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DKR Assets Tool v0.5 (#577)
* Saving files before attempting to integrate custom crash screen * Put code under DkrAssetsTool namespace * More progress * Lots of work done. * Forgot to revert back to v77 in the makefile * Included cstdint in bytes_view.hpp * Hopefully fixed issue with CEnum::tostring(), removed asset_enums from tracking, and modified gitignore to allow obj files from the mods folder * .mtl file and the textures should now check if the path is absolute or relative. * Fixed compile_all.sh * Doing a thing that is technically not valid. * Removed 'make assets', now assets are built in the normal 'make' setting.
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@@ -24,12 +24,18 @@ bin/
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bin/*
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ucode/*
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# Asset enums, since it is auto-generated.
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include/asset_enums.h
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#compiled object files
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*.slo
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*.lo
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*.o
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*.obj
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# Do not ignore .obj files in the mods/ directory
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!mods/**/*.obj
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#Precompiled Headers
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*.gch
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*.pch
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