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https://github.com/izzy2lost/Diddy-Kong-Racing.git
synced 2026-06-19 01:16:26 -07:00
Assets revision #1
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@@ -0,0 +1,126 @@
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import sys
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import json
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import re
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import os
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from file_util import FileUtil
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class GenerateAssets:
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def __init__(self, rootDir, version):
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self.ASSETS_FILENAME = rootDir + '/asm/assets/assets.s'
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self.ASSETS_DIR = rootDir + '/assets/' + version
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self.UCODE_DIR = rootDir + '/ucode/' + version
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self.UCODE_TEXT_FILENAME = rootDir + '/asm/assets/ucode_text.s'
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self.UCODE_DATA_FILENAME = rootDir + '/asm/assets/ucode_data.s'
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self.BUILD_DIR = rootDir + '/build/' + version
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self.generate_assets_file()
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self.generate_ucode_files()
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def generate_assets_file(self):
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with open(self.ASSETS_DIR + '/assets.json') as jsonFile:
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assetsJSON = json.load(jsonFile)
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assets = assetsJSON['assets']
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assetsTextFinal = '# This file was generated by generate_ld.py\n\n'
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assetsTextFinal += '.include "globals.inc"\n.include "macros.inc"\n\n'
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assetsText = 'glabel ASSETS_START\n\n'
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assetSectionTexts = [''] * len(assets)
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numAssets = len(assets)
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self.numAssets = numAssets
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for i in range(0, numAssets):
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assetSectionTexts[i] = 'glabel ASSET_SECTION_' + str(i) + '\n'
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for i in range(0, numAssets):
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assetType = assets[i]['type']
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if assetType == 'Table':
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continue
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if assetType == 'Empty':
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assetSectionTexts[i] += '# Empty\n'
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if 'table' in assets[i]:
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tableIndex = assets[i]['table']
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assetSectionTexts[tableIndex] += '# Empty table\n'
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assetSectionTexts[tableIndex] += '.word ASSET_SECTION_' + str(i) + '_END - ASSET_SECTION_' + str(i) + '\n'
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assetSectionTexts[tableIndex] += '.word 0xFFFFFFFF\n'
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continue
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folder = self.BUILD_DIR + '/' + assets[i]['folder']
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numFiles = len(assets[i]['filenames'])
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for j in range(0, numFiles):
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assetSectionTexts[i] += 'glabel ASSET_' + str(i) + '_' + str(j) + '\n'
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filename = folder + '/' + assets[i]['filenames'][j]
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if not filename.endswith('.bin'):
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filename = os.path.splitext(filename)[0] + '.bin'
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assetSectionTexts[i] += '.incbin "' + filename + '"\n'
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if 'table' in assets[i]:
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assetSectionTexts[assets[i]['table']] += self.generate_asset_table(i, assets[i], assetType, numFiles)
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for i in range(0, numAssets):
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assetSectionTexts[i] += 'glabel ASSET_SECTION_' + str(i) + '_END\n'
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for assetSectionText in assetSectionTexts:
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assetsText += '.balign 16\n' + assetSectionText + '\n'
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assetsText += '.balign 16\nglabel ASSETS_END\n'
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assetsTextFinal += '.word ' + str(numAssets) + ' # Number of asset sections \n'
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for i in range(0, numAssets):
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assetsTextFinal += '.word ASSET_SECTION_' + str(i) + ' - ASSETS_START\n'
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assetsTextFinal += '.word ASSETS_END - ASSETS_START\n\n'
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assetsTextFinal += assetsText
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with open(self.ASSETS_FILENAME, "w") as assetsFile:
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assetsFile.write(assetsTextFinal)
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def generate_asset_table(self, i, asset, assetType, numFiles):
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outText = ''
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if assetType == 'TTGhosts':
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for j in range(0, numFiles):
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outText += '.word 0x{:02X}{:02X}0000, '.format(asset['meta'][j]['levelID'], asset['meta'][j]['vehicleID'])
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outText += 'ASSET_' + str(i) + '_' + str(j) + ' - ASSET_SECTION_' + str(i) + '\n'
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outText += '.word 0xFFFF0000, ASSET_SECTION_' + str(i) + '_END - ASSET_SECTION_' + str(i) + '\n'
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outText += '.word 0xFFFF0000, 0xFFFFFFFF\n'
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else:
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if assetType == 'MenuText':
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outText += '.word ' + str(asset['text-entry-count']) + '# Number of text entries for each language\n'
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for j in range(0, numFiles):
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if j == 0 and assetType == 'Audio':
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continue # The audio table skips the first entry (for some odd reason)
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difference = 'ASSET_' + str(i) + '_' + str(j) + ' - ASSET_SECTION_' + str(i)
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if assetType == 'GameText' and asset['textTypes'][j] == 1:
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outText += '.word (' + difference + ') | 0x80000000\n'
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elif assetType == 'Miscellaneous':
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outText += '.word (' + difference + ') / 4\n'
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else:
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outText += '.word ' + difference + '\n'
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if assetType == 'Miscellaneous':
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outText += '.word (ASSET_SECTION_' + str(i) + '_END - ASSET_SECTION_' + str(i) + ') / 4\n'
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else:
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outText += '.word ASSET_SECTION_' + str(i) + '_END - ASSET_SECTION_' + str(i) + '\n'
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outText += '.word 0xFFFFFFFF\n'
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return outText
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# Note: I am assuming that the order of microcodes did not change between versions.
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# TODO: Will probably need to refactor this later.
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def generate_ucode_files(self):
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assetsUCodeText = '# This file was generated by generate_ld.py\n\n'
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assetsUCodeText += '.incbin "' + self.BUILD_DIR + '/ucode/ucode_unknown.bin"\n'
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assetsUCodeText += '.incbin "' + self.BUILD_DIR + '/ucode/ucode_boot.bin"\n'
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assetsUCodeText += '.incbin "' + self.BUILD_DIR + '/ucode/ucode_f3ddkr_dram.bin"\n'
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assetsUCodeText += '.incbin "' + self.BUILD_DIR + '/ucode/ucode_f3ddkr_fifo.bin"\n'
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assetsUCodeText += '.incbin "' + self.BUILD_DIR + '/ucode/ucode_f3ddkr_xbus.bin"\n'
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assetsUCodeText += '.incbin "' + self.BUILD_DIR + '/ucode/ucode_unknown_2.bin"\n'
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with open(self.UCODE_TEXT_FILENAME, "w") as assetsFile:
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assetsFile.write(assetsUCodeText)
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assetsUCodeData = '# This file was generated by generate_ld.py\n\n'
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assetsUCodeData += '.incbin "' + self.BUILD_DIR + '/ucode/data_f3ddkr_dram.bin"\n'
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assetsUCodeData += '.incbin "' + self.BUILD_DIR + '/ucode/data_f3ddkr_fifo.bin"\n'
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assetsUCodeData += '.incbin "' + self.BUILD_DIR + '/ucode/data_f3ddkr_xbus.bin"\n'
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assetsUCodeData += '.incbin "' + self.BUILD_DIR + '/ucode/data_unknown.bin"\n'
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with open(self.UCODE_DATA_FILENAME, "w") as assetsFile:
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assetsFile.write(assetsUCodeData)
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