character voice offset identification

This commit is contained in:
Fazana
2022-05-21 21:08:29 +01:00
parent 0b69232c2a
commit cf4d602714
7 changed files with 216 additions and 211 deletions
+1 -1
View File
@@ -40,7 +40,7 @@ enum SequenceID {
SEQUENCE_AMBIENT3,
SEQUENCE_TT,
SEQUENCE_CRESCENT_ISLAND,
SEQUENCE_UNUSED37,
SEQUENCE_UNUSED38,
SEQUENCE_SPACEDUST_ALLEY,
SEQUENCE_BOULDER_CANYON,
SEQUENCE_AMBIENT4,
+165 -160
View File
@@ -1,6 +1,11 @@
#ifndef SOUND_IDS_H
#define SOUND_IDS_H
// Since the game uses a lot of random selection for playing character voice clips, here are two offsets to refer to for that purpose.
// Interestingly, there's two unused ID's for each set, implying two characters that were cut.
#define SOUND_VOICE_CHARACTER_POSITIVE SOUND_VOICE_KRUNCH_POSITIVE1
#define SOUND_VOICE_CHARACTER_NEGATIVE SOUND_VOICE_KRUNCH_NEGATIVE1
// Anything I've labelled as UNK, without a comment, is something I didn't get an audible sound from.
enum SoundID {
SOUND_UNK0,
@@ -357,196 +362,196 @@ enum SoundID {
SOUND_HORN10,
SOUND_UNK352,
SOUND_UNK353,
SOUND_VOICE_KRUNCH_BAA,
SOUND_VOICE_BUMPER_YOW,
SOUND_VOICE_TIPTUP_OW,
SOUND_VOICE_CONKER_YOWOW,
SOUND_VOICE_TIMBER_YEAH2,
SOUND_VOICE_BANJO_YAHOO2,
SOUND_VOICE_DRUMSTICK_WEH,
SOUND_VOICE_PIPSY_YAHOO,
SOUND_VOICE_TT_WAHEY,
SOUND_VOICE_DIDDY_HOOHOO,
SOUND_VOICE_KRUNCH_POSITIVE1,
SOUND_VOICE_BUMPER_POSITIVE1,
SOUND_VOICE_TIPTUP_POSITIVE1,
SOUND_VOICE_CONKER_POSITIVE1,
SOUND_VOICE_TIMBER_POSITIVE1,
SOUND_VOICE_BANJO_POSITIVE1,
SOUND_VOICE_DRUMSTICK_POSITIVE1,
SOUND_VOICE_PIPSY_POSITIVE1,
SOUND_VOICE_TT_POSITIVE1,
SOUND_VOICE_DIDDY_POSITIVE1,
SOUND_UNK364,
SOUND_UNK365,
SOUND_VOICE_KRUNCH_HAHA,
SOUND_VOICE_BUMPER_YEAH,
SOUND_VOICE_TIPTIP_WOHOAH,
SOUND_VOICE_CONKER_HEHE,
SOUND_VOICE_TIMBER_YIPPEE,
SOUND_VOICE_BANJO_WOAH2,
SOUND_VOICE_DRUMSTICK_BWAK2,
SOUND_VOICE_PIPSY_YIPPEE,
SOUND_VOICE_TT_HOHO,
SOUND_VOICE_DIDDY_HAHA,
SOUND_VOICE_KRUNCH_POSITIVE2,
SOUND_VOICE_BUMPER_POSITIVE2,
SOUND_VOICE_TIPTUP_POSITIVE2,
SOUND_VOICE_CONKER_POSITIVE2,
SOUND_VOICE_TIMBER_POSITIVE2,
SOUND_VOICE_BANJO_POSITIVE2,
SOUND_VOICE_DRUMSTICK_POSITIVE2,
SOUND_VOICE_PIPSY_POSITIVE2,
SOUND_VOICE_TT_POSITIVE2,
SOUND_VOICE_DIDDY_POSITIVE2,
SOUND_UNK376,
SOUND_UNK377,
SOUND_VOICE_KRUNCH_HEY,
SOUND_VOICE_BUMPER_WOOHOO,
SOUND_VOICE_TIPTUP_WOW,
SOUND_VOICE_CONKER_HEEHEE,
SOUND_VOICE_TIMBER_WOAH,
SOUND_VOICE_BANJO_WAHOY,
SOUND_VOICE_DRUMSTICK_WAH2,
SOUND_VOICE_PIPSY_YOW,
SOUND_VOICE_TT_WAHEE,
SOUND_VOICE_DIDDY_LAUGH3,
SOUND_VOICE_KRUNCH_POSITIVE3,
SOUND_VOICE_BUMPER_POSITIVE3,
SOUND_VOICE_TIPTUP_POSITIVE3,
SOUND_VOICE_CONKER_POSITIVE3,
SOUND_VOICE_TIMBER_POSITIVE3,
SOUND_VOICE_BANJO_POSITIVE3,
SOUND_VOICE_DRUMSTICK_POSITIVE3,
SOUND_VOICE_PIPSY_POSITIVE3,
SOUND_VOICE_TT_POSITIVE3,
SOUND_VOICE_DIDDY_POSITIVE3,
SOUND_UNK388,
SOUND_UNK389,
SOUND_VOICE_KRUNCH_HAHA2,
SOUND_VOICE_BUMPER_HOHO,
SOUND_VOICE_TIPTUP_HAHA,
SOUND_VOICE_CONKER_LAUGH,
SOUND_VOICE_TIMBER_LAUGH,
SOUND_VOICE_BANJO_HAHOO,
SOUND_VOICE_DRUMSTICK_BWAK3,
SOUND_VOICE_PIPSY_WAHOO,
SOUND_VOICE_TT_HEHE,
SOUND_VOICE_DIDDY_HEHEHAHA,
SOUND_VOICE_KRUNCH_POSITIVE4,
SOUND_VOICE_BUMPER_POSITIVE4,
SOUND_VOICE_TIPTUP_POSITIVE4,
SOUND_VOICE_CONKER_POSITIVE4,
SOUND_VOICE_TIMBER_POSITIVE4,
SOUND_VOICE_BANJO_POSITIVE4,
SOUND_VOICE_DRUMSTICK_POSITIVE4,
SOUND_VOICE_PIPSY_POSITIVE4,
SOUND_VOICE_TT_POSITIVE4,
SOUND_VOICE_DIDDY_POSITIVE4,
SOUND_UNK400,
SOUND_UNK401,
SOUND_VOICE_VOICE_KRUNCH_HAHA2,
SOUND_VOICE_BUMPER_LAUGH,
SOUND_VOICE_TIPTUP_LAUGH,
SOUND_VOICE_CONKER_WOOPDEEDOO,
SOUND_VOICE_TIMBER_LAUGH2,
SOUND_VOICE_BANJO_HOHO,
SOUND_VOICE_DRUMSTICK_BWAH,
SOUND_VOICE_PIPSY_HEHE,
SOUND_VOICE_TT_YIPPEE,
SOUND_VOICE_DIDDY_WOOHOO,
SOUND_VOICE_KRUNCH_POSITIVE5,
SOUND_VOICE_BUMPER_POSITIVE5,
SOUND_VOICE_TIPTUP_POSITIVE5,
SOUND_VOICE_CONKER_POSITIVE5,
SOUND_VOICE_TIMBER_POSITIVE5,
SOUND_VOICE_BANJO_POSITIVE5,
SOUND_VOICE_DRUMSTICK_POSITIVE5,
SOUND_VOICE_PIPSY_POSITIVE5,
SOUND_VOICE_TT_POSITIVE5,
SOUND_VOICE_DIDDY_POSITIVE5,
SOUND_UNK412,
SOUND_UNK413,
SOUND_VOICE_KRUNCH_LAUGH2,
SOUND_VOICE_BUMPER_WOOHOO2,
SOUND_VOICE_TIPTUP_HOHO,
SOUND_VOICE_CONKER_YEHAHA2,
SOUND_VOICE_TIMBER_COOL,
SOUND_VOICE_BANJO_HAHOO2,
SOUND_VOICE_DRUMSTICK_BWAK4,
SOUND_VOICE_PIPSY_LAUGH2,
SOUND_VOICE_TT_YAHOO,
SOUND_VOICE_DIDDY_YEE,
SOUND_VOICE_KRUNCH_POSITIVE6,
SOUND_VOICE_BUMPER_POSITIVE6,
SOUND_VOICE_TIPTUP_POSITIVE6,
SOUND_VOICE_CONKER_POSITIVE6,
SOUND_VOICE_TIMBER_POSITIVE6,
SOUND_VOICE_BANJO_POSITIVE6,
SOUND_VOICE_DRUMSTICK_POSITIVE6,
SOUND_VOICE_PIPSY_POSITIVE6,
SOUND_VOICE_TT_POSITIVE6,
SOUND_VOICE_DIDDY_POSITIVE6,
SOUND_UNK424,
SOUND_UNK425,
SOUND_VOICE_KRUNCH_LAUGH3,
SOUND_VOICE_BUMPER_LAUGH2,
SOUND_VOICE_TIPTUP_YEAH,
SOUND_VOICE_CONKER_YOO,
SOUND_VOICE_TIMBER_WOW2,
SOUND_VOICE_BANJO_GUHHUH2,
SOUND_VOICE_DRUMSTICK_BWAK5,
SOUND_VOICE_PIPSY_EEKEEK,
SOUND_VOICE_TT_WAHEY2,
SOUND_VOICE_DIDDY_HEHEHAHA2,
SOUND_VOICE_KRUNCH_POSITIVE7,
SOUND_VOICE_BUMPER_POSITIVE7,
SOUND_VOICE_TIPTUP_POSITIVE7,
SOUND_VOICE_CONKER_POSITIVE7,
SOUND_VOICE_TIMBER_POSITIVE7,
SOUND_VOICE_BANJO_POSITIVE7,
SOUND_VOICE_DRUMSTICK_POSITIVE7,
SOUND_VOICE_PIPSY_POSITIVE7,
SOUND_VOICE_TT_POSITIVE7,
SOUND_VOICE_DIDDY_POSITIVE7,
SOUND_UNK436,
SOUND_UNK437,
SOUND_VOICE_KRUNCH_HOHOO2,
SOUND_VOICE_BUMPER_WAHEY,
SOUND_VOICE_TIPTUP_HAHAHO,
SOUND_VOICE_CONKER_WOO,
SOUND_VOICE_TIMBER_RAGH2,
SOUND_VOICE_BANJO_YAHOO3,
SOUND_VOICE_DRUMSTICK_BWAK6,
SOUND_VOICE_PIPSY_EEK,
SOUND_VOICE_TT_HEHOO,
SOUND_VOICE_DIDDY_WOHOHA,
SOUND_VOICE_KRUNCH_POSITIVE8,
SOUND_VOICE_BUMPER_POSITIVE8,
SOUND_VOICE_TIPTUP_POSITIVE8,
SOUND_VOICE_CONKER_POSITIVE8,
SOUND_VOICE_TIMBER_POSITIVE8,
SOUND_VOICE_BANJO_POSITIVE8,
SOUND_VOICE_DRUMSTICK_POSITIVE8,
SOUND_VOICE_PIPSY_POSITIVE8,
SOUND_VOICE_TT_POSITIVE8,
SOUND_VOICE_DIDDY_POSITIVE8,
SOUND_UNK448,
SOUND_UNK449,
SOUND_VOICE_KRUNCH_ACK,
SOUND_VOICE_BUMPER_OHNO2,
SOUND_VOICE_TIPTUP_HEY,
SOUND_VOICE_CONKER_ACK,
SOUND_VOICE_TIMBER_WAH,
SOUND_VOICE_BANJO_GUHHUH3,
SOUND_VOICE_DRUMSTICK_BWAH2,
SOUND_VOICE_PIPSY_UHOH2,
SOUND_VOICE_TT_OW,
SOUND_VOICE_DIDDY_EEK,
SOUND_VOICE_KRUNCH_NEGATIVE1,
SOUND_VOICE_BUMPER_NEGATIVE1,
SOUND_VOICE_TIPTUP_NEGATIVE1,
SOUND_VOICE_CONKER_NEGATIVE1,
SOUND_VOICE_TIMBER_NEGATIVE1,
SOUND_VOICE_BANJO_NEGATIVE1,
SOUND_VOICE_DRUMSTICK_NEGATIVE1,
SOUND_VOICE_PIPSY_NEGATIVE1,
SOUND_VOICE_TT_NEGATIVE1,
SOUND_VOICE_DIDDY_NEGATIVE1,
SOUND_UNK460,
SOUND_UNK461,
SOUND_VOICE_KRUNCH_ARGH,
SOUND_VOICE_BUMPER_UH2,
SOUND_VOICE_TIPTUP_OW2,
SOUND_VOICE_CONKER_YOO2,
SOUND_VOICE_TIMBER_UHOH,
SOUND_VOICE_BANJO_WOAH3,
SOUND_VOICE_DRUMSTICK_AGH,
SOUND_VOICE_PIPSY_OW,
SOUND_VOICE_TT_OW2,
SOUND_VOICE_DIDDY_OOH,
SOUND_VOICE_KRUNCH_NEGATIVE2,
SOUND_VOICE_BUMPER_NEGATIVE2,
SOUND_VOICE_TIPTUP_NEGATIVE2,
SOUND_VOICE_CONKER_NEGATIVE2,
SOUND_VOICE_TIMBER_NEGATIVE2,
SOUND_VOICE_BANJO_NEGATIVE2,
SOUND_VOICE_DRUMSTICK_NEGATIVE2,
SOUND_VOICE_PIPSY_NEGATIVE2,
SOUND_VOICE_TT_NEGATIVE2,
SOUND_VOICE_DIDDY_NEGATIVE2,
SOUND_UNK472,
SOUND_UNK473,
SOUND_VOICE_KRUNCH_HEY2,
SOUND_VOICE_BUMPER_YOW2,
SOUND_VOICE_TIPTUP_WOW2,
SOUND_VOICE_CONKER_YOO3,
SOUND_VOICE_TIMBER_UHUH,
SOUND_VOICE_BANJO_WOAH4,
SOUND_VOICE_DRUMSTICK_BWAH3,
SOUND_VOICE_PIPSY_OOH,
SOUND_VOICE_TT_WOAH2,
SOUND_VOICE_DIDDY_OOH2,
SOUND_VOICE_KRUNCH_NEGATIVE3,
SOUND_VOICE_BUMPER_NEGATIVE3,
SOUND_VOICE_TIPTUP_NEGATIVE3,
SOUND_VOICE_CONKER_NEGATIVE3,
SOUND_VOICE_TIMBER_NEGATIVE3,
SOUND_VOICE_BANJO_NEGATIVE3,
SOUND_VOICE_DRUMSTICK_NEGATIVE3,
SOUND_VOICE_PIPSY_NEGATIVE3,
SOUND_VOICE_TT_NEGATIVE3,
SOUND_VOICE_DIDDY_NEGATIVE3,
SOUND_UNK484,
SOUND_UNK485,
SOUND_VOICE_KRUNCH_AH,
SOUND_VOICE_BUMPER_UH3,
SOUND_VOICE_TIPTUP_OW3,
SOUND_VOICE_CONKER_AHH2,
SOUND_VOICE_TIMBER_UHOH2,
SOUND_VOICE_BANJO_HOHO2,
SOUND_VOICE_DRUMSTICK_BWAK7,
SOUND_VOICE_PIPSY_OW2,
SOUND_VOICE_TT_OW3,
SOUND_VOICE_DIDDY_NARGH,
SOUND_VOICE_KRUNCH_NEGATIVE4,
SOUND_VOICE_BUMPER_NEGATIVE4,
SOUND_VOICE_TIPTUP_NEGATIVE4,
SOUND_VOICE_CONKER_NEGATIVE4,
SOUND_VOICE_TIMBER_NEGATIVE4,
SOUND_VOICE_BANJO_NEGATIVE4,
SOUND_VOICE_DRUMSTICK_NEGATIVE4,
SOUND_VOICE_PIPSY_NEGATIVE4,
SOUND_VOICE_TT_NEGATIVE4,
SOUND_VOICE_DIDDY_NEGATIVE4,
SOUND_UNK496,
SOUND_UNK497,
SOUND_VOICE_KRUNCH_HOHOO3,
SOUND_VOICE_BUMPER_OW,
SOUND_VOICE_TIPTUP_AHH2,
SOUND_VOICE_CONKER_YOO4,
SOUND_VOICE_TIMBER_RAGH3,
SOUND_VOICE_BANJO_AWW,
SOUND_VOICE_DRUMSTICK_AGH2,
SOUND_VOICE_PIPSY_EEKEEK2,
SOUND_VOICE_TT_HAHOW,
SOUND_VOICE_DIDDY_HEY,
SOUND_VOICE_KRUNCH_NEGATIVE5,
SOUND_VOICE_BUMPER_NEGATIVE5,
SOUND_VOICE_TIPTUP_NEGATIVE5,
SOUND_VOICE_CONKER_NEGATIVE5,
SOUND_VOICE_TIMBER_NEGATIVE5,
SOUND_VOICE_BANJO_NEGATIVE5,
SOUND_VOICE_DRUMSTICK_NEGATIVE5,
SOUND_VOICE_PIPSY_NEGATIVE5,
SOUND_VOICE_TT_NEGATIVE5,
SOUND_VOICE_DIDDY_NEGATIVE5,
SOUND_UNK508,
SOUND_UNK509,
SOUND_VOICE_KRUNCH_BAH,
SOUND_VOICE_BUMPER_WOAH,
SOUND_VOICE_TIPTUP_AHH3,
SOUND_VOICE_CONKER_YOO5,
SOUND_VOICE_TIMBER_WOW3,
SOUND_VOICE_BANJO_DOH,
SOUND_VOICE_DRUMSTICK_BWAK8,
SOUND_VOICE_PIPSY_YOW2,
SOUND_VOICE_TT_OOH,
SOUND_VOICE_DIDDY_WOAH2,
SOUND_VOICE_KRUNCH_NEGATIVE6,
SOUND_VOICE_BUMPER_NEGATIVE6,
SOUND_VOICE_TIPTUP_NEGATIVE6,
SOUND_VOICE_CONKER_NEGATIVE6,
SOUND_VOICE_TIMBER_NEGATIVE6,
SOUND_VOICE_BANJO_NEGATIVE6,
SOUND_VOICE_DRUMSTICK_NEGATIVE6,
SOUND_VOICE_PIPSY_NEGATIVE6,
SOUND_VOICE_TT_NEGATIVE6,
SOUND_VOICE_DIDDY_NEGATIVE6,
SOUND_UNK520,
SOUND_UNK521,
SOUND_VOICE_KRUNCH_EHH2,
SOUND_VOICE_BUMPER_YOW3,
SOUND_VOICE_TIPTUP_WATCHOUT,
SOUND_VOICE_CONKER_ACK2,
SOUND_VOICE_TIMBER_AH,
SOUND_VOICE_BANJO_OW,
SOUND_VOICE_DRUMSTICK_WAH3,
SOUND_VOICE_PIPSY_UHOH3,
SOUND_UNK530,
SOUND_VOICE_DIDDY_OW,
SOUND_VOICE_KRUNCH_NEGATIVE7,
SOUND_VOICE_BUMPER_NEGATIVE7,
SOUND_VOICE_TIPTUP_NEGATIVE7,
SOUND_VOICE_CONKER_NEGATIVE7,
SOUND_VOICE_TIMBER_NEGATIVE7,
SOUND_VOICE_BANJO_NEGATIVE7,
SOUND_VOICE_DRUMSTICK_NEGATIVE7,
SOUND_VOICE_PIPSY_NEGATIVE7,
SOUND_VOICE_TT_NEGATIVE7,
SOUND_VOICE_DIDDY_NEGATIVE7,
SOUND_UNK532,
SOUND_UNK533,
SOUND_VOICE_KRUNCH_HEY3,
SOUND_VOICE_BUMPER_OOH,
SOUND_VOICE_TIPTUP_HOHO2,
SOUND_VOICE_CONKER_YOO6,
SOUND_VOICE_TIMBER_RAGH4,
SOUND_VOICE_BANJO_OW2,
SOUND_VOICE_DRUMSTICK_BOK,
SOUND_VOICE_PIPSY_EEKEEK3,
SOUND_VOICE_TT_WOAH3,
SOUND_VOICE_DIDDY_OW2,
SOUND_VOICE_KRUNCH_NEGATIVE8,
SOUND_VOICE_BUMPER_NEGATIVE8,
SOUND_VOICE_TIPTUP_NEGATIVE8,
SOUND_VOICE_CONKER_NEGATIVE8,
SOUND_VOICE_TIMBER_NEGATIVE8,
SOUND_VOICE_BANJO_NEGATIVE8,
SOUND_VOICE_DRUMSTICK_NEGATIVE8,
SOUND_VOICE_PIPSY_NEGATIVE8,
SOUND_VOICE_TT_NEGATIVE8,
SOUND_VOICE_DIDDY_NEGATIVE8,
SOUND_VOICE_BLUEY_REMATCH4, // "If you can beat me again..."
SOUND_VOICE_BLUEY_TROPHY2, // "Goodbye kid"