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match and document audiosfx.c (#550)
* match func_80004668 and adjust types * match _handleEvent * documentation WIP * wip * document audiosfx.c * fix build * a few type renames * update score * remove comment * fix type * fix typo
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@@ -81,4 +81,7 @@
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// A few systems in the game use an array as a cache table. This gives you the pointer to the asset
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#define ASSETCACHE_PTR(x) ((x << 1) + 1)
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#define MIN(a, b) ((a) < (b) ? (a) : (b))
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#define MAX(a, b) ((a) > (b) ? (a) : (b))
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#endif
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