359ab0 +[0x01a0]: "Texture", "texture", "textures", "NoFlip" # 0x35a080 +[0x01d0]: "Texture", "texture", "textures", "NoFlip" # 0x35a220 +[0x0230]: "Texture", "texture", "textures", "NoFlip" # 0x35a3f0 +[0x0290]: "Texture", "texture", "textures", "NoFlip" # 0x35a620 +[0x02d0]: "Texture", "texture", "textures", "NoFlip" # 0x35a8b0 +[0x0310]: "Texture", "texture", "textures", "NoFlip" # 0x35ab80 +[0x0340]: "Texture", "texture", "textures", "NoFlip" # 0x35ae90 +[0x0300]: "Texture", "texture", "textures", "NoFlip" # 0x35b1d0 +[0x02a0]: "Texture", "texture", "textures", "NoFlip" # 0x35b4d0 +[0x01e0]: "Texture", "texture", "textures", "NoFlip" # 0x35b770 +[0x00e0]: "Texture", "texture", "textures", "NoFlip" # 0x35b950 +[0x00b0]: "Texture", "texture", "textures", "NoFlip" # 0x35ba30 +[0x0070]: "Texture", "texture", "textures", "NoFlip" # 0x35bae0 +[0x0220]: "Texture", "texture", "textures", "NoFlip" # 0x35bb50 +[0x0310]: "Texture", "texture", "textures", "NoFlip" # 0x35bd70 +[0x0360]: "Texture", "texture", "textures", "NoFlip" # 0x35c080 +[0x03c0]: "Texture", "texture", "textures", "NoFlip" # 0x35c3e0 +[0x0360]: "Texture", "texture", "textures", "NoFlip" # 0x35c7a0 +[0x02d0]: "Texture", "texture", "textures", "NoFlip" # 0x35cb00 +[0x0050]: "Texture", "texture", "textures", "NoFlip" # 0x35cdd0 +[0x00f0]: "Texture", "texture", "textures", "NoFlip" # 0x35ce20 +[0x0050]: "Texture", "texture", "textures", "NoFlip" # 0x35cf10 +[0x0050]: "Texture", "texture", "textures", "NoFlip" # 0x35cf60 +[0x00c0]: "Texture", "texture", "textures", "NoFlip" # 0x35cfb0 +[0x00b0]: "Texture", "texture", "textures", "NoFlip" # 0x35d070 +[0x0050]: "Texture", "texture", "textures", "NoFlip" # 0x35d120 +[0x0090]: "Texture", "texture", "textures", "NoFlip" # 0x35d170 +[0x0170]: "Texture", "texture", "textures", "NoFlip" # 0x35d200 +[0x0190]: "Texture", "texture", "textures", "NoFlip" # 0x35d370 +[0x0170]: "Texture", "texture", "textures", "NoFlip" # 0x35d500 +[0x0190]: "Texture", "texture", "textures", "NoFlip" # 0x35d670 +[0x0190]: "Texture", "texture", "textures", "NoFlip" # 0x35d800 +[0x01a0]: "Texture", "texture", "textures", "NoFlip" # 0x35d990 +[0x0190]: "Texture", "texture", "textures", "NoFlip" # 0x35db30 +[0x0190]: "Texture", "texture", "textures", "NoFlip" # 0x35dcc0 +[0x01a0]: "Texture", "texture", "textures", "NoFlip" # 0x35de50 +[0x0190]: "Texture", "texture", "textures", "NoFlip" # 0x35dff0 +[0x01a0]: "Texture", "texture", "textures", "NoFlip" # 0x35e180 +[0x0190]: "Texture", "texture", "textures", "NoFlip" # 0x35e320 +[0x0190]: "Texture", "texture", "textures", "NoFlip" # 0x35e4b0 +[0x01a0]: "Texture", "texture", "textures", "NoFlip" # 0x35e640 +[0x01b0]: "Texture", "texture", "textures", "NoFlip" # 0x35e7e0 +[0x01b0]: "Texture", "texture", "textures", "NoFlip" # 0x35e990 +[0x0170]: "Texture", "texture", "textures", "NoFlip" # 0x35eb40 +[0x0180]: "Texture", "texture", "textures", "NoFlip" # 0x35ecb0 +[0x0170]: "Texture", "texture", "textures", "NoFlip" # 0x35ee30 +[0x0190]: "Texture", "texture", "textures", "NoFlip" # 0x35efa0 +[0x01a0]: "Texture", "texture", "textures", "NoFlip" # 0x35f130 +[0x01a0]: "Texture", "texture", "textures", "NoFlip" # 0x35f2d0 +[0x01a0]: "Texture", "texture", "textures", "NoFlip" # 0x35f470 +[0x0190]: "Texture", "texture", "textures", "NoFlip" # 0x35f610 +[0x0190]: "Texture", "texture", "textures", "NoFlip" # 0x35f7a0 +[0x0190]: "Texture", "texture", "textures", "NoFlip" # 0x35f930 +[0x0190]: "Texture", "texture", "textures", "NoFlip" # 0x35fac0 +[0x0190]: "Texture", "texture", "textures", "NoFlip" # 0x35fc50 +[0x01a0]: "Texture", "texture", "textures", "NoFlip" # 0x35fde0 +[0x01b0]: "Texture", "texture", "textures", "NoFlip" # 0x35ff80 +[0x01b0]: "Texture", "texture", "textures", "NoFlip" # 0x360130 +[0x01b0]: "Texture", "texture", "textures", "NoFlip" # 0x3602e0 +[0x0160]: "Texture", "texture", "textures", "NoFlip" # 0x360490 +[0x0180]: "Texture", "texture", "textures", "NoFlip" # 0x3605f0 +[0x0170]: "Texture", "texture", "textures", "NoFlip" # 0x360770 +[0x0190]: "Texture", "texture", "textures", "NoFlip" # 0x3608e0 +[0x01a0]: "Texture", "texture", "textures", "NoFlip" # 0x360a70 +[0x01a0]: "Texture", "texture", "textures", "NoFlip" # 0x360c10 +[0x01a0]: "Texture", "texture", "textures", "NoFlip" # 0x360db0 +[0x0180]: "Texture", "texture", "textures", "NoFlip" # 0x360f50 +[0x0190]: "Texture", "texture", "textures", "NoFlip" # 0x3610d0 +[0x0190]: "Texture", "texture", "textures", "NoFlip" # 0x361260 +[0x0190]: "Texture", "texture", "textures", "NoFlip" # 0x3613f0 +[0x0190]: "Texture", "texture", "textures", "NoFlip" # 0x361580 +[0x01a0]: "Texture", "texture", "textures", "NoFlip" # 0x361710 +[0x01b0]: "Texture", "texture", "textures", "NoFlip" # 0x3618b0 +[0x01c0]: "Texture", "texture", "textures", "NoFlip" # 0x361a60 +[0x01b0]: "Texture", "texture", "textures", "NoFlip" # 0x361c20 +[0x0170]: "Texture", "texture", "textures", "NoFlip" # 0x361dd0 +[0x0190]: "Texture", "texture", "textures", "NoFlip" # 0x361f40 +[0x0170]: "Texture", "texture", "textures", "NoFlip" # 0x3620d0 +[0x0190]: "Texture", "texture", "textures", "NoFlip" # 0x362240 +[0x01a0]: "Texture", "texture", "textures", "NoFlip" # 0x3623d0 +[0x01a0]: "Texture", "texture", "textures", "NoFlip" # 0x362570 +[0x01a0]: "Texture", "texture", "textures", "NoFlip" # 0x362710 +[0x0190]: "Texture", "texture", "textures", "NoFlip" # 0x3628b0 +[0x0190]: "Texture", "texture", "textures", "NoFlip" # 0x362a40 +[0x0190]: "Texture", "texture", "textures", "NoFlip" # 0x362bd0 +[0x0190]: "Texture", "texture", "textures", "NoFlip" # 0x362d60 +[0x0190]: "Texture", "texture", "textures", "NoFlip" # 0x362ef0 +[0x0190]: "Texture", "texture", "textures", "NoFlip" # 0x363080 +[0x01b0]: "Texture", "texture", "textures", "NoFlip" # 0x363210 +[0x01b0]: "Texture", "texture", "textures", "NoFlip" # 0x3633c0 +[0x01b0]: "Texture", "texture", "textures", "NoFlip" # 0x363570 +[0x0180]: "Texture", "texture", "textures", "NoFlip" # 0x363720 +[0x0180]: "Texture", "texture", "textures", "NoFlip" # 0x3638a0 +[0x01c0]: "Texture", "texture", "textures", "NoFlip" # 0x363a20 +[0x0220]: "Texture", "texture", "textures", "NoFlip" # 0x363be0 +[0x02b0]: "Texture", "texture", "textures", "NoFlip" # 0x363e00 +[0x0330]: "Texture", "texture", "textures", "NoFlip" # 0x3640b0 +[0x03a0]: "Texture", "texture", "textures", "NoFlip" # 0x3643e0 +[0x03f0]: "Texture", "texture", "textures", "NoFlip" # 0x364780 +[0x0420]: "Texture", "texture", "textures", "NoFlip" # 0x364b70 +[0x0430]: "Texture", "texture", "textures", "NoFlip" # 0x364f90 +[0x0430]: "Texture", "texture", "textures", "NoFlip" # 0x3653c0 +[0x03f0]: "Texture", "texture", "textures", "NoFlip" # 0x3657f0 +[0x0410]: "Texture", "texture", "textures", "NoFlip" # 0x365be0 +[0x0410]: "Texture", "texture", "textures", "NoFlip" # 0x365ff0 +[0x0420]: "Texture", "texture", "textures", "NoFlip" # 0x366400 +[0x0410]: "Texture", "texture", "textures", "NoFlip" # 0x366820 +[0x0180]: "Texture", "texture", "textures", "NoFlip" # 0x366c30 +[0x0170]: "Texture", "texture", "textures", "NoFlip" # 0x366db0 +[0x01c0]: "Texture", "texture", "textures", "NoFlip" # 0x366f20 +[0x0220]: "Texture", "texture", "textures", "NoFlip" # 0x3670e0 +[0x02b0]: "Texture", "texture", "textures", "NoFlip" # 0x367300 +[0x0330]: "Texture", "texture", "textures", "NoFlip" # 0x3675b0 +[0x0380]: "Texture", "texture", "textures", "NoFlip" # 0x3678e0 +[0x03f0]: "Texture", "texture", "textures", "NoFlip" # 0x367c60 +[0x0430]: "Texture", "texture", "textures", "NoFlip" # 0x368050 +[0x0430]: "Texture", "texture", "textures", "NoFlip" # 0x368480 +[0x0430]: "Texture", "texture", "textures", "NoFlip" # 0x3688b0 +[0x0410]: "Texture", "texture", "textures", "NoFlip" # 0x368ce0 +[0x0400]: "Texture", "texture", "textures", "NoFlip" # 0x3690f0 +[0x03e0]: "Texture", "texture", "textures", "NoFlip" # 0x3694f0 +[0x0410]: "Texture", "texture", "textures", "NoFlip" # 0x3698d0 +[0x0400]: "Texture", "texture", "textures", "NoFlip" # 0x369ce0 +[0x0100]: "Texture", "texture", "textures", "NoFlip" # 0x36a0e0 +[0x0120]: "Texture", "texture", "textures", "NoFlip" # 0x36a1e0 +[0x0170]: "Texture", "texture", "textures", "NoFlip" # 0x36a300 +[0x0180]: "Texture", "texture", "textures", "NoFlip" # 0x36a470 +[0x01c0]: "Texture", "texture", "textures", "NoFlip" # 0x36a5f0 +[0x01d0]: "Texture", "texture", "textures", "NoFlip" # 0x36a7b0 +[0x01e0]: "Texture", "texture", "textures", "NoFlip" # 0x36a980 +[0x0220]: "Texture", "texture", "textures", "NoFlip" # 0x36ab60 +[0x0220]: "Texture", "texture", "textures", "NoFlip" # 0x36ad80 +[0x0230]: "Texture", "texture", "textures", "NoFlip" # 0x36afa0 +[0x0240]: "Texture", "texture", "textures", "NoFlip" # 0x36b1d0 +[0x0240]: "Texture", "texture", "textures", "NoFlip" # 0x36b410 +[0x0230]: "Texture", "texture", "textures", "NoFlip" # 0x36b650 +[0x0240]: "Texture", "texture", "textures", "NoFlip" # 0x36b880 +[0x0230]: "Texture", "texture", "textures", "NoFlip" # 0x36bac0 +[0x0230]: "Texture", "texture", "textures", "NoFlip" # 0x36bcf0 +[0x0100]: "Texture", "texture", "textures", "NoFlip" # 0x36bf20 +[0x0120]: "Texture", "texture", "textures", "NoFlip" # 0x36c020 +[0x0150]: "Texture", "texture", "textures", "NoFlip" # 0x36c140 +[0x0160]: "Texture", "texture", "textures", "NoFlip" # 0x36c290 +[0x0190]: "Texture", "texture", "textures", "NoFlip" # 0x36c3f0 +[0x01d0]: "Texture", "texture", "textures", "NoFlip" # 0x36c580 +[0x01e0]: "Texture", "texture", "textures", "NoFlip" # 0x36c750 +[0x01f0]: "Texture", "texture", "textures", "NoFlip" # 0x36c930 +[0x0230]: "Texture", "texture", "textures", "NoFlip" # 0x36cb20 +[0x0230]: "Texture", "texture", "textures", "NoFlip" # 0x36cd50 +[0x0230]: "Texture", "texture", "textures", "NoFlip" # 0x36cf80 +[0x0230]: "Texture", "texture", "textures", "NoFlip" # 0x36d1b0 +[0x0230]: "Texture", "texture", "textures", "NoFlip" # 0x36d3e0 +[0x0230]: "Texture", "texture", "textures", "NoFlip" # 0x36d610 +[0x0240]: "Texture", "texture", "textures", "NoFlip" # 0x36d840 +[0x0240]: "Texture", "texture", "textures", "NoFlip" # 0x36da80 +[0x0540]: "Texture", "texture", "textures", "NoFlip" # 0x36dcc0 +[0x04d0]: "Texture", "texture", "textures", "NoFlip" # 0x36e200 +[0x0500]: "Texture", "texture", "textures", "NoFlip" # 0x36e6d0 +[0x08f0]: "Texture", "texture", "textures", "NoFlip" # 0x36ebd0 +[0x00d0]: "Texture", "texture", "textures", "NoFlip" # 0x36f4c0 +[0x00b0]: "Texture", "texture", "textures", "NoFlip" # 0x36f590 +[0x0390]: "Texture", "texture", "textures", "NoFlip" # 0x36f640 +[0x0090]: "Texture", "texture", "textures", "NoFlip" # 0x36f9d0 +[0x0250]: "Texture", "texture", "textures", "NoFlip" # 0x36fa60 +[0x0830]: "Texture", "texture", "textures", "NoFlip" # 0x36fcb0 +[0x0070]: "Texture", "texture", "textures", "NoFlip" # 0x3704e0 +[0x0a80]: "Texture", "texture", "textures", "NoFlip" # 0x370550 +[0x0070]: "Texture", "texture", "textures", "NoFlip" # 0x370fd0 +[0x0aa0]: "Texture", "texture", "textures", "NoFlip" # 0x371040 +[0x0060]: "Texture", "texture", "textures", "NoFlip" # 0x371ae0 +[0x0b70]: "Texture", "texture", "textures", "NoFlip" # 0x371b40 +[0x0080]: "Texture", "texture", "textures", "NoFlip" # 0x3726b0 +[0x0bb0]: "Texture", "texture", "textures", "NoFlip" # 0x372730 +[0x0080]: "Texture", "texture", "textures", "NoFlip" # 0x3732e0 +[0x0740]: "Texture", "texture", "textures", "NoFlip" # 0x373360 +[0x0080]: "Texture", "texture", "textures", "NoFlip" # 0x373aa0 +[0x07f0]: "Texture", "texture", "textures", "NoFlip" # 0x373b20 +[0x0080]: "Texture", "texture", "textures", "NoFlip" # 0x374310 +[0x0800]: "Texture", "texture", "textures", "NoFlip" # 0x374390 +[0x0080]: "Texture", "texture", "textures", "NoFlip" # 0x374b90 +[0x0840]: "Texture", "texture", "textures", "NoFlip" # 0x374c10 +[0x0080]: "Texture", "texture", "textures", "NoFlip" # 0x375450 +[0x0820]: "Texture", "texture", "textures", "NoFlip" # 0x3754d0 +[0x0080]: "Texture", "texture", "textures", "NoFlip" # 0x375cf0 diff --git a/tools/.gitignore b/tools/.gitignore index 901e9a38..eb267e91 100644 --- a/tools/.gitignore +++ b/tools/.gitignore @@ -1 +1,3 @@ -/n64crc \ No newline at end of file +/n64crc +/dkr_extractor +/dkr_texbuilder \ No newline at end of file diff --git a/tools/Makefile b/tools/Makefile index 4d7309f0..21dd162f 100644 --- a/tools/Makefile +++ b/tools/Makefile @@ -2,12 +2,19 @@ CC := gcc CXX := g++ CFLAGS := -I . -Wall -Wextra -Wno-unused-parameter -pedantic -std=c99 -O2 -s LDFLAGS := -lm -PROGRAMS := n64crc +PROGRAMS := n64crc +CXX_PROGRAMS := dkr_extractor dkr_texbuilder default: all n64crc_SOURCES := n64crc.c +dkr_extractor_SOURCES := dkr_extractor.cpp $(wildcard dkr_decompressor_src/*.cpp dkr_decompressor_src/*.c dkr_extractor_classes/*.cpp n64graphics/*.c) +dkr_extractor_CXXFLAGS := -lstdc++fs -lcrypto -lssl + +dkr_texbuilder_SOURCES := dkr_texbuilder.cpp $(wildcard dkr_decompressor_src/*.cpp dkr_decompressor_src/*.c n64graphics/*.c) +dkr_texbuilder_CXXFLAGS := -lstdc++fs + all: $(PROGRAMS) $(CXX_PROGRAMS) clean: @@ -18,6 +25,12 @@ $(1): $($1_SOURCES) $(CC) $(CFLAGS) $($1_CFLAGS) $$^ -o $$@ $(LDFLAGS) $($1_LDFLAGS) endef +define COMPILE_CXX +$(1): $($1_SOURCES) + $(CXX) $$^ -o $$@ $($1_CXXFLAGS) $(LDFLAGS) $($1_LDFLAGS) +endef + $(foreach p,$(PROGRAMS),$(eval $(call COMPILE,$(p)))) +$(foreach p,$(CXX_PROGRAMS),$(eval $(call COMPILE_CXX,$(p)))) .PHONY: all clean default diff --git a/tools/dkr_decompressor_src/DKRCompression.cpp b/tools/dkr_decompressor_src/DKRCompression.cpp new file mode 100644 index 00000000..eb3bc1c2 --- /dev/null +++ b/tools/dkr_decompressor_src/DKRCompression.cpp @@ -0,0 +1,84 @@ +#include "DKRCompression.h" + +DKRCompression::DKRCompression() +{ + compressed.SetGame(DKR); +} + +DKRCompression::~DKRCompression(void) +{ +} + +std::vector DKRCompression::compressBuffer(std::vector& data) +{ + int uncompressedSize = data.size(); + int compressedSize = 0; + + uint8_t* compressed = dkr_gzip_compress(&data[0], uncompressedSize, 9, &compressedSize); + + std::vector dkr_compressed(compressed + 10, compressed + compressedSize - 8); + + dkr_compressed.insert(dkr_compressed.begin(), 0x09); // gzip compression level? + dkr_compressed.insert(dkr_compressed.begin(), (uncompressedSize >> 24) & 0xFF); + dkr_compressed.insert(dkr_compressed.begin(), (uncompressedSize >> 16) & 0xFF); + dkr_compressed.insert(dkr_compressed.begin(), (uncompressedSize >> 8) & 0xFF); + dkr_compressed.insert(dkr_compressed.begin(), uncompressedSize & 0xFF); + + while((dkr_compressed.size() & 0xF) != 0) { + dkr_compressed.push_back(0); // Pad out compressed file to be 16-byte aligned. + } + + return dkr_compressed; +} + +std::vector DKRCompression::decompressBuffer(std::vector& data) +{ + compressed.SetCompressedBuffer(&data[0], data.size()); + + int fileSize = 0, fileSizeCompressed = 0; + uint8_t* decompressed = compressed.OutputDecompressedBuffer(fileSize, fileSizeCompressed); + if(decompressed == NULL) { + std::cout << "Error decompressing input" << std::endl; + throw 1; + } + std::vector out(decompressed, decompressed + fileSize); + delete[] decompressed; + + return out; +} + +bool DKRCompression::writeBinaryFile(std::vector& output, std::string filename) +{ + try + { + std::ofstream wf(filename.c_str(), std::ios::out | std::ios::binary); + for(int i = 0; i < output.size(); i++) + wf.write((char *)&output[i], 1); + wf.close(); + } + catch (int e) + { + return false; + } + return true; +} + +bool DKRCompression::readBinaryFile(std::vector& input, std::string filename) +{ + try + { + std::ifstream is; + is.open(filename.c_str(), std::ios::binary); + is.seekg(0, std::ios::end); + size_t filesize = is.tellg(); + is.seekg(0, std::ios::beg); + input.resize(filesize); + is.read((char *)input.data(), filesize); + is.close(); + } + catch (int e) + { + return false; + } + return true; +} \ No newline at end of file diff --git a/tools/dkr_decompressor_src/DKRCompression.h b/tools/dkr_decompressor_src/DKRCompression.h new file mode 100644 index 00000000..4283f15c --- /dev/null +++ b/tools/dkr_decompressor_src/DKRCompression.h @@ -0,0 +1,27 @@ +#pragma once +#include +#include +#include +#include +#include +#include "GECompression.h" +#include "DKRGzip.h" + +// C++17 +#include +namespace fs = std::experimental::filesystem; + +class DKRCompression +{ +public: + DKRCompression(); + ~DKRCompression(); + + std::vector compressBuffer(std::vector& data); + std::vector decompressBuffer(std::vector& data); + bool readBinaryFile(std::vector& input, std::string filename); + bool writeBinaryFile(std::vector& output, std::string filename); + +private: + GECompression compressed; +}; diff --git a/tools/dkr_decompressor_src/DKRGzip.c b/tools/dkr_decompressor_src/DKRGzip.c new file mode 100644 index 00000000..9ee4d5f4 --- /dev/null +++ b/tools/dkr_decompressor_src/DKRGzip.c @@ -0,0 +1,1957 @@ +#include +#include +#include +#include "DKRGzip.h" + +/******************************/ + +// The output buffer is hard-coded to 16 megabytes. Feel free to expand it. +#define OUTPUT_BUFFER_SIZE 0x1000000 + +/******************************/ + +#define HAVE_CONFIG_H 1 + +/* config.h. Generated by configure. */ +/* config.h.in. Generated from configure.in by autoheader. */ + +/* Define if an assembler version of longest_match is available. */ +/* #undef ASMV */ + +/* Define to 1 if you have the header file, and it defines `DIR'. + */ +#define HAVE_DIRENT_H 1 + +/* Define to 1 if you have the header file. */ +#define HAVE_FCNTL_H 1 + +/* Define to 1 if you have the header file. */ +#define HAVE_INTTYPES_H 1 + +/* Define to 1 if you have the header file. */ +#define HAVE_LIMITS_H 1 + +/* Define to 1 if you have the `lstat' function. */ +#define HAVE_LSTAT 1 + +/* Define to 1 if you have the header file. */ +#define HAVE_MEMORY_H 1 + +/* Define to 1 if you have the header file, and it defines `DIR'. */ +/* #undef HAVE_NDIR_H */ + +/* Define to 1 if you have the `rpmatch' function. */ +/* #undef HAVE_RPMATCH */ + +/* Define to 1 if you have the header file. */ +#define HAVE_STDINT_H 1 + +/* Define to 1 if you have the header file. */ +#define HAVE_STDLIB_H 1 + +/* Define to 1 if you have the header file. */ +#define HAVE_STRINGS_H 1 + +/* Define to 1 if you have the header file. */ +#define HAVE_STRING_H 1 + +/* Define to 1 if you have the header file, and it defines `DIR'. + */ +/* #undef HAVE_SYS_DIR_H */ + +/* Define to 1 if you have the header file, and it defines `DIR'. + */ +/* #undef HAVE_SYS_NDIR_H */ + +/* Define to 1 if you have the header file. */ +#define HAVE_SYS_STAT_H 1 + +/* Define to 1 if you have the header file. */ +#define HAVE_SYS_TYPES_H 1 + +/* Define to 1 if you have the header file. */ +/* #undef HAVE_SYS_UTIME_H */ + +/* Define to 1 if you have the header file. */ +#define HAVE_TIME_H 1 + +/* Define to 1 if you have the header file. */ +#define HAVE_UNISTD_H 1 + +/* Define to 1 if you have the `utime' function. */ +#define HAVE_UTIME 1 + +/* Define to 1 if you have the header file. */ +#define HAVE_UTIME_H 1 + +/* Name of package */ +#define PACKAGE "gzip" + +/* Define to the address where bug reports for this package should be sent. */ +#define PACKAGE_BUGREPORT "bug-gzip@gnu.org" + +/* Define to the full name of this package. */ +#define PACKAGE_NAME "gzip" + +/* Define to the full name and version of this package. */ +#define PACKAGE_STRING "gzip 1.3.5" + +/* Define to the one symbol short name of this package. */ +#define PACKAGE_TARNAME "gzip" + +/* Define to the version of this package. */ +#define PACKAGE_VERSION "1.3.5" + +/* Define as the return type of signal handlers (`int' or `void'). */ +#define RETSIGTYPE void + +/* Define to 1 if you have the ANSI C header files. */ +#define STDC_HEADERS 1 + +/* Version number of package */ +#define VERSION "1.3.5" + +/* Define to 1 if on AIX 3. + System headers sometimes define this. + We just want to avoid a redefinition error message. */ +#ifndef _ALL_SOURCE +/* # undef _ALL_SOURCE */ +#endif + +/* Number of bits in a file offset, on hosts where this is settable. */ +#define _FILE_OFFSET_BITS 64 + +/* Enable GNU extensions on systems that have them. */ +#ifndef _GNU_SOURCE +# define _GNU_SOURCE 1 +#endif + +/* Define for large files, on AIX-style hosts. */ +/* #undef _LARGE_FILES */ + +/* Define to 1 if on MINIX. */ +/* #undef _MINIX */ + +/* Define to 2 if the system does not provide POSIX.1 features except with + this defined. */ +/* #undef _POSIX_1_SOURCE */ + +/* Define to 1 if you need to in order for `stat' and other things to work. */ +/* #undef _POSIX_SOURCE */ + +/* Define to empty if `const' does not conform to ANSI C. */ +/* #undef const */ + +/* Define to `long' if does not define. */ +/* #undef off_t */ + +/* Define to `unsigned' if does not define. */ +/* #undef size_t */ + +/******************************/ + +typedef unsigned char u8; +typedef unsigned short u16; +typedef unsigned int u32; + +#define NIL 0 + +#define MAX(a,b) (a >= b ? a : b) + +#ifndef WSIZE +# define WSIZE 0x8000 /* window size--must be a power of two, and */ +#endif /* at least 32K for zip's deflate method */ + +#define head (tab_prefix+WSIZE) + +#define MIN_MATCH 3 +#define MAX_MATCH 258 +/* The minimum and maximum match lengths */ + +#define MIN_LOOKAHEAD (MAX_MATCH+MIN_MATCH+1) +/* Minimum amount of lookahead, except at the end of the input file. + * See deflate.c for comments about the MIN_MATCH+1. + */ + +#define MAX_DIST (WSIZE-MIN_LOOKAHEAD) +/* In order to simplify the code, particularly on 16 bit machines, match + * distances are limited to MAX_DIST instead of WSIZE. + */ + +#ifdef SMA_MEM +# define HASH_BITS 13 /* Number of bits used to hash strings */ +#endif +#ifdef MEDIUM_MEM +# define HASH_BITS 14 +#endif +#ifndef HASH_BITS +# define HASH_BITS 15 + /* For portability to 16 bit machines, do not use values above 15. */ +#endif + +#define HASH_SIZE (unsigned)(1<= HASH_BITS + */ + +u32 prev_length; +/* ength of the best match at previous step. Matches not greater than this + * are discarded. This is used in the lazy match evaluation. + */ + +u32 strstart; /* start of string to insert */ +u32 match_start; /* start of matching string */ +u32 lookahead; /* number of valid bytes ahead in window */ + +u32 max_chain_length; +/* To speed up deflation, hash chains are never searched beyond this length. + * A higher limit improves compression ratio but degrades the speed. + */ + +u32 max_lazy_match; +/* Attempt to find a better match only when the current match is strictly + * smaller than this value. This mechanism is used only for compression + * levels >= 4. + */ +#define max_insert_length max_lazy_match +/* Insert new strings in the hash table only if the match length + * is not greater than this length. This saves time but degrades compression. + * max_insert_length is used only for compression levels <= 3. + */ + +int compr_level; +/* compression level (1..9) */ + +u32 good_match; +/* Use a faster search when the previous match is longer than this */ + +u32 rsync_sum; /* rolling sum of rsync window */ +u32 rsync_chunk_end; /* next rsync sequence point */ + +/* Values for max_lazy_match, good_match and max_chain_length, depending on + * the desired pack level (0..9). The values given below have been tuned to + * exclude worst case performance for pathological files. Better values may be + * found for specific files. + */ + +typedef struct config { + u16 good_length; /* reduce lazy search above this match length */ + u16 max_lazy; /* do not perform lazy search above this match length */ + u16 nice_length; /* quit search above this match length */ + u16 max_chain; +} config; + +#ifdef FU_SEARCH +# define nice_match MAX_MATCH +#else + int nice_match; /* Stop searching when current match exceeds this */ +#endif + +config configuration_table[10] = { +/* good lazy nice chain */ +/* 0 */ {0, 0, 0, 0}, /* store only */ +/* 1 */ {4, 4, 8, 4}, /* maximum speed, no lazy matches */ +/* 2 */ {4, 5, 16, 8}, +/* 3 */ {4, 6, 32, 32}, + +/* 4 */ {4, 4, 16, 16}, /* lazy matches */ +/* 5 */ {8, 16, 32, 32}, +/* 6 */ {8, 16, 128, 128}, +/* 7 */ {8, 32, 128, 256}, +/* 8 */ {32, 128, 258, 1024}, +/* 9 */ {32, 258, 258, 4096} /* maximum compression */ +}; + +/* Note: the deflate() code requires max_lazy >= MIN_MATCH and max_chain >= 4 + * For deflate_fast() (levels <= 3) good is ignored and lazy has a different + * meaning. + */ + +#define EQUAL 0 +/* result of memcmp for equal strings */ + +/******************************/ + +u16 bi_buf; +/* Output buffer. bits are inserted starting at the bottom (least significant + * bits). + */ + +#define Buf_size (8 * 2*sizeof(char)) +/* Number of bits used within bi_buf. (bi_buf might be implemented on + * more than 16 bits on some systems.) + */ + +int bi_valid; + +/*************** Tree(s) ***************/ + +/* Data structure describing a single value and its code string. */ +typedef struct ct_data { + union { + u16 freq; /* frequency count */ + u16 code; /* bit string */ + } fc; + union { + u16 dad; /* father node in Huffman tree */ + u16 len; /* length of bit string */ + } dl; +} ct_data; + +#define Freq fc.freq +#define Code fc.code +#define Dad dl.dad +#define Len dl.len + +#define HEAP_SIZE (2*L_CODES+1) +/* maximum heap size */ + +#define MAX_BITS 15 +/* All codes must not exceed MAX_BITS bits */ + +#define MAX_B_BITS 7 +/* Bit length codes must not exceed MAX_B_BITS bits */ + +#define LENGTH_CODES 29 +/* number of length codes, not counting the special END_BLOCK code */ + +#define LITERALS 256 +/* number of literal bytes 0..255 */ + +#define END_BLOCK 256 +/* end of block literal code */ + +#define L_CODES (LITERALS+1+LENGTH_CODES) +/* number of iteral or ength codes, including the END_BLOCK code */ + +#define D_CODES 30 +/* number of distance codes */ + +#define B_CODES 19 +/* number of codes used to transfer the bit lengths */ + + +int extra_lbits[LENGTH_CODES] /* extra bits for each length code */ + = {0,0,0,0,0,0,0,0,1,1,1,1,2,2,2,2,3,3,3,3,4,4,4,4,5,5,5,5,0}; + +int extra_dbits[D_CODES] /* extra bits for each distance code */ + = {0,0,0,0,1,1,2,2,3,3,4,4,5,5,6,6,7,7,8,8,9,9,10,10,11,11,12,12,13,13}; + +int extra_blbits[B_CODES]/* extra bits for each bit length code */ + = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,3,7}; + +#define STORED_BLOCK 0 +#define STATIC_TREES 1 +#define DYN_TREES 2 +/* The three kinds of block type */ + +#ifndef IT_BUFSIZE +# ifdef SMA_MEM +# define IT_BUFSIZE 0x2000 +# else +# ifdef MEDIUM_MEM +# define IT_BUFSIZE 0x4000 +# else +# define IT_BUFSIZE 0x8000 +# endif +# endif +#endif +#ifndef DIST_BUFSIZE +# define DIST_BUFSIZE IT_BUFSIZE +#endif + +#define REP_3_6 16 +/* repeat previous bit length 3-6 times (2 bits of repeat count) */ + +#define REPZ_3_10 17 +/* repeat a zero length 3-10 times (3 bits of repeat count) */ + +#define REPZ_11_138 18 +/* repeat a zero length 11-138 times (7 bits of repeat count) */ + +ct_data dyn_ltree[HEAP_SIZE]; /* literal and length tree */ +ct_data dyn_dtree[2*D_CODES+1]; /* distance tree */ + +ct_data static_ltree[L_CODES+2]; +/* The static literal tree. Since the bit lengths are imposed, there is no + * need for the L_CODES extra codes used during heap construction. However + * The codes 286 and 287 are needed to build a canonical tree (see ct_init + * below). + */ + +ct_data static_dtree[D_CODES]; +/* The static distance tree. (Actually a trivial tree since all codes use + * 5 bits.) + */ + +ct_data bl_tree[2*B_CODES+1]; +/* Huffman tree for the bit lengths */ + +typedef struct tree_desc { + ct_data *dyn_tree; /* the dynamic tree */ + ct_data *static_tree; /* corresponding static tree or NULL */ + int *extra_bits; /* extra bits for each code or NULL */ + int extra_base; /* base index for extra_bits */ + int elems; /* max number of elements in the tree */ + int max_length; /* max bit length for the codes */ + int max_code; /* largest code with non zero frequency */ +} tree_desc; + +tree_desc l_desc = {dyn_ltree, static_ltree, extra_lbits, LITERALS+1, L_CODES, MAX_BITS, 0}; + +tree_desc d_desc = {dyn_dtree, static_dtree, extra_dbits, 0, D_CODES, MAX_BITS, 0}; + +tree_desc bl_desc = {bl_tree, (ct_data *)0, extra_blbits, 0, B_CODES, MAX_B_BITS, 0}; + +u16 bl_count[MAX_BITS+1]; +/* number of codes at each bit length for an optimal tree */ + +u8 bl_order[B_CODES] + = {16,17,18,0,8,7,9,6,10,5,11,4,12,3,13,2,14,1,15}; +/* The lengths of the bit length codes are sent in order of decreasing + * probability, to avoid transmitting the lengths for unused bit length codes. + */ + +int heap[2*L_CODES+1]; /* heap used to build the Huffman trees */ +int heap_len; /* number of elements in the heap */ +int heap_max; /* element of largest frequency */ +/* The sons of heap[n] are heap[2*n] and heap[2*n+1]. heap[0] is not used. + * The same heap array is used to build all trees. + */ + +u8 depth[2*L_CODES+1]; +/* Depth of each subtree used as tie breaker for trees of equal frequency */ + +u8 length_code[MAX_MATCH-MIN_MATCH+1]; +/* length code for each normalized match length (0 == MIN_MATCH) */ + +u8 dist_code[512]; +/* distance codes. The first 256 values correspond to the distances + * 3 .. 258, the last 256 values correspond to the top 8 bits of + * the 15 bit distances. + */ + +int base_length[LENGTH_CODES]; +/* First normalized length for each code (0 = MIN_MATCH) */ + +int base_dist[D_CODES]; +/* First normalized distance for each code (0 = distance of 1) */ + +#define l_buf inbuf +/* DECARE(u8, l_buf, IT_BUFSIZE); buffer for literals or lengths */ + +/* DECARE(u16, d_buf, DIST_BUFSIZE); buffer for distances */ + +u8 flag_buf[(IT_BUFSIZE/8)]; +/* flag_buf is a bit array distinguishing literals from lengths in + * l_buf, thus indicating the presence or absence of a distance. + */ + +u32 last_lit; /* running index in l_buf */ +u32 last_dist; /* running index in d_buf */ +u32 last_flags; /* running index in flag_buf */ +u8 flags; /* current flags not yet saved in flag_buf */ +u8 flag_bit; /* current bit used in flags */ +/* bits are filled in flags starting at bit 0 (least significant). + * Note: these flags are overkill in the current code since we don't + * take advantage of DIST_BUFSIZE == IT_BUFSIZE. + */ + +u32 opt_len; /* bit length of current block with optimal trees */ +u32 static_len; /* bit length of current block with static trees */ + +u32 compressed_len; /* total bit length of compressed file */ + +u32 input_len; /* total byte length of input file */ +/* input_len is for debugging only since we can get it by other means. */ + +u16 *file_type; /* pointer to UNKNOWN, BINARY or ASCII */ +int *file_method; /* pointer to DEFATE or STORE */ + +/*************** Tables ***************/ + +const u8 GZIP_MAGIC[] = { + 0x37, 0x8B +}; + +// Compression method +const u8 DEFATED = 8; + +u32 border[] = { /* Order of the bit length code lengths */ + 16, 17, 18, 0, 8, 7, 9, 6, 10, 5, 11, 4, 12, 3, 13, 2, 14, 1, 15 +}; + +u16 cplens[] = { /* Copy lengths for literal codes 257..285 */ + 3, 4, 5, 6, 7, 8, 9, 10, 11, 13, 15, 17, 19, 23, 27, 31, + 35, 43, 51, 59, 67, 83, 99, 115, 131, 163, 195, 227, 258, 0, 0 +}; + +/* note: see note #13 above about the 258 in this list. */ +u16 cplext[] = { /* Extra bits for literal codes 257..285 */ + 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, + 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5, 0, 99, 99 /* 99==invalid */ +}; + +u16 cpdist[] = { /* Copy offsets for distance codes 0..29 */ + 1, 2, 3, 4, 5, 7, 9, 13, 17, 25, 33, 49, 65, 97, 129, 193, + 257, 385, 513, 769, 1025, 1537, 2049, 3073, 4097, 6145, + 8193, 12289, 16385, 24577 +}; + +u16 cpdext[] = { /* Extra bits for distance codes */ + 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, + 7, 7, 8, 8, 9, 9, 10, 10, 11, 11, + 12, 12, 13, 13 +}; + +u32 crc_32_tab[] = { + 0x00000000, 0x77073096, 0xee0e612c, 0x990951ba, 0x076dc419, + 0x706af48f, 0xe963a535, 0x9e6495a3, 0x0edb8832, 0x79dcb8a4, + 0xe0d5e91e, 0x97d2d988, 0x09b64c2b, 0x7eb17cbd, 0xe7b82d07, + 0x90bf1d91, 0x1db71064, 0x6ab020f2, 0xf3b97148, 0x84be41de, + 0x1adad47d, 0x6ddde4eb, 0xf4d4b551, 0x83d385c7, 0x136c9856, + 0x646ba8c0, 0xfd62f97a, 0x8a65c9ec, 0x14015c4f, 0x63066cd9, + 0xfa0f3d63, 0x8d080df5, 0x3b6e20c8, 0x4c69105e, 0xd56041e4, + 0xa2677172, 0x3c03e4d1, 0x4b04d447, 0xd20d85fd, 0xa50ab56b, + 0x35b5a8fa, 0x42b2986c, 0xdbbbc9d6, 0xacbcf940, 0x32d86ce3, + 0x45df5c75, 0xdcd60dcf, 0xabd13d59, 0x26d930ac, 0x51de003a, + 0xc8d75180, 0xbfd06116, 0x21b4f4b5, 0x56b3c423, 0xcfba9599, + 0xb8bda50f, 0x2802b89e, 0x5f058808, 0xc60cd9b2, 0xb10be924, + 0x2f6f7c87, 0x58684c11, 0xc1611dab, 0xb6662d3d, 0x76dc4190, + 0x01db7106, 0x98d220bc, 0xefd5102a, 0x71b18589, 0x06b6b51f, + 0x9fbfe4a5, 0xe8b8d433, 0x7807c9a2, 0x0f00f934, 0x9609a88e, + 0xe10e9818, 0x7f6a0dbb, 0x086d3d2d, 0x91646c97, 0xe6635c01, + 0x6b6b51f4, 0x1c6c6162, 0x856530d8, 0xf262004e, 0x6c0695ed, + 0x1b01a57b, 0x8208f4c1, 0xf50fc457, 0x65b0d9c6, 0x12b7e950, + 0x8bbeb8ea, 0xfcb9887c, 0x62dd1ddf, 0x15da2d49, 0x8cd37cf3, + 0xfbd44c65, 0x4db26158, 0x3ab551ce, 0xa3bc0074, 0xd4bb30e2, + 0x4adfa541, 0x3dd895d7, 0xa4d1c46d, 0xd3d6f4fb, 0x4369e96a, + 0x346ed9fc, 0xad678846, 0xda60b8d0, 0x44042d73, 0x33031de5, + 0xaa0a4c5f, 0xdd0d7cc9, 0x5005713c, 0x270241aa, 0xbe0b1010, + 0xc90c2086, 0x5768b525, 0x206f85b3, 0xb966d409, 0xce61e49f, + 0x5edef90e, 0x29d9c998, 0xb0d09822, 0xc7d7a8b4, 0x59b33d17, + 0x2eb40d81, 0xb7bd5c3b, 0xc0ba6cad, 0xedb88320, 0x9abfb3b6, + 0x03b6e20c, 0x74b1d29a, 0xead54739, 0x9dd277af, 0x04db2615, + 0x73dc1683, 0xe3630b12, 0x94643b84, 0x0d6d6a3e, 0x7a6a5aa8, + 0xe40ecf0b, 0x9309ff9d, 0x0a00ae27, 0x7d079eb1, 0xf00f9344, + 0x8708a3d2, 0x1e01f268, 0x6906c2fe, 0xf762575d, 0x806567cb, + 0x196c3671, 0x6e6b06e7, 0xfed41b76, 0x89d32be0, 0x10da7a5a, + 0x67dd4acc, 0xf9b9df6f, 0x8ebeeff9, 0x17b7be43, 0x60b08ed5, + 0xd6d6a3e8, 0xa1d1937e, 0x38d8c2c4, 0x4fdff252, 0xd1bb67f1, + 0xa6bc5767, 0x3fb506dd, 0x48b2364b, 0xd80d2bda, 0xaf0a1b4c, + 0x36034af6, 0x41047a60, 0xdf60efc3, 0xa867df55, 0x316e8eef, + 0x4669be79, 0xcb61b38c, 0xbc66831a, 0x256fd2a0, 0x5268e236, + 0xcc0c7795, 0xbb0b4703, 0x220216b9, 0x5505262f, 0xc5ba3bbe, + 0xb2bd0b28, 0x2bb45a92, 0x5cb36a04, 0xc2d7ffa7, 0xb5d0cf31, + 0x2cd99e8b, 0x5bdeae1d, 0x9b64c2b0, 0xec63f226, 0x756aa39c, + 0x026d930a, 0x9c0906a9, 0xeb0e363f, 0x72076785, 0x05005713, + 0x95bf4a82, 0xe2b87a14, 0x7bb12bae, 0x0cb61b38, 0x92d28e9b, + 0xe5d5be0d, 0x7cdcefb7, 0x0bdbdf21, 0x86d3d2d4, 0xf1d4e242, + 0x68ddb3f8, 0x1fda836e, 0x81be16cd, 0xf6b9265b, 0x6fb077e1, + 0x18b74777, 0x88085ae6, 0xff0f6a70, 0x66063bca, 0x11010b5c, + 0x8f659eff, 0xf862ae69, 0x616bffd3, 0x166ccf45, 0xa00ae278, + 0xd70dd2ee, 0x4e048354, 0x3903b3c2, 0xa7672661, 0xd06016f7, + 0x4969474d, 0x3e6e77db, 0xaed16a4a, 0xd9d65adc, 0x40df0b66, + 0x37d83bf0, 0xa9bcae53, 0xdebb9ec5, 0x47b2cf7f, 0x30b5ffe9, + 0xbdbdf21c, 0xcabac28a, 0x53b39330, 0x24b4a3a6, 0xbad03605, + 0xcdd70693, 0x54de5729, 0x23d967bf, 0xb3667a2e, 0xc4614ab8, + 0x5d681b02, 0x2a6f2b94, 0xb40bbe37, 0xc30c8ea1, 0x5a05df1b, + 0x2d02ef8d +}; + +/*************** Macros ***************/ + +#define UPDATE_HASH(h,c) (h = (((h)<>7)]) +/* Mapping from a distance to a distance code. dist is the distance - 1 and + * must not have side effects. dist_code[256] and dist_code[257] are never + * used. + */ + +/*************** Variables ***************/ + +int level = 9; + +// Output buffer +u8 outbuf[OUTPUT_BUFFER_SIZE]; +int outcnt; // Bytes in output buffer + +u8* inbuf = NULL; +int inbufSize; +int incnt; +#define NO_MORE_INPUT (incnt == inbufSize) + +int* method; + +u32 crc; + +u8 window[2*WSIZE]; +#define tab_prefix prev +u16 tab_prefix[1 << BITS]; +u16 d_buf[DIST_BUFSIZE]; + +int rsync; /* deflate into rsyncable chunks */ + + +/*************** Functions ***************/ + +void put_byte(char b) { + outbuf[outcnt++] = b; +} + +void put_short(short s) { + outbuf[outcnt++] = s & 0xFF; + outbuf[outcnt++] = (s >> 8) & 0xFF; +} + +void put_int(int i) { + outbuf[outcnt++] = i & 0xFF; + outbuf[outcnt++] = (i >> 8) & 0xFF; + outbuf[outcnt++] = (i >> 16) & 0xFF; + outbuf[outcnt++] = (i >> 24) & 0xFF; +} + +u32 updcrc(char* bytes, u32 numBytes) { + u32 c; + + static u32 crc = 0xffffffff; + + if (bytes == NULL) { + c = 0xffffffff; + } else { + c = crc; + if (numBytes) do { + c = crc_32_tab[((int)c ^ (*bytes++)) & 0xff] ^ (c >> 8); + } while (--numBytes); + } + crc = c; + return c ^ 0xffffffff; +} + +int read_buf(char* buf, u32 size){ + u32 len; + + if(incnt + size >= inbufSize) { + len = inbufSize - incnt; + } else { + len = size; + } + + memcpy(buf, inbuf + incnt, len); + + crc = updcrc((char*)buf, len); + incnt += (u32)len; + return (int)len; +} + +/* + * Set match_start to the longest match starting at the given string and + * return its length. Matches shorter or equal to prev_length are discarded, + * in which case the result is equal to prev_length and match_start is + * garbage. + * IN assertions: cur_match is the head of the hash chain for the current + * string (strstart) and its distance is <= MAX_DIST, and prev_length >= 1 + */ +/* For MSDOS, OS/2 and 386 Unix, an optimized version is in match.asm or + * match.s. The code is functionally equivalent, so you can use the C version + * if desired. + */ +int longest_match(IPos cur_match) { + unsigned chain_length = max_chain_length; /* max hash chain length */ + u8 *scan = window + strstart; /* current string */ + u8 *match; /* matched string */ + int len; /* length of current match */ + int best_len = prev_length; /* best match length so far */ + IPos limit = strstart > (IPos)MAX_DIST ? strstart - (IPos)MAX_DIST : NIL; + /* Stop when cur_match becomes <= limit. To simplify the code, + * we prevent matches with the string of window index 0. + */ + +#ifdef UNALIGNED_OK + /* Compare two bytes at a time. Note: this is not always beneficial. + * Try with and without -DUNALIGNED_OK to check. + */ + u8 *strend = window + strstart + MAX_MATCH - 1; + u16 scan_start = *(u16*)scan; + u16 scan_end = *(u16*)(scan+best_len-1); +#else + u8 *strend = window + strstart + MAX_MATCH; + u8 scan_end1 = scan[best_len-1]; + u8 scan_end = scan[best_len]; +#endif + + /* Do not waste too mu8 time if we already have a good match: */ + if (prev_length >= good_match) { + chain_length >>= 2; + } + //Assert(strstart <= window_size-MIN_LOOKAHEAD, "insufficient lookahead"); + + do { + //Assert(cur_match < strstart, "no future"); + match = window + cur_match; + + /* Skip to next match if the match length cannot increase + * or if the match length is less than 2: + */ +#if (defined(UNALIGNED_OK) && MAX_MATCH == 258) + /* This code assumes sizeof(unsigned short) == 2. Do not use + * UNALIGNED_OK if your compiler uses a different size. + */ + if (*(u16*)(match+best_len-1) != scan_end || + *(u16*)match != scan_start) continue; + + /* It is not necessary to compare scan[2] and match[2] since they are + * always equal when the other bytes match, given that the hash keys + * are equal and that HASH_BITS >= 8. Compare 2 bytes at a time at + * strstart+3, +5, ... up to strstart+257. We check for insufficient + * lookahead only every 4th comparison; the 128th check will be made + * at strstart+257. If MAX_MATCH-2 is not a multiple of 8, it is + * necessary to put more guard bytes at the end of the window, or + * to check more often for insufficient lookahead. + */ + scan++, match++; + do { + } while (*(u16*)(scan+=2) == *(u16*)(match+=2) && + *(u16*)(scan+=2) == *(u16*)(match+=2) && + *(u16*)(scan+=2) == *(u16*)(match+=2) && + *(u16*)(scan+=2) == *(u16*)(match+=2) && + scan < strend); + /* The funny "do {}" generates better code on most compilers */ + + /* Here, scan <= window+strstart+257 */ + //Assert(scan <= window+(unsigned)(window_size-1), "wild scan"); + if (*scan == *match) scan++; + + len = (MAX_MATCH - 1) - (int)(strend-scan); + scan = strend - (MAX_MATCH-1); + +#else /* UNALIGNED_OK */ + + if (match[best_len] != scan_end || + match[best_len-1] != scan_end1 || + *match != *scan || + *++match != scan[1]) continue; + + /* The check at best_len-1 can be removed because it will be made + * again later. (This heuristic is not always a win.) + * It is not necessary to compare scan[2] and match[2] since they + * are always equal when the other bytes match, given that + * the hash keys are equal and that HASH_BITS >= 8. + */ + scan += 2, match++; + + /* We check for insufficient lookahead only every 8th comparison; + * the 256th check will be made at strstart+258. + */ + do { + } while (*++scan == *++match && *++scan == *++match && + *++scan == *++match && *++scan == *++match && + *++scan == *++match && *++scan == *++match && + *++scan == *++match && *++scan == *++match && + scan < strend); + + len = MAX_MATCH - (int)(strend - scan); + scan = strend - MAX_MATCH; + +#endif /* UNALIGNED_OK */ + + if (len > best_len) { + match_start = cur_match; + best_len = len; + if (len >= nice_match) break; +#ifdef UNALIGNED_OK + scan_end = *(u16*)(scan+best_len-1); +#else + scan_end1 = scan[best_len-1]; + scan_end = scan[best_len]; +#endif + } + } while ((cur_match = prev[cur_match & WMASK]) > limit + && --chain_length != 0); + + return best_len; +} + + +/* + * Send a value on a given number of bits. + * IN assertion: length <= 16 and value fits in length bits. + */ +void send_bits(int value, int length){ + // printf("send_bits(%d, %d);\n", value, length); + /* If not enough room in bi_buf, use (valid) bits from bi_buf and + * (16 - bi_valid) bits from value, leaving (width - (16-bi_valid)) + * unused bits in value. + */ + if (bi_valid > (int)Buf_size - length) { + bi_buf |= (value << bi_valid); + put_short(bi_buf); + bi_buf = (u16)value >> (Buf_size - bi_valid); + bi_valid += length - Buf_size; + } else { + bi_buf |= value << bi_valid; + bi_valid += length; + } +} + +/* + * Reverse the first len bits of a code, using straightforward code (a faster + * method would use a table) + * IN assertion: 1 <= len <= 15 + */ +u32 bi_reverse(u32 code, int len) { + u32 res = 0; + do { + res |= code & 1; + code >>= 1, res <<= 1; + } while (--len > 0); + return res >> 1; +} + +/* + * Generate the codes for a given tree and bit counts (which need not be + * optimal). + * IN assertion: the array bl_count contains the bit length statistics for + * the given tree and the field len is set for all tree elements. + * OUT assertion: the field code is set for all tree elements of non + * zero code length. + */ +void gen_codes (ct_data* tree, int max_code) { + u16 next_code[MAX_BITS+1]; /* next code value for each bit length */ + u16 code = 0; /* running code value */ + int bits; /* bit index */ + int n; /* code index */ + + /* The distribution counts are first used to generate the code values + * without bit reversal. + */ + for (bits = 1; bits <= MAX_BITS; bits++) { + next_code[bits] = code = (code + bl_count[bits-1]) << 1; + } + /* Check that the bit counts in bl_count are consistent. The last code + * must be all ones. + */ + // Assert (code + bl_count[MAX_BITS]-1 == (1<dyn_tree; + int *extra = desc->extra_bits; + int base = desc->extra_base; + int max_code = desc->max_code; + int max_length = desc->max_length; + ct_data *stree = desc->static_tree; + int h; /* heap index */ + int n, m; /* iterate over the tree elements */ + int bits; /* bit length */ + int xbits; /* extra bits */ + u16 f; /* frequency */ + int overflow = 0; /* number of elements with bit length too large */ + + for (bits = 0; bits <= MAX_BITS; bits++) bl_count[bits] = 0; + + /* In a first pass, compute the optimal bit lengths (which may + * overflow in the case of the bit length tree). + */ + tree[heap[heap_max]].Len = 0; /* root of the heap */ + + for (h = heap_max+1; h < HEAP_SIZE; h++) { + n = heap[h]; + bits = tree[tree[n].Dad].Len + 1; + if (bits > max_length) bits = max_length, overflow++; + tree[n].Len = (u16)bits; + /* We overwrite tree[n].Dad which is no longer needed */ + + if (n > max_code) continue; /* not a leaf node */ + + bl_count[bits]++; + xbits = 0; + if (n >= base) xbits = extra[n-base]; + f = tree[n].Freq; + opt_len += (u32)f * (bits + xbits); + if (stree) static_len += (u32)f * (stree[n].Len + xbits); + } + if (overflow == 0) return; + + //Trace((stderr,"\nbit length overflow\n")); + /* This happens for example on obj2 and pic of the Calgary corpus */ + + /* Find the first bit length which could increase: */ + do { + bits = max_length-1; + while (bl_count[bits] == 0) bits--; + bl_count[bits]--; /* move one leaf down the tree */ + bl_count[bits+1] += 2; /* move one overflow item as its brother */ + bl_count[max_length]--; + /* The brother of the overflow item also moves one step up, + * but this does not affect bl_count[max_length] + */ + overflow -= 2; + } while (overflow > 0); + + /* Now recompute all bit lengths, scanning in increasing frequency. + * h is still equal to HEAP_SIZE. (It is simpler to reconstruct all + * lengths instead of fixing only the wrong ones. This idea is taken + * from 'ar' written by Haruhiko Okumura.) + */ + for (bits = max_length; bits != 0; bits--) { + n = bl_count[bits]; + while (n != 0) { + m = heap[--h]; + if (m > max_code) continue; + if (tree[m].Len != (unsigned) bits) { + //Trace((stderr,"code %d bits %d->%d\n", m, tree[m].Len, bits)); + opt_len += ((long)bits-(long)tree[m].Len)*(long)tree[m].Freq; + tree[m].Len = (u16)bits; + } + n--; + } + } +} + + +/* + * Construct one Huffman tree and assigns the code bit strings and lengths. + * Update the total bit length for the current block. + * IN assertion: the field freq is set for all tree elements. + * OUT assertions: the fields len and code are set to the optimal bit length + * and corresponding code. The length opt_len is updated; static_len is + * also updated if stree is not null. The field max_code is set. + */ +void build_tree_1(tree_desc* desc){ + ct_data *tree = desc->dyn_tree; + ct_data *stree = desc->static_tree; + int elems = desc->elems; + int n, m; /* iterate over heap elements */ + int max_code = -1; /* largest code with non zero frequency */ + int node = elems; /* next internal node of the tree */ + + /* Construct the initial heap, with least frequent element in + * heap[SMALLEST]. The sons of heap[n] are heap[2*n] and heap[2*n+1]. + * heap[0] is not used. + */ + heap_len = 0, heap_max = HEAP_SIZE; + + for (n = 0; n < elems; n++) { + if (tree[n].Freq != 0) { + heap[++heap_len] = max_code = n; + depth[n] = 0; + } else { + tree[n].Len = 0; + } + } + + /* The pkzip format requires that at least one distance code exists, + * and that at least one bit should be sent even if there is only one + * possible code. So to avoid special checks later on we force at least + * two codes of non zero frequency. + */ + while (heap_len < 2) { + int new_ = heap[++heap_len] = (max_code < 2 ? ++max_code : 0); + tree[new_].Freq = 1; + depth[new_] = 0; + opt_len--; if (stree) static_len -= stree[new_].Len; + /* new is 0 or 1 so it does not have extra bits */ + } + desc->max_code = max_code; + + /* The elements heap[heap_len/2+1 .. heap_len] are leaves of the tree, + * establish sub-heaps of increasing lengths: + */ + for (n = heap_len/2; n >= 1; n--) pqdownheap(tree, n); + + /* Construct the Huffman tree by repeatedly combining the least two + * frequent nodes. + */ + do { + pqremove(tree, n); /* n = node of least frequency */ + m = heap[SMALLEST]; /* m = node of next least frequency */ + + heap[--heap_max] = n; /* keep the nodes sorted by frequency */ + heap[--heap_max] = m; + + /* Create a new node father of n and m */ + tree[node].Freq = tree[n].Freq + tree[m].Freq; + depth[node] = (u8) (MAX(depth[n], depth[m]) + 1); + tree[n].Dad = tree[m].Dad = (u16)node; +#ifdef DUMP_B_TREE + if (tree == bl_tree) { + fprintf(stderr,"\nnode %d(%d), sons %d(%d) %d(%d)", + node, tree[node].Freq, n, tree[n].Freq, m, tree[m].Freq); + } +#endif + /* and insert the new node in the heap */ + heap[SMALLEST] = node++; + pqdownheap(tree, SMALLEST); + + } while (heap_len >= 2); + + heap[--heap_max] = heap[SMALLEST]; + + /* At this point, the fields freq and dad are set. We can now + * generate the bit lengths. + */ + gen_bitlen((tree_desc *)desc); + + /* The field len is now set, we can generate the bit codes */ + gen_codes ((ct_data *)tree, max_code); +} + +/* + * Scan a literal or distance tree to determine the frequencies of the codes + * in the bit length tree. Updates opt_len to take into account the repeat + * counts. (The contribution of the bit length codes will be added later + * during the construction of bl_tree.) + */ +void scan_tree (ct_data* tree, int max_code){ + int n; /* iterates over all tree elements */ + int prevlen = -1; /* last emitted length */ + int curlen; /* length of current code */ + int nextlen = tree[0].Len; /* length of next code */ + int count = 0; /* repeat count of the current code */ + int max_count = 7; /* max repeat count */ + int min_count = 4; /* min repeat count */ + + if (nextlen == 0) max_count = 138, min_count = 3; + tree[max_code+1].Len = (u16)0xffff; /* guard */ + + for (n = 0; n <= max_code; n++) { + curlen = nextlen; nextlen = tree[n+1].Len; + if (++count < max_count && curlen == nextlen) { + continue; + } else if (count < min_count) { + bl_tree[curlen].Freq += count; + } else if (curlen != 0) { + if (curlen != prevlen) bl_tree[curlen].Freq++; + bl_tree[REP_3_6].Freq++; + } else if (count <= 10) { + bl_tree[REPZ_3_10].Freq++; + } else { + bl_tree[REPZ_11_138].Freq++; + } + count = 0; prevlen = curlen; + if (nextlen == 0) { + max_count = 138, min_count = 3; + } else if (curlen == nextlen) { + max_count = 6, min_count = 3; + } else { + max_count = 7, min_count = 4; + } + } +} + +/* + * Send a literal or distance tree in compressed form, using the codes in + * bl_tree. + */ +void send_tree (ct_data* tree, int max_code) { + int n; /* iterates over all tree elements */ + int prevlen = -1; /* last emitted length */ + int curlen; /* length of current code */ + int nextlen = tree[0].Len; /* length of next code */ + int count = 0; /* repeat count of the current code */ + int max_count = 7; /* max repeat count */ + int min_count = 4; /* min repeat count */ + + /* tree[max_code+1].Len = -1; */ /* guard already set */ + if (nextlen == 0) max_count = 138, min_count = 3; + + for (n = 0; n <= max_code; n++) { + curlen = nextlen; nextlen = tree[n+1].Len; + if (++count < max_count && curlen == nextlen) { + continue; + } else if (count < min_count) { + do { send_code(curlen, bl_tree); } while (--count != 0); + + } else if (curlen != 0) { + if (curlen != prevlen) { + send_code(curlen, bl_tree); count--; + } + //Assert(count >= 3 && count <= 6, " 3_6?"); + send_code(REP_3_6, bl_tree); send_bits(count-3, 2); + + } else if (count <= 10) { + send_code(REPZ_3_10, bl_tree); send_bits(count-3, 3); + + } else { + send_code(REPZ_11_138, bl_tree); send_bits(count-11, 7); + } + count = 0; prevlen = curlen; + if (nextlen == 0) { + max_count = 138, min_count = 3; + } else if (curlen == nextlen) { + max_count = 6, min_count = 3; + } else { + max_count = 7, min_count = 4; + } + } +} + +/* + * Construct the Huffman tree for the bit lengths and return the index in + * bl_order of the last bit length code to send. + */ +int build_bl_tree(){ + int max_blindex; /* index of last bit length code of non zero freq */ + + /* Determine the bit length frequencies for literal and distance trees */ + scan_tree((ct_data *)dyn_ltree, l_desc.max_code); + scan_tree((ct_data *)dyn_dtree, d_desc.max_code); + + /* Build the bit length tree: */ + build_tree_1((tree_desc *)(&bl_desc)); + /* opt_len now includes the length of the tree representations, except + * the lengths of the bit lengths codes and the 5+5+4 bits for the counts. + */ + + /* Determine the number of bit length codes to send. The pkzip format + * requires that at least 4 bit length codes be sent. (appnote.txt says + * 3 but the actual value used is 4.) + */ + for (max_blindex = B_CODES-1; max_blindex >= 3; max_blindex--) { + if (bl_tree[bl_order[max_blindex]].Len != 0) break; + } + /* Update opt_len to include the bit length tree and counts */ + opt_len += 3*(max_blindex+1) + 5+5+4; + //Tracev((stderr, "\ndyn trees: dyn %lu, stat %lu", opt_len, static_len)); + + return max_blindex; +} + +/* + * Send the header for a block using dynamic Huffman trees: the counts, the + * lengths of the bit length codes, the literal tree and the distance tree. + * IN assertion: lcodes >= 257, dcodes >= 1, blcodes >= 4. + */ +void send_all_trees(int lcodes, int dcodes, int blcodes){ + int rank; /* index in bl_order */ + + //Assert (lcodes >= 257 && dcodes >= 1 && blcodes >= 4, "not enough codes"); + //Assert (lcodes <= _CODES && dcodes <= D_CODES && blcodes <= B_CODES, "too many codes"); + //Tracev((stderr, "\nbl counts: ")); + send_bits(lcodes-257, 5); /* not +255 as stated in appnote.txt */ + send_bits(dcodes-1, 5); + send_bits(blcodes-4, 4); /* not -3 as stated in appnote.txt */ + for (rank = 0; rank < blcodes; rank++) { + //Tracev((stderr, "\nbl code %2d ", bl_order[rank])); + send_bits(bl_tree[bl_order[rank]].Len, 3); + } + + send_tree((ct_data *)dyn_ltree, lcodes-1); /* send the literal tree */ + + send_tree((ct_data *)dyn_dtree, dcodes-1); /* send the distance tree */ +} + +/* + * Write out any remaining bits in an incomplete byte. + */ +void bi_windup() +{ + if (bi_valid > 8) { + put_short(bi_buf); + } else if (bi_valid > 0) { + put_byte(bi_buf); + } + bi_buf = 0; + bi_valid = 0; +} + +/* + * Copy a stored block to the zip file, storing first the length and its + * one's complement if requested. + */ +void copy_block(char* buf, u32 len, int header){ + bi_windup(); /* align on byte boundary */ + + if (header) { + put_short((u16)len); + put_short((u16)~len); + } + while (len--) { + put_byte(*buf++); + } +} + +/* + * Send the block data compressed using the given Huffman trees + */ +void compress_block(ct_data* ltree, ct_data* dtree) { + unsigned dist; /* distance of matched string */ + int lc; /* match length or unmatched char (if dist == 0) */ + unsigned lx = 0; /* running index in l_buf */ + unsigned dx = 0; /* running index in d_buf */ + unsigned fx = 0; /* running index in flag_buf */ + u8 flag = 0; /* current flags */ + unsigned code; /* the code to send */ + int extra; /* number of extra bits to send */ + + if (last_lit != 0) do { + if ((lx & 7) == 0) flag = flag_buf[fx++]; + lc = l_buf[lx++]; + if ((flag & 1) == 0) { + send_code(lc, ltree); /* send a literal byte */ + //Tracecv(isgraph(lc), (stderr," '%c' ", lc)); + } else { + /* Here, lc is the match length - MIN_MATCH */ + code = length_code[lc]; + send_code(code+LITERALS+1, ltree); /* send the length code */ + extra = extra_lbits[code]; + if (extra != 0) { + lc -= base_length[code]; + send_bits(lc, extra); /* send the extra length bits */ + } + dist = d_buf[dx++]; + /* Here, dist is the match distance - 1 */ + code = d_code(dist); + //Assert (code < D_CODES, "bad d_code"); + + send_code(code, dtree); /* send the distance code */ + extra = extra_dbits[code]; + if (extra != 0) { + dist -= base_dist[code]; + send_bits(dist, extra); /* send the extra distance bits */ + } + } /* literal or match pair ? */ + flag >>= 1; + } while (lx < last_lit); + + send_code(END_BLOCK, ltree); +} + +/* + * Determine the best encoding for the current block: dynamic trees, static + * trees or store, and output the encoded block to the zip file. This function + * returns the total compressed length for the file so far. + */ +off_t flush_block(char *buf, u32 stored_len, int pad, int eof) { + u32 opt_lenb, static_lenb; /* opt_len and static_len in bytes */ + int max_blindex; /* index of last bit length code of non zero freq */ + + flag_buf[last_flags] = flags; /* Save the flags for the last 8 items */ + + /* Check if the file is ascii or binary */ + // if (*file_type == (u16)UNKNOWN) set_file_type(); + + /* Construct the literal and distance trees */ + build_tree_1((tree_desc *)(&l_desc)); + //Tracev((stderr, "\nlit data: dyn %lu, stat %lu", opt_len, static_len)); + + build_tree_1((tree_desc *)(&d_desc)); + //Tracev((stderr, "\ndist data: dyn %lu, stat %lu", opt_len, static_len)); + /* At this point, opt_len and static_len are the total bit lengths of + * the compressed block data, excluding the tree representations. + */ + + /* Build the bit length tree for the above two trees, and get the index + * in bl_order of the last bit length code to send. + */ + max_blindex = build_bl_tree(); + + /* Determine the best encoding. Compute first the block length in bytes */ + opt_lenb = (opt_len+3+7)>>3; + static_lenb = (static_len+3+7)>>3; + input_len += stored_len; /* for debugging only */ + + //Trace((stderr, "\nopt %lu(%lu) stat %lu(%lu) stored %lu lit %u dist %u ", opt_lenb, opt_len, static_lenb, static_len, stored_len, last_lit, last_dist)); + + if (static_lenb <= opt_lenb) opt_lenb = static_lenb; + + /* If compression failed and this is the first and last block, + * and if the zip file can be seeked (to rewrite the header), + * the whole file is transformed into a stored file: + */ +#ifdef FORCE_METHOD + if (level == 1 && eof && compressed_len == 0) { /* force stored file */ +#else + if (stored_len <= opt_lenb && eof && compressed_len == 0 && 0) { +#endif + /* Since IT_BUFSIZE <= 2*WSIZE, the input data must be there: */ + if (buf == (char*)0) printf ("block vanished\n"); + + copy_block(buf, (unsigned)stored_len, 0); /* without header */ + compressed_len = stored_len << 3; + // *file_method = STORED; + +#ifdef FORCE_METHOD + } else if (level == 2 && buf != (char*)0) { /* force stored block */ +#else + } else if (stored_len+4 <= opt_lenb && buf != (char*)0) { + /* 4: two words for the lengths */ +#endif + /* The test buf != NULL is only necessary if IT_BUFSIZE > WSIZE. + * Otherwise we can't have processed more than WSIZE input bytes since + * the last block flush, because compression would have been + * successful. If IT_BUFSIZE <= WSIZE, it is never too late to + * transform a block into a stored block. + */ + send_bits((STORED_BLOCK<<1)+eof, 3); /* send block type */ + compressed_len = (compressed_len + 3 + 7) & ~7; + compressed_len += (stored_len + 4) << 3; + + copy_block(buf, (unsigned)stored_len, 1); /* with header */ + +#ifdef FORCE_METHOD + } else if (level == 3) { /* force static trees */ +#else + } else if (static_lenb == opt_lenb) { +#endif + send_bits((STATIC_TREES<<1)+eof, 3); + compress_block((ct_data *)static_ltree, (ct_data *)static_dtree); + compressed_len += 3 + static_len; + } else { + send_bits((DYN_TREES<<1)+eof, 3); + send_all_trees(l_desc.max_code+1, d_desc.max_code+1, max_blindex+1); + compress_block((ct_data *)dyn_ltree, (ct_data *)dyn_dtree); + compressed_len += 3 + opt_len; + } + //Assert (compressed_len == bits_sent, "bad compressed size"); + init_block(); + + if (eof) { + //Assert (input_len == bytes_in, "bad input size"); + bi_windup(); + compressed_len += 7; /* align on byte boundary */ + } else if (pad && (compressed_len % 8) != 0) { + send_bits((STORED_BLOCK<<1)+eof, 3); /* send block type */ + compressed_len = (compressed_len + 3 + 7) & ~7; + copy_block(buf, 0, 1); /* with header */ + } + + return compressed_len >> 3; +} + +/* + * Save the match info and tally the frequency counts. Return true if + * the current block must be flushed. + */ +int ct_tally (int dist, int lc) { + l_buf[last_lit++] = (u8)lc; + if (dist == 0) { + /* lc is the unmatched char */ + dyn_ltree[lc].Freq++; + } else { + /* Here, lc is the match length - MIN_MATCH */ + dist--; /* dist = match distance - 1 */ + //Assert((u16)dist < (u16)MAX_DIST && (u16)lc <= (u16)(MAX_MATCH-MIN_MATCH) && (u16)d_code(dist) < (u16)D_CODES, "ct_tally: bad match"); + + dyn_ltree[length_code[lc]+LITERALS+1].Freq++; + dyn_dtree[d_code(dist)].Freq++; + + d_buf[last_dist++] = (u16)dist; + flags |= flag_bit; + } + flag_bit <<= 1; + + /* Output the flags if they fill a byte: */ + if ((last_lit & 7) == 0) { + flag_buf[last_flags++] = flags; + flags = 0, flag_bit = 1; + } + /* Try to guess if it is profitable to stop the current block here */ + if (level > 2 && (last_lit & 0xfff) == 0) { + /* Compute an upper bound for the compressed length */ + u32 out_length = (u32)last_lit*8; + u32 in_length = (u32)strstart-block_start; + int dcode; + for (dcode = 0; dcode < D_CODES; dcode++) { + out_length += (u32)dyn_dtree[dcode].Freq*(5+extra_dbits[dcode]); + } + out_length >>= 3; + // Trace((stderr,"\nlast_lit %u, last_dist %u, in %ld, out ~%ld(%ld%%) ", last_lit, last_dist, in_length, out_length, 100 - out_length*100/in_length)); + if (last_dist < last_lit/2 && out_length < in_length/2) return 1; + } + return (last_lit == IT_BUFSIZE-1 || last_dist == DIST_BUFSIZE); + /* We avoid equality with IT_BUFSIZE because of wraparound at 64K + * on 16 bit machines and because stored blocks are restricted to + * 64K-1 bytes. + */ +} + +/* + * Fill the window when the lookahead becomes insufficient. + * Updates strstart and lookahead, and sets eofile if end of input file. + * IN assertion: lookahead < MIN_LOOKAHEAD && strstart + lookahead > 0 + * OUT assertions: at least one byte has been read, or eofile is set; + * file reads are performed for at least two bytes (required for the + * translate_eol option). + */ +void fill_window() { + u32 n, m; + u32 more = (u32)(window_size - (u32)lookahead - (u32)strstart); + /* Amount of free space at the end of the window. */ + + // printf("more = %d\n", more); + + if (strstart >= WSIZE+MAX_DIST) { + /* By the IN assertion, the window is not empty so we can't confuse + * more == 0 with more == 64K on a 16 bit machine. + */ + //Assert(window_size == (u32)2*WSIZE, "no sliding with BIG_MEM"); + + memcpy((char*)window, (char*)window+WSIZE, (unsigned)WSIZE); + match_start -= WSIZE; + strstart -= WSIZE; /* we now have strstart >= MAX_DIST: */ + if (rsync_chunk_end != 0xFFFFFFFF) { + rsync_chunk_end -= WSIZE; + } + + block_start -= (long) WSIZE; + + for (n = 0; n < HASH_SIZE; n++) { + m = head[n]; + head[n] = (Pos)(m >= WSIZE ? m-WSIZE : NIL); + } + for (n = 0; n < WSIZE; n++) { + m = prev[n]; + prev[n] = (Pos)(m >= WSIZE ? m-WSIZE : NIL); + /* If n is not on any hash chain, prev[n] is garbage but + * its value will never be used. + */ + } + more += WSIZE; + } + + n = read_buf((char*)window+strstart+lookahead, more); + if (n == 0) { // No more input + return; + } else { + lookahead += n; + } +} + +void rsync_roll(u32 start, u32 num) { + unsigned i; + + if (start < RSYNC_WIN) { + /* before window fills. */ + for (i = start; i < RSYNC_WIN; i++) { + if (i == start + num) return; + rsync_sum += (u32)window[i]; + } + num -= (RSYNC_WIN - start); + start = RSYNC_WIN; + } + + /* buffer after window full */ + for (i = start; i < start+num; i++) { + /* New character in */ + rsync_sum += (u32)window[i]; + /* Old character out */ + rsync_sum -= (u32)window[i - RSYNC_WIN]; + if (rsync_chunk_end == 0xFFFFFFFF && RSYNC_SUM_MATCH(rsync_sum)) { + rsync_chunk_end = i; + } + } +} + +/* =========================================================================== + * Set rsync_chunk_end if window sum matches magic value. + */ +#define RSYNC_ROLL(s, n) \ + do { if (rsync) rsync_roll((s), (n)); } while(0) + +/* =========================================================================== + * Flu16 the current block, with given end-of-file flag. + * IN assertion: strstart is set to the end of the current match. + */ +#define FLUSH_BLOCK(eof) \ + flush_block(block_start >= 0 ? (char*)&window[(unsigned)block_start] : \ + (char*)NULL, (long)strstart - block_start, flush-1, (eof)) + +void deflate() { + IPos hash_head; /* head of hash chain */ + IPos prev_match; /* previous match */ + int flush; /* set if current block must be flushed */ + int match_available = 0; /* set if previous match exists */ + u32 match_length = MIN_MATCH-1; /* length of best match */ + + /* + if (compr_level <= 3){ + deflate_fast(); + return; + } + */ + + /* Process the input block. */ + while (lookahead != 0) { + + /* Insert the string window[strstart .. strstart+2] in the + * dictionary, and set hash_head to the head of the hash chain: + */ + INSERT_STRING(strstart, hash_head); + + /* Find the longest match, discarding those <= prev_length. + */ + prev_length = match_length, prev_match = match_start; + match_length = MIN_MATCH-1; + + if (hash_head != NIL && prev_length < max_lazy_match && + strstart - hash_head <= MAX_DIST && + strstart <= window_size - MIN_LOOKAHEAD) { + /* To simplify the code, we prevent matches with the string + * of window index 0 (in particular we have to avoid a match + * of the string with itself at the start of the input file). + */ + + match_length = longest_match (hash_head); + + /* longest_match() sets match_start */ + if (match_length > lookahead) match_length = lookahead; + + /* Ignore a length 3 match if it is too distant: */ + if (match_length == MIN_MATCH && strstart-match_start > TOO_FAR){ + /* If prev_match is also MIN_MATCH, match_start is garbage + * but we will ignore the current match anyway. + */ + match_length--; + } + } + + /* If there was a match at the previous step and the current + * match is not better, output the previous match: + */ + if (prev_length >= MIN_MATCH && match_length <= prev_length) { + + flush = ct_tally(strstart-1-prev_match, prev_length - MIN_MATCH); + + /* Insert in hash table all strings up to the end of the match. + * strstart-1 and strstart are already inserted. + */ + lookahead -= prev_length-1; + prev_length -= 2; + RSYNC_ROLL(strstart, prev_length+1); + do { + strstart++; + INSERT_STRING(strstart, hash_head); + /* strstart never exceeds WSIZE-MAX_MATCH, so there are + * always MIN_MATCH bytes ahead. If lookahead < MIN_MATCH + * these bytes are garbage, but it does not matter since the + * next lookahead bytes will always be emitted as literals. + */ + } while (--prev_length != 0); + match_available = 0; + match_length = MIN_MATCH-1; + strstart++; + + if (rsync && strstart > rsync_chunk_end) { + rsync_chunk_end = 0xFFFFFFFF; + flush = 2; + } + if (flush) FLUSH_BLOCK(0), block_start = strstart; + } else if (match_available) { + /* If there was no match at the previous position, output a + * single literal. If there was a match but the current match + * is longer, truncate the previous match to a single literal. + */ + //Tracevv((stderr,"%c",window[strstart-1])); + + flush = ct_tally (0, window[strstart-1]); + if (rsync && strstart > rsync_chunk_end) { + rsync_chunk_end = 0xFFFFFFFF; + flush = 2; + } + if (flush) FLUSH_BLOCK(0), block_start = strstart; + RSYNC_ROLL(strstart, 1); + strstart++; + lookahead--; + } else { + + /* There is no previous match to compare with, wait for + * the next step to decide. + */ + if (rsync && strstart > rsync_chunk_end) { + /* Reset huffman tree */ + rsync_chunk_end = 0xFFFFFFFF; + flush = 2; + FLUSH_BLOCK(0), block_start = strstart; + } + match_available = 1; + RSYNC_ROLL(strstart, 1); + strstart++; + lookahead--; + } + // Assert (strstart <= bytes_in && lookahead <= bytes_in, "a bit too far"); + + /* Make sure that we always have enough lookahead, except + * at the end of the input file. We need MAX_MATCH bytes + * for the next match, plus MIN_MATCH bytes to insert the + * string following the next match. + */ + + while (lookahead < MIN_LOOKAHEAD && !NO_MORE_INPUT) { + fill_window(); + } + } + if (match_available) { + ct_tally (0, window[strstart-1]); + } + + FLUSH_BLOCK(1); + return; +} + +/* + * Initialize the bit string routines. + */ +void bi_init (){ + bi_buf = 0; + bi_valid = 0; +} + +/* + * Allocate the match buffer, initialize the various tables and save the + * location of the internal file attribute (ascii/binary) and method + * (DEFATE/STORE). + */ +void ct_init() { + int n; /* iterates over tree elements */ + int bits; /* bit counter */ + int length; /* length value */ + int code; /* code value */ + int dist; /* distance index */ + + if (static_dtree[0].Len != 0) return; /* ct_init already called */ + + /* Initialize the mapping length (0..255) -> length code (0..28) */ + length = 0; + for (code = 0; code < LENGTH_CODES-1; code++) { + base_length[code] = length; + for (n = 0; n < (1< dist code (0..29) */ + dist = 0; + for (code = 0 ; code < 16; code++) { + base_dist[code] = dist; + for (n = 0; n < (1<>= 7; /* from now on, all distances are divided by 128 */ + for ( ; code < D_CODES; code++) { + base_dist[code] = dist << 7; + for (n = 0; n < (1<<(extra_dbits[code]-7)); n++) { + dist_code[256 + dist++] = (u8)code; + } + } + // Assert (dist == 256, "ct_init: 256+dist != 512"); + + /* Construct the codes of the static literal tree */ + for (bits = 0; bits <= MAX_BITS; bits++) bl_count[bits] = 0; + n = 0; + while (n <= 143) static_ltree[n++].Len = 8, bl_count[8]++; + while (n <= 255) static_ltree[n++].Len = 9, bl_count[9]++; + while (n <= 279) static_ltree[n++].Len = 7, bl_count[7]++; + while (n <= 287) static_ltree[n++].Len = 8, bl_count[8]++; + /* Codes 286 and 287 do not exist, but we must include them in the + * tree construction to get a canonical Huffman tree (longest code + * all ones) + */ + gen_codes((ct_data *)static_ltree, L_CODES+1); + + /* The static distance tree is trivial: */ + for (n = 0; n < D_CODES; n++) { + static_dtree[n].Len = 5; + static_dtree[n].Code = bi_reverse(n, 5); + } + + /* Initialize the first block of the first file: */ + init_block(); +} + +/* + * Initialize the "longest match" routines for a new file + */ + +void lm_init(u16* flags) { + u32 j; + + if (level < 1 || level > 9) { + printf("bad pack level\n"); + return; + } + compr_level = level; + + /* Initialize the hash table. */ +#if defined(MAXSEG_64K) && HASH_BITS == 15 + for (j = 0; j < HASH_SIZE; j++) head[j] = 0; +#else + bzero((char*)head, HASH_SIZE*sizeof(*head)); +#endif + /* prev will be initialized on the fly */ + + /* rsync params */ + rsync_chunk_end = 0xFFFFFFFF; + rsync_sum = 0; + + /* Set the default configuration parameters: + */ + max_lazy_match = configuration_table[level].max_lazy; + good_match = configuration_table[level].good_length; +#ifndef FU_SEARCH + nice_match = configuration_table[level].nice_length; +#endif + max_chain_length = configuration_table[level].max_chain; + if (level == 1) { + *flags |= FAST; + } else if (level == 9) { + *flags |= SOW; + } + /* ??? reduce max_chain_length for binary files */ + + strstart = 0; + block_start = 0; + + lookahead = read_buf((char*)window, sizeof(int) <= 2 ? (unsigned)WSIZE : 2*WSIZE); + + if (lookahead == 0) { + return; + } + + /* Make sure that we always have enough lookahead. This is important + * if input comes from a device su8 as a tty. + */ + while (lookahead < MIN_LOOKAHEAD && !NO_MORE_INPUT){ + fill_window(); + } + + ins_h = 0; + for (j=0; j OUTPUT_BUFFER_SIZE) { + printf("rare_gzip Error: Input file is too large, make sure it is under %d MiB.\n", OUTPUT_BUFFER_SIZE / 1024 / 1024); + return NULL; + } + + if(level < 4) { + printf("rare_gzip Error: Currently only compression levels 4 to 9 are supported.\n"); + return NULL; + } + + inbuf = input; + inbufSize = inputSize; + level = gzipLevel; + + zip(); + + *outputSize = outcnt; + return outbuf; +} + diff --git a/tools/dkr_decompressor_src/DKRGzip.h b/tools/dkr_decompressor_src/DKRGzip.h new file mode 100644 index 00000000..996e73dd --- /dev/null +++ b/tools/dkr_decompressor_src/DKRGzip.h @@ -0,0 +1,25 @@ +#pragma once + +/* + * This is a custom version of gzip that was made specifically for the + * Diddy Kong Racing decompilation project, since I cannot get zlib to + * produce matching compressed files. + * + * The main difference with this version of gzip is that you can pass in + * a simple byte array instead of having to use the FILE structure. + * + * This library can only compress files at the moment. + * + * Feel free to use it for your own project. The license is the same as gzip. + */ + +#ifdef __cplusplus +extern "C" +{ +#endif + +unsigned char* dkr_gzip_compress(unsigned char* input, int inputSize, int gzipLevel, int* outputSize); + +#ifdef __cplusplus +} // extern "C" +#endif \ No newline at end of file diff --git a/tools/dkr_decompressor_src/GECompression.cpp b/tools/dkr_decompressor_src/GECompression.cpp new file mode 100644 index 00000000..6ecd971a --- /dev/null +++ b/tools/dkr_decompressor_src/GECompression.cpp @@ -0,0 +1,1285 @@ +//#include "StdAfx.h" +#include "GECompression.h" +#include + +#define TABLE1 0 +#define TABLE2 1 +#define VARIABLETABLE 2 +#define WORDTABLEBEGIN 3 +#define WORDTABLEEND 4 + + +GECompression::GECompression() +{ +// inputBuffer = NULL; + compressedBuffer = NULL; +// inputBufferSize = 0; + compressedBufferSize = 0; + wordTable = NULL; + unpackTable = NULL; + game = GOLDENEYE; + + unpackTable = new tableEntry[0xFFFF]; +} + +GECompression::~GECompression(void) +{ + if (unpackTable != NULL) + { + delete [] unpackTable; + unpackTable = NULL; + } + if (wordTable != NULL) + { + delete [] wordTable; + wordTable = NULL; + } + if (compressedBuffer != NULL) + { + delete [] compressedBuffer; + compressedBuffer = NULL; + } +} + +unsigned char GECompression::bt1Table1[288] = +{ +8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 8, 8, 8, 8, 8, 8, 8, 8 +}; +unsigned char GECompression::bt1Table2[30] = +{ +5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5 +}; + +unsigned short GECompression::bt12Table1S[0x20] = +{ + 0x0003, 0x0004, 0x0005, 0x0006, 0x0007, 0x0008, 0x0009, 0x000a, + 0x000b, 0x000d, 0x000f, 0x0011, 0x0013, 0x0017, 0x001b, 0x001f, + 0x0023, 0x002b, 0x0033, 0x003b, 0x0043, 0x0053, 0x0063, 0x0073, + 0x0083, 0x00a3, 0x00c3, 0x00e3, 0x0102, 0x0000, 0x0000, 0x0000 +}; + +unsigned short GECompression::bt12Table1B[0x20] = +{ + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x01, 0x01, 0x01, 0x01, 0x02, 0x02, 0x02, 0x02, + 0x03, 0x03, 0x03, 0x03, 0x04, 0x04, 0x04, 0x04, + 0x05, 0x05, 0x05, 0x05, 0x00, 0x63, 0x63, 0x00 +}; + +unsigned short GECompression::bt12Table2S[0x20] = +{ + 0x0001, 0x0002, 0x0003, 0x0004, 0x0005, 0x0007, 0x0009, 0x000d, + 0x0011, 0x0019, 0x0021, 0x0031, 0x0041, 0x0061, 0x0081, 0x00c1, + 0x0101, 0x0181, 0x0201, 0x0301, 0x0401, 0x0601, 0x0801, 0x0c01, + 0x1001, 0x1801, 0x2001, 0x3001, 0x4001, 0x6001, 0x0000, 0x0000 + +}; + +unsigned short GECompression::bt12Table2B[0x20] = +{ + 0x00, 0x00, 0x00, 0x00, 0x01, 0x01, 0x02, 0x02, + 0x03, 0x03, 0x04, 0x04, 0x05, 0x05, 0x06, 0x06, + 0x07, 0x07, 0x08, 0x08, 0x09, 0x09, 0x0a, 0x0a, + 0x0b, 0x0b, 0x0c, 0x0c, 0x0d, 0x0d, 0x00, 0x00 +}; + +unsigned char GECompression::bt2Table1B[0x13] = +{ + 0x10,0x11,0x12,0x00, 0x08,0x07,0x09,0x06, 0x0a,0x05,0x0b,0x04, 0x0c,0x03,0x0d,0x02, 0x0e,0x01,0x0f +}; + +/* +void GECompression::SetPath(CString directory) +{ + mainFolder = directory; +} +*/ + +void GECompression::SetGame(int replaceGame) +{ + game = replaceGame; +} + +/*void GECompression::SetInputBuffer(unsigned char* Buffer, int bufferSize) +{ + if (inputBuffer == NULL) + { + inputBuffer = new unsigned char[bufferSize]; + } + else + { + delete [] inputBuffer; + inputBuffer = new unsigned char[bufferSize]; + } + + for (int x = 0; x < bufferSize; x++) + { + inputBuffer[x] = Buffer[x]; + } + inputBufferSize = bufferSize; +}*/ + +/*unsigned char* GECompression::OutputCompressed(int compressionType, int& fileSize) +{ + unsigned char* outputBuffer = NULL; + fileSize = 0; + if (compressionType == 1) + outputBuffer = Compress(fileSize); + return outputBuffer; +}*/ + + + + + +void GECompression::SetCompressedBuffer(unsigned char* Buffer, int bufferSize) +{ + if (compressedBuffer == NULL) + { + compressedBuffer = new unsigned char[bufferSize]; + } + else + { + delete [] compressedBuffer; + compressedBuffer = new unsigned char[bufferSize]; + } + + for (int x = 0; x < bufferSize; x++) + { + compressedBuffer[x] = Buffer[x]; + } + + compressedBufferSize = bufferSize; +} + + +unsigned long GECompression::GetNBits(int nBits) +{ + while (bitsRemain < nBits) + { + if (bytesIndex >= maxByteSize) + return 0; // bad decompression + if (bytesIndex >= compressedBufferSize) + return 0; // bad decompression + bitsCache = ((bitsCache) | (compressedBuffer[bytesIndex] << bitsRemain)); + bitsRemain = bitsRemain + 8; + bytesIndex++; + } + + unsigned long result = (bitsCache & ((1 << nBits)-1)); + bitsCache = bitsCache >> nBits; + bitsRemain = bitsRemain - nBits; + return result; +} + +unsigned long GECompression::GetNBitsAndPreserve(int nBits) +{ + while (bitsRemain < nBits) + { + if (bytesIndex >= maxByteSize) + return 0; // bad decompression + if (bytesIndex >= compressedBufferSize) + return 0; // bad decompression + bitsCache = ((bitsCache) | (compressedBuffer[bytesIndex] << bitsRemain)); + bitsRemain = bitsRemain + 8; + bytesIndex++; + } + + unsigned long result = (bitsCache & ((1 << nBits)-1)); + return result; +} + +/* +BOOL GECompression::hiddenExec (PTSTR pCmdLine, CString currentDirectory) +{ + STARTUPINFO si; + PROCESS_INFORMATION processInfo; + ZeroMemory(&si, sizeof(si)); + si.cb = sizeof(si); + si.dwFlags = STARTF_USESHOWWINDOW; + si.wShowWindow = SW_HIDE; + ZeroMemory(&processInfo, sizeof(processInfo)); + CreateProcess(0, pCmdLine, 0, 0, FALSE, 0, 0, currentDirectory, &si, &processInfo); + WaitForSingleObject(processInfo.hProcess, 20000); + DWORD exitCode; + if (GetExitCodeProcess(processInfo.hProcess, &exitCode)) + { + if (exitCode == STILL_ACTIVE) + { + std::cout << "For some reason GZip Failed" << std::endl; + TerminateProcess(processInfo.hProcess, exitCode); + return false; + } + } + return true; +}; + +BOOL GECompression::IsFileExist(LPSTR lpszFilename) +{ + DWORD dwAttr = GetFileAttributes(lpszFilename); + if (dwAttr == 0xffffffff) + return FALSE; + else + return TRUE; +} + +bool GECompression::CompressGZipFile(CString inputFile, CString outputFile, bool byteFlipCompressed) +{ + CString gzipFileName = (mainFolder + "gzip.exe"); + char tempFileExistName[1000]; + strcpy(tempFileExistName, (mainFolder + "gzip.exe")); + if (IsFileExist(tempFileExistName) == false) + { + std::cout << "gzip.exe not found!" << std::endl; + return false; + } + + strcpy(tempFileExistName, inputFile); + if (IsFileExist(tempFileExistName)) + { + FILE* tempInputFile = fopen(inputFile, "rb"); + fseek(tempInputFile, 0, SEEK_END); + unsigned long size = ftell(tempInputFile); + + unsigned char* tempBuffer; + tempBuffer = new unsigned char[size + 0x10]; + for (int x = 0; x < (size + 0x10); x++) + tempBuffer[x] = 0; + + fseek(tempInputFile, 0, SEEK_SET); + + + fread(tempBuffer, 1, size, tempInputFile); + + + FILE* tempOutputFile = fopen((mainFolder+"tempgh9.bin"), "wb"); + if (tempOutputFile == 0) + { + fclose(tempInputFile); + delete [] tempBuffer; + std::cout << "Cannot Write Temporary File" << std::endl; + return false; + } + + unsigned long compressedSize = size; + + if ((game != BANJOTOOIE) && (game != CONKER)) + { + if (((compressedSize % 0x10) != 0)) + compressedSize = ((compressedSize - (compressedSize % 0x10)) + 0x10); + } + + fwrite(tempBuffer, 1, compressedSize, tempOutputFile); + + fclose(tempInputFile); + fclose(tempOutputFile); + + delete [] tempBuffer; + + ::SetCurrentDirectory(mainFolder); + CString tempStr = ("gzip.exe -f -q -9 tempgh9.bin"); + hiddenExec(_T(tempStr.GetBuffer()), (mainFolder)); + CString outputGZippedName = (mainFolder+"TEMPGH9.BIZ"); + + strcpy(tempFileExistName, outputGZippedName); + if (!IsFileExist(tempFileExistName)) + { + outputGZippedName = (mainFolder+"tempgh9.bin.gz");; + } + + strcpy(tempFileExistName, outputGZippedName); + if (IsFileExist(tempFileExistName)) + { + FILE* inputFileName = fopen(outputGZippedName, "rb"); + int sizeNew = 0; + fseek(inputFileName, 0, SEEK_END); + sizeNew = ftell(inputFileName); + fseek(inputFileName, 0, SEEK_SET); + + unsigned char* tempBufferNew; + tempBufferNew = new unsigned char[sizeNew]; + fread(tempBufferNew, 1, sizeNew, inputFileName); + + fclose(inputFileName); + DeleteFile((mainFolder+"TEMPGH9.BIZ")); + FILE* outputFileName = fopen(outputFile, "wb"); + if (outputFileName == NULL) + { + delete [] tempBufferNew; + std::cout << "Error opening temp output file" << std::endl; + return false; + } + + unsigned long start = 0x16; + if ((game == GOLDENEYE) || (game == KILLERINSTINCT)) + { + start = start - 2; + tempBufferNew[start] = 0x11; + tempBufferNew[start+1] = 0x72; + } + else if (game == PD) + { + start = start - 5; + tempBufferNew[start] = 0x11; + tempBufferNew[start+1] = 0x73; + tempBufferNew[start+2] = ((size >> 16) & 0xFF); + tempBufferNew[start+3] = ((size >> 8) & 0xFF); + tempBufferNew[start+4] = ((size) & 0xFF); + } + else if (game == BANJOKAZOOIE) + { + start = start - 6; + tempBufferNew[start] = 0x11; + tempBufferNew[start+1] = 0x72; + tempBufferNew[start+2] = ((size >> 24) & 0xFF); + tempBufferNew[start+3] = ((size >> 16) & 0xFF); + tempBufferNew[start+4] = ((size >> 8) & 0xFF); + tempBufferNew[start+5] = ((size) & 0xFF); + } + else if ((game == DONKEYKONG64) || (game == BLASTCORPS)) + { + start = start - 0xA; + tempBufferNew[start] = 0x1F; + tempBufferNew[start+1] = 0x8B; + tempBufferNew[start+2] = 0x08; + tempBufferNew[start+3] = 0x00; + tempBufferNew[start+4] = 0x00; + tempBufferNew[start+5] = 0x00; + tempBufferNew[start+6] = 0x00; + tempBufferNew[start+7] = 0x00; + tempBufferNew[start+8] = 0x02; + tempBufferNew[start+9] = 0x03; + } + else if (game == DONKEYKONG64KIOSK) + { + start = start - 0x12; + tempBufferNew[start] = 0x1F; + tempBufferNew[start+1] = 0x8B; + tempBufferNew[start+2] = 0x08; + tempBufferNew[start+3] = 0x08; + tempBufferNew[start+4] = 0x03; + tempBufferNew[start+5] = 0x45; + tempBufferNew[start+6] = 0x75; + tempBufferNew[start+7] = 0x37; + tempBufferNew[start+8] = 0x00; + tempBufferNew[start+9] = 0x03; + tempBufferNew[start+0xA] = 0x74; + tempBufferNew[start+0xB] = 0x6D; + tempBufferNew[start+0xC] = 0x70; + tempBufferNew[start+0xD] = 0x2E; + tempBufferNew[start+0xE] = 0x62; + tempBufferNew[start+0xF] = 0x69; + tempBufferNew[start+0x10] = 0x6E; + tempBufferNew[start+0x11] = 0x00; + } + else if (game == BANJOTOOIE) + { + + start = start - 2; + // is this checksum, not sure? + float roundedSize = ceil((float)size / (float)0x10); + unsigned short roundedSizeShort = (unsigned short)roundedSize; + tempBufferNew[start] = ((roundedSizeShort >> 8) & 0xFF); + tempBufferNew[start+1] = ((roundedSizeShort) & 0xFF); + } + else if (game == CONKER) + { + start = start - 4; + tempBufferNew[start] = ((size >> 24) & 0xFF); + tempBufferNew[start+1] = ((size >> 16) & 0xFF); + tempBufferNew[start+2] = ((size >> 8) & 0xFF); + tempBufferNew[start+3] = ((size) & 0xFF); + } + else if (game == TOPGEARRALLY) + { + start = start - 0xE; + // compressed + tempBufferNew[start] = (((sizeNew-(start + 8)) >> 24) & 0xFF); + tempBufferNew[start+1] = (((sizeNew-(start + 8)) >> 16) & 0xFF); + tempBufferNew[start+2] = (((sizeNew-(start + 8)) >> 8) & 0xFF); + tempBufferNew[start+3] = (((sizeNew-(start + 8))) & 0xFF); + // uncompressed + tempBufferNew[start+4] = ((size >> 24) & 0xFF); + tempBufferNew[start+5] = ((size >> 16) & 0xFF); + tempBufferNew[start+6] = ((size >> 8) & 0xFF); + tempBufferNew[start+7] = ((size) & 0xFF); + // ? + tempBufferNew[start+8] = 0x0; + tempBufferNew[start+9] = 0x0; + tempBufferNew[start+0xA] = 0x0; + tempBufferNew[start+0xB] = 0x0; + tempBufferNew[start+0xC] = 0x0; + tempBufferNew[start+0xD] = 0x0; + } + else if (game == MILO) + { + start = start - 2; + tempBufferNew[start] = 0x78; + tempBufferNew[start+1] = 0x9C; + } + else if ((game == JFG) || (game == JFGKIOSK)) + { + // unknown 5 bytes + start = start - 5; + tempBufferNew[start] = 0x04; + tempBufferNew[start+1] = 0x03; + tempBufferNew[start+2] = 0x00; + tempBufferNew[start+3] = 0x00; + tempBufferNew[start+4] = 0x09; + } + else if (game == DKR) + { + // unknown 5 bytes + start = start - 5; + tempBufferNew[start] = 0x04; + tempBufferNew[start+1] = 0x03; + tempBufferNew[start+2] = 0x00; + tempBufferNew[start+3] = 0x00; + tempBufferNew[start+4] = 0x09; + } + else if (game == MICKEYSPEEDWAY) + { + // unknown 5 bytes + start = start - 5; + tempBufferNew[start] = 0x04; + tempBufferNew[start+1] = 0x03; + tempBufferNew[start+2] = 0x00; + tempBufferNew[start+3] = 0x00; + tempBufferNew[start+4] = 0x09; + } + else if (game == STUNTRACER64) + { + start = start - 2; + tempBufferNew[start] = 0x78; + tempBufferNew[start+1] = 0xDA; + } + else if (game == RESIDENTEVIL2) + { + start = start - 2; + tempBufferNew[start] = 0x68; + tempBufferNew[start+1] = 0xDE; + } + else if (game == ZLB) + { + start = start - 0x12; + tempBufferNew[start] = 0x5A; + tempBufferNew[start] = 0x4C; + tempBufferNew[start] = 0x42; + tempBufferNew[start] = 0x00; + tempBufferNew[start] = 0x00; + tempBufferNew[start] = 0x00; + tempBufferNew[start] = 0x00; + tempBufferNew[start] = 0x01; + tempBufferNew[start] = 0x00; + tempBufferNew[start] = 0x00; + tempBufferNew[start] = 0x02; + tempBufferNew[start] = 0x60; + tempBufferNew[start] = 0x00; + tempBufferNew[start] = 0x00; + tempBufferNew[start] = 0x00; + tempBufferNew[start] = 0xC6; + tempBufferNew[start] = 0x58; + tempBufferNew[start] = 0x85; + } + + + + if (byteFlipCompressed == true) + { + if ((sizeNew%2) == 1) + { + tempBufferNew[sizeNew-0x8] = 0; + sizeNew++; + } + + for (int x = 0; x < sizeNew; x=x+2) + { + unsigned char tempSpot = tempBufferNew[x]; + tempBufferNew[x] = tempBufferNew[x+1]; + tempBufferNew[x+1] = tempSpot; + } + } + + fwrite(&tempBufferNew[start], 1, (sizeNew-(start + 8)), outputFileName); + + if (game != CONKER) + { + unsigned long fileSizeNew = (sizeNew-(start + 8)); + if ((fileSizeNew % 0x8) != 0) + { + for (int x = 0; x < (0x8-(fileSizeNew % 0x8)); x++) + { + if ((game == BANJOKAZOOIE) || (game == BANJOTOOIE)) + { + unsigned char tempZero = 0xAA; + fwrite(&tempZero, 1, 1, outputFileName); + } + else + { + unsigned char tempZero = 0; + fwrite(&tempZero, 1, 1, outputFileName); + } + } + } + } + + + delete [] tempBufferNew; + fflush(outputFileName); + fclose(outputFileName); + return true; + } + else + { + std::cout << "Error Compressing - GZip didn't spit out a file" << std::endl; + return false; + } + } +} +*/ + +unsigned char* GECompression::OutputDecompressedBuffer(int& fileSize, int& compressedSize) +{ + compressedSize = 0; + if ((compressedBuffer == NULL) || (compressedBufferSize < 3)) + return NULL; + + + if ((((compressedBuffer[0] << 8) | compressedBuffer[1]) != 0x1172) && (((compressedBuffer[0] << 8) | compressedBuffer[1]) != 0x1173) && (((compressedBuffer[0] << 8) | compressedBuffer[1]) != 0x68DE)&& (((compressedBuffer[0] << 8) | compressedBuffer[1]) != 0x789C) && (((compressedBuffer[0] << 8) | compressedBuffer[1]) != 0x78DA) && (((compressedBuffer[0] << 24) | (compressedBuffer[1]<<16) | (compressedBuffer[2]<<8) | (compressedBuffer[3])) != 0x1F8B0800) && (((compressedBuffer[0] << 24) | (compressedBuffer[1]<<16) | (compressedBuffer[2]<<8) | (compressedBuffer[3])) != 0x1F8B0808) && (game != BLASTCORPS) && (game != BANJOTOOIE) && (game != CONKER) && (game != TOPGEARRALLY) && (game != JFG) && (game != DKR) && (game != JFGKIOSK) && (game != MICKEYSPEEDWAY) && (game != ZLB)) + { + //MessageBox(NULL, "Not 1172/1173/1F8B0800/1F8B0808 Compressed", "Error", NULL); + std::cout << "Error: Not 1172/1173/1F8B0800/1F8B0808 Compressed" << std::endl; + return NULL; + } + + bitsCache = 0; + bitsRemain = 0; + if ((game == GOLDENEYE) || (game == KILLERINSTINCT) || (game == MILO) || (game == STUNTRACER64) || (game == RESIDENTEVIL2)) + bytesIndex = 2; + else if (game == PD) + bytesIndex = 5; + else if (game == BANJOKAZOOIE) + bytesIndex = 6; + else if ((game == DONKEYKONG64) || (game == DONKEYKONG64KIOSK) || (game == BLASTCORPS)) + bytesIndex = 0xA; + else if ((game == BANJOTOOIE)) + bytesIndex = 0x2; + else if (game == CONKER) + bytesIndex = 4; + else if (game == TOPGEARRALLY) + bytesIndex = 0xE; + else if ((game == JFG) || (game == JFGKIOSK) || (game == DKR) || (game == MICKEYSPEEDWAY)) + bytesIndex = 0x5; + else if (game == ZLB) + bytesIndex = 0x12; + + + if (((game == DONKEYKONG64) || (game == DONKEYKONG64KIOSK) || (game == BLASTCORPS)) && (((compressedBuffer[0] << 24) | (compressedBuffer[1]<<16) | (compressedBuffer[2]<<8) | (compressedBuffer[3])) == 0x1F8B0808)) + { + while (compressedBuffer[bytesIndex] != 0) + bytesIndex++; + bytesIndex++; + } + unpackTableIndex = 0; + for (int x = 0; x < 0xFFFF; x++) + { + unpackTable[x].bits = 0; + unpackTable[x].flags = 0; + unpackTable[x].nextIndex = 0; + unpackTable[x].wordValue = 0; + } + + unsigned char* returnBuffer; + returnBuffer = new unsigned char[maxByteSize]; + + + bool done = false; + unsigned char compressionType; + fileSize = 0; + + iterationCounter = 0; + + do + { + if (iterationCounter > 268435455) + { + fileSize = 0; + if (returnBuffer != NULL) + delete [] returnBuffer; + return NULL; + } + iterationCounter++; + done = GetNBits(1); + if (bytesIndex >= maxByteSize) + { + fileSize = 0; + if (returnBuffer != NULL) + delete [] returnBuffer; + return NULL; + } + compressionType = GetNBits(2); + if (compressionType == 0) + { + if (!UncompressType0(returnBuffer, fileSize)) + { + fileSize = 0; + if (returnBuffer != NULL) + delete [] returnBuffer; + return NULL; + } + } + else if (compressionType == 1) + { + if (!UncompressType1(returnBuffer, fileSize)) + { + fileSize = 0; + if (returnBuffer != NULL) + delete [] returnBuffer; + return NULL; + } + } + else if (compressionType == 2) + { + if (!UncompressType2(returnBuffer, fileSize)) + { + fileSize = 0; + if (returnBuffer != NULL) + delete [] returnBuffer; + return NULL; + } + } + else + { + fileSize = 0; + if (returnBuffer != NULL) + delete [] returnBuffer; + return NULL; + } + } while (done != 1); + + compressedSize = bytesIndex; + return returnBuffer; +} + +bool GECompression::UncompressType0(unsigned char* returnBuffer, int& fileSize) +{ + // discard bits + + unsigned long discardBits = bitsRemain & 0x7; + GetNBits(discardBits); // discard begins + + unsigned short copyLen = GetNBits(16); + GetNBits(16); // discarded + + for (int x = 0; x < copyLen; x++) + { + if (fileSize >= maxByteSize) + { + fileSize = 0; + return false; + } + returnBuffer[fileSize] = GetNBits(8); + fileSize++; + + if (iterationCounter > 268435455) + { + fileSize = 0; + return false; + } + iterationCounter++; + } + + return true; +} + +bool GECompression::UncompressType1(unsigned char* returnBuffer, int& fileSize) +{ + bool returnValue1, returnValue2; + int numBits1, numBits2; + int startIndex1, startIndex2; + CreateGlobalDecompressionTable(0, 0x101, 0, 0, 7, returnValue1, numBits1, startIndex1); + CreateGlobalDecompressionTable(1, 0, 1, 1, 5, returnValue2, numBits2, startIndex2); + return DecompressBasedOnTable(startIndex1, startIndex2, numBits1, numBits2, returnBuffer, fileSize); +} + +bool GECompression::UncompressType2(unsigned char* returnBuffer, int& fileSize) +{ + try + { + + for (int x = 0; x < 0x13; x++) + { + variableTable[x] = 0; + } + + tableSize = (GetNBits(5)+0x101); + fiveBits = GetNBits(5)+0x1; + unsigned char fourBits = GetNBits(4)+0x4; + + for (int index = 0; index < fourBits; index++) + { + unsigned char threeBits = GetNBits(3); + variableTable[bt2Table1B[index]] = threeBits; + } + + bool returnValue1; + int numBits1; + int startIndex1; + + CreateGlobalDecompressionTable(2, 0x13, 2, 2, 7, returnValue1, numBits1, startIndex1); + + if (wordTable != NULL) + { + delete [] wordTable; + wordTable = NULL; + } + wordTable = new unsigned long[0xFFFF]; + + int wordTableSpot = 0; + + unsigned long lastWritten = 0; + while (wordTableSpot < (tableSize + fiveBits)) + { + + if (iterationCounter > 268435455) + { + fileSize = 0; + return false; + } + iterationCounter++; + + unsigned long tableIndex = GetNBitsAndPreserve(numBits1); + if ((startIndex1 + tableIndex) > 0xFFFF) + { + fileSize = 0; + return false; + } + int numBits2 = unpackTable[startIndex1 + tableIndex].bits; + if (bytesIndex >= maxByteSize) + { + fileSize = 0; + return false; + } + GetNBits(numBits2); + unsigned long wordValue = unpackTable[startIndex1 + tableIndex].wordValue; + if (unpackTable[startIndex1 + tableIndex].nextIndex == 0) + { + if (wordValue < 0x10) + { + lastWritten = wordValue; + wordTable[wordTableSpot] = wordValue; + wordTableSpot++; + } + else if (wordValue == 0x10) + { + int repeatLen = (GetNBits(2) + 3); + for (int index = 0; index < repeatLen; index++) + { + wordTable[wordTableSpot] = lastWritten; + wordTableSpot++; + } + } + else if (wordValue == 0x11) + { + int repeatLen = (GetNBits(3) + 3); + for (int index = 0; index < repeatLen; index++) + { + wordTable[wordTableSpot] = 0; + wordTableSpot++; + } + } + else + { + int repeatLen = (GetNBits(7) + 0xB); + for (int index = 0; index < repeatLen; index++) + { + wordTable[wordTableSpot] = 0; + wordTableSpot++; + } + } + } + } + bool returnValue2, returnValue3; + int numBits2, numBits3; + int startIndex2, startIndex3; + + CreateGlobalDecompressionTable(3, 0x101, 0, 0, 9, returnValue2, numBits2, startIndex2); + + CreateGlobalDecompressionTable(4, 0, 1, 1, 6, returnValue3, numBits3, startIndex3); + DecompressBasedOnTable(startIndex2, startIndex3, numBits2, numBits3, returnBuffer, fileSize); + if (wordTable != NULL) + { + delete [] wordTable; + wordTable = NULL; + } + } catch (...) + { + fileSize = 0; + return false; + } + return true; +} + +void GECompression::CreateGlobalDecompressionTable(int bit1TableChoice, int size2, int bit12STableSChoice, int bit12BTableChoice, int numBits, bool& returnValue, int& numReturnBits, int& returnStartIndex) +{ + //if (bit1TableChoice == 0) bt1Table1 else bt1Table2 + //if (bit12STableSChoice == 0) bt12Table1S else bt12Table2S + //if (bit12BTableChoice == 0) bt12Table1B else bt12Table2B + CString temp; // temp var del later + + tableEntry localTableEntry; + localTableEntry.bits = 0; + localTableEntry.flags = 0; + localTableEntry.nextIndex = 0; + localTableEntry.wordValue = 0; + + int table1Size = 0; + + int returnIndex = -1; + + unsigned long seventeenints1[17]; + for (int x = 0; x < 17; x++) + seventeenints1[x] = 0; + + if (bit1TableChoice == TABLE1) + { + table1Size = 288; + for (int x = 0; x < 288; x++) + { + seventeenints1[bt1Table1[x]]++; + } + } + else if (bit1TableChoice == TABLE2) + { + table1Size = 30; + for (int x = 0; x < 30; x++) + { + seventeenints1[bt1Table2[x]]++; + } + } + else if (bit1TableChoice == VARIABLETABLE) + { + table1Size = 0x13; + for (int x = 0; x < 0x13; x++) + { + seventeenints1[variableTable[x]]++; + } + } + else if (bit1TableChoice == WORDTABLEBEGIN) + { + table1Size = tableSize; + for (int x = 0; x < table1Size; x++) + { + seventeenints1[wordTable[x]]++; + } + } + else if (bit1TableChoice == WORDTABLEEND) + { + table1Size = ((tableSize + fiveBits) - tableSize); + for (int x = 0; x < table1Size; x++) + { + seventeenints1[wordTable[tableSize + x]]++; + } + } + + int firstBit = 1; + while (seventeenints1[firstBit] == 0) + firstBit++; + + int lastBit = 16; + while (seventeenints1[lastBit] == 0) + lastBit--; + + if (numBits < firstBit) + numBits = firstBit; + if (numBits > lastBit) + numBits = lastBit; + + unsigned long v1temp = (1<>(stemp2_v1-numBits))+unpackTableStarts[blockNum-1]].bits = localTableEntry.bits; + unpackTable[(bitPattern>>(stemp2_v1-numBits))+unpackTableStarts[blockNum-1]].flags = localTableEntry.flags; + unpackTable[(bitPattern>>(stemp2_v1-numBits))+unpackTableStarts[blockNum-1]].wordValue = localTableEntry.wordValue; + unpackTable[(bitPattern>>(stemp2_v1-numBits))+unpackTableStarts[blockNum-1]].nextIndex = localTableEntry.nextIndex; + } + + unpackTableIndex=unpackTableIndex + ((1<= moreWordsIndex2) + localTableEntry.flags = 0x63; + else + { + unsigned long tempWord = moreWords[moreWordsIndex]; + if (tempWord= 0x100) + localTableEntry.flags = 0xf; + else + localTableEntry.flags = 0x10; + localTableEntry.wordValue = tempWord; + } + else + { + if (bit12STableSChoice == TABLE1) + { + localTableEntry.flags = bt12Table1B[moreWords[moreWordsIndex]-size2]; + localTableEntry.wordValue = bt12Table1S[moreWords[moreWordsIndex]-size2]; + } + else if (bit12STableSChoice == TABLE2) + { + localTableEntry.flags = bt12Table2B[moreWords[moreWordsIndex]-size2]; + localTableEntry.wordValue = bt12Table2S[moreWords[moreWordsIndex]-size2]; + } + else if (bit12STableSChoice == VARIABLETABLE) + { + // shouldn't happen + + } + } + moreWordsIndex++; + } + + unsigned long nu_accum_a3 = (bitPattern >> stemp2_v1); + unsigned long stride_v0 = (1<<(bitNum - stemp2_v1)); + /*if (thisTableStart==744) + { + if thisTableStart+nu_accum_a3==758 + { + if stride_v0==16: + { + debugIt=1 + } + } + }*/ + while ((1< nu_accum_a3) + { + if ((thisTableStart+nu_accum_a3) > 0xFFFF) + { + delete [] moreWords; + return; + } + unpackTable[thisTableStart+nu_accum_a3].bits = localTableEntry.bits; + unpackTable[thisTableStart+nu_accum_a3].flags = localTableEntry.flags; + unpackTable[thisTableStart+nu_accum_a3].wordValue = localTableEntry.wordValue; + unpackTable[thisTableStart+nu_accum_a3].nextIndex = localTableEntry.nextIndex; + nu_accum_a3 = nu_accum_a3 + stride_v0; + } + + unsigned long tempLv=lv34; + + while (bitPattern & tempLv) + { + bitPattern = bitPattern ^ tempLv; + tempLv = tempLv >> 1; + } + bitPattern = bitPattern ^ tempLv; + while((bitPattern & ((1 << stemp2_v1)-1)) != seventeenints2[blockNum]) + { + blockNum = blockNum- 1; + stemp2_v1=0; + } + + iterationsLeft = iterationsLeft - 1; + } + } + delete [] moreWords; + if (v1temp > 0) + { + returnValue = (0<(lastBit^1)); + numReturnBits = numBits; + returnStartIndex = returnIndex; + } + else + { + returnValue = 0; + numReturnBits = numBits; + returnStartIndex = returnIndex; + } +} + +bool GECompression::DecompressBasedOnTable(int startIndex1, int startIndex2, int bitLen1, int bitLen2, unsigned char* returnBuffer, int& fileSize) +{ + unsigned long index = 0; + bool exitFlag = 1; + + try + { + + while (exitFlag) + { + + if (iterationCounter > 268435455) + { + fileSize = 0; + return false; + } + iterationCounter++; + + if (bytesIndex >= maxByteSize) + { + fileSize = 0; + return false; + } + index = GetNBitsAndPreserve(bitLen1); + if ((startIndex1 + index) > 0xFFFF) + { + fileSize = 0; + return false; + } + tableEntry entry = unpackTable[startIndex1 + index]; + + while (entry.flags > 0x10) + { + if (iterationCounter > 268435455) + { + fileSize = 0; + return false; + } + iterationCounter++; + + if (bytesIndex >= maxByteSize) + { + fileSize = 0; + return false; + } + GetNBits(entry.bits); // discard + index = GetNBitsAndPreserve(entry.flags-0x10); + if ((entry.nextIndex+index) > 0xFFFF) + { + fileSize = 0; + return false; + } + entry = unpackTable[entry.nextIndex+index]; + } + if (bytesIndex >= maxByteSize) + { + fileSize = 0; + return false; + } + GetNBits(entry.bits); // discard + + if (entry.flags==0x10) + { + if (fileSize >= maxByteSize) + { + fileSize = 0; + return false; + } + returnBuffer[fileSize] = entry.wordValue; + fileSize++; + } + else if (entry.flags < 0xf) + { + unsigned long copyLen = entry.wordValue + GetNBits(entry.flags); + unsigned long index2 = GetNBitsAndPreserve(bitLen2); + if ((startIndex2+index2) > 0xFFFF) + { + fileSize = 0; + return false; + } + tableEntry entry2 = unpackTable[startIndex2+index2]; + while (entry2.flags>0x10) + { + + if (iterationCounter > 268435455) + { + fileSize = 0; + return false; + } + iterationCounter++; + + if (bytesIndex >= maxByteSize) + { + fileSize = 0; + return false; + } + GetNBits(entry2.bits); // discard + index2 = GetNBitsAndPreserve(entry2.flags-0x10); + if ((entry2.nextIndex+index2) > 0xFFFF) + { + fileSize = 0; + return false; + } + entry2 = unpackTable[entry2.nextIndex+index2]; + } + if (bytesIndex >= maxByteSize) + { + fileSize = 0; + return false; + } + GetNBits(entry2.bits); // discard + + unsigned long endOffset1 = entry2.wordValue; + unsigned long endOffset2 = GetNBits(entry2.flags); + unsigned long start = fileSize-endOffset1-endOffset2; + unsigned long end = start + copyLen; + for (int x = start; x < end; x++) + { + if ((((signed long) start) < 0) || ((((signed long) end) < 0)) || ((start > maxByteSize)) || ((end > maxByteSize))) + { + fileSize = 0; + return false; + } + returnBuffer[fileSize] = returnBuffer[x]; + fileSize++; + } + } + else + exitFlag = 0; + } + + } catch (...) + { + return false; + } + return true; +} diff --git a/tools/dkr_decompressor_src/GECompression.h b/tools/dkr_decompressor_src/GECompression.h new file mode 100644 index 00000000..68056c2e --- /dev/null +++ b/tools/dkr_decompressor_src/GECompression.h @@ -0,0 +1,121 @@ +// GE Recompression C++ Class +// Painstakingly done by Henry Ford (mrhtford_ps2dev@hotmail.com) +// Ported to C++ Class by SubDrag (subdrag@rarewitchproject.com) July 13, 2005 +// Compression Games Added April 03, 2007 + + +#pragma once +#include +#include + +#define maxByteSize 0x800000 + +#define GOLDENEYE 0 +#define PD 1 +#define BANJOKAZOOIE 2 +#define KILLERINSTINCT 3 +#define DONKEYKONG64 4 +#define BLASTCORPS 5 +#define BANJOTOOIE 6 +#define DONKEYKONG64KIOSK 7 +#define CONKER 8 +#define TOPGEARRALLY 9 +#define MILO 10 +#define JFG 11 +#define DKR 12 +#define JFGKIOSK 13 +#define MICKEYSPEEDWAY 14 +#define MORTALKOMBAT 15 +#define STUNTRACER64 16 +#define ZLB 17 +#define RESIDENTEVIL2 18 + +#define BOOL bool +#define TRUE true +#define FALSE false +#define DWORD int +#define CString std::string +#define PTSTR std::string +#define LPSTR std::string + +struct tableEntry { + unsigned long bits; + unsigned char flags; + int nextIndex; + unsigned long wordValue; +}; + +class GECompression +{ +public: + GECompression(); + ~GECompression(void); + void SetCompressedBuffer(unsigned char* Buffer, int bufferSize); + unsigned char* OutputDecompressedBuffer(int& fileSize, int& compressedSize); + //bool CompressGZipFile(CString inputFile, CString outputFile, bool byteFlipCompressed); + int game; + CString mainFolder; + void SetGame(int replaceGame); + //void SetPath(CString directory); + //old stuff + //unsigned char* Compress(int& compressedSize); + //unsigned char* OutputCompressed(int compressionType, int& fileSize); + //void SetInputBuffer(unsigned char* Buffer, int bufferSize); + + BOOL hiddenExec (PTSTR pCmdLine, CString currentDirectory); + BOOL IsFileExist(LPSTR lpszFilename); + +private: + static unsigned char bt1Table1[288]; + static unsigned char bt1Table2[30]; + + static unsigned short bt12Table1S[0x20]; + static unsigned short bt12Table1B[0x20]; + static unsigned short bt12Table2S[0x20]; + static unsigned short bt12Table2B[0x20]; + + static unsigned char bt2Table1B[0x13]; + + tableEntry* unpackTable; + int unpackTableIndex; + + unsigned long bitsCache; + int bitsRemain; + unsigned long bytesIndex; + + //unsigned char* inputBuffer; + //int inputBufferSize; + unsigned char* compressedBuffer; + int compressedBufferSize; + + unsigned long GetNBits(int nBits); + unsigned long GetNBitsAndPreserve(int nBits); + + bool UncompressType0(unsigned char* returnBuffer, int& fileSize); + bool UncompressType1(unsigned char* returnBuffer, int& fileSize); + bool UncompressType2(unsigned char* returnBuffer, int& fileSize); + + void CreateGlobalDecompressionTable(int bit1TableChoice, int size2, int bit12STableSChoice, int bit12BTableChoice, int numBits, bool& returnValue, int& numReturnBits, int& returnStartIndex); + bool DecompressBasedOnTable(int startIndex1, int startIndex2, int bitLen1, int bitLen2, unsigned char* returnBuffer, int& fileSize); + + unsigned char variableTable[0x13]; + unsigned short tableSize; + unsigned char fiveBits; + unsigned long* wordTable; + + // old stuff + /*void FlipBits(unsigned char* indexes, int sizeBytes, int offset); + bool* StringToBits(CString bitString, int& lengthBool); + static CString dictionaryFirstStr[0x10]; + static CString dictionarySecondStr[0x10]; + CString EncodeLZBitPart(int backAmt); + CString EncodeRLEBitPart(int repeatAmt); + CString HexToBits(int hexNum, int outLength); + CString FlipStringBits(CString inputString);*/ + + // better compression way + + + + unsigned long iterationCounter; +}; diff --git a/tools/dkr_extractor.cpp b/tools/dkr_extractor.cpp new file mode 100644 index 00000000..7d4be86b --- /dev/null +++ b/tools/dkr_extractor.cpp @@ -0,0 +1,453 @@ +#include +#include +#include +#include +#include +#include +#include "dkr_extractor_classes/extract_config.h" +#include "dkr_extractor_classes/rom.h" +#include "dkr_decompressor_src/DKRCompression.h" +#include "n64graphics/n64graphics.h" + +// C++17 +#include +namespace fs = std::experimental::filesystem; + +const std::string CONFIG_EXTENSION = ".extract-config"; + +const std::string ROM_EXTENSIONS[3] = { ".z64", ".v64", ".n64" }; + +std::string outDirectory; +DKRCompression compression; +int numberOfFilesExtracted; + +#define TEX_FORMAT_RGBA32 0 +#define TEX_FORMAT_RGBA16 1 +#define TEX_FORMAT_I8 2 +#define TEX_FORMAT_I4 3 +#define TEX_FORMAT_IA16 4 +#define TEX_FORMAT_IA8 5 +#define TEX_FORMAT_IA4 6 +#define TEX_FORMAT_CI4 7 + +#define TEX_HEADER_SIZE 0x20 + +/*********************************************/ + +void show_help() { + std::cout << "Usage: ./dkr_extractor " << std::endl; +} + +bool ends_with_extension(std::string filename, std::string extension) { + return std::equal(extension.rbegin(), extension.rend(), filename.rbegin()); +} + +bool ends_with_config_extension(std::string filename) { + return ends_with_extension(filename, CONFIG_EXTENSION); +} + +bool ends_with_rom_extension(std::string filename) { + for (const std::string romExtension : ROM_EXTENSIONS) { + if(ends_with_extension(filename, romExtension)) { + return true; + } + } + return false; +} + +void to_lowercase(std::string& input) { + for(char& character : input) { + character = std::tolower(character); + } +} + +/*********************************************/ + +void write_binary_file(std::vector& data, std::string& filename) { + std::ofstream wf(filename.c_str(), std::ios::out | std::ios::binary); + for(int i = 0; i < data.size(); i++) + wf.write((char *)&data[i], 1); + wf.close(); +} + +void extract_binary(std::vector& data, int startOffset, int endOffset, std::string& name, std::string& subfolder, std::string& outFolder) { + // std::cout << "Extracting Binary! " << startHex << std::endl; + std::stringstream hexStream, rangeStream, filenameStream; + + hexStream << std::setfill('0') << std::setw(6) << std::hex << std::uppercase << startOffset; + std::string startHex = hexStream.str(); + + rangeStream << startHex << "-" << std::setfill('0') << std::setw(6) << std::hex << std::uppercase << endOffset; + std::string rangeHex = rangeStream.str(); + + to_lowercase(startHex); + + std::string outputDirectory = outDirectory + "/assets/" + subfolder + "/" + outFolder; + if(!fs::is_directory(outputDirectory)) { + fs::create_directories(outputDirectory); + } + + filenameStream << outputDirectory << "/" << name << "." << startHex << ".bin"; + std::string filename = filenameStream.str(); + + // Make sure the file is 16-byte aligned. + while(data.size() % 16 != 0) { + data.push_back(0); + } + + write_binary_file(data, filename); + + std::cout << "Extracted " << rangeHex << " as /" << outFolder << "/" << name << "." << startHex << ".bin" << std::endl; +} + +void extract_compressed(std::vector& data, int startOffset, int endOffset, std::string& name, std::string& subfolder, std::string& outFolder) { + // Needed padding to prevent errors with decompressing. + if(data[data.size() - 1] != 0) { + data.push_back(0); + data.push_back(0); + data.push_back(0); + data.push_back(0); + } + data = compression.decompressBuffer(data); + extract_binary(data, startOffset, endOffset, name, subfolder, outFolder); +} + +int get_texture_size(int width, int height, int textureFormat) { + switch(textureFormat) { + case TEX_FORMAT_RGBA32: + return (width * height * 4) + TEX_HEADER_SIZE; + case TEX_FORMAT_RGBA16: + case TEX_FORMAT_IA16: + return (width * height * 2) + TEX_HEADER_SIZE; + case TEX_FORMAT_I8: + case TEX_FORMAT_IA8: + return (width * height) + TEX_HEADER_SIZE; + case TEX_FORMAT_I4: + case TEX_FORMAT_IA4: + return (width * height / 2) + TEX_HEADER_SIZE; + case TEX_FORMAT_CI4: + std::cout << "Error: CI4 texture format is not currently supported." << std::endl; + throw 1; + } + + std::cout << "Error: Invalid texture format " << textureFormat << std::endl; + throw 1; +} + +std::string get_header_string(std::vector& header) { + std::stringstream headerBytesStream; + headerBytesStream << std::hex << std::uppercase + << std::setfill('0') + << std::setw(1) << (int)((int)header[0x02] >> 4) + << std::setw(2) << (int)header[0x03] + << std::setw(2) << (int)header[0x04] + << std::setw(2) << (int)header[0x06] + << std::setw(2) << (int)header[0x07] + << std::setw(2) << (int)header[0x15]; + return headerBytesStream.str(); +} + +void deinterlace(std::vector& data, int width, int height, int bitDepth, int bufferSize) { + uint8_t* temp = new uint8_t[bufferSize]; + + int numPixels; + if(bitDepth == 4) { + numPixels = ((width * height) / 2); + } else { + numPixels = (width * height * (bitDepth / 8)); + } + + int stride = bufferSize * 2; + + int size = numPixels / stride; + + for(int i = 0; i < size; i++) { + int row; + if(bitDepth == 4) { + row = (i * stride) / width * 2; + } else { + row = (i * stride) / width / (bitDepth / 8); + } + if(row % 2 == 0) continue; + for(int j = 0; j < bufferSize; j++) { + temp[j] = data[i * stride + j]; + data[i * stride + j] = data[i * stride + j + bufferSize]; + data[i * stride + j + bufferSize] = temp[j]; + } + } + + delete[] temp; +} + +void flip_vertically(std::vector& data, int width, int height, int bitDepth) { + int rowSize; + if(bitDepth == 4) { + rowSize = width / 2; + } else { + rowSize = width * (bitDepth / 8); + } + + uint8_t temp = 0; + + for(int y = 0; y < height/2; y++) { + for(int x = 0; x < rowSize; x++) { + temp = data[y * rowSize + x]; + data[y * rowSize + x] = data[(height - y - 1) * rowSize + x]; + data[(height - y - 1) * rowSize + x] = temp; + } + } +} + +void extract_single_texture(std::vector& header, std::vector& data, int index, int startOffset, int endOffset, + std::string& name, std::string& subfolder, std::string& outFolder, bool isCompressed, bool shouldFlip) { + std::stringstream hexStream, rangeStream, filenameStream; + + hexStream << std::setfill('0') << std::setw(6) << std::hex << std::uppercase << startOffset; + std::string startHex = hexStream.str(); + + rangeStream << startHex << "-" << std::setfill('0') << std::setw(6) << std::hex << std::uppercase << endOffset; + std::string rangeHex = rangeStream.str(); + + to_lowercase(startHex); + + std::string outputDirectory = outDirectory + "/assets/" + subfolder + "/" + outFolder; + if(!fs::is_directory(outputDirectory)) { + fs::create_directories(outputDirectory); + } + + int width = header[0]; + int height = header[1]; + bool isInterlaced = ((header[0x06] & 0x04) == 0x04); + bool computeSizeInHeader = !(header[0x16] == 0x00 && header[0x17] == 0x00); + int textureFormat = header[0x02] & 0xF; + + int textureSize = get_texture_size(width, height, textureFormat); + + filenameStream << name << '.' << startHex + << "." << index << "." + << (isCompressed ? "C" : "U") + << (shouldFlip ? "F" : "N") + << (computeSizeInHeader ? "S" : "Z") + << "." << get_header_string(header); + + std::string filename; + + switch(textureFormat) { + case TEX_FORMAT_RGBA32: + { + filenameStream << ".rgba32.png"; + filename = filenameStream.str(); + if(isInterlaced) deinterlace(data, width, height, 32, 8); + if(shouldFlip) flip_vertically(data, width, height, 32); + rgba2png((outputDirectory + "/" + filename).c_str(), (const rgba*)&data[0], width, height); + break; + } + case TEX_FORMAT_RGBA16: + { + filenameStream << ".rgba16.png"; + filename = filenameStream.str(); + if(isInterlaced) deinterlace(data, width, height, 16, 4); + if(shouldFlip) flip_vertically(data, width, height, 16); + rgba* outTex = raw2rgba(&data[0], width, height, 16); + rgba2png((outputDirectory + "/" + filename).c_str(), outTex, width, height); + break; + } + case TEX_FORMAT_I8: + { + filenameStream << ".i8.png"; + filename = filenameStream.str(); + if(isInterlaced) deinterlace(data, width, height, 8, 4); + if(shouldFlip) flip_vertically(data, width, height, 8); + ia* outTex = raw2i(&data[0], width, height, 8); + ia2png((outputDirectory + "/" + filename).c_str(), outTex, width, height); + break; + } + case TEX_FORMAT_I4: + { + filenameStream << ".i4.png"; + filename = filenameStream.str(); + if(isInterlaced) deinterlace(data, width, height, 4, 4); + if(shouldFlip) flip_vertically(data, width, height, 4); + ia* outTex = raw2i(&data[0], width, height, 4); + ia2png((outputDirectory + "/" + filename).c_str(), outTex, width, height); + break; + } + case TEX_FORMAT_IA16: + { + filenameStream << ".ia16.png"; + filename = filenameStream.str(); + if(isInterlaced) deinterlace(data, width, height, 16, 4); + if(shouldFlip) flip_vertically(data, width, height, 16); + ia* outTex = raw2ia(&data[0], width, height, 16); + ia2png((outputDirectory + "/" + filename).c_str(), outTex, width, height); + break; + } + case TEX_FORMAT_IA8: + { + filenameStream << ".ia8.png"; + filename = filenameStream.str(); + if(isInterlaced) deinterlace(data, width, height, 8, 4); + if(shouldFlip) flip_vertically(data, width, height, 8); + ia* outTex = raw2ia(&data[0], width, height, 8); + ia2png((outputDirectory + "/" + filename).c_str(), outTex, width, height); + break; + } + case TEX_FORMAT_IA4: + { + filenameStream << ".ia4.png"; + filename = filenameStream.str(); + if(isInterlaced) deinterlace(data, width, height, 4, 4); + if(shouldFlip) flip_vertically(data, width, height, 4); + ia* outTex = raw2ia(&data[0], width, height, 4); + ia2png((outputDirectory + "/" + filename).c_str(), outTex, width, height); + break; + } + case TEX_FORMAT_CI4: + { + // filename += ".ci4.png"; + std::cout << "Error: CI4 texture format is not currently supported." << std::endl; + throw 1; + } + default: // Invalid texture format + { + std::cout << "Error: Unknown texture format " << textureFormat << std::endl; + throw 1; + } + } + + std::cout << "Extracted " << rangeHex << " as /" << outFolder << "/" << filename << std::endl; +} + +void extract_texture(ROM& rom, int startOffset, int endOffset, std::string& name, std::string& subfolder, std::string& outFolder, bool shouldFlip) { + + std::vector header = rom.get_bytes_from_range(startOffset, TEX_HEADER_SIZE); + std::vector data; + + bool isCompressed = (header[0x1D] == 0x01); + if(isCompressed) { + std::vector compressedData = rom.get_bytes_from_range(startOffset + TEX_HEADER_SIZE, endOffset - startOffset - TEX_HEADER_SIZE); + // Needed padding to prevent errors with decompressing. + if(compressedData[compressedData.size() - 1] != 0) { + compressedData.push_back(0); + compressedData.push_back(0); + compressedData.push_back(0); + compressedData.push_back(0); + } + data = compression.decompressBuffer(compressedData); + } else { + data = rom.get_bytes_from_range(startOffset, endOffset - startOffset); + } + + int numTextures = header[0x12]; + int dataOffset = 0; + + for(int i = 0; i < numTextures; i++){ + int width = data[dataOffset + 0x00]; + int height = data[dataOffset + 0x01]; + int textureFormat = data[dataOffset + 0x02] & 0xF; + int textureSize = get_texture_size(width, height, textureFormat); + + std::vector texHeader(data.begin() + dataOffset, data.begin() + dataOffset + TEX_HEADER_SIZE); + std::vector texData(data.begin() + dataOffset + TEX_HEADER_SIZE, data.begin() + dataOffset + textureSize); + + extract_single_texture(texHeader, texData, i, startOffset, endOffset, name, subfolder, outFolder, isCompressed, shouldFlip); + dataOffset += textureSize; + } +} + +void extract_range(std::string subfolder, ConfigRange& range, ROM& rom) { + std::string name = range.get_property(1); + std::string outFolder = range.get_property(2); + + int startOffset = range.get_start(); + int endOffset = range.get_start() + range.get_size(); + + switch(range.get_type()) { + case ConfigRangeType::BINARY: + { + std::vector data = rom.get_bytes_from_range(startOffset, range.get_size()); + extract_binary(data, startOffset, endOffset, name, subfolder, outFolder); + numberOfFilesExtracted++; + break; + } + case ConfigRangeType::COMPRESSED: + { + std::vector data = rom.get_bytes_from_range(startOffset, range.get_size()); + extract_compressed(data, startOffset, endOffset, name, subfolder, outFolder); + numberOfFilesExtracted++; + break; + } + case ConfigRangeType::TEXTURE: + { + std::string flip_verticallyString = range.get_property(3); + to_lowercase(flip_verticallyString); + bool shouldFlip = (flip_verticallyString == "flipvertically"); + extract_texture(rom, startOffset, endOffset, name, subfolder, outFolder, shouldFlip); + numberOfFilesExtracted++; + break; + } + } +} + +void extract_assets_from_rom(Config& config, ROM& rom) { + if(config.get_size() != rom.get_size()) { + std::cout << "Error: Config does not add up to the ROM size." << std::endl + << std::hex << "ROM size is " << rom.get_size() + << "; Config ends at " << config.get_size() << std::dec << std::endl; + } + + numberOfFilesExtracted = 0; + int numRanges = config.get_number_of_ranges(); + for (int i = 0; i < numRanges; i++) { + ConfigRange range = config.get_range(i); + extract_range(config.get_subfolder(), range, rom); + } +} + +/*********************************************/ + +int main(int argc, char* argv[]) { + + if(argc != 4) { + show_help(); + return 1; + } + + std::string configsDirectory = argv[1]; + std::string baseromsDirectory = argv[2]; + outDirectory = argv[3]; + + std::vector configs; + std::vector roms; + + for (const auto & entry : fs::directory_iterator(configsDirectory)){ + std::string filename = entry.path().filename(); + if(ends_with_config_extension(filename)) { + configs.push_back(Config(configsDirectory, filename)); + } + } + + for (const auto & entry : fs::directory_iterator(baseromsDirectory)){ + std::string filename = entry.path().string(); + if(ends_with_rom_extension(filename)) { + roms.push_back(ROM(filename)); + } + } + + for(auto& config : configs) { + if(config.is_supported()) { + for(auto& rom : roms) { + if(rom.get_md5() == config.get_md5()) { + std::cout << "Found ROM file for config \"" << config.get_name() << "\"" << std::endl; + extract_assets_from_rom(config, rom); + std::cout << "Finished extracting " << numberOfFilesExtracted << " files." << std::endl; + break; + } + } + } else { + std::cout << "This version of the game is currently not supported." << std::endl; + } + } + + return 0; +} diff --git a/tools/dkr_extractor_classes/extract_config.cpp b/tools/dkr_extractor_classes/extract_config.cpp new file mode 100644 index 00000000..1fa3cf4b --- /dev/null +++ b/tools/dkr_extractor_classes/extract_config.cpp @@ -0,0 +1,185 @@ +#include "extract_config.h" + +ConfigRange::ConfigRange(int start, int size, ConfigRangeType type, std::vector properties){ + rangeStart = start; + rangeSize = size; + rangeType = type; + rangeProperties = properties; +} + +ConfigRange::~ConfigRange(){ +} + +int ConfigRange::get_start(){ + return rangeStart; +} +int ConfigRange::get_size(){ + return rangeSize; +} +ConfigRangeType ConfigRange::get_type(){ + return rangeType; +} +std::string ConfigRange::get_property(int propertyIndex){ + if(propertyIndex >= rangeProperties.size()) { + return ""; + } + return rangeProperties[propertyIndex]; +} + +/**********************************************/ + +Config::Config(std::string directory, std::string filename){ + std::cout << "Reading config \"" << filename << "\"" << std::endl; + this->directory = directory; + currentRangeOffset = 0; + + std::string text = read_file(directory + '/' + filename); + + parse(text); +} + +Config::~Config(){ +} + +bool Config::is_supported() { + return !notSupported; +} +std::string Config::get_name(){ + return name; +} +std::string Config::get_md5(){ + return md5; +} +std::string Config::get_subfolder(){ + return subfolder; +} +int Config::get_size() { + return currentRangeOffset; +} +int Config::get_number_of_ranges(){ + return ranges.size(); +} +ConfigRange Config::get_range(int index){ + return ranges[index]; +} + +void Config::parse(std::string text){ + std::regex regex_property("^\\s*([0-9a-zA-Z\\-]+)\\s*:\\s*[\"]([^\"]*)[\"]\\s*$"); + std::regex regex_range("^\\s*\\[\\s*(0x[0-9a-fA-F]+)\\s*\\]\\s*:\\s*(.*)$"); + + std::istringstream f(text); + std::string line; + std::smatch match; + while (std::getline(f, line)) { + line = strip_comments(line); + + if(line.length() < 1) { + continue; + } + if (std::regex_search(line, match, regex_property)) { + parse_property(match[1], match[2]); + continue; + } + if (std::regex_search(line, match, regex_range)) { + parse_range(match[1], match[2]); + continue; + } + + std::cout << "Invalid line: " << line << std::endl; + throw 1; + } +} + +void Config::parse_property(std::string name, std::string value){ + name = get_lowercase(trim(name)); + + if(name == "config-name") { + this->name = value; + return; + } else if (name == "subfolder") { + this->subfolder = value; + return; + } else if (name == "checksum-md5") { + this->md5 = value; + return; + } else if (name == "not-supported") { + this->notSupported = get_lowercase(trim(value)) == "true"; + return; + } else if (name == "include") { + std::string text = read_file(this->directory + '/' + value); + parse(text); + return; + } + + return; +} + +void Config::parse_range(std::string rangeSize, std::string rangeProperties) { + int size = std::stoi(rangeSize, 0, 16); + + std::vector properties = split_string(rangeProperties, ','); + + for(size_t i = 0; i < properties.size(); i++) { + // Remove surrounding whitespace + properties[i] = trim(properties[i]); + // Remove doublequotes + properties[i] = trim(properties[i].substr(1, properties[i].size() - 2)); + } + + ConfigRangeType type = get_range_type(properties[0]); + ranges.push_back(ConfigRange(currentRangeOffset, size, type, properties)); + currentRangeOffset += size; +} + +ConfigRangeType Config::get_range_type(std::string typeString) { + std::string type = get_lowercase(trim(typeString)); + + if(type == "binary") return ConfigRangeType::BINARY; + if(type == "noextract") return ConfigRangeType::NOEXTRACT; + if(type == "compressed") return ConfigRangeType::COMPRESSED; + if(type == "texture") return ConfigRangeType::TEXTURE; + + std::cout << "Unknown extraction type: " << type << std::endl; + throw 1; + return ConfigRangeType::UNDEFINED; +} + +std::string Config::read_file(std::string filename) { + std::ifstream t(filename); + t.seekg(0, std::ios::end); + size_t size = t.tellg(); + std::string buffer(size, ' '); + t.seekg(0); + t.read(&buffer[0], size); + return buffer; +} + +std::string Config::trim(std::string input) { + size_t b = input.find_first_not_of(' '); + if (b == std::string::npos) b = 0; + return input.substr(b, input.find_last_not_of(' ') + 1 - b); +} + +std::string Config::strip_comments(std::string input) { + return trim(input.substr(0, input.find_first_of("#"))); +} + +std::vector Config::split_string(std::string s, char delim) { + std::stringstream ss(s); + std::string item; + std::vector elems; + while (std::getline(ss, item, delim)) { + elems.push_back(item); + } + return elems; +} + +std::string Config::get_lowercase(std::string input) { + std::string output = input; + for(auto& element : output) { + element = std::tolower(element); + } + return output; +} + +/**********************************************/ diff --git a/tools/dkr_extractor_classes/extract_config.h b/tools/dkr_extractor_classes/extract_config.h new file mode 100644 index 00000000..f723238d --- /dev/null +++ b/tools/dkr_extractor_classes/extract_config.h @@ -0,0 +1,72 @@ +#pragma once + +#include +#include +#include +#include +#include +#include + +// C++17 +#include +namespace fs = std::experimental::filesystem; + +enum ConfigRangeType { + UNDEFINED, + BINARY, + NOEXTRACT, + COMPRESSED, + TEXTURE +}; + +class ConfigRange { +public: + ConfigRange(int start, int size, ConfigRangeType type, std::vector properties); + ~ConfigRange(); + + int get_start(); + int get_size(); + ConfigRangeType get_type(); + std::string get_property(int propertyIndex); + +private: + int rangeStart, rangeSize; + ConfigRangeType rangeType; + std::vector rangeProperties; +}; + +class Config { +public: + Config(std::string directory, std::string filename); + ~Config(); + + bool is_supported(); + std::string get_name(); + std::string get_md5(); + std::string get_subfolder(); + int get_size(); + int get_number_of_ranges(); + ConfigRange get_range(int index); + +private: + void parse(std::string text); + void parse_property(std::string name, std::string value); + void parse_range(std::string rangeSize, std::string rangeProperties); + + ConfigRangeType get_range_type(std::string typeString); + + std::string read_file(std::string filename); + std::string trim(std::string input); + std::string strip_comments(std::string input); + std::vector split_string(std::string s, char delim); + std::string get_lowercase(std::string input); + + bool notSupported; + std::string directory; + std::string name; + std::string md5; + std::string subfolder; + std::vector ranges; + + int currentRangeOffset = 0; +}; diff --git a/tools/dkr_extractor_classes/rom.cpp b/tools/dkr_extractor_classes/rom.cpp new file mode 100644 index 00000000..94f5344a --- /dev/null +++ b/tools/dkr_extractor_classes/rom.cpp @@ -0,0 +1,138 @@ +#include "rom.h" + +ROM::ROM(std::string filename){ + if(!readROMFile(filename)) { + // ROM failed to load. + throw 1; + } + romFilename = filename; + + test_endianness(); + calculate_md5(); +} + +ROM::~ROM(){ +} + +std::vector ROM::get_bytes_from_range(int start, int numBytes){ + std::vector subVector(numBytes); + std::copy(bytes.begin() + start, bytes.begin() + start + numBytes, subVector.begin()); + return subVector; +} + +uint8_t ROM::get_byte(int romOffset){ + return bytes[romOffset]; +} + +std::string ROM::get_md5(){ + return md5; +} + +int ROM::get_size(){ + return bytes.size(); +} + +void ROM::test_endianness(){ + bool convertedToBigEndian = false; + if(bytes[0] == 0x80 && bytes[1] == 0x37) { // Big endian + // Do nothing + } else if(bytes[0] == 0x37 && bytes[1] == 0x80) { // Mixed endian (byteswapped) + // Mixed endian, convert to big endian + int numBytes = get_size(); + for(int i = 0; i < numBytes; i+=2) { + uint8_t temp = bytes[i]; + bytes[i] = bytes[i + 1]; + bytes[i + 1] = temp; + } + convertedToBigEndian = true; + } else if(bytes[0] == 0x40 && bytes[1] == 0x12) { // Little endian + // Little endian, convert to big endian + int numBytes = get_size(); + uint8_t temp[4]; + for(int i = 0; i < numBytes; i+=4) { + temp[0] = bytes[i + 0]; + temp[1] = bytes[i + 1]; + temp[2] = bytes[i + 2]; + temp[3] = bytes[i + 3]; + bytes[i + 0] = temp[3]; + bytes[i + 1] = temp[2]; + bytes[i + 2] = temp[1]; + bytes[i + 3] = temp[0]; + } + convertedToBigEndian = true; + } else { + // Invalid ROM file + throw 1; + } + + if(convertedToBigEndian) { // Overwrite ROM file + fs::remove(fs::path(romFilename)); // Delete old romfile + std::string z64Filename = romFilename.substr(0, romFilename.length() - 4) + ".z64"; + if(!writeROMFile(z64Filename)) { // Save new big-endian rom. + // ROM failed to save. + throw 1; + } + } +} + +void ROM::calculate_md5() { + uint8_t buffer[0x4000]; + uint8_t digest[MD5_DIGEST_LENGTH]; + + std::stringstream ss; + + MD5_CTX md5Context; + + MD5_Init(&md5Context); + MD5_Update(&md5Context, &bytes[0], bytes.size()); + int res = MD5_Final(digest, &md5Context); + + if(res == 0){ // hash failed or raise an exception + md5 = ""; + return; + } + + // set up stringstream format + ss << std::hex << std::setfill('0'); + + + for(uint8_t uc: digest) { + ss << std::setw(2) << (int)uc; + } + + md5 = ss.str(); +} + +bool ROM::readROMFile(std::string filename) { + try + { + std::ifstream is; + is.open(filename.c_str(), std::ios::binary); + is.seekg(0, std::ios::end); + size_t filesize = is.tellg(); + is.seekg(0, std::ios::beg); + bytes.resize(filesize); + is.read((char *)bytes.data(), filesize); + is.close(); + } + catch (int e) + { + return false; + } + return true; +} + +bool ROM::writeROMFile(std::string filename) { + try + { + std::ofstream wf(filename.c_str(), std::ios::out | std::ios::binary); + for(int i = 0; i < bytes.size(); i++) + wf.write((char *)&bytes[i], 1); + wf.close(); + } + catch (int e) + { + return false; + } + return true; +} \ No newline at end of file diff --git a/tools/dkr_extractor_classes/rom.h b/tools/dkr_extractor_classes/rom.h new file mode 100644 index 00000000..ff925bfe --- /dev/null +++ b/tools/dkr_extractor_classes/rom.h @@ -0,0 +1,33 @@ +#pragma once + +#include +#include +#include +#include +#include + +// C++17 +#include +namespace fs = std::experimental::filesystem; + +class ROM { +public: + ROM(std::string filename); + ~ROM(); + + std::vector get_bytes_from_range(int start, int numBytes); + uint8_t get_byte(int romOffset); + + std::string get_md5(); + int get_size(); + +private: + void test_endianness(); + void calculate_md5(); + bool readROMFile(std::string filename); + bool writeROMFile(std::string filename); + + std::vector bytes; + std::string md5; + std::string romFilename; +}; \ No newline at end of file diff --git a/tools/dkr_texbuilder.cpp b/tools/dkr_texbuilder.cpp new file mode 100644 index 00000000..9cacc4e5 --- /dev/null +++ b/tools/dkr_texbuilder.cpp @@ -0,0 +1,429 @@ +#include +#include +#include +#include +#include +#include +#include +#include "dkr_decompressor_src/DKRCompression.h" +#include "n64graphics/n64graphics.h" + +#define TEX_FORMAT_RGBA32 0 +#define TEX_FORMAT_RGBA16 1 +#define TEX_FORMAT_I8 2 +#define TEX_FORMAT_I4 3 +#define TEX_FORMAT_IA16 4 +#define TEX_FORMAT_IA8 5 +#define TEX_FORMAT_IA4 6 +#define TEX_FORMAT_CI4 7 + +#define TEX_HEADER_SIZE 0x20 + +// C++17 +#include +namespace fs = std::experimental::filesystem; + +const std::string PNG_EXTENSION = ".png"; + +/*********************************************/ + +void show_help() { + std::cout << "Usage: ./dkr_texbuilder " << std::endl; +} + +bool starts_with(std::string filename, std::string pattern) { + return std::equal(pattern.begin(), pattern.end(), filename.begin()); +} + +std::vector> get_filenames_from_directory(std::string directory, std::string name) { + std::vector> filenames; + for (const auto & entry : fs::directory_iterator(directory)){ + std::string filename = entry.path().filename(); + if(starts_with(filename, name)) { + filenames.push_back(std::make_tuple(filename, entry.path().string())); + } + } + return filenames; +} + +void write_binary_file(std::vector& data, std::string& filename) { + std::ofstream wf(filename.c_str(), std::ios::out | std::ios::binary); + for(int i = 0; i < data.size(); i++) + wf.write((char *)&data[i], 1); + wf.close(); +} + +void to_lowercase(std::string& input) { + for(char& character : input) { + character = std::tolower(character); + } +} + +std::vector split(const std::string &s, char delim) { + std::stringstream ss(s); + std::string item; + std::vector elems; + while (std::getline(ss, item, delim)) { + elems.push_back(std::move(item)); + } + return elems; +} + +/*********************************************/ + + +void deinterlace(std::vector& data, int width, int height, int bitDepth, int bufferSize) { + uint8_t* temp = new uint8_t[bufferSize]; + + int numPixels; + if(bitDepth == 4) { + numPixels = ((width * height) / 2); + } else { + numPixels = (width * height * (bitDepth / 8)); + } + + int stride = bufferSize * 2; + + int size = numPixels / stride; + + for(int i = 0; i < size; i++) { + int row; + if(bitDepth == 4) { + row = (i * stride) / width * 2; + } else { + row = (i * stride) / width / (bitDepth / 8); + } + if(row % 2 == 0) continue; + for(int j = 0; j < bufferSize; j++) { + temp[j] = data[i * stride + j]; + data[i * stride + j] = data[i * stride + j + bufferSize]; + data[i * stride + j + bufferSize] = temp[j]; + } + } + + delete[] temp; +} + +void flip_vertically(std::vector& data, int width, int height, int bitDepth) { + int rowSize; + if(bitDepth == 4) { + rowSize = width / 2; + } else { + rowSize = width * (bitDepth / 8); + } + + uint8_t temp = 0; + + for(int y = 0; y < height/2; y++) { + for(int x = 0; x < rowSize; x++) { + temp = data[y * rowSize + x]; + data[y * rowSize + x] = data[(height - y - 1) * rowSize + x]; + data[(height - y - 1) * rowSize + x] = temp; + } + } +} + +int get_texture_type(std::string textureFormatString) { + to_lowercase(textureFormatString); + + if(textureFormatString == "rgba32") return TEX_FORMAT_RGBA32; + else if(textureFormatString == "rgba16") return TEX_FORMAT_RGBA16; + else if(textureFormatString == "i8") return TEX_FORMAT_I8; + else if(textureFormatString == "i4") return TEX_FORMAT_I4; + else if(textureFormatString == "ia16") return TEX_FORMAT_IA16; + else if(textureFormatString == "ia8") return TEX_FORMAT_IA8; + else if(textureFormatString == "ia4") return TEX_FORMAT_IA4; + else if(textureFormatString == "ci4") return TEX_FORMAT_CI4; + + std::cout << "Error: Invalid texture type: " << textureFormatString << std::endl; + throw 1; +} + +std::vector load_texture_from_png(std::string filepath, int textureFormat, int* width, int* height) { + switch(textureFormat) { + case TEX_FORMAT_RGBA32: + case TEX_FORMAT_RGBA16: + { + uint8_t* data = (uint8_t*)png2rgba(filepath.c_str(), width, height); + std::vector vec(data, data + ((*width) * (*height) * 4)); + free(data); + return vec; + } + case TEX_FORMAT_I8: + case TEX_FORMAT_I4: + case TEX_FORMAT_IA16: + case TEX_FORMAT_IA8: + case TEX_FORMAT_IA4: + { + uint8_t* data = (uint8_t*)png2ia(filepath.c_str(), width, height); + std::vector vec(data, data + ((*width) * (*height) * 2)); + free(data); + return vec; + } + case TEX_FORMAT_CI4: + std::cout << "Error: CI4 is currently not supported." << std::endl; + throw 1; + default: + std::cout << "Error: Invalid texture type: " << textureFormat << std::endl; + throw 1; + } +} + +int get_texture_size(int width, int height, int textureFormat) { + switch(textureFormat) { + case TEX_FORMAT_RGBA32: + return (width * height * 4) + TEX_HEADER_SIZE; + case TEX_FORMAT_RGBA16: + case TEX_FORMAT_IA16: + return (width * height * 2) + TEX_HEADER_SIZE; + case TEX_FORMAT_I8: + case TEX_FORMAT_IA8: + return (width * height) + TEX_HEADER_SIZE; + case TEX_FORMAT_I4: + case TEX_FORMAT_IA4: + return (width * height / 2) + TEX_HEADER_SIZE; + case TEX_FORMAT_CI4: + std::cout << "Error: CI4 texture format is not currently supported." << std::endl; + throw 1; + } + + std::cout << "Error: Invalid texture format " << textureFormat << std::endl; + throw 1; +} + +void generate_texture_header(std::vector& outData, int width, int height, int textureFormat, + int numberOfTextures, std::string flags, std::string headerBytes) { + // I currently do not know what these are for. + int A = std::stoi(headerBytes.substr(0, 1), 0, 16); + int B = std::stoi(headerBytes.substr(1, 2), 0, 16); + int C = std::stoi(headerBytes.substr(3, 2), 0, 16); + int D = std::stoi(headerBytes.substr(5, 4), 0, 16); + int E = std::stoi(headerBytes.substr(9, 2), 0, 16); + + bool dontComputeSize = (flags.at(2) == 'Z'); + + int textureSize = get_texture_size(width, height, textureFormat); + + /* Texture header is 0x20 bytes long */ + /* 0x00 */ outData.push_back(width); + /* 0x01 */ outData.push_back(height); + /* 0x02 */ outData.push_back((A << 4) | textureFormat); + /* 0x03 */ outData.push_back(B); + /* 0x04 */ outData.push_back(C); + /* 0x05 */ outData.push_back(0x01); // Always 0x01? + /* 0x06 */ outData.push_back((D >> 8) & 0xFF); + outData.push_back(D & 0xFF); + /* 0x08 */ outData.push_back(0); // Offset to CI4 palette + outData.push_back(0); + /* 0x0A */ outData.push_back(0); + /* 0x0B */ outData.push_back(0); // Initalized in RAM; Number of commands in display list. + /* 0x0C */ outData.push_back(0); // Initalized in RAM; Pointer to texture display list + outData.push_back(0); + outData.push_back(0); + outData.push_back(0); + /* 0x10 */ outData.push_back(0); + /* 0x11 */ outData.push_back(0); + /* 0x12 */ outData.push_back(numberOfTextures); + /* 0x13 */ outData.push_back(0); + /* 0x14 */ outData.push_back(0); + /* 0x15 */ outData.push_back(E); + if(dontComputeSize) { + /* 0x16 */ outData.push_back(0); // Keep it zero, Not sure why though. + outData.push_back(0); + } else { + /* 0x16 */ outData.push_back((textureSize >> 8) & 0xFF); // Texture size + outData.push_back(textureSize & 0xFF); + } + /* 0x18 */ outData.push_back(0); + /* 0x19 */ outData.push_back(0); + /* 0x1A */ outData.push_back(0); + /* 0x1B */ outData.push_back(0); + /* 0x1C */ outData.push_back(0); + /* 0x1D */ outData.push_back(dontComputeSize ? 1 : 0); + /* 0x1E */ outData.push_back(0); + /* 0x1F */ outData.push_back(0); +} + +int get_bitdepth_from_format(int textureFormat){ + switch(textureFormat) { + case TEX_FORMAT_RGBA32: + return 32; + case TEX_FORMAT_RGBA16: + case TEX_FORMAT_IA16: + return 16; + case TEX_FORMAT_I8: + case TEX_FORMAT_IA8: + return 8; + case TEX_FORMAT_I4: + case TEX_FORMAT_IA4: + case TEX_FORMAT_CI4: + return 4; + } + std::cout << "Error: Invalid texture format " << textureFormat << std::endl; + throw 1; +} + +// std::get<0>(file) = filename, std::get<1>(file) = filepath +std::vector get_texture_binary(std::tuple file, int numberOfTextures) { + std::vector outData; + + std::vector elems = split(std::get<0>(file), '.'); + std::string flags = elems[3]; + std::string headerBytes = elems[4]; + int textureFormat = get_texture_type(elems[5]); + //std::cout << "format = " << textureFormat << std::endl; + bool flipVertically = (flags.at(1) == 'F'); + + int width, height; + + std::vector pngData = load_texture_from_png(std::get<1>(file), textureFormat, &width, &height); + + if(flipVertically) { + flip_vertically(pngData, width, height, get_bitdepth_from_format(textureFormat)); + } + + generate_texture_header(outData, width, height, textureFormat, numberOfTextures, flags, headerBytes); + + bool interlace = ((outData[0x06] & 0x4) == 0x04); + + switch(textureFormat) { + case TEX_FORMAT_RGBA32: + { + if (interlace) { + deinterlace(pngData, width, height, 32, 8); + } + outData.insert(outData.end(), pngData.begin(), pngData.end()); + break; + } + case TEX_FORMAT_RGBA16: + { + uint8_t* rgba16Data = (uint8_t*)malloc(width * height * 2); + rgba2raw(rgba16Data, (const rgba*)&pngData[0], width, height, 16); + std::vector rgba16(rgba16Data, rgba16Data + (width * height * 2)); + free(rgba16Data); + if (interlace) { + deinterlace(rgba16, width, height, 16, 4); + } + outData.insert(outData.end(), rgba16.begin(), rgba16.end()); + break; + } + case TEX_FORMAT_I8: + { + uint8_t* i8Data = (uint8_t*)malloc(width * height); + i2raw(i8Data, (const ia*)&pngData[0], width, height, 8); + std::vector i8(i8Data, i8Data + (width * height)); + free(i8Data); + if (interlace) { + deinterlace(i8, width, height, 8, 4); + } + outData.insert(outData.end(), i8.begin(), i8.end()); + break; + } + case TEX_FORMAT_I4: + { + uint8_t* i4Data = (uint8_t*)malloc(width * height / 2); + i2raw(i4Data, (const ia*)&pngData[0], width, height, 4); + std::vector i4(i4Data, i4Data + (width * height / 2)); + free(i4Data); + if (interlace) { + deinterlace(i4, width, height, 4, 4); + } + outData.insert(outData.end(), i4.begin(), i4.end()); + break; + } + case TEX_FORMAT_IA16: + { + uint8_t* ia16Data = (uint8_t*)malloc(width * height * 2); + ia2raw(ia16Data, (const ia*)&pngData[0], width, height, 16); + std::vector ia16(ia16Data, ia16Data + (width * height * 2)); + free(ia16Data); + if (interlace) { + deinterlace(ia16, width, height, 16, 4); + } + outData.insert(outData.end(), ia16.begin(), ia16.end()); + break; + } + case TEX_FORMAT_IA8: + { + uint8_t* ia8Data = (uint8_t*)malloc(width * height); + ia2raw(ia8Data, (const ia*)&pngData[0], width, height, 8); + std::vector ia8(ia8Data, ia8Data + (width * height)); + free(ia8Data); + if (interlace) { + deinterlace(ia8, width, height, 8, 4); + } + outData.insert(outData.end(), ia8.begin(), ia8.end()); + break; + } + case TEX_FORMAT_IA4: + { + uint8_t* ia4Data = (uint8_t*)malloc(width * height / 2); + ia2raw(ia4Data, (const ia*)&pngData[0], width, height, 4); + std::vector ia4(ia4Data, ia4Data + (width * height / 2)); + free(ia4Data); + if (interlace) { + deinterlace(ia4, width, height, 4, 4); + } + outData.insert(outData.end(), ia4.begin(), ia4.end()); + break; + } + } + + return outData; +} + +/*********************************************/ + +int main(int argc, char* argv[]) { + if(argc != 5) { + show_help(); + return 1; + } + + std::string input_directory = argv[1]; + std::string output_filepath = argv[2]; + std::string texture_name = argv[3]; + std::string out_texture_name = argv[4]; + std::string outFilename; + + std::vector> files = get_filenames_from_directory(input_directory, texture_name); + + int numberOfTextures = files.size(); + std::vector uncompressed; + //std::cout << "Number of textures: " << numberOfTextures << std::endl; + for(int i = 0; i < numberOfTextures; i++) { + //std::cout << std::get<0>(files[i]) << std::endl; + std::vector binary = get_texture_binary(files[i], numberOfTextures); + uncompressed.insert(uncompressed.end(), binary.begin(), binary.end()); + } + + //outFilename = output_filepath + "/" + texture_name + ".uncmp.bin"; + //write_binary_file(uncompressed, outFilename); + + + std::vector compressedHeader; + compressedHeader.insert(compressedHeader.end(), uncompressed.begin(), uncompressed.begin() + 0x20); + + std::string flags = split(std::get<0>(files[0]), '.')[3]; + if(flags.at(0) == 'C') { + compressedHeader[0x1D] = 0x01; + } + + DKRCompression compression; + std::vector compressed = compression.compressBuffer(uncompressed); + + // Note: uncompressed is garbled at this point. + + compressed.insert(compressed.begin(), compressedHeader.begin(), compressedHeader.end()); + + outFilename = output_filepath + "/" + out_texture_name + ".bin"; + write_binary_file(compressed, outFilename); + + return 0; +} + + + + + + diff --git a/tools/n64graphics/n64graphics.c b/tools/n64graphics/n64graphics.c new file mode 100644 index 00000000..4a16e539 --- /dev/null +++ b/tools/n64graphics/n64graphics.c @@ -0,0 +1,1021 @@ +#include +#include +#include + +#define STBI_NO_LINEAR +#define STBI_NO_HDR +#define STBI_NO_TGA +#define STB_IMAGE_IMPLEMENTATION +#include "../stb/stb_image.h" +#define STB_IMAGE_WRITE_IMPLEMENTATION +#include "../stb/stb_image_write.h" + +#include "n64graphics.h" +#include "utils.h" + +// SCALE_M_N: upscale/downscale M-bit integer to N-bit +#define SCALE_5_8(VAL_) (((VAL_) * 0xFF) / 0x1F) +#define SCALE_8_5(VAL_) ((((VAL_) + 4) * 0x1F) / 0xFF) +#define SCALE_4_8(VAL_) ((VAL_) * 0x11) +#define SCALE_8_4(VAL_) ((VAL_) / 0x11) +#define SCALE_3_8(VAL_) ((VAL_) * 0x24) +#define SCALE_8_3(VAL_) ((VAL_) / 0x24) + + +typedef struct +{ + enum + { + IMG_FORMAT_RGBA, + IMG_FORMAT_IA, + IMG_FORMAT_I, + IMG_FORMAT_CI, + } format; + int depth; +} img_format; + +//--------------------------------------------------------- +// N64 RGBA/IA/I/CI -> internal RGBA/IA +//--------------------------------------------------------- + +rgba *raw2rgba(const uint8_t *raw, int width, int height, int depth) +{ + rgba *img; + int img_size; + + img_size = width * height * sizeof(*img); + img = (rgba *)malloc(img_size); + if (!img) { + ERROR("Error allocating %d bytes\n", img_size); + return NULL; + } + + if (depth == 16) { + for (int i = 0; i < width * height; i++) { + img[i].red = SCALE_5_8((raw[i*2] & 0xF8) >> 3); + img[i].green = SCALE_5_8(((raw[i*2] & 0x07) << 2) | ((raw[i*2+1] & 0xC0) >> 6)); + img[i].blue = SCALE_5_8((raw[i*2+1] & 0x3E) >> 1); + img[i].alpha = (raw[i*2+1] & 0x01) ? 0xFF : 0x00; + } + } else if (depth == 32) { + for (int i = 0; i < width * height; i++) { + img[i].red = raw[i*4]; + img[i].green = raw[i*4+1]; + img[i].blue = raw[i*4+2]; + img[i].alpha = raw[i*4+3]; + } + } + + return img; +} + +ia *raw2ia(const uint8_t *raw, int width, int height, int depth) +{ + ia *img; + int img_size; + + img_size = width * height * sizeof(*img); + img = (ia *)malloc(img_size); + if (!img) { + ERROR("Error allocating %u bytes\n", img_size); + return NULL; + } + + switch (depth) { + case 16: + for (int i = 0; i < width * height; i++) { + img[i].intensity = raw[i*2]; + img[i].alpha = raw[i*2+1]; + } + break; + case 8: + for (int i = 0; i < width * height; i++) { + img[i].intensity = SCALE_4_8((raw[i] & 0xF0) >> 4); + img[i].alpha = SCALE_4_8(raw[i] & 0x0F); + } + break; + case 4: + for (int i = 0; i < width * height; i++) { + uint8_t bits; + bits = raw[i/2]; + if (i % 2) { + bits &= 0xF; + } else { + bits >>= 4; + } + img[i].intensity = SCALE_3_8((bits >> 1) & 0x07); + img[i].alpha = (bits & 0x01) ? 0xFF : 0x00; + } + break; + case 1: + for (int i = 0; i < width * height; i++) { + uint8_t bits; + uint8_t mask; + bits = raw[i/8]; + mask = 1 << (7 - (i % 8)); // MSb->LSb + bits = (bits & mask) ? 0xFF : 0x00; + img[i].intensity = bits; + img[i].alpha = bits; + } + break; + default: + ERROR("Error invalid depth %d\n", depth); + break; + } + + return img; +} + +ia *raw2i(const uint8_t *raw, int width, int height, int depth) +{ + ia *img = NULL; + int img_size; + + img_size = width * height * sizeof(*img); + img = (ia *)malloc(img_size); + if (!img) { + ERROR("Error allocating %u bytes\n", img_size); + return NULL; + } + + switch (depth) { + case 8: + for (int i = 0; i < width * height; i++) { + img[i].intensity = raw[i]; + img[i].alpha = 0xFF; + } + break; + case 4: + for (int i = 0; i < width * height; i++) { + uint8_t bits; + bits = raw[i/2]; + if (i % 2) { + bits &= 0xF; + } else { + bits >>= 4; + } + img[i].intensity = SCALE_4_8(bits); + img[i].alpha = img[i].intensity; // alpha copy intensity + // TODO: modes + // img[i].alpha = 0xFF; // alpha = 1 + // img[i].alpha = img[i].intensity ? 0xFF : 0x00; // binary + } + break; + default: + ERROR("Error invalid depth %d\n", depth); + break; + } + + return img; +} + +// convert CI raw data and palette to raw data (either RGBA16 or IA16) +uint8_t *ci2raw(const uint8_t *rawci, const uint8_t *palette, int width, int height, int ci_depth) +{ + uint8_t *raw; + int raw_size; + + // first convert to raw RGBA + raw_size = sizeof(uint16_t) * width * height; + raw = (uint8_t *)malloc(raw_size); + if (!raw) { + ERROR("Error allocating %u bytes\n", raw_size); + return NULL; + } + + for (int i = 0; i < width * height; i++) { + int pal_idx = rawci[i]; + if (ci_depth == 4) { + int byte_idx = i / 2; + int nibble = 1 - (i % 2); + int shift = 4 * nibble; + pal_idx = (rawci[byte_idx] >> shift) & 0xF; + } + raw[2*i] = palette[2*pal_idx]; + raw[2*i+1] = palette[2*pal_idx+1]; + } + + return raw; +} + + +//--------------------------------------------------------- +// internal RGBA/IA -> N64 RGBA/IA/I/CI +// returns length written to 'raw' used or -1 on error +//--------------------------------------------------------- + +int rgba2raw(uint8_t *raw, const rgba *img, int width, int height, int depth) +{ + int size = (width * height * depth + 7) / 8; + INFO("Converting RGBA%d %dx%d to raw\n", depth, width, height); + + if (depth == 16) { + for (int i = 0; i < width * height; i++) { + uint8_t r, g, b, a; + r = SCALE_8_5(img[i].red); + g = SCALE_8_5(img[i].green); + b = SCALE_8_5(img[i].blue); + a = img[i].alpha ? 0x1 : 0x0; + raw[i*2] = (r << 3) | (g >> 2); + raw[i*2+1] = ((g & 0x3) << 6) | (b << 1) | a; + } + } else if (depth == 32) { + for (int i = 0; i < width * height; i++) { + raw[i*4] = img[i].red; + raw[i*4+1] = img[i].green; + raw[i*4+2] = img[i].blue; + raw[i*4+3] = img[i].alpha; + } + } else { + ERROR("Error invalid depth %d\n", depth); + size = -1; + } + + return size; +} + +int ia2raw(uint8_t *raw, const ia *img, int width, int height, int depth) +{ + int size = (width * height * depth + 7) / 8; + INFO("Converting IA%d %dx%d to raw\n", depth, width, height); + + switch (depth) { + case 16: + for (int i = 0; i < width * height; i++) { + raw[i*2] = img[i].intensity; + raw[i*2+1] = img[i].alpha; + } + break; + case 8: + for (int i = 0; i < width * height; i++) { + uint8_t val = SCALE_8_4(img[i].intensity); + uint8_t alpha = SCALE_8_4(img[i].alpha); + raw[i] = (val << 4) | alpha; + } + break; + case 4: + for (int i = 0; i < width * height; i++) { + uint8_t val = SCALE_8_3(img[i].intensity); + uint8_t alpha = img[i].alpha ? 0x01 : 0x00; + uint8_t old = raw[i/2]; + if (i % 2) { + raw[i/2] = (old & 0xF0) | (val << 1) | alpha; + } else { + raw[i/2] = (old & 0x0F) | (((val << 1) | alpha) << 4); + } + } + break; + case 1: + for (int i = 0; i < width * height; i++) { + uint8_t val = img[i].intensity; + uint8_t old = raw[i/8]; + uint8_t bit = 1 << (7 - (i % 8)); + if (val) { + raw[i/8] = old | bit; + } else { + raw[i/8] = old & (~bit); + } + } + break; + default: + ERROR("Error invalid depth %d\n", depth); + size = -1; + break; + } + + return size; +} + +int i2raw(uint8_t *raw, const ia *img, int width, int height, int depth) +{ + int size = (width * height * depth + 7) / 8; + INFO("Converting I%d %dx%d to raw\n", depth, width, height); + + switch (depth) { + case 8: + for (int i = 0; i < width * height; i++) { + raw[i] = img[i].intensity; + } + break; + case 4: + for (int i = 0; i < width * height; i++) { + uint8_t val = SCALE_8_4(img[i].intensity); + uint8_t old = raw[i/2]; + if (i % 2) { + raw[i/2] = (old & 0xF0) | val; + } else { + raw[i/2] = (old & 0x0F) | (val << 4); + } + } + break; + default: + ERROR("Error invalid depth %d\n", depth); + size = -1; + break; + } + + return size; +} + + +//--------------------------------------------------------- +// internal RGBA/IA -> PNG +//--------------------------------------------------------- + +int rgba2png(const char *png_filename, const rgba *img, int width, int height) +{ + int ret = 0; + INFO("Saving RGBA %dx%d to \"%s\"\n", width, height, png_filename); + + // convert to format stb_image_write expects + uint8_t *data = (uint8_t *)malloc(4*width*height); + if (data) { + for (int j = 0; j < height; j++) { + for (int i = 0; i < width; i++) { + int idx = j*width + i; + data[4*idx] = img[idx].red; + data[4*idx + 1] = img[idx].green; + data[4*idx + 2] = img[idx].blue; + data[4*idx + 3] = img[idx].alpha; + } + } + + ret = stbi_write_png(png_filename, width, height, 4, data, 0); + + free(data); + } + + return ret; +} + +int ia2png(const char *png_filename, const ia *img, int width, int height) +{ + int ret = 0; + INFO("Saving IA %dx%d to \"%s\"\n", width, height, png_filename); + + // convert to format stb_image_write expects + uint8_t *data = (uint8_t *)malloc(2*width*height); + if (data) { + for (int j = 0; j < height; j++) { + for (int i = 0; i < width; i++) { + int idx = j*width + i; + data[2*idx] = img[idx].intensity; + data[2*idx + 1] = img[idx].alpha; + } + } + + ret = stbi_write_png(png_filename, width, height, 2, data, 0); + + free(data); + } + + return ret; +} + +//--------------------------------------------------------- +// PNG -> internal RGBA/IA +//--------------------------------------------------------- + +rgba *png2rgba(const char *png_filename, int *width, int *height) +{ + rgba *img = NULL; + int w = 0; + int h = 0; + int channels = 0; + int img_size; + + stbi_uc *data = stbi_load(png_filename, &w, &h, &channels, STBI_default); + if (!data || w <= 0 || h <= 0) { + ERROR("Error loading \"%s\"\n", png_filename); + return NULL; + } + INFO("Read \"%s\" %dx%d channels: %d\n", png_filename, w, h, channels); + + img_size = w * h * sizeof(*img); + img = (rgba *)malloc(img_size); + if (!img) { + ERROR("Error allocating %u bytes\n", img_size); + return NULL; + } + + switch (channels) { + case 3: // red, green, blue + case 4: // red, green, blue, alpha + for (int j = 0; j < h; j++) { + for (int i = 0; i < w; i++) { + int idx = j*w + i; + img[idx].red = data[channels*idx]; + img[idx].green = data[channels*idx + 1]; + img[idx].blue = data[channels*idx + 2]; + if (channels == 4) { + img[idx].alpha = data[channels*idx + 3]; + } else { + img[idx].alpha = 0xFF; + } + } + } + break; + case 2: // grey, alpha + for (int j = 0; j < h; j++) { + for (int i = 0; i < w; i++) { + int idx = j*w + i; + img[idx].red = data[2*idx]; + img[idx].green = data[2*idx]; + img[idx].blue = data[2*idx]; + img[idx].alpha = data[2*idx + 1]; + } + } + break; + default: + ERROR("Don't know how to read channels: %d\n", channels); + free(img); + img = NULL; + } + + // cleanup + stbi_image_free(data); + + *width = w; + *height = h; + return img; +} + +ia *png2ia(const char *png_filename, int *width, int *height) +{ + ia *img = NULL; + int w = 0, h = 0; + int channels = 0; + int img_size; + + stbi_uc *data = stbi_load(png_filename, &w, &h, &channels, STBI_default); + if (!data || w <= 0 || h <= 0) { + ERROR("Error loading \"%s\"\n", png_filename); + return NULL; + } + INFO("Read \"%s\" %dx%d channels: %d\n", png_filename, w, h, channels); + + img_size = w * h * sizeof(*img); + img = (ia *)malloc(img_size); + if (!img) { + ERROR("Error allocating %d bytes\n", img_size); + return NULL; + } + + switch (channels) { + case 3: // red, green, blue + case 4: // red, green, blue, alpha + ERROR("Warning: averaging RGB PNG to create IA\n"); + for (int j = 0; j < h; j++) { + for (int i = 0; i < w; i++) { + int idx = j*w + i; + int sum = data[channels*idx] + data[channels*idx + 1] + data[channels*idx + 2]; + img[idx].intensity = (sum + 1) / 3; // add 1 to round up where appropriate + if (channels == 4) { + img[idx].alpha = data[channels*idx + 3]; + } else { + img[idx].alpha = 0xFF; + } + } + } + break; + case 2: // grey, alpha + for (int j = 0; j < h; j++) { + for (int i = 0; i < w; i++) { + int idx = j*w + i; + img[idx].intensity = data[2*idx]; + img[idx].alpha = data[2*idx + 1]; + } + } + break; + default: + ERROR("Don't know how to read channels: %d\n", channels); + free(img); + img = NULL; + } + + // cleanup + stbi_image_free(data); + + *width = w; + *height = h; + return img; +} + +// find index of palette color +// return -1 if not found +static int pal_find_color(const palette_t *pal, uint16_t val) +{ + for (int i = 0; i < pal->used; i++) { + if (pal->data[i] == val) { + return i; + } + } + return -1; +} + +// find value in palette, or add if not there +// returns palette index entered or -1 if palette full +static int pal_add_color(palette_t *pal, uint16_t val) +{ + int idx; + idx = pal_find_color(pal, val); + if (idx < 0) { + if (pal->used == pal->max) { + ERROR("Error: trying to use more than %d\n", pal->max); + } else { + idx = pal->used; + pal->data[pal->used] = val; + pal->used++; + } + } + return idx; +} + +// convert from raw (RGBA16 or IA16) format to CI + palette +// returns 1 on success +int raw2ci(uint8_t *rawci, palette_t *pal, const uint8_t *raw, int raw_len, int ci_depth) +{ + // assign colors to palette + pal->used = 0; + memset(pal->data, 0, sizeof(pal->data)); + int ci_idx = 0; + for (int i = 0; i < raw_len; i += sizeof(uint16_t)) { + uint16_t val = read_u16_be(&raw[i]); + int pal_idx = pal_add_color(pal, val); + if (pal_idx < 0) { + ERROR("Error adding color @ (%d): %d (used: %d/%d)\n", i, pal_idx, pal->used, pal->max); + return 0; + } else { + switch (ci_depth) { + case 8: + rawci[ci_idx] = (uint8_t)pal_idx; + break; + case 4: + { + int byte_idx = ci_idx / 2; + int nibble = 1 - (ci_idx % 2); + uint8_t mask = 0xF << (4 * (1 - nibble)); + rawci[byte_idx] = (rawci[byte_idx] & mask) | (pal_idx << (4 * nibble)); + break; + } + } + ci_idx++; + } + } + return 1; +} + +const char *n64graphics_get_read_version(void) +{ + return "stb_image 2.19"; +} + +const char *n64graphics_get_write_version(void) +{ + return "stb_image_write 1.09"; +} + +#ifdef N64GRAPHICS_STANDALONE +#define N64GRAPHICS_VERSION "0.4" +#include + +typedef enum +{ + MODE_EXPORT, + MODE_IMPORT, +} tool_mode; + +typedef struct +{ + char *img_filename; + char *bin_filename; + char *pal_filename; + tool_mode mode; + unsigned int bin_offset; + unsigned int pal_offset; + img_format format; + img_format pal_format; + int width; + int height; + int bin_truncate; + int pal_truncate; +} graphics_config; + +static const graphics_config default_config = +{ + .img_filename = NULL, + .bin_filename = NULL, + .pal_filename = NULL, + .mode = MODE_EXPORT, + .bin_offset = 0, + .pal_offset = 0, + .format = {IMG_FORMAT_RGBA, 16}, + .pal_format = {IMG_FORMAT_RGBA, 16}, + .width = 32, + .height = 32, + .bin_truncate = 1, + .pal_truncate = 1, +}; + +typedef struct +{ + const char *name; + img_format format; +} format_entry; + +static const format_entry format_table[] = +{ + {"rgba16", {IMG_FORMAT_RGBA, 16}}, + {"rgba32", {IMG_FORMAT_RGBA, 32}}, + {"ia1", {IMG_FORMAT_IA, 1}}, + {"ia4", {IMG_FORMAT_IA, 4}}, + {"ia8", {IMG_FORMAT_IA, 8}}, + {"ia16", {IMG_FORMAT_IA, 16}}, + {"i4", {IMG_FORMAT_I, 4}}, + {"i8", {IMG_FORMAT_I, 8}}, + {"ci8", {IMG_FORMAT_CI, 8}}, + {"ci4", {IMG_FORMAT_CI, 4}}, +}; + +static const char *format2str(const img_format *format) +{ + for (unsigned i = 0; i < DIM(format_table); i++) { + if (format->format == format_table[i].format.format && format->depth == format_table[i].format.depth) { + return format_table[i].name; + } + } + return "unknown"; +} + +static int parse_format(img_format *format, const char *str) +{ + for (unsigned i = 0; i < DIM(format_table); i++) { + if (!strcasecmp(str, format_table[i].name)) { + format->format = format_table[i].format.format; + format->depth = format_table[i].format.depth; + return 1; + } + } + return 0; +} + +static void print_usage(void) +{ + ERROR("Usage: n64graphics -e/-i BIN_FILE -g IMG_FILE [-p PAL_FILE] [-o BIN_OFFSET] [-P PAL_OFFSET] [-f FORMAT] [-c CI_FORMAT] [-w WIDTH] [-h HEIGHT] [-V]\n" + "\n" + "n64graphics v" N64GRAPHICS_VERSION ": N64 graphics manipulator\n" + "\n" + "Required arguments:\n" + " -e BIN_FILE export from BIN_FILE to PNG_FILE\n" + " -i BIN_FILE import from PNG_FILE to BIN_FILE\n" + " -g IMG_FILE graphics file to import/export (.png)\n" + "Optional arguments:\n" + " -o BIN_OFFSET starting offset in BIN_FILE (prevents truncation during import)\n" + " -f FORMAT texture format: rgba16, rgba32, ia1, ia4, ia8, ia16, i4, i8, ci4, ci8 (default: %s)\n" + " -w WIDTH export texture width (default: %d)\n" + " -h HEIGHT export texture height (default: %d)\n" + "CI arguments:\n" + " -c CI_FORMAT CI palette format: rgba16, ia16 (default: %s)\n" + " -p PAL_FILE palette binary file to import/export from/to\n" + " -P PAL_OFFSET starting offset in PAL_FILE (prevents truncation during import)\n" + "Other arguments:\n" + " -v verbose logging\n" + " -V print version information\n", + format2str(&default_config.format), + default_config.width, + default_config.height, + format2str(&default_config.pal_format)); +} + +static void print_version(void) +{ + ERROR("n64graphics v" N64GRAPHICS_VERSION ", using:\n" + " %s\n" + " %s\n", + n64graphics_get_read_version(), n64graphics_get_write_version()); +} + +// parse command line arguments +static int parse_arguments(int argc, char *argv[], graphics_config *config) +{ + for (int i = 1; i < argc; i++) { + if (argv[i][0] == '-') { + switch (argv[i][1]) { + case 'c': + if (++i >= argc) return 0; + if (!parse_format(&config->pal_format, argv[i])) { + return 0; + } + break; + case 'e': + if (++i >= argc) return 0; + config->bin_filename = argv[i]; + config->mode = MODE_EXPORT; + break; + case 'f': + if (++i >= argc) return 0; + if (!parse_format(&config->format, argv[i])) { + return 0; + } + break; + case 'g': + if (++i >= argc) return 0; + config->img_filename = argv[i]; + break; + case 'h': + if (++i >= argc) return 0; + config->height = strtoul(argv[i], NULL, 0); + break; + case 'i': + if (++i >= argc) return 0; + config->bin_filename = argv[i]; + config->mode = MODE_IMPORT; + break; + case 'o': + if (++i >= argc) return 0; + config->bin_offset = strtoul(argv[i], NULL, 0); + config->bin_truncate = 0; + break; + case 'p': + if (++i >= argc) return 0; + config->pal_filename = argv[i]; + break; + case 'P': + if (++i >= argc) return 0; + config->pal_offset = strtoul(argv[i], NULL, 0); + config->pal_truncate = 0; + break; + case 'v': + g_verbosity = 1; + break; + case 'V': + print_version(); + exit(0); + break; + case 'w': + if (++i >= argc) return 0; + config->width = strtoul(argv[i], NULL, 0); + break; + default: + return 0; + break; + } + } else { + return 0; + } + } + return 1; +} + +// returns 1 if config is valid +static int valid_config(const graphics_config *config) +{ + if (!config->bin_filename || !config->img_filename) { + return 0; + } + if (config->format.format == IMG_FORMAT_CI) { + if (!config->pal_filename || (config->pal_format.depth != 16) || + (config->pal_format.format != IMG_FORMAT_RGBA && config->pal_format.format != IMG_FORMAT_IA)) { + return 0; + } + } + return 1; +} + +int main(int argc, char *argv[]) +{ + graphics_config config = default_config; + rgba *imgr; + ia *imgi; + FILE *bin_fp; + uint8_t *raw; + int raw_size; + int length = 0; + int flength; + int res; + + int valid = parse_arguments(argc, argv, &config); + if (!valid || !valid_config(&config)) { + print_usage(); + exit(EXIT_FAILURE); + } + + if (config.mode == MODE_IMPORT) { + if (config.bin_truncate) { + bin_fp = fopen(config.bin_filename, "w"); + } else { + bin_fp = fopen(config.bin_filename, "r+"); + } + if (!bin_fp) { + ERROR("Error opening \"%s\"\n", config.bin_filename); + return -1; + } + if (!config.bin_truncate) { + fseek(bin_fp, config.bin_offset, SEEK_SET); + } + switch (config.format.format) { + case IMG_FORMAT_RGBA: + imgr = png2rgba(config.img_filename, &config.width, &config.height); + raw_size = (config.width * config.height * config.format.depth + 7) / 8; + raw = (uint8_t *)malloc(raw_size); + if (!raw) { + ERROR("Error allocating %u bytes\n", raw_size); + } + length = rgba2raw(raw, imgr, config.width, config.height, config.format.depth); + break; + case IMG_FORMAT_IA: + imgi = png2ia(config.img_filename, &config.width, &config.height); + raw_size = (config.width * config.height * config.format.depth + 7) / 8; + raw = (uint8_t *)malloc(raw_size); + if (!raw) { + ERROR("Error allocating %u bytes\n", raw_size); + } + length = ia2raw(raw, imgi, config.width, config.height, config.format.depth); + break; + case IMG_FORMAT_I: + imgi = png2ia(config.img_filename, &config.width, &config.height); + raw_size = (config.width * config.height * config.format.depth + 7) / 8; + raw = (uint8_t *)malloc(raw_size); + if (!raw) { + ERROR("Error allocating %u bytes\n", raw_size); + } + length = i2raw(raw, imgi, config.width, config.height, config.format.depth); + break; + case IMG_FORMAT_CI: + { + palette_t pal; + FILE *pal_fp; + uint8_t *raw16; + int raw16_size; + int raw16_length; + uint8_t *ci; + int ci_length; + int pal_success; + int pal_length; + + if (config.pal_truncate) { + pal_fp = fopen(config.pal_filename, "w"); + } else { + pal_fp = fopen(config.pal_filename, "r+"); + } + if (!pal_fp) { + ERROR("Error opening \"%s\"\n", config.pal_filename); + return EXIT_FAILURE; + } + if (!config.pal_truncate) { + fseek(pal_fp, config.bin_offset, SEEK_SET); + } + + raw16_size = config.width * config.height * config.pal_format.depth / 8; + raw16 = (uint8_t *)malloc(raw16_size); + if (!raw16) { + ERROR("Error allocating %d bytes\n", raw16_size); + return EXIT_FAILURE; + } + switch (config.pal_format.format) { + case IMG_FORMAT_RGBA: + imgr = png2rgba(config.img_filename, &config.width, &config.height); + raw16_length = rgba2raw(raw16, imgr, config.width, config.height, config.pal_format.depth); + break; + case IMG_FORMAT_IA: + imgi = png2ia(config.img_filename, &config.width, &config.height); + raw16_length = ia2raw(raw16, imgi, config.width, config.height, config.pal_format.depth); + break; + default: + ERROR("Unsupported palette format: %s\n", format2str(&config.pal_format)); + exit(EXIT_FAILURE); + } + + // convert raw to palette + pal.max = (1 << config.format.depth); + ci_length = config.width * config.height * config.format.depth / 8; + ci = (uint8_t *)malloc(ci_length); + pal_success = raw2ci(ci, &pal, raw16, raw16_length, config.format.depth); + if (!pal_success) { + ERROR("Error converting palette\n"); + exit(EXIT_FAILURE); + } + + pal_length = pal.max * sizeof(pal.data[0]); + INFO("Writing 0x%X bytes to offset 0x%X of \"%s\"\n", pal_length, config.pal_offset, config.pal_filename); + flength = 0; + for (int i = 0; i < pal.max; i++) { + uint8_t entry[2]; + write_u16_be(entry, pal.data[i]); + flength += fwrite(entry, 1, sizeof(entry), pal_fp); + } + if (flength != pal_length) { + ERROR("Error writing %d bytes to \"%s\"\n", pal_length, config.pal_filename); + } + + raw = ci; + length = ci_length; + + free(raw16); + fclose(pal_fp); + break; + } + default: + return EXIT_FAILURE; + } + if (length <= 0) { + ERROR("Error converting to raw format\n"); + return EXIT_FAILURE; + } + INFO("Writing 0x%X bytes to offset 0x%X of \"%s\"\n", length, config.bin_offset, config.bin_filename); + flength = fwrite(raw, 1, length, bin_fp); + if (flength != length) { + ERROR("Error writing %d bytes to \"%s\"\n", length, config.bin_filename); + } + fclose(bin_fp); + + } else { + if (config.width <= 0 || config.height <= 0 || config.format.depth <= 0) { + ERROR("Error: must set position width and height for export\n"); + return EXIT_FAILURE; + } + bin_fp = fopen(config.bin_filename, "r"); + if (!bin_fp) { + ERROR("Error opening \"%s\"\n", config.bin_filename); + return -1; + } + raw_size = (config.width * config.height * config.format.depth + 7) / 8; + raw = (uint8_t *)malloc(raw_size); + if (config.bin_offset > 0) { + fseek(bin_fp, config.bin_offset, SEEK_SET); + } + flength = fread(raw, 1, raw_size, bin_fp); + if (flength != raw_size) { + ERROR("Error reading %d bytes from \"%s\"\n", raw_size, config.bin_filename); + } + switch (config.format.format) { + case IMG_FORMAT_RGBA: + imgr = raw2rgba(raw, config.width, config.height, config.format.depth); + res = rgba2png(config.img_filename, imgr, config.width, config.height); + break; + case IMG_FORMAT_IA: + imgi = raw2ia(raw, config.width, config.height, config.format.depth); + res = ia2png(config.img_filename, imgi, config.width, config.height); + break; + case IMG_FORMAT_I: + imgi = raw2i(raw, config.width, config.height, config.format.depth); + res = ia2png(config.img_filename, imgi, config.width, config.height); + break; + case IMG_FORMAT_CI: + { + FILE *pal_fp; + uint8_t *pal; + uint8_t *raw_fmt; + int pal_size; + + INFO("Extracting %s offset 0x%X, pal.offset 0x%0X, pal.format %s\n", format2str(&config.format), + config.bin_offset, config.pal_offset, format2str(&config.pal_format)); + + pal_fp = fopen(config.pal_filename, "r"); + if (!pal_fp) { + ERROR("Error opening \"%s\"\n", config.bin_filename); + return EXIT_FAILURE; + } + if (config.pal_offset > 0) { + fseek(pal_fp, config.pal_offset, SEEK_SET); + } + + pal_size = sizeof(uint16_t) * (1 << config.format.depth); + INFO("Palette size: %d\n", pal_size); + pal = (uint8_t *)malloc(pal_size); + flength = fread(pal, 1, pal_size, pal_fp); + if (flength != pal_size) { + ERROR("Error reading %d bytes from \"%s\"\n", pal_size, config.pal_filename); + } + raw_fmt = ci2raw(raw, pal, config.width, config.height, config.format.depth); + switch (config.pal_format.format) { + case IMG_FORMAT_RGBA: + INFO("Converting raw to RGBA16\n"); + imgr = raw2rgba(raw_fmt, config.width, config.height, config.pal_format.depth); + res = rgba2png(config.img_filename, imgr, config.width, config.height); + break; + case IMG_FORMAT_IA: + INFO("Converting raw to IA16\n"); + imgi = raw2ia(raw_fmt, config.width, config.height, config.pal_format.depth); + res = ia2png(config.img_filename, imgi, config.width, config.height); + break; + default: + ERROR("Unsupported palette format: %s\n", format2str(&config.pal_format)); + return EXIT_FAILURE; + } + free(raw_fmt); + free(pal); + break; + } + default: + return EXIT_FAILURE; + } + if (!res) { + ERROR("Error writing to \"%s\"\n", config.img_filename); + return EXIT_FAILURE; + } + } + + return EXIT_SUCCESS; +} +#endif // N64GRAPHICS_STANDALONE diff --git a/tools/n64graphics/n64graphics.h b/tools/n64graphics/n64graphics.h new file mode 100644 index 00000000..9ced50e7 --- /dev/null +++ b/tools/n64graphics/n64graphics.h @@ -0,0 +1,100 @@ +#ifndef N64GRAPHICS_H_ +#define N64GRAPHICS_H_ + +#include + +// intermediate formats +typedef struct _rgba +{ + uint8_t red; + uint8_t green; + uint8_t blue; + uint8_t alpha; +} rgba; + +typedef struct _ia +{ + uint8_t intensity; + uint8_t alpha; +} ia; + +// CI palette +typedef struct +{ + uint16_t data[256]; + int max; // max number of entries + int used; // number of entries used +} palette_t; + +//--------------------------------------------------------- +// N64 RGBA/IA/I/CI -> intermediate RGBA/IA +//--------------------------------------------------------- + +// N64 raw RGBA16/RGBA32 -> intermediate RGBA +rgba *raw2rgba(const uint8_t *raw, int width, int height, int depth); + +// N64 raw IA1/IA4/IA8/IA16 -> intermediate IA +ia *raw2ia(const uint8_t *raw, int width, int height, int depth); + +// N64 raw I4/I8 -> intermediate IA +ia *raw2i(const uint8_t *raw, int width, int height, int depth); + +//--------------------------------------------------------- +// intermediate RGBA/IA -> N64 RGBA/IA/I/CI +// returns length written to 'raw' used or -1 on error +//--------------------------------------------------------- + +// intermediate RGBA -> N64 raw RGBA16/RGBA32 +int rgba2raw(uint8_t *raw, const rgba *img, int width, int height, int depth); + +// intermediate IA -> N64 raw IA1/IA4/IA8/IA16 +int ia2raw(uint8_t *raw, const ia *img, int width, int height, int depth); + +// intermediate IA -> N64 raw I4/I8 +int i2raw(uint8_t *raw, const ia *img, int width, int height, int depth); + + +//--------------------------------------------------------- +// N64 CI <-> N64 RGBA16/IA16 +//--------------------------------------------------------- + +// N64 CI raw data and palette to raw data (either RGBA16 or IA16) +uint8_t *ci2raw(const uint8_t *rawci, const uint8_t *palette, int width, int height, int ci_depth); + +// convert from raw (RGBA16 or IA16) format to CI + palette +int raw2ci(uint8_t *rawci, palette_t *pal, const uint8_t *raw, int raw_len, int ci_depth); + + +//--------------------------------------------------------- +// intermediate RGBA/IA -> PNG +//--------------------------------------------------------- + +// intermediate RGBA write to PNG file +int rgba2png(const char *png_filename, const rgba *img, int width, int height); + +// intermediate IA write to grayscale PNG file +int ia2png(const char *png_filename, const ia *img, int width, int height); + + +//--------------------------------------------------------- +// PNG -> intermediate RGBA/IA +//--------------------------------------------------------- + +// PNG file -> intermediate RGBA +rgba *png2rgba(const char *png_filename, int *width, int *height); + +// PNG file -> intermediate IA +ia *png2ia(const char *png_filename, int *width, int *height); + + +//--------------------------------------------------------- +// version +//--------------------------------------------------------- + +// get version of underlying graphics reading library +const char *n64graphics_get_read_version(void); + +// get version of underlying graphics writing library +const char *n64graphics_get_write_version(void); + +#endif // N64GRAPHICS_H_ diff --git a/tools/n64graphics/utils.c b/tools/n64graphics/utils.c new file mode 100644 index 00000000..e5a1c8f3 --- /dev/null +++ b/tools/n64graphics/utils.c @@ -0,0 +1,276 @@ +#include +#include +#include +#include +#include +#include +#include +#if defined(_MSC_VER) || defined(__MINGW32__) + #include + #include +#else + #include + #include +#endif + +#include "utils.h" + +// global verbosity setting +int g_verbosity = 0; + +int read_s16_be(unsigned char *buf) +{ + unsigned tmp = read_u16_be(buf); + int ret; + if (tmp > 0x7FFF) { + ret = -((int)0x10000 - (int)tmp); + } else { + ret = (int)tmp; + } + return ret; +} + +float read_f32_be(unsigned char *buf) +{ + union {uint32_t i; float f;} ret; + ret.i = read_u32_be(buf); + return ret.f; +} + +int is_power2(unsigned int val) +{ + while (((val & 1) == 0) && (val > 1)) { + val >>= 1; + } + return (val == 1); +} + +void fprint_hex(FILE *fp, const unsigned char *buf, int length) +{ + int i; + for (i = 0; i < length; i++) { + fprint_byte(fp, buf[i]); + fputc(' ', fp); + } +} + +void fprint_hex_source(FILE *fp, const unsigned char *buf, int length) +{ + int i; + for (i = 0; i < length; i++) { + if (i > 0) fputs(", ", fp); + fputs("0x", fp); + fprint_byte(fp, buf[i]); + } +} + +void print_hex(const unsigned char *buf, int length) +{ + fprint_hex(stdout, buf, length); +} + +void swap_bytes(unsigned char *data, long length) +{ + long i; + unsigned char tmp; + for (i = 0; i < length; i += 2) { + tmp = data[i]; + data[i] = data[i+1]; + data[i+1] = tmp; + } +} + +void reverse_endian(unsigned char *data, long length) +{ + long i; + unsigned char tmp; + for (i = 0; i < length; i += 4) { + tmp = data[i]; + data[i] = data[i+3]; + data[i+3] = tmp; + tmp = data[i+1]; + data[i+1] = data[i+2]; + data[i+2] = tmp; + } +} + +long filesize(const char *filename) +{ + struct stat st; + + if (stat(filename, &st) == 0) { + return st.st_size; + } + + return -1; +} + +void touch_file(const char *filename) +{ + int fd; + //fd = open(filename, O_WRONLY|O_CREAT|O_NOCTTY|O_NONBLOCK, 0666); + fd = open(filename, O_WRONLY|O_CREAT, 0666); + if (fd >= 0) { + utime(filename, NULL); + close(fd); + } +} + +long read_file(const char *file_name, unsigned char **data) +{ + FILE *in; + unsigned char *in_buf = NULL; + long file_size; + long bytes_read; + in = fopen(file_name, "rb"); + if (in == NULL) { + return -1; + } + + // allocate buffer to read from offset to end of file + fseek(in, 0, SEEK_END); + file_size = ftell(in); + + // sanity check + if (file_size > 256*MB) { + return -2; + } + + in_buf = (unsigned char *)malloc(file_size); + fseek(in, 0, SEEK_SET); + + // read bytes + bytes_read = fread(in_buf, 1, file_size, in); + if (bytes_read != file_size) { + return -3; + } + + fclose(in); + *data = in_buf; + return bytes_read; +} + +long write_file(const char *file_name, unsigned char *data, long length) +{ + FILE *out; + long bytes_written; + // open output file + out = fopen(file_name, "wb"); + if (out == NULL) { + perror(file_name); + return -1; + } + bytes_written = fwrite(data, 1, length, out); + fclose(out); + return bytes_written; +} + +void generate_filename(const char *in_name, char *out_name, char *extension) +{ + char tmp_name[FILENAME_MAX]; + int len; + int i; + strcpy(tmp_name, in_name); + len = strlen(tmp_name); + for (i = len - 1; i > 0; i--) { + if (tmp_name[i] == '.') { + break; + } + } + if (i <= 0) { + i = len; + } + tmp_name[i] = '\0'; + sprintf(out_name, "%s.%s", tmp_name, extension); +} + +char *basename_(const char *name) +{ + const char *base = name; + while (*name) { + if (*name++ == '/') { + base = name; + } + } + return (char *)base; +} + +void make_dir(const char *dir_name) +{ + struct stat st = {0}; + if (stat(dir_name, &st) == -1) { + mkdir(dir_name, 0755); + } +} + +long copy_file(const char *src_name, const char *dst_name) +{ + unsigned char *buf; + long bytes_written; + long bytes_read; + + bytes_read = read_file(src_name, &buf); + + if (bytes_read > 0) { + bytes_written = write_file(dst_name, buf, bytes_read); + if (bytes_written != bytes_read) { + bytes_read = -1; + } + free(buf); + } + + return bytes_read; +} + +void dir_list_ext(const char *dir, const char *extension, dir_list *list) +{ + char *pool; + char *pool_ptr; + struct dirent *entry; + DIR *dfd; + int idx; + + dfd = opendir(dir); + if (dfd == NULL) { + ERROR("Can't open '%s'\n", dir); + exit(1); + } + + pool = (char *)malloc(FILENAME_MAX * MAX_DIR_FILES); + pool_ptr = pool; + + idx = 0; + while ((entry = readdir(dfd)) != NULL && idx < MAX_DIR_FILES) { + if (!extension || str_ends_with(entry->d_name, extension)) { + sprintf(pool_ptr, "%s/%s", dir, entry->d_name); + list->files[idx] = pool_ptr; + pool_ptr += strlen(pool_ptr) + 1; + idx++; + } + } + list->count = idx; + + closedir(dfd); +} + +void dir_list_free(dir_list *list) +{ + // assume first entry in array is allocated + if (list->files[0]) { + free(list->files[0]); + list->files[0] = NULL; + } +} + +int str_ends_with(const char *str, const char *suffix) +{ + if (!str || !suffix) { + return 0; + } + size_t len_str = strlen(str); + size_t len_suffix = strlen(suffix); + if (len_suffix > len_str) { + return 0; + } + return (0 == strncmp(str + len_str - len_suffix, suffix, len_suffix)); +} diff --git a/tools/n64graphics/utils.h b/tools/n64graphics/utils.h new file mode 100644 index 00000000..b66116a5 --- /dev/null +++ b/tools/n64graphics/utils.h @@ -0,0 +1,153 @@ +#ifndef UTILS_H_ +#define UTILS_H_ + +#include + +// defines + +// printing size_t varies by compiler +#if defined(_MSC_VER) || defined(__MINGW32__) + #define SIZE_T_FORMAT "%Iu" +#else + #define SIZE_T_FORMAT "%zu" +#endif + +#define KB 1024 +#define MB (1024 * KB) + +// number of elements in statically declared array +#define DIM(S_ARR_) (sizeof(S_ARR_) / sizeof(S_ARR_[0])) + +#define MIN(A_, B_) ((A_) < (B_) ? (A_) : (B_)) +#define MAX(A_, B_) ((A_) > (B_) ? (A_) : (B_)) + +// align value to N-byte boundary +#define ALIGN(VAL_, ALIGNMENT_) (((VAL_) + ((ALIGNMENT_) - 1)) & ~((ALIGNMENT_) - 1)) + +// read/write u32/16 big/little endian +#define read_u32_be(buf) (unsigned int)(((buf)[0] << 24) + ((buf)[1] << 16) + ((buf)[2] << 8) + ((buf)[3])) +#define read_u32_le(buf) (unsigned int)(((buf)[1] << 24) + ((buf)[0] << 16) + ((buf)[3] << 8) + ((buf)[2])) +#define write_u32_be(buf, val) do { \ + (buf)[0] = ((val) >> 24) & 0xFF; \ + (buf)[1] = ((val) >> 16) & 0xFF; \ + (buf)[2] = ((val) >> 8) & 0xFF; \ + (buf)[3] = (val) & 0xFF; \ +} while(0) +#define read_u16_be(buf) (((buf)[0] << 8) + ((buf)[1])) +#define write_u16_be(buf, val) do { \ + (buf)[0] = ((val) >> 8) & 0xFF; \ + (buf)[1] = ((val)) & 0xFF; \ +} while(0) + +// print nibbles and bytes +#define fprint_nibble(FP, NIB_) fputc((NIB_) < 10 ? ('0' + (NIB_)) : ('A' + (NIB_) - 0xA), FP) +#define fprint_byte(FP, BYTE_) do { \ + fprint_nibble(FP, (BYTE_) >> 4); \ + fprint_nibble(FP, (BYTE_) & 0x0F); \ + } while(0) +#define print_nibble(NIB_) fprint_nibble(stdout, NIB_) +#define print_byte(BYTE_) fprint_byte(stdout, BYTE_) + +// Windows compatibility +#if defined(_MSC_VER) || defined(__MINGW32__) + #include + #define mkdir(DIR_, PERM_) _mkdir(DIR_) + #ifndef strcasecmp + #define strcasecmp(A, B) stricmp(A, B) + #endif +#endif + +// typedefs + +#define MAX_DIR_FILES 128 +typedef struct +{ + char *files[MAX_DIR_FILES]; + int count; +} dir_list; + +// global verbosity setting +extern int g_verbosity; + +#define ERROR(...) fprintf(stderr, __VA_ARGS__) +#define INFO(...) if (g_verbosity) printf(__VA_ARGS__) +#define INFO_HEX(...) if (g_verbosity) print_hex(__VA_ARGS__) + +// functions + +// convert two bytes in big-endian to signed int +int read_s16_be(unsigned char *buf); + +// convert four bytes in big-endian to float +float read_f32_be(unsigned char *buf); + +// determine if value is power of 2 +// returns 1 if val is power of 2, 0 otherwise +int is_power2(unsigned int val); + +// print buffer as hex bytes +// fp: file pointer +// buf: buffer to read bytes from +// length: length of buffer to print +void fprint_hex(FILE *fp, const unsigned char *buf, int length); +void fprint_hex_source(FILE *fp, const unsigned char *buf, int length); +void print_hex(const unsigned char *buf, int length); + +// perform byteswapping to convert from v64 to z64 ordering +void swap_bytes(unsigned char *data, long length); + +// reverse endian to convert from n64 to z64 ordering +void reverse_endian(unsigned char *data, long length); + +// get size of file without opening it; +// returns file size or negative on error +long filesize(const char *file_name); + +// update file timestamp to now, creating it if it doesn't exist +void touch_file(const char *filename); + +// read entire contents of file into buffer +// returns file size or negative on error +long read_file(const char *file_name, unsigned char **data); + +// write buffer to file +// returns number of bytes written out or -1 on failure +long write_file(const char *file_name, unsigned char *data, long length); + +// generate an output file name from input name by replacing file extension +// in_name: input file name +// out_name: buffer to write output name in +// extension: new file extension to use +void generate_filename(const char *in_name, char *out_name, char *extension); + +// extract base filename from file path +// name: path to file +// returns just the file name after the last '/' +char *basename_(const char *name); + +// make a directory if it doesn't exist +// dir_name: name of the directory +void make_dir(const char *dir_name); + +// copy a file from src_name to dst_name. will not make directories +// src_name: source file name +// dst_name: destination file name +long copy_file(const char *src_name, const char *dst_name); + +// list a directory, optionally filtering files by extension +// dir: directory to list files in +// extension: extension to filter files by (NULL if no filtering) +// list: output list and count +void dir_list_ext(const char *dir, const char *extension, dir_list *list); + +// free associated date from a directory list +// list: directory list filled in by dir_list_ext() call +void dir_list_free(dir_list *list); + +// determine if a string ends with another string +// str: string to check if ends with 'suffix' +// suffix: string to see if 'str' ends with +// returns 1 if 'str' ends with 'suffix' +int str_ends_with(const char *str, const char *suffix); + +#endif // UTILS_H_ diff --git a/tools/python/extract.py b/tools/python/extract.py index 87e70d3f..4cbe6f21 100644 --- a/tools/python/extract.py +++ b/tools/python/extract.py @@ -1,4 +1,4 @@ -from os import makedirs +from os import makedirs, system import shutil from file_util import FileUtil @@ -101,27 +101,45 @@ def extract_assets_from_rom(config, rom): rangeSize = romRange.size rangeStart = romOffset rangeEnd = romOffset + rangeSize + romRange.start = rangeStart # TODO: Add more types if romRange.type == 'binary': - binaryName = romRange.properties[0] - binaryExtractLocation = romRange.properties[1] - outputFilename = binaryName + '.' + "{:06x}".format(rangeStart) + '.bin' - outputDirectory = ASSETS_DIRECTORY + '/' - if len(config.subfolder) > 0: - outputDirectory += config.subfolder + '/' - outputDirectory += binaryExtractLocation + '/' - data = rom.get_bytes_from_range(rangeStart, rangeEnd) - write_data_to_file(romRange, rangeStart, outputDirectory, outputFilename, 'wb', data) - if rangeStart > 0x1000: # Exclude boot.000040.bin from assets.s - assetsImportText += '.incbin "' + outputDirectory + outputFilename + '"\n' + outFilename = extractBinary(config, rom, romRange, rangeStart, rangeEnd) + elif romRange.type == 'compressed': + outFilename = extractCompressed(config, rom, romRange, rangeStart, rangeEnd) + elif romRange.type == 'texture': + outFilename = extractTexture(config, rom, romRange, rangeStart, rangeEnd) elif romRange.type == 'noextract': pass else: raise Exception('Invalid range type: "' + romRange.type + '"') romOffset += rangeSize assetsImportFile.write(assetsImportText) + +def extractBinary(config, rom, romRange, rangeStart, rangeEnd): + binaryName = romRange.properties[0] + binaryExtractLocation = romRange.properties[1] + outputFilename = binaryName + '.' + "{:06x}".format(romRange.start) + '.bin' + outputDirectory = ASSETS_DIRECTORY + '/' + if len(config.subfolder) > 0: + outputDirectory += config.subfolder + '/' + outputDirectory += binaryExtractLocation + '/' + data = rom.get_bytes_from_range(rangeStart, rangeEnd) + write_data_to_file(romRange, outputDirectory, outputFilename, 'wb', data) + return outputDirectory + outputFilename + +def extractCompressed(config, rom, romRange, rangeStart, rangeEnd): + outFilename = extractBinary(config, rom, romRange, rangeStart, rangeEnd) + system('./tools/dkr_decompressor -d "' + outFilename + '" "' + outFilename + '"') + return outFilename + +def extractTexture(config, rom, romRange, rangeStart, rangeEnd): + if rom.bytes[rangeStart + 0x1D] == 0x01: + return extractCompressed(config, rom, romRange, rangeStart + 0x20, rangeEnd) + else: + return extractBinary(config, rom, romRange, rangeStart, rangeEnd) -def write_data_to_file(range, rangeStart, directory, filename, flags, data): +def write_data_to_file(range, directory, filename, flags, data): try: makedirs(directory) except OSError as error: @@ -131,7 +149,7 @@ def write_data_to_file(range, rangeStart, directory, filename, flags, data): outFile.write(bytearray(data)) elif flags == 'w': outFile.write(data) - print('Extracted ' + range.get_range_string(rangeStart) + ' to ' + directory + filename) + print('Extracted ' + range.get_range_string() + ' to ' + directory + filename) def _bytes_to_int32(arr, offset): diff --git a/tools/python/extract_config.py b/tools/python/extract_config.py index dd490b1d..e1a84554 100644 --- a/tools/python/extract_config.py +++ b/tools/python/extract_config.py @@ -5,9 +5,10 @@ class ConfigRange: self.size = size self.type = type.lower() self.properties = properties + self.start = -1 - def get_range_string(self, start): - return "{:06x}".format(start) + '-' + "{:06x}".format(start + self.size) + def get_range_string(self): + return "{:06x}".format(self.start) + '-' + "{:06x}".format(self.start + self.size) def __repr__(self): return "{:06x}".format(self.size) + ', ' + self.type + ', ' + str(self.properties) diff --git a/tools/python/file_util.py b/tools/python/file_util.py index 35897df9..9cd5b8d6 100644 --- a/tools/python/file_util.py +++ b/tools/python/file_util.py @@ -1,7 +1,29 @@ from os import listdir, remove -from os.path import isfile, join +from os.path import isfile, isdir, join class FileUtil: + @staticmethod + def getListOfFiles(dirName, extensions=None): + # create a list of file and sub directories + # names in the given directory + listOfFile = listdir(dirName) + allFiles = list() + # Iterate over all the entries + for entry in listOfFile: + # Create full path + fullPath = join(dirName, entry) + # If entry is a directory then get the list of files in this directory + if isdir(fullPath): + allFiles = allFiles + FileUtil.getListOfFiles(fullPath) + else: + if extensions is None: + allFiles.append(fullPath) + else: + if fullPath.endswith(extensions): + allFiles.append(fullPath) + + return allFiles + @staticmethod def get_filenames_from_directory(directory, extensions=None): if extensions is None: diff --git a/tools/python/generate_ld.py b/tools/python/generate_ld.py index 0efb7746..d33d9383 100644 --- a/tools/python/generate_ld.py +++ b/tools/python/generate_ld.py @@ -1,13 +1,20 @@ import re +import os from file_util import FileUtil +# Possible TODO: Move generating assets.s into a seperate python script. + LD_NAME = 'dkr.ld' ASM_DIR = './asm' +ASSETS_S_FILENAME = './asm/assets/assets.s' +ASSETS_DIR = './assets/us_1.0' +ASSETS_START = 0x0D8200 class LD: def __init__(self, file): print('Generating linker file...') + self.generate_assets_file() self.files = self.get_asm_files() self.indentLevel = 0 self.file = file @@ -18,7 +25,7 @@ class LD: #self.gen_macros() self.gen_sections() print('New linker file created!') - + def gen_macros(self): self.gen_line('#define BEGIN_SEG(name, addr) \\') self.increase_indent() @@ -57,9 +64,8 @@ class LD: def gen_main_section(self): self.gen_line('.main 0x80000400 : AT(romPos) SUBALIGN(16)') self.gen_open_block() - self.files.sort(key = lambda x: x[2]) # Sort tuples by RAM address for asmFile in self.files: - self.gen_line(asmFile[0] + '.o(.text);') + self.gen_line(asmFile[0] + '(.text);') self.gen_close_block() self.gen_line('romPos += SIZEOF(.main);') self.gen_newline() @@ -111,11 +117,11 @@ class LD: def gen_newline(self): self.file.write('\n') - + def get_asm_files(self): asmFiles = [] asmFilenames = FileUtil.get_filenames_from_directory(ASM_DIR, ('.s',)) - regex = r'[\/][*]\s*([0-9A-F]{6})\s*([0-9A-F]{8})\s*([0-9A-F]{8})\s*[*][\/]' + regex = r'[\/][*]\s*([0-9A-Fa-f]{6})\s*([0-9A-Fa-f]{8})\s*([0-9A-Fa-f]{8})\s*[*][\/]' for filename in asmFilenames: with open(ASM_DIR + '/' + filename, 'r') as asmFile: notDone = True @@ -126,9 +132,38 @@ class LD: line = asmFile.readline() continue matchedGroups = matches.groups() - asmFiles.append(('build/asm/' + filename[:-2], matchedGroups[0], matchedGroups[1])) + asmFiles.append(('build/asm/' + filename[:-2] + '.o', matchedGroups[0], matchedGroups[1])) break + asmFiles.sort(key = lambda x: x[2]) # Sort tuples by RAM address return asmFiles + + def get_asset_files(self): + assetFiles = [] + assetFilenames = FileUtil.getListOfFiles(ASSETS_DIR) + regex = r'[.][\/]assets[\/][^\/]*[\/]([^\/]*[\/][^.]*)[.](([.]?[^.]*)+)([.][A-Za-z0-9_]*)' + for filename in assetFilenames: + matches = re.match(regex, filename) + if matches is None: + raise Exception('Invalid filename: \"' + filename + '"') + matchedGroups = matches.groups() + fileExtension = matchedGroups[3] + fileProperties = matchedGroups[1].split('.') + if fileExtension == '.png' and int(fileProperties[1]) != 0: + continue + ramAddress = fileProperties[0] + outFilename = 'build/' + matchedGroups[0] + '.' + matchedGroups[1] + '.bin' + if int(ramAddress, 16) >= ASSETS_START: + assetFiles.append((outFilename, ramAddress, fileExtension)) + assetFiles.sort(key = lambda x: x[1]) # Sort tuples by RAM address + return assetFiles + + def generate_assets_file(self): + assets = self.get_asset_files() + assetsText = '# This file was generated by generate_ld.py\n\n' + for asset in assets: + assetsText += '.incbin "./' + asset[0] + '"\n' + with open(ASSETS_S_FILENAME, "w") as assetsFile: + assetsFile.write(assetsText) with open(LD_NAME, 'w') as ldFile: diff --git a/tools/stb/stb_image.h b/tools/stb/stb_image.h new file mode 100644 index 00000000..d9c21bc8 --- /dev/null +++ b/tools/stb/stb_image.h @@ -0,0 +1,7462 @@ +/* stb_image - v2.19 - public domain image loader - http://nothings.org/stb + no warranty implied; use at your own risk + + Do this: + #define STB_IMAGE_IMPLEMENTATION + before you include this file in *one* C or C++ file to create the implementation. + + // i.e. it should look like this: + #include ... + #include ... + #include ... + #define STB_IMAGE_IMPLEMENTATION + #include "stb_image.h" + + You can #define STBI_ASSERT(x) before the #include to avoid using assert.h. + And #define STBI_MALLOC, STBI_REALLOC, and STBI_FREE to avoid using malloc,realloc,free + + + QUICK NOTES: + Primarily of interest to game developers and other people who can + avoid problematic images and only need the trivial interface + + JPEG baseline & progressive (12 bpc/arithmetic not supported, same as stock IJG lib) + PNG 1/2/4/8/16-bit-per-channel + + TGA (not sure what subset, if a subset) + BMP non-1bpp, non-RLE + PSD (composited view only, no extra channels, 8/16 bit-per-channel) + + GIF (*comp always reports as 4-channel) + HDR (radiance rgbE format) + PIC (Softimage PIC) + PNM (PPM and PGM binary only) + + Animated GIF still needs a proper API, but here's one way to do it: + http://gist.github.com/urraka/685d9a6340b26b830d49 + + - decode from memory or through FILE (define STBI_NO_STDIO to remove code) + - decode from arbitrary I/O callbacks + - SIMD acceleration on x86/x64 (SSE2) and ARM (NEON) + + Full documentation under "DOCUMENTATION" below. + + +LICENSE + + See end of file for license information. + +RECENT REVISION HISTORY: + + 2.19 (2018-02-11) fix warning + 2.18 (2018-01-30) fix warnings + 2.17 (2018-01-29) bugfix, 1-bit BMP, 16-bitness query, fix warnings + 2.16 (2017-07-23) all functions have 16-bit variants; optimizations; bugfixes + 2.15 (2017-03-18) fix png-1,2,4; all Imagenet JPGs; no runtime SSE detection on GCC + 2.14 (2017-03-03) remove deprecated STBI_JPEG_OLD; fixes for Imagenet JPGs + 2.13 (2016-12-04) experimental 16-bit API, only for PNG so far; fixes + 2.12 (2016-04-02) fix typo in 2.11 PSD fix that caused crashes + 2.11 (2016-04-02) 16-bit PNGS; enable SSE2 in non-gcc x64 + RGB-format JPEG; remove white matting in PSD; + allocate large structures on the stack; + correct channel count for PNG & BMP + 2.10 (2016-01-22) avoid warning introduced in 2.09 + 2.09 (2016-01-16) 16-bit TGA; comments in PNM files; STBI_REALLOC_SIZED + + See end of file for full revision history. + + + ============================ Contributors ========================= + + Image formats Extensions, features + Sean Barrett (jpeg, png, bmp) Jetro Lauha (stbi_info) + Nicolas Schulz (hdr, psd) Martin "SpartanJ" Golini (stbi_info) + Jonathan Dummer (tga) James "moose2000" Brown (iPhone PNG) + Jean-Marc Lienher (gif) Ben "Disch" Wenger (io callbacks) + Tom Seddon (pic) Omar Cornut (1/2/4-bit PNG) + Thatcher Ulrich (psd) Nicolas Guillemot (vertical flip) + Ken Miller (pgm, ppm) Richard Mitton (16-bit PSD) + github:urraka (animated gif) Junggon Kim (PNM comments) + Christopher Forseth (animated gif) Daniel Gibson (16-bit TGA) + socks-the-fox (16-bit PNG) + Jeremy Sawicki (handle all ImageNet JPGs) + Optimizations & bugfixes Mikhail Morozov (1-bit BMP) + Fabian "ryg" Giesen Anael Seghezzi (is-16-bit query) + Arseny Kapoulkine + John-Mark Allen + + Bug & warning fixes + Marc LeBlanc David Woo Guillaume George Martins Mozeiko + Christpher Lloyd Jerry Jansson Joseph Thomson Phil Jordan + Dave Moore Roy Eltham Hayaki Saito Nathan Reed + Won Chun Luke Graham Johan Duparc Nick Verigakis + the Horde3D community Thomas Ruf Ronny Chevalier github:rlyeh + Janez Zemva John Bartholomew Michal Cichon github:romigrou + Jonathan Blow Ken Hamada Tero Hanninen github:svdijk + Laurent Gomila Cort Stratton Sergio Gonzalez github:snagar + Aruelien Pocheville Thibault Reuille Cass Everitt github:Zelex + Ryamond Barbiero Paul Du Bois Engin Manap github:grim210 + Aldo Culquicondor Philipp Wiesemann Dale Weiler github:sammyhw + Oriol Ferrer Mesia Josh Tobin Matthew Gregan github:phprus + Julian Raschke Gregory Mullen Baldur Karlsson github:poppolopoppo + Christian Floisand Kevin Schmidt github:darealshinji + Blazej Dariusz Roszkowski github:Michaelangel007 +*/ + +#ifndef STBI_INCLUDE_STB_IMAGE_H +#define STBI_INCLUDE_STB_IMAGE_H + +// DOCUMENTATION +// +// Limitations: +// - no 12-bit-per-channel JPEG +// - no JPEGs with arithmetic coding +// - GIF always returns *comp=4 +// +// Basic usage (see HDR discussion below for HDR usage): +// int x,y,n; +// unsigned char *data = stbi_load(filename, &x, &y, &n, 0); +// // ... process data if not NULL ... +// // ... x = width, y = height, n = # 8-bit components per pixel ... +// // ... replace '0' with '1'..'4' to force that many components per pixel +// // ... but 'n' will always be the number that it would have been if you said 0 +// stbi_image_free(data) +// +// Standard parameters: +// int *x -- outputs image width in pixels +// int *y -- outputs image height in pixels +// int *channels_in_file -- outputs # of image components in image file +// int desired_channels -- if non-zero, # of image components requested in result +// +// The return value from an image loader is an 'unsigned char *' which points +// to the pixel data, or NULL on an allocation failure or if the image is +// corrupt or invalid. The pixel data consists of *y scanlines of *x pixels, +// with each pixel consisting of N interleaved 8-bit components; the first +// pixel pointed to is top-left-most in the image. There is no padding between +// image scanlines or between pixels, regardless of format. The number of +// components N is 'desired_channels' if desired_channels is non-zero, or +// *channels_in_file otherwise. If desired_channels is non-zero, +// *channels_in_file has the number of components that _would_ have been +// output otherwise. E.g. if you set desired_channels to 4, you will always +// get RGBA output, but you can check *channels_in_file to see if it's trivially +// opaque because e.g. there were only 3 channels in the source image. +// +// An output image with N components has the following components interleaved +// in this order in each pixel: +// +// N=#comp components +// 1 grey +// 2 grey, alpha +// 3 red, green, blue +// 4 red, green, blue, alpha +// +// If image loading fails for any reason, the return value will be NULL, +// and *x, *y, *channels_in_file will be unchanged. The function +// stbi_failure_reason() can be queried for an extremely brief, end-user +// unfriendly explanation of why the load failed. Define STBI_NO_FAILURE_STRINGS +// to avoid compiling these strings at all, and STBI_FAILURE_USERMSG to get slightly +// more user-friendly ones. +// +// Paletted PNG, BMP, GIF, and PIC images are automatically depalettized. +// +// =========================================================================== +// +// Philosophy +// +// stb libraries are designed with the following priorities: +// +// 1. easy to use +// 2. easy to maintain +// 3. good performance +// +// Sometimes I let "good performance" creep up in priority over "easy to maintain", +// and for best performance I may provide less-easy-to-use APIs that give higher +// performance, in addition to the easy to use ones. Nevertheless, it's important +// to keep in mind that from the standpoint of you, a client of this library, +// all you care about is #1 and #3, and stb libraries DO NOT emphasize #3 above all. +// +// Some secondary priorities arise directly from the first two, some of which +// make more explicit reasons why performance can't be emphasized. +// +// - Portable ("ease of use") +// - Small source code footprint ("easy to maintain") +// - No dependencies ("ease of use") +// +// =========================================================================== +// +// I/O callbacks +// +// I/O callbacks allow you to read from arbitrary sources, like packaged +// files or some other source. Data read from callbacks are processed +// through a small internal buffer (currently 128 bytes) to try to reduce +// overhead. +// +// The three functions you must define are "read" (reads some bytes of data), +// "skip" (skips some bytes of data), "eof" (reports if the stream is at the end). +// +// =========================================================================== +// +// SIMD support +// +// The JPEG decoder will try to automatically use SIMD kernels on x86 when +// supported by the compiler. For ARM Neon support, you must explicitly +// request it. +// +// (The old do-it-yourself SIMD API is no longer supported in the current +// code.) +// +// On x86, SSE2 will automatically be used when available based on a run-time +// test; if not, the generic C versions are used as a fall-back. On ARM targets, +// the typical path is to have separate builds for NEON and non-NEON devices +// (at least this is true for iOS and Android). Therefore, the NEON support is +// toggled by a build flag: define STBI_NEON to get NEON loops. +// +// If for some reason you do not want to use any of SIMD code, or if +// you have issues compiling it, you can disable it entirely by +// defining STBI_NO_SIMD. +// +// =========================================================================== +// +// HDR image support (disable by defining STBI_NO_HDR) +// +// stb_image now supports loading HDR images in general, and currently +// the Radiance .HDR file format, although the support is provided +// generically. You can still load any file through the existing interface; +// if you attempt to load an HDR file, it will be automatically remapped to +// LDR, assuming gamma 2.2 and an arbitrary scale factor defaulting to 1; +// both of these constants can be reconfigured through this interface: +// +// stbi_hdr_to_ldr_gamma(2.2f); +// stbi_hdr_to_ldr_scale(1.0f); +// +// (note, do not use _inverse_ constants; stbi_image will invert them +// appropriately). +// +// Additionally, there is a new, parallel interface for loading files as +// (linear) floats to preserve the full dynamic range: +// +// float *data = stbi_loadf(filename, &x, &y, &n, 0); +// +// If you load LDR images through this interface, those images will +// be promoted to floating point values, run through the inverse of +// constants corresponding to the above: +// +// stbi_ldr_to_hdr_scale(1.0f); +// stbi_ldr_to_hdr_gamma(2.2f); +// +// Finally, given a filename (or an open file or memory block--see header +// file for details) containing image data, you can query for the "most +// appropriate" interface to use (that is, whether the image is HDR or +// not), using: +// +// stbi_is_hdr(char *filename); +// +// =========================================================================== +// +// iPhone PNG support: +// +// By default we convert iphone-formatted PNGs back to RGB, even though +// they are internally encoded differently. You can disable this conversion +// by by calling stbi_convert_iphone_png_to_rgb(0), in which case +// you will always just get the native iphone "format" through (which +// is BGR stored in RGB). +// +// Call stbi_set_unpremultiply_on_load(1) as well to force a divide per +// pixel to remove any premultiplied alpha *only* if the image file explicitly +// says there's premultiplied data (currently only happens in iPhone images, +// and only if iPhone convert-to-rgb processing is on). +// +// =========================================================================== +// +// ADDITIONAL CONFIGURATION +// +// - You can suppress implementation of any of the decoders to reduce +// your code footprint by #defining one or more of the following +// symbols before creating the implementation. +// +// STBI_NO_JPEG +// STBI_NO_PNG +// STBI_NO_BMP +// STBI_NO_PSD +// STBI_NO_TGA +// STBI_NO_GIF +// STBI_NO_HDR +// STBI_NO_PIC +// STBI_NO_PNM (.ppm and .pgm) +// +// - You can request *only* certain decoders and suppress all other ones +// (this will be more forward-compatible, as addition of new decoders +// doesn't require you to disable them explicitly): +// +// STBI_ONLY_JPEG +// STBI_ONLY_PNG +// STBI_ONLY_BMP +// STBI_ONLY_PSD +// STBI_ONLY_TGA +// STBI_ONLY_GIF +// STBI_ONLY_HDR +// STBI_ONLY_PIC +// STBI_ONLY_PNM (.ppm and .pgm) +// +// - If you use STBI_NO_PNG (or _ONLY_ without PNG), and you still +// want the zlib decoder to be available, #define STBI_SUPPORT_ZLIB +// + + +#ifndef STBI_NO_STDIO +#include +#endif // STBI_NO_STDIO + +#define STBI_VERSION 1 + +enum +{ + STBI_default = 0, // only used for desired_channels + + STBI_grey = 1, + STBI_grey_alpha = 2, + STBI_rgb = 3, + STBI_rgb_alpha = 4 +}; + +typedef unsigned char stbi_uc; +typedef unsigned short stbi_us; + +#ifdef __cplusplus +extern "C" { +#endif + +#ifdef STB_IMAGE_STATIC +#define STBIDEF static +#else +#define STBIDEF extern +#endif + +////////////////////////////////////////////////////////////////////////////// +// +// PRIMARY API - works on images of any type +// + +// +// load image by filename, open file, or memory buffer +// + +typedef struct +{ + int (*read) (void *user,char *data,int size); // fill 'data' with 'size' bytes. return number of bytes actually read + void (*skip) (void *user,int n); // skip the next 'n' bytes, or 'unget' the last -n bytes if negative + int (*eof) (void *user); // returns nonzero if we are at end of file/data +} stbi_io_callbacks; + +//////////////////////////////////// +// +// 8-bits-per-channel interface +// + +STBIDEF stbi_uc *stbi_load_from_memory (stbi_uc const *buffer, int len , int *x, int *y, int *channels_in_file, int desired_channels); +STBIDEF stbi_uc *stbi_load_from_callbacks(stbi_io_callbacks const *clbk , void *user, int *x, int *y, int *channels_in_file, int desired_channels); +#ifndef STBI_NO_GIF +STBIDEF stbi_uc *stbi_load_gif_from_memory(stbi_uc const *buffer, int len, int **delays, int *x, int *y, int *z, int *comp, int req_comp); +#endif + + +#ifndef STBI_NO_STDIO +STBIDEF stbi_uc *stbi_load (char const *filename, int *x, int *y, int *channels_in_file, int desired_channels); +STBIDEF stbi_uc *stbi_load_from_file (FILE *f, int *x, int *y, int *channels_in_file, int desired_channels); +// for stbi_load_from_file, file pointer is left pointing immediately after image +#endif + +//////////////////////////////////// +// +// 16-bits-per-channel interface +// + +STBIDEF stbi_us *stbi_load_16_from_memory (stbi_uc const *buffer, int len, int *x, int *y, int *channels_in_file, int desired_channels); +STBIDEF stbi_us *stbi_load_16_from_callbacks(stbi_io_callbacks const *clbk, void *user, int *x, int *y, int *channels_in_file, int desired_channels); + +#ifndef STBI_NO_STDIO +STBIDEF stbi_us *stbi_load_16 (char const *filename, int *x, int *y, int *channels_in_file, int desired_channels); +STBIDEF stbi_us *stbi_load_from_file_16(FILE *f, int *x, int *y, int *channels_in_file, int desired_channels); +#endif + +//////////////////////////////////// +// +// float-per-channel interface +// +#ifndef STBI_NO_LINEAR + STBIDEF float *stbi_loadf_from_memory (stbi_uc const *buffer, int len, int *x, int *y, int *channels_in_file, int desired_channels); + STBIDEF float *stbi_loadf_from_callbacks (stbi_io_callbacks const *clbk, void *user, int *x, int *y, int *channels_in_file, int desired_channels); + + #ifndef STBI_NO_STDIO + STBIDEF float *stbi_loadf (char const *filename, int *x, int *y, int *channels_in_file, int desired_channels); + STBIDEF float *stbi_loadf_from_file (FILE *f, int *x, int *y, int *channels_in_file, int desired_channels); + #endif +#endif + +#ifndef STBI_NO_HDR + STBIDEF void stbi_hdr_to_ldr_gamma(float gamma); + STBIDEF void stbi_hdr_to_ldr_scale(float scale); +#endif // STBI_NO_HDR + +#ifndef STBI_NO_LINEAR + STBIDEF void stbi_ldr_to_hdr_gamma(float gamma); + STBIDEF void stbi_ldr_to_hdr_scale(float scale); +#endif // STBI_NO_LINEAR + +// stbi_is_hdr is always defined, but always returns false if STBI_NO_HDR +STBIDEF int stbi_is_hdr_from_callbacks(stbi_io_callbacks const *clbk, void *user); +STBIDEF int stbi_is_hdr_from_memory(stbi_uc const *buffer, int len); +#ifndef STBI_NO_STDIO +STBIDEF int stbi_is_hdr (char const *filename); +STBIDEF int stbi_is_hdr_from_file(FILE *f); +#endif // STBI_NO_STDIO + + +// get a VERY brief reason for failure +// NOT THREADSAFE +STBIDEF const char *stbi_failure_reason (void); + +// free the loaded image -- this is just free() +STBIDEF void stbi_image_free (void *retval_from_stbi_load); + +// get image dimensions & components without fully decoding +STBIDEF int stbi_info_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *comp); +STBIDEF int stbi_info_from_callbacks(stbi_io_callbacks const *clbk, void *user, int *x, int *y, int *comp); +STBIDEF int stbi_is_16_bit_from_memory(stbi_uc const *buffer, int len); +STBIDEF int stbi_is_16_bit_from_callbacks(stbi_io_callbacks const *clbk, void *user); + +#ifndef STBI_NO_STDIO +STBIDEF int stbi_info (char const *filename, int *x, int *y, int *comp); +STBIDEF int stbi_info_from_file (FILE *f, int *x, int *y, int *comp); +STBIDEF int stbi_is_16_bit (char const *filename); +STBIDEF int stbi_is_16_bit_from_file(FILE *f); +#endif + + + +// for image formats that explicitly notate that they have premultiplied alpha, +// we just return the colors as stored in the file. set this flag to force +// unpremultiplication. results are undefined if the unpremultiply overflow. +STBIDEF void stbi_set_unpremultiply_on_load(int flag_true_if_should_unpremultiply); + +// indicate whether we should process iphone images back to canonical format, +// or just pass them through "as-is" +STBIDEF void stbi_convert_iphone_png_to_rgb(int flag_true_if_should_convert); + +// flip the image vertically, so the first pixel in the output array is the bottom left +STBIDEF void stbi_set_flip_vertically_on_load(int flag_true_if_should_flip); + +// ZLIB client - used by PNG, available for other purposes + +STBIDEF char *stbi_zlib_decode_malloc_guesssize(const char *buffer, int len, int initial_size, int *outlen); +STBIDEF char *stbi_zlib_decode_malloc_guesssize_headerflag(const char *buffer, int len, int initial_size, int *outlen, int parse_header); +STBIDEF char *stbi_zlib_decode_malloc(const char *buffer, int len, int *outlen); +STBIDEF int stbi_zlib_decode_buffer(char *obuffer, int olen, const char *ibuffer, int ilen); + +STBIDEF char *stbi_zlib_decode_noheader_malloc(const char *buffer, int len, int *outlen); +STBIDEF int stbi_zlib_decode_noheader_buffer(char *obuffer, int olen, const char *ibuffer, int ilen); + + +#ifdef __cplusplus +} +#endif + +// +// +//// end header file ///////////////////////////////////////////////////// +#endif // STBI_INCLUDE_STB_IMAGE_H + +#ifdef STB_IMAGE_IMPLEMENTATION + +#if defined(STBI_ONLY_JPEG) || defined(STBI_ONLY_PNG) || defined(STBI_ONLY_BMP) \ + || defined(STBI_ONLY_TGA) || defined(STBI_ONLY_GIF) || defined(STBI_ONLY_PSD) \ + || defined(STBI_ONLY_HDR) || defined(STBI_ONLY_PIC) || defined(STBI_ONLY_PNM) \ + || defined(STBI_ONLY_ZLIB) + #ifndef STBI_ONLY_JPEG + #define STBI_NO_JPEG + #endif + #ifndef STBI_ONLY_PNG + #define STBI_NO_PNG + #endif + #ifndef STBI_ONLY_BMP + #define STBI_NO_BMP + #endif + #ifndef STBI_ONLY_PSD + #define STBI_NO_PSD + #endif + #ifndef STBI_ONLY_TGA + #define STBI_NO_TGA + #endif + #ifndef STBI_ONLY_GIF + #define STBI_NO_GIF + #endif + #ifndef STBI_ONLY_HDR + #define STBI_NO_HDR + #endif + #ifndef STBI_ONLY_PIC + #define STBI_NO_PIC + #endif + #ifndef STBI_ONLY_PNM + #define STBI_NO_PNM + #endif +#endif + +#if defined(STBI_NO_PNG) && !defined(STBI_SUPPORT_ZLIB) && !defined(STBI_NO_ZLIB) +#define STBI_NO_ZLIB +#endif + + +#include +#include // ptrdiff_t on osx +#include +#include +#include + +#if !defined(STBI_NO_LINEAR) || !defined(STBI_NO_HDR) +#include // ldexp, pow +#endif + +#ifndef STBI_NO_STDIO +#include +#endif + +#ifndef STBI_ASSERT +#include +#define STBI_ASSERT(x) assert(x) +#endif + + +#ifndef _MSC_VER + #ifdef __cplusplus + #define stbi_inline inline + #else + #define stbi_inline + #endif +#else + #define stbi_inline __forceinline +#endif + + +#ifdef _MSC_VER +typedef unsigned short stbi__uint16; +typedef signed short stbi__int16; +typedef unsigned int stbi__uint32; +typedef signed int stbi__int32; +#else +#include +typedef uint16_t stbi__uint16; +typedef int16_t stbi__int16; +typedef uint32_t stbi__uint32; +typedef int32_t stbi__int32; +#endif + +// should produce compiler error if size is wrong +typedef unsigned char validate_uint32[sizeof(stbi__uint32)==4 ? 1 : -1]; + +#ifdef _MSC_VER +#define STBI_NOTUSED(v) (void)(v) +#else +#define STBI_NOTUSED(v) (void)sizeof(v) +#endif + +#ifdef _MSC_VER +#define STBI_HAS_LROTL +#endif + +#ifdef STBI_HAS_LROTL + #define stbi_lrot(x,y) _lrotl(x,y) +#else + #define stbi_lrot(x,y) (((x) << (y)) | ((x) >> (32 - (y)))) +#endif + +#if defined(STBI_MALLOC) && defined(STBI_FREE) && (defined(STBI_REALLOC) || defined(STBI_REALLOC_SIZED)) +// ok +#elif !defined(STBI_MALLOC) && !defined(STBI_FREE) && !defined(STBI_REALLOC) && !defined(STBI_REALLOC_SIZED) +// ok +#else +#error "Must define all or none of STBI_MALLOC, STBI_FREE, and STBI_REALLOC (or STBI_REALLOC_SIZED)." +#endif + +#ifndef STBI_MALLOC +#define STBI_MALLOC(sz) malloc(sz) +#define STBI_REALLOC(p,newsz) realloc(p,newsz) +#define STBI_FREE(p) free(p) +#endif + +#ifndef STBI_REALLOC_SIZED +#define STBI_REALLOC_SIZED(p,oldsz,newsz) STBI_REALLOC(p,newsz) +#endif + +// x86/x64 detection +#if defined(__x86_64__) || defined(_M_X64) +#define STBI__X64_TARGET +#elif defined(__i386) || defined(_M_IX86) +#define STBI__X86_TARGET +#endif + +#if defined(__GNUC__) && defined(STBI__X86_TARGET) && !defined(__SSE2__) && !defined(STBI_NO_SIMD) +// gcc doesn't support sse2 intrinsics unless you compile with -msse2, +// which in turn means it gets to use SSE2 everywhere. This is unfortunate, +// but previous attempts to provide the SSE2 functions with runtime +// detection caused numerous issues. The way architecture extensions are +// exposed in GCC/Clang is, sadly, not really suited for one-file libs. +// New behavior: if compiled with -msse2, we use SSE2 without any +// detection; if not, we don't use it at all. +#define STBI_NO_SIMD +#endif + +#if defined(__MINGW32__) && defined(STBI__X86_TARGET) && !defined(STBI_MINGW_ENABLE_SSE2) && !defined(STBI_NO_SIMD) +// Note that __MINGW32__ doesn't actually mean 32-bit, so we have to avoid STBI__X64_TARGET +// +// 32-bit MinGW wants ESP to be 16-byte aligned, but this is not in the +// Windows ABI and VC++ as well as Windows DLLs don't maintain that invariant. +// As a result, enabling SSE2 on 32-bit MinGW is dangerous when not +// simultaneously enabling "-mstackrealign". +// +// See https://github.com/nothings/stb/issues/81 for more information. +// +// So default to no SSE2 on 32-bit MinGW. If you've read this far and added +// -mstackrealign to your build settings, feel free to #define STBI_MINGW_ENABLE_SSE2. +#define STBI_NO_SIMD +#endif + +#if !defined(STBI_NO_SIMD) && (defined(STBI__X86_TARGET) || defined(STBI__X64_TARGET)) +#define STBI_SSE2 +#include + +#ifdef _MSC_VER + +#if _MSC_VER >= 1400 // not VC6 +#include // __cpuid +static int stbi__cpuid3(void) +{ + int info[4]; + __cpuid(info,1); + return info[3]; +} +#else +static int stbi__cpuid3(void) +{ + int res; + __asm { + mov eax,1 + cpuid + mov res,edx + } + return res; +} +#endif + +#define STBI_SIMD_ALIGN(type, name) __declspec(align(16)) type name + +static int stbi__sse2_available(void) +{ + int info3 = stbi__cpuid3(); + return ((info3 >> 26) & 1) != 0; +} +#else // assume GCC-style if not VC++ +#define STBI_SIMD_ALIGN(type, name) type name __attribute__((aligned(16))) + +static int stbi__sse2_available(void) +{ + // If we're even attempting to compile this on GCC/Clang, that means + // -msse2 is on, which means the compiler is allowed to use SSE2 + // instructions at will, and so are we. + return 1; +} +#endif +#endif + +// ARM NEON +#if defined(STBI_NO_SIMD) && defined(STBI_NEON) +#undef STBI_NEON +#endif + +#ifdef STBI_NEON +#include +// assume GCC or Clang on ARM targets +#define STBI_SIMD_ALIGN(type, name) type name __attribute__((aligned(16))) +#endif + +#ifndef STBI_SIMD_ALIGN +#define STBI_SIMD_ALIGN(type, name) type name +#endif + +/////////////////////////////////////////////// +// +// stbi__context struct and start_xxx functions + +// stbi__context structure is our basic context used by all images, so it +// contains all the IO context, plus some basic image information +typedef struct +{ + stbi__uint32 img_x, img_y; + int img_n, img_out_n; + + stbi_io_callbacks io; + void *io_user_data; + + int read_from_callbacks; + int buflen; + stbi_uc buffer_start[128]; + + stbi_uc *img_buffer, *img_buffer_end; + stbi_uc *img_buffer_original, *img_buffer_original_end; +} stbi__context; + + +static void stbi__refill_buffer(stbi__context *s); + +// initialize a memory-decode context +static void stbi__start_mem(stbi__context *s, stbi_uc const *buffer, int len) +{ + s->io.read = NULL; + s->read_from_callbacks = 0; + s->img_buffer = s->img_buffer_original = (stbi_uc *) buffer; + s->img_buffer_end = s->img_buffer_original_end = (stbi_uc *) buffer+len; +} + +// initialize a callback-based context +static void stbi__start_callbacks(stbi__context *s, stbi_io_callbacks *c, void *user) +{ + s->io = *c; + s->io_user_data = user; + s->buflen = sizeof(s->buffer_start); + s->read_from_callbacks = 1; + s->img_buffer_original = s->buffer_start; + stbi__refill_buffer(s); + s->img_buffer_original_end = s->img_buffer_end; +} + +#ifndef STBI_NO_STDIO + +static int stbi__stdio_read(void *user, char *data, int size) +{ + return (int) fread(data,1,size,(FILE*) user); +} + +static void stbi__stdio_skip(void *user, int n) +{ + fseek((FILE*) user, n, SEEK_CUR); +} + +static int stbi__stdio_eof(void *user) +{ + return feof((FILE*) user); +} + +static stbi_io_callbacks stbi__stdio_callbacks = +{ + stbi__stdio_read, + stbi__stdio_skip, + stbi__stdio_eof, +}; + +static void stbi__start_file(stbi__context *s, FILE *f) +{ + stbi__start_callbacks(s, &stbi__stdio_callbacks, (void *) f); +} + +//static void stop_file(stbi__context *s) { } + +#endif // !STBI_NO_STDIO + +static void stbi__rewind(stbi__context *s) +{ + // conceptually rewind SHOULD rewind to the beginning of the stream, + // but we just rewind to the beginning of the initial buffer, because + // we only use it after doing 'test', which only ever looks at at most 92 bytes + s->img_buffer = s->img_buffer_original; + s->img_buffer_end = s->img_buffer_original_end; +} + +enum +{ + STBI_ORDER_RGB, + STBI_ORDER_BGR +}; + +typedef struct +{ + int bits_per_channel; + int num_channels; + int channel_order; +} stbi__result_info; + +#ifndef STBI_NO_JPEG +static int stbi__jpeg_test(stbi__context *s); +static void *stbi__jpeg_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri); +static int stbi__jpeg_info(stbi__context *s, int *x, int *y, int *comp); +#endif + +#ifndef STBI_NO_PNG +static int stbi__png_test(stbi__context *s); +static void *stbi__png_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri); +static int stbi__png_info(stbi__context *s, int *x, int *y, int *comp); +static int stbi__png_is16(stbi__context *s); +#endif + +#ifndef STBI_NO_BMP +static int stbi__bmp_test(stbi__context *s); +static void *stbi__bmp_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri); +static int stbi__bmp_info(stbi__context *s, int *x, int *y, int *comp); +#endif + +#ifndef STBI_NO_TGA +static int stbi__tga_test(stbi__context *s); +static void *stbi__tga_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri); +static int stbi__tga_info(stbi__context *s, int *x, int *y, int *comp); +#endif + +#ifndef STBI_NO_PSD +static int stbi__psd_test(stbi__context *s); +static void *stbi__psd_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri, int bpc); +static int stbi__psd_info(stbi__context *s, int *x, int *y, int *comp); +static int stbi__psd_is16(stbi__context *s); +#endif + +#ifndef STBI_NO_HDR +static int stbi__hdr_test(stbi__context *s); +static float *stbi__hdr_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri); +static int stbi__hdr_info(stbi__context *s, int *x, int *y, int *comp); +#endif + +#ifndef STBI_NO_PIC +static int stbi__pic_test(stbi__context *s); +static void *stbi__pic_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri); +static int stbi__pic_info(stbi__context *s, int *x, int *y, int *comp); +#endif + +#ifndef STBI_NO_GIF +static int stbi__gif_test(stbi__context *s); +static void *stbi__gif_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri); +static void *stbi__load_gif_main(stbi__context *s, int **delays, int *x, int *y, int *z, int *comp, int req_comp); +static int stbi__gif_info(stbi__context *s, int *x, int *y, int *comp); +#endif + +#ifndef STBI_NO_PNM +static int stbi__pnm_test(stbi__context *s); +static void *stbi__pnm_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri); +static int stbi__pnm_info(stbi__context *s, int *x, int *y, int *comp); +#endif + +// this is not threadsafe +static const char *stbi__g_failure_reason; + +STBIDEF const char *stbi_failure_reason(void) +{ + return stbi__g_failure_reason; +} + +static int stbi__err(const char *str) +{ + stbi__g_failure_reason = str; + return 0; +} + +static void *stbi__malloc(size_t size) +{ + return STBI_MALLOC(size); +} + +// stb_image uses ints pervasively, including for offset calculations. +// therefore the largest decoded image size we can support with the +// current code, even on 64-bit targets, is INT_MAX. this is not a +// significant limitation for the intended use case. +// +// we do, however, need to make sure our size calculations don't +// overflow. hence a few helper functions for size calculations that +// multiply integers together, making sure that they're non-negative +// and no overflow occurs. + +// return 1 if the sum is valid, 0 on overflow. +// negative terms are considered invalid. +static int stbi__addsizes_valid(int a, int b) +{ + if (b < 0) return 0; + // now 0 <= b <= INT_MAX, hence also + // 0 <= INT_MAX - b <= INTMAX. + // And "a + b <= INT_MAX" (which might overflow) is the + // same as a <= INT_MAX - b (no overflow) + return a <= INT_MAX - b; +} + +// returns 1 if the product is valid, 0 on overflow. +// negative factors are considered invalid. +static int stbi__mul2sizes_valid(int a, int b) +{ + if (a < 0 || b < 0) return 0; + if (b == 0) return 1; // mul-by-0 is always safe + // portable way to check for no overflows in a*b + return a <= INT_MAX/b; +} + +// returns 1 if "a*b + add" has no negative terms/factors and doesn't overflow +static int stbi__mad2sizes_valid(int a, int b, int add) +{ + return stbi__mul2sizes_valid(a, b) && stbi__addsizes_valid(a*b, add); +} + +// returns 1 if "a*b*c + add" has no negative terms/factors and doesn't overflow +static int stbi__mad3sizes_valid(int a, int b, int c, int add) +{ + return stbi__mul2sizes_valid(a, b) && stbi__mul2sizes_valid(a*b, c) && + stbi__addsizes_valid(a*b*c, add); +} + +// returns 1 if "a*b*c*d + add" has no negative terms/factors and doesn't overflow +#if !defined(STBI_NO_LINEAR) || !defined(STBI_NO_HDR) +static int stbi__mad4sizes_valid(int a, int b, int c, int d, int add) +{ + return stbi__mul2sizes_valid(a, b) && stbi__mul2sizes_valid(a*b, c) && + stbi__mul2sizes_valid(a*b*c, d) && stbi__addsizes_valid(a*b*c*d, add); +} +#endif + +// mallocs with size overflow checking +static void *stbi__malloc_mad2(int a, int b, int add) +{ + if (!stbi__mad2sizes_valid(a, b, add)) return NULL; + return stbi__malloc(a*b + add); +} + +static void *stbi__malloc_mad3(int a, int b, int c, int add) +{ + if (!stbi__mad3sizes_valid(a, b, c, add)) return NULL; + return stbi__malloc(a*b*c + add); +} + +#if !defined(STBI_NO_LINEAR) || !defined(STBI_NO_HDR) +static void *stbi__malloc_mad4(int a, int b, int c, int d, int add) +{ + if (!stbi__mad4sizes_valid(a, b, c, d, add)) return NULL; + return stbi__malloc(a*b*c*d + add); +} +#endif + +// stbi__err - error +// stbi__errpf - error returning pointer to float +// stbi__errpuc - error returning pointer to unsigned char + +#ifdef STBI_NO_FAILURE_STRINGS + #define stbi__err(x,y) 0 +#elif defined(STBI_FAILURE_USERMSG) + #define stbi__err(x,y) stbi__err(y) +#else + #define stbi__err(x,y) stbi__err(x) +#endif + +#define stbi__errpf(x,y) ((float *)(size_t) (stbi__err(x,y)?NULL:NULL)) +#define stbi__errpuc(x,y) ((unsigned char *)(size_t) (stbi__err(x,y)?NULL:NULL)) + +STBIDEF void stbi_image_free(void *retval_from_stbi_load) +{ + STBI_FREE(retval_from_stbi_load); +} + +#ifndef STBI_NO_LINEAR +static float *stbi__ldr_to_hdr(stbi_uc *data, int x, int y, int comp); +#endif + +#ifndef STBI_NO_HDR +static stbi_uc *stbi__hdr_to_ldr(float *data, int x, int y, int comp); +#endif + +static int stbi__vertically_flip_on_load = 0; + +STBIDEF void stbi_set_flip_vertically_on_load(int flag_true_if_should_flip) +{ + stbi__vertically_flip_on_load = flag_true_if_should_flip; +} + +static void *stbi__load_main(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri, int bpc) +{ + memset(ri, 0, sizeof(*ri)); // make sure it's initialized if we add new fields + ri->bits_per_channel = 8; // default is 8 so most paths don't have to be changed + ri->channel_order = STBI_ORDER_RGB; // all current input & output are this, but this is here so we can add BGR order + ri->num_channels = 0; + + #ifndef STBI_NO_JPEG + if (stbi__jpeg_test(s)) return stbi__jpeg_load(s,x,y,comp,req_comp, ri); + #endif + #ifndef STBI_NO_PNG + if (stbi__png_test(s)) return stbi__png_load(s,x,y,comp,req_comp, ri); + #endif + #ifndef STBI_NO_BMP + if (stbi__bmp_test(s)) return stbi__bmp_load(s,x,y,comp,req_comp, ri); + #endif + #ifndef STBI_NO_GIF + if (stbi__gif_test(s)) return stbi__gif_load(s,x,y,comp,req_comp, ri); + #endif + #ifndef STBI_NO_PSD + if (stbi__psd_test(s)) return stbi__psd_load(s,x,y,comp,req_comp, ri, bpc); + #endif + #ifndef STBI_NO_PIC + if (stbi__pic_test(s)) return stbi__pic_load(s,x,y,comp,req_comp, ri); + #endif + #ifndef STBI_NO_PNM + if (stbi__pnm_test(s)) return stbi__pnm_load(s,x,y,comp,req_comp, ri); + #endif + + #ifndef STBI_NO_HDR + if (stbi__hdr_test(s)) { + float *hdr = stbi__hdr_load(s, x,y,comp,req_comp, ri); + return stbi__hdr_to_ldr(hdr, *x, *y, req_comp ? req_comp : *comp); + } + #endif + + #ifndef STBI_NO_TGA + // test tga last because it's a crappy test! + if (stbi__tga_test(s)) + return stbi__tga_load(s,x,y,comp,req_comp, ri); + #endif + + return stbi__errpuc("unknown image type", "Image not of any known type, or corrupt"); +} + +static stbi_uc *stbi__convert_16_to_8(stbi__uint16 *orig, int w, int h, int channels) +{ + int i; + int img_len = w * h * channels; + stbi_uc *reduced; + + reduced = (stbi_uc *) stbi__malloc(img_len); + if (reduced == NULL) return stbi__errpuc("outofmem", "Out of memory"); + + for (i = 0; i < img_len; ++i) + reduced[i] = (stbi_uc)((orig[i] >> 8) & 0xFF); // top half of each byte is sufficient approx of 16->8 bit scaling + + STBI_FREE(orig); + return reduced; +} + +static stbi__uint16 *stbi__convert_8_to_16(stbi_uc *orig, int w, int h, int channels) +{ + int i; + int img_len = w * h * channels; + stbi__uint16 *enlarged; + + enlarged = (stbi__uint16 *) stbi__malloc(img_len*2); + if (enlarged == NULL) return (stbi__uint16 *) stbi__errpuc("outofmem", "Out of memory"); + + for (i = 0; i < img_len; ++i) + enlarged[i] = (stbi__uint16)((orig[i] << 8) + orig[i]); // replicate to high and low byte, maps 0->0, 255->0xffff + + STBI_FREE(orig); + return enlarged; +} + +static void stbi__vertical_flip(void *image, int w, int h, int bytes_per_pixel) +{ + int row; + size_t bytes_per_row = (size_t)w * bytes_per_pixel; + stbi_uc temp[2048]; + stbi_uc *bytes = (stbi_uc *)image; + + for (row = 0; row < (h>>1); row++) { + stbi_uc *row0 = bytes + row*bytes_per_row; + stbi_uc *row1 = bytes + (h - row - 1)*bytes_per_row; + // swap row0 with row1 + size_t bytes_left = bytes_per_row; + while (bytes_left) { + size_t bytes_copy = (bytes_left < sizeof(temp)) ? bytes_left : sizeof(temp); + memcpy(temp, row0, bytes_copy); + memcpy(row0, row1, bytes_copy); + memcpy(row1, temp, bytes_copy); + row0 += bytes_copy; + row1 += bytes_copy; + bytes_left -= bytes_copy; + } + } +} + +static void stbi__vertical_flip_slices(void *image, int w, int h, int z, int bytes_per_pixel) +{ + int slice; + int slice_size = w * h * bytes_per_pixel; + + stbi_uc *bytes = (stbi_uc *)image; + for (slice = 0; slice < z; ++slice) { + stbi__vertical_flip(bytes, w, h, bytes_per_pixel); + bytes += slice_size; + } +} + +static unsigned char *stbi__load_and_postprocess_8bit(stbi__context *s, int *x, int *y, int *comp, int req_comp) +{ + stbi__result_info ri; + void *result = stbi__load_main(s, x, y, comp, req_comp, &ri, 8); + + if (result == NULL) + return NULL; + + if (ri.bits_per_channel != 8) { + STBI_ASSERT(ri.bits_per_channel == 16); + result = stbi__convert_16_to_8((stbi__uint16 *) result, *x, *y, req_comp == 0 ? *comp : req_comp); + ri.bits_per_channel = 8; + } + + // @TODO: move stbi__convert_format to here + + if (stbi__vertically_flip_on_load) { + int channels = req_comp ? req_comp : *comp; + stbi__vertical_flip(result, *x, *y, channels * sizeof(stbi_uc)); + } + + return (unsigned char *) result; +} + +static stbi__uint16 *stbi__load_and_postprocess_16bit(stbi__context *s, int *x, int *y, int *comp, int req_comp) +{ + stbi__result_info ri; + void *result = stbi__load_main(s, x, y, comp, req_comp, &ri, 16); + + if (result == NULL) + return NULL; + + if (ri.bits_per_channel != 16) { + STBI_ASSERT(ri.bits_per_channel == 8); + result = stbi__convert_8_to_16((stbi_uc *) result, *x, *y, req_comp == 0 ? *comp : req_comp); + ri.bits_per_channel = 16; + } + + // @TODO: move stbi__convert_format16 to here + // @TODO: special case RGB-to-Y (and RGBA-to-YA) for 8-bit-to-16-bit case to keep more precision + + if (stbi__vertically_flip_on_load) { + int channels = req_comp ? req_comp : *comp; + stbi__vertical_flip(result, *x, *y, channels * sizeof(stbi__uint16)); + } + + return (stbi__uint16 *) result; +} + +#if !defined(STBI_NO_HDR) || !defined(STBI_NO_LINEAR) +static void stbi__float_postprocess(float *result, int *x, int *y, int *comp, int req_comp) +{ + if (stbi__vertically_flip_on_load && result != NULL) { + int channels = req_comp ? req_comp : *comp; + stbi__vertical_flip(result, *x, *y, channels * sizeof(float)); + } +} +#endif + +#ifndef STBI_NO_STDIO + +static FILE *stbi__fopen(char const *filename, char const *mode) +{ + FILE *f; +#if defined(_MSC_VER) && _MSC_VER >= 1400 + if (0 != fopen_s(&f, filename, mode)) + f=0; +#else + f = fopen(filename, mode); +#endif + return f; +} + + +STBIDEF stbi_uc *stbi_load(char const *filename, int *x, int *y, int *comp, int req_comp) +{ + FILE *f = stbi__fopen(filename, "rb"); + unsigned char *result; + if (!f) return stbi__errpuc("can't fopen", "Unable to open file"); + result = stbi_load_from_file(f,x,y,comp,req_comp); + fclose(f); + return result; +} + +STBIDEF stbi_uc *stbi_load_from_file(FILE *f, int *x, int *y, int *comp, int req_comp) +{ + unsigned char *result; + stbi__context s; + stbi__start_file(&s,f); + result = stbi__load_and_postprocess_8bit(&s,x,y,comp,req_comp); + if (result) { + // need to 'unget' all the characters in the IO buffer + fseek(f, - (int) (s.img_buffer_end - s.img_buffer), SEEK_CUR); + } + return result; +} + +STBIDEF stbi__uint16 *stbi_load_from_file_16(FILE *f, int *x, int *y, int *comp, int req_comp) +{ + stbi__uint16 *result; + stbi__context s; + stbi__start_file(&s,f); + result = stbi__load_and_postprocess_16bit(&s,x,y,comp,req_comp); + if (result) { + // need to 'unget' all the characters in the IO buffer + fseek(f, - (int) (s.img_buffer_end - s.img_buffer), SEEK_CUR); + } + return result; +} + +STBIDEF stbi_us *stbi_load_16(char const *filename, int *x, int *y, int *comp, int req_comp) +{ + FILE *f = stbi__fopen(filename, "rb"); + stbi__uint16 *result; + if (!f) return (stbi_us *) stbi__errpuc("can't fopen", "Unable to open file"); + result = stbi_load_from_file_16(f,x,y,comp,req_comp); + fclose(f); + return result; +} + + +#endif //!STBI_NO_STDIO + +STBIDEF stbi_us *stbi_load_16_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *channels_in_file, int desired_channels) +{ + stbi__context s; + stbi__start_mem(&s,buffer,len); + return stbi__load_and_postprocess_16bit(&s,x,y,channels_in_file,desired_channels); +} + +STBIDEF stbi_us *stbi_load_16_from_callbacks(stbi_io_callbacks const *clbk, void *user, int *x, int *y, int *channels_in_file, int desired_channels) +{ + stbi__context s; + stbi__start_callbacks(&s, (stbi_io_callbacks *)clbk, user); + return stbi__load_and_postprocess_16bit(&s,x,y,channels_in_file,desired_channels); +} + +STBIDEF stbi_uc *stbi_load_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *comp, int req_comp) +{ + stbi__context s; + stbi__start_mem(&s,buffer,len); + return stbi__load_and_postprocess_8bit(&s,x,y,comp,req_comp); +} + +STBIDEF stbi_uc *stbi_load_from_callbacks(stbi_io_callbacks const *clbk, void *user, int *x, int *y, int *comp, int req_comp) +{ + stbi__context s; + stbi__start_callbacks(&s, (stbi_io_callbacks *) clbk, user); + return stbi__load_and_postprocess_8bit(&s,x,y,comp,req_comp); +} + +#ifndef STBI_NO_GIF +STBIDEF stbi_uc *stbi_load_gif_from_memory(stbi_uc const *buffer, int len, int **delays, int *x, int *y, int *z, int *comp, int req_comp) +{ + unsigned char *result; + stbi__context s; + stbi__start_mem(&s,buffer,len); + + result = (unsigned char*) stbi__load_gif_main(&s, delays, x, y, z, comp, req_comp); + if (stbi__vertically_flip_on_load) { + stbi__vertical_flip_slices( result, *x, *y, *z, *comp ); + } + + return result; +} +#endif + +#ifndef STBI_NO_LINEAR +static float *stbi__loadf_main(stbi__context *s, int *x, int *y, int *comp, int req_comp) +{ + unsigned char *data; + #ifndef STBI_NO_HDR + if (stbi__hdr_test(s)) { + stbi__result_info ri; + float *hdr_data = stbi__hdr_load(s,x,y,comp,req_comp, &ri); + if (hdr_data) + stbi__float_postprocess(hdr_data,x,y,comp,req_comp); + return hdr_data; + } + #endif + data = stbi__load_and_postprocess_8bit(s, x, y, comp, req_comp); + if (data) + return stbi__ldr_to_hdr(data, *x, *y, req_comp ? req_comp : *comp); + return stbi__errpf("unknown image type", "Image not of any known type, or corrupt"); +} + +STBIDEF float *stbi_loadf_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *comp, int req_comp) +{ + stbi__context s; + stbi__start_mem(&s,buffer,len); + return stbi__loadf_main(&s,x,y,comp,req_comp); +} + +STBIDEF float *stbi_loadf_from_callbacks(stbi_io_callbacks const *clbk, void *user, int *x, int *y, int *comp, int req_comp) +{ + stbi__context s; + stbi__start_callbacks(&s, (stbi_io_callbacks *) clbk, user); + return stbi__loadf_main(&s,x,y,comp,req_comp); +} + +#ifndef STBI_NO_STDIO +STBIDEF float *stbi_loadf(char const *filename, int *x, int *y, int *comp, int req_comp) +{ + float *result; + FILE *f = stbi__fopen(filename, "rb"); + if (!f) return stbi__errpf("can't fopen", "Unable to open file"); + result = stbi_loadf_from_file(f,x,y,comp,req_comp); + fclose(f); + return result; +} + +STBIDEF float *stbi_loadf_from_file(FILE *f, int *x, int *y, int *comp, int req_comp) +{ + stbi__context s; + stbi__start_file(&s,f); + return stbi__loadf_main(&s,x,y,comp,req_comp); +} +#endif // !STBI_NO_STDIO + +#endif // !STBI_NO_LINEAR + +// these is-hdr-or-not is defined independent of whether STBI_NO_LINEAR is +// defined, for API simplicity; if STBI_NO_LINEAR is defined, it always +// reports false! + +STBIDEF int stbi_is_hdr_from_memory(stbi_uc const *buffer, int len) +{ + #ifndef STBI_NO_HDR + stbi__context s; + stbi__start_mem(&s,buffer,len); + return stbi__hdr_test(&s); + #else + STBI_NOTUSED(buffer); + STBI_NOTUSED(len); + return 0; + #endif +} + +#ifndef STBI_NO_STDIO +STBIDEF int stbi_is_hdr (char const *filename) +{ + FILE *f = stbi__fopen(filename, "rb"); + int result=0; + if (f) { + result = stbi_is_hdr_from_file(f); + fclose(f); + } + return result; +} + +STBIDEF int stbi_is_hdr_from_file(FILE *f) +{ + #ifndef STBI_NO_HDR + long pos = ftell(f); + int res; + stbi__context s; + stbi__start_file(&s,f); + res = stbi__hdr_test(&s); + fseek(f, pos, SEEK_SET); + return res; + #else + STBI_NOTUSED(f); + return 0; + #endif +} +#endif // !STBI_NO_STDIO + +STBIDEF int stbi_is_hdr_from_callbacks(stbi_io_callbacks const *clbk, void *user) +{ + #ifndef STBI_NO_HDR + stbi__context s; + stbi__start_callbacks(&s, (stbi_io_callbacks *) clbk, user); + return stbi__hdr_test(&s); + #else + STBI_NOTUSED(clbk); + STBI_NOTUSED(user); + return 0; + #endif +} + +#ifndef STBI_NO_LINEAR +static float stbi__l2h_gamma=2.2f, stbi__l2h_scale=1.0f; + +STBIDEF void stbi_ldr_to_hdr_gamma(float gamma) { stbi__l2h_gamma = gamma; } +STBIDEF void stbi_ldr_to_hdr_scale(float scale) { stbi__l2h_scale = scale; } +#endif + +static float stbi__h2l_gamma_i=1.0f/2.2f, stbi__h2l_scale_i=1.0f; + +STBIDEF void stbi_hdr_to_ldr_gamma(float gamma) { stbi__h2l_gamma_i = 1/gamma; } +STBIDEF void stbi_hdr_to_ldr_scale(float scale) { stbi__h2l_scale_i = 1/scale; } + + +////////////////////////////////////////////////////////////////////////////// +// +// Common code used by all image loaders +// + +enum +{ + STBI__SCAN_load=0, + STBI__SCAN_type, + STBI__SCAN_header +}; + +static void stbi__refill_buffer(stbi__context *s) +{ + int n = (s->io.read)(s->io_user_data,(char*)s->buffer_start,s->buflen); + if (n == 0) { + // at end of file, treat same as if from memory, but need to handle case + // where s->img_buffer isn't pointing to safe memory, e.g. 0-byte file + s->read_from_callbacks = 0; + s->img_buffer = s->buffer_start; + s->img_buffer_end = s->buffer_start+1; + *s->img_buffer = 0; + } else { + s->img_buffer = s->buffer_start; + s->img_buffer_end = s->buffer_start + n; + } +} + +stbi_inline static stbi_uc stbi__get8(stbi__context *s) +{ + if (s->img_buffer < s->img_buffer_end) + return *s->img_buffer++; + if (s->read_from_callbacks) { + stbi__refill_buffer(s); + return *s->img_buffer++; + } + return 0; +} + +stbi_inline static int stbi__at_eof(stbi__context *s) +{ + if (s->io.read) { + if (!(s->io.eof)(s->io_user_data)) return 0; + // if feof() is true, check if buffer = end + // special case: we've only got the special 0 character at the end + if (s->read_from_callbacks == 0) return 1; + } + + return s->img_buffer >= s->img_buffer_end; +} + +static void stbi__skip(stbi__context *s, int n) +{ + if (n < 0) { + s->img_buffer = s->img_buffer_end; + return; + } + if (s->io.read) { + int blen = (int) (s->img_buffer_end - s->img_buffer); + if (blen < n) { + s->img_buffer = s->img_buffer_end; + (s->io.skip)(s->io_user_data, n - blen); + return; + } + } + s->img_buffer += n; +} + +static int stbi__getn(stbi__context *s, stbi_uc *buffer, int n) +{ + if (s->io.read) { + int blen = (int) (s->img_buffer_end - s->img_buffer); + if (blen < n) { + int res, count; + + memcpy(buffer, s->img_buffer, blen); + + count = (s->io.read)(s->io_user_data, (char*) buffer + blen, n - blen); + res = (count == (n-blen)); + s->img_buffer = s->img_buffer_end; + return res; + } + } + + if (s->img_buffer+n <= s->img_buffer_end) { + memcpy(buffer, s->img_buffer, n); + s->img_buffer += n; + return 1; + } else + return 0; +} + +static int stbi__get16be(stbi__context *s) +{ + int z = stbi__get8(s); + return (z << 8) + stbi__get8(s); +} + +static stbi__uint32 stbi__get32be(stbi__context *s) +{ + stbi__uint32 z = stbi__get16be(s); + return (z << 16) + stbi__get16be(s); +} + +#if defined(STBI_NO_BMP) && defined(STBI_NO_TGA) && defined(STBI_NO_GIF) +// nothing +#else +static int stbi__get16le(stbi__context *s) +{ + int z = stbi__get8(s); + return z + (stbi__get8(s) << 8); +} +#endif + +#ifndef STBI_NO_BMP +static stbi__uint32 stbi__get32le(stbi__context *s) +{ + stbi__uint32 z = stbi__get16le(s); + return z + (stbi__get16le(s) << 16); +} +#endif + +#define STBI__BYTECAST(x) ((stbi_uc) ((x) & 255)) // truncate int to byte without warnings + + +////////////////////////////////////////////////////////////////////////////// +// +// generic converter from built-in img_n to req_comp +// individual types do this automatically as much as possible (e.g. jpeg +// does all cases internally since it needs to colorspace convert anyway, +// and it never has alpha, so very few cases ). png can automatically +// interleave an alpha=255 channel, but falls back to this for other cases +// +// assume data buffer is malloced, so malloc a new one and free that one +// only failure mode is malloc failing + +static stbi_uc stbi__compute_y(int r, int g, int b) +{ + return (stbi_uc) (((r*77) + (g*150) + (29*b)) >> 8); +} + +static unsigned char *stbi__convert_format(unsigned char *data, int img_n, int req_comp, unsigned int x, unsigned int y) +{ + int i,j; + unsigned char *good; + + if (req_comp == img_n) return data; + STBI_ASSERT(req_comp >= 1 && req_comp <= 4); + + good = (unsigned char *) stbi__malloc_mad3(req_comp, x, y, 0); + if (good == NULL) { + STBI_FREE(data); + return stbi__errpuc("outofmem", "Out of memory"); + } + + for (j=0; j < (int) y; ++j) { + unsigned char *src = data + j * x * img_n ; + unsigned char *dest = good + j * x * req_comp; + + #define STBI__COMBO(a,b) ((a)*8+(b)) + #define STBI__CASE(a,b) case STBI__COMBO(a,b): for(i=x-1; i >= 0; --i, src += a, dest += b) + // convert source image with img_n components to one with req_comp components; + // avoid switch per pixel, so use switch per scanline and massive macros + switch (STBI__COMBO(img_n, req_comp)) { + STBI__CASE(1,2) { dest[0]=src[0], dest[1]=255; } break; + STBI__CASE(1,3) { dest[0]=dest[1]=dest[2]=src[0]; } break; + STBI__CASE(1,4) { dest[0]=dest[1]=dest[2]=src[0], dest[3]=255; } break; + STBI__CASE(2,1) { dest[0]=src[0]; } break; + STBI__CASE(2,3) { dest[0]=dest[1]=dest[2]=src[0]; } break; + STBI__CASE(2,4) { dest[0]=dest[1]=dest[2]=src[0], dest[3]=src[1]; } break; + STBI__CASE(3,4) { dest[0]=src[0],dest[1]=src[1],dest[2]=src[2],dest[3]=255; } break; + STBI__CASE(3,1) { dest[0]=stbi__compute_y(src[0],src[1],src[2]); } break; + STBI__CASE(3,2) { dest[0]=stbi__compute_y(src[0],src[1],src[2]), dest[1] = 255; } break; + STBI__CASE(4,1) { dest[0]=stbi__compute_y(src[0],src[1],src[2]); } break; + STBI__CASE(4,2) { dest[0]=stbi__compute_y(src[0],src[1],src[2]), dest[1] = src[3]; } break; + STBI__CASE(4,3) { dest[0]=src[0],dest[1]=src[1],dest[2]=src[2]; } break; + default: STBI_ASSERT(0); + } + #undef STBI__CASE + } + + STBI_FREE(data); + return good; +} + +static stbi__uint16 stbi__compute_y_16(int r, int g, int b) +{ + return (stbi__uint16) (((r*77) + (g*150) + (29*b)) >> 8); +} + +static stbi__uint16 *stbi__convert_format16(stbi__uint16 *data, int img_n, int req_comp, unsigned int x, unsigned int y) +{ + int i,j; + stbi__uint16 *good; + + if (req_comp == img_n) return data; + STBI_ASSERT(req_comp >= 1 && req_comp <= 4); + + good = (stbi__uint16 *) stbi__malloc(req_comp * x * y * 2); + if (good == NULL) { + STBI_FREE(data); + return (stbi__uint16 *) stbi__errpuc("outofmem", "Out of memory"); + } + + for (j=0; j < (int) y; ++j) { + stbi__uint16 *src = data + j * x * img_n ; + stbi__uint16 *dest = good + j * x * req_comp; + + #define STBI__COMBO(a,b) ((a)*8+(b)) + #define STBI__CASE(a,b) case STBI__COMBO(a,b): for(i=x-1; i >= 0; --i, src += a, dest += b) + // convert source image with img_n components to one with req_comp components; + // avoid switch per pixel, so use switch per scanline and massive macros + switch (STBI__COMBO(img_n, req_comp)) { + STBI__CASE(1,2) { dest[0]=src[0], dest[1]=0xffff; } break; + STBI__CASE(1,3) { dest[0]=dest[1]=dest[2]=src[0]; } break; + STBI__CASE(1,4) { dest[0]=dest[1]=dest[2]=src[0], dest[3]=0xffff; } break; + STBI__CASE(2,1) { dest[0]=src[0]; } break; + STBI__CASE(2,3) { dest[0]=dest[1]=dest[2]=src[0]; } break; + STBI__CASE(2,4) { dest[0]=dest[1]=dest[2]=src[0], dest[3]=src[1]; } break; + STBI__CASE(3,4) { dest[0]=src[0],dest[1]=src[1],dest[2]=src[2],dest[3]=0xffff; } break; + STBI__CASE(3,1) { dest[0]=stbi__compute_y_16(src[0],src[1],src[2]); } break; + STBI__CASE(3,2) { dest[0]=stbi__compute_y_16(src[0],src[1],src[2]), dest[1] = 0xffff; } break; + STBI__CASE(4,1) { dest[0]=stbi__compute_y_16(src[0],src[1],src[2]); } break; + STBI__CASE(4,2) { dest[0]=stbi__compute_y_16(src[0],src[1],src[2]), dest[1] = src[3]; } break; + STBI__CASE(4,3) { dest[0]=src[0],dest[1]=src[1],dest[2]=src[2]; } break; + default: STBI_ASSERT(0); + } + #undef STBI__CASE + } + + STBI_FREE(data); + return good; +} + +#ifndef STBI_NO_LINEAR +static float *stbi__ldr_to_hdr(stbi_uc *data, int x, int y, int comp) +{ + int i,k,n; + float *output; + if (!data) return NULL; + output = (float *) stbi__malloc_mad4(x, y, comp, sizeof(float), 0); + if (output == NULL) { STBI_FREE(data); return stbi__errpf("outofmem", "Out of memory"); } + // compute number of non-alpha components + if (comp & 1) n = comp; else n = comp-1; + for (i=0; i < x*y; ++i) { + for (k=0; k < n; ++k) { + output[i*comp + k] = (float) (pow(data[i*comp+k]/255.0f, stbi__l2h_gamma) * stbi__l2h_scale); + } + if (k < comp) output[i*comp + k] = data[i*comp+k]/255.0f; + } + STBI_FREE(data); + return output; +} +#endif + +#ifndef STBI_NO_HDR +#define stbi__float2int(x) ((int) (x)) +static stbi_uc *stbi__hdr_to_ldr(float *data, int x, int y, int comp) +{ + int i,k,n; + stbi_uc *output; + if (!data) return NULL; + output = (stbi_uc *) stbi__malloc_mad3(x, y, comp, 0); + if (output == NULL) { STBI_FREE(data); return stbi__errpuc("outofmem", "Out of memory"); } + // compute number of non-alpha components + if (comp & 1) n = comp; else n = comp-1; + for (i=0; i < x*y; ++i) { + for (k=0; k < n; ++k) { + float z = (float) pow(data[i*comp+k]*stbi__h2l_scale_i, stbi__h2l_gamma_i) * 255 + 0.5f; + if (z < 0) z = 0; + if (z > 255) z = 255; + output[i*comp + k] = (stbi_uc) stbi__float2int(z); + } + if (k < comp) { + float z = data[i*comp+k] * 255 + 0.5f; + if (z < 0) z = 0; + if (z > 255) z = 255; + output[i*comp + k] = (stbi_uc) stbi__float2int(z); + } + } + STBI_FREE(data); + return output; +} +#endif + +////////////////////////////////////////////////////////////////////////////// +// +// "baseline" JPEG/JFIF decoder +// +// simple implementation +// - doesn't support delayed output of y-dimension +// - simple interface (only one output format: 8-bit interleaved RGB) +// - doesn't try to recover corrupt jpegs +// - doesn't allow partial loading, loading multiple at once +// - still fast on x86 (copying globals into locals doesn't help x86) +// - allocates lots of intermediate memory (full size of all components) +// - non-interleaved case requires this anyway +// - allows good upsampling (see next) +// high-quality +// - upsampled channels are bilinearly interpolated, even across blocks +// - quality integer IDCT derived from IJG's 'slow' +// performance +// - fast huffman; reasonable integer IDCT +// - some SIMD kernels for common paths on targets with SSE2/NEON +// - uses a lot of intermediate memory, could cache poorly + +#ifndef STBI_NO_JPEG + +// huffman decoding acceleration +#define FAST_BITS 9 // larger handles more cases; smaller stomps less cache + +typedef struct +{ + stbi_uc fast[1 << FAST_BITS]; + // weirdly, repacking this into AoS is a 10% speed loss, instead of a win + stbi__uint16 code[256]; + stbi_uc values[256]; + stbi_uc size[257]; + unsigned int maxcode[18]; + int delta[17]; // old 'firstsymbol' - old 'firstcode' +} stbi__huffman; + +typedef struct +{ + stbi__context *s; + stbi__huffman huff_dc[4]; + stbi__huffman huff_ac[4]; + stbi__uint16 dequant[4][64]; + stbi__int16 fast_ac[4][1 << FAST_BITS]; + +// sizes for components, interleaved MCUs + int img_h_max, img_v_max; + int img_mcu_x, img_mcu_y; + int img_mcu_w, img_mcu_h; + +// definition of jpeg image component + struct + { + int id; + int h,v; + int tq; + int hd,ha; + int dc_pred; + + int x,y,w2,h2; + stbi_uc *data; + void *raw_data, *raw_coeff; + stbi_uc *linebuf; + short *coeff; // progressive only + int coeff_w, coeff_h; // number of 8x8 coefficient blocks + } img_comp[4]; + + stbi__uint32 code_buffer; // jpeg entropy-coded buffer + int code_bits; // number of valid bits + unsigned char marker; // marker seen while filling entropy buffer + int nomore; // flag if we saw a marker so must stop + + int progressive; + int spec_start; + int spec_end; + int succ_high; + int succ_low; + int eob_run; + int jfif; + int app14_color_transform; // Adobe APP14 tag + int rgb; + + int scan_n, order[4]; + int restart_interval, todo; + +// kernels + void (*idct_block_kernel)(stbi_uc *out, int out_stride, short data[64]); + void (*YCbCr_to_RGB_kernel)(stbi_uc *out, const stbi_uc *y, const stbi_uc *pcb, const stbi_uc *pcr, int count, int step); + stbi_uc *(*resample_row_hv_2_kernel)(stbi_uc *out, stbi_uc *in_near, stbi_uc *in_far, int w, int hs); +} stbi__jpeg; + +static int stbi__build_huffman(stbi__huffman *h, int *count) +{ + int i,j,k=0; + unsigned int code; + // build size list for each symbol (from JPEG spec) + for (i=0; i < 16; ++i) + for (j=0; j < count[i]; ++j) + h->size[k++] = (stbi_uc) (i+1); + h->size[k] = 0; + + // compute actual symbols (from jpeg spec) + code = 0; + k = 0; + for(j=1; j <= 16; ++j) { + // compute delta to add to code to compute symbol id + h->delta[j] = k - code; + if (h->size[k] == j) { + while (h->size[k] == j) + h->code[k++] = (stbi__uint16) (code++); + if (code-1 >= (1u << j)) return stbi__err("bad code lengths","Corrupt JPEG"); + } + // compute largest code + 1 for this size, preshifted as needed later + h->maxcode[j] = code << (16-j); + code <<= 1; + } + h->maxcode[j] = 0xffffffff; + + // build non-spec acceleration table; 255 is flag for not-accelerated + memset(h->fast, 255, 1 << FAST_BITS); + for (i=0; i < k; ++i) { + int s = h->size[i]; + if (s <= FAST_BITS) { + int c = h->code[i] << (FAST_BITS-s); + int m = 1 << (FAST_BITS-s); + for (j=0; j < m; ++j) { + h->fast[c+j] = (stbi_uc) i; + } + } + } + return 1; +} + +// build a table that decodes both magnitude and value of small ACs in +// one go. +static void stbi__build_fast_ac(stbi__int16 *fast_ac, stbi__huffman *h) +{ + int i; + for (i=0; i < (1 << FAST_BITS); ++i) { + stbi_uc fast = h->fast[i]; + fast_ac[i] = 0; + if (fast < 255) { + int rs = h->values[fast]; + int run = (rs >> 4) & 15; + int magbits = rs & 15; + int len = h->size[fast]; + + if (magbits && len + magbits <= FAST_BITS) { + // magnitude code followed by receive_extend code + int k = ((i << len) & ((1 << FAST_BITS) - 1)) >> (FAST_BITS - magbits); + int m = 1 << (magbits - 1); + if (k < m) k += (~0U << magbits) + 1; + // if the result is small enough, we can fit it in fast_ac table + if (k >= -128 && k <= 127) + fast_ac[i] = (stbi__int16) ((k * 256) + (run * 16) + (len + magbits)); + } + } + } +} + +static void stbi__grow_buffer_unsafe(stbi__jpeg *j) +{ + do { + unsigned int b = j->nomore ? 0 : stbi__get8(j->s); + if (b == 0xff) { + int c = stbi__get8(j->s); + while (c == 0xff) c = stbi__get8(j->s); // consume fill bytes + if (c != 0) { + j->marker = (unsigned char) c; + j->nomore = 1; + return; + } + } + j->code_buffer |= b << (24 - j->code_bits); + j->code_bits += 8; + } while (j->code_bits <= 24); +} + +// (1 << n) - 1 +static const stbi__uint32 stbi__bmask[17]={0,1,3,7,15,31,63,127,255,511,1023,2047,4095,8191,16383,32767,65535}; + +// decode a jpeg huffman value from the bitstream +stbi_inline static int stbi__jpeg_huff_decode(stbi__jpeg *j, stbi__huffman *h) +{ + unsigned int temp; + int c,k; + + if (j->code_bits < 16) stbi__grow_buffer_unsafe(j); + + // look at the top FAST_BITS and determine what symbol ID it is, + // if the code is <= FAST_BITS + c = (j->code_buffer >> (32 - FAST_BITS)) & ((1 << FAST_BITS)-1); + k = h->fast[c]; + if (k < 255) { + int s = h->size[k]; + if (s > j->code_bits) + return -1; + j->code_buffer <<= s; + j->code_bits -= s; + return h->values[k]; + } + + // naive test is to shift the code_buffer down so k bits are + // valid, then test against maxcode. To speed this up, we've + // preshifted maxcode left so that it has (16-k) 0s at the + // end; in other words, regardless of the number of bits, it + // wants to be compared against something shifted to have 16; + // that way we don't need to shift inside the loop. + temp = j->code_buffer >> 16; + for (k=FAST_BITS+1 ; ; ++k) + if (temp < h->maxcode[k]) + break; + if (k == 17) { + // error! code not found + j->code_bits -= 16; + return -1; + } + + if (k > j->code_bits) + return -1; + + // convert the huffman code to the symbol id + c = ((j->code_buffer >> (32 - k)) & stbi__bmask[k]) + h->delta[k]; + STBI_ASSERT((((j->code_buffer) >> (32 - h->size[c])) & stbi__bmask[h->size[c]]) == h->code[c]); + + // convert the id to a symbol + j->code_bits -= k; + j->code_buffer <<= k; + return h->values[c]; +} + +// bias[n] = (-1<code_bits < n) stbi__grow_buffer_unsafe(j); + + sgn = (stbi__int32)j->code_buffer >> 31; // sign bit is always in MSB + k = stbi_lrot(j->code_buffer, n); + STBI_ASSERT(n >= 0 && n < (int) (sizeof(stbi__bmask)/sizeof(*stbi__bmask))); + j->code_buffer = k & ~stbi__bmask[n]; + k &= stbi__bmask[n]; + j->code_bits -= n; + return k + (stbi__jbias[n] & ~sgn); +} + +// get some unsigned bits +stbi_inline static int stbi__jpeg_get_bits(stbi__jpeg *j, int n) +{ + unsigned int k; + if (j->code_bits < n) stbi__grow_buffer_unsafe(j); + k = stbi_lrot(j->code_buffer, n); + j->code_buffer = k & ~stbi__bmask[n]; + k &= stbi__bmask[n]; + j->code_bits -= n; + return k; +} + +stbi_inline static int stbi__jpeg_get_bit(stbi__jpeg *j) +{ + unsigned int k; + if (j->code_bits < 1) stbi__grow_buffer_unsafe(j); + k = j->code_buffer; + j->code_buffer <<= 1; + --j->code_bits; + return k & 0x80000000; +} + +// given a value that's at position X in the zigzag stream, +// where does it appear in the 8x8 matrix coded as row-major? +static const stbi_uc stbi__jpeg_dezigzag[64+15] = +{ + 0, 1, 8, 16, 9, 2, 3, 10, + 17, 24, 32, 25, 18, 11, 4, 5, + 12, 19, 26, 33, 40, 48, 41, 34, + 27, 20, 13, 6, 7, 14, 21, 28, + 35, 42, 49, 56, 57, 50, 43, 36, + 29, 22, 15, 23, 30, 37, 44, 51, + 58, 59, 52, 45, 38, 31, 39, 46, + 53, 60, 61, 54, 47, 55, 62, 63, + // let corrupt input sample past end + 63, 63, 63, 63, 63, 63, 63, 63, + 63, 63, 63, 63, 63, 63, 63 +}; + +// decode one 64-entry block-- +static int stbi__jpeg_decode_block(stbi__jpeg *j, short data[64], stbi__huffman *hdc, stbi__huffman *hac, stbi__int16 *fac, int b, stbi__uint16 *dequant) +{ + int diff,dc,k; + int t; + + if (j->code_bits < 16) stbi__grow_buffer_unsafe(j); + t = stbi__jpeg_huff_decode(j, hdc); + if (t < 0) return stbi__err("bad huffman code","Corrupt JPEG"); + + // 0 all the ac values now so we can do it 32-bits at a time + memset(data,0,64*sizeof(data[0])); + + diff = t ? stbi__extend_receive(j, t) : 0; + dc = j->img_comp[b].dc_pred + diff; + j->img_comp[b].dc_pred = dc; + data[0] = (short) (dc * dequant[0]); + + // decode AC components, see JPEG spec + k = 1; + do { + unsigned int zig; + int c,r,s; + if (j->code_bits < 16) stbi__grow_buffer_unsafe(j); + c = (j->code_buffer >> (32 - FAST_BITS)) & ((1 << FAST_BITS)-1); + r = fac[c]; + if (r) { // fast-AC path + k += (r >> 4) & 15; // run + s = r & 15; // combined length + j->code_buffer <<= s; + j->code_bits -= s; + // decode into unzigzag'd location + zig = stbi__jpeg_dezigzag[k++]; + data[zig] = (short) ((r >> 8) * dequant[zig]); + } else { + int rs = stbi__jpeg_huff_decode(j, hac); + if (rs < 0) return stbi__err("bad huffman code","Corrupt JPEG"); + s = rs & 15; + r = rs >> 4; + if (s == 0) { + if (rs != 0xf0) break; // end block + k += 16; + } else { + k += r; + // decode into unzigzag'd location + zig = stbi__jpeg_dezigzag[k++]; + data[zig] = (short) (stbi__extend_receive(j,s) * dequant[zig]); + } + } + } while (k < 64); + return 1; +} + +static int stbi__jpeg_decode_block_prog_dc(stbi__jpeg *j, short data[64], stbi__huffman *hdc, int b) +{ + int diff,dc; + int t; + if (j->spec_end != 0) return stbi__err("can't merge dc and ac", "Corrupt JPEG"); + + if (j->code_bits < 16) stbi__grow_buffer_unsafe(j); + + if (j->succ_high == 0) { + // first scan for DC coefficient, must be first + memset(data,0,64*sizeof(data[0])); // 0 all the ac values now + t = stbi__jpeg_huff_decode(j, hdc); + diff = t ? stbi__extend_receive(j, t) : 0; + + dc = j->img_comp[b].dc_pred + diff; + j->img_comp[b].dc_pred = dc; + data[0] = (short) (dc << j->succ_low); + } else { + // refinement scan for DC coefficient + if (stbi__jpeg_get_bit(j)) + data[0] += (short) (1 << j->succ_low); + } + return 1; +} + +// @OPTIMIZE: store non-zigzagged during the decode passes, +// and only de-zigzag when dequantizing +static int stbi__jpeg_decode_block_prog_ac(stbi__jpeg *j, short data[64], stbi__huffman *hac, stbi__int16 *fac) +{ + int k; + if (j->spec_start == 0) return stbi__err("can't merge dc and ac", "Corrupt JPEG"); + + if (j->succ_high == 0) { + int shift = j->succ_low; + + if (j->eob_run) { + --j->eob_run; + return 1; + } + + k = j->spec_start; + do { + unsigned int zig; + int c,r,s; + if (j->code_bits < 16) stbi__grow_buffer_unsafe(j); + c = (j->code_buffer >> (32 - FAST_BITS)) & ((1 << FAST_BITS)-1); + r = fac[c]; + if (r) { // fast-AC path + k += (r >> 4) & 15; // run + s = r & 15; // combined length + j->code_buffer <<= s; + j->code_bits -= s; + zig = stbi__jpeg_dezigzag[k++]; + data[zig] = (short) ((r >> 8) << shift); + } else { + int rs = stbi__jpeg_huff_decode(j, hac); + if (rs < 0) return stbi__err("bad huffman code","Corrupt JPEG"); + s = rs & 15; + r = rs >> 4; + if (s == 0) { + if (r < 15) { + j->eob_run = (1 << r); + if (r) + j->eob_run += stbi__jpeg_get_bits(j, r); + --j->eob_run; + break; + } + k += 16; + } else { + k += r; + zig = stbi__jpeg_dezigzag[k++]; + data[zig] = (short) (stbi__extend_receive(j,s) << shift); + } + } + } while (k <= j->spec_end); + } else { + // refinement scan for these AC coefficients + + short bit = (short) (1 << j->succ_low); + + if (j->eob_run) { + --j->eob_run; + for (k = j->spec_start; k <= j->spec_end; ++k) { + short *p = &data[stbi__jpeg_dezigzag[k]]; + if (*p != 0) + if (stbi__jpeg_get_bit(j)) + if ((*p & bit)==0) { + if (*p > 0) + *p += bit; + else + *p -= bit; + } + } + } else { + k = j->spec_start; + do { + int r,s; + int rs = stbi__jpeg_huff_decode(j, hac); // @OPTIMIZE see if we can use the fast path here, advance-by-r is so slow, eh + if (rs < 0) return stbi__err("bad huffman code","Corrupt JPEG"); + s = rs & 15; + r = rs >> 4; + if (s == 0) { + if (r < 15) { + j->eob_run = (1 << r) - 1; + if (r) + j->eob_run += stbi__jpeg_get_bits(j, r); + r = 64; // force end of block + } else { + // r=15 s=0 should write 16 0s, so we just do + // a run of 15 0s and then write s (which is 0), + // so we don't have to do anything special here + } + } else { + if (s != 1) return stbi__err("bad huffman code", "Corrupt JPEG"); + // sign bit + if (stbi__jpeg_get_bit(j)) + s = bit; + else + s = -bit; + } + + // advance by r + while (k <= j->spec_end) { + short *p = &data[stbi__jpeg_dezigzag[k++]]; + if (*p != 0) { + if (stbi__jpeg_get_bit(j)) + if ((*p & bit)==0) { + if (*p > 0) + *p += bit; + else + *p -= bit; + } + } else { + if (r == 0) { + *p = (short) s; + break; + } + --r; + } + } + } while (k <= j->spec_end); + } + } + return 1; +} + +// take a -128..127 value and stbi__clamp it and convert to 0..255 +stbi_inline static stbi_uc stbi__clamp(int x) +{ + // trick to use a single test to catch both cases + if ((unsigned int) x > 255) { + if (x < 0) return 0; + if (x > 255) return 255; + } + return (stbi_uc) x; +} + +#define stbi__f2f(x) ((int) (((x) * 4096 + 0.5))) +#define stbi__fsh(x) ((x) * 4096) + +// derived from jidctint -- DCT_ISLOW +#define STBI__IDCT_1D(s0,s1,s2,s3,s4,s5,s6,s7) \ + int t0,t1,t2,t3,p1,p2,p3,p4,p5,x0,x1,x2,x3; \ + p2 = s2; \ + p3 = s6; \ + p1 = (p2+p3) * stbi__f2f(0.5411961f); \ + t2 = p1 + p3*stbi__f2f(-1.847759065f); \ + t3 = p1 + p2*stbi__f2f( 0.765366865f); \ + p2 = s0; \ + p3 = s4; \ + t0 = stbi__fsh(p2+p3); \ + t1 = stbi__fsh(p2-p3); \ + x0 = t0+t3; \ + x3 = t0-t3; \ + x1 = t1+t2; \ + x2 = t1-t2; \ + t0 = s7; \ + t1 = s5; \ + t2 = s3; \ + t3 = s1; \ + p3 = t0+t2; \ + p4 = t1+t3; \ + p1 = t0+t3; \ + p2 = t1+t2; \ + p5 = (p3+p4)*stbi__f2f( 1.175875602f); \ + t0 = t0*stbi__f2f( 0.298631336f); \ + t1 = t1*stbi__f2f( 2.053119869f); \ + t2 = t2*stbi__f2f( 3.072711026f); \ + t3 = t3*stbi__f2f( 1.501321110f); \ + p1 = p5 + p1*stbi__f2f(-0.899976223f); \ + p2 = p5 + p2*stbi__f2f(-2.562915447f); \ + p3 = p3*stbi__f2f(-1.961570560f); \ + p4 = p4*stbi__f2f(-0.390180644f); \ + t3 += p1+p4; \ + t2 += p2+p3; \ + t1 += p2+p4; \ + t0 += p1+p3; + +static void stbi__idct_block(stbi_uc *out, int out_stride, short data[64]) +{ + int i,val[64],*v=val; + stbi_uc *o; + short *d = data; + + // columns + for (i=0; i < 8; ++i,++d, ++v) { + // if all zeroes, shortcut -- this avoids dequantizing 0s and IDCTing + if (d[ 8]==0 && d[16]==0 && d[24]==0 && d[32]==0 + && d[40]==0 && d[48]==0 && d[56]==0) { + // no shortcut 0 seconds + // (1|2|3|4|5|6|7)==0 0 seconds + // all separate -0.047 seconds + // 1 && 2|3 && 4|5 && 6|7: -0.047 seconds + int dcterm = d[0]*4; + v[0] = v[8] = v[16] = v[24] = v[32] = v[40] = v[48] = v[56] = dcterm; + } else { + STBI__IDCT_1D(d[ 0],d[ 8],d[16],d[24],d[32],d[40],d[48],d[56]) + // constants scaled things up by 1<<12; let's bring them back + // down, but keep 2 extra bits of precision + x0 += 512; x1 += 512; x2 += 512; x3 += 512; + v[ 0] = (x0+t3) >> 10; + v[56] = (x0-t3) >> 10; + v[ 8] = (x1+t2) >> 10; + v[48] = (x1-t2) >> 10; + v[16] = (x2+t1) >> 10; + v[40] = (x2-t1) >> 10; + v[24] = (x3+t0) >> 10; + v[32] = (x3-t0) >> 10; + } + } + + for (i=0, v=val, o=out; i < 8; ++i,v+=8,o+=out_stride) { + // no fast case since the first 1D IDCT spread components out + STBI__IDCT_1D(v[0],v[1],v[2],v[3],v[4],v[5],v[6],v[7]) + // constants scaled things up by 1<<12, plus we had 1<<2 from first + // loop, plus horizontal and vertical each scale by sqrt(8) so together + // we've got an extra 1<<3, so 1<<17 total we need to remove. + // so we want to round that, which means adding 0.5 * 1<<17, + // aka 65536. Also, we'll end up with -128 to 127 that we want + // to encode as 0..255 by adding 128, so we'll add that before the shift + x0 += 65536 + (128<<17); + x1 += 65536 + (128<<17); + x2 += 65536 + (128<<17); + x3 += 65536 + (128<<17); + // tried computing the shifts into temps, or'ing the temps to see + // if any were out of range, but that was slower + o[0] = stbi__clamp((x0+t3) >> 17); + o[7] = stbi__clamp((x0-t3) >> 17); + o[1] = stbi__clamp((x1+t2) >> 17); + o[6] = stbi__clamp((x1-t2) >> 17); + o[2] = stbi__clamp((x2+t1) >> 17); + o[5] = stbi__clamp((x2-t1) >> 17); + o[3] = stbi__clamp((x3+t0) >> 17); + o[4] = stbi__clamp((x3-t0) >> 17); + } +} + +#ifdef STBI_SSE2 +// sse2 integer IDCT. not the fastest possible implementation but it +// produces bit-identical results to the generic C version so it's +// fully "transparent". +static void stbi__idct_simd(stbi_uc *out, int out_stride, short data[64]) +{ + // This is constructed to match our regular (generic) integer IDCT exactly. + __m128i row0, row1, row2, row3, row4, row5, row6, row7; + __m128i tmp; + + // dot product constant: even elems=x, odd elems=y + #define dct_const(x,y) _mm_setr_epi16((x),(y),(x),(y),(x),(y),(x),(y)) + + // out(0) = c0[even]*x + c0[odd]*y (c0, x, y 16-bit, out 32-bit) + // out(1) = c1[even]*x + c1[odd]*y + #define dct_rot(out0,out1, x,y,c0,c1) \ + __m128i c0##lo = _mm_unpacklo_epi16((x),(y)); \ + __m128i c0##hi = _mm_unpackhi_epi16((x),(y)); \ + __m128i out0##_l = _mm_madd_epi16(c0##lo, c0); \ + __m128i out0##_h = _mm_madd_epi16(c0##hi, c0); \ + __m128i out1##_l = _mm_madd_epi16(c0##lo, c1); \ + __m128i out1##_h = _mm_madd_epi16(c0##hi, c1) + + // out = in << 12 (in 16-bit, out 32-bit) + #define dct_widen(out, in) \ + __m128i out##_l = _mm_srai_epi32(_mm_unpacklo_epi16(_mm_setzero_si128(), (in)), 4); \ + __m128i out##_h = _mm_srai_epi32(_mm_unpackhi_epi16(_mm_setzero_si128(), (in)), 4) + + // wide add + #define dct_wadd(out, a, b) \ + __m128i out##_l = _mm_add_epi32(a##_l, b##_l); \ + __m128i out##_h = _mm_add_epi32(a##_h, b##_h) + + // wide sub + #define dct_wsub(out, a, b) \ + __m128i out##_l = _mm_sub_epi32(a##_l, b##_l); \ + __m128i out##_h = _mm_sub_epi32(a##_h, b##_h) + + // butterfly a/b, add bias, then shift by "s" and pack + #define dct_bfly32o(out0, out1, a,b,bias,s) \ + { \ + __m128i abiased_l = _mm_add_epi32(a##_l, bias); \ + __m128i abiased_h = _mm_add_epi32(a##_h, bias); \ + dct_wadd(sum, abiased, b); \ + dct_wsub(dif, abiased, b); \ + out0 = _mm_packs_epi32(_mm_srai_epi32(sum_l, s), _mm_srai_epi32(sum_h, s)); \ + out1 = _mm_packs_epi32(_mm_srai_epi32(dif_l, s), _mm_srai_epi32(dif_h, s)); \ + } + + // 8-bit interleave step (for transposes) + #define dct_interleave8(a, b) \ + tmp = a; \ + a = _mm_unpacklo_epi8(a, b); \ + b = _mm_unpackhi_epi8(tmp, b) + + // 16-bit interleave step (for transposes) + #define dct_interleave16(a, b) \ + tmp = a; \ + a = _mm_unpacklo_epi16(a, b); \ + b = _mm_unpackhi_epi16(tmp, b) + + #define dct_pass(bias,shift) \ + { \ + /* even part */ \ + dct_rot(t2e,t3e, row2,row6, rot0_0,rot0_1); \ + __m128i sum04 = _mm_add_epi16(row0, row4); \ + __m128i dif04 = _mm_sub_epi16(row0, row4); \ + dct_widen(t0e, sum04); \ + dct_widen(t1e, dif04); \ + dct_wadd(x0, t0e, t3e); \ + dct_wsub(x3, t0e, t3e); \ + dct_wadd(x1, t1e, t2e); \ + dct_wsub(x2, t1e, t2e); \ + /* odd part */ \ + dct_rot(y0o,y2o, row7,row3, rot2_0,rot2_1); \ + dct_rot(y1o,y3o, row5,row1, rot3_0,rot3_1); \ + __m128i sum17 = _mm_add_epi16(row1, row7); \ + __m128i sum35 = _mm_add_epi16(row3, row5); \ + dct_rot(y4o,y5o, sum17,sum35, rot1_0,rot1_1); \ + dct_wadd(x4, y0o, y4o); \ + dct_wadd(x5, y1o, y5o); \ + dct_wadd(x6, y2o, y5o); \ + dct_wadd(x7, y3o, y4o); \ + dct_bfly32o(row0,row7, x0,x7,bias,shift); \ + dct_bfly32o(row1,row6, x1,x6,bias,shift); \ + dct_bfly32o(row2,row5, x2,x5,bias,shift); \ + dct_bfly32o(row3,row4, x3,x4,bias,shift); \ + } + + __m128i rot0_0 = dct_const(stbi__f2f(0.5411961f), stbi__f2f(0.5411961f) + stbi__f2f(-1.847759065f)); + __m128i rot0_1 = dct_const(stbi__f2f(0.5411961f) + stbi__f2f( 0.765366865f), stbi__f2f(0.5411961f)); + __m128i rot1_0 = dct_const(stbi__f2f(1.175875602f) + stbi__f2f(-0.899976223f), stbi__f2f(1.175875602f)); + __m128i rot1_1 = dct_const(stbi__f2f(1.175875602f), stbi__f2f(1.175875602f) + stbi__f2f(-2.562915447f)); + __m128i rot2_0 = dct_const(stbi__f2f(-1.961570560f) + stbi__f2f( 0.298631336f), stbi__f2f(-1.961570560f)); + __m128i rot2_1 = dct_const(stbi__f2f(-1.961570560f), stbi__f2f(-1.961570560f) + stbi__f2f( 3.072711026f)); + __m128i rot3_0 = dct_const(stbi__f2f(-0.390180644f) + stbi__f2f( 2.053119869f), stbi__f2f(-0.390180644f)); + __m128i rot3_1 = dct_const(stbi__f2f(-0.390180644f), stbi__f2f(-0.390180644f) + stbi__f2f( 1.501321110f)); + + // rounding biases in column/row passes, see stbi__idct_block for explanation. + __m128i bias_0 = _mm_set1_epi32(512); + __m128i bias_1 = _mm_set1_epi32(65536 + (128<<17)); + + // load + row0 = _mm_load_si128((const __m128i *) (data + 0*8)); + row1 = _mm_load_si128((const __m128i *) (data + 1*8)); + row2 = _mm_load_si128((const __m128i *) (data + 2*8)); + row3 = _mm_load_si128((const __m128i *) (data + 3*8)); + row4 = _mm_load_si128((const __m128i *) (data + 4*8)); + row5 = _mm_load_si128((const __m128i *) (data + 5*8)); + row6 = _mm_load_si128((const __m128i *) (data + 6*8)); + row7 = _mm_load_si128((const __m128i *) (data + 7*8)); + + // column pass + dct_pass(bias_0, 10); + + { + // 16bit 8x8 transpose pass 1 + dct_interleave16(row0, row4); + dct_interleave16(row1, row5); + dct_interleave16(row2, row6); + dct_interleave16(row3, row7); + + // transpose pass 2 + dct_interleave16(row0, row2); + dct_interleave16(row1, row3); + dct_interleave16(row4, row6); + dct_interleave16(row5, row7); + + // transpose pass 3 + dct_interleave16(row0, row1); + dct_interleave16(row2, row3); + dct_interleave16(row4, row5); + dct_interleave16(row6, row7); + } + + // row pass + dct_pass(bias_1, 17); + + { + // pack + __m128i p0 = _mm_packus_epi16(row0, row1); // a0a1a2a3...a7b0b1b2b3...b7 + __m128i p1 = _mm_packus_epi16(row2, row3); + __m128i p2 = _mm_packus_epi16(row4, row5); + __m128i p3 = _mm_packus_epi16(row6, row7); + + // 8bit 8x8 transpose pass 1 + dct_interleave8(p0, p2); // a0e0a1e1... + dct_interleave8(p1, p3); // c0g0c1g1... + + // transpose pass 2 + dct_interleave8(p0, p1); // a0c0e0g0... + dct_interleave8(p2, p3); // b0d0f0h0... + + // transpose pass 3 + dct_interleave8(p0, p2); // a0b0c0d0... + dct_interleave8(p1, p3); // a4b4c4d4... + + // store + _mm_storel_epi64((__m128i *) out, p0); out += out_stride; + _mm_storel_epi64((__m128i *) out, _mm_shuffle_epi32(p0, 0x4e)); out += out_stride; + _mm_storel_epi64((__m128i *) out, p2); out += out_stride; + _mm_storel_epi64((__m128i *) out, _mm_shuffle_epi32(p2, 0x4e)); out += out_stride; + _mm_storel_epi64((__m128i *) out, p1); out += out_stride; + _mm_storel_epi64((__m128i *) out, _mm_shuffle_epi32(p1, 0x4e)); out += out_stride; + _mm_storel_epi64((__m128i *) out, p3); out += out_stride; + _mm_storel_epi64((__m128i *) out, _mm_shuffle_epi32(p3, 0x4e)); + } + +#undef dct_const +#undef dct_rot +#undef dct_widen +#undef dct_wadd +#undef dct_wsub +#undef dct_bfly32o +#undef dct_interleave8 +#undef dct_interleave16 +#undef dct_pass +} + +#endif // STBI_SSE2 + +#ifdef STBI_NEON + +// NEON integer IDCT. should produce bit-identical +// results to the generic C version. +static void stbi__idct_simd(stbi_uc *out, int out_stride, short data[64]) +{ + int16x8_t row0, row1, row2, row3, row4, row5, row6, row7; + + int16x4_t rot0_0 = vdup_n_s16(stbi__f2f(0.5411961f)); + int16x4_t rot0_1 = vdup_n_s16(stbi__f2f(-1.847759065f)); + int16x4_t rot0_2 = vdup_n_s16(stbi__f2f( 0.765366865f)); + int16x4_t rot1_0 = vdup_n_s16(stbi__f2f( 1.175875602f)); + int16x4_t rot1_1 = vdup_n_s16(stbi__f2f(-0.899976223f)); + int16x4_t rot1_2 = vdup_n_s16(stbi__f2f(-2.562915447f)); + int16x4_t rot2_0 = vdup_n_s16(stbi__f2f(-1.961570560f)); + int16x4_t rot2_1 = vdup_n_s16(stbi__f2f(-0.390180644f)); + int16x4_t rot3_0 = vdup_n_s16(stbi__f2f( 0.298631336f)); + int16x4_t rot3_1 = vdup_n_s16(stbi__f2f( 2.053119869f)); + int16x4_t rot3_2 = vdup_n_s16(stbi__f2f( 3.072711026f)); + int16x4_t rot3_3 = vdup_n_s16(stbi__f2f( 1.501321110f)); + +#define dct_long_mul(out, inq, coeff) \ + int32x4_t out##_l = vmull_s16(vget_low_s16(inq), coeff); \ + int32x4_t out##_h = vmull_s16(vget_high_s16(inq), coeff) + +#define dct_long_mac(out, acc, inq, coeff) \ + int32x4_t out##_l = vmlal_s16(acc##_l, vget_low_s16(inq), coeff); \ + int32x4_t out##_h = vmlal_s16(acc##_h, vget_high_s16(inq), coeff) + +#define dct_widen(out, inq) \ + int32x4_t out##_l = vshll_n_s16(vget_low_s16(inq), 12); \ + int32x4_t out##_h = vshll_n_s16(vget_high_s16(inq), 12) + +// wide add +#define dct_wadd(out, a, b) \ + int32x4_t out##_l = vaddq_s32(a##_l, b##_l); \ + int32x4_t out##_h = vaddq_s32(a##_h, b##_h) + +// wide sub +#define dct_wsub(out, a, b) \ + int32x4_t out##_l = vsubq_s32(a##_l, b##_l); \ + int32x4_t out##_h = vsubq_s32(a##_h, b##_h) + +// butterfly a/b, then shift using "shiftop" by "s" and pack +#define dct_bfly32o(out0,out1, a,b,shiftop,s) \ + { \ + dct_wadd(sum, a, b); \ + dct_wsub(dif, a, b); \ + out0 = vcombine_s16(shiftop(sum_l, s), shiftop(sum_h, s)); \ + out1 = vcombine_s16(shiftop(dif_l, s), shiftop(dif_h, s)); \ + } + +#define dct_pass(shiftop, shift) \ + { \ + /* even part */ \ + int16x8_t sum26 = vaddq_s16(row2, row6); \ + dct_long_mul(p1e, sum26, rot0_0); \ + dct_long_mac(t2e, p1e, row6, rot0_1); \ + dct_long_mac(t3e, p1e, row2, rot0_2); \ + int16x8_t sum04 = vaddq_s16(row0, row4); \ + int16x8_t dif04 = vsubq_s16(row0, row4); \ + dct_widen(t0e, sum04); \ + dct_widen(t1e, dif04); \ + dct_wadd(x0, t0e, t3e); \ + dct_wsub(x3, t0e, t3e); \ + dct_wadd(x1, t1e, t2e); \ + dct_wsub(x2, t1e, t2e); \ + /* odd part */ \ + int16x8_t sum15 = vaddq_s16(row1, row5); \ + int16x8_t sum17 = vaddq_s16(row1, row7); \ + int16x8_t sum35 = vaddq_s16(row3, row5); \ + int16x8_t sum37 = vaddq_s16(row3, row7); \ + int16x8_t sumodd = vaddq_s16(sum17, sum35); \ + dct_long_mul(p5o, sumodd, rot1_0); \ + dct_long_mac(p1o, p5o, sum17, rot1_1); \ + dct_long_mac(p2o, p5o, sum35, rot1_2); \ + dct_long_mul(p3o, sum37, rot2_0); \ + dct_long_mul(p4o, sum15, rot2_1); \ + dct_wadd(sump13o, p1o, p3o); \ + dct_wadd(sump24o, p2o, p4o); \ + dct_wadd(sump23o, p2o, p3o); \ + dct_wadd(sump14o, p1o, p4o); \ + dct_long_mac(x4, sump13o, row7, rot3_0); \ + dct_long_mac(x5, sump24o, row5, rot3_1); \ + dct_long_mac(x6, sump23o, row3, rot3_2); \ + dct_long_mac(x7, sump14o, row1, rot3_3); \ + dct_bfly32o(row0,row7, x0,x7,shiftop,shift); \ + dct_bfly32o(row1,row6, x1,x6,shiftop,shift); \ + dct_bfly32o(row2,row5, x2,x5,shiftop,shift); \ + dct_bfly32o(row3,row4, x3,x4,shiftop,shift); \ + } + + // load + row0 = vld1q_s16(data + 0*8); + row1 = vld1q_s16(data + 1*8); + row2 = vld1q_s16(data + 2*8); + row3 = vld1q_s16(data + 3*8); + row4 = vld1q_s16(data + 4*8); + row5 = vld1q_s16(data + 5*8); + row6 = vld1q_s16(data + 6*8); + row7 = vld1q_s16(data + 7*8); + + // add DC bias + row0 = vaddq_s16(row0, vsetq_lane_s16(1024, vdupq_n_s16(0), 0)); + + // column pass + dct_pass(vrshrn_n_s32, 10); + + // 16bit 8x8 transpose + { +// these three map to a single VTRN.16, VTRN.32, and VSWP, respectively. +// whether compilers actually get this is another story, sadly. +#define dct_trn16(x, y) { int16x8x2_t t = vtrnq_s16(x, y); x = t.val[0]; y = t.val[1]; } +#define dct_trn32(x, y) { int32x4x2_t t = vtrnq_s32(vreinterpretq_s32_s16(x), vreinterpretq_s32_s16(y)); x = vreinterpretq_s16_s32(t.val[0]); y = vreinterpretq_s16_s32(t.val[1]); } +#define dct_trn64(x, y) { int16x8_t x0 = x; int16x8_t y0 = y; x = vcombine_s16(vget_low_s16(x0), vget_low_s16(y0)); y = vcombine_s16(vget_high_s16(x0), vget_high_s16(y0)); } + + // pass 1 + dct_trn16(row0, row1); // a0b0a2b2a4b4a6b6 + dct_trn16(row2, row3); + dct_trn16(row4, row5); + dct_trn16(row6, row7); + + // pass 2 + dct_trn32(row0, row2); // a0b0c0d0a4b4c4d4 + dct_trn32(row1, row3); + dct_trn32(row4, row6); + dct_trn32(row5, row7); + + // pass 3 + dct_trn64(row0, row4); // a0b0c0d0e0f0g0h0 + dct_trn64(row1, row5); + dct_trn64(row2, row6); + dct_trn64(row3, row7); + +#undef dct_trn16 +#undef dct_trn32 +#undef dct_trn64 + } + + // row pass + // vrshrn_n_s32 only supports shifts up to 16, we need + // 17. so do a non-rounding shift of 16 first then follow + // up with a rounding shift by 1. + dct_pass(vshrn_n_s32, 16); + + { + // pack and round + uint8x8_t p0 = vqrshrun_n_s16(row0, 1); + uint8x8_t p1 = vqrshrun_n_s16(row1, 1); + uint8x8_t p2 = vqrshrun_n_s16(row2, 1); + uint8x8_t p3 = vqrshrun_n_s16(row3, 1); + uint8x8_t p4 = vqrshrun_n_s16(row4, 1); + uint8x8_t p5 = vqrshrun_n_s16(row5, 1); + uint8x8_t p6 = vqrshrun_n_s16(row6, 1); + uint8x8_t p7 = vqrshrun_n_s16(row7, 1); + + // again, these can translate into one instruction, but often don't. +#define dct_trn8_8(x, y) { uint8x8x2_t t = vtrn_u8(x, y); x = t.val[0]; y = t.val[1]; } +#define dct_trn8_16(x, y) { uint16x4x2_t t = vtrn_u16(vreinterpret_u16_u8(x), vreinterpret_u16_u8(y)); x = vreinterpret_u8_u16(t.val[0]); y = vreinterpret_u8_u16(t.val[1]); } +#define dct_trn8_32(x, y) { uint32x2x2_t t = vtrn_u32(vreinterpret_u32_u8(x), vreinterpret_u32_u8(y)); x = vreinterpret_u8_u32(t.val[0]); y = vreinterpret_u8_u32(t.val[1]); } + + // sadly can't use interleaved stores here since we only write + // 8 bytes to each scan line! + + // 8x8 8-bit transpose pass 1 + dct_trn8_8(p0, p1); + dct_trn8_8(p2, p3); + dct_trn8_8(p4, p5); + dct_trn8_8(p6, p7); + + // pass 2 + dct_trn8_16(p0, p2); + dct_trn8_16(p1, p3); + dct_trn8_16(p4, p6); + dct_trn8_16(p5, p7); + + // pass 3 + dct_trn8_32(p0, p4); + dct_trn8_32(p1, p5); + dct_trn8_32(p2, p6); + dct_trn8_32(p3, p7); + + // store + vst1_u8(out, p0); out += out_stride; + vst1_u8(out, p1); out += out_stride; + vst1_u8(out, p2); out += out_stride; + vst1_u8(out, p3); out += out_stride; + vst1_u8(out, p4); out += out_stride; + vst1_u8(out, p5); out += out_stride; + vst1_u8(out, p6); out += out_stride; + vst1_u8(out, p7); + +#undef dct_trn8_8 +#undef dct_trn8_16 +#undef dct_trn8_32 + } + +#undef dct_long_mul +#undef dct_long_mac +#undef dct_widen +#undef dct_wadd +#undef dct_wsub +#undef dct_bfly32o +#undef dct_pass +} + +#endif // STBI_NEON + +#define STBI__MARKER_none 0xff +// if there's a pending marker from the entropy stream, return that +// otherwise, fetch from the stream and get a marker. if there's no +// marker, return 0xff, which is never a valid marker value +static stbi_uc stbi__get_marker(stbi__jpeg *j) +{ + stbi_uc x; + if (j->marker != STBI__MARKER_none) { x = j->marker; j->marker = STBI__MARKER_none; return x; } + x = stbi__get8(j->s); + if (x != 0xff) return STBI__MARKER_none; + while (x == 0xff) + x = stbi__get8(j->s); // consume repeated 0xff fill bytes + return x; +} + +// in each scan, we'll have scan_n components, and the order +// of the components is specified by order[] +#define STBI__RESTART(x) ((x) >= 0xd0 && (x) <= 0xd7) + +// after a restart interval, stbi__jpeg_reset the entropy decoder and +// the dc prediction +static void stbi__jpeg_reset(stbi__jpeg *j) +{ + j->code_bits = 0; + j->code_buffer = 0; + j->nomore = 0; + j->img_comp[0].dc_pred = j->img_comp[1].dc_pred = j->img_comp[2].dc_pred = j->img_comp[3].dc_pred = 0; + j->marker = STBI__MARKER_none; + j->todo = j->restart_interval ? j->restart_interval : 0x7fffffff; + j->eob_run = 0; + // no more than 1<<31 MCUs if no restart_interal? that's plenty safe, + // since we don't even allow 1<<30 pixels +} + +static int stbi__parse_entropy_coded_data(stbi__jpeg *z) +{ + stbi__jpeg_reset(z); + if (!z->progressive) { + if (z->scan_n == 1) { + int i,j; + STBI_SIMD_ALIGN(short, data[64]); + int n = z->order[0]; + // non-interleaved data, we just need to process one block at a time, + // in trivial scanline order + // number of blocks to do just depends on how many actual "pixels" this + // component has, independent of interleaved MCU blocking and such + int w = (z->img_comp[n].x+7) >> 3; + int h = (z->img_comp[n].y+7) >> 3; + for (j=0; j < h; ++j) { + for (i=0; i < w; ++i) { + int ha = z->img_comp[n].ha; + if (!stbi__jpeg_decode_block(z, data, z->huff_dc+z->img_comp[n].hd, z->huff_ac+ha, z->fast_ac[ha], n, z->dequant[z->img_comp[n].tq])) return 0; + z->idct_block_kernel(z->img_comp[n].data+z->img_comp[n].w2*j*8+i*8, z->img_comp[n].w2, data); + // every data block is an MCU, so countdown the restart interval + if (--z->todo <= 0) { + if (z->code_bits < 24) stbi__grow_buffer_unsafe(z); + // if it's NOT a restart, then just bail, so we get corrupt data + // rather than no data + if (!STBI__RESTART(z->marker)) return 1; + stbi__jpeg_reset(z); + } + } + } + return 1; + } else { // interleaved + int i,j,k,x,y; + STBI_SIMD_ALIGN(short, data[64]); + for (j=0; j < z->img_mcu_y; ++j) { + for (i=0; i < z->img_mcu_x; ++i) { + // scan an interleaved mcu... process scan_n components in order + for (k=0; k < z->scan_n; ++k) { + int n = z->order[k]; + // scan out an mcu's worth of this component; that's just determined + // by the basic H and V specified for the component + for (y=0; y < z->img_comp[n].v; ++y) { + for (x=0; x < z->img_comp[n].h; ++x) { + int x2 = (i*z->img_comp[n].h + x)*8; + int y2 = (j*z->img_comp[n].v + y)*8; + int ha = z->img_comp[n].ha; + if (!stbi__jpeg_decode_block(z, data, z->huff_dc+z->img_comp[n].hd, z->huff_ac+ha, z->fast_ac[ha], n, z->dequant[z->img_comp[n].tq])) return 0; + z->idct_block_kernel(z->img_comp[n].data+z->img_comp[n].w2*y2+x2, z->img_comp[n].w2, data); + } + } + } + // after all interleaved components, that's an interleaved MCU, + // so now count down the restart interval + if (--z->todo <= 0) { + if (z->code_bits < 24) stbi__grow_buffer_unsafe(z); + if (!STBI__RESTART(z->marker)) return 1; + stbi__jpeg_reset(z); + } + } + } + return 1; + } + } else { + if (z->scan_n == 1) { + int i,j; + int n = z->order[0]; + // non-interleaved data, we just need to process one block at a time, + // in trivial scanline order + // number of blocks to do just depends on how many actual "pixels" this + // component has, independent of interleaved MCU blocking and such + int w = (z->img_comp[n].x+7) >> 3; + int h = (z->img_comp[n].y+7) >> 3; + for (j=0; j < h; ++j) { + for (i=0; i < w; ++i) { + short *data = z->img_comp[n].coeff + 64 * (i + j * z->img_comp[n].coeff_w); + if (z->spec_start == 0) { + if (!stbi__jpeg_decode_block_prog_dc(z, data, &z->huff_dc[z->img_comp[n].hd], n)) + return 0; + } else { + int ha = z->img_comp[n].ha; + if (!stbi__jpeg_decode_block_prog_ac(z, data, &z->huff_ac[ha], z->fast_ac[ha])) + return 0; + } + // every data block is an MCU, so countdown the restart interval + if (--z->todo <= 0) { + if (z->code_bits < 24) stbi__grow_buffer_unsafe(z); + if (!STBI__RESTART(z->marker)) return 1; + stbi__jpeg_reset(z); + } + } + } + return 1; + } else { // interleaved + int i,j,k,x,y; + for (j=0; j < z->img_mcu_y; ++j) { + for (i=0; i < z->img_mcu_x; ++i) { + // scan an interleaved mcu... process scan_n components in order + for (k=0; k < z->scan_n; ++k) { + int n = z->order[k]; + // scan out an mcu's worth of this component; that's just determined + // by the basic H and V specified for the component + for (y=0; y < z->img_comp[n].v; ++y) { + for (x=0; x < z->img_comp[n].h; ++x) { + int x2 = (i*z->img_comp[n].h + x); + int y2 = (j*z->img_comp[n].v + y); + short *data = z->img_comp[n].coeff + 64 * (x2 + y2 * z->img_comp[n].coeff_w); + if (!stbi__jpeg_decode_block_prog_dc(z, data, &z->huff_dc[z->img_comp[n].hd], n)) + return 0; + } + } + } + // after all interleaved components, that's an interleaved MCU, + // so now count down the restart interval + if (--z->todo <= 0) { + if (z->code_bits < 24) stbi__grow_buffer_unsafe(z); + if (!STBI__RESTART(z->marker)) return 1; + stbi__jpeg_reset(z); + } + } + } + return 1; + } + } +} + +static void stbi__jpeg_dequantize(short *data, stbi__uint16 *dequant) +{ + int i; + for (i=0; i < 64; ++i) + data[i] *= dequant[i]; +} + +static void stbi__jpeg_finish(stbi__jpeg *z) +{ + if (z->progressive) { + // dequantize and idct the data + int i,j,n; + for (n=0; n < z->s->img_n; ++n) { + int w = (z->img_comp[n].x+7) >> 3; + int h = (z->img_comp[n].y+7) >> 3; + for (j=0; j < h; ++j) { + for (i=0; i < w; ++i) { + short *data = z->img_comp[n].coeff + 64 * (i + j * z->img_comp[n].coeff_w); + stbi__jpeg_dequantize(data, z->dequant[z->img_comp[n].tq]); + z->idct_block_kernel(z->img_comp[n].data+z->img_comp[n].w2*j*8+i*8, z->img_comp[n].w2, data); + } + } + } + } +} + +static int stbi__process_marker(stbi__jpeg *z, int m) +{ + int L; + switch (m) { + case STBI__MARKER_none: // no marker found + return stbi__err("expected marker","Corrupt JPEG"); + + case 0xDD: // DRI - specify restart interval + if (stbi__get16be(z->s) != 4) return stbi__err("bad DRI len","Corrupt JPEG"); + z->restart_interval = stbi__get16be(z->s); + return 1; + + case 0xDB: // DQT - define quantization table + L = stbi__get16be(z->s)-2; + while (L > 0) { + int q = stbi__get8(z->s); + int p = q >> 4, sixteen = (p != 0); + int t = q & 15,i; + if (p != 0 && p != 1) return stbi__err("bad DQT type","Corrupt JPEG"); + if (t > 3) return stbi__err("bad DQT table","Corrupt JPEG"); + + for (i=0; i < 64; ++i) + z->dequant[t][stbi__jpeg_dezigzag[i]] = (stbi__uint16)(sixteen ? stbi__get16be(z->s) : stbi__get8(z->s)); + L -= (sixteen ? 129 : 65); + } + return L==0; + + case 0xC4: // DHT - define huffman table + L = stbi__get16be(z->s)-2; + while (L > 0) { + stbi_uc *v; + int sizes[16],i,n=0; + int q = stbi__get8(z->s); + int tc = q >> 4; + int th = q & 15; + if (tc > 1 || th > 3) return stbi__err("bad DHT header","Corrupt JPEG"); + for (i=0; i < 16; ++i) { + sizes[i] = stbi__get8(z->s); + n += sizes[i]; + } + L -= 17; + if (tc == 0) { + if (!stbi__build_huffman(z->huff_dc+th, sizes)) return 0; + v = z->huff_dc[th].values; + } else { + if (!stbi__build_huffman(z->huff_ac+th, sizes)) return 0; + v = z->huff_ac[th].values; + } + for (i=0; i < n; ++i) + v[i] = stbi__get8(z->s); + if (tc != 0) + stbi__build_fast_ac(z->fast_ac[th], z->huff_ac + th); + L -= n; + } + return L==0; + } + + // check for comment block or APP blocks + if ((m >= 0xE0 && m <= 0xEF) || m == 0xFE) { + L = stbi__get16be(z->s); + if (L < 2) { + if (m == 0xFE) + return stbi__err("bad COM len","Corrupt JPEG"); + else + return stbi__err("bad APP len","Corrupt JPEG"); + } + L -= 2; + + if (m == 0xE0 && L >= 5) { // JFIF APP0 segment + static const unsigned char tag[5] = {'J','F','I','F','\0'}; + int ok = 1; + int i; + for (i=0; i < 5; ++i) + if (stbi__get8(z->s) != tag[i]) + ok = 0; + L -= 5; + if (ok) + z->jfif = 1; + } else if (m == 0xEE && L >= 12) { // Adobe APP14 segment + static const unsigned char tag[6] = {'A','d','o','b','e','\0'}; + int ok = 1; + int i; + for (i=0; i < 6; ++i) + if (stbi__get8(z->s) != tag[i]) + ok = 0; + L -= 6; + if (ok) { + stbi__get8(z->s); // version + stbi__get16be(z->s); // flags0 + stbi__get16be(z->s); // flags1 + z->app14_color_transform = stbi__get8(z->s); // color transform + L -= 6; + } + } + + stbi__skip(z->s, L); + return 1; + } + + return stbi__err("unknown marker","Corrupt JPEG"); +} + +// after we see SOS +static int stbi__process_scan_header(stbi__jpeg *z) +{ + int i; + int Ls = stbi__get16be(z->s); + z->scan_n = stbi__get8(z->s); + if (z->scan_n < 1 || z->scan_n > 4 || z->scan_n > (int) z->s->img_n) return stbi__err("bad SOS component count","Corrupt JPEG"); + if (Ls != 6+2*z->scan_n) return stbi__err("bad SOS len","Corrupt JPEG"); + for (i=0; i < z->scan_n; ++i) { + int id = stbi__get8(z->s), which; + int q = stbi__get8(z->s); + for (which = 0; which < z->s->img_n; ++which) + if (z->img_comp[which].id == id) + break; + if (which == z->s->img_n) return 0; // no match + z->img_comp[which].hd = q >> 4; if (z->img_comp[which].hd > 3) return stbi__err("bad DC huff","Corrupt JPEG"); + z->img_comp[which].ha = q & 15; if (z->img_comp[which].ha > 3) return stbi__err("bad AC huff","Corrupt JPEG"); + z->order[i] = which; + } + + { + int aa; + z->spec_start = stbi__get8(z->s); + z->spec_end = stbi__get8(z->s); // should be 63, but might be 0 + aa = stbi__get8(z->s); + z->succ_high = (aa >> 4); + z->succ_low = (aa & 15); + if (z->progressive) { + if (z->spec_start > 63 || z->spec_end > 63 || z->spec_start > z->spec_end || z->succ_high > 13 || z->succ_low > 13) + return stbi__err("bad SOS", "Corrupt JPEG"); + } else { + if (z->spec_start != 0) return stbi__err("bad SOS","Corrupt JPEG"); + if (z->succ_high != 0 || z->succ_low != 0) return stbi__err("bad SOS","Corrupt JPEG"); + z->spec_end = 63; + } + } + + return 1; +} + +static int stbi__free_jpeg_components(stbi__jpeg *z, int ncomp, int why) +{ + int i; + for (i=0; i < ncomp; ++i) { + if (z->img_comp[i].raw_data) { + STBI_FREE(z->img_comp[i].raw_data); + z->img_comp[i].raw_data = NULL; + z->img_comp[i].data = NULL; + } + if (z->img_comp[i].raw_coeff) { + STBI_FREE(z->img_comp[i].raw_coeff); + z->img_comp[i].raw_coeff = 0; + z->img_comp[i].coeff = 0; + } + if (z->img_comp[i].linebuf) { + STBI_FREE(z->img_comp[i].linebuf); + z->img_comp[i].linebuf = NULL; + } + } + return why; +} + +static int stbi__process_frame_header(stbi__jpeg *z, int scan) +{ + stbi__context *s = z->s; + int Lf,p,i,q, h_max=1,v_max=1,c; + Lf = stbi__get16be(s); if (Lf < 11) return stbi__err("bad SOF len","Corrupt JPEG"); // JPEG + p = stbi__get8(s); if (p != 8) return stbi__err("only 8-bit","JPEG format not supported: 8-bit only"); // JPEG baseline + s->img_y = stbi__get16be(s); if (s->img_y == 0) return stbi__err("no header height", "JPEG format not supported: delayed height"); // Legal, but we don't handle it--but neither does IJG + s->img_x = stbi__get16be(s); if (s->img_x == 0) return stbi__err("0 width","Corrupt JPEG"); // JPEG requires + c = stbi__get8(s); + if (c != 3 && c != 1 && c != 4) return stbi__err("bad component count","Corrupt JPEG"); + s->img_n = c; + for (i=0; i < c; ++i) { + z->img_comp[i].data = NULL; + z->img_comp[i].linebuf = NULL; + } + + if (Lf != 8+3*s->img_n) return stbi__err("bad SOF len","Corrupt JPEG"); + + z->rgb = 0; + for (i=0; i < s->img_n; ++i) { + static const unsigned char rgb[3] = { 'R', 'G', 'B' }; + z->img_comp[i].id = stbi__get8(s); + if (s->img_n == 3 && z->img_comp[i].id == rgb[i]) + ++z->rgb; + q = stbi__get8(s); + z->img_comp[i].h = (q >> 4); if (!z->img_comp[i].h || z->img_comp[i].h > 4) return stbi__err("bad H","Corrupt JPEG"); + z->img_comp[i].v = q & 15; if (!z->img_comp[i].v || z->img_comp[i].v > 4) return stbi__err("bad V","Corrupt JPEG"); + z->img_comp[i].tq = stbi__get8(s); if (z->img_comp[i].tq > 3) return stbi__err("bad TQ","Corrupt JPEG"); + } + + if (scan != STBI__SCAN_load) return 1; + + if (!stbi__mad3sizes_valid(s->img_x, s->img_y, s->img_n, 0)) return stbi__err("too large", "Image too large to decode"); + + for (i=0; i < s->img_n; ++i) { + if (z->img_comp[i].h > h_max) h_max = z->img_comp[i].h; + if (z->img_comp[i].v > v_max) v_max = z->img_comp[i].v; + } + + // compute interleaved mcu info + z->img_h_max = h_max; + z->img_v_max = v_max; + z->img_mcu_w = h_max * 8; + z->img_mcu_h = v_max * 8; + // these sizes can't be more than 17 bits + z->img_mcu_x = (s->img_x + z->img_mcu_w-1) / z->img_mcu_w; + z->img_mcu_y = (s->img_y + z->img_mcu_h-1) / z->img_mcu_h; + + for (i=0; i < s->img_n; ++i) { + // number of effective pixels (e.g. for non-interleaved MCU) + z->img_comp[i].x = (s->img_x * z->img_comp[i].h + h_max-1) / h_max; + z->img_comp[i].y = (s->img_y * z->img_comp[i].v + v_max-1) / v_max; + // to simplify generation, we'll allocate enough memory to decode + // the bogus oversized data from using interleaved MCUs and their + // big blocks (e.g. a 16x16 iMCU on an image of width 33); we won't + // discard the extra data until colorspace conversion + // + // img_mcu_x, img_mcu_y: <=17 bits; comp[i].h and .v are <=4 (checked earlier) + // so these muls can't overflow with 32-bit ints (which we require) + z->img_comp[i].w2 = z->img_mcu_x * z->img_comp[i].h * 8; + z->img_comp[i].h2 = z->img_mcu_y * z->img_comp[i].v * 8; + z->img_comp[i].coeff = 0; + z->img_comp[i].raw_coeff = 0; + z->img_comp[i].linebuf = NULL; + z->img_comp[i].raw_data = stbi__malloc_mad2(z->img_comp[i].w2, z->img_comp[i].h2, 15); + if (z->img_comp[i].raw_data == NULL) + return stbi__free_jpeg_components(z, i+1, stbi__err("outofmem", "Out of memory")); + // align blocks for idct using mmx/sse + z->img_comp[i].data = (stbi_uc*) (((size_t) z->img_comp[i].raw_data + 15) & ~15); + if (z->progressive) { + // w2, h2 are multiples of 8 (see above) + z->img_comp[i].coeff_w = z->img_comp[i].w2 / 8; + z->img_comp[i].coeff_h = z->img_comp[i].h2 / 8; + z->img_comp[i].raw_coeff = stbi__malloc_mad3(z->img_comp[i].w2, z->img_comp[i].h2, sizeof(short), 15); + if (z->img_comp[i].raw_coeff == NULL) + return stbi__free_jpeg_components(z, i+1, stbi__err("outofmem", "Out of memory")); + z->img_comp[i].coeff = (short*) (((size_t) z->img_comp[i].raw_coeff + 15) & ~15); + } + } + + return 1; +} + +// use comparisons since in some cases we handle more than one case (e.g. SOF) +#define stbi__DNL(x) ((x) == 0xdc) +#define stbi__SOI(x) ((x) == 0xd8) +#define stbi__EOI(x) ((x) == 0xd9) +#define stbi__SOF(x) ((x) == 0xc0 || (x) == 0xc1 || (x) == 0xc2) +#define stbi__SOS(x) ((x) == 0xda) + +#define stbi__SOF_progressive(x) ((x) == 0xc2) + +static int stbi__decode_jpeg_header(stbi__jpeg *z, int scan) +{ + int m; + z->jfif = 0; + z->app14_color_transform = -1; // valid values are 0,1,2 + z->marker = STBI__MARKER_none; // initialize cached marker to empty + m = stbi__get_marker(z); + if (!stbi__SOI(m)) return stbi__err("no SOI","Corrupt JPEG"); + if (scan == STBI__SCAN_type) return 1; + m = stbi__get_marker(z); + while (!stbi__SOF(m)) { + if (!stbi__process_marker(z,m)) return 0; + m = stbi__get_marker(z); + while (m == STBI__MARKER_none) { + // some files have extra padding after their blocks, so ok, we'll scan + if (stbi__at_eof(z->s)) return stbi__err("no SOF", "Corrupt JPEG"); + m = stbi__get_marker(z); + } + } + z->progressive = stbi__SOF_progressive(m); + if (!stbi__process_frame_header(z, scan)) return 0; + return 1; +} + +// decode image to YCbCr format +static int stbi__decode_jpeg_image(stbi__jpeg *j) +{ + int m; + for (m = 0; m < 4; m++) { + j->img_comp[m].raw_data = NULL; + j->img_comp[m].raw_coeff = NULL; + } + j->restart_interval = 0; + if (!stbi__decode_jpeg_header(j, STBI__SCAN_load)) return 0; + m = stbi__get_marker(j); + while (!stbi__EOI(m)) { + if (stbi__SOS(m)) { + if (!stbi__process_scan_header(j)) return 0; + if (!stbi__parse_entropy_coded_data(j)) return 0; + if (j->marker == STBI__MARKER_none ) { + // handle 0s at the end of image data from IP Kamera 9060 + while (!stbi__at_eof(j->s)) { + int x = stbi__get8(j->s); + if (x == 255) { + j->marker = stbi__get8(j->s); + break; + } + } + // if we reach eof without hitting a marker, stbi__get_marker() below will fail and we'll eventually return 0 + } + } else if (stbi__DNL(m)) { + int Ld = stbi__get16be(j->s); + stbi__uint32 NL = stbi__get16be(j->s); + if (Ld != 4) return stbi__err("bad DNL len", "Corrupt JPEG"); + if (NL != j->s->img_y) return stbi__err("bad DNL height", "Corrupt JPEG"); + } else { + if (!stbi__process_marker(j, m)) return 0; + } + m = stbi__get_marker(j); + } + if (j->progressive) + stbi__jpeg_finish(j); + return 1; +} + +// static jfif-centered resampling (across block boundaries) + +typedef stbi_uc *(*resample_row_func)(stbi_uc *out, stbi_uc *in0, stbi_uc *in1, + int w, int hs); + +#define stbi__div4(x) ((stbi_uc) ((x) >> 2)) + +static stbi_uc *resample_row_1(stbi_uc *out, stbi_uc *in_near, stbi_uc *in_far, int w, int hs) +{ + STBI_NOTUSED(out); + STBI_NOTUSED(in_far); + STBI_NOTUSED(w); + STBI_NOTUSED(hs); + return in_near; +} + +static stbi_uc* stbi__resample_row_v_2(stbi_uc *out, stbi_uc *in_near, stbi_uc *in_far, int w, int hs) +{ + // need to generate two samples vertically for every one in input + int i; + STBI_NOTUSED(hs); + for (i=0; i < w; ++i) + out[i] = stbi__div4(3*in_near[i] + in_far[i] + 2); + return out; +} + +static stbi_uc* stbi__resample_row_h_2(stbi_uc *out, stbi_uc *in_near, stbi_uc *in_far, int w, int hs) +{ + // need to generate two samples horizontally for every one in input + int i; + stbi_uc *input = in_near; + + if (w == 1) { + // if only one sample, can't do any interpolation + out[0] = out[1] = input[0]; + return out; + } + + out[0] = input[0]; + out[1] = stbi__div4(input[0]*3 + input[1] + 2); + for (i=1; i < w-1; ++i) { + int n = 3*input[i]+2; + out[i*2+0] = stbi__div4(n+input[i-1]); + out[i*2+1] = stbi__div4(n+input[i+1]); + } + out[i*2+0] = stbi__div4(input[w-2]*3 + input[w-1] + 2); + out[i*2+1] = input[w-1]; + + STBI_NOTUSED(in_far); + STBI_NOTUSED(hs); + + return out; +} + +#define stbi__div16(x) ((stbi_uc) ((x) >> 4)) + +static stbi_uc *stbi__resample_row_hv_2(stbi_uc *out, stbi_uc *in_near, stbi_uc *in_far, int w, int hs) +{ + // need to generate 2x2 samples for every one in input + int i,t0,t1; + if (w == 1) { + out[0] = out[1] = stbi__div4(3*in_near[0] + in_far[0] + 2); + return out; + } + + t1 = 3*in_near[0] + in_far[0]; + out[0] = stbi__div4(t1+2); + for (i=1; i < w; ++i) { + t0 = t1; + t1 = 3*in_near[i]+in_far[i]; + out[i*2-1] = stbi__div16(3*t0 + t1 + 8); + out[i*2 ] = stbi__div16(3*t1 + t0 + 8); + } + out[w*2-1] = stbi__div4(t1+2); + + STBI_NOTUSED(hs); + + return out; +} + +#if defined(STBI_SSE2) || defined(STBI_NEON) +static stbi_uc *stbi__resample_row_hv_2_simd(stbi_uc *out, stbi_uc *in_near, stbi_uc *in_far, int w, int hs) +{ + // need to generate 2x2 samples for every one in input + int i=0,t0,t1; + + if (w == 1) { + out[0] = out[1] = stbi__div4(3*in_near[0] + in_far[0] + 2); + return out; + } + + t1 = 3*in_near[0] + in_far[0]; + // process groups of 8 pixels for as long as we can. + // note we can't handle the last pixel in a row in this loop + // because we need to handle the filter boundary conditions. + for (; i < ((w-1) & ~7); i += 8) { +#if defined(STBI_SSE2) + // load and perform the vertical filtering pass + // this uses 3*x + y = 4*x + (y - x) + __m128i zero = _mm_setzero_si128(); + __m128i farb = _mm_loadl_epi64((__m128i *) (in_far + i)); + __m128i nearb = _mm_loadl_epi64((__m128i *) (in_near + i)); + __m128i farw = _mm_unpacklo_epi8(farb, zero); + __m128i nearw = _mm_unpacklo_epi8(nearb, zero); + __m128i diff = _mm_sub_epi16(farw, nearw); + __m128i nears = _mm_slli_epi16(nearw, 2); + __m128i curr = _mm_add_epi16(nears, diff); // current row + + // horizontal filter works the same based on shifted vers of current + // row. "prev" is current row shifted right by 1 pixel; we need to + // insert the previous pixel value (from t1). + // "next" is current row shifted left by 1 pixel, with first pixel + // of next block of 8 pixels added in. + __m128i prv0 = _mm_slli_si128(curr, 2); + __m128i nxt0 = _mm_srli_si128(curr, 2); + __m128i prev = _mm_insert_epi16(prv0, t1, 0); + __m128i next = _mm_insert_epi16(nxt0, 3*in_near[i+8] + in_far[i+8], 7); + + // horizontal filter, polyphase implementation since it's convenient: + // even pixels = 3*cur + prev = cur*4 + (prev - cur) + // odd pixels = 3*cur + next = cur*4 + (next - cur) + // note the shared term. + __m128i bias = _mm_set1_epi16(8); + __m128i curs = _mm_slli_epi16(curr, 2); + __m128i prvd = _mm_sub_epi16(prev, curr); + __m128i nxtd = _mm_sub_epi16(next, curr); + __m128i curb = _mm_add_epi16(curs, bias); + __m128i even = _mm_add_epi16(prvd, curb); + __m128i odd = _mm_add_epi16(nxtd, curb); + + // interleave even and odd pixels, then undo scaling. + __m128i int0 = _mm_unpacklo_epi16(even, odd); + __m128i int1 = _mm_unpackhi_epi16(even, odd); + __m128i de0 = _mm_srli_epi16(int0, 4); + __m128i de1 = _mm_srli_epi16(int1, 4); + + // pack and write output + __m128i outv = _mm_packus_epi16(de0, de1); + _mm_storeu_si128((__m128i *) (out + i*2), outv); +#elif defined(STBI_NEON) + // load and perform the vertical filtering pass + // this uses 3*x + y = 4*x + (y - x) + uint8x8_t farb = vld1_u8(in_far + i); + uint8x8_t nearb = vld1_u8(in_near + i); + int16x8_t diff = vreinterpretq_s16_u16(vsubl_u8(farb, nearb)); + int16x8_t nears = vreinterpretq_s16_u16(vshll_n_u8(nearb, 2)); + int16x8_t curr = vaddq_s16(nears, diff); // current row + + // horizontal filter works the same based on shifted vers of current + // row. "prev" is current row shifted right by 1 pixel; we need to + // insert the previous pixel value (from t1). + // "next" is current row shifted left by 1 pixel, with first pixel + // of next block of 8 pixels added in. + int16x8_t prv0 = vextq_s16(curr, curr, 7); + int16x8_t nxt0 = vextq_s16(curr, curr, 1); + int16x8_t prev = vsetq_lane_s16(t1, prv0, 0); + int16x8_t next = vsetq_lane_s16(3*in_near[i+8] + in_far[i+8], nxt0, 7); + + // horizontal filter, polyphase implementation since it's convenient: + // even pixels = 3*cur + prev = cur*4 + (prev - cur) + // odd pixels = 3*cur + next = cur*4 + (next - cur) + // note the shared term. + int16x8_t curs = vshlq_n_s16(curr, 2); + int16x8_t prvd = vsubq_s16(prev, curr); + int16x8_t nxtd = vsubq_s16(next, curr); + int16x8_t even = vaddq_s16(curs, prvd); + int16x8_t odd = vaddq_s16(curs, nxtd); + + // undo scaling and round, then store with even/odd phases interleaved + uint8x8x2_t o; + o.val[0] = vqrshrun_n_s16(even, 4); + o.val[1] = vqrshrun_n_s16(odd, 4); + vst2_u8(out + i*2, o); +#endif + + // "previous" value for next iter + t1 = 3*in_near[i+7] + in_far[i+7]; + } + + t0 = t1; + t1 = 3*in_near[i] + in_far[i]; + out[i*2] = stbi__div16(3*t1 + t0 + 8); + + for (++i; i < w; ++i) { + t0 = t1; + t1 = 3*in_near[i]+in_far[i]; + out[i*2-1] = stbi__div16(3*t0 + t1 + 8); + out[i*2 ] = stbi__div16(3*t1 + t0 + 8); + } + out[w*2-1] = stbi__div4(t1+2); + + STBI_NOTUSED(hs); + + return out; +} +#endif + +static stbi_uc *stbi__resample_row_generic(stbi_uc *out, stbi_uc *in_near, stbi_uc *in_far, int w, int hs) +{ + // resample with nearest-neighbor + int i,j; + STBI_NOTUSED(in_far); + for (i=0; i < w; ++i) + for (j=0; j < hs; ++j) + out[i*hs+j] = in_near[i]; + return out; +} + +// this is a reduced-precision calculation of YCbCr-to-RGB introduced +// to make sure the code produces the same results in both SIMD and scalar +#define stbi__float2fixed(x) (((int) ((x) * 4096.0f + 0.5f)) << 8) +static void stbi__YCbCr_to_RGB_row(stbi_uc *out, const stbi_uc *y, const stbi_uc *pcb, const stbi_uc *pcr, int count, int step) +{ + int i; + for (i=0; i < count; ++i) { + int y_fixed = (y[i] << 20) + (1<<19); // rounding + int r,g,b; + int cr = pcr[i] - 128; + int cb = pcb[i] - 128; + r = y_fixed + cr* stbi__float2fixed(1.40200f); + g = y_fixed + (cr*-stbi__float2fixed(0.71414f)) + ((cb*-stbi__float2fixed(0.34414f)) & 0xffff0000); + b = y_fixed + cb* stbi__float2fixed(1.77200f); + r >>= 20; + g >>= 20; + b >>= 20; + if ((unsigned) r > 255) { if (r < 0) r = 0; else r = 255; } + if ((unsigned) g > 255) { if (g < 0) g = 0; else g = 255; } + if ((unsigned) b > 255) { if (b < 0) b = 0; else b = 255; } + out[0] = (stbi_uc)r; + out[1] = (stbi_uc)g; + out[2] = (stbi_uc)b; + out[3] = 255; + out += step; + } +} + +#if defined(STBI_SSE2) || defined(STBI_NEON) +static void stbi__YCbCr_to_RGB_simd(stbi_uc *out, stbi_uc const *y, stbi_uc const *pcb, stbi_uc const *pcr, int count, int step) +{ + int i = 0; + +#ifdef STBI_SSE2 + // step == 3 is pretty ugly on the final interleave, and i'm not convinced + // it's useful in practice (you wouldn't use it for textures, for example). + // so just accelerate step == 4 case. + if (step == 4) { + // this is a fairly straightforward implementation and not super-optimized. + __m128i signflip = _mm_set1_epi8(-0x80); + __m128i cr_const0 = _mm_set1_epi16( (short) ( 1.40200f*4096.0f+0.5f)); + __m128i cr_const1 = _mm_set1_epi16( - (short) ( 0.71414f*4096.0f+0.5f)); + __m128i cb_const0 = _mm_set1_epi16( - (short) ( 0.34414f*4096.0f+0.5f)); + __m128i cb_const1 = _mm_set1_epi16( (short) ( 1.77200f*4096.0f+0.5f)); + __m128i y_bias = _mm_set1_epi8((char) (unsigned char) 128); + __m128i xw = _mm_set1_epi16(255); // alpha channel + + for (; i+7 < count; i += 8) { + // load + __m128i y_bytes = _mm_loadl_epi64((__m128i *) (y+i)); + __m128i cr_bytes = _mm_loadl_epi64((__m128i *) (pcr+i)); + __m128i cb_bytes = _mm_loadl_epi64((__m128i *) (pcb+i)); + __m128i cr_biased = _mm_xor_si128(cr_bytes, signflip); // -128 + __m128i cb_biased = _mm_xor_si128(cb_bytes, signflip); // -128 + + // unpack to short (and left-shift cr, cb by 8) + __m128i yw = _mm_unpacklo_epi8(y_bias, y_bytes); + __m128i crw = _mm_unpacklo_epi8(_mm_setzero_si128(), cr_biased); + __m128i cbw = _mm_unpacklo_epi8(_mm_setzero_si128(), cb_biased); + + // color transform + __m128i yws = _mm_srli_epi16(yw, 4); + __m128i cr0 = _mm_mulhi_epi16(cr_const0, crw); + __m128i cb0 = _mm_mulhi_epi16(cb_const0, cbw); + __m128i cb1 = _mm_mulhi_epi16(cbw, cb_const1); + __m128i cr1 = _mm_mulhi_epi16(crw, cr_const1); + __m128i rws = _mm_add_epi16(cr0, yws); + __m128i gwt = _mm_add_epi16(cb0, yws); + __m128i bws = _mm_add_epi16(yws, cb1); + __m128i gws = _mm_add_epi16(gwt, cr1); + + // descale + __m128i rw = _mm_srai_epi16(rws, 4); + __m128i bw = _mm_srai_epi16(bws, 4); + __m128i gw = _mm_srai_epi16(gws, 4); + + // back to byte, set up for transpose + __m128i brb = _mm_packus_epi16(rw, bw); + __m128i gxb = _mm_packus_epi16(gw, xw); + + // transpose to interleave channels + __m128i t0 = _mm_unpacklo_epi8(brb, gxb); + __m128i t1 = _mm_unpackhi_epi8(brb, gxb); + __m128i o0 = _mm_unpacklo_epi16(t0, t1); + __m128i o1 = _mm_unpackhi_epi16(t0, t1); + + // store + _mm_storeu_si128((__m128i *) (out + 0), o0); + _mm_storeu_si128((__m128i *) (out + 16), o1); + out += 32; + } + } +#endif + +#ifdef STBI_NEON + // in this version, step=3 support would be easy to add. but is there demand? + if (step == 4) { + // this is a fairly straightforward implementation and not super-optimized. + uint8x8_t signflip = vdup_n_u8(0x80); + int16x8_t cr_const0 = vdupq_n_s16( (short) ( 1.40200f*4096.0f+0.5f)); + int16x8_t cr_const1 = vdupq_n_s16( - (short) ( 0.71414f*4096.0f+0.5f)); + int16x8_t cb_const0 = vdupq_n_s16( - (short) ( 0.34414f*4096.0f+0.5f)); + int16x8_t cb_const1 = vdupq_n_s16( (short) ( 1.77200f*4096.0f+0.5f)); + + for (; i+7 < count; i += 8) { + // load + uint8x8_t y_bytes = vld1_u8(y + i); + uint8x8_t cr_bytes = vld1_u8(pcr + i); + uint8x8_t cb_bytes = vld1_u8(pcb + i); + int8x8_t cr_biased = vreinterpret_s8_u8(vsub_u8(cr_bytes, signflip)); + int8x8_t cb_biased = vreinterpret_s8_u8(vsub_u8(cb_bytes, signflip)); + + // expand to s16 + int16x8_t yws = vreinterpretq_s16_u16(vshll_n_u8(y_bytes, 4)); + int16x8_t crw = vshll_n_s8(cr_biased, 7); + int16x8_t cbw = vshll_n_s8(cb_biased, 7); + + // color transform + int16x8_t cr0 = vqdmulhq_s16(crw, cr_const0); + int16x8_t cb0 = vqdmulhq_s16(cbw, cb_const0); + int16x8_t cr1 = vqdmulhq_s16(crw, cr_const1); + int16x8_t cb1 = vqdmulhq_s16(cbw, cb_const1); + int16x8_t rws = vaddq_s16(yws, cr0); + int16x8_t gws = vaddq_s16(vaddq_s16(yws, cb0), cr1); + int16x8_t bws = vaddq_s16(yws, cb1); + + // undo scaling, round, convert to byte + uint8x8x4_t o; + o.val[0] = vqrshrun_n_s16(rws, 4); + o.val[1] = vqrshrun_n_s16(gws, 4); + o.val[2] = vqrshrun_n_s16(bws, 4); + o.val[3] = vdup_n_u8(255); + + // store, interleaving r/g/b/a + vst4_u8(out, o); + out += 8*4; + } + } +#endif + + for (; i < count; ++i) { + int y_fixed = (y[i] << 20) + (1<<19); // rounding + int r,g,b; + int cr = pcr[i] - 128; + int cb = pcb[i] - 128; + r = y_fixed + cr* stbi__float2fixed(1.40200f); + g = y_fixed + cr*-stbi__float2fixed(0.71414f) + ((cb*-stbi__float2fixed(0.34414f)) & 0xffff0000); + b = y_fixed + cb* stbi__float2fixed(1.77200f); + r >>= 20; + g >>= 20; + b >>= 20; + if ((unsigned) r > 255) { if (r < 0) r = 0; else r = 255; } + if ((unsigned) g > 255) { if (g < 0) g = 0; else g = 255; } + if ((unsigned) b > 255) { if (b < 0) b = 0; else b = 255; } + out[0] = (stbi_uc)r; + out[1] = (stbi_uc)g; + out[2] = (stbi_uc)b; + out[3] = 255; + out += step; + } +} +#endif + +// set up the kernels +static void stbi__setup_jpeg(stbi__jpeg *j) +{ + j->idct_block_kernel = stbi__idct_block; + j->YCbCr_to_RGB_kernel = stbi__YCbCr_to_RGB_row; + j->resample_row_hv_2_kernel = stbi__resample_row_hv_2; + +#ifdef STBI_SSE2 + if (stbi__sse2_available()) { + j->idct_block_kernel = stbi__idct_simd; + j->YCbCr_to_RGB_kernel = stbi__YCbCr_to_RGB_simd; + j->resample_row_hv_2_kernel = stbi__resample_row_hv_2_simd; + } +#endif + +#ifdef STBI_NEON + j->idct_block_kernel = stbi__idct_simd; + j->YCbCr_to_RGB_kernel = stbi__YCbCr_to_RGB_simd; + j->resample_row_hv_2_kernel = stbi__resample_row_hv_2_simd; +#endif +} + +// clean up the temporary component buffers +static void stbi__cleanup_jpeg(stbi__jpeg *j) +{ + stbi__free_jpeg_components(j, j->s->img_n, 0); +} + +typedef struct +{ + resample_row_func resample; + stbi_uc *line0,*line1; + int hs,vs; // expansion factor in each axis + int w_lores; // horizontal pixels pre-expansion + int ystep; // how far through vertical expansion we are + int ypos; // which pre-expansion row we're on +} stbi__resample; + +// fast 0..255 * 0..255 => 0..255 rounded multiplication +static stbi_uc stbi__blinn_8x8(stbi_uc x, stbi_uc y) +{ + unsigned int t = x*y + 128; + return (stbi_uc) ((t + (t >>8)) >> 8); +} + +static stbi_uc *load_jpeg_image(stbi__jpeg *z, int *out_x, int *out_y, int *comp, int req_comp) +{ + int n, decode_n, is_rgb; + z->s->img_n = 0; // make stbi__cleanup_jpeg safe + + // validate req_comp + if (req_comp < 0 || req_comp > 4) return stbi__errpuc("bad req_comp", "Internal error"); + + // load a jpeg image from whichever source, but leave in YCbCr format + if (!stbi__decode_jpeg_image(z)) { stbi__cleanup_jpeg(z); return NULL; } + + // determine actual number of components to generate + n = req_comp ? req_comp : z->s->img_n >= 3 ? 3 : 1; + + is_rgb = z->s->img_n == 3 && (z->rgb == 3 || (z->app14_color_transform == 0 && !z->jfif)); + + if (z->s->img_n == 3 && n < 3 && !is_rgb) + decode_n = 1; + else + decode_n = z->s->img_n; + + // resample and color-convert + { + int k; + unsigned int i,j; + stbi_uc *output; + stbi_uc *coutput[4]; + + stbi__resample res_comp[4]; + + for (k=0; k < decode_n; ++k) { + stbi__resample *r = &res_comp[k]; + + // allocate line buffer big enough for upsampling off the edges + // with upsample factor of 4 + z->img_comp[k].linebuf = (stbi_uc *) stbi__malloc(z->s->img_x + 3); + if (!z->img_comp[k].linebuf) { stbi__cleanup_jpeg(z); return stbi__errpuc("outofmem", "Out of memory"); } + + r->hs = z->img_h_max / z->img_comp[k].h; + r->vs = z->img_v_max / z->img_comp[k].v; + r->ystep = r->vs >> 1; + r->w_lores = (z->s->img_x + r->hs-1) / r->hs; + r->ypos = 0; + r->line0 = r->line1 = z->img_comp[k].data; + + if (r->hs == 1 && r->vs == 1) r->resample = resample_row_1; + else if (r->hs == 1 && r->vs == 2) r->resample = stbi__resample_row_v_2; + else if (r->hs == 2 && r->vs == 1) r->resample = stbi__resample_row_h_2; + else if (r->hs == 2 && r->vs == 2) r->resample = z->resample_row_hv_2_kernel; + else r->resample = stbi__resample_row_generic; + } + + // can't error after this so, this is safe + output = (stbi_uc *) stbi__malloc_mad3(n, z->s->img_x, z->s->img_y, 1); + if (!output) { stbi__cleanup_jpeg(z); return stbi__errpuc("outofmem", "Out of memory"); } + + // now go ahead and resample + for (j=0; j < z->s->img_y; ++j) { + stbi_uc *out = output + n * z->s->img_x * j; + for (k=0; k < decode_n; ++k) { + stbi__resample *r = &res_comp[k]; + int y_bot = r->ystep >= (r->vs >> 1); + coutput[k] = r->resample(z->img_comp[k].linebuf, + y_bot ? r->line1 : r->line0, + y_bot ? r->line0 : r->line1, + r->w_lores, r->hs); + if (++r->ystep >= r->vs) { + r->ystep = 0; + r->line0 = r->line1; + if (++r->ypos < z->img_comp[k].y) + r->line1 += z->img_comp[k].w2; + } + } + if (n >= 3) { + stbi_uc *y = coutput[0]; + if (z->s->img_n == 3) { + if (is_rgb) { + for (i=0; i < z->s->img_x; ++i) { + out[0] = y[i]; + out[1] = coutput[1][i]; + out[2] = coutput[2][i]; + out[3] = 255; + out += n; + } + } else { + z->YCbCr_to_RGB_kernel(out, y, coutput[1], coutput[2], z->s->img_x, n); + } + } else if (z->s->img_n == 4) { + if (z->app14_color_transform == 0) { // CMYK + for (i=0; i < z->s->img_x; ++i) { + stbi_uc m = coutput[3][i]; + out[0] = stbi__blinn_8x8(coutput[0][i], m); + out[1] = stbi__blinn_8x8(coutput[1][i], m); + out[2] = stbi__blinn_8x8(coutput[2][i], m); + out[3] = 255; + out += n; + } + } else if (z->app14_color_transform == 2) { // YCCK + z->YCbCr_to_RGB_kernel(out, y, coutput[1], coutput[2], z->s->img_x, n); + for (i=0; i < z->s->img_x; ++i) { + stbi_uc m = coutput[3][i]; + out[0] = stbi__blinn_8x8(255 - out[0], m); + out[1] = stbi__blinn_8x8(255 - out[1], m); + out[2] = stbi__blinn_8x8(255 - out[2], m); + out += n; + } + } else { // YCbCr + alpha? Ignore the fourth channel for now + z->YCbCr_to_RGB_kernel(out, y, coutput[1], coutput[2], z->s->img_x, n); + } + } else + for (i=0; i < z->s->img_x; ++i) { + out[0] = out[1] = out[2] = y[i]; + out[3] = 255; // not used if n==3 + out += n; + } + } else { + if (is_rgb) { + if (n == 1) + for (i=0; i < z->s->img_x; ++i) + *out++ = stbi__compute_y(coutput[0][i], coutput[1][i], coutput[2][i]); + else { + for (i=0; i < z->s->img_x; ++i, out += 2) { + out[0] = stbi__compute_y(coutput[0][i], coutput[1][i], coutput[2][i]); + out[1] = 255; + } + } + } else if (z->s->img_n == 4 && z->app14_color_transform == 0) { + for (i=0; i < z->s->img_x; ++i) { + stbi_uc m = coutput[3][i]; + stbi_uc r = stbi__blinn_8x8(coutput[0][i], m); + stbi_uc g = stbi__blinn_8x8(coutput[1][i], m); + stbi_uc b = stbi__blinn_8x8(coutput[2][i], m); + out[0] = stbi__compute_y(r, g, b); + out[1] = 255; + out += n; + } + } else if (z->s->img_n == 4 && z->app14_color_transform == 2) { + for (i=0; i < z->s->img_x; ++i) { + out[0] = stbi__blinn_8x8(255 - coutput[0][i], coutput[3][i]); + out[1] = 255; + out += n; + } + } else { + stbi_uc *y = coutput[0]; + if (n == 1) + for (i=0; i < z->s->img_x; ++i) out[i] = y[i]; + else + for (i=0; i < z->s->img_x; ++i) *out++ = y[i], *out++ = 255; + } + } + } + stbi__cleanup_jpeg(z); + *out_x = z->s->img_x; + *out_y = z->s->img_y; + if (comp) *comp = z->s->img_n >= 3 ? 3 : 1; // report original components, not output + return output; + } +} + +static void *stbi__jpeg_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri) +{ + unsigned char* result; + stbi__jpeg* j = (stbi__jpeg*) stbi__malloc(sizeof(stbi__jpeg)); + STBI_NOTUSED(ri); + j->s = s; + stbi__setup_jpeg(j); + result = load_jpeg_image(j, x,y,comp,req_comp); + STBI_FREE(j); + return result; +} + +static int stbi__jpeg_test(stbi__context *s) +{ + int r; + stbi__jpeg* j = (stbi__jpeg*)stbi__malloc(sizeof(stbi__jpeg)); + j->s = s; + stbi__setup_jpeg(j); + r = stbi__decode_jpeg_header(j, STBI__SCAN_type); + stbi__rewind(s); + STBI_FREE(j); + return r; +} + +static int stbi__jpeg_info_raw(stbi__jpeg *j, int *x, int *y, int *comp) +{ + if (!stbi__decode_jpeg_header(j, STBI__SCAN_header)) { + stbi__rewind( j->s ); + return 0; + } + if (x) *x = j->s->img_x; + if (y) *y = j->s->img_y; + if (comp) *comp = j->s->img_n >= 3 ? 3 : 1; + return 1; +} + +static int stbi__jpeg_info(stbi__context *s, int *x, int *y, int *comp) +{ + int result; + stbi__jpeg* j = (stbi__jpeg*) (stbi__malloc(sizeof(stbi__jpeg))); + j->s = s; + result = stbi__jpeg_info_raw(j, x, y, comp); + STBI_FREE(j); + return result; +} +#endif + +// public domain zlib decode v0.2 Sean Barrett 2006-11-18 +// simple implementation +// - all input must be provided in an upfront buffer +// - all output is written to a single output buffer (can malloc/realloc) +// performance +// - fast huffman + +#ifndef STBI_NO_ZLIB + +// fast-way is faster to check than jpeg huffman, but slow way is slower +#define STBI__ZFAST_BITS 9 // accelerate all cases in default tables +#define STBI__ZFAST_MASK ((1 << STBI__ZFAST_BITS) - 1) + +// zlib-style huffman encoding +// (jpegs packs from left, zlib from right, so can't share code) +typedef struct +{ + stbi__uint16 fast[1 << STBI__ZFAST_BITS]; + stbi__uint16 firstcode[16]; + int maxcode[17]; + stbi__uint16 firstsymbol[16]; + stbi_uc size[288]; + stbi__uint16 value[288]; +} stbi__zhuffman; + +stbi_inline static int stbi__bitreverse16(int n) +{ + n = ((n & 0xAAAA) >> 1) | ((n & 0x5555) << 1); + n = ((n & 0xCCCC) >> 2) | ((n & 0x3333) << 2); + n = ((n & 0xF0F0) >> 4) | ((n & 0x0F0F) << 4); + n = ((n & 0xFF00) >> 8) | ((n & 0x00FF) << 8); + return n; +} + +stbi_inline static int stbi__bit_reverse(int v, int bits) +{ + STBI_ASSERT(bits <= 16); + // to bit reverse n bits, reverse 16 and shift + // e.g. 11 bits, bit reverse and shift away 5 + return stbi__bitreverse16(v) >> (16-bits); +} + +static int stbi__zbuild_huffman(stbi__zhuffman *z, const stbi_uc *sizelist, int num) +{ + int i,k=0; + int code, next_code[16], sizes[17]; + + // DEFLATE spec for generating codes + memset(sizes, 0, sizeof(sizes)); + memset(z->fast, 0, sizeof(z->fast)); + for (i=0; i < num; ++i) + ++sizes[sizelist[i]]; + sizes[0] = 0; + for (i=1; i < 16; ++i) + if (sizes[i] > (1 << i)) + return stbi__err("bad sizes", "Corrupt PNG"); + code = 0; + for (i=1; i < 16; ++i) { + next_code[i] = code; + z->firstcode[i] = (stbi__uint16) code; + z->firstsymbol[i] = (stbi__uint16) k; + code = (code + sizes[i]); + if (sizes[i]) + if (code-1 >= (1 << i)) return stbi__err("bad codelengths","Corrupt PNG"); + z->maxcode[i] = code << (16-i); // preshift for inner loop + code <<= 1; + k += sizes[i]; + } + z->maxcode[16] = 0x10000; // sentinel + for (i=0; i < num; ++i) { + int s = sizelist[i]; + if (s) { + int c = next_code[s] - z->firstcode[s] + z->firstsymbol[s]; + stbi__uint16 fastv = (stbi__uint16) ((s << 9) | i); + z->size [c] = (stbi_uc ) s; + z->value[c] = (stbi__uint16) i; + if (s <= STBI__ZFAST_BITS) { + int j = stbi__bit_reverse(next_code[s],s); + while (j < (1 << STBI__ZFAST_BITS)) { + z->fast[j] = fastv; + j += (1 << s); + } + } + ++next_code[s]; + } + } + return 1; +} + +// zlib-from-memory implementation for PNG reading +// because PNG allows splitting the zlib stream arbitrarily, +// and it's annoying structurally to have PNG call ZLIB call PNG, +// we require PNG read all the IDATs and combine them into a single +// memory buffer + +typedef struct +{ + stbi_uc *zbuffer, *zbuffer_end; + int num_bits; + stbi__uint32 code_buffer; + + char *zout; + char *zout_start; + char *zout_end; + int z_expandable; + + stbi__zhuffman z_length, z_distance; +} stbi__zbuf; + +stbi_inline static stbi_uc stbi__zget8(stbi__zbuf *z) +{ + if (z->zbuffer >= z->zbuffer_end) return 0; + return *z->zbuffer++; +} + +static void stbi__fill_bits(stbi__zbuf *z) +{ + do { + STBI_ASSERT(z->code_buffer < (1U << z->num_bits)); + z->code_buffer |= (unsigned int) stbi__zget8(z) << z->num_bits; + z->num_bits += 8; + } while (z->num_bits <= 24); +} + +stbi_inline static unsigned int stbi__zreceive(stbi__zbuf *z, int n) +{ + unsigned int k; + if (z->num_bits < n) stbi__fill_bits(z); + k = z->code_buffer & ((1 << n) - 1); + z->code_buffer >>= n; + z->num_bits -= n; + return k; +} + +static int stbi__zhuffman_decode_slowpath(stbi__zbuf *a, stbi__zhuffman *z) +{ + int b,s,k; + // not resolved by fast table, so compute it the slow way + // use jpeg approach, which requires MSbits at top + k = stbi__bit_reverse(a->code_buffer, 16); + for (s=STBI__ZFAST_BITS+1; ; ++s) + if (k < z->maxcode[s]) + break; + if (s == 16) return -1; // invalid code! + // code size is s, so: + b = (k >> (16-s)) - z->firstcode[s] + z->firstsymbol[s]; + STBI_ASSERT(z->size[b] == s); + a->code_buffer >>= s; + a->num_bits -= s; + return z->value[b]; +} + +stbi_inline static int stbi__zhuffman_decode(stbi__zbuf *a, stbi__zhuffman *z) +{ + int b,s; + if (a->num_bits < 16) stbi__fill_bits(a); + b = z->fast[a->code_buffer & STBI__ZFAST_MASK]; + if (b) { + s = b >> 9; + a->code_buffer >>= s; + a->num_bits -= s; + return b & 511; + } + return stbi__zhuffman_decode_slowpath(a, z); +} + +static int stbi__zexpand(stbi__zbuf *z, char *zout, int n) // need to make room for n bytes +{ + char *q; + int cur, limit, old_limit; + z->zout = zout; + if (!z->z_expandable) return stbi__err("output buffer limit","Corrupt PNG"); + cur = (int) (z->zout - z->zout_start); + limit = old_limit = (int) (z->zout_end - z->zout_start); + while (cur + n > limit) + limit *= 2; + q = (char *) STBI_REALLOC_SIZED(z->zout_start, old_limit, limit); + STBI_NOTUSED(old_limit); + if (q == NULL) return stbi__err("outofmem", "Out of memory"); + z->zout_start = q; + z->zout = q + cur; + z->zout_end = q + limit; + return 1; +} + +static const int stbi__zlength_base[31] = { + 3,4,5,6,7,8,9,10,11,13, + 15,17,19,23,27,31,35,43,51,59, + 67,83,99,115,131,163,195,227,258,0,0 }; + +static const int stbi__zlength_extra[31]= +{ 0,0,0,0,0,0,0,0,1,1,1,1,2,2,2,2,3,3,3,3,4,4,4,4,5,5,5,5,0,0,0 }; + +static const int stbi__zdist_base[32] = { 1,2,3,4,5,7,9,13,17,25,33,49,65,97,129,193, +257,385,513,769,1025,1537,2049,3073,4097,6145,8193,12289,16385,24577,0,0}; + +static const int stbi__zdist_extra[32] = +{ 0,0,0,0,1,1,2,2,3,3,4,4,5,5,6,6,7,7,8,8,9,9,10,10,11,11,12,12,13,13}; + +static int stbi__parse_huffman_block(stbi__zbuf *a) +{ + char *zout = a->zout; + for(;;) { + int z = stbi__zhuffman_decode(a, &a->z_length); + if (z < 256) { + if (z < 0) return stbi__err("bad huffman code","Corrupt PNG"); // error in huffman codes + if (zout >= a->zout_end) { + if (!stbi__zexpand(a, zout, 1)) return 0; + zout = a->zout; + } + *zout++ = (char) z; + } else { + stbi_uc *p; + int len,dist; + if (z == 256) { + a->zout = zout; + return 1; + } + z -= 257; + len = stbi__zlength_base[z]; + if (stbi__zlength_extra[z]) len += stbi__zreceive(a, stbi__zlength_extra[z]); + z = stbi__zhuffman_decode(a, &a->z_distance); + if (z < 0) return stbi__err("bad huffman code","Corrupt PNG"); + dist = stbi__zdist_base[z]; + if (stbi__zdist_extra[z]) dist += stbi__zreceive(a, stbi__zdist_extra[z]); + if (zout - a->zout_start < dist) return stbi__err("bad dist","Corrupt PNG"); + if (zout + len > a->zout_end) { + if (!stbi__zexpand(a, zout, len)) return 0; + zout = a->zout; + } + p = (stbi_uc *) (zout - dist); + if (dist == 1) { // run of one byte; common in images. + stbi_uc v = *p; + if (len) { do *zout++ = v; while (--len); } + } else { + if (len) { do *zout++ = *p++; while (--len); } + } + } + } +} + +static int stbi__compute_huffman_codes(stbi__zbuf *a) +{ + static const stbi_uc length_dezigzag[19] = { 16,17,18,0,8,7,9,6,10,5,11,4,12,3,13,2,14,1,15 }; + stbi__zhuffman z_codelength; + stbi_uc lencodes[286+32+137];//padding for maximum single op + stbi_uc codelength_sizes[19]; + int i,n; + + int hlit = stbi__zreceive(a,5) + 257; + int hdist = stbi__zreceive(a,5) + 1; + int hclen = stbi__zreceive(a,4) + 4; + int ntot = hlit + hdist; + + memset(codelength_sizes, 0, sizeof(codelength_sizes)); + for (i=0; i < hclen; ++i) { + int s = stbi__zreceive(a,3); + codelength_sizes[length_dezigzag[i]] = (stbi_uc) s; + } + if (!stbi__zbuild_huffman(&z_codelength, codelength_sizes, 19)) return 0; + + n = 0; + while (n < ntot) { + int c = stbi__zhuffman_decode(a, &z_codelength); + if (c < 0 || c >= 19) return stbi__err("bad codelengths", "Corrupt PNG"); + if (c < 16) + lencodes[n++] = (stbi_uc) c; + else { + stbi_uc fill = 0; + if (c == 16) { + c = stbi__zreceive(a,2)+3; + if (n == 0) return stbi__err("bad codelengths", "Corrupt PNG"); + fill = lencodes[n-1]; + } else if (c == 17) + c = stbi__zreceive(a,3)+3; + else { + STBI_ASSERT(c == 18); + c = stbi__zreceive(a,7)+11; + } + if (ntot - n < c) return stbi__err("bad codelengths", "Corrupt PNG"); + memset(lencodes+n, fill, c); + n += c; + } + } + if (n != ntot) return stbi__err("bad codelengths","Corrupt PNG"); + if (!stbi__zbuild_huffman(&a->z_length, lencodes, hlit)) return 0; + if (!stbi__zbuild_huffman(&a->z_distance, lencodes+hlit, hdist)) return 0; + return 1; +} + +static int stbi__parse_uncompressed_block(stbi__zbuf *a) +{ + stbi_uc header[4]; + int len,nlen,k; + if (a->num_bits & 7) + stbi__zreceive(a, a->num_bits & 7); // discard + // drain the bit-packed data into header + k = 0; + while (a->num_bits > 0) { + header[k++] = (stbi_uc) (a->code_buffer & 255); // suppress MSVC run-time check + a->code_buffer >>= 8; + a->num_bits -= 8; + } + STBI_ASSERT(a->num_bits == 0); + // now fill header the normal way + while (k < 4) + header[k++] = stbi__zget8(a); + len = header[1] * 256 + header[0]; + nlen = header[3] * 256 + header[2]; + if (nlen != (len ^ 0xffff)) return stbi__err("zlib corrupt","Corrupt PNG"); + if (a->zbuffer + len > a->zbuffer_end) return stbi__err("read past buffer","Corrupt PNG"); + if (a->zout + len > a->zout_end) + if (!stbi__zexpand(a, a->zout, len)) return 0; + memcpy(a->zout, a->zbuffer, len); + a->zbuffer += len; + a->zout += len; + return 1; +} + +static int stbi__parse_zlib_header(stbi__zbuf *a) +{ + int cmf = stbi__zget8(a); + int cm = cmf & 15; + /* int cinfo = cmf >> 4; */ + int flg = stbi__zget8(a); + if ((cmf*256+flg) % 31 != 0) return stbi__err("bad zlib header","Corrupt PNG"); // zlib spec + if (flg & 32) return stbi__err("no preset dict","Corrupt PNG"); // preset dictionary not allowed in png + if (cm != 8) return stbi__err("bad compression","Corrupt PNG"); // DEFLATE required for png + // window = 1 << (8 + cinfo)... but who cares, we fully buffer output + return 1; +} + +static const stbi_uc stbi__zdefault_length[288] = +{ + 8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8, 8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8, + 8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8, 8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8, + 8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8, 8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8, + 8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8, 8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8, + 8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8, 9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9, + 9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9, 9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9, + 9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9, 9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9, + 9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9, 9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9, + 7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7, 7,7,7,7,7,7,7,7,8,8,8,8,8,8,8,8 +}; +static const stbi_uc stbi__zdefault_distance[32] = +{ + 5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5 +}; +/* +Init algorithm: +{ + int i; // use <= to match clearly with spec + for (i=0; i <= 143; ++i) stbi__zdefault_length[i] = 8; + for ( ; i <= 255; ++i) stbi__zdefault_length[i] = 9; + for ( ; i <= 279; ++i) stbi__zdefault_length[i] = 7; + for ( ; i <= 287; ++i) stbi__zdefault_length[i] = 8; + + for (i=0; i <= 31; ++i) stbi__zdefault_distance[i] = 5; +} +*/ + +static int stbi__parse_zlib(stbi__zbuf *a, int parse_header) +{ + int final, type; + if (parse_header) + if (!stbi__parse_zlib_header(a)) return 0; + a->num_bits = 0; + a->code_buffer = 0; + do { + final = stbi__zreceive(a,1); + type = stbi__zreceive(a,2); + if (type == 0) { + if (!stbi__parse_uncompressed_block(a)) return 0; + } else if (type == 3) { + return 0; + } else { + if (type == 1) { + // use fixed code lengths + if (!stbi__zbuild_huffman(&a->z_length , stbi__zdefault_length , 288)) return 0; + if (!stbi__zbuild_huffman(&a->z_distance, stbi__zdefault_distance, 32)) return 0; + } else { + if (!stbi__compute_huffman_codes(a)) return 0; + } + if (!stbi__parse_huffman_block(a)) return 0; + } + } while (!final); + return 1; +} + +static int stbi__do_zlib(stbi__zbuf *a, char *obuf, int olen, int exp, int parse_header) +{ + a->zout_start = obuf; + a->zout = obuf; + a->zout_end = obuf + olen; + a->z_expandable = exp; + + return stbi__parse_zlib(a, parse_header); +} + +STBIDEF char *stbi_zlib_decode_malloc_guesssize(const char *buffer, int len, int initial_size, int *outlen) +{ + stbi__zbuf a; + char *p = (char *) stbi__malloc(initial_size); + if (p == NULL) return NULL; + a.zbuffer = (stbi_uc *) buffer; + a.zbuffer_end = (stbi_uc *) buffer + len; + if (stbi__do_zlib(&a, p, initial_size, 1, 1)) { + if (outlen) *outlen = (int) (a.zout - a.zout_start); + return a.zout_start; + } else { + STBI_FREE(a.zout_start); + return NULL; + } +} + +STBIDEF char *stbi_zlib_decode_malloc(char const *buffer, int len, int *outlen) +{ + return stbi_zlib_decode_malloc_guesssize(buffer, len, 16384, outlen); +} + +STBIDEF char *stbi_zlib_decode_malloc_guesssize_headerflag(const char *buffer, int len, int initial_size, int *outlen, int parse_header) +{ + stbi__zbuf a; + char *p = (char *) stbi__malloc(initial_size); + if (p == NULL) return NULL; + a.zbuffer = (stbi_uc *) buffer; + a.zbuffer_end = (stbi_uc *) buffer + len; + if (stbi__do_zlib(&a, p, initial_size, 1, parse_header)) { + if (outlen) *outlen = (int) (a.zout - a.zout_start); + return a.zout_start; + } else { + STBI_FREE(a.zout_start); + return NULL; + } +} + +STBIDEF int stbi_zlib_decode_buffer(char *obuffer, int olen, char const *ibuffer, int ilen) +{ + stbi__zbuf a; + a.zbuffer = (stbi_uc *) ibuffer; + a.zbuffer_end = (stbi_uc *) ibuffer + ilen; + if (stbi__do_zlib(&a, obuffer, olen, 0, 1)) + return (int) (a.zout - a.zout_start); + else + return -1; +} + +STBIDEF char *stbi_zlib_decode_noheader_malloc(char const *buffer, int len, int *outlen) +{ + stbi__zbuf a; + char *p = (char *) stbi__malloc(16384); + if (p == NULL) return NULL; + a.zbuffer = (stbi_uc *) buffer; + a.zbuffer_end = (stbi_uc *) buffer+len; + if (stbi__do_zlib(&a, p, 16384, 1, 0)) { + if (outlen) *outlen = (int) (a.zout - a.zout_start); + return a.zout_start; + } else { + STBI_FREE(a.zout_start); + return NULL; + } +} + +STBIDEF int stbi_zlib_decode_noheader_buffer(char *obuffer, int olen, const char *ibuffer, int ilen) +{ + stbi__zbuf a; + a.zbuffer = (stbi_uc *) ibuffer; + a.zbuffer_end = (stbi_uc *) ibuffer + ilen; + if (stbi__do_zlib(&a, obuffer, olen, 0, 0)) + return (int) (a.zout - a.zout_start); + else + return -1; +} +#endif + +// public domain "baseline" PNG decoder v0.10 Sean Barrett 2006-11-18 +// simple implementation +// - only 8-bit samples +// - no CRC checking +// - allocates lots of intermediate memory +// - avoids problem of streaming data between subsystems +// - avoids explicit window management +// performance +// - uses stb_zlib, a PD zlib implementation with fast huffman decoding + +#ifndef STBI_NO_PNG +typedef struct +{ + stbi__uint32 length; + stbi__uint32 type; +} stbi__pngchunk; + +static stbi__pngchunk stbi__get_chunk_header(stbi__context *s) +{ + stbi__pngchunk c; + c.length = stbi__get32be(s); + c.type = stbi__get32be(s); + return c; +} + +static int stbi__check_png_header(stbi__context *s) +{ + static const stbi_uc png_sig[8] = { 137,80,78,71,13,10,26,10 }; + int i; + for (i=0; i < 8; ++i) + if (stbi__get8(s) != png_sig[i]) return stbi__err("bad png sig","Not a PNG"); + return 1; +} + +typedef struct +{ + stbi__context *s; + stbi_uc *idata, *expanded, *out; + int depth; +} stbi__png; + + +enum { + STBI__F_none=0, + STBI__F_sub=1, + STBI__F_up=2, + STBI__F_avg=3, + STBI__F_paeth=4, + // synthetic filters used for first scanline to avoid needing a dummy row of 0s + STBI__F_avg_first, + STBI__F_paeth_first +}; + +static stbi_uc first_row_filter[5] = +{ + STBI__F_none, + STBI__F_sub, + STBI__F_none, + STBI__F_avg_first, + STBI__F_paeth_first +}; + +static int stbi__paeth(int a, int b, int c) +{ + int p = a + b - c; + int pa = abs(p-a); + int pb = abs(p-b); + int pc = abs(p-c); + if (pa <= pb && pa <= pc) return a; + if (pb <= pc) return b; + return c; +} + +static const stbi_uc stbi__depth_scale_table[9] = { 0, 0xff, 0x55, 0, 0x11, 0,0,0, 0x01 }; + +// create the png data from post-deflated data +static int stbi__create_png_image_raw(stbi__png *a, stbi_uc *raw, stbi__uint32 raw_len, int out_n, stbi__uint32 x, stbi__uint32 y, int depth, int color) +{ + int bytes = (depth == 16? 2 : 1); + stbi__context *s = a->s; + stbi__uint32 i,j,stride = x*out_n*bytes; + stbi__uint32 img_len, img_width_bytes; + int k; + int img_n = s->img_n; // copy it into a local for later + + int output_bytes = out_n*bytes; + int filter_bytes = img_n*bytes; + int width = x; + + STBI_ASSERT(out_n == s->img_n || out_n == s->img_n+1); + a->out = (stbi_uc *) stbi__malloc_mad3(x, y, output_bytes, 0); // extra bytes to write off the end into + if (!a->out) return stbi__err("outofmem", "Out of memory"); + + if (!stbi__mad3sizes_valid(img_n, x, depth, 7)) return stbi__err("too large", "Corrupt PNG"); + img_width_bytes = (((img_n * x * depth) + 7) >> 3); + img_len = (img_width_bytes + 1) * y; + + // we used to check for exact match between raw_len and img_len on non-interlaced PNGs, + // but issue #276 reported a PNG in the wild that had extra data at the end (all zeros), + // so just check for raw_len < img_len always. + if (raw_len < img_len) return stbi__err("not enough pixels","Corrupt PNG"); + + for (j=0; j < y; ++j) { + stbi_uc *cur = a->out + stride*j; + stbi_uc *prior; + int filter = *raw++; + + if (filter > 4) + return stbi__err("invalid filter","Corrupt PNG"); + + if (depth < 8) { + STBI_ASSERT(img_width_bytes <= x); + cur += x*out_n - img_width_bytes; // store output to the rightmost img_len bytes, so we can decode in place + filter_bytes = 1; + width = img_width_bytes; + } + prior = cur - stride; // bugfix: need to compute this after 'cur +=' computation above + + // if first row, use special filter that doesn't sample previous row + if (j == 0) filter = first_row_filter[filter]; + + // handle first byte explicitly + for (k=0; k < filter_bytes; ++k) { + switch (filter) { + case STBI__F_none : cur[k] = raw[k]; break; + case STBI__F_sub : cur[k] = raw[k]; break; + case STBI__F_up : cur[k] = STBI__BYTECAST(raw[k] + prior[k]); break; + case STBI__F_avg : cur[k] = STBI__BYTECAST(raw[k] + (prior[k]>>1)); break; + case STBI__F_paeth : cur[k] = STBI__BYTECAST(raw[k] + stbi__paeth(0,prior[k],0)); break; + case STBI__F_avg_first : cur[k] = raw[k]; break; + case STBI__F_paeth_first: cur[k] = raw[k]; break; + } + } + + if (depth == 8) { + if (img_n != out_n) + cur[img_n] = 255; // first pixel + raw += img_n; + cur += out_n; + prior += out_n; + } else if (depth == 16) { + if (img_n != out_n) { + cur[filter_bytes] = 255; // first pixel top byte + cur[filter_bytes+1] = 255; // first pixel bottom byte + } + raw += filter_bytes; + cur += output_bytes; + prior += output_bytes; + } else { + raw += 1; + cur += 1; + prior += 1; + } + + // this is a little gross, so that we don't switch per-pixel or per-component + if (depth < 8 || img_n == out_n) { + int nk = (width - 1)*filter_bytes; + #define STBI__CASE(f) \ + case f: \ + for (k=0; k < nk; ++k) + switch (filter) { + // "none" filter turns into a memcpy here; make that explicit. + case STBI__F_none: memcpy(cur, raw, nk); break; + STBI__CASE(STBI__F_sub) { cur[k] = STBI__BYTECAST(raw[k] + cur[k-filter_bytes]); } break; + STBI__CASE(STBI__F_up) { cur[k] = STBI__BYTECAST(raw[k] + prior[k]); } break; + STBI__CASE(STBI__F_avg) { cur[k] = STBI__BYTECAST(raw[k] + ((prior[k] + cur[k-filter_bytes])>>1)); } break; + STBI__CASE(STBI__F_paeth) { cur[k] = STBI__BYTECAST(raw[k] + stbi__paeth(cur[k-filter_bytes],prior[k],prior[k-filter_bytes])); } break; + STBI__CASE(STBI__F_avg_first) { cur[k] = STBI__BYTECAST(raw[k] + (cur[k-filter_bytes] >> 1)); } break; + STBI__CASE(STBI__F_paeth_first) { cur[k] = STBI__BYTECAST(raw[k] + stbi__paeth(cur[k-filter_bytes],0,0)); } break; + } + #undef STBI__CASE + raw += nk; + } else { + STBI_ASSERT(img_n+1 == out_n); + #define STBI__CASE(f) \ + case f: \ + for (i=x-1; i >= 1; --i, cur[filter_bytes]=255,raw+=filter_bytes,cur+=output_bytes,prior+=output_bytes) \ + for (k=0; k < filter_bytes; ++k) + switch (filter) { + STBI__CASE(STBI__F_none) { cur[k] = raw[k]; } break; + STBI__CASE(STBI__F_sub) { cur[k] = STBI__BYTECAST(raw[k] + cur[k- output_bytes]); } break; + STBI__CASE(STBI__F_up) { cur[k] = STBI__BYTECAST(raw[k] + prior[k]); } break; + STBI__CASE(STBI__F_avg) { cur[k] = STBI__BYTECAST(raw[k] + ((prior[k] + cur[k- output_bytes])>>1)); } break; + STBI__CASE(STBI__F_paeth) { cur[k] = STBI__BYTECAST(raw[k] + stbi__paeth(cur[k- output_bytes],prior[k],prior[k- output_bytes])); } break; + STBI__CASE(STBI__F_avg_first) { cur[k] = STBI__BYTECAST(raw[k] + (cur[k- output_bytes] >> 1)); } break; + STBI__CASE(STBI__F_paeth_first) { cur[k] = STBI__BYTECAST(raw[k] + stbi__paeth(cur[k- output_bytes],0,0)); } break; + } + #undef STBI__CASE + + // the loop above sets the high byte of the pixels' alpha, but for + // 16 bit png files we also need the low byte set. we'll do that here. + if (depth == 16) { + cur = a->out + stride*j; // start at the beginning of the row again + for (i=0; i < x; ++i,cur+=output_bytes) { + cur[filter_bytes+1] = 255; + } + } + } + } + + // we make a separate pass to expand bits to pixels; for performance, + // this could run two scanlines behind the above code, so it won't + // intefere with filtering but will still be in the cache. + if (depth < 8) { + for (j=0; j < y; ++j) { + stbi_uc *cur = a->out + stride*j; + stbi_uc *in = a->out + stride*j + x*out_n - img_width_bytes; + // unpack 1/2/4-bit into a 8-bit buffer. allows us to keep the common 8-bit path optimal at minimal cost for 1/2/4-bit + // png guarante byte alignment, if width is not multiple of 8/4/2 we'll decode dummy trailing data that will be skipped in the later loop + stbi_uc scale = (color == 0) ? stbi__depth_scale_table[depth] : 1; // scale grayscale values to 0..255 range + + // note that the final byte might overshoot and write more data than desired. + // we can allocate enough data that this never writes out of memory, but it + // could also overwrite the next scanline. can it overwrite non-empty data + // on the next scanline? yes, consider 1-pixel-wide scanlines with 1-bit-per-pixel. + // so we need to explicitly clamp the final ones + + if (depth == 4) { + for (k=x*img_n; k >= 2; k-=2, ++in) { + *cur++ = scale * ((*in >> 4) ); + *cur++ = scale * ((*in ) & 0x0f); + } + if (k > 0) *cur++ = scale * ((*in >> 4) ); + } else if (depth == 2) { + for (k=x*img_n; k >= 4; k-=4, ++in) { + *cur++ = scale * ((*in >> 6) ); + *cur++ = scale * ((*in >> 4) & 0x03); + *cur++ = scale * ((*in >> 2) & 0x03); + *cur++ = scale * ((*in ) & 0x03); + } + if (k > 0) *cur++ = scale * ((*in >> 6) ); + if (k > 1) *cur++ = scale * ((*in >> 4) & 0x03); + if (k > 2) *cur++ = scale * ((*in >> 2) & 0x03); + } else if (depth == 1) { + for (k=x*img_n; k >= 8; k-=8, ++in) { + *cur++ = scale * ((*in >> 7) ); + *cur++ = scale * ((*in >> 6) & 0x01); + *cur++ = scale * ((*in >> 5) & 0x01); + *cur++ = scale * ((*in >> 4) & 0x01); + *cur++ = scale * ((*in >> 3) & 0x01); + *cur++ = scale * ((*in >> 2) & 0x01); + *cur++ = scale * ((*in >> 1) & 0x01); + *cur++ = scale * ((*in ) & 0x01); + } + if (k > 0) *cur++ = scale * ((*in >> 7) ); + if (k > 1) *cur++ = scale * ((*in >> 6) & 0x01); + if (k > 2) *cur++ = scale * ((*in >> 5) & 0x01); + if (k > 3) *cur++ = scale * ((*in >> 4) & 0x01); + if (k > 4) *cur++ = scale * ((*in >> 3) & 0x01); + if (k > 5) *cur++ = scale * ((*in >> 2) & 0x01); + if (k > 6) *cur++ = scale * ((*in >> 1) & 0x01); + } + if (img_n != out_n) { + int q; + // insert alpha = 255 + cur = a->out + stride*j; + if (img_n == 1) { + for (q=x-1; q >= 0; --q) { + cur[q*2+1] = 255; + cur[q*2+0] = cur[q]; + } + } else { + STBI_ASSERT(img_n == 3); + for (q=x-1; q >= 0; --q) { + cur[q*4+3] = 255; + cur[q*4+2] = cur[q*3+2]; + cur[q*4+1] = cur[q*3+1]; + cur[q*4+0] = cur[q*3+0]; + } + } + } + } + } else if (depth == 16) { + // force the image data from big-endian to platform-native. + // this is done in a separate pass due to the decoding relying + // on the data being untouched, but could probably be done + // per-line during decode if care is taken. + stbi_uc *cur = a->out; + stbi__uint16 *cur16 = (stbi__uint16*)cur; + + for(i=0; i < x*y*out_n; ++i,cur16++,cur+=2) { + *cur16 = (cur[0] << 8) | cur[1]; + } + } + + return 1; +} + +static int stbi__create_png_image(stbi__png *a, stbi_uc *image_data, stbi__uint32 image_data_len, int out_n, int depth, int color, int interlaced) +{ + int bytes = (depth == 16 ? 2 : 1); + int out_bytes = out_n * bytes; + stbi_uc *final; + int p; + if (!interlaced) + return stbi__create_png_image_raw(a, image_data, image_data_len, out_n, a->s->img_x, a->s->img_y, depth, color); + + // de-interlacing + final = (stbi_uc *) stbi__malloc_mad3(a->s->img_x, a->s->img_y, out_bytes, 0); + for (p=0; p < 7; ++p) { + int xorig[] = { 0,4,0,2,0,1,0 }; + int yorig[] = { 0,0,4,0,2,0,1 }; + int xspc[] = { 8,8,4,4,2,2,1 }; + int yspc[] = { 8,8,8,4,4,2,2 }; + int i,j,x,y; + // pass1_x[4] = 0, pass1_x[5] = 1, pass1_x[12] = 1 + x = (a->s->img_x - xorig[p] + xspc[p]-1) / xspc[p]; + y = (a->s->img_y - yorig[p] + yspc[p]-1) / yspc[p]; + if (x && y) { + stbi__uint32 img_len = ((((a->s->img_n * x * depth) + 7) >> 3) + 1) * y; + if (!stbi__create_png_image_raw(a, image_data, image_data_len, out_n, x, y, depth, color)) { + STBI_FREE(final); + return 0; + } + for (j=0; j < y; ++j) { + for (i=0; i < x; ++i) { + int out_y = j*yspc[p]+yorig[p]; + int out_x = i*xspc[p]+xorig[p]; + memcpy(final + out_y*a->s->img_x*out_bytes + out_x*out_bytes, + a->out + (j*x+i)*out_bytes, out_bytes); + } + } + STBI_FREE(a->out); + image_data += img_len; + image_data_len -= img_len; + } + } + a->out = final; + + return 1; +} + +static int stbi__compute_transparency(stbi__png *z, stbi_uc tc[3], int out_n) +{ + stbi__context *s = z->s; + stbi__uint32 i, pixel_count = s->img_x * s->img_y; + stbi_uc *p = z->out; + + // compute color-based transparency, assuming we've + // already got 255 as the alpha value in the output + STBI_ASSERT(out_n == 2 || out_n == 4); + + if (out_n == 2) { + for (i=0; i < pixel_count; ++i) { + p[1] = (p[0] == tc[0] ? 0 : 255); + p += 2; + } + } else { + for (i=0; i < pixel_count; ++i) { + if (p[0] == tc[0] && p[1] == tc[1] && p[2] == tc[2]) + p[3] = 0; + p += 4; + } + } + return 1; +} + +static int stbi__compute_transparency16(stbi__png *z, stbi__uint16 tc[3], int out_n) +{ + stbi__context *s = z->s; + stbi__uint32 i, pixel_count = s->img_x * s->img_y; + stbi__uint16 *p = (stbi__uint16*) z->out; + + // compute color-based transparency, assuming we've + // already got 65535 as the alpha value in the output + STBI_ASSERT(out_n == 2 || out_n == 4); + + if (out_n == 2) { + for (i = 0; i < pixel_count; ++i) { + p[1] = (p[0] == tc[0] ? 0 : 65535); + p += 2; + } + } else { + for (i = 0; i < pixel_count; ++i) { + if (p[0] == tc[0] && p[1] == tc[1] && p[2] == tc[2]) + p[3] = 0; + p += 4; + } + } + return 1; +} + +static int stbi__expand_png_palette(stbi__png *a, stbi_uc *palette, int len, int pal_img_n) +{ + stbi__uint32 i, pixel_count = a->s->img_x * a->s->img_y; + stbi_uc *p, *temp_out, *orig = a->out; + + p = (stbi_uc *) stbi__malloc_mad2(pixel_count, pal_img_n, 0); + if (p == NULL) return stbi__err("outofmem", "Out of memory"); + + // between here and free(out) below, exitting would leak + temp_out = p; + + if (pal_img_n == 3) { + for (i=0; i < pixel_count; ++i) { + int n = orig[i]*4; + p[0] = palette[n ]; + p[1] = palette[n+1]; + p[2] = palette[n+2]; + p += 3; + } + } else { + for (i=0; i < pixel_count; ++i) { + int n = orig[i]*4; + p[0] = palette[n ]; + p[1] = palette[n+1]; + p[2] = palette[n+2]; + p[3] = palette[n+3]; + p += 4; + } + } + STBI_FREE(a->out); + a->out = temp_out; + + STBI_NOTUSED(len); + + return 1; +} + +static int stbi__unpremultiply_on_load = 0; +static int stbi__de_iphone_flag = 0; + +STBIDEF void stbi_set_unpremultiply_on_load(int flag_true_if_should_unpremultiply) +{ + stbi__unpremultiply_on_load = flag_true_if_should_unpremultiply; +} + +STBIDEF void stbi_convert_iphone_png_to_rgb(int flag_true_if_should_convert) +{ + stbi__de_iphone_flag = flag_true_if_should_convert; +} + +static void stbi__de_iphone(stbi__png *z) +{ + stbi__context *s = z->s; + stbi__uint32 i, pixel_count = s->img_x * s->img_y; + stbi_uc *p = z->out; + + if (s->img_out_n == 3) { // convert bgr to rgb + for (i=0; i < pixel_count; ++i) { + stbi_uc t = p[0]; + p[0] = p[2]; + p[2] = t; + p += 3; + } + } else { + STBI_ASSERT(s->img_out_n == 4); + if (stbi__unpremultiply_on_load) { + // convert bgr to rgb and unpremultiply + for (i=0; i < pixel_count; ++i) { + stbi_uc a = p[3]; + stbi_uc t = p[0]; + if (a) { + stbi_uc half = a / 2; + p[0] = (p[2] * 255 + half) / a; + p[1] = (p[1] * 255 + half) / a; + p[2] = ( t * 255 + half) / a; + } else { + p[0] = p[2]; + p[2] = t; + } + p += 4; + } + } else { + // convert bgr to rgb + for (i=0; i < pixel_count; ++i) { + stbi_uc t = p[0]; + p[0] = p[2]; + p[2] = t; + p += 4; + } + } + } +} + +#define STBI__PNG_TYPE(a,b,c,d) (((unsigned) (a) << 24) + ((unsigned) (b) << 16) + ((unsigned) (c) << 8) + (unsigned) (d)) + +static int stbi__parse_png_file(stbi__png *z, int scan, int req_comp) +{ + stbi_uc palette[1024], pal_img_n=0; + stbi_uc has_trans=0, tc[3]; + stbi__uint16 tc16[3]; + stbi__uint32 ioff=0, idata_limit=0, i, pal_len=0; + int first=1,k,interlace=0, color=0, is_iphone=0; + stbi__context *s = z->s; + + z->expanded = NULL; + z->idata = NULL; + z->out = NULL; + + if (!stbi__check_png_header(s)) return 0; + + if (scan == STBI__SCAN_type) return 1; + + for (;;) { + stbi__pngchunk c = stbi__get_chunk_header(s); + switch (c.type) { + case STBI__PNG_TYPE('C','g','B','I'): + is_iphone = 1; + stbi__skip(s, c.length); + break; + case STBI__PNG_TYPE('I','H','D','R'): { + int comp,filter; + if (!first) return stbi__err("multiple IHDR","Corrupt PNG"); + first = 0; + if (c.length != 13) return stbi__err("bad IHDR len","Corrupt PNG"); + s->img_x = stbi__get32be(s); if (s->img_x > (1 << 24)) return stbi__err("too large","Very large image (corrupt?)"); + s->img_y = stbi__get32be(s); if (s->img_y > (1 << 24)) return stbi__err("too large","Very large image (corrupt?)"); + z->depth = stbi__get8(s); if (z->depth != 1 && z->depth != 2 && z->depth != 4 && z->depth != 8 && z->depth != 16) return stbi__err("1/2/4/8/16-bit only","PNG not supported: 1/2/4/8/16-bit only"); + color = stbi__get8(s); if (color > 6) return stbi__err("bad ctype","Corrupt PNG"); + if (color == 3 && z->depth == 16) return stbi__err("bad ctype","Corrupt PNG"); + if (color == 3) pal_img_n = 3; else if (color & 1) return stbi__err("bad ctype","Corrupt PNG"); + comp = stbi__get8(s); if (comp) return stbi__err("bad comp method","Corrupt PNG"); + filter= stbi__get8(s); if (filter) return stbi__err("bad filter method","Corrupt PNG"); + interlace = stbi__get8(s); if (interlace>1) return stbi__err("bad interlace method","Corrupt PNG"); + if (!s->img_x || !s->img_y) return stbi__err("0-pixel image","Corrupt PNG"); + if (!pal_img_n) { + s->img_n = (color & 2 ? 3 : 1) + (color & 4 ? 1 : 0); + if ((1 << 30) / s->img_x / s->img_n < s->img_y) return stbi__err("too large", "Image too large to decode"); + if (scan == STBI__SCAN_header) return 1; + } else { + // if paletted, then pal_n is our final components, and + // img_n is # components to decompress/filter. + s->img_n = 1; + if ((1 << 30) / s->img_x / 4 < s->img_y) return stbi__err("too large","Corrupt PNG"); + // if SCAN_header, have to scan to see if we have a tRNS + } + break; + } + + case STBI__PNG_TYPE('P','L','T','E'): { + if (first) return stbi__err("first not IHDR", "Corrupt PNG"); + if (c.length > 256*3) return stbi__err("invalid PLTE","Corrupt PNG"); + pal_len = c.length / 3; + if (pal_len * 3 != c.length) return stbi__err("invalid PLTE","Corrupt PNG"); + for (i=0; i < pal_len; ++i) { + palette[i*4+0] = stbi__get8(s); + palette[i*4+1] = stbi__get8(s); + palette[i*4+2] = stbi__get8(s); + palette[i*4+3] = 255; + } + break; + } + + case STBI__PNG_TYPE('t','R','N','S'): { + if (first) return stbi__err("first not IHDR", "Corrupt PNG"); + if (z->idata) return stbi__err("tRNS after IDAT","Corrupt PNG"); + if (pal_img_n) { + if (scan == STBI__SCAN_header) { s->img_n = 4; return 1; } + if (pal_len == 0) return stbi__err("tRNS before PLTE","Corrupt PNG"); + if (c.length > pal_len) return stbi__err("bad tRNS len","Corrupt PNG"); + pal_img_n = 4; + for (i=0; i < c.length; ++i) + palette[i*4+3] = stbi__get8(s); + } else { + if (!(s->img_n & 1)) return stbi__err("tRNS with alpha","Corrupt PNG"); + if (c.length != (stbi__uint32) s->img_n*2) return stbi__err("bad tRNS len","Corrupt PNG"); + has_trans = 1; + if (z->depth == 16) { + for (k = 0; k < s->img_n; ++k) tc16[k] = (stbi__uint16)stbi__get16be(s); // copy the values as-is + } else { + for (k = 0; k < s->img_n; ++k) tc[k] = (stbi_uc)(stbi__get16be(s) & 255) * stbi__depth_scale_table[z->depth]; // non 8-bit images will be larger + } + } + break; + } + + case STBI__PNG_TYPE('I','D','A','T'): { + if (first) return stbi__err("first not IHDR", "Corrupt PNG"); + if (pal_img_n && !pal_len) return stbi__err("no PLTE","Corrupt PNG"); + if (scan == STBI__SCAN_header) { s->img_n = pal_img_n; return 1; } + if ((int)(ioff + c.length) < (int)ioff) return 0; + if (ioff + c.length > idata_limit) { + stbi__uint32 idata_limit_old = idata_limit; + stbi_uc *p; + if (idata_limit == 0) idata_limit = c.length > 4096 ? c.length : 4096; + while (ioff + c.length > idata_limit) + idata_limit *= 2; + STBI_NOTUSED(idata_limit_old); + p = (stbi_uc *) STBI_REALLOC_SIZED(z->idata, idata_limit_old, idata_limit); if (p == NULL) return stbi__err("outofmem", "Out of memory"); + z->idata = p; + } + if (!stbi__getn(s, z->idata+ioff,c.length)) return stbi__err("outofdata","Corrupt PNG"); + ioff += c.length; + break; + } + + case STBI__PNG_TYPE('I','E','N','D'): { + stbi__uint32 raw_len, bpl; + if (first) return stbi__err("first not IHDR", "Corrupt PNG"); + if (scan != STBI__SCAN_load) return 1; + if (z->idata == NULL) return stbi__err("no IDAT","Corrupt PNG"); + // initial guess for decoded data size to avoid unnecessary reallocs + bpl = (s->img_x * z->depth + 7) / 8; // bytes per line, per component + raw_len = bpl * s->img_y * s->img_n /* pixels */ + s->img_y /* filter mode per row */; + z->expanded = (stbi_uc *) stbi_zlib_decode_malloc_guesssize_headerflag((char *) z->idata, ioff, raw_len, (int *) &raw_len, !is_iphone); + if (z->expanded == NULL) return 0; // zlib should set error + STBI_FREE(z->idata); z->idata = NULL; + if ((req_comp == s->img_n+1 && req_comp != 3 && !pal_img_n) || has_trans) + s->img_out_n = s->img_n+1; + else + s->img_out_n = s->img_n; + if (!stbi__create_png_image(z, z->expanded, raw_len, s->img_out_n, z->depth, color, interlace)) return 0; + if (has_trans) { + if (z->depth == 16) { + if (!stbi__compute_transparency16(z, tc16, s->img_out_n)) return 0; + } else { + if (!stbi__compute_transparency(z, tc, s->img_out_n)) return 0; + } + } + if (is_iphone && stbi__de_iphone_flag && s->img_out_n > 2) + stbi__de_iphone(z); + if (pal_img_n) { + // pal_img_n == 3 or 4 + s->img_n = pal_img_n; // record the actual colors we had + s->img_out_n = pal_img_n; + if (req_comp >= 3) s->img_out_n = req_comp; + if (!stbi__expand_png_palette(z, palette, pal_len, s->img_out_n)) + return 0; + } else if (has_trans) { + // non-paletted image with tRNS -> source image has (constant) alpha + ++s->img_n; + } + STBI_FREE(z->expanded); z->expanded = NULL; + return 1; + } + + default: + // if critical, fail + if (first) return stbi__err("first not IHDR", "Corrupt PNG"); + if ((c.type & (1 << 29)) == 0) { + #ifndef STBI_NO_FAILURE_STRINGS + // not threadsafe + static char invalid_chunk[] = "XXXX PNG chunk not known"; + invalid_chunk[0] = STBI__BYTECAST(c.type >> 24); + invalid_chunk[1] = STBI__BYTECAST(c.type >> 16); + invalid_chunk[2] = STBI__BYTECAST(c.type >> 8); + invalid_chunk[3] = STBI__BYTECAST(c.type >> 0); + #endif + return stbi__err(invalid_chunk, "PNG not supported: unknown PNG chunk type"); + } + stbi__skip(s, c.length); + break; + } + // end of PNG chunk, read and skip CRC + stbi__get32be(s); + } +} + +static void *stbi__do_png(stbi__png *p, int *x, int *y, int *n, int req_comp, stbi__result_info *ri) +{ + void *result=NULL; + if (req_comp < 0 || req_comp > 4) return stbi__errpuc("bad req_comp", "Internal error"); + if (stbi__parse_png_file(p, STBI__SCAN_load, req_comp)) { + if (p->depth < 8) + ri->bits_per_channel = 8; + else + ri->bits_per_channel = p->depth; + result = p->out; + p->out = NULL; + if (req_comp && req_comp != p->s->img_out_n) { + if (ri->bits_per_channel == 8) + result = stbi__convert_format((unsigned char *) result, p->s->img_out_n, req_comp, p->s->img_x, p->s->img_y); + else + result = stbi__convert_format16((stbi__uint16 *) result, p->s->img_out_n, req_comp, p->s->img_x, p->s->img_y); + p->s->img_out_n = req_comp; + if (result == NULL) return result; + } + *x = p->s->img_x; + *y = p->s->img_y; + if (n) *n = p->s->img_n; + } + STBI_FREE(p->out); p->out = NULL; + STBI_FREE(p->expanded); p->expanded = NULL; + STBI_FREE(p->idata); p->idata = NULL; + + return result; +} + +static void *stbi__png_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri) +{ + stbi__png p; + p.s = s; + return stbi__do_png(&p, x,y,comp,req_comp, ri); +} + +static int stbi__png_test(stbi__context *s) +{ + int r; + r = stbi__check_png_header(s); + stbi__rewind(s); + return r; +} + +static int stbi__png_info_raw(stbi__png *p, int *x, int *y, int *comp) +{ + if (!stbi__parse_png_file(p, STBI__SCAN_header, 0)) { + stbi__rewind( p->s ); + return 0; + } + if (x) *x = p->s->img_x; + if (y) *y = p->s->img_y; + if (comp) *comp = p->s->img_n; + return 1; +} + +static int stbi__png_info(stbi__context *s, int *x, int *y, int *comp) +{ + stbi__png p; + p.s = s; + return stbi__png_info_raw(&p, x, y, comp); +} + +static int stbi__png_is16(stbi__context *s) +{ + stbi__png p; + p.s = s; + if (!stbi__png_info_raw(&p, NULL, NULL, NULL)) + return 0; + if (p.depth != 16) { + stbi__rewind(p.s); + return 0; + } + return 1; +} +#endif + +// Microsoft/Windows BMP image + +#ifndef STBI_NO_BMP +static int stbi__bmp_test_raw(stbi__context *s) +{ + int r; + int sz; + if (stbi__get8(s) != 'B') return 0; + if (stbi__get8(s) != 'M') return 0; + stbi__get32le(s); // discard filesize + stbi__get16le(s); // discard reserved + stbi__get16le(s); // discard reserved + stbi__get32le(s); // discard data offset + sz = stbi__get32le(s); + r = (sz == 12 || sz == 40 || sz == 56 || sz == 108 || sz == 124); + return r; +} + +static int stbi__bmp_test(stbi__context *s) +{ + int r = stbi__bmp_test_raw(s); + stbi__rewind(s); + return r; +} + + +// returns 0..31 for the highest set bit +static int stbi__high_bit(unsigned int z) +{ + int n=0; + if (z == 0) return -1; + if (z >= 0x10000) n += 16, z >>= 16; + if (z >= 0x00100) n += 8, z >>= 8; + if (z >= 0x00010) n += 4, z >>= 4; + if (z >= 0x00004) n += 2, z >>= 2; + if (z >= 0x00002) n += 1, z >>= 1; + return n; +} + +static int stbi__bitcount(unsigned int a) +{ + a = (a & 0x55555555) + ((a >> 1) & 0x55555555); // max 2 + a = (a & 0x33333333) + ((a >> 2) & 0x33333333); // max 4 + a = (a + (a >> 4)) & 0x0f0f0f0f; // max 8 per 4, now 8 bits + a = (a + (a >> 8)); // max 16 per 8 bits + a = (a + (a >> 16)); // max 32 per 8 bits + return a & 0xff; +} + +// extract an arbitrarily-aligned N-bit value (N=bits) +// from v, and then make it 8-bits long and fractionally +// extend it to full full range. +static int stbi__shiftsigned(int v, int shift, int bits) +{ + static unsigned int mul_table[9] = { + 0, + 0xff/*0b11111111*/, 0x55/*0b01010101*/, 0x49/*0b01001001*/, 0x11/*0b00010001*/, + 0x21/*0b00100001*/, 0x41/*0b01000001*/, 0x81/*0b10000001*/, 0x01/*0b00000001*/, + }; + static unsigned int shift_table[9] = { + 0, 0,0,1,0,2,4,6,0, + }; + if (shift < 0) + v <<= -shift; + else + v >>= shift; + STBI_ASSERT(v >= 0 && v < 256); + v >>= (8-bits); + STBI_ASSERT(bits >= 0 && bits <= 8); + return (int) ((unsigned) v * mul_table[bits]) >> shift_table[bits]; +} + +typedef struct +{ + int bpp, offset, hsz; + unsigned int mr,mg,mb,ma, all_a; +} stbi__bmp_data; + +static void *stbi__bmp_parse_header(stbi__context *s, stbi__bmp_data *info) +{ + int hsz; + if (stbi__get8(s) != 'B' || stbi__get8(s) != 'M') return stbi__errpuc("not BMP", "Corrupt BMP"); + stbi__get32le(s); // discard filesize + stbi__get16le(s); // discard reserved + stbi__get16le(s); // discard reserved + info->offset = stbi__get32le(s); + info->hsz = hsz = stbi__get32le(s); + info->mr = info->mg = info->mb = info->ma = 0; + + if (hsz != 12 && hsz != 40 && hsz != 56 && hsz != 108 && hsz != 124) return stbi__errpuc("unknown BMP", "BMP type not supported: unknown"); + if (hsz == 12) { + s->img_x = stbi__get16le(s); + s->img_y = stbi__get16le(s); + } else { + s->img_x = stbi__get32le(s); + s->img_y = stbi__get32le(s); + } + if (stbi__get16le(s) != 1) return stbi__errpuc("bad BMP", "bad BMP"); + info->bpp = stbi__get16le(s); + if (hsz != 12) { + int compress = stbi__get32le(s); + if (compress == 1 || compress == 2) return stbi__errpuc("BMP RLE", "BMP type not supported: RLE"); + stbi__get32le(s); // discard sizeof + stbi__get32le(s); // discard hres + stbi__get32le(s); // discard vres + stbi__get32le(s); // discard colorsused + stbi__get32le(s); // discard max important + if (hsz == 40 || hsz == 56) { + if (hsz == 56) { + stbi__get32le(s); + stbi__get32le(s); + stbi__get32le(s); + stbi__get32le(s); + } + if (info->bpp == 16 || info->bpp == 32) { + if (compress == 0) { + if (info->bpp == 32) { + info->mr = 0xffu << 16; + info->mg = 0xffu << 8; + info->mb = 0xffu << 0; + info->ma = 0xffu << 24; + info->all_a = 0; // if all_a is 0 at end, then we loaded alpha channel but it was all 0 + } else { + info->mr = 31u << 10; + info->mg = 31u << 5; + info->mb = 31u << 0; + } + } else if (compress == 3) { + info->mr = stbi__get32le(s); + info->mg = stbi__get32le(s); + info->mb = stbi__get32le(s); + // not documented, but generated by photoshop and handled by mspaint + if (info->mr == info->mg && info->mg == info->mb) { + // ?!?!? + return stbi__errpuc("bad BMP", "bad BMP"); + } + } else + return stbi__errpuc("bad BMP", "bad BMP"); + } + } else { + int i; + if (hsz != 108 && hsz != 124) + return stbi__errpuc("bad BMP", "bad BMP"); + info->mr = stbi__get32le(s); + info->mg = stbi__get32le(s); + info->mb = stbi__get32le(s); + info->ma = stbi__get32le(s); + stbi__get32le(s); // discard color space + for (i=0; i < 12; ++i) + stbi__get32le(s); // discard color space parameters + if (hsz == 124) { + stbi__get32le(s); // discard rendering intent + stbi__get32le(s); // discard offset of profile data + stbi__get32le(s); // discard size of profile data + stbi__get32le(s); // discard reserved + } + } + } + return (void *) 1; +} + + +static void *stbi__bmp_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri) +{ + stbi_uc *out; + unsigned int mr=0,mg=0,mb=0,ma=0, all_a; + stbi_uc pal[256][4]; + int psize=0,i,j,width; + int flip_vertically, pad, target; + stbi__bmp_data info; + STBI_NOTUSED(ri); + + info.all_a = 255; + if (stbi__bmp_parse_header(s, &info) == NULL) + return NULL; // error code already set + + flip_vertically = ((int) s->img_y) > 0; + s->img_y = abs((int) s->img_y); + + mr = info.mr; + mg = info.mg; + mb = info.mb; + ma = info.ma; + all_a = info.all_a; + + if (info.hsz == 12) { + if (info.bpp < 24) + psize = (info.offset - 14 - 24) / 3; + } else { + if (info.bpp < 16) + psize = (info.offset - 14 - info.hsz) >> 2; + } + + s->img_n = ma ? 4 : 3; + if (req_comp && req_comp >= 3) // we can directly decode 3 or 4 + target = req_comp; + else + target = s->img_n; // if they want monochrome, we'll post-convert + + // sanity-check size + if (!stbi__mad3sizes_valid(target, s->img_x, s->img_y, 0)) + return stbi__errpuc("too large", "Corrupt BMP"); + + out = (stbi_uc *) stbi__malloc_mad3(target, s->img_x, s->img_y, 0); + if (!out) return stbi__errpuc("outofmem", "Out of memory"); + if (info.bpp < 16) { + int z=0; + if (psize == 0 || psize > 256) { STBI_FREE(out); return stbi__errpuc("invalid", "Corrupt BMP"); } + for (i=0; i < psize; ++i) { + pal[i][2] = stbi__get8(s); + pal[i][1] = stbi__get8(s); + pal[i][0] = stbi__get8(s); + if (info.hsz != 12) stbi__get8(s); + pal[i][3] = 255; + } + stbi__skip(s, info.offset - 14 - info.hsz - psize * (info.hsz == 12 ? 3 : 4)); + if (info.bpp == 1) width = (s->img_x + 7) >> 3; + else if (info.bpp == 4) width = (s->img_x + 1) >> 1; + else if (info.bpp == 8) width = s->img_x; + else { STBI_FREE(out); return stbi__errpuc("bad bpp", "Corrupt BMP"); } + pad = (-width)&3; + if (info.bpp == 1) { + for (j=0; j < (int) s->img_y; ++j) { + int bit_offset = 7, v = stbi__get8(s); + for (i=0; i < (int) s->img_x; ++i) { + int color = (v>>bit_offset)&0x1; + out[z++] = pal[color][0]; + out[z++] = pal[color][1]; + out[z++] = pal[color][2]; + if((--bit_offset) < 0) { + bit_offset = 7; + v = stbi__get8(s); + } + } + stbi__skip(s, pad); + } + } else { + for (j=0; j < (int) s->img_y; ++j) { + for (i=0; i < (int) s->img_x; i += 2) { + int v=stbi__get8(s),v2=0; + if (info.bpp == 4) { + v2 = v & 15; + v >>= 4; + } + out[z++] = pal[v][0]; + out[z++] = pal[v][1]; + out[z++] = pal[v][2]; + if (target == 4) out[z++] = 255; + if (i+1 == (int) s->img_x) break; + v = (info.bpp == 8) ? stbi__get8(s) : v2; + out[z++] = pal[v][0]; + out[z++] = pal[v][1]; + out[z++] = pal[v][2]; + if (target == 4) out[z++] = 255; + } + stbi__skip(s, pad); + } + } + } else { + int rshift=0,gshift=0,bshift=0,ashift=0,rcount=0,gcount=0,bcount=0,acount=0; + int z = 0; + int easy=0; + stbi__skip(s, info.offset - 14 - info.hsz); + if (info.bpp == 24) width = 3 * s->img_x; + else if (info.bpp == 16) width = 2*s->img_x; + else /* bpp = 32 and pad = 0 */ width=0; + pad = (-width) & 3; + if (info.bpp == 24) { + easy = 1; + } else if (info.bpp == 32) { + if (mb == 0xff && mg == 0xff00 && mr == 0x00ff0000 && ma == 0xff000000) + easy = 2; + } + if (!easy) { + if (!mr || !mg || !mb) { STBI_FREE(out); return stbi__errpuc("bad masks", "Corrupt BMP"); } + // right shift amt to put high bit in position #7 + rshift = stbi__high_bit(mr)-7; rcount = stbi__bitcount(mr); + gshift = stbi__high_bit(mg)-7; gcount = stbi__bitcount(mg); + bshift = stbi__high_bit(mb)-7; bcount = stbi__bitcount(mb); + ashift = stbi__high_bit(ma)-7; acount = stbi__bitcount(ma); + } + for (j=0; j < (int) s->img_y; ++j) { + if (easy) { + for (i=0; i < (int) s->img_x; ++i) { + unsigned char a; + out[z+2] = stbi__get8(s); + out[z+1] = stbi__get8(s); + out[z+0] = stbi__get8(s); + z += 3; + a = (easy == 2 ? stbi__get8(s) : 255); + all_a |= a; + if (target == 4) out[z++] = a; + } + } else { + int bpp = info.bpp; + for (i=0; i < (int) s->img_x; ++i) { + stbi__uint32 v = (bpp == 16 ? (stbi__uint32) stbi__get16le(s) : stbi__get32le(s)); + unsigned int a; + out[z++] = STBI__BYTECAST(stbi__shiftsigned(v & mr, rshift, rcount)); + out[z++] = STBI__BYTECAST(stbi__shiftsigned(v & mg, gshift, gcount)); + out[z++] = STBI__BYTECAST(stbi__shiftsigned(v & mb, bshift, bcount)); + a = (ma ? stbi__shiftsigned(v & ma, ashift, acount) : 255); + all_a |= a; + if (target == 4) out[z++] = STBI__BYTECAST(a); + } + } + stbi__skip(s, pad); + } + } + + // if alpha channel is all 0s, replace with all 255s + if (target == 4 && all_a == 0) + for (i=4*s->img_x*s->img_y-1; i >= 0; i -= 4) + out[i] = 255; + + if (flip_vertically) { + stbi_uc t; + for (j=0; j < (int) s->img_y>>1; ++j) { + stbi_uc *p1 = out + j *s->img_x*target; + stbi_uc *p2 = out + (s->img_y-1-j)*s->img_x*target; + for (i=0; i < (int) s->img_x*target; ++i) { + t = p1[i], p1[i] = p2[i], p2[i] = t; + } + } + } + + if (req_comp && req_comp != target) { + out = stbi__convert_format(out, target, req_comp, s->img_x, s->img_y); + if (out == NULL) return out; // stbi__convert_format frees input on failure + } + + *x = s->img_x; + *y = s->img_y; + if (comp) *comp = s->img_n; + return out; +} +#endif + +// Targa Truevision - TGA +// by Jonathan Dummer +#ifndef STBI_NO_TGA +// returns STBI_rgb or whatever, 0 on error +static int stbi__tga_get_comp(int bits_per_pixel, int is_grey, int* is_rgb16) +{ + // only RGB or RGBA (incl. 16bit) or grey allowed + if (is_rgb16) *is_rgb16 = 0; + switch(bits_per_pixel) { + case 8: return STBI_grey; + case 16: if(is_grey) return STBI_grey_alpha; + // fallthrough + case 15: if(is_rgb16) *is_rgb16 = 1; + return STBI_rgb; + case 24: // fallthrough + case 32: return bits_per_pixel/8; + default: return 0; + } +} + +static int stbi__tga_info(stbi__context *s, int *x, int *y, int *comp) +{ + int tga_w, tga_h, tga_comp, tga_image_type, tga_bits_per_pixel, tga_colormap_bpp; + int sz, tga_colormap_type; + stbi__get8(s); // discard Offset + tga_colormap_type = stbi__get8(s); // colormap type + if( tga_colormap_type > 1 ) { + stbi__rewind(s); + return 0; // only RGB or indexed allowed + } + tga_image_type = stbi__get8(s); // image type + if ( tga_colormap_type == 1 ) { // colormapped (paletted) image + if (tga_image_type != 1 && tga_image_type != 9) { + stbi__rewind(s); + return 0; + } + stbi__skip(s,4); // skip index of first colormap entry and number of entries + sz = stbi__get8(s); // check bits per palette color entry + if ( (sz != 8) && (sz != 15) && (sz != 16) && (sz != 24) && (sz != 32) ) { + stbi__rewind(s); + return 0; + } + stbi__skip(s,4); // skip image x and y origin + tga_colormap_bpp = sz; + } else { // "normal" image w/o colormap - only RGB or grey allowed, +/- RLE + if ( (tga_image_type != 2) && (tga_image_type != 3) && (tga_image_type != 10) && (tga_image_type != 11) ) { + stbi__rewind(s); + return 0; // only RGB or grey allowed, +/- RLE + } + stbi__skip(s,9); // skip colormap specification and image x/y origin + tga_colormap_bpp = 0; + } + tga_w = stbi__get16le(s); + if( tga_w < 1 ) { + stbi__rewind(s); + return 0; // test width + } + tga_h = stbi__get16le(s); + if( tga_h < 1 ) { + stbi__rewind(s); + return 0; // test height + } + tga_bits_per_pixel = stbi__get8(s); // bits per pixel + stbi__get8(s); // ignore alpha bits + if (tga_colormap_bpp != 0) { + if((tga_bits_per_pixel != 8) && (tga_bits_per_pixel != 16)) { + // when using a colormap, tga_bits_per_pixel is the size of the indexes + // I don't think anything but 8 or 16bit indexes makes sense + stbi__rewind(s); + return 0; + } + tga_comp = stbi__tga_get_comp(tga_colormap_bpp, 0, NULL); + } else { + tga_comp = stbi__tga_get_comp(tga_bits_per_pixel, (tga_image_type == 3) || (tga_image_type == 11), NULL); + } + if(!tga_comp) { + stbi__rewind(s); + return 0; + } + if (x) *x = tga_w; + if (y) *y = tga_h; + if (comp) *comp = tga_comp; + return 1; // seems to have passed everything +} + +static int stbi__tga_test(stbi__context *s) +{ + int res = 0; + int sz, tga_color_type; + stbi__get8(s); // discard Offset + tga_color_type = stbi__get8(s); // color type + if ( tga_color_type > 1 ) goto errorEnd; // only RGB or indexed allowed + sz = stbi__get8(s); // image type + if ( tga_color_type == 1 ) { // colormapped (paletted) image + if (sz != 1 && sz != 9) goto errorEnd; // colortype 1 demands image type 1 or 9 + stbi__skip(s,4); // skip index of first colormap entry and number of entries + sz = stbi__get8(s); // check bits per palette color entry + if ( (sz != 8) && (sz != 15) && (sz != 16) && (sz != 24) && (sz != 32) ) goto errorEnd; + stbi__skip(s,4); // skip image x and y origin + } else { // "normal" image w/o colormap + if ( (sz != 2) && (sz != 3) && (sz != 10) && (sz != 11) ) goto errorEnd; // only RGB or grey allowed, +/- RLE + stbi__skip(s,9); // skip colormap specification and image x/y origin + } + if ( stbi__get16le(s) < 1 ) goto errorEnd; // test width + if ( stbi__get16le(s) < 1 ) goto errorEnd; // test height + sz = stbi__get8(s); // bits per pixel + if ( (tga_color_type == 1) && (sz != 8) && (sz != 16) ) goto errorEnd; // for colormapped images, bpp is size of an index + if ( (sz != 8) && (sz != 15) && (sz != 16) && (sz != 24) && (sz != 32) ) goto errorEnd; + + res = 1; // if we got this far, everything's good and we can return 1 instead of 0 + +errorEnd: + stbi__rewind(s); + return res; +} + +// read 16bit value and convert to 24bit RGB +static void stbi__tga_read_rgb16(stbi__context *s, stbi_uc* out) +{ + stbi__uint16 px = (stbi__uint16)stbi__get16le(s); + stbi__uint16 fiveBitMask = 31; + // we have 3 channels with 5bits each + int r = (px >> 10) & fiveBitMask; + int g = (px >> 5) & fiveBitMask; + int b = px & fiveBitMask; + // Note that this saves the data in RGB(A) order, so it doesn't need to be swapped later + out[0] = (stbi_uc)((r * 255)/31); + out[1] = (stbi_uc)((g * 255)/31); + out[2] = (stbi_uc)((b * 255)/31); + + // some people claim that the most significant bit might be used for alpha + // (possibly if an alpha-bit is set in the "image descriptor byte") + // but that only made 16bit test images completely translucent.. + // so let's treat all 15 and 16bit TGAs as RGB with no alpha. +} + +static void *stbi__tga_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri) +{ + // read in the TGA header stuff + int tga_offset = stbi__get8(s); + int tga_indexed = stbi__get8(s); + int tga_image_type = stbi__get8(s); + int tga_is_RLE = 0; + int tga_palette_start = stbi__get16le(s); + int tga_palette_len = stbi__get16le(s); + int tga_palette_bits = stbi__get8(s); + int tga_x_origin = stbi__get16le(s); + int tga_y_origin = stbi__get16le(s); + int tga_width = stbi__get16le(s); + int tga_height = stbi__get16le(s); + int tga_bits_per_pixel = stbi__get8(s); + int tga_comp, tga_rgb16=0; + int tga_inverted = stbi__get8(s); + // int tga_alpha_bits = tga_inverted & 15; // the 4 lowest bits - unused (useless?) + // image data + unsigned char *tga_data; + unsigned char *tga_palette = NULL; + int i, j; + unsigned char raw_data[4] = {0}; + int RLE_count = 0; + int RLE_repeating = 0; + int read_next_pixel = 1; + STBI_NOTUSED(ri); + + // do a tiny bit of precessing + if ( tga_image_type >= 8 ) + { + tga_image_type -= 8; + tga_is_RLE = 1; + } + tga_inverted = 1 - ((tga_inverted >> 5) & 1); + + // If I'm paletted, then I'll use the number of bits from the palette + if ( tga_indexed ) tga_comp = stbi__tga_get_comp(tga_palette_bits, 0, &tga_rgb16); + else tga_comp = stbi__tga_get_comp(tga_bits_per_pixel, (tga_image_type == 3), &tga_rgb16); + + if(!tga_comp) // shouldn't really happen, stbi__tga_test() should have ensured basic consistency + return stbi__errpuc("bad format", "Can't find out TGA pixelformat"); + + // tga info + *x = tga_width; + *y = tga_height; + if (comp) *comp = tga_comp; + + if (!stbi__mad3sizes_valid(tga_width, tga_height, tga_comp, 0)) + return stbi__errpuc("too large", "Corrupt TGA"); + + tga_data = (unsigned char*)stbi__malloc_mad3(tga_width, tga_height, tga_comp, 0); + if (!tga_data) return stbi__errpuc("outofmem", "Out of memory"); + + // skip to the data's starting position (offset usually = 0) + stbi__skip(s, tga_offset ); + + if ( !tga_indexed && !tga_is_RLE && !tga_rgb16 ) { + for (i=0; i < tga_height; ++i) { + int row = tga_inverted ? tga_height -i - 1 : i; + stbi_uc *tga_row = tga_data + row*tga_width*tga_comp; + stbi__getn(s, tga_row, tga_width * tga_comp); + } + } else { + // do I need to load a palette? + if ( tga_indexed) + { + // any data to skip? (offset usually = 0) + stbi__skip(s, tga_palette_start ); + // load the palette + tga_palette = (unsigned char*)stbi__malloc_mad2(tga_palette_len, tga_comp, 0); + if (!tga_palette) { + STBI_FREE(tga_data); + return stbi__errpuc("outofmem", "Out of memory"); + } + if (tga_rgb16) { + stbi_uc *pal_entry = tga_palette; + STBI_ASSERT(tga_comp == STBI_rgb); + for (i=0; i < tga_palette_len; ++i) { + stbi__tga_read_rgb16(s, pal_entry); + pal_entry += tga_comp; + } + } else if (!stbi__getn(s, tga_palette, tga_palette_len * tga_comp)) { + STBI_FREE(tga_data); + STBI_FREE(tga_palette); + return stbi__errpuc("bad palette", "Corrupt TGA"); + } + } + // load the data + for (i=0; i < tga_width * tga_height; ++i) + { + // if I'm in RLE mode, do I need to get a RLE stbi__pngchunk? + if ( tga_is_RLE ) + { + if ( RLE_count == 0 ) + { + // yep, get the next byte as a RLE command + int RLE_cmd = stbi__get8(s); + RLE_count = 1 + (RLE_cmd & 127); + RLE_repeating = RLE_cmd >> 7; + read_next_pixel = 1; + } else if ( !RLE_repeating ) + { + read_next_pixel = 1; + } + } else + { + read_next_pixel = 1; + } + // OK, if I need to read a pixel, do it now + if ( read_next_pixel ) + { + // load however much data we did have + if ( tga_indexed ) + { + // read in index, then perform the lookup + int pal_idx = (tga_bits_per_pixel == 8) ? stbi__get8(s) : stbi__get16le(s); + if ( pal_idx >= tga_palette_len ) { + // invalid index + pal_idx = 0; + } + pal_idx *= tga_comp; + for (j = 0; j < tga_comp; ++j) { + raw_data[j] = tga_palette[pal_idx+j]; + } + } else if(tga_rgb16) { + STBI_ASSERT(tga_comp == STBI_rgb); + stbi__tga_read_rgb16(s, raw_data); + } else { + // read in the data raw + for (j = 0; j < tga_comp; ++j) { + raw_data[j] = stbi__get8(s); + } + } + // clear the reading flag for the next pixel + read_next_pixel = 0; + } // end of reading a pixel + + // copy data + for (j = 0; j < tga_comp; ++j) + tga_data[i*tga_comp+j] = raw_data[j]; + + // in case we're in RLE mode, keep counting down + --RLE_count; + } + // do I need to invert the image? + if ( tga_inverted ) + { + for (j = 0; j*2 < tga_height; ++j) + { + int index1 = j * tga_width * tga_comp; + int index2 = (tga_height - 1 - j) * tga_width * tga_comp; + for (i = tga_width * tga_comp; i > 0; --i) + { + unsigned char temp = tga_data[index1]; + tga_data[index1] = tga_data[index2]; + tga_data[index2] = temp; + ++index1; + ++index2; + } + } + } + // clear my palette, if I had one + if ( tga_palette != NULL ) + { + STBI_FREE( tga_palette ); + } + } + + // swap RGB - if the source data was RGB16, it already is in the right order + if (tga_comp >= 3 && !tga_rgb16) + { + unsigned char* tga_pixel = tga_data; + for (i=0; i < tga_width * tga_height; ++i) + { + unsigned char temp = tga_pixel[0]; + tga_pixel[0] = tga_pixel[2]; + tga_pixel[2] = temp; + tga_pixel += tga_comp; + } + } + + // convert to target component count + if (req_comp && req_comp != tga_comp) + tga_data = stbi__convert_format(tga_data, tga_comp, req_comp, tga_width, tga_height); + + // the things I do to get rid of an error message, and yet keep + // Microsoft's C compilers happy... [8^( + tga_palette_start = tga_palette_len = tga_palette_bits = + tga_x_origin = tga_y_origin = 0; + // OK, done + return tga_data; +} +#endif + +// ************************************************************************************************* +// Photoshop PSD loader -- PD by Thatcher Ulrich, integration by Nicolas Schulz, tweaked by STB + +#ifndef STBI_NO_PSD +static int stbi__psd_test(stbi__context *s) +{ + int r = (stbi__get32be(s) == 0x38425053); + stbi__rewind(s); + return r; +} + +static int stbi__psd_decode_rle(stbi__context *s, stbi_uc *p, int pixelCount) +{ + int count, nleft, len; + + count = 0; + while ((nleft = pixelCount - count) > 0) { + len = stbi__get8(s); + if (len == 128) { + // No-op. + } else if (len < 128) { + // Copy next len+1 bytes literally. + len++; + if (len > nleft) return 0; // corrupt data + count += len; + while (len) { + *p = stbi__get8(s); + p += 4; + len--; + } + } else if (len > 128) { + stbi_uc val; + // Next -len+1 bytes in the dest are replicated from next source byte. + // (Interpret len as a negative 8-bit int.) + len = 257 - len; + if (len > nleft) return 0; // corrupt data + val = stbi__get8(s); + count += len; + while (len) { + *p = val; + p += 4; + len--; + } + } + } + + return 1; +} + +static void *stbi__psd_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri, int bpc) +{ + int pixelCount; + int channelCount, compression; + int channel, i; + int bitdepth; + int w,h; + stbi_uc *out; + STBI_NOTUSED(ri); + + // Check identifier + if (stbi__get32be(s) != 0x38425053) // "8BPS" + return stbi__errpuc("not PSD", "Corrupt PSD image"); + + // Check file type version. + if (stbi__get16be(s) != 1) + return stbi__errpuc("wrong version", "Unsupported version of PSD image"); + + // Skip 6 reserved bytes. + stbi__skip(s, 6 ); + + // Read the number of channels (R, G, B, A, etc). + channelCount = stbi__get16be(s); + if (channelCount < 0 || channelCount > 16) + return stbi__errpuc("wrong channel count", "Unsupported number of channels in PSD image"); + + // Read the rows and columns of the image. + h = stbi__get32be(s); + w = stbi__get32be(s); + + // Make sure the depth is 8 bits. + bitdepth = stbi__get16be(s); + if (bitdepth != 8 && bitdepth != 16) + return stbi__errpuc("unsupported bit depth", "PSD bit depth is not 8 or 16 bit"); + + // Make sure the color mode is RGB. + // Valid options are: + // 0: Bitmap + // 1: Grayscale + // 2: Indexed color + // 3: RGB color + // 4: CMYK color + // 7: Multichannel + // 8: Duotone + // 9: Lab color + if (stbi__get16be(s) != 3) + return stbi__errpuc("wrong color format", "PSD is not in RGB color format"); + + // Skip the Mode Data. (It's the palette for indexed color; other info for other modes.) + stbi__skip(s,stbi__get32be(s) ); + + // Skip the image resources. (resolution, pen tool paths, etc) + stbi__skip(s, stbi__get32be(s) ); + + // Skip the reserved data. + stbi__skip(s, stbi__get32be(s) ); + + // Find out if the data is compressed. + // Known values: + // 0: no compression + // 1: RLE compressed + compression = stbi__get16be(s); + if (compression > 1) + return stbi__errpuc("bad compression", "PSD has an unknown compression format"); + + // Check size + if (!stbi__mad3sizes_valid(4, w, h, 0)) + return stbi__errpuc("too large", "Corrupt PSD"); + + // Create the destination image. + + if (!compression && bitdepth == 16 && bpc == 16) { + out = (stbi_uc *) stbi__malloc_mad3(8, w, h, 0); + ri->bits_per_channel = 16; + } else + out = (stbi_uc *) stbi__malloc(4 * w*h); + + if (!out) return stbi__errpuc("outofmem", "Out of memory"); + pixelCount = w*h; + + // Initialize the data to zero. + //memset( out, 0, pixelCount * 4 ); + + // Finally, the image data. + if (compression) { + // RLE as used by .PSD and .TIFF + // Loop until you get the number of unpacked bytes you are expecting: + // Read the next source byte into n. + // If n is between 0 and 127 inclusive, copy the next n+1 bytes literally. + // Else if n is between -127 and -1 inclusive, copy the next byte -n+1 times. + // Else if n is 128, noop. + // Endloop + + // The RLE-compressed data is preceeded by a 2-byte data count for each row in the data, + // which we're going to just skip. + stbi__skip(s, h * channelCount * 2 ); + + // Read the RLE data by channel. + for (channel = 0; channel < 4; channel++) { + stbi_uc *p; + + p = out+channel; + if (channel >= channelCount) { + // Fill this channel with default data. + for (i = 0; i < pixelCount; i++, p += 4) + *p = (channel == 3 ? 255 : 0); + } else { + // Read the RLE data. + if (!stbi__psd_decode_rle(s, p, pixelCount)) { + STBI_FREE(out); + return stbi__errpuc("corrupt", "bad RLE data"); + } + } + } + + } else { + // We're at the raw image data. It's each channel in order (Red, Green, Blue, Alpha, ...) + // where each channel consists of an 8-bit (or 16-bit) value for each pixel in the image. + + // Read the data by channel. + for (channel = 0; channel < 4; channel++) { + if (channel >= channelCount) { + // Fill this channel with default data. + if (bitdepth == 16 && bpc == 16) { + stbi__uint16 *q = ((stbi__uint16 *) out) + channel; + stbi__uint16 val = channel == 3 ? 65535 : 0; + for (i = 0; i < pixelCount; i++, q += 4) + *q = val; + } else { + stbi_uc *p = out+channel; + stbi_uc val = channel == 3 ? 255 : 0; + for (i = 0; i < pixelCount; i++, p += 4) + *p = val; + } + } else { + if (ri->bits_per_channel == 16) { // output bpc + stbi__uint16 *q = ((stbi__uint16 *) out) + channel; + for (i = 0; i < pixelCount; i++, q += 4) + *q = (stbi__uint16) stbi__get16be(s); + } else { + stbi_uc *p = out+channel; + if (bitdepth == 16) { // input bpc + for (i = 0; i < pixelCount; i++, p += 4) + *p = (stbi_uc) (stbi__get16be(s) >> 8); + } else { + for (i = 0; i < pixelCount; i++, p += 4) + *p = stbi__get8(s); + } + } + } + } + } + + // remove weird white matte from PSD + if (channelCount >= 4) { + if (ri->bits_per_channel == 16) { + for (i=0; i < w*h; ++i) { + stbi__uint16 *pixel = (stbi__uint16 *) out + 4*i; + if (pixel[3] != 0 && pixel[3] != 65535) { + float a = pixel[3] / 65535.0f; + float ra = 1.0f / a; + float inv_a = 65535.0f * (1 - ra); + pixel[0] = (stbi__uint16) (pixel[0]*ra + inv_a); + pixel[1] = (stbi__uint16) (pixel[1]*ra + inv_a); + pixel[2] = (stbi__uint16) (pixel[2]*ra + inv_a); + } + } + } else { + for (i=0; i < w*h; ++i) { + unsigned char *pixel = out + 4*i; + if (pixel[3] != 0 && pixel[3] != 255) { + float a = pixel[3] / 255.0f; + float ra = 1.0f / a; + float inv_a = 255.0f * (1 - ra); + pixel[0] = (unsigned char) (pixel[0]*ra + inv_a); + pixel[1] = (unsigned char) (pixel[1]*ra + inv_a); + pixel[2] = (unsigned char) (pixel[2]*ra + inv_a); + } + } + } + } + + // convert to desired output format + if (req_comp && req_comp != 4) { + if (ri->bits_per_channel == 16) + out = (stbi_uc *) stbi__convert_format16((stbi__uint16 *) out, 4, req_comp, w, h); + else + out = stbi__convert_format(out, 4, req_comp, w, h); + if (out == NULL) return out; // stbi__convert_format frees input on failure + } + + if (comp) *comp = 4; + *y = h; + *x = w; + + return out; +} +#endif + +// ************************************************************************************************* +// Softimage PIC loader +// by Tom Seddon +// +// See http://softimage.wiki.softimage.com/index.php/INFO:_PIC_file_format +// See http://ozviz.wasp.uwa.edu.au/~pbourke/dataformats/softimagepic/ + +#ifndef STBI_NO_PIC +static int stbi__pic_is4(stbi__context *s,const char *str) +{ + int i; + for (i=0; i<4; ++i) + if (stbi__get8(s) != (stbi_uc)str[i]) + return 0; + + return 1; +} + +static int stbi__pic_test_core(stbi__context *s) +{ + int i; + + if (!stbi__pic_is4(s,"\x53\x80\xF6\x34")) + return 0; + + for(i=0;i<84;++i) + stbi__get8(s); + + if (!stbi__pic_is4(s,"PICT")) + return 0; + + return 1; +} + +typedef struct +{ + stbi_uc size,type,channel; +} stbi__pic_packet; + +static stbi_uc *stbi__readval(stbi__context *s, int channel, stbi_uc *dest) +{ + int mask=0x80, i; + + for (i=0; i<4; ++i, mask>>=1) { + if (channel & mask) { + if (stbi__at_eof(s)) return stbi__errpuc("bad file","PIC file too short"); + dest[i]=stbi__get8(s); + } + } + + return dest; +} + +static void stbi__copyval(int channel,stbi_uc *dest,const stbi_uc *src) +{ + int mask=0x80,i; + + for (i=0;i<4; ++i, mask>>=1) + if (channel&mask) + dest[i]=src[i]; +} + +static stbi_uc *stbi__pic_load_core(stbi__context *s,int width,int height,int *comp, stbi_uc *result) +{ + int act_comp=0,num_packets=0,y,chained; + stbi__pic_packet packets[10]; + + // this will (should...) cater for even some bizarre stuff like having data + // for the same channel in multiple packets. + do { + stbi__pic_packet *packet; + + if (num_packets==sizeof(packets)/sizeof(packets[0])) + return stbi__errpuc("bad format","too many packets"); + + packet = &packets[num_packets++]; + + chained = stbi__get8(s); + packet->size = stbi__get8(s); + packet->type = stbi__get8(s); + packet->channel = stbi__get8(s); + + act_comp |= packet->channel; + + if (stbi__at_eof(s)) return stbi__errpuc("bad file","file too short (reading packets)"); + if (packet->size != 8) return stbi__errpuc("bad format","packet isn't 8bpp"); + } while (chained); + + *comp = (act_comp & 0x10 ? 4 : 3); // has alpha channel? + + for(y=0; ytype) { + default: + return stbi__errpuc("bad format","packet has bad compression type"); + + case 0: {//uncompressed + int x; + + for(x=0;xchannel,dest)) + return 0; + break; + } + + case 1://Pure RLE + { + int left=width, i; + + while (left>0) { + stbi_uc count,value[4]; + + count=stbi__get8(s); + if (stbi__at_eof(s)) return stbi__errpuc("bad file","file too short (pure read count)"); + + if (count > left) + count = (stbi_uc) left; + + if (!stbi__readval(s,packet->channel,value)) return 0; + + for(i=0; ichannel,dest,value); + left -= count; + } + } + break; + + case 2: {//Mixed RLE + int left=width; + while (left>0) { + int count = stbi__get8(s), i; + if (stbi__at_eof(s)) return stbi__errpuc("bad file","file too short (mixed read count)"); + + if (count >= 128) { // Repeated + stbi_uc value[4]; + + if (count==128) + count = stbi__get16be(s); + else + count -= 127; + if (count > left) + return stbi__errpuc("bad file","scanline overrun"); + + if (!stbi__readval(s,packet->channel,value)) + return 0; + + for(i=0;ichannel,dest,value); + } else { // Raw + ++count; + if (count>left) return stbi__errpuc("bad file","scanline overrun"); + + for(i=0;ichannel,dest)) + return 0; + } + left-=count; + } + break; + } + } + } + } + + return result; +} + +static void *stbi__pic_load(stbi__context *s,int *px,int *py,int *comp,int req_comp, stbi__result_info *ri) +{ + stbi_uc *result; + int i, x,y, internal_comp; + STBI_NOTUSED(ri); + + if (!comp) comp = &internal_comp; + + for (i=0; i<92; ++i) + stbi__get8(s); + + x = stbi__get16be(s); + y = stbi__get16be(s); + if (stbi__at_eof(s)) return stbi__errpuc("bad file","file too short (pic header)"); + if (!stbi__mad3sizes_valid(x, y, 4, 0)) return stbi__errpuc("too large", "PIC image too large to decode"); + + stbi__get32be(s); //skip `ratio' + stbi__get16be(s); //skip `fields' + stbi__get16be(s); //skip `pad' + + // intermediate buffer is RGBA + result = (stbi_uc *) stbi__malloc_mad3(x, y, 4, 0); + memset(result, 0xff, x*y*4); + + if (!stbi__pic_load_core(s,x,y,comp, result)) { + STBI_FREE(result); + result=0; + } + *px = x; + *py = y; + if (req_comp == 0) req_comp = *comp; + result=stbi__convert_format(result,4,req_comp,x,y); + + return result; +} + +static int stbi__pic_test(stbi__context *s) +{ + int r = stbi__pic_test_core(s); + stbi__rewind(s); + return r; +} +#endif + +// ************************************************************************************************* +// GIF loader -- public domain by Jean-Marc Lienher -- simplified/shrunk by stb + +#ifndef STBI_NO_GIF +typedef struct +{ + stbi__int16 prefix; + stbi_uc first; + stbi_uc suffix; +} stbi__gif_lzw; + +typedef struct +{ + int w,h; + stbi_uc *out; // output buffer (always 4 components) + stbi_uc *background; // The current "background" as far as a gif is concerned + stbi_uc *history; + int flags, bgindex, ratio, transparent, eflags; + stbi_uc pal[256][4]; + stbi_uc lpal[256][4]; + stbi__gif_lzw codes[8192]; + stbi_uc *color_table; + int parse, step; + int lflags; + int start_x, start_y; + int max_x, max_y; + int cur_x, cur_y; + int line_size; + int delay; +} stbi__gif; + +static int stbi__gif_test_raw(stbi__context *s) +{ + int sz; + if (stbi__get8(s) != 'G' || stbi__get8(s) != 'I' || stbi__get8(s) != 'F' || stbi__get8(s) != '8') return 0; + sz = stbi__get8(s); + if (sz != '9' && sz != '7') return 0; + if (stbi__get8(s) != 'a') return 0; + return 1; +} + +static int stbi__gif_test(stbi__context *s) +{ + int r = stbi__gif_test_raw(s); + stbi__rewind(s); + return r; +} + +static void stbi__gif_parse_colortable(stbi__context *s, stbi_uc pal[256][4], int num_entries, int transp) +{ + int i; + for (i=0; i < num_entries; ++i) { + pal[i][2] = stbi__get8(s); + pal[i][1] = stbi__get8(s); + pal[i][0] = stbi__get8(s); + pal[i][3] = transp == i ? 0 : 255; + } +} + +static int stbi__gif_header(stbi__context *s, stbi__gif *g, int *comp, int is_info) +{ + stbi_uc version; + if (stbi__get8(s) != 'G' || stbi__get8(s) != 'I' || stbi__get8(s) != 'F' || stbi__get8(s) != '8') + return stbi__err("not GIF", "Corrupt GIF"); + + version = stbi__get8(s); + if (version != '7' && version != '9') return stbi__err("not GIF", "Corrupt GIF"); + if (stbi__get8(s) != 'a') return stbi__err("not GIF", "Corrupt GIF"); + + stbi__g_failure_reason = ""; + g->w = stbi__get16le(s); + g->h = stbi__get16le(s); + g->flags = stbi__get8(s); + g->bgindex = stbi__get8(s); + g->ratio = stbi__get8(s); + g->transparent = -1; + + if (comp != 0) *comp = 4; // can't actually tell whether it's 3 or 4 until we parse the comments + + if (is_info) return 1; + + if (g->flags & 0x80) + stbi__gif_parse_colortable(s,g->pal, 2 << (g->flags & 7), -1); + + return 1; +} + +static int stbi__gif_info_raw(stbi__context *s, int *x, int *y, int *comp) +{ + stbi__gif* g = (stbi__gif*) stbi__malloc(sizeof(stbi__gif)); + if (!stbi__gif_header(s, g, comp, 1)) { + STBI_FREE(g); + stbi__rewind( s ); + return 0; + } + if (x) *x = g->w; + if (y) *y = g->h; + STBI_FREE(g); + return 1; +} + +static void stbi__out_gif_code(stbi__gif *g, stbi__uint16 code) +{ + stbi_uc *p, *c; + int idx; + + // recurse to decode the prefixes, since the linked-list is backwards, + // and working backwards through an interleaved image would be nasty + if (g->codes[code].prefix >= 0) + stbi__out_gif_code(g, g->codes[code].prefix); + + if (g->cur_y >= g->max_y) return; + + idx = g->cur_x + g->cur_y; + p = &g->out[idx]; + g->history[idx / 4] = 1; + + c = &g->color_table[g->codes[code].suffix * 4]; + if (c[3] > 128) { // don't render transparent pixels; + p[0] = c[2]; + p[1] = c[1]; + p[2] = c[0]; + p[3] = c[3]; + } + g->cur_x += 4; + + if (g->cur_x >= g->max_x) { + g->cur_x = g->start_x; + g->cur_y += g->step; + + while (g->cur_y >= g->max_y && g->parse > 0) { + g->step = (1 << g->parse) * g->line_size; + g->cur_y = g->start_y + (g->step >> 1); + --g->parse; + } + } +} + +static stbi_uc *stbi__process_gif_raster(stbi__context *s, stbi__gif *g) +{ + stbi_uc lzw_cs; + stbi__int32 len, init_code; + stbi__uint32 first; + stbi__int32 codesize, codemask, avail, oldcode, bits, valid_bits, clear; + stbi__gif_lzw *p; + + lzw_cs = stbi__get8(s); + if (lzw_cs > 12) return NULL; + clear = 1 << lzw_cs; + first = 1; + codesize = lzw_cs + 1; + codemask = (1 << codesize) - 1; + bits = 0; + valid_bits = 0; + for (init_code = 0; init_code < clear; init_code++) { + g->codes[init_code].prefix = -1; + g->codes[init_code].first = (stbi_uc) init_code; + g->codes[init_code].suffix = (stbi_uc) init_code; + } + + // support no starting clear code + avail = clear+2; + oldcode = -1; + + len = 0; + for(;;) { + if (valid_bits < codesize) { + if (len == 0) { + len = stbi__get8(s); // start new block + if (len == 0) + return g->out; + } + --len; + bits |= (stbi__int32) stbi__get8(s) << valid_bits; + valid_bits += 8; + } else { + stbi__int32 code = bits & codemask; + bits >>= codesize; + valid_bits -= codesize; + // @OPTIMIZE: is there some way we can accelerate the non-clear path? + if (code == clear) { // clear code + codesize = lzw_cs + 1; + codemask = (1 << codesize) - 1; + avail = clear + 2; + oldcode = -1; + first = 0; + } else if (code == clear + 1) { // end of stream code + stbi__skip(s, len); + while ((len = stbi__get8(s)) > 0) + stbi__skip(s,len); + return g->out; + } else if (code <= avail) { + if (first) { + return stbi__errpuc("no clear code", "Corrupt GIF"); + } + + if (oldcode >= 0) { + p = &g->codes[avail++]; + if (avail > 8192) { + return stbi__errpuc("too many codes", "Corrupt GIF"); + } + + p->prefix = (stbi__int16) oldcode; + p->first = g->codes[oldcode].first; + p->suffix = (code == avail) ? p->first : g->codes[code].first; + } else if (code == avail) + return stbi__errpuc("illegal code in raster", "Corrupt GIF"); + + stbi__out_gif_code(g, (stbi__uint16) code); + + if ((avail & codemask) == 0 && avail <= 0x0FFF) { + codesize++; + codemask = (1 << codesize) - 1; + } + + oldcode = code; + } else { + return stbi__errpuc("illegal code in raster", "Corrupt GIF"); + } + } + } +} + +// this function is designed to support animated gifs, although stb_image doesn't support it +// two back is the image from two frames ago, used for a very specific disposal format +static stbi_uc *stbi__gif_load_next(stbi__context *s, stbi__gif *g, int *comp, int req_comp, stbi_uc *two_back) +{ + int dispose; + int first_frame; + int pi; + int pcount; + + // on first frame, any non-written pixels get the background colour (non-transparent) + first_frame = 0; + if (g->out == 0) { + if (!stbi__gif_header(s, g, comp,0)) return 0; // stbi__g_failure_reason set by stbi__gif_header + g->out = (stbi_uc *) stbi__malloc(4 * g->w * g->h); + g->background = (stbi_uc *) stbi__malloc(4 * g->w * g->h); + g->history = (stbi_uc *) stbi__malloc(g->w * g->h); + if (g->out == 0) return stbi__errpuc("outofmem", "Out of memory"); + + // image is treated as "tranparent" at the start - ie, nothing overwrites the current background; + // background colour is only used for pixels that are not rendered first frame, after that "background" + // color refers to teh color that was there the previous frame. + memset( g->out, 0x00, 4 * g->w * g->h ); + memset( g->background, 0x00, 4 * g->w * g->h ); // state of the background (starts transparent) + memset( g->history, 0x00, g->w * g->h ); // pixels that were affected previous frame + first_frame = 1; + } else { + // second frame - how do we dispoase of the previous one? + dispose = (g->eflags & 0x1C) >> 2; + pcount = g->w * g->h; + + if ((dispose == 3) && (two_back == 0)) { + dispose = 2; // if I don't have an image to revert back to, default to the old background + } + + if (dispose == 3) { // use previous graphic + for (pi = 0; pi < pcount; ++pi) { + if (g->history[pi]) { + memcpy( &g->out[pi * 4], &two_back[pi * 4], 4 ); + } + } + } else if (dispose == 2) { + // restore what was changed last frame to background before that frame; + for (pi = 0; pi < pcount; ++pi) { + if (g->history[pi]) { + memcpy( &g->out[pi * 4], &g->background[pi * 4], 4 ); + } + } + } else { + // This is a non-disposal case eithe way, so just + // leave the pixels as is, and they will become the new background + // 1: do not dispose + // 0: not specified. + } + + // background is what out is after the undoing of the previou frame; + memcpy( g->background, g->out, 4 * g->w * g->h ); + } + + // clear my history; + memset( g->history, 0x00, g->w * g->h ); // pixels that were affected previous frame + + for (;;) { + int tag = stbi__get8(s); + switch (tag) { + case 0x2C: /* Image Descriptor */ + { + stbi__int32 x, y, w, h; + stbi_uc *o; + + x = stbi__get16le(s); + y = stbi__get16le(s); + w = stbi__get16le(s); + h = stbi__get16le(s); + if (((x + w) > (g->w)) || ((y + h) > (g->h))) + return stbi__errpuc("bad Image Descriptor", "Corrupt GIF"); + + g->line_size = g->w * 4; + g->start_x = x * 4; + g->start_y = y * g->line_size; + g->max_x = g->start_x + w * 4; + g->max_y = g->start_y + h * g->line_size; + g->cur_x = g->start_x; + g->cur_y = g->start_y; + + g->lflags = stbi__get8(s); + + if (g->lflags & 0x40) { + g->step = 8 * g->line_size; // first interlaced spacing + g->parse = 3; + } else { + g->step = g->line_size; + g->parse = 0; + } + + if (g->lflags & 0x80) { + stbi__gif_parse_colortable(s,g->lpal, 2 << (g->lflags & 7), g->eflags & 0x01 ? g->transparent : -1); + g->color_table = (stbi_uc *) g->lpal; + } else if (g->flags & 0x80) { + g->color_table = (stbi_uc *) g->pal; + } else + return stbi__errpuc("missing color table", "Corrupt GIF"); + + o = stbi__process_gif_raster(s, g); + if (o == NULL) return NULL; + + // if this was the first frame, + pcount = g->w * g->h; + if (first_frame && (g->bgindex > 0)) { + // if first frame, any pixel not drawn to gets the background color + for (pi = 0; pi < pcount; ++pi) { + if (g->history[pi] == 0) { + g->pal[g->bgindex][3] = 255; // just in case it was made transparent, undo that; It will be reset next frame if need be; + memcpy( &g->out[pi * 4], &g->pal[g->bgindex], 4 ); + } + } + } + + return o; + } + + case 0x21: // Comment Extension. + { + int len; + int ext = stbi__get8(s); + if (ext == 0xF9) { // Graphic Control Extension. + len = stbi__get8(s); + if (len == 4) { + g->eflags = stbi__get8(s); + g->delay = 10 * stbi__get16le(s); // delay - 1/100th of a second, saving as 1/1000ths. + + // unset old transparent + if (g->transparent >= 0) { + g->pal[g->transparent][3] = 255; + } + if (g->eflags & 0x01) { + g->transparent = stbi__get8(s); + if (g->transparent >= 0) { + g->pal[g->transparent][3] = 0; + } + } else { + // don't need transparent + stbi__skip(s, 1); + g->transparent = -1; + } + } else { + stbi__skip(s, len); + break; + } + } + while ((len = stbi__get8(s)) != 0) { + stbi__skip(s, len); + } + break; + } + + case 0x3B: // gif stream termination code + return (stbi_uc *) s; // using '1' causes warning on some compilers + + default: + return stbi__errpuc("unknown code", "Corrupt GIF"); + } + } +} + +static void *stbi__load_gif_main(stbi__context *s, int **delays, int *x, int *y, int *z, int *comp, int req_comp) +{ + if (stbi__gif_test(s)) { + int layers = 0; + stbi_uc *u = 0; + stbi_uc *out = 0; + stbi_uc *two_back = 0; + stbi__gif g; + int stride; + memset(&g, 0, sizeof(g)); + if (delays) { + *delays = 0; + } + + do { + u = stbi__gif_load_next(s, &g, comp, req_comp, two_back); + if (u == (stbi_uc *) s) u = 0; // end of animated gif marker + + if (u) { + *x = g.w; + *y = g.h; + ++layers; + stride = g.w * g.h * 4; + + if (out) { + out = (stbi_uc*) STBI_REALLOC( out, layers * stride ); + if (delays) { + *delays = (int*) STBI_REALLOC( *delays, sizeof(int) * layers ); + } + } else { + out = (stbi_uc*)stbi__malloc( layers * stride ); + if (delays) { + *delays = (int*) stbi__malloc( layers * sizeof(int) ); + } + } + memcpy( out + ((layers - 1) * stride), u, stride ); + if (layers >= 2) { + two_back = out - 2 * stride; + } + + if (delays) { + (*delays)[layers - 1U] = g.delay; + } + } + } while (u != 0); + + // free temp buffer; + STBI_FREE(g.out); + STBI_FREE(g.history); + STBI_FREE(g.background); + + // do the final conversion after loading everything; + if (req_comp && req_comp != 4) + out = stbi__convert_format(out, 4, req_comp, layers * g.w, g.h); + + *z = layers; + return out; + } else { + return stbi__errpuc("not GIF", "Image was not as a gif type."); + } +} + +static void *stbi__gif_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri) +{ + stbi_uc *u = 0; + stbi__gif g; + memset(&g, 0, sizeof(g)); + + u = stbi__gif_load_next(s, &g, comp, req_comp, 0); + if (u == (stbi_uc *) s) u = 0; // end of animated gif marker + if (u) { + *x = g.w; + *y = g.h; + + // moved conversion to after successful load so that the same + // can be done for multiple frames. + if (req_comp && req_comp != 4) + u = stbi__convert_format(u, 4, req_comp, g.w, g.h); + } + + // free buffers needed for multiple frame loading; + STBI_FREE(g.history); + STBI_FREE(g.background); + + return u; +} + +static int stbi__gif_info(stbi__context *s, int *x, int *y, int *comp) +{ + return stbi__gif_info_raw(s,x,y,comp); +} +#endif + +// ************************************************************************************************* +// Radiance RGBE HDR loader +// originally by Nicolas Schulz +#ifndef STBI_NO_HDR +static int stbi__hdr_test_core(stbi__context *s, const char *signature) +{ + int i; + for (i=0; signature[i]; ++i) + if (stbi__get8(s) != signature[i]) + return 0; + stbi__rewind(s); + return 1; +} + +static int stbi__hdr_test(stbi__context* s) +{ + int r = stbi__hdr_test_core(s, "#?RADIANCE\n"); + stbi__rewind(s); + if(!r) { + r = stbi__hdr_test_core(s, "#?RGBE\n"); + stbi__rewind(s); + } + return r; +} + +#define STBI__HDR_BUFLEN 1024 +static char *stbi__hdr_gettoken(stbi__context *z, char *buffer) +{ + int len=0; + char c = '\0'; + + c = (char) stbi__get8(z); + + while (!stbi__at_eof(z) && c != '\n') { + buffer[len++] = c; + if (len == STBI__HDR_BUFLEN-1) { + // flush to end of line + while (!stbi__at_eof(z) && stbi__get8(z) != '\n') + ; + break; + } + c = (char) stbi__get8(z); + } + + buffer[len] = 0; + return buffer; +} + +static void stbi__hdr_convert(float *output, stbi_uc *input, int req_comp) +{ + if ( input[3] != 0 ) { + float f1; + // Exponent + f1 = (float) ldexp(1.0f, input[3] - (int)(128 + 8)); + if (req_comp <= 2) + output[0] = (input[0] + input[1] + input[2]) * f1 / 3; + else { + output[0] = input[0] * f1; + output[1] = input[1] * f1; + output[2] = input[2] * f1; + } + if (req_comp == 2) output[1] = 1; + if (req_comp == 4) output[3] = 1; + } else { + switch (req_comp) { + case 4: output[3] = 1; /* fallthrough */ + case 3: output[0] = output[1] = output[2] = 0; + break; + case 2: output[1] = 1; /* fallthrough */ + case 1: output[0] = 0; + break; + } + } +} + +static float *stbi__hdr_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri) +{ + char buffer[STBI__HDR_BUFLEN]; + char *token; + int valid = 0; + int width, height; + stbi_uc *scanline; + float *hdr_data; + int len; + unsigned char count, value; + int i, j, k, c1,c2, z; + const char *headerToken; + STBI_NOTUSED(ri); + + // Check identifier + headerToken = stbi__hdr_gettoken(s,buffer); + if (strcmp(headerToken, "#?RADIANCE") != 0 && strcmp(headerToken, "#?RGBE") != 0) + return stbi__errpf("not HDR", "Corrupt HDR image"); + + // Parse header + for(;;) { + token = stbi__hdr_gettoken(s,buffer); + if (token[0] == 0) break; + if (strcmp(token, "FORMAT=32-bit_rle_rgbe") == 0) valid = 1; + } + + if (!valid) return stbi__errpf("unsupported format", "Unsupported HDR format"); + + // Parse width and height + // can't use sscanf() if we're not using stdio! + token = stbi__hdr_gettoken(s,buffer); + if (strncmp(token, "-Y ", 3)) return stbi__errpf("unsupported data layout", "Unsupported HDR format"); + token += 3; + height = (int) strtol(token, &token, 10); + while (*token == ' ') ++token; + if (strncmp(token, "+X ", 3)) return stbi__errpf("unsupported data layout", "Unsupported HDR format"); + token += 3; + width = (int) strtol(token, NULL, 10); + + *x = width; + *y = height; + + if (comp) *comp = 3; + if (req_comp == 0) req_comp = 3; + + if (!stbi__mad4sizes_valid(width, height, req_comp, sizeof(float), 0)) + return stbi__errpf("too large", "HDR image is too large"); + + // Read data + hdr_data = (float *) stbi__malloc_mad4(width, height, req_comp, sizeof(float), 0); + if (!hdr_data) + return stbi__errpf("outofmem", "Out of memory"); + + // Load image data + // image data is stored as some number of sca + if ( width < 8 || width >= 32768) { + // Read flat data + for (j=0; j < height; ++j) { + for (i=0; i < width; ++i) { + stbi_uc rgbe[4]; + main_decode_loop: + stbi__getn(s, rgbe, 4); + stbi__hdr_convert(hdr_data + j * width * req_comp + i * req_comp, rgbe, req_comp); + } + } + } else { + // Read RLE-encoded data + scanline = NULL; + + for (j = 0; j < height; ++j) { + c1 = stbi__get8(s); + c2 = stbi__get8(s); + len = stbi__get8(s); + if (c1 != 2 || c2 != 2 || (len & 0x80)) { + // not run-length encoded, so we have to actually use THIS data as a decoded + // pixel (note this can't be a valid pixel--one of RGB must be >= 128) + stbi_uc rgbe[4]; + rgbe[0] = (stbi_uc) c1; + rgbe[1] = (stbi_uc) c2; + rgbe[2] = (stbi_uc) len; + rgbe[3] = (stbi_uc) stbi__get8(s); + stbi__hdr_convert(hdr_data, rgbe, req_comp); + i = 1; + j = 0; + STBI_FREE(scanline); + goto main_decode_loop; // yes, this makes no sense + } + len <<= 8; + len |= stbi__get8(s); + if (len != width) { STBI_FREE(hdr_data); STBI_FREE(scanline); return stbi__errpf("invalid decoded scanline length", "corrupt HDR"); } + if (scanline == NULL) { + scanline = (stbi_uc *) stbi__malloc_mad2(width, 4, 0); + if (!scanline) { + STBI_FREE(hdr_data); + return stbi__errpf("outofmem", "Out of memory"); + } + } + + for (k = 0; k < 4; ++k) { + int nleft; + i = 0; + while ((nleft = width - i) > 0) { + count = stbi__get8(s); + if (count > 128) { + // Run + value = stbi__get8(s); + count -= 128; + if (count > nleft) { STBI_FREE(hdr_data); STBI_FREE(scanline); return stbi__errpf("corrupt", "bad RLE data in HDR"); } + for (z = 0; z < count; ++z) + scanline[i++ * 4 + k] = value; + } else { + // Dump + if (count > nleft) { STBI_FREE(hdr_data); STBI_FREE(scanline); return stbi__errpf("corrupt", "bad RLE data in HDR"); } + for (z = 0; z < count; ++z) + scanline[i++ * 4 + k] = stbi__get8(s); + } + } + } + for (i=0; i < width; ++i) + stbi__hdr_convert(hdr_data+(j*width + i)*req_comp, scanline + i*4, req_comp); + } + if (scanline) + STBI_FREE(scanline); + } + + return hdr_data; +} + +static int stbi__hdr_info(stbi__context *s, int *x, int *y, int *comp) +{ + char buffer[STBI__HDR_BUFLEN]; + char *token; + int valid = 0; + int dummy; + + if (!x) x = &dummy; + if (!y) y = &dummy; + if (!comp) comp = &dummy; + + if (stbi__hdr_test(s) == 0) { + stbi__rewind( s ); + return 0; + } + + for(;;) { + token = stbi__hdr_gettoken(s,buffer); + if (token[0] == 0) break; + if (strcmp(token, "FORMAT=32-bit_rle_rgbe") == 0) valid = 1; + } + + if (!valid) { + stbi__rewind( s ); + return 0; + } + token = stbi__hdr_gettoken(s,buffer); + if (strncmp(token, "-Y ", 3)) { + stbi__rewind( s ); + return 0; + } + token += 3; + *y = (int) strtol(token, &token, 10); + while (*token == ' ') ++token; + if (strncmp(token, "+X ", 3)) { + stbi__rewind( s ); + return 0; + } + token += 3; + *x = (int) strtol(token, NULL, 10); + *comp = 3; + return 1; +} +#endif // STBI_NO_HDR + +#ifndef STBI_NO_BMP +static int stbi__bmp_info(stbi__context *s, int *x, int *y, int *comp) +{ + void *p; + stbi__bmp_data info; + + info.all_a = 255; + p = stbi__bmp_parse_header(s, &info); + stbi__rewind( s ); + if (p == NULL) + return 0; + if (x) *x = s->img_x; + if (y) *y = s->img_y; + if (comp) *comp = info.ma ? 4 : 3; + return 1; +} +#endif + +#ifndef STBI_NO_PSD +static int stbi__psd_info(stbi__context *s, int *x, int *y, int *comp) +{ + int channelCount, dummy, depth; + if (!x) x = &dummy; + if (!y) y = &dummy; + if (!comp) comp = &dummy; + if (stbi__get32be(s) != 0x38425053) { + stbi__rewind( s ); + return 0; + } + if (stbi__get16be(s) != 1) { + stbi__rewind( s ); + return 0; + } + stbi__skip(s, 6); + channelCount = stbi__get16be(s); + if (channelCount < 0 || channelCount > 16) { + stbi__rewind( s ); + return 0; + } + *y = stbi__get32be(s); + *x = stbi__get32be(s); + depth = stbi__get16be(s); + if (depth != 8 && depth != 16) { + stbi__rewind( s ); + return 0; + } + if (stbi__get16be(s) != 3) { + stbi__rewind( s ); + return 0; + } + *comp = 4; + return 1; +} + +static int stbi__psd_is16(stbi__context *s) +{ + int channelCount, depth; + if (stbi__get32be(s) != 0x38425053) { + stbi__rewind( s ); + return 0; + } + if (stbi__get16be(s) != 1) { + stbi__rewind( s ); + return 0; + } + stbi__skip(s, 6); + channelCount = stbi__get16be(s); + if (channelCount < 0 || channelCount > 16) { + stbi__rewind( s ); + return 0; + } + (void) stbi__get32be(s); + (void) stbi__get32be(s); + depth = stbi__get16be(s); + if (depth != 16) { + stbi__rewind( s ); + return 0; + } + return 1; +} +#endif + +#ifndef STBI_NO_PIC +static int stbi__pic_info(stbi__context *s, int *x, int *y, int *comp) +{ + int act_comp=0,num_packets=0,chained,dummy; + stbi__pic_packet packets[10]; + + if (!x) x = &dummy; + if (!y) y = &dummy; + if (!comp) comp = &dummy; + + if (!stbi__pic_is4(s,"\x53\x80\xF6\x34")) { + stbi__rewind(s); + return 0; + } + + stbi__skip(s, 88); + + *x = stbi__get16be(s); + *y = stbi__get16be(s); + if (stbi__at_eof(s)) { + stbi__rewind( s); + return 0; + } + if ( (*x) != 0 && (1 << 28) / (*x) < (*y)) { + stbi__rewind( s ); + return 0; + } + + stbi__skip(s, 8); + + do { + stbi__pic_packet *packet; + + if (num_packets==sizeof(packets)/sizeof(packets[0])) + return 0; + + packet = &packets[num_packets++]; + chained = stbi__get8(s); + packet->size = stbi__get8(s); + packet->type = stbi__get8(s); + packet->channel = stbi__get8(s); + act_comp |= packet->channel; + + if (stbi__at_eof(s)) { + stbi__rewind( s ); + return 0; + } + if (packet->size != 8) { + stbi__rewind( s ); + return 0; + } + } while (chained); + + *comp = (act_comp & 0x10 ? 4 : 3); + + return 1; +} +#endif + +// ************************************************************************************************* +// Portable Gray Map and Portable Pixel Map loader +// by Ken Miller +// +// PGM: http://netpbm.sourceforge.net/doc/pgm.html +// PPM: http://netpbm.sourceforge.net/doc/ppm.html +// +// Known limitations: +// Does not support comments in the header section +// Does not support ASCII image data (formats P2 and P3) +// Does not support 16-bit-per-channel + +#ifndef STBI_NO_PNM + +static int stbi__pnm_test(stbi__context *s) +{ + char p, t; + p = (char) stbi__get8(s); + t = (char) stbi__get8(s); + if (p != 'P' || (t != '5' && t != '6')) { + stbi__rewind( s ); + return 0; + } + return 1; +} + +static void *stbi__pnm_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri) +{ + stbi_uc *out; + STBI_NOTUSED(ri); + + if (!stbi__pnm_info(s, (int *)&s->img_x, (int *)&s->img_y, (int *)&s->img_n)) + return 0; + + *x = s->img_x; + *y = s->img_y; + if (comp) *comp = s->img_n; + + if (!stbi__mad3sizes_valid(s->img_n, s->img_x, s->img_y, 0)) + return stbi__errpuc("too large", "PNM too large"); + + out = (stbi_uc *) stbi__malloc_mad3(s->img_n, s->img_x, s->img_y, 0); + if (!out) return stbi__errpuc("outofmem", "Out of memory"); + stbi__getn(s, out, s->img_n * s->img_x * s->img_y); + + if (req_comp && req_comp != s->img_n) { + out = stbi__convert_format(out, s->img_n, req_comp, s->img_x, s->img_y); + if (out == NULL) return out; // stbi__convert_format frees input on failure + } + return out; +} + +static int stbi__pnm_isspace(char c) +{ + return c == ' ' || c == '\t' || c == '\n' || c == '\v' || c == '\f' || c == '\r'; +} + +static void stbi__pnm_skip_whitespace(stbi__context *s, char *c) +{ + for (;;) { + while (!stbi__at_eof(s) && stbi__pnm_isspace(*c)) + *c = (char) stbi__get8(s); + + if (stbi__at_eof(s) || *c != '#') + break; + + while (!stbi__at_eof(s) && *c != '\n' && *c != '\r' ) + *c = (char) stbi__get8(s); + } +} + +static int stbi__pnm_isdigit(char c) +{ + return c >= '0' && c <= '9'; +} + +static int stbi__pnm_getinteger(stbi__context *s, char *c) +{ + int value = 0; + + while (!stbi__at_eof(s) && stbi__pnm_isdigit(*c)) { + value = value*10 + (*c - '0'); + *c = (char) stbi__get8(s); + } + + return value; +} + +static int stbi__pnm_info(stbi__context *s, int *x, int *y, int *comp) +{ + int maxv, dummy; + char c, p, t; + + if (!x) x = &dummy; + if (!y) y = &dummy; + if (!comp) comp = &dummy; + + stbi__rewind(s); + + // Get identifier + p = (char) stbi__get8(s); + t = (char) stbi__get8(s); + if (p != 'P' || (t != '5' && t != '6')) { + stbi__rewind(s); + return 0; + } + + *comp = (t == '6') ? 3 : 1; // '5' is 1-component .pgm; '6' is 3-component .ppm + + c = (char) stbi__get8(s); + stbi__pnm_skip_whitespace(s, &c); + + *x = stbi__pnm_getinteger(s, &c); // read width + stbi__pnm_skip_whitespace(s, &c); + + *y = stbi__pnm_getinteger(s, &c); // read height + stbi__pnm_skip_whitespace(s, &c); + + maxv = stbi__pnm_getinteger(s, &c); // read max value + + if (maxv > 255) + return stbi__err("max value > 255", "PPM image not 8-bit"); + else + return 1; +} +#endif + +static int stbi__info_main(stbi__context *s, int *x, int *y, int *comp) +{ + #ifndef STBI_NO_JPEG + if (stbi__jpeg_info(s, x, y, comp)) return 1; + #endif + + #ifndef STBI_NO_PNG + if (stbi__png_info(s, x, y, comp)) return 1; + #endif + + #ifndef STBI_NO_GIF + if (stbi__gif_info(s, x, y, comp)) return 1; + #endif + + #ifndef STBI_NO_BMP + if (stbi__bmp_info(s, x, y, comp)) return 1; + #endif + + #ifndef STBI_NO_PSD + if (stbi__psd_info(s, x, y, comp)) return 1; + #endif + + #ifndef STBI_NO_PIC + if (stbi__pic_info(s, x, y, comp)) return 1; + #endif + + #ifndef STBI_NO_PNM + if (stbi__pnm_info(s, x, y, comp)) return 1; + #endif + + #ifndef STBI_NO_HDR + if (stbi__hdr_info(s, x, y, comp)) return 1; + #endif + + // test tga last because it's a crappy test! + #ifndef STBI_NO_TGA + if (stbi__tga_info(s, x, y, comp)) + return 1; + #endif + return stbi__err("unknown image type", "Image not of any known type, or corrupt"); +} + +static int stbi__is_16_main(stbi__context *s) +{ + #ifndef STBI_NO_PNG + if (stbi__png_is16(s)) return 1; + #endif + + #ifndef STBI_NO_PSD + if (stbi__psd_is16(s)) return 1; + #endif + + return 0; +} + +#ifndef STBI_NO_STDIO +STBIDEF int stbi_info(char const *filename, int *x, int *y, int *comp) +{ + FILE *f = stbi__fopen(filename, "rb"); + int result; + if (!f) return stbi__err("can't fopen", "Unable to open file"); + result = stbi_info_from_file(f, x, y, comp); + fclose(f); + return result; +} + +STBIDEF int stbi_info_from_file(FILE *f, int *x, int *y, int *comp) +{ + int r; + stbi__context s; + long pos = ftell(f); + stbi__start_file(&s, f); + r = stbi__info_main(&s,x,y,comp); + fseek(f,pos,SEEK_SET); + return r; +} + +STBIDEF int stbi_is_16_bit(char const *filename) +{ + FILE *f = stbi__fopen(filename, "rb"); + int result; + if (!f) return stbi__err("can't fopen", "Unable to open file"); + result = stbi_is_16_bit_from_file(f); + fclose(f); + return result; +} + +STBIDEF int stbi_is_16_bit_from_file(FILE *f) +{ + int r; + stbi__context s; + long pos = ftell(f); + stbi__start_file(&s, f); + r = stbi__is_16_main(&s); + fseek(f,pos,SEEK_SET); + return r; +} +#endif // !STBI_NO_STDIO + +STBIDEF int stbi_info_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *comp) +{ + stbi__context s; + stbi__start_mem(&s,buffer,len); + return stbi__info_main(&s,x,y,comp); +} + +STBIDEF int stbi_info_from_callbacks(stbi_io_callbacks const *c, void *user, int *x, int *y, int *comp) +{ + stbi__context s; + stbi__start_callbacks(&s, (stbi_io_callbacks *) c, user); + return stbi__info_main(&s,x,y,comp); +} + +STBIDEF int stbi_is_16_bit_from_memory(stbi_uc const *buffer, int len) +{ + stbi__context s; + stbi__start_mem(&s,buffer,len); + return stbi__is_16_main(&s); +} + +STBIDEF int stbi_is_16_bit_from_callbacks(stbi_io_callbacks const *c, void *user) +{ + stbi__context s; + stbi__start_callbacks(&s, (stbi_io_callbacks *) c, user); + return stbi__is_16_main(&s); +} + +#endif // STB_IMAGE_IMPLEMENTATION + +/* + revision history: + 2.19 (2018-02-11) fix warning + 2.18 (2018-01-30) fix warnings + 2.17 (2018-01-29) change sbti__shiftsigned to avoid clang -O2 bug + 1-bit BMP + *_is_16_bit api + avoid warnings + 2.16 (2017-07-23) all functions have 16-bit variants; + STBI_NO_STDIO works again; + compilation fixes; + fix rounding in unpremultiply; + optimize vertical flip; + disable raw_len validation; + documentation fixes + 2.15 (2017-03-18) fix png-1,2,4 bug; now all Imagenet JPGs decode; + warning fixes; disable run-time SSE detection on gcc; + uniform handling of optional "return" values; + thread-safe initialization of zlib tables + 2.14 (2017-03-03) remove deprecated STBI_JPEG_OLD; fixes for Imagenet JPGs + 2.13 (2016-11-29) add 16-bit API, only supported for PNG right now + 2.12 (2016-04-02) fix typo in 2.11 PSD fix that caused crashes + 2.11 (2016-04-02) allocate large structures on the stack + remove white matting for transparent PSD + fix reported channel count for PNG & BMP + re-enable SSE2 in non-gcc 64-bit + support RGB-formatted JPEG + read 16-bit PNGs (only as 8-bit) + 2.10 (2016-01-22) avoid warning introduced in 2.09 by STBI_REALLOC_SIZED + 2.09 (2016-01-16) allow comments in PNM files + 16-bit-per-pixel TGA (not bit-per-component) + info() for TGA could break due to .hdr handling + info() for BMP to shares code instead of sloppy parse + can use STBI_REALLOC_SIZED if allocator doesn't support realloc + code cleanup + 2.08 (2015-09-13) fix to 2.07 cleanup, reading RGB PSD as RGBA + 2.07 (2015-09-13) fix compiler warnings + partial animated GIF support + limited 16-bpc PSD support + #ifdef unused functions + bug with < 92 byte PIC,PNM,HDR,TGA + 2.06 (2015-04-19) fix bug where PSD returns wrong '*comp' value + 2.05 (2015-04-19) fix bug in progressive JPEG handling, fix warning + 2.04 (2015-04-15) try to re-enable SIMD on MinGW 64-bit + 2.03 (2015-04-12) extra corruption checking (mmozeiko) + stbi_set_flip_vertically_on_load (nguillemot) + fix NEON support; fix mingw support + 2.02 (2015-01-19) fix incorrect assert, fix warning + 2.01 (2015-01-17) fix various warnings; suppress SIMD on gcc 32-bit without -msse2 + 2.00b (2014-12-25) fix STBI_MALLOC in progressive JPEG + 2.00 (2014-12-25) optimize JPG, including x86 SSE2 & NEON SIMD (ryg) + progressive JPEG (stb) + PGM/PPM support (Ken Miller) + STBI_MALLOC,STBI_REALLOC,STBI_FREE + GIF bugfix -- seemingly never worked + STBI_NO_*, STBI_ONLY_* + 1.48 (2014-12-14) fix incorrectly-named assert() + 1.47 (2014-12-14) 1/2/4-bit PNG support, both direct and paletted (Omar Cornut & stb) + optimize PNG (ryg) + fix bug in interlaced PNG with user-specified channel count (stb) + 1.46 (2014-08-26) + fix broken tRNS chunk (colorkey-style transparency) in non-paletted PNG + 1.45 (2014-08-16) + fix MSVC-ARM internal compiler error by wrapping malloc + 1.44 (2014-08-07) + various warning fixes from Ronny Chevalier + 1.43 (2014-07-15) + fix MSVC-only compiler problem in code changed in 1.42 + 1.42 (2014-07-09) + don't define _CRT_SECURE_NO_WARNINGS (affects user code) + fixes to stbi__cleanup_jpeg path + added STBI_ASSERT to avoid requiring assert.h + 1.41 (2014-06-25) + fix search&replace from 1.36 that messed up comments/error messages + 1.40 (2014-06-22) + fix gcc struct-initialization warning + 1.39 (2014-06-15) + fix to TGA optimization when req_comp != number of components in TGA; + fix to GIF loading because BMP wasn't rewinding (whoops, no GIFs in my test suite) + add support for BMP version 5 (more ignored fields) + 1.38 (2014-06-06) + suppress MSVC warnings on integer casts truncating values + fix accidental rename of 'skip' field of I/O + 1.37 (2014-06-04) + remove duplicate typedef + 1.36 (2014-06-03) + convert to header file single-file library + if de-iphone isn't set, load iphone images color-swapped instead of returning NULL + 1.35 (2014-05-27) + various warnings + fix broken STBI_SIMD path + fix bug where stbi_load_from_file no longer left file pointer in correct place + fix broken non-easy path for 32-bit BMP (possibly never used) + TGA optimization by Arseny Kapoulkine + 1.34 (unknown) + use STBI_NOTUSED in stbi__resample_row_generic(), fix one more leak in tga failure case + 1.33 (2011-07-14) + make stbi_is_hdr work in STBI_NO_HDR (as specified), minor compiler-friendly improvements + 1.32 (2011-07-13) + support for "info" function for all supported filetypes (SpartanJ) + 1.31 (2011-06-20) + a few more leak fixes, bug in PNG handling (SpartanJ) + 1.30 (2011-06-11) + added ability to load files via callbacks to accomidate custom input streams (Ben Wenger) + removed deprecated format-specific test/load functions + removed support for installable file formats (stbi_loader) -- would have been broken for IO callbacks anyway + error cases in bmp and tga give messages and don't leak (Raymond Barbiero, grisha) + fix inefficiency in decoding 32-bit BMP (David Woo) + 1.29 (2010-08-16) + various warning fixes from Aurelien Pocheville + 1.28 (2010-08-01) + fix bug in GIF palette transparency (SpartanJ) + 1.27 (2010-08-01) + cast-to-stbi_uc to fix warnings + 1.26 (2010-07-24) + fix bug in file buffering for PNG reported by SpartanJ + 1.25 (2010-07-17) + refix trans_data warning (Won Chun) + 1.24 (2010-07-12) + perf improvements reading from files on platforms with lock-heavy fgetc() + minor perf improvements for jpeg + deprecated type-specific functions so we'll get feedback if they're needed + attempt to fix trans_data warning (Won Chun) + 1.23 fixed bug in iPhone support + 1.22 (2010-07-10) + removed image *writing* support + stbi_info support from Jetro Lauha + GIF support from Jean-Marc Lienher + iPhone PNG-extensions from James Brown + warning-fixes from Nicolas Schulz and Janez Zemva (i.stbi__err. Janez (U+017D)emva) + 1.21 fix use of 'stbi_uc' in header (reported by jon blow) + 1.20 added support for Softimage PIC, by Tom Seddon + 1.19 bug in interlaced PNG corruption check (found by ryg) + 1.18 (2008-08-02) + fix a threading bug (local mutable static) + 1.17 support interlaced PNG + 1.16 major bugfix - stbi__convert_format converted one too many pixels + 1.15 initialize some fields for thread safety + 1.14 fix threadsafe conversion bug + header-file-only version (#define STBI_HEADER_FILE_ONLY before including) + 1.13 threadsafe + 1.12 const qualifiers in the API + 1.11 Support installable IDCT, colorspace conversion routines + 1.10 Fixes for 64-bit (don't use "unsigned long") + optimized upsampling by Fabian "ryg" Giesen + 1.09 Fix format-conversion for PSD code (bad global variables!) + 1.08 Thatcher Ulrich's PSD code integrated by Nicolas Schulz + 1.07 attempt to fix C++ warning/errors again + 1.06 attempt to fix C++ warning/errors again + 1.05 fix TGA loading to return correct *comp and use good luminance calc + 1.04 default float alpha is 1, not 255; use 'void *' for stbi_image_free + 1.03 bugfixes to STBI_NO_STDIO, STBI_NO_HDR + 1.02 support for (subset of) HDR files, float interface for preferred access to them + 1.01 fix bug: possible bug in handling right-side up bmps... not sure + fix bug: the stbi__bmp_load() and stbi__tga_load() functions didn't work at all + 1.00 interface to zlib that skips zlib header + 0.99 correct handling of alpha in palette + 0.98 TGA loader by lonesock; dynamically add loaders (untested) + 0.97 jpeg errors on too large a file; also catch another malloc failure + 0.96 fix detection of invalid v value - particleman@mollyrocket forum + 0.95 during header scan, seek to markers in case of padding + 0.94 STBI_NO_STDIO to disable stdio usage; rename all #defines the same + 0.93 handle jpegtran output; verbose errors + 0.92 read 4,8,16,24,32-bit BMP files of several formats + 0.91 output 24-bit Windows 3.0 BMP files + 0.90 fix a few more warnings; bump version number to approach 1.0 + 0.61 bugfixes due to Marc LeBlanc, Christopher Lloyd + 0.60 fix compiling as c++ + 0.59 fix warnings: merge Dave Moore's -Wall fixes + 0.58 fix bug: zlib uncompressed mode len/nlen was wrong endian + 0.57 fix bug: jpg last huffman symbol before marker was >9 bits but less than 16 available + 0.56 fix bug: zlib uncompressed mode len vs. nlen + 0.55 fix bug: restart_interval not initialized to 0 + 0.54 allow NULL for 'int *comp' + 0.53 fix bug in png 3->4; speedup png decoding + 0.52 png handles req_comp=3,4 directly; minor cleanup; jpeg comments + 0.51 obey req_comp requests, 1-component jpegs return as 1-component, + on 'test' only check type, not whether we support this variant + 0.50 (2006-11-19) + first released version +*/ + + +/* +------------------------------------------------------------------------------ +This software is available under 2 licenses -- choose whichever you prefer. +------------------------------------------------------------------------------ +ALTERNATIVE A - MIT License +Copyright (c) 2017 Sean Barrett +Permission is hereby granted, free of charge, to any person obtaining a copy of +this software and associated documentation files (the "Software"), to deal in +the Software without restriction, including without limitation the rights to +use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +of the Software, and to permit persons to whom the Software is furnished to do +so, subject to the following conditions: +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. +------------------------------------------------------------------------------ +ALTERNATIVE B - Public Domain (www.unlicense.org) +This is free and unencumbered software released into the public domain. +Anyone is free to copy, modify, publish, use, compile, sell, or distribute this +software, either in source code form or as a compiled binary, for any purpose, +commercial or non-commercial, and by any means. +In jurisdictions that recognize copyright laws, the author or authors of this +software dedicate any and all copyright interest in the software to the public +domain. We make this dedication for the benefit of the public at large and to +the detriment of our heirs and successors. We intend this dedication to be an +overt act of relinquishment in perpetuity of all present and future rights to +this software under copyright law. +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN +ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION +WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. +------------------------------------------------------------------------------ +*/ diff --git a/tools/stb/stb_image_write.h b/tools/stb/stb_image_write.h new file mode 100644 index 00000000..c05e9581 --- /dev/null +++ b/tools/stb/stb_image_write.h @@ -0,0 +1,1568 @@ +/* stb_image_write - v1.09 - public domain - http://nothings.org/stb/stb_image_write.h + writes out PNG/BMP/TGA/JPEG/HDR images to C stdio - Sean Barrett 2010-2015 + no warranty implied; use at your own risk + + Before #including, + + #define STB_IMAGE_WRITE_IMPLEMENTATION + + in the file that you want to have the implementation. + + Will probably not work correctly with strict-aliasing optimizations. + + If using a modern Microsoft Compiler, non-safe versions of CRT calls may cause + compilation warnings or even errors. To avoid this, also before #including, + + #define STBI_MSC_SECURE_CRT + +ABOUT: + + This header file is a library for writing images to C stdio. It could be + adapted to write to memory or a general streaming interface; let me know. + + The PNG output is not optimal; it is 20-50% larger than the file + written by a decent optimizing implementation; though providing a custom + zlib compress function (see STBIW_ZLIB_COMPRESS) can mitigate that. + This library is designed for source code compactness and simplicity, + not optimal image file size or run-time performance. + +BUILDING: + + You can #define STBIW_ASSERT(x) before the #include to avoid using assert.h. + You can #define STBIW_MALLOC(), STBIW_REALLOC(), and STBIW_FREE() to replace + malloc,realloc,free. + You can #define STBIW_MEMMOVE() to replace memmove() + You can #define STBIW_ZLIB_COMPRESS to use a custom zlib-style compress function + for PNG compression (instead of the builtin one), it must have the following signature: + unsigned char * my_compress(unsigned char *data, int data_len, int *out_len, int quality); + The returned data will be freed with STBIW_FREE() (free() by default), + so it must be heap allocated with STBIW_MALLOC() (malloc() by default), + +USAGE: + + There are five functions, one for each image file format: + + int stbi_write_png(char const *filename, int w, int h, int comp, const void *data, int stride_in_bytes); + int stbi_write_bmp(char const *filename, int w, int h, int comp, const void *data); + int stbi_write_tga(char const *filename, int w, int h, int comp, const void *data); + int stbi_write_jpg(char const *filename, int w, int h, int comp, const void *data, int quality); + int stbi_write_hdr(char const *filename, int w, int h, int comp, const float *data); + + void stbi_flip_vertically_on_write(int flag); // flag is non-zero to flip data vertically + + There are also five equivalent functions that use an arbitrary write function. You are + expected to open/close your file-equivalent before and after calling these: + + int stbi_write_png_to_func(stbi_write_func *func, void *context, int w, int h, int comp, const void *data, int stride_in_bytes); + int stbi_write_bmp_to_func(stbi_write_func *func, void *context, int w, int h, int comp, const void *data); + int stbi_write_tga_to_func(stbi_write_func *func, void *context, int w, int h, int comp, const void *data); + int stbi_write_hdr_to_func(stbi_write_func *func, void *context, int w, int h, int comp, const float *data); + int stbi_write_jpg_to_func(stbi_write_func *func, void *context, int x, int y, int comp, const void *data, int quality); + + where the callback is: + void stbi_write_func(void *context, void *data, int size); + + You can configure it with these global variables: + int stbi_write_tga_with_rle; // defaults to true; set to 0 to disable RLE + int stbi_write_png_compression_level; // defaults to 8; set to higher for more compression + int stbi_write_force_png_filter; // defaults to -1; set to 0..5 to force a filter mode + + + You can define STBI_WRITE_NO_STDIO to disable the file variant of these + functions, so the library will not use stdio.h at all. However, this will + also disable HDR writing, because it requires stdio for formatted output. + + Each function returns 0 on failure and non-0 on success. + + The functions create an image file defined by the parameters. The image + is a rectangle of pixels stored from left-to-right, top-to-bottom. + Each pixel contains 'comp' channels of data stored interleaved with 8-bits + per channel, in the following order: 1=Y, 2=YA, 3=RGB, 4=RGBA. (Y is + monochrome color.) The rectangle is 'w' pixels wide and 'h' pixels tall. + The *data pointer points to the first byte of the top-left-most pixel. + For PNG, "stride_in_bytes" is the distance in bytes from the first byte of + a row of pixels to the first byte of the next row of pixels. + + PNG creates output files with the same number of components as the input. + The BMP format expands Y to RGB in the file format and does not + output alpha. + + PNG supports writing rectangles of data even when the bytes storing rows of + data are not consecutive in memory (e.g. sub-rectangles of a larger image), + by supplying the stride between the beginning of adjacent rows. The other + formats do not. (Thus you cannot write a native-format BMP through the BMP + writer, both because it is in BGR order and because it may have padding + at the end of the line.) + + PNG allows you to set the deflate compression level by setting the global + variable 'stbi_write_png_compression_level' (it defaults to 8). + + HDR expects linear float data. Since the format is always 32-bit rgb(e) + data, alpha (if provided) is discarded, and for monochrome data it is + replicated across all three channels. + + TGA supports RLE or non-RLE compressed data. To use non-RLE-compressed + data, set the global variable 'stbi_write_tga_with_rle' to 0. + + JPEG does ignore alpha channels in input data; quality is between 1 and 100. + Higher quality looks better but results in a bigger image. + JPEG baseline (no JPEG progressive). + +CREDITS: + + + Sean Barrett - PNG/BMP/TGA + Baldur Karlsson - HDR + Jean-Sebastien Guay - TGA monochrome + Tim Kelsey - misc enhancements + Alan Hickman - TGA RLE + Emmanuel Julien - initial file IO callback implementation + Jon Olick - original jo_jpeg.cpp code + Daniel Gibson - integrate JPEG, allow external zlib + Aarni Koskela - allow choosing PNG filter + + bugfixes: + github:Chribba + Guillaume Chereau + github:jry2 + github:romigrou + Sergio Gonzalez + Jonas Karlsson + Filip Wasil + Thatcher Ulrich + github:poppolopoppo + Patrick Boettcher + github:xeekworx + Cap Petschulat + Simon Rodriguez + Ivan Tikhonov + github:ignotion + Adam Schackart + +LICENSE + + See end of file for license information. + +*/ + +#ifndef INCLUDE_STB_IMAGE_WRITE_H +#define INCLUDE_STB_IMAGE_WRITE_H + +// if STB_IMAGE_WRITE_STATIC causes problems, try defining STBIWDEF to 'inline' or 'static inline' +#ifndef STBIWDEF +#ifdef STB_IMAGE_WRITE_STATIC +#define STBIWDEF static +#else +#ifdef __cplusplus +#define STBIWDEF extern "C" +#else +#define STBIWDEF extern +#endif +#endif +#endif + +#ifndef STB_IMAGE_WRITE_STATIC // C++ forbids static forward declarations +extern int stbi_write_tga_with_rle; +extern int stbi_write_png_compression_level; +extern int stbi_write_force_png_filter; +#endif + +#ifndef STBI_WRITE_NO_STDIO +STBIWDEF int stbi_write_png(char const *filename, int w, int h, int comp, const void *data, int stride_in_bytes); +STBIWDEF int stbi_write_bmp(char const *filename, int w, int h, int comp, const void *data); +STBIWDEF int stbi_write_tga(char const *filename, int w, int h, int comp, const void *data); +STBIWDEF int stbi_write_hdr(char const *filename, int w, int h, int comp, const float *data); +STBIWDEF int stbi_write_jpg(char const *filename, int x, int y, int comp, const void *data, int quality); +#endif + +typedef void stbi_write_func(void *context, void *data, int size); + +STBIWDEF int stbi_write_png_to_func(stbi_write_func *func, void *context, int w, int h, int comp, const void *data, int stride_in_bytes); +STBIWDEF int stbi_write_bmp_to_func(stbi_write_func *func, void *context, int w, int h, int comp, const void *data); +STBIWDEF int stbi_write_tga_to_func(stbi_write_func *func, void *context, int w, int h, int comp, const void *data); +STBIWDEF int stbi_write_hdr_to_func(stbi_write_func *func, void *context, int w, int h, int comp, const float *data); +STBIWDEF int stbi_write_jpg_to_func(stbi_write_func *func, void *context, int x, int y, int comp, const void *data, int quality); + +STBIWDEF void stbi_flip_vertically_on_write(int flip_boolean); + +#endif//INCLUDE_STB_IMAGE_WRITE_H + +#ifdef STB_IMAGE_WRITE_IMPLEMENTATION + +#ifdef _WIN32 + #ifndef _CRT_SECURE_NO_WARNINGS + #define _CRT_SECURE_NO_WARNINGS + #endif + #ifndef _CRT_NONSTDC_NO_DEPRECATE + #define _CRT_NONSTDC_NO_DEPRECATE + #endif +#endif + +#ifndef STBI_WRITE_NO_STDIO +#include +#endif // STBI_WRITE_NO_STDIO + +#include +#include +#include +#include + +#if defined(STBIW_MALLOC) && defined(STBIW_FREE) && (defined(STBIW_REALLOC) || defined(STBIW_REALLOC_SIZED)) +// ok +#elif !defined(STBIW_MALLOC) && !defined(STBIW_FREE) && !defined(STBIW_REALLOC) && !defined(STBIW_REALLOC_SIZED) +// ok +#else +#error "Must define all or none of STBIW_MALLOC, STBIW_FREE, and STBIW_REALLOC (or STBIW_REALLOC_SIZED)." +#endif + +#ifndef STBIW_MALLOC +#define STBIW_MALLOC(sz) malloc(sz) +#define STBIW_REALLOC(p,newsz) realloc(p,newsz) +#define STBIW_FREE(p) free(p) +#endif + +#ifndef STBIW_REALLOC_SIZED +#define STBIW_REALLOC_SIZED(p,oldsz,newsz) STBIW_REALLOC(p,newsz) +#endif + + +#ifndef STBIW_MEMMOVE +#define STBIW_MEMMOVE(a,b,sz) memmove(a,b,sz) +#endif + + +#ifndef STBIW_ASSERT +#include +#define STBIW_ASSERT(x) assert(x) +#endif + +#define STBIW_UCHAR(x) (unsigned char) ((x) & 0xff) + +#ifdef STB_IMAGE_WRITE_STATIC +static int stbi__flip_vertically_on_write=0; +static int stbi_write_png_compression_level = 8; +static int stbi_write_tga_with_rle = 1; +static int stbi_write_force_png_filter = -1; +#else +int stbi_write_png_compression_level = 8; +int stbi__flip_vertically_on_write=0; +int stbi_write_tga_with_rle = 1; +int stbi_write_force_png_filter = -1; +#endif + +STBIWDEF void stbi_flip_vertically_on_write(int flag) +{ + stbi__flip_vertically_on_write = flag; +} + +typedef struct +{ + stbi_write_func *func; + void *context; +} stbi__write_context; + +// initialize a callback-based context +static void stbi__start_write_callbacks(stbi__write_context *s, stbi_write_func *c, void *context) +{ + s->func = c; + s->context = context; +} + +#ifndef STBI_WRITE_NO_STDIO + +static void stbi__stdio_write(void *context, void *data, int size) +{ + fwrite(data,1,size,(FILE*) context); +} + +static int stbi__start_write_file(stbi__write_context *s, const char *filename) +{ + FILE *f; +#ifdef STBI_MSC_SECURE_CRT + if (fopen_s(&f, filename, "wb")) + f = NULL; +#else + f = fopen(filename, "wb"); +#endif + stbi__start_write_callbacks(s, stbi__stdio_write, (void *) f); + return f != NULL; +} + +static void stbi__end_write_file(stbi__write_context *s) +{ + fclose((FILE *)s->context); +} + +#endif // !STBI_WRITE_NO_STDIO + +typedef unsigned int stbiw_uint32; +typedef int stb_image_write_test[sizeof(stbiw_uint32)==4 ? 1 : -1]; + +static void stbiw__writefv(stbi__write_context *s, const char *fmt, va_list v) +{ + while (*fmt) { + switch (*fmt++) { + case ' ': break; + case '1': { unsigned char x = STBIW_UCHAR(va_arg(v, int)); + s->func(s->context,&x,1); + break; } + case '2': { int x = va_arg(v,int); + unsigned char b[2]; + b[0] = STBIW_UCHAR(x); + b[1] = STBIW_UCHAR(x>>8); + s->func(s->context,b,2); + break; } + case '4': { stbiw_uint32 x = va_arg(v,int); + unsigned char b[4]; + b[0]=STBIW_UCHAR(x); + b[1]=STBIW_UCHAR(x>>8); + b[2]=STBIW_UCHAR(x>>16); + b[3]=STBIW_UCHAR(x>>24); + s->func(s->context,b,4); + break; } + default: + STBIW_ASSERT(0); + return; + } + } +} + +static void stbiw__writef(stbi__write_context *s, const char *fmt, ...) +{ + va_list v; + va_start(v, fmt); + stbiw__writefv(s, fmt, v); + va_end(v); +} + +static void stbiw__putc(stbi__write_context *s, unsigned char c) +{ + s->func(s->context, &c, 1); +} + +static void stbiw__write3(stbi__write_context *s, unsigned char a, unsigned char b, unsigned char c) +{ + unsigned char arr[3]; + arr[0] = a, arr[1] = b, arr[2] = c; + s->func(s->context, arr, 3); +} + +static void stbiw__write_pixel(stbi__write_context *s, int rgb_dir, int comp, int write_alpha, int expand_mono, unsigned char *d) +{ + unsigned char bg[3] = { 255, 0, 255}, px[3]; + int k; + + if (write_alpha < 0) + s->func(s->context, &d[comp - 1], 1); + + switch (comp) { + case 2: // 2 pixels = mono + alpha, alpha is written separately, so same as 1-channel case + case 1: + if (expand_mono) + stbiw__write3(s, d[0], d[0], d[0]); // monochrome bmp + else + s->func(s->context, d, 1); // monochrome TGA + break; + case 4: + if (!write_alpha) { + // composite against pink background + for (k = 0; k < 3; ++k) + px[k] = bg[k] + ((d[k] - bg[k]) * d[3]) / 255; + stbiw__write3(s, px[1 - rgb_dir], px[1], px[1 + rgb_dir]); + break; + } + /* FALLTHROUGH */ + case 3: + stbiw__write3(s, d[1 - rgb_dir], d[1], d[1 + rgb_dir]); + break; + } + if (write_alpha > 0) + s->func(s->context, &d[comp - 1], 1); +} + +static void stbiw__write_pixels(stbi__write_context *s, int rgb_dir, int vdir, int x, int y, int comp, void *data, int write_alpha, int scanline_pad, int expand_mono) +{ + stbiw_uint32 zero = 0; + int i,j, j_end; + + if (y <= 0) + return; + + if (stbi__flip_vertically_on_write) + vdir *= -1; + + if (vdir < 0) + j_end = -1, j = y-1; + else + j_end = y, j = 0; + + for (; j != j_end; j += vdir) { + for (i=0; i < x; ++i) { + unsigned char *d = (unsigned char *) data + (j*x+i)*comp; + stbiw__write_pixel(s, rgb_dir, comp, write_alpha, expand_mono, d); + } + s->func(s->context, &zero, scanline_pad); + } +} + +static int stbiw__outfile(stbi__write_context *s, int rgb_dir, int vdir, int x, int y, int comp, int expand_mono, void *data, int alpha, int pad, const char *fmt, ...) +{ + if (y < 0 || x < 0) { + return 0; + } else { + va_list v; + va_start(v, fmt); + stbiw__writefv(s, fmt, v); + va_end(v); + stbiw__write_pixels(s,rgb_dir,vdir,x,y,comp,data,alpha,pad, expand_mono); + return 1; + } +} + +static int stbi_write_bmp_core(stbi__write_context *s, int x, int y, int comp, const void *data) +{ + int pad = (-x*3) & 3; + return stbiw__outfile(s,-1,-1,x,y,comp,1,(void *) data,0,pad, + "11 4 22 4" "4 44 22 444444", + 'B', 'M', 14+40+(x*3+pad)*y, 0,0, 14+40, // file header + 40, x,y, 1,24, 0,0,0,0,0,0); // bitmap header +} + +STBIWDEF int stbi_write_bmp_to_func(stbi_write_func *func, void *context, int x, int y, int comp, const void *data) +{ + stbi__write_context s; + stbi__start_write_callbacks(&s, func, context); + return stbi_write_bmp_core(&s, x, y, comp, data); +} + +#ifndef STBI_WRITE_NO_STDIO +STBIWDEF int stbi_write_bmp(char const *filename, int x, int y, int comp, const void *data) +{ + stbi__write_context s; + if (stbi__start_write_file(&s,filename)) { + int r = stbi_write_bmp_core(&s, x, y, comp, data); + stbi__end_write_file(&s); + return r; + } else + return 0; +} +#endif //!STBI_WRITE_NO_STDIO + +static int stbi_write_tga_core(stbi__write_context *s, int x, int y, int comp, void *data) +{ + int has_alpha = (comp == 2 || comp == 4); + int colorbytes = has_alpha ? comp-1 : comp; + int format = colorbytes < 2 ? 3 : 2; // 3 color channels (RGB/RGBA) = 2, 1 color channel (Y/YA) = 3 + + if (y < 0 || x < 0) + return 0; + + if (!stbi_write_tga_with_rle) { + return stbiw__outfile(s, -1, -1, x, y, comp, 0, (void *) data, has_alpha, 0, + "111 221 2222 11", 0, 0, format, 0, 0, 0, 0, 0, x, y, (colorbytes + has_alpha) * 8, has_alpha * 8); + } else { + int i,j,k; + int jend, jdir; + + stbiw__writef(s, "111 221 2222 11", 0,0,format+8, 0,0,0, 0,0,x,y, (colorbytes + has_alpha) * 8, has_alpha * 8); + + if (stbi__flip_vertically_on_write) { + j = 0; + jend = y; + jdir = 1; + } else { + j = y-1; + jend = -1; + jdir = -1; + } + for (; j != jend; j += jdir) { + unsigned char *row = (unsigned char *) data + j * x * comp; + int len; + + for (i = 0; i < x; i += len) { + unsigned char *begin = row + i * comp; + int diff = 1; + len = 1; + + if (i < x - 1) { + ++len; + diff = memcmp(begin, row + (i + 1) * comp, comp); + if (diff) { + const unsigned char *prev = begin; + for (k = i + 2; k < x && len < 128; ++k) { + if (memcmp(prev, row + k * comp, comp)) { + prev += comp; + ++len; + } else { + --len; + break; + } + } + } else { + for (k = i + 2; k < x && len < 128; ++k) { + if (!memcmp(begin, row + k * comp, comp)) { + ++len; + } else { + break; + } + } + } + } + + if (diff) { + unsigned char header = STBIW_UCHAR(len - 1); + s->func(s->context, &header, 1); + for (k = 0; k < len; ++k) { + stbiw__write_pixel(s, -1, comp, has_alpha, 0, begin + k * comp); + } + } else { + unsigned char header = STBIW_UCHAR(len - 129); + s->func(s->context, &header, 1); + stbiw__write_pixel(s, -1, comp, has_alpha, 0, begin); + } + } + } + } + return 1; +} + +STBIWDEF int stbi_write_tga_to_func(stbi_write_func *func, void *context, int x, int y, int comp, const void *data) +{ + stbi__write_context s; + stbi__start_write_callbacks(&s, func, context); + return stbi_write_tga_core(&s, x, y, comp, (void *) data); +} + +#ifndef STBI_WRITE_NO_STDIO +STBIWDEF int stbi_write_tga(char const *filename, int x, int y, int comp, const void *data) +{ + stbi__write_context s; + if (stbi__start_write_file(&s,filename)) { + int r = stbi_write_tga_core(&s, x, y, comp, (void *) data); + stbi__end_write_file(&s); + return r; + } else + return 0; +} +#endif + +// ************************************************************************************************* +// Radiance RGBE HDR writer +// by Baldur Karlsson + +#define stbiw__max(a, b) ((a) > (b) ? (a) : (b)) + +void stbiw__linear_to_rgbe(unsigned char *rgbe, float *linear) +{ + int exponent; + float maxcomp = stbiw__max(linear[0], stbiw__max(linear[1], linear[2])); + + if (maxcomp < 1e-32f) { + rgbe[0] = rgbe[1] = rgbe[2] = rgbe[3] = 0; + } else { + float normalize = (float) frexp(maxcomp, &exponent) * 256.0f/maxcomp; + + rgbe[0] = (unsigned char)(linear[0] * normalize); + rgbe[1] = (unsigned char)(linear[1] * normalize); + rgbe[2] = (unsigned char)(linear[2] * normalize); + rgbe[3] = (unsigned char)(exponent + 128); + } +} + +void stbiw__write_run_data(stbi__write_context *s, int length, unsigned char databyte) +{ + unsigned char lengthbyte = STBIW_UCHAR(length+128); + STBIW_ASSERT(length+128 <= 255); + s->func(s->context, &lengthbyte, 1); + s->func(s->context, &databyte, 1); +} + +void stbiw__write_dump_data(stbi__write_context *s, int length, unsigned char *data) +{ + unsigned char lengthbyte = STBIW_UCHAR(length); + STBIW_ASSERT(length <= 128); // inconsistent with spec but consistent with official code + s->func(s->context, &lengthbyte, 1); + s->func(s->context, data, length); +} + +void stbiw__write_hdr_scanline(stbi__write_context *s, int width, int ncomp, unsigned char *scratch, float *scanline) +{ + unsigned char scanlineheader[4] = { 2, 2, 0, 0 }; + unsigned char rgbe[4]; + float linear[3]; + int x; + + scanlineheader[2] = (width&0xff00)>>8; + scanlineheader[3] = (width&0x00ff); + + /* skip RLE for images too small or large */ + if (width < 8 || width >= 32768) { + for (x=0; x < width; x++) { + switch (ncomp) { + case 4: /* fallthrough */ + case 3: linear[2] = scanline[x*ncomp + 2]; + linear[1] = scanline[x*ncomp + 1]; + linear[0] = scanline[x*ncomp + 0]; + break; + default: + linear[0] = linear[1] = linear[2] = scanline[x*ncomp + 0]; + break; + } + stbiw__linear_to_rgbe(rgbe, linear); + s->func(s->context, rgbe, 4); + } + } else { + int c,r; + /* encode into scratch buffer */ + for (x=0; x < width; x++) { + switch(ncomp) { + case 4: /* fallthrough */ + case 3: linear[2] = scanline[x*ncomp + 2]; + linear[1] = scanline[x*ncomp + 1]; + linear[0] = scanline[x*ncomp + 0]; + break; + default: + linear[0] = linear[1] = linear[2] = scanline[x*ncomp + 0]; + break; + } + stbiw__linear_to_rgbe(rgbe, linear); + scratch[x + width*0] = rgbe[0]; + scratch[x + width*1] = rgbe[1]; + scratch[x + width*2] = rgbe[2]; + scratch[x + width*3] = rgbe[3]; + } + + s->func(s->context, scanlineheader, 4); + + /* RLE each component separately */ + for (c=0; c < 4; c++) { + unsigned char *comp = &scratch[width*c]; + + x = 0; + while (x < width) { + // find first run + r = x; + while (r+2 < width) { + if (comp[r] == comp[r+1] && comp[r] == comp[r+2]) + break; + ++r; + } + if (r+2 >= width) + r = width; + // dump up to first run + while (x < r) { + int len = r-x; + if (len > 128) len = 128; + stbiw__write_dump_data(s, len, &comp[x]); + x += len; + } + // if there's a run, output it + if (r+2 < width) { // same test as what we break out of in search loop, so only true if we break'd + // find next byte after run + while (r < width && comp[r] == comp[x]) + ++r; + // output run up to r + while (x < r) { + int len = r-x; + if (len > 127) len = 127; + stbiw__write_run_data(s, len, comp[x]); + x += len; + } + } + } + } + } +} + +static int stbi_write_hdr_core(stbi__write_context *s, int x, int y, int comp, float *data) +{ + if (y <= 0 || x <= 0 || data == NULL) + return 0; + else { + // Each component is stored separately. Allocate scratch space for full output scanline. + unsigned char *scratch = (unsigned char *) STBIW_MALLOC(x*4); + int i, len; + char buffer[128]; + char header[] = "#?RADIANCE\n# Written by stb_image_write.h\nFORMAT=32-bit_rle_rgbe\n"; + s->func(s->context, header, sizeof(header)-1); + +#ifdef STBI_MSC_SECURE_CRT + len = sprintf_s(buffer, "EXPOSURE= 1.0000000000000\n\n-Y %d +X %d\n", y, x); +#else + len = sprintf(buffer, "EXPOSURE= 1.0000000000000\n\n-Y %d +X %d\n", y, x); +#endif + s->func(s->context, buffer, len); + + for(i=0; i < y; i++) + stbiw__write_hdr_scanline(s, x, comp, scratch, data + comp*x*(stbi__flip_vertically_on_write ? y-1-i : i)*x); + STBIW_FREE(scratch); + return 1; + } +} + +STBIWDEF int stbi_write_hdr_to_func(stbi_write_func *func, void *context, int x, int y, int comp, const float *data) +{ + stbi__write_context s; + stbi__start_write_callbacks(&s, func, context); + return stbi_write_hdr_core(&s, x, y, comp, (float *) data); +} + +#ifndef STBI_WRITE_NO_STDIO +STBIWDEF int stbi_write_hdr(char const *filename, int x, int y, int comp, const float *data) +{ + stbi__write_context s; + if (stbi__start_write_file(&s,filename)) { + int r = stbi_write_hdr_core(&s, x, y, comp, (float *) data); + stbi__end_write_file(&s); + return r; + } else + return 0; +} +#endif // STBI_WRITE_NO_STDIO + + +////////////////////////////////////////////////////////////////////////////// +// +// PNG writer +// + +#ifndef STBIW_ZLIB_COMPRESS +// stretchy buffer; stbiw__sbpush() == vector<>::push_back() -- stbiw__sbcount() == vector<>::size() +#define stbiw__sbraw(a) ((int *) (a) - 2) +#define stbiw__sbm(a) stbiw__sbraw(a)[0] +#define stbiw__sbn(a) stbiw__sbraw(a)[1] + +#define stbiw__sbneedgrow(a,n) ((a)==0 || stbiw__sbn(a)+n >= stbiw__sbm(a)) +#define stbiw__sbmaybegrow(a,n) (stbiw__sbneedgrow(a,(n)) ? stbiw__sbgrow(a,n) : 0) +#define stbiw__sbgrow(a,n) stbiw__sbgrowf((void **) &(a), (n), sizeof(*(a))) + +#define stbiw__sbpush(a, v) (stbiw__sbmaybegrow(a,1), (a)[stbiw__sbn(a)++] = (v)) +#define stbiw__sbcount(a) ((a) ? stbiw__sbn(a) : 0) +#define stbiw__sbfree(a) ((a) ? STBIW_FREE(stbiw__sbraw(a)),0 : 0) + +static void *stbiw__sbgrowf(void **arr, int increment, int itemsize) +{ + int m = *arr ? 2*stbiw__sbm(*arr)+increment : increment+1; + void *p = STBIW_REALLOC_SIZED(*arr ? stbiw__sbraw(*arr) : 0, *arr ? (stbiw__sbm(*arr)*itemsize + sizeof(int)*2) : 0, itemsize * m + sizeof(int)*2); + STBIW_ASSERT(p); + if (p) { + if (!*arr) ((int *) p)[1] = 0; + *arr = (void *) ((int *) p + 2); + stbiw__sbm(*arr) = m; + } + return *arr; +} + +static unsigned char *stbiw__zlib_flushf(unsigned char *data, unsigned int *bitbuffer, int *bitcount) +{ + while (*bitcount >= 8) { + stbiw__sbpush(data, STBIW_UCHAR(*bitbuffer)); + *bitbuffer >>= 8; + *bitcount -= 8; + } + return data; +} + +static int stbiw__zlib_bitrev(int code, int codebits) +{ + int res=0; + while (codebits--) { + res = (res << 1) | (code & 1); + code >>= 1; + } + return res; +} + +static unsigned int stbiw__zlib_countm(unsigned char *a, unsigned char *b, int limit) +{ + int i; + for (i=0; i < limit && i < 258; ++i) + if (a[i] != b[i]) break; + return i; +} + +static unsigned int stbiw__zhash(unsigned char *data) +{ + stbiw_uint32 hash = data[0] + (data[1] << 8) + (data[2] << 16); + hash ^= hash << 3; + hash += hash >> 5; + hash ^= hash << 4; + hash += hash >> 17; + hash ^= hash << 25; + hash += hash >> 6; + return hash; +} + +#define stbiw__zlib_flush() (out = stbiw__zlib_flushf(out, &bitbuf, &bitcount)) +#define stbiw__zlib_add(code,codebits) \ + (bitbuf |= (code) << bitcount, bitcount += (codebits), stbiw__zlib_flush()) +#define stbiw__zlib_huffa(b,c) stbiw__zlib_add(stbiw__zlib_bitrev(b,c),c) +// default huffman tables +#define stbiw__zlib_huff1(n) stbiw__zlib_huffa(0x30 + (n), 8) +#define stbiw__zlib_huff2(n) stbiw__zlib_huffa(0x190 + (n)-144, 9) +#define stbiw__zlib_huff3(n) stbiw__zlib_huffa(0 + (n)-256,7) +#define stbiw__zlib_huff4(n) stbiw__zlib_huffa(0xc0 + (n)-280,8) +#define stbiw__zlib_huff(n) ((n) <= 143 ? stbiw__zlib_huff1(n) : (n) <= 255 ? stbiw__zlib_huff2(n) : (n) <= 279 ? stbiw__zlib_huff3(n) : stbiw__zlib_huff4(n)) +#define stbiw__zlib_huffb(n) ((n) <= 143 ? stbiw__zlib_huff1(n) : stbiw__zlib_huff2(n)) + +#define stbiw__ZHASH 16384 + +#endif // STBIW_ZLIB_COMPRESS + +unsigned char * stbi_zlib_compress(unsigned char *data, int data_len, int *out_len, int quality) +{ +#ifdef STBIW_ZLIB_COMPRESS + // user provided a zlib compress implementation, use that + return STBIW_ZLIB_COMPRESS(data, data_len, out_len, quality); +#else // use builtin + static unsigned short lengthc[] = { 3,4,5,6,7,8,9,10,11,13,15,17,19,23,27,31,35,43,51,59,67,83,99,115,131,163,195,227,258, 259 }; + static unsigned char lengtheb[]= { 0,0,0,0,0,0,0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5, 0 }; + static unsigned short distc[] = { 1,2,3,4,5,7,9,13,17,25,33,49,65,97,129,193,257,385,513,769,1025,1537,2049,3073,4097,6145,8193,12289,16385,24577, 32768 }; + static unsigned char disteb[] = { 0,0,0,0,1,1,2,2,3,3,4,4,5,5,6,6,7,7,8,8,9,9,10,10,11,11,12,12,13,13 }; + unsigned int bitbuf=0; + int i,j, bitcount=0; + unsigned char *out = NULL; + unsigned char ***hash_table = (unsigned char***) STBIW_MALLOC(stbiw__ZHASH * sizeof(char**)); + if (hash_table == NULL) + return NULL; + if (quality < 5) quality = 5; + + stbiw__sbpush(out, 0x78); // DEFLATE 32K window + stbiw__sbpush(out, 0x5e); // FLEVEL = 1 + stbiw__zlib_add(1,1); // BFINAL = 1 + stbiw__zlib_add(1,2); // BTYPE = 1 -- fixed huffman + + for (i=0; i < stbiw__ZHASH; ++i) + hash_table[i] = NULL; + + i=0; + while (i < data_len-3) { + // hash next 3 bytes of data to be compressed + int h = stbiw__zhash(data+i)&(stbiw__ZHASH-1), best=3; + unsigned char *bestloc = 0; + unsigned char **hlist = hash_table[h]; + int n = stbiw__sbcount(hlist); + for (j=0; j < n; ++j) { + if (hlist[j]-data > i-32768) { // if entry lies within window + int d = stbiw__zlib_countm(hlist[j], data+i, data_len-i); + if (d >= best) best=d,bestloc=hlist[j]; + } + } + // when hash table entry is too long, delete half the entries + if (hash_table[h] && stbiw__sbn(hash_table[h]) == 2*quality) { + STBIW_MEMMOVE(hash_table[h], hash_table[h]+quality, sizeof(hash_table[h][0])*quality); + stbiw__sbn(hash_table[h]) = quality; + } + stbiw__sbpush(hash_table[h],data+i); + + if (bestloc) { + // "lazy matching" - check match at *next* byte, and if it's better, do cur byte as literal + h = stbiw__zhash(data+i+1)&(stbiw__ZHASH-1); + hlist = hash_table[h]; + n = stbiw__sbcount(hlist); + for (j=0; j < n; ++j) { + if (hlist[j]-data > i-32767) { + int e = stbiw__zlib_countm(hlist[j], data+i+1, data_len-i-1); + if (e > best) { // if next match is better, bail on current match + bestloc = NULL; + break; + } + } + } + } + + if (bestloc) { + int d = (int) (data+i - bestloc); // distance back + STBIW_ASSERT(d <= 32767 && best <= 258); + for (j=0; best > lengthc[j+1]-1; ++j); + stbiw__zlib_huff(j+257); + if (lengtheb[j]) stbiw__zlib_add(best - lengthc[j], lengtheb[j]); + for (j=0; d > distc[j+1]-1; ++j); + stbiw__zlib_add(stbiw__zlib_bitrev(j,5),5); + if (disteb[j]) stbiw__zlib_add(d - distc[j], disteb[j]); + i += best; + } else { + stbiw__zlib_huffb(data[i]); + ++i; + } + } + // write out final bytes + for (;i < data_len; ++i) + stbiw__zlib_huffb(data[i]); + stbiw__zlib_huff(256); // end of block + // pad with 0 bits to byte boundary + while (bitcount) + stbiw__zlib_add(0,1); + + for (i=0; i < stbiw__ZHASH; ++i) + (void) stbiw__sbfree(hash_table[i]); + STBIW_FREE(hash_table); + + { + // compute adler32 on input + unsigned int s1=1, s2=0; + int blocklen = (int) (data_len % 5552); + j=0; + while (j < data_len) { + for (i=0; i < blocklen; ++i) s1 += data[j+i], s2 += s1; + s1 %= 65521, s2 %= 65521; + j += blocklen; + blocklen = 5552; + } + stbiw__sbpush(out, STBIW_UCHAR(s2 >> 8)); + stbiw__sbpush(out, STBIW_UCHAR(s2)); + stbiw__sbpush(out, STBIW_UCHAR(s1 >> 8)); + stbiw__sbpush(out, STBIW_UCHAR(s1)); + } + *out_len = stbiw__sbn(out); + // make returned pointer freeable + STBIW_MEMMOVE(stbiw__sbraw(out), out, *out_len); + return (unsigned char *) stbiw__sbraw(out); +#endif // STBIW_ZLIB_COMPRESS +} + +static unsigned int stbiw__crc32(unsigned char *buffer, int len) +{ + static unsigned int crc_table[256] = + { + 0x00000000, 0x77073096, 0xEE0E612C, 0x990951BA, 0x076DC419, 0x706AF48F, 0xE963A535, 0x9E6495A3, + 0x0eDB8832, 0x79DCB8A4, 0xE0D5E91E, 0x97D2D988, 0x09B64C2B, 0x7EB17CBD, 0xE7B82D07, 0x90BF1D91, + 0x1DB71064, 0x6AB020F2, 0xF3B97148, 0x84BE41DE, 0x1ADAD47D, 0x6DDDE4EB, 0xF4D4B551, 0x83D385C7, + 0x136C9856, 0x646BA8C0, 0xFD62F97A, 0x8A65C9EC, 0x14015C4F, 0x63066CD9, 0xFA0F3D63, 0x8D080DF5, + 0x3B6E20C8, 0x4C69105E, 0xD56041E4, 0xA2677172, 0x3C03E4D1, 0x4B04D447, 0xD20D85FD, 0xA50AB56B, + 0x35B5A8FA, 0x42B2986C, 0xDBBBC9D6, 0xACBCF940, 0x32D86CE3, 0x45DF5C75, 0xDCD60DCF, 0xABD13D59, + 0x26D930AC, 0x51DE003A, 0xC8D75180, 0xBFD06116, 0x21B4F4B5, 0x56B3C423, 0xCFBA9599, 0xB8BDA50F, + 0x2802B89E, 0x5F058808, 0xC60CD9B2, 0xB10BE924, 0x2F6F7C87, 0x58684C11, 0xC1611DAB, 0xB6662D3D, + 0x76DC4190, 0x01DB7106, 0x98D220BC, 0xEFD5102A, 0x71B18589, 0x06B6B51F, 0x9FBFE4A5, 0xE8B8D433, + 0x7807C9A2, 0x0F00F934, 0x9609A88E, 0xE10E9818, 0x7F6A0DBB, 0x086D3D2D, 0x91646C97, 0xE6635C01, + 0x6B6B51F4, 0x1C6C6162, 0x856530D8, 0xF262004E, 0x6C0695ED, 0x1B01A57B, 0x8208F4C1, 0xF50FC457, + 0x65B0D9C6, 0x12B7E950, 0x8BBEB8EA, 0xFCB9887C, 0x62DD1DDF, 0x15DA2D49, 0x8CD37CF3, 0xFBD44C65, + 0x4DB26158, 0x3AB551CE, 0xA3BC0074, 0xD4BB30E2, 0x4ADFA541, 0x3DD895D7, 0xA4D1C46D, 0xD3D6F4FB, + 0x4369E96A, 0x346ED9FC, 0xAD678846, 0xDA60B8D0, 0x44042D73, 0x33031DE5, 0xAA0A4C5F, 0xDD0D7CC9, + 0x5005713C, 0x270241AA, 0xBE0B1010, 0xC90C2086, 0x5768B525, 0x206F85B3, 0xB966D409, 0xCE61E49F, + 0x5EDEF90E, 0x29D9C998, 0xB0D09822, 0xC7D7A8B4, 0x59B33D17, 0x2EB40D81, 0xB7BD5C3B, 0xC0BA6CAD, + 0xEDB88320, 0x9ABFB3B6, 0x03B6E20C, 0x74B1D29A, 0xEAD54739, 0x9DD277AF, 0x04DB2615, 0x73DC1683, + 0xE3630B12, 0x94643B84, 0x0D6D6A3E, 0x7A6A5AA8, 0xE40ECF0B, 0x9309FF9D, 0x0A00AE27, 0x7D079EB1, + 0xF00F9344, 0x8708A3D2, 0x1E01F268, 0x6906C2FE, 0xF762575D, 0x806567CB, 0x196C3671, 0x6E6B06E7, + 0xFED41B76, 0x89D32BE0, 0x10DA7A5A, 0x67DD4ACC, 0xF9B9DF6F, 0x8EBEEFF9, 0x17B7BE43, 0x60B08ED5, + 0xD6D6A3E8, 0xA1D1937E, 0x38D8C2C4, 0x4FDFF252, 0xD1BB67F1, 0xA6BC5767, 0x3FB506DD, 0x48B2364B, + 0xD80D2BDA, 0xAF0A1B4C, 0x36034AF6, 0x41047A60, 0xDF60EFC3, 0xA867DF55, 0x316E8EEF, 0x4669BE79, + 0xCB61B38C, 0xBC66831A, 0x256FD2A0, 0x5268E236, 0xCC0C7795, 0xBB0B4703, 0x220216B9, 0x5505262F, + 0xC5BA3BBE, 0xB2BD0B28, 0x2BB45A92, 0x5CB36A04, 0xC2D7FFA7, 0xB5D0CF31, 0x2CD99E8B, 0x5BDEAE1D, + 0x9B64C2B0, 0xEC63F226, 0x756AA39C, 0x026D930A, 0x9C0906A9, 0xEB0E363F, 0x72076785, 0x05005713, + 0x95BF4A82, 0xE2B87A14, 0x7BB12BAE, 0x0CB61B38, 0x92D28E9B, 0xE5D5BE0D, 0x7CDCEFB7, 0x0BDBDF21, + 0x86D3D2D4, 0xF1D4E242, 0x68DDB3F8, 0x1FDA836E, 0x81BE16CD, 0xF6B9265B, 0x6FB077E1, 0x18B74777, + 0x88085AE6, 0xFF0F6A70, 0x66063BCA, 0x11010B5C, 0x8F659EFF, 0xF862AE69, 0x616BFFD3, 0x166CCF45, + 0xA00AE278, 0xD70DD2EE, 0x4E048354, 0x3903B3C2, 0xA7672661, 0xD06016F7, 0x4969474D, 0x3E6E77DB, + 0xAED16A4A, 0xD9D65ADC, 0x40DF0B66, 0x37D83BF0, 0xA9BCAE53, 0xDEBB9EC5, 0x47B2CF7F, 0x30B5FFE9, + 0xBDBDF21C, 0xCABAC28A, 0x53B39330, 0x24B4A3A6, 0xBAD03605, 0xCDD70693, 0x54DE5729, 0x23D967BF, + 0xB3667A2E, 0xC4614AB8, 0x5D681B02, 0x2A6F2B94, 0xB40BBE37, 0xC30C8EA1, 0x5A05DF1B, 0x2D02EF8D + }; + + unsigned int crc = ~0u; + int i; + for (i=0; i < len; ++i) + crc = (crc >> 8) ^ crc_table[buffer[i] ^ (crc & 0xff)]; + return ~crc; +} + +#define stbiw__wpng4(o,a,b,c,d) ((o)[0]=STBIW_UCHAR(a),(o)[1]=STBIW_UCHAR(b),(o)[2]=STBIW_UCHAR(c),(o)[3]=STBIW_UCHAR(d),(o)+=4) +#define stbiw__wp32(data,v) stbiw__wpng4(data, (v)>>24,(v)>>16,(v)>>8,(v)); +#define stbiw__wptag(data,s) stbiw__wpng4(data, s[0],s[1],s[2],s[3]) + +static void stbiw__wpcrc(unsigned char **data, int len) +{ + unsigned int crc = stbiw__crc32(*data - len - 4, len+4); + stbiw__wp32(*data, crc); +} + +static unsigned char stbiw__paeth(int a, int b, int c) +{ + int p = a + b - c, pa = abs(p-a), pb = abs(p-b), pc = abs(p-c); + if (pa <= pb && pa <= pc) return STBIW_UCHAR(a); + if (pb <= pc) return STBIW_UCHAR(b); + return STBIW_UCHAR(c); +} + +// @OPTIMIZE: provide an option that always forces left-predict or paeth predict +static void stbiw__encode_png_line(unsigned char *pixels, int stride_bytes, int width, int height, int y, int n, int filter_type, signed char *line_buffer) +{ + static int mapping[] = { 0,1,2,3,4 }; + static int firstmap[] = { 0,1,0,5,6 }; + int *mymap = (y != 0) ? mapping : firstmap; + int i; + int type = mymap[filter_type]; + unsigned char *z = pixels + stride_bytes * (stbi__flip_vertically_on_write ? height-1-y : y); + int signed_stride = stbi__flip_vertically_on_write ? -stride_bytes : stride_bytes; + for (i = 0; i < n; ++i) { + switch (type) { + case 0: line_buffer[i] = z[i]; break; + case 1: line_buffer[i] = z[i]; break; + case 2: line_buffer[i] = z[i] - z[i-signed_stride]; break; + case 3: line_buffer[i] = z[i] - (z[i-signed_stride]>>1); break; + case 4: line_buffer[i] = (signed char) (z[i] - stbiw__paeth(0,z[i-signed_stride],0)); break; + case 5: line_buffer[i] = z[i]; break; + case 6: line_buffer[i] = z[i]; break; + } + } + for (i=n; i < width*n; ++i) { + switch (type) { + case 0: line_buffer[i] = z[i]; break; + case 1: line_buffer[i] = z[i] - z[i-n]; break; + case 2: line_buffer[i] = z[i] - z[i-signed_stride]; break; + case 3: line_buffer[i] = z[i] - ((z[i-n] + z[i-signed_stride])>>1); break; + case 4: line_buffer[i] = z[i] - stbiw__paeth(z[i-n], z[i-signed_stride], z[i-signed_stride-n]); break; + case 5: line_buffer[i] = z[i] - (z[i-n]>>1); break; + case 6: line_buffer[i] = z[i] - stbiw__paeth(z[i-n], 0,0); break; + } + } +} + +unsigned char *stbi_write_png_to_mem(unsigned char *pixels, int stride_bytes, int x, int y, int n, int *out_len) +{ + int force_filter = stbi_write_force_png_filter; + int ctype[5] = { -1, 0, 4, 2, 6 }; + unsigned char sig[8] = { 137,80,78,71,13,10,26,10 }; + unsigned char *out,*o, *filt, *zlib; + signed char *line_buffer; + int j,zlen; + + if (stride_bytes == 0) + stride_bytes = x * n; + + if (force_filter >= 5) { + force_filter = -1; + } + + filt = (unsigned char *) STBIW_MALLOC((x*n+1) * y); if (!filt) return 0; + line_buffer = (signed char *) STBIW_MALLOC(x * n); if (!line_buffer) { STBIW_FREE(filt); return 0; } + for (j=0; j < y; ++j) { + int filter_type; + if (force_filter > -1) { + filter_type = force_filter; + stbiw__encode_png_line(pixels, stride_bytes, x, y, j, n, force_filter, line_buffer); + } else { // Estimate the best filter by running through all of them: + int best_filter = 0, best_filter_val = 0x7fffffff, est, i; + for (filter_type = 0; filter_type < 5; filter_type++) { + stbiw__encode_png_line(pixels, stride_bytes, x, y, j, n, filter_type, line_buffer); + + // Estimate the entropy of the line using this filter; the less, the better. + est = 0; + for (i = 0; i < x*n; ++i) { + est += abs((signed char) line_buffer[i]); + } + if (est < best_filter_val) { + best_filter_val = est; + best_filter = filter_type; + } + } + if (filter_type != best_filter) { // If the last iteration already got us the best filter, don't redo it + stbiw__encode_png_line(pixels, stride_bytes, x, y, j, n, best_filter, line_buffer); + filter_type = best_filter; + } + } + // when we get here, filter_type contains the filter type, and line_buffer contains the data + filt[j*(x*n+1)] = (unsigned char) filter_type; + STBIW_MEMMOVE(filt+j*(x*n+1)+1, line_buffer, x*n); + } + STBIW_FREE(line_buffer); + zlib = stbi_zlib_compress(filt, y*( x*n+1), &zlen, stbi_write_png_compression_level); + STBIW_FREE(filt); + if (!zlib) return 0; + + // each tag requires 12 bytes of overhead + out = (unsigned char *) STBIW_MALLOC(8 + 12+13 + 12+zlen + 12); + if (!out) return 0; + *out_len = 8 + 12+13 + 12+zlen + 12; + + o=out; + STBIW_MEMMOVE(o,sig,8); o+= 8; + stbiw__wp32(o, 13); // header length + stbiw__wptag(o, "IHDR"); + stbiw__wp32(o, x); + stbiw__wp32(o, y); + *o++ = 8; + *o++ = STBIW_UCHAR(ctype[n]); + *o++ = 0; + *o++ = 0; + *o++ = 0; + stbiw__wpcrc(&o,13); + + stbiw__wp32(o, zlen); + stbiw__wptag(o, "IDAT"); + STBIW_MEMMOVE(o, zlib, zlen); + o += zlen; + STBIW_FREE(zlib); + stbiw__wpcrc(&o, zlen); + + stbiw__wp32(o,0); + stbiw__wptag(o, "IEND"); + stbiw__wpcrc(&o,0); + + STBIW_ASSERT(o == out + *out_len); + + return out; +} + +#ifndef STBI_WRITE_NO_STDIO +STBIWDEF int stbi_write_png(char const *filename, int x, int y, int comp, const void *data, int stride_bytes) +{ + FILE *f; + int len; + unsigned char *png = stbi_write_png_to_mem((unsigned char *) data, stride_bytes, x, y, comp, &len); + if (png == NULL) return 0; +#ifdef STBI_MSC_SECURE_CRT + if (fopen_s(&f, filename, "wb")) + f = NULL; +#else + f = fopen(filename, "wb"); +#endif + if (!f) { STBIW_FREE(png); return 0; } + fwrite(png, 1, len, f); + fclose(f); + STBIW_FREE(png); + return 1; +} +#endif + +STBIWDEF int stbi_write_png_to_func(stbi_write_func *func, void *context, int x, int y, int comp, const void *data, int stride_bytes) +{ + int len; + unsigned char *png = stbi_write_png_to_mem((unsigned char *) data, stride_bytes, x, y, comp, &len); + if (png == NULL) return 0; + func(context, png, len); + STBIW_FREE(png); + return 1; +} + + +/* *************************************************************************** + * + * JPEG writer + * + * This is based on Jon Olick's jo_jpeg.cpp: + * public domain Simple, Minimalistic JPEG writer - http://www.jonolick.com/code.html + */ + +static const unsigned char stbiw__jpg_ZigZag[] = { 0,1,5,6,14,15,27,28,2,4,7,13,16,26,29,42,3,8,12,17,25,30,41,43,9,11,18, + 24,31,40,44,53,10,19,23,32,39,45,52,54,20,22,33,38,46,51,55,60,21,34,37,47,50,56,59,61,35,36,48,49,57,58,62,63 }; + +static void stbiw__jpg_writeBits(stbi__write_context *s, int *bitBufP, int *bitCntP, const unsigned short *bs) { + int bitBuf = *bitBufP, bitCnt = *bitCntP; + bitCnt += bs[1]; + bitBuf |= bs[0] << (24 - bitCnt); + while(bitCnt >= 8) { + unsigned char c = (bitBuf >> 16) & 255; + stbiw__putc(s, c); + if(c == 255) { + stbiw__putc(s, 0); + } + bitBuf <<= 8; + bitCnt -= 8; + } + *bitBufP = bitBuf; + *bitCntP = bitCnt; +} + +static void stbiw__jpg_DCT(float *d0p, float *d1p, float *d2p, float *d3p, float *d4p, float *d5p, float *d6p, float *d7p) { + float d0 = *d0p, d1 = *d1p, d2 = *d2p, d3 = *d3p, d4 = *d4p, d5 = *d5p, d6 = *d6p, d7 = *d7p; + float z1, z2, z3, z4, z5, z11, z13; + + float tmp0 = d0 + d7; + float tmp7 = d0 - d7; + float tmp1 = d1 + d6; + float tmp6 = d1 - d6; + float tmp2 = d2 + d5; + float tmp5 = d2 - d5; + float tmp3 = d3 + d4; + float tmp4 = d3 - d4; + + // Even part + float tmp10 = tmp0 + tmp3; // phase 2 + float tmp13 = tmp0 - tmp3; + float tmp11 = tmp1 + tmp2; + float tmp12 = tmp1 - tmp2; + + d0 = tmp10 + tmp11; // phase 3 + d4 = tmp10 - tmp11; + + z1 = (tmp12 + tmp13) * 0.707106781f; // c4 + d2 = tmp13 + z1; // phase 5 + d6 = tmp13 - z1; + + // Odd part + tmp10 = tmp4 + tmp5; // phase 2 + tmp11 = tmp5 + tmp6; + tmp12 = tmp6 + tmp7; + + // The rotator is modified from fig 4-8 to avoid extra negations. + z5 = (tmp10 - tmp12) * 0.382683433f; // c6 + z2 = tmp10 * 0.541196100f + z5; // c2-c6 + z4 = tmp12 * 1.306562965f + z5; // c2+c6 + z3 = tmp11 * 0.707106781f; // c4 + + z11 = tmp7 + z3; // phase 5 + z13 = tmp7 - z3; + + *d5p = z13 + z2; // phase 6 + *d3p = z13 - z2; + *d1p = z11 + z4; + *d7p = z11 - z4; + + *d0p = d0; *d2p = d2; *d4p = d4; *d6p = d6; +} + +static void stbiw__jpg_calcBits(int val, unsigned short bits[2]) { + int tmp1 = val < 0 ? -val : val; + val = val < 0 ? val-1 : val; + bits[1] = 1; + while(tmp1 >>= 1) { + ++bits[1]; + } + bits[0] = val & ((1<0)&&(DU[end0pos]==0); --end0pos) { + } + // end0pos = first element in reverse order !=0 + if(end0pos == 0) { + stbiw__jpg_writeBits(s, bitBuf, bitCnt, EOB); + return DU[0]; + } + for(i = 1; i <= end0pos; ++i) { + int startpos = i; + int nrzeroes; + unsigned short bits[2]; + for (; DU[i]==0 && i<=end0pos; ++i) { + } + nrzeroes = i-startpos; + if ( nrzeroes >= 16 ) { + int lng = nrzeroes>>4; + int nrmarker; + for (nrmarker=1; nrmarker <= lng; ++nrmarker) + stbiw__jpg_writeBits(s, bitBuf, bitCnt, M16zeroes); + nrzeroes &= 15; + } + stbiw__jpg_calcBits(DU[i], bits); + stbiw__jpg_writeBits(s, bitBuf, bitCnt, HTAC[(nrzeroes<<4)+bits[1]]); + stbiw__jpg_writeBits(s, bitBuf, bitCnt, bits); + } + if(end0pos != 63) { + stbiw__jpg_writeBits(s, bitBuf, bitCnt, EOB); + } + return DU[0]; +} + +static int stbi_write_jpg_core(stbi__write_context *s, int width, int height, int comp, const void* data, int quality) { + // Constants that don't pollute global namespace + static const unsigned char std_dc_luminance_nrcodes[] = {0,0,1,5,1,1,1,1,1,1,0,0,0,0,0,0,0}; + static const unsigned char std_dc_luminance_values[] = {0,1,2,3,4,5,6,7,8,9,10,11}; + static const unsigned char std_ac_luminance_nrcodes[] = {0,0,2,1,3,3,2,4,3,5,5,4,4,0,0,1,0x7d}; + static const unsigned char std_ac_luminance_values[] = { + 0x01,0x02,0x03,0x00,0x04,0x11,0x05,0x12,0x21,0x31,0x41,0x06,0x13,0x51,0x61,0x07,0x22,0x71,0x14,0x32,0x81,0x91,0xa1,0x08, + 0x23,0x42,0xb1,0xc1,0x15,0x52,0xd1,0xf0,0x24,0x33,0x62,0x72,0x82,0x09,0x0a,0x16,0x17,0x18,0x19,0x1a,0x25,0x26,0x27,0x28, + 0x29,0x2a,0x34,0x35,0x36,0x37,0x38,0x39,0x3a,0x43,0x44,0x45,0x46,0x47,0x48,0x49,0x4a,0x53,0x54,0x55,0x56,0x57,0x58,0x59, + 0x5a,0x63,0x64,0x65,0x66,0x67,0x68,0x69,0x6a,0x73,0x74,0x75,0x76,0x77,0x78,0x79,0x7a,0x83,0x84,0x85,0x86,0x87,0x88,0x89, + 0x8a,0x92,0x93,0x94,0x95,0x96,0x97,0x98,0x99,0x9a,0xa2,0xa3,0xa4,0xa5,0xa6,0xa7,0xa8,0xa9,0xaa,0xb2,0xb3,0xb4,0xb5,0xb6, + 0xb7,0xb8,0xb9,0xba,0xc2,0xc3,0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xd2,0xd3,0xd4,0xd5,0xd6,0xd7,0xd8,0xd9,0xda,0xe1,0xe2, + 0xe3,0xe4,0xe5,0xe6,0xe7,0xe8,0xe9,0xea,0xf1,0xf2,0xf3,0xf4,0xf5,0xf6,0xf7,0xf8,0xf9,0xfa + }; + static const unsigned char std_dc_chrominance_nrcodes[] = {0,0,3,1,1,1,1,1,1,1,1,1,0,0,0,0,0}; + static const unsigned char std_dc_chrominance_values[] = {0,1,2,3,4,5,6,7,8,9,10,11}; + static const unsigned char std_ac_chrominance_nrcodes[] = {0,0,2,1,2,4,4,3,4,7,5,4,4,0,1,2,0x77}; + static const unsigned char std_ac_chrominance_values[] = { + 0x00,0x01,0x02,0x03,0x11,0x04,0x05,0x21,0x31,0x06,0x12,0x41,0x51,0x07,0x61,0x71,0x13,0x22,0x32,0x81,0x08,0x14,0x42,0x91, + 0xa1,0xb1,0xc1,0x09,0x23,0x33,0x52,0xf0,0x15,0x62,0x72,0xd1,0x0a,0x16,0x24,0x34,0xe1,0x25,0xf1,0x17,0x18,0x19,0x1a,0x26, + 0x27,0x28,0x29,0x2a,0x35,0x36,0x37,0x38,0x39,0x3a,0x43,0x44,0x45,0x46,0x47,0x48,0x49,0x4a,0x53,0x54,0x55,0x56,0x57,0x58, + 0x59,0x5a,0x63,0x64,0x65,0x66,0x67,0x68,0x69,0x6a,0x73,0x74,0x75,0x76,0x77,0x78,0x79,0x7a,0x82,0x83,0x84,0x85,0x86,0x87, + 0x88,0x89,0x8a,0x92,0x93,0x94,0x95,0x96,0x97,0x98,0x99,0x9a,0xa2,0xa3,0xa4,0xa5,0xa6,0xa7,0xa8,0xa9,0xaa,0xb2,0xb3,0xb4, + 0xb5,0xb6,0xb7,0xb8,0xb9,0xba,0xc2,0xc3,0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xd2,0xd3,0xd4,0xd5,0xd6,0xd7,0xd8,0xd9,0xda, + 0xe2,0xe3,0xe4,0xe5,0xe6,0xe7,0xe8,0xe9,0xea,0xf2,0xf3,0xf4,0xf5,0xf6,0xf7,0xf8,0xf9,0xfa + }; + // Huffman tables + static const unsigned short YDC_HT[256][2] = { {0,2},{2,3},{3,3},{4,3},{5,3},{6,3},{14,4},{30,5},{62,6},{126,7},{254,8},{510,9}}; + static const unsigned short UVDC_HT[256][2] = { {0,2},{1,2},{2,2},{6,3},{14,4},{30,5},{62,6},{126,7},{254,8},{510,9},{1022,10},{2046,11}}; + static const unsigned short YAC_HT[256][2] = { + {10,4},{0,2},{1,2},{4,3},{11,4},{26,5},{120,7},{248,8},{1014,10},{65410,16},{65411,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0}, + {12,4},{27,5},{121,7},{502,9},{2038,11},{65412,16},{65413,16},{65414,16},{65415,16},{65416,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0}, + {28,5},{249,8},{1015,10},{4084,12},{65417,16},{65418,16},{65419,16},{65420,16},{65421,16},{65422,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0}, + {58,6},{503,9},{4085,12},{65423,16},{65424,16},{65425,16},{65426,16},{65427,16},{65428,16},{65429,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0}, + {59,6},{1016,10},{65430,16},{65431,16},{65432,16},{65433,16},{65434,16},{65435,16},{65436,16},{65437,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0}, + {122,7},{2039,11},{65438,16},{65439,16},{65440,16},{65441,16},{65442,16},{65443,16},{65444,16},{65445,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0}, + {123,7},{4086,12},{65446,16},{65447,16},{65448,16},{65449,16},{65450,16},{65451,16},{65452,16},{65453,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0}, + {250,8},{4087,12},{65454,16},{65455,16},{65456,16},{65457,16},{65458,16},{65459,16},{65460,16},{65461,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0}, + {504,9},{32704,15},{65462,16},{65463,16},{65464,16},{65465,16},{65466,16},{65467,16},{65468,16},{65469,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0}, + {505,9},{65470,16},{65471,16},{65472,16},{65473,16},{65474,16},{65475,16},{65476,16},{65477,16},{65478,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0}, + {506,9},{65479,16},{65480,16},{65481,16},{65482,16},{65483,16},{65484,16},{65485,16},{65486,16},{65487,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0}, + {1017,10},{65488,16},{65489,16},{65490,16},{65491,16},{65492,16},{65493,16},{65494,16},{65495,16},{65496,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0}, + {1018,10},{65497,16},{65498,16},{65499,16},{65500,16},{65501,16},{65502,16},{65503,16},{65504,16},{65505,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0}, + {2040,11},{65506,16},{65507,16},{65508,16},{65509,16},{65510,16},{65511,16},{65512,16},{65513,16},{65514,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0}, + {65515,16},{65516,16},{65517,16},{65518,16},{65519,16},{65520,16},{65521,16},{65522,16},{65523,16},{65524,16},{0,0},{0,0},{0,0},{0,0},{0,0}, + {2041,11},{65525,16},{65526,16},{65527,16},{65528,16},{65529,16},{65530,16},{65531,16},{65532,16},{65533,16},{65534,16},{0,0},{0,0},{0,0},{0,0},{0,0} + }; + static const unsigned short UVAC_HT[256][2] = { + {0,2},{1,2},{4,3},{10,4},{24,5},{25,5},{56,6},{120,7},{500,9},{1014,10},{4084,12},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0}, + {11,4},{57,6},{246,8},{501,9},{2038,11},{4085,12},{65416,16},{65417,16},{65418,16},{65419,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0}, + {26,5},{247,8},{1015,10},{4086,12},{32706,15},{65420,16},{65421,16},{65422,16},{65423,16},{65424,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0}, + {27,5},{248,8},{1016,10},{4087,12},{65425,16},{65426,16},{65427,16},{65428,16},{65429,16},{65430,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0}, + {58,6},{502,9},{65431,16},{65432,16},{65433,16},{65434,16},{65435,16},{65436,16},{65437,16},{65438,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0}, + {59,6},{1017,10},{65439,16},{65440,16},{65441,16},{65442,16},{65443,16},{65444,16},{65445,16},{65446,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0}, + {121,7},{2039,11},{65447,16},{65448,16},{65449,16},{65450,16},{65451,16},{65452,16},{65453,16},{65454,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0}, + {122,7},{2040,11},{65455,16},{65456,16},{65457,16},{65458,16},{65459,16},{65460,16},{65461,16},{65462,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0}, + {249,8},{65463,16},{65464,16},{65465,16},{65466,16},{65467,16},{65468,16},{65469,16},{65470,16},{65471,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0}, + {503,9},{65472,16},{65473,16},{65474,16},{65475,16},{65476,16},{65477,16},{65478,16},{65479,16},{65480,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0}, + {504,9},{65481,16},{65482,16},{65483,16},{65484,16},{65485,16},{65486,16},{65487,16},{65488,16},{65489,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0}, + {505,9},{65490,16},{65491,16},{65492,16},{65493,16},{65494,16},{65495,16},{65496,16},{65497,16},{65498,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0}, + {506,9},{65499,16},{65500,16},{65501,16},{65502,16},{65503,16},{65504,16},{65505,16},{65506,16},{65507,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0}, + {2041,11},{65508,16},{65509,16},{65510,16},{65511,16},{65512,16},{65513,16},{65514,16},{65515,16},{65516,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0}, + {16352,14},{65517,16},{65518,16},{65519,16},{65520,16},{65521,16},{65522,16},{65523,16},{65524,16},{65525,16},{0,0},{0,0},{0,0},{0,0},{0,0}, + {1018,10},{32707,15},{65526,16},{65527,16},{65528,16},{65529,16},{65530,16},{65531,16},{65532,16},{65533,16},{65534,16},{0,0},{0,0},{0,0},{0,0},{0,0} + }; + static const int YQT[] = {16,11,10,16,24,40,51,61,12,12,14,19,26,58,60,55,14,13,16,24,40,57,69,56,14,17,22,29,51,87,80,62,18,22, + 37,56,68,109,103,77,24,35,55,64,81,104,113,92,49,64,78,87,103,121,120,101,72,92,95,98,112,100,103,99}; + static const int UVQT[] = {17,18,24,47,99,99,99,99,18,21,26,66,99,99,99,99,24,26,56,99,99,99,99,99,47,66,99,99,99,99,99,99, + 99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99}; + static const float aasf[] = { 1.0f * 2.828427125f, 1.387039845f * 2.828427125f, 1.306562965f * 2.828427125f, 1.175875602f * 2.828427125f, + 1.0f * 2.828427125f, 0.785694958f * 2.828427125f, 0.541196100f * 2.828427125f, 0.275899379f * 2.828427125f }; + + int row, col, i, k; + float fdtbl_Y[64], fdtbl_UV[64]; + unsigned char YTable[64], UVTable[64]; + + if(!data || !width || !height || comp > 4 || comp < 1) { + return 0; + } + + quality = quality ? quality : 90; + quality = quality < 1 ? 1 : quality > 100 ? 100 : quality; + quality = quality < 50 ? 5000 / quality : 200 - quality * 2; + + for(i = 0; i < 64; ++i) { + int uvti, yti = (YQT[i]*quality+50)/100; + YTable[stbiw__jpg_ZigZag[i]] = (unsigned char) (yti < 1 ? 1 : yti > 255 ? 255 : yti); + uvti = (UVQT[i]*quality+50)/100; + UVTable[stbiw__jpg_ZigZag[i]] = (unsigned char) (uvti < 1 ? 1 : uvti > 255 ? 255 : uvti); + } + + for(row = 0, k = 0; row < 8; ++row) { + for(col = 0; col < 8; ++col, ++k) { + fdtbl_Y[k] = 1 / (YTable [stbiw__jpg_ZigZag[k]] * aasf[row] * aasf[col]); + fdtbl_UV[k] = 1 / (UVTable[stbiw__jpg_ZigZag[k]] * aasf[row] * aasf[col]); + } + } + + // Write Headers + { + static const unsigned char head0[] = { 0xFF,0xD8,0xFF,0xE0,0,0x10,'J','F','I','F',0,1,1,0,0,1,0,1,0,0,0xFF,0xDB,0,0x84,0 }; + static const unsigned char head2[] = { 0xFF,0xDA,0,0xC,3,1,0,2,0x11,3,0x11,0,0x3F,0 }; + const unsigned char head1[] = { 0xFF,0xC0,0,0x11,8,(unsigned char)(height>>8),STBIW_UCHAR(height),(unsigned char)(width>>8),STBIW_UCHAR(width), + 3,1,0x11,0,2,0x11,1,3,0x11,1,0xFF,0xC4,0x01,0xA2,0 }; + s->func(s->context, (void*)head0, sizeof(head0)); + s->func(s->context, (void*)YTable, sizeof(YTable)); + stbiw__putc(s, 1); + s->func(s->context, UVTable, sizeof(UVTable)); + s->func(s->context, (void*)head1, sizeof(head1)); + s->func(s->context, (void*)(std_dc_luminance_nrcodes+1), sizeof(std_dc_luminance_nrcodes)-1); + s->func(s->context, (void*)std_dc_luminance_values, sizeof(std_dc_luminance_values)); + stbiw__putc(s, 0x10); // HTYACinfo + s->func(s->context, (void*)(std_ac_luminance_nrcodes+1), sizeof(std_ac_luminance_nrcodes)-1); + s->func(s->context, (void*)std_ac_luminance_values, sizeof(std_ac_luminance_values)); + stbiw__putc(s, 1); // HTUDCinfo + s->func(s->context, (void*)(std_dc_chrominance_nrcodes+1), sizeof(std_dc_chrominance_nrcodes)-1); + s->func(s->context, (void*)std_dc_chrominance_values, sizeof(std_dc_chrominance_values)); + stbiw__putc(s, 0x11); // HTUACinfo + s->func(s->context, (void*)(std_ac_chrominance_nrcodes+1), sizeof(std_ac_chrominance_nrcodes)-1); + s->func(s->context, (void*)std_ac_chrominance_values, sizeof(std_ac_chrominance_values)); + s->func(s->context, (void*)head2, sizeof(head2)); + } + + // Encode 8x8 macroblocks + { + static const unsigned short fillBits[] = {0x7F, 7}; + const unsigned char *imageData = (const unsigned char *)data; + int DCY=0, DCU=0, DCV=0; + int bitBuf=0, bitCnt=0; + // comp == 2 is grey+alpha (alpha is ignored) + int ofsG = comp > 2 ? 1 : 0, ofsB = comp > 2 ? 2 : 0; + int x, y, pos; + for(y = 0; y < height; y += 8) { + for(x = 0; x < width; x += 8) { + float YDU[64], UDU[64], VDU[64]; + for(row = y, pos = 0; row < y+8; ++row) { + for(col = x; col < x+8; ++col, ++pos) { + int p = (stbi__flip_vertically_on_write ? height-1-row : row)*width*comp + col*comp; + float r, g, b; + if(row >= height) { + p -= width*comp*(row+1 - height); + } + if(col >= width) { + p -= comp*(col+1 - width); + } + + r = imageData[p+0]; + g = imageData[p+ofsG]; + b = imageData[p+ofsB]; + YDU[pos]=+0.29900f*r+0.58700f*g+0.11400f*b-128; + UDU[pos]=-0.16874f*r-0.33126f*g+0.50000f*b; + VDU[pos]=+0.50000f*r-0.41869f*g-0.08131f*b; + } + } + + DCY = stbiw__jpg_processDU(s, &bitBuf, &bitCnt, YDU, fdtbl_Y, DCY, YDC_HT, YAC_HT); + DCU = stbiw__jpg_processDU(s, &bitBuf, &bitCnt, UDU, fdtbl_UV, DCU, UVDC_HT, UVAC_HT); + DCV = stbiw__jpg_processDU(s, &bitBuf, &bitCnt, VDU, fdtbl_UV, DCV, UVDC_HT, UVAC_HT); + } + } + + // Do the bit alignment of the EOI marker + stbiw__jpg_writeBits(s, &bitBuf, &bitCnt, fillBits); + } + + // EOI + stbiw__putc(s, 0xFF); + stbiw__putc(s, 0xD9); + + return 1; +} + +STBIWDEF int stbi_write_jpg_to_func(stbi_write_func *func, void *context, int x, int y, int comp, const void *data, int quality) +{ + stbi__write_context s; + stbi__start_write_callbacks(&s, func, context); + return stbi_write_jpg_core(&s, x, y, comp, (void *) data, quality); +} + + +#ifndef STBI_WRITE_NO_STDIO +STBIWDEF int stbi_write_jpg(char const *filename, int x, int y, int comp, const void *data, int quality) +{ + stbi__write_context s; + if (stbi__start_write_file(&s,filename)) { + int r = stbi_write_jpg_core(&s, x, y, comp, data, quality); + stbi__end_write_file(&s); + return r; + } else + return 0; +} +#endif + +#endif // STB_IMAGE_WRITE_IMPLEMENTATION + +/* Revision history + 1.09 (2018-02-11) + fix typo in zlib quality API, improve STB_I_W_STATIC in C++ + 1.08 (2018-01-29) + add stbi__flip_vertically_on_write, external zlib, zlib quality, choose PNG filter + 1.07 (2017-07-24) + doc fix + 1.06 (2017-07-23) + writing JPEG (using Jon Olick's code) + 1.05 ??? + 1.04 (2017-03-03) + monochrome BMP expansion + 1.03 ??? + 1.02 (2016-04-02) + avoid allocating large structures on the stack + 1.01 (2016-01-16) + STBIW_REALLOC_SIZED: support allocators with no realloc support + avoid race-condition in crc initialization + minor compile issues + 1.00 (2015-09-14) + installable file IO function + 0.99 (2015-09-13) + warning fixes; TGA rle support + 0.98 (2015-04-08) + added STBIW_MALLOC, STBIW_ASSERT etc + 0.97 (2015-01-18) + fixed HDR asserts, rewrote HDR rle logic + 0.96 (2015-01-17) + add HDR output + fix monochrome BMP + 0.95 (2014-08-17) + add monochrome TGA output + 0.94 (2014-05-31) + rename private functions to avoid conflicts with stb_image.h + 0.93 (2014-05-27) + warning fixes + 0.92 (2010-08-01) + casts to unsigned char to fix warnings + 0.91 (2010-07-17) + first public release + 0.90 first internal release +*/ + +/* +------------------------------------------------------------------------------ +This software is available under 2 licenses -- choose whichever you prefer. +------------------------------------------------------------------------------ +ALTERNATIVE A - MIT License +Copyright (c) 2017 Sean Barrett +Permission is hereby granted, free of charge, to any person obtaining a copy of +this software and associated documentation files (the "Software"), to deal in +the Software without restriction, including without limitation the rights to +use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +of the Software, and to permit persons to whom the Software is furnished to do +so, subject to the following conditions: +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. +------------------------------------------------------------------------------ +ALTERNATIVE B - Public Domain (www.unlicense.org) +This is free and unencumbered software released into the public domain. +Anyone is free to copy, modify, publish, use, compile, sell, or distribute this +software, either in source code form or as a compiled binary, for any purpose, +commercial or non-commercial, and by any means. +In jurisdictions that recognize copyright laws, the author or authors of this +software dedicate any and all copyright interest in the software to the public +domain. We make this dedication for the benefit of the public at large and to +the detriment of our heirs and successors. We intend this dedication to be an +overt act of relinquishment in perpetuity of all present and future rights to +this software under copyright law. +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN +ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION +WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. +------------------------------------------------------------------------------ +*/