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https://github.com/izzy2lost/Diddy-Kong-Racing.git
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Halloween! 🎃63% matched! (#430)
* Match func_80085B9C * Match draw_menu_elements * Match render_file_select_menu * Minor cleanup and semi documenting * Fix some warnings * Match func_800871D8 * More SIDeviceStatus stuff * Update progress * Fix non equivalent * Update filter alpha to blend factor * Fixed minor spacing issue * Better floats math.
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+4
-4
@@ -159,7 +159,7 @@ void camera_init(void) {
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gModelMatrixStackPos = 0;
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gCameraMatrixPos = 0;
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gNumberOfViewports = 0;
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D_80120D0C = 0;
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D_80120D0C = FALSE;
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D_80120D18 = 0;
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gAdjustViewportHeight = 0;
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gAntiPiracyViewport = 0;
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@@ -1006,8 +1006,8 @@ void func_80068408(Gfx **dlist, MatrixS **mtx) {
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gSPMatrix((*dlist)++, OS_PHYSICAL_TO_K0((*mtx)++), gMatrixType << 6);
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}
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void func_80068508(s32 arg0) {
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D_80120D0C = arg0;
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void func_80068508(s32 bool) {
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D_80120D0C = bool;
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}
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/**
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@@ -1099,7 +1099,7 @@ s32 render_sprite_billboard(Gfx **dlist, MatrixS **mtx, Vertex **vertexList, Obj
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gSPMatrix((*dlist)++, OS_PHYSICAL_TO_K0((*mtx)++), G_MTX_DKR_INDEX_2);
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gDkrEnableBillboard((*dlist)++);
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}
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if (D_80120D0C == 0) {
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if (D_80120D0C == FALSE) {
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textureFrame = ((textureFrame & 0xFF) * arg4->textureCount) >> 8;
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}
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flags &= ~RENDER_VEHICLE_PART;
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