DKR Assets Tool v0.5 (#577)

* Saving files before attempting to integrate custom crash screen

* Put code under DkrAssetsTool namespace

* More progress

* Lots of work done.

* Forgot to revert back to v77 in the makefile

* Included cstdint in bytes_view.hpp

* Hopefully fixed issue with CEnum::tostring(), removed asset_enums from tracking, and modified gitignore to allow obj files from the mods folder

* .mtl file and the textures should now check if the path is absolute or relative.

* Fixed compile_all.sh

* Doing a thing that is technically not valid.

* Removed 'make assets', now assets are built in the normal 'make' setting.
This commit is contained in:
David Benepe
2025-05-16 17:51:40 -04:00
committed by GitHub
parent 49dbc77482
commit c8a755a5c9
210 changed files with 43254 additions and 32077 deletions
+6
View File
@@ -24,12 +24,18 @@ bin/
bin/*
ucode/*
# Asset enums, since it is auto-generated.
include/asset_enums.h
#compiled object files
*.slo
*.lo
*.o
*.obj
# Do not ignore .obj files in the mods/ directory
!mods/**/*.obj
#Precompiled Headers
*.gch
*.pch