Label rumble system, various missing bits of HUD, fix object ID references and label debug text (#445)

* bumble

* rumble done basically

* printf is looking better now too

* racer stuff

* model offsets

* two wave things

* obj id

* fix object ids

* randomly remembered to fix alignment on these

* fix ids part 2

* format

* fix warning

* identify baseline table

* boss race IDs

* lots of hud

* last of the current feasible hud stuff

* Update README.md

* this name
This commit is contained in:
Fazana
2024-04-29 23:15:00 +01:00
committed by GitHub
parent 8a2f4a9da7
commit b92f46a46c
60 changed files with 1266 additions and 1120 deletions
+8 -8
View File
@@ -45,18 +45,18 @@ typedef struct TexFontCoords {
char *_itoa(u64 n, char *outBuffer, u32 radix, s32 useUpperCase);
void func_800B4A08(s32 arg0);
void diPrintfInit(void);
void func_800B4A08(s32 setting);
void debug_text_init(void);
void set_render_printf_colour(u8 red, u8 green, u8 blue, u8 alpha);
void set_render_printf_background_colour(u8 red, u8 green, u8 blue, u8 alpha);
void func_800B695C(Gfx **dList, u32 ulx, u32 uly, u32 lrx, u32 lry);
s32 func_800B69FC(Gfx **dList, s32 asciiVal);
void print_debug_strings(Gfx **dList);
void debug_text_background(Gfx **dList, u32 ulx, u32 uly, u32 lrx, u32 lry);
s32 debug_text_character(Gfx **dList, s32 asciiVal);
void debug_text_print(Gfx **dList);
void set_render_printf_position(u16 x, u16 y);
s32 render_printf(const char *format, ...);
void func_800B6E50(void);
void func_800B6EE0(void);
void func_800B6F04(void);
void debug_text_bounds(void);
void debug_text_origin(void);
void debug_text_newline(void);
s32 func_800B653C(Gfx**, char*);
int vsprintf(char *s, const char *fmt, ...);