match and document audiosfx.c (#550)

* match func_80004668 and adjust types

* match _handleEvent

* documentation WIP

* wip

* document audiosfx.c

* fix build

* a few type renames

* update score

* remove comment

* fix type

* fix typo
This commit is contained in:
Unnunu
2025-05-05 15:47:26 +03:00
committed by GitHub
parent 7063517833
commit b88bd4366e
31 changed files with 1109 additions and 742 deletions
+3
View File
@@ -81,4 +81,7 @@
// A few systems in the game use an array as a cache table. This gives you the pointer to the asset
#define ASSETCACHE_PTR(x) ((x << 1) + 1)
#define MIN(a, b) ((a) < (b) ? (a) : (b))
#define MAX(a, b) ((a) > (b) ? (a) : (b))
#endif