700 named functions (#419)

* be

* macros

* name these

* improve some names

* 31%

* I did evil things to objects

* made changes

* Fix warnings

* transitions

* Update fade_transition.c

* wav

* m

* Fix some font.c stuff

* racer behaviour table shenanigans

* 700

* Update fade_transition.c
This commit is contained in:
Fazana
2023-10-10 21:13:52 +01:00
committed by GitHub
parent 6dcdd256ee
commit a8ca128ddf
47 changed files with 1597 additions and 1540 deletions
+14 -14
View File
@@ -6,8 +6,8 @@
/********** Asset Sections **********/
typedef enum {
ASSET_UNKNOWN_0,
ASSET_UNKNOWN_0_TABLE,
ASSET_AI_BEHAVIOUR,
ASSET_AI_BEHAVIOUR_TABLE,
ASSET_TEXTURES_3D,
ASSET_TEXTURES_3D_TABLE,
ASSET_TEXTURES_2D,
@@ -58,20 +58,20 @@ typedef enum {
ASSET_TTGHOSTS
} AssetSectionsEnum;
/********** ASSET_UNKNOWN_0 **********/
/********** ASSET_AI_BEHAVIOUR **********/
typedef enum {
ASSET_UNKNOWN_0_0,
ASSET_UNKNOWN_0_1,
ASSET_UNKNOWN_0_2,
ASSET_UNKNOWN_0_3,
ASSET_UNKNOWN_0_4,
ASSET_UNKNOWN_0_5,
ASSET_UNKNOWN_0_6,
ASSET_UNKNOWN_0_7,
ASSET_UNKNOWN_0_8,
ASSET_UNKNOWN_0_9
} AssetUnknown0Enum;
ASSET_AI_BEHAVIOUR_0,
ASSET_AI_BEHAVIOUR_1,
ASSET_AI_BEHAVIOUR_2,
ASSET_AI_BEHAVIOUR_3,
ASSET_AI_BEHAVIOUR_4,
ASSET_AI_BEHAVIOUR_5,
ASSET_AI_BEHAVIOUR_6,
ASSET_AI_BEHAVIOUR_7,
ASSET_AI_BEHAVIOUR_8,
ASSET_AI_BEHAVIOUR_9
} AssetAiBehaviourEnum;
/********** ASSET_TEXTURES_3D **********/
+1 -1
View File
@@ -614,7 +614,7 @@ typedef struct LevelModelSegment {
u8 pad22[0x06];
/* 0x28 */ s16 unk28;
/* 0x2A */ s8 unk2A;
/* 0x2B */ s8 unk2B;
/* 0x2B */ s8 hasWaves;
/* 0x2C */ Vertex *unk2C;
/* 0x30 */ s16 unk30;
/* 0x32 */ s16 unk32;